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//===== Hercules Script ======================================
//= Izlude Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Izlude.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Updated to match the new Izlude Map. [Masao]
//= 1.2 Added Renewal Izlude viewpoint coordinates.
//= 1.3 Navigation system update. [Euphy]
//= Optimized.
//= 1.4 Added Izlude duplicates. [Euphy]
//============================================================
- script ::GuideIzlude -1,{
cutin "prt_soldier",2;
mes "[Izlude Guide]";
mes "Welcome to ^8B4513Izlude^000000,";
mes "Prontera's satellite town.";
mes "Do you need help navigating the town?";
F_Navi("[Izlude Guide]");
next;
set .@map$, strnpcinfo(4);
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Cryptura Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!";
mes "Would you like to check any other locations?";
viewpoint 1,128,260,0,0xD2691E;
next;
break;
case 2:
mes "[Izlude Guide]";
mes "You can use the "+F_Navi("Marina",.@map$+",197,205","^B9062F");
mes "to go to ^8B4513Alberta^000000 or ^8B4513Byalan Island^000000.";
mes "Beware of ^8B4513Izlude Dungeon^000000";
mes "on Byalan Island since it is";
mes "filled with dreadful monsters.";
mes "Would you like to check any other locations?";
viewpoint 1,197,205,1,0xFF0000;
next;
break;
case 3:
mes "[Izlude Guide]";
mes "The "+F_Navi("International Airship",.@map$+",202,75","^0000FF");
mes "goes to ^8B4513Juno^000000 and ^8B4513Rachel^000000.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,210,73,2,0x0A82FF;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "The "+F_Navi("Arena",.@map$+",213,161","^FF5400");
mes "is a perfect place to";
mes "test your combat capabilities.";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,213,161,3,0xFF5400;
next;
break;
case 5:
callsub L_Mark, F_Navi("Kit Shop",.@map$+",110,182","^006400");
viewpoint 1,108,179,4,0xAAFF00;
next;
break;
case 6:
mes "[Izlude Guide]";
mes "The "+F_Navi("Swordsman Guild",.@map$+",51,172")+" is where you can ^800080change your job to Swordsman.^000000";
mes "Let me mark its location";
mes "on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,52,172,5,0xDA70D6;
next;
break;
case 7:
callsub L_Mark, F_Navi("Enchant Association",.@map$+",97,125","^B9062F");
viewpoint 1,97,125,6,0xDA70D6;
next;
break;
case 8:
callsub L_Mark, F_Navi("Forge",.@map$+",153,126");
viewpoint 1,153,126,7,0xAAFF00;
next;
break;
case 9:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF");
mes "is currently staying inside";
mes "the Swordsman Guild building.";
mes "Let me mark his location on your mini-map.";
mes "Would you like to check any other locations?";
viewpoint 1,131,148,8,0x0A82FF;
next;
break;
case 2:
callsub L_Mark, F_Navi("Kafra Employee",.@map$+",128,148","^FF5400"),1;
viewpoint 1,128,148,9,0xFF5400;
next;
break;
case 3:
callsub L_Mark, F_Navi("Hypnotist",.@map$+",127,175"),1;
viewpoint 1,127,175,10,0x006400;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "If you'd like to go on a honeymoon to";
mes "^8B4513Jawaii^000000, the paradise of newlyweds,";
mes "please speak to the ";
mes F_Navi("Newlywed Helper",.@map$+",180,224","^B9062F")+".";
mes "Would you like to check any other locations?";
viewpoint 1,180,224,11,0xFF0000;
next;
break;
case 5:
callsub L_Mark, F_Navi("Mercenary Guildsman",.@map$+",47,170","^0000FF");
viewpoint 1,47,170,12,0xDA70D6;
next;
break;
case 6:
callsub L_Mark, F_Navi("Pet Groomer","izlude_in,72,98"),1;
viewpoint 1,108,179,13,0x006400;
next;
break;
case 7:
set .@loop,0;
break;
}
}
break;
case 3:
mes "[Izlude Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
viewpoint 2,1,1,10,0xFFFF00;
viewpoint 2,1,1,11,0xFFFF00;
viewpoint 2,1,1,12,0xFFFF00;
viewpoint 2,1,1,13,0xFFFF00;
next;
break;
case 4:
mes "[Izlude Guide]";
mes "Enjoy your stay.";
mes "Bye~!";
close2;
cutin "prt_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Izlude Guide]";
if (getarg(1,0)) {
mes "Let me mark the location of the";
mes getarg(0);
} else
mes "Let me mark the location of the "+getarg(0);
mes "on your mini-map.";
mes "Would you like to check any other locations?";
return;
}
izlude,129,175,4 duplicate(GuideIzlude) Guide#01izlude 8W_SOLDIER
izlude_a,129,175,4 duplicate(GuideIzlude) Guide#01izlude_a 8W_SOLDIER
izlude_b,129,175,4 duplicate(GuideIzlude) Guide#01izlude_b 8W_SOLDIER
izlude_c,129,175,4 duplicate(GuideIzlude) Guide#01izlude_c 8W_SOLDIER
izlude_d,129,175,4 duplicate(GuideIzlude) Guide#01izlude_d 8W_SOLDIER
izlude,133,113,4 duplicate(GuideIzlude) Guide#02izlude 8W_SOLDIER
izlude_a,133,113,4 duplicate(GuideIzlude) Guide#02izlude_a 8W_SOLDIER
izlude_b,133,113,4 duplicate(GuideIzlude) Guide#02izlude_b 8W_SOLDIER
izlude_c,133,113,4 duplicate(GuideIzlude) Guide#02izlude_c 8W_SOLDIER
izlude_d,133,113,4 duplicate(GuideIzlude) Guide#02izlude_d 8W_SOLDIER
//izlude,120,206,4 duplicate(GuideIzlude) Guide#03izlude 8W_SOLDIER
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