summaryrefslogtreecommitdiff
path: root/npc/re/cities/mora.txt
blob: a3f06edb9a3f232a03e15b2f0d60cb0833371b10 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
//===== Hercules Script ======================================
//= Mora Village
//===== By: ================================================== 
//= Euphy
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= Hercules
//===== Description: ========================================= 
//= [Official Conversion]
//= Mora Town Script
//===== Additional Comments: ================================= 
//= 1.0 First version. [SuperHulk]
//= 1.1 Translations to English. [Flaid]
//= 1.1a Standardized. [Euphy]
//= 1.2 Added new NPCs. [Flaid]
//= 1.3 Replaced with full iRO town NPCs. [Euphy]
//= 1.4 Updated to match the official scripts. [Euphy]
//============================================================ 

// Set 1 :: mora_resident
//============================================================
mora,52,138,5	script	Mungmung#p	516,{
	mes "[Mungmung]";
	mes "I'm not the innkeeper!";
	mes "Why do people want to pay me when they see me?";
	close;
}

mora,160,123,3	script	Nemnem#p	517,{
	mes "[Nemnem]";
	mes "My pain is getting worse and worse";
	mes "since the crevice appeared in Bifrost.";
	mes "Are you responsible for it, young one?";
	next;
	switch(select("Of course I am!:That's an unfair accusation!")) {
	case 1:
		mes "[Nemnem]";
		mes "Bra~vo!";
		emotion e_awsm;
		close;
	case 2:
		mes "[Nemnem]";
		mes "If not, never mind!";
		emotion e_swt2,1;
		close;
	}
}

mora,105,104,3	script	Boaster#podo	514,{
	mes "[Boaster]";
	mes "So the situation";
	mes "was at its worst.";
	next;
	mes "[Raffles]";
	mes "Oh~!";
	next;
	mes "[Boaster]";
	mes "Bored to death, I started to cry.";
	mes "Then I fell asleep, tired from all the crying.";
	mes "And when I woke up,";
	mes "I was even more bored";
	mes "than before!";
	next;
	mes "[Raffles]";
	mes "Oh, oh!";
	mes "That's terrible, so terrible.";
	mes "How could that happen?!";
	next;
	mes "[Boaster]";
	mes "So the situation got";
	mes "more and more serious...";
	mes "Now give me some more coins.";
	emotion e_swt2,1;
	close;
}

mora,105,100,1	script	Rangrang#p	518,{
	mes "[Rangrang]";
	mes "I've never heard such a boring and sad story.";
	mes "I feel like crying!";
	close;
}

/*
// Disabled due to overlapping with RangRang,
// and is not clickable on official servers.
mora,105,100,1	script	Gurgur#p	516,{
      mes "[Gurgur]";
      mes "He's been crying, falling asleep,";
      mes "and then waking up for 210 times now.";
      mes "Isn't it just so original?";
      mes "I wonder how the story will end.";
      close;
}
*/

mora,99,100,7	script	Decoy#podo	515,{
	mes "[A Decoy]";
	mes "Oh~!";
	mes "That's just so";
	mes "unbelievable!";
	mes "I'm so curious, let's give him some coins!";
	close;
}

mora,98,104,5	script	Moved Raffle#podo	516,{
	mes "[Moved Raffle]";
	mes "This is sad, too sad!";
	mes "I'm not sure why,";
	mes "but it must be sad";
	mes "because everybody else says so.";
	close;
}

mora,102,107,5	script	Relieved Raffle#podo	517,{
	mes "[Relieved Raffle]";
	mes "Wow~!";
	mes "This is exciting.";
	mes "He woke up safe and sound again!";
	mes "Well, I'm sure he will next time!";
	mes "...";
	next;
	mes "[Relieved Raffle]";
	mes "Eh?";
	close;
}

mora,101,107,5	script	Excited Raffle#podo	518,{
	mes "[Excited Raffle]";
	mes "Wow~";
	mes "The story is no fun at all.";
	mes "Wow~!";
	mes "But it's as if we were singing in chorus -";
	mes "it's really fun.";
	mes "Wow~!";
	close;
}

mora,103,100,5	script	Impressed Raffle#podo	518,{
	mes "[Impressed Raffle]";
	mes "Wow! Wow!";
	close;
}

mora,123,94,7	script	Visitor to Mora#podo1	515,{
	mes "[Visitor to Mora]";
	mes "I'm stuck here because of the crevice, which appeared out of nowhere.";
	mes "Ha......";
	close;
}

mora,155,72,3	script	Visitor to Mora#podo2	513,{
	mes "[Visitor to Mora]";
	mes "Isn't this one cheerful village?";
	mes "With Bifrost blocked like that, I'm thinking of settling here permanently.";
	close;
}

