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//===== Hercules Script ======================================
//= Al De Baran Guides
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Description: =========================================
//= [Official Conversion]
//= Guides for the city of Al De Baran.
//===== Additional Comments: =================================
//= 1.0 First version, Renewal guide.
//= 1.1 Navigation system update. [Euphy]
//= Optimized.
//============================================================
aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 105,{
cutin "prt_soldier",2;
mes "[Al De Baran Guide]";
mes "Welcome to ^8B4513Al De Baran^000000,";
mes "the Border City.";
mes "Do you need help navigating the city?";
F_Navi("[Al De Baran Guide]");
next;
set .@str$,"Would you like to check any other locations?";
while (1) {
switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
case 1:
set .@loop,1;
while (.@loop) {
switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
mes .@str$;
viewpoint 1,61,229,0,0xFF0000;
next;
break;
case 2:
callsub L_Mark, F_Navi("Alchemist Guild","aldebaran,60,60","^0000FF");
mes .@str$;
viewpoint 1,60,60,1,0x0A82FF;
next;
break;
case 3:
callsub L_Mark, F_Navi("Clock Tower","aldebaran,139,133","^FF5400");
mes .@str$;
viewpoint 1,139,133,2,0xFFB400;
next;
break;
case 4:
mes "[Al De Baran Guide]";
mes "Let me mark the location of the";
mes F_Navi("Inn & Tool Shop","aldebaran,197,70","^006400")+" building";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,197,70,3,0xAAFF00;
next;
break;
case 5:
mes "[Al De Baran Guide]";
mes "If you'd like to ";
mes F_Navi("Buy or Repair Equipment","aldebaran,197,70","^7F3300")+",";
mes "then this is the place you'll want to visit.";
mes .@str$;
viewpoint 1,72,197,4,0xD2691E;
next;
break;
case 6:
callsub L_Mark, F_Navi("Tavern","aldebaran,231,106","^800080");
viewpoint 1,231,106,5,0xDA70D6;
next;
break;
case 7:
set .@loop,0;
break;
}
}
break;
case 2:
set .@loop,1;
while (.@loop) {
switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
mes .@str$;
viewpoint 1,133,119,6,0xFF0000;
next;
break;
case 2:
callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,143,119,7,0x0A82FF;
next;
break;
case 3:
mes "[Al De Baran Guide]";
mes "Mr. Claus can teleport";
mes "you to "+F_Navi("Lutie","aldebaran,168,168","^006400")+".";
mes "Let me mark his location";
mes "on your mini-map.";
mes .@str$;
viewpoint 1,168,168,8,0xAAFF00;
next;
break;
case 4:
callsub L_Mark, F_Navi("Chef Assistant","aldebaran,165,107","^7F3300");
mes .@str$;
viewpoint 1,165,107,9,0xD2691E;
next;
break;
case 5:
set .@loop,0;
break;
}
}
break;
case 3:
mes "[Al De Baran Guide]";
mes "Sure, I'll remove all marks from your mini-map.";
mes "Is there anything else I can do for you?";
viewpoint 2,1,1,0,0xFFFF00;
viewpoint 2,1,1,1,0x000000;
viewpoint 2,1,1,2,0xFF0000;
viewpoint 2,1,1,3,0xFFFF00;
viewpoint 2,1,1,4,0xFFFF00;
viewpoint 2,1,1,5,0xFFFF00;
viewpoint 2,1,1,6,0xFFFF00;
viewpoint 2,1,1,7,0xFFFF00;
viewpoint 2,1,1,8,0xFFFF00;
viewpoint 2,1,1,9,0xFFFF00;
next;
break;
case 4:
mes "[Al De Baran Guide]";
mes "Alright then,";
mes "enjoy your stay!";
close2;
cutin "prt_soldier",255;
end;
}
}
end;
L_Mark:
mes "[Al De Baran Guide]";
mes "Let me mark the location of the";
mes getarg(0);
mes "on your mini-map.";
return;
}
aldebaran,243,143,2 duplicate(GuideAldearan) Guide#02aldebaran 105
aldebaran,135,243,4 duplicate(GuideAldearan) Guide#03aldebaran 105
aldebaran,36,135,6 duplicate(GuideAldearan) Guide#04aldebaran 105
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