mora,184,169,5	script	Worker#mo1	516,{
	mes "[Worker]";
	mes "I heard that somebody made it out of the Labyrinth Forest alive.";
	mes "Whoever it is, I want to meet this person myself.";
	close;
}

mora,179,155,1	script	Novice Worker#mo	516,{
	mes "[Novice Worker]";
	mes "I'll come out of the Labyrinth Forest and become a hero!";
	next;
	mes "[Indifferent Worker]";
	mes "I hear somebody already did that.";
	next;
	mes "[Novice Worker]";
	mes "What if I say I'm that somebody?";
	next;
	mes "[Indifferent Worker]";
	mes "Forget it. It's more believable";
	mes "to say I did it.";
	next;
	mes "[Novice Worker]";
	mes "Well, that's true.";
	close;
}

mora,177,157,5	script	Indifferent Worker#mo	518,{
	mes "[Novice Worker]";
	mes "I'll come out of the Labyrinth Forest and become a hero!";
	next;
	mes "[Indifferent Worker]";
	mes "I hear somebody already did that.";
	next;
	mes "[Novice Worker]";
	mes "What if I say I'm that somebody?";
	next;
	mes "[Indifferent Worker]";
	mes "Forget it. It's more believable";
	mes "to say I did it.";
	next;
	mes "[Novice Worker]";
	mes "Well, that's true.";
	close;
}

mora,108,182,5	script	Worker#mo4	516,{
	mes "[Worker]";
	mes "Stay clear of the Labyrinth Forest.";
	mes "Don't ever dream of peeking in out of curiosity.";
	mes "Lots of travelers have gone missing after going there.";
	close;
}

// Set 2 :: npc
//============================================================
mora,122,97,6	script	Relaxing Raffle#ep14_1	517,{
	mes "[Relaxing Rafflesia]";
	mes "The public bath in the center of the village is a symbol of Mora Village.";
	next;
	mes "[Relaxing Rafflesia]";
	mes "It's not just a simple puddle.";
	mes "It has tremendous power";
	mes "to heal wounds.";
	next;
	mes "[Relaxing Rafflesia]";
	mes "Try walking in the bath";
	mes "if you want to see for yourself.";
	mes "It will slowly but surely heal your wounds.";
	close;
}

mora,174,171,0	script	Warehouse Worker#mo1	518,{
	mes "[Shortffle]";
	mes "I want to climb the ladder,";
	mes "but my legs are too short to do that.";
	emotion e_sob;
	next;
	mes "[Shortffle]";
	mes "I wonder who brought it here.";
	close;
}

mora,113,185,4	script	Reading Raffle#ep14_1	516,{
	mes "You see a Rafflesia";
	mes "lost in reading.";
	next;
	switch(select("See what he's reading.:Leave him alone.")) {
	case 1:
		mes "Curious about what he's reading,";
		mes "you quietly approach him from behind.";
		mes "The Rafflesia is reading in a low voice.";
		next;
		mes "[Reading Rafflesia]";
		mes "Seiren was going to Eremes's.";
		mes "He was going there to borrow";
		mes "Eremes's reference books,";
		next;
		mes "[Reading Rafflesia]";
		mes "but he also hoped to see";
		mes "his beautiful sister, Seiren.";
		mes "Seiren knocked on Eremes's door";
		mes "with his heart pounding.";
		next;
		mes "[Reading Rafflesia]";
		mes "Knock! Knock! Knock!";
		mes "Excuse me. Is anybody there?";
		mes "... ... ...";
		mes "He doesn't hear anything.";
		next;
		mes "[Reading Rafflesia]";
		mes "Is there nobody home?";
		mes "He knocked again,";
		mes "afraid that he might have";
		mes "made the trip for nothing.";
		next;
		mes "[Reading Rafflesia]";
		mes "Knock! Knock! Knock!";
		mes "No answer again. Is there nobody home?";
		mes "He knew it was rude to do that,";
		mes "but he decided to enter anyway";
		mes "and wait for Eremes to come back home.";
		next;
		mes "[Reading Rafflesia]";
		mes "Seiren opened the front door";
		mes "with his heart throbbing.";
		mes "*squeak*";
		mes "The door wasn't locked.";
		mes "Eremes seems to be away for a while.";
		next;
		mes "[Reading Rafflesia]";
		mes "Seiren entered the house hesitantly.";
		mes "The moment he stepped into the house,";
		mes "he heard a sound of water running.";
		next;
		mes "[Reading Rafflesia]";
		mes "Seiren suddenly came to his senses,";
		mes "and turned back to go out.";
		mes "But right at the moment!!";
		next;
		mes "[Reading Rafflesia]";
		mes "*thud*";
		mes "The bathroom door opened,";
		mes "and with white steam pouring out came a foot.";
		next;
		mes "[Reading Rafflesia]";
		mes "Seiren's heart almost stopped";
		mes "at the sight of it. And a moment later,";
		mes "somebody came out from the bathroom,";
		mes "with just a towel around her body.";
		next;
		mes "[Reading Rafflesia]";
		mes "With her body still wet";
		mes "from the shower...";
		next;
		mes "[Reading Rafflesia]";
		mes "*gasp* Who are you? How long";
		mes "were you standing there? How rude.";
		emotion e_omg;
		next;
		mes "The Rafflesia closed the book hastily.";
		mes "You're curious what will happen next,";
		mes "but you've been rude enough,";
		mes "so you just give up.";
		close;
	case 2:
		mes "You leave the place quietly";
		mes "in order not to disturb";
		mes "the Rafflesia, who was lost in reading.";
		close;
	}
}

mora,99,65,6	script	Banana Rafflesia#ep14_1	516,{
	mes "[Banana Rafflesia]";
	mes "You want a banana?";
	next;
	switch(select("Yes, I do.:No, thanks.")) {
	case 1:
		mes "[Banana Rafflesia]";
		mes "Take it if you can.";
		mes "If you are successful, you can have it for free.";
		emotion e_ok;
		close;
	case 2:
		mes "[Banana Rafflesia]";
		mes "Well, I was going to give it for free,";
		mes "but if you don't want it, it's fine with me.";
		emotion e_pif;
		close;
	}
}

mora,30,128,4	script	Relaxing Traveler#ep14_1	514,{
	mes "[Traveler]";
	mes "The Mora Inn is famous";
	mes "for its unusual pieces of furniture.";
	mes "Mushroom closets and apple dressers...";
	mes "Aren't they so innovative?";
	next;
	select("... ... ...");
	mes "[Traveler]";
	mes "Sorry... maybe it's just me...";
	emotion e_sry;
	close;
}

mora,130,96,4	script	Relaxing Traveler#ep14_2	513,{
	mes "[Traveler]";
	mes "The Rafflesia in Mora Village all look alike, so it's so confusing.";
	mes "It's like looking at centuplets...";
	next;
	mes "[Traveler]";
	mes "However! If you look closely,";
	mes "you'll find each of them has a personality.";
	mes "To find it is one of the fun things";
	mes "you can do in the village.";
	close;
}

mora,43,113,4	script	Wounded Rafflesia#ep14_1	517,{
	mes "[Wounded Raffle]";
	mes "Ugghh... What was it";
	mes "that was in the bath... Arrrghh...";
	mes "To attack suddenly like that... Be careful...";
	mes "Whatever it is in there, it's very aggressive.";
	close;
}

mora,168,161,4	script	Warehouse Worker#mo2	513,{
	mes "[Lively]";
	mes "The inn over there~";
	mes "It should've been mine~";
	next;
	mes "[Lively]";
	mes "The store over there~";
	mes "It should've been mine as well~";
	next;
	mes "[Lively]";
	mes "The warehouse here~";
	mes "and all the things in it~";
	mes "All of those should've been mine~";
	mes "All of those should've been mine~";
	next;
	mes "[Lively]";
	mes "Ahhh... I'd like to make money...";
	emotion e_sob;
	close;
}

mora,175,161,6	script	Warehouse Worker#mo3	518,{
	mes "[Kuorita]";
	mes "Oh... this duck...";
	next;
	mes "[Kuorita]";
	mes "Its slender red beak...";
	mes "and the blush on its cheeks...";
	mes "and its wings, ready to take off";
	mes "any moment...";
	emotion e_shy;
	next;
	mes "[Kuorita]";
	mes "I want to have it badly...";
	mes "What would happen if I stole it?";
	emotion e_rice;
	close;
}

mora,140,186,3	script	Raffle Philosopher	517,{
	mes "[Raffle Philosopher]";
	mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
	next;
	if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) {
		mes "[Raffle Philosopher]";
		mes "You don't get something for nothing.";
		close;
	}
	mes "[Raffle Philosopher]";
	mes "How much are you willing to give me?";
	mes "You can pay me in the currencies listed below.";
	mes "Enter the sum you're willing to pay. Enter 0 if you don't want to pay anything.";
	next;
	input .@input;
	if (.@input == 0) {
		mes "[Raffle Philosopher]";
		mes "So you don't want to hear a quote, eh?";
		close;
	} else if (.@input < 100 || .@input > 1000000) {
		mes "[Raffle Philosopher]";
		mes "You can pay between ^FF0000100 and 1000000^000000.";
		close;
	} else if (Zeny < .@input) {
		mes "[Raffle Philosopher]";
		mes "So you think this is what my time is worth?";
		close;
	}
	mes "[Raffle Philosopher]";
	mes "The quote I'm going to tell you is...";
	mes "Let's see... Wait a second.";
	set Zeny, Zeny-.@input;
	next;
	mes ". . . . . . . . .";
	next;
	mes ". . . . . . . . .";
	next;
	mes ". . . . . . . . .";
	next;
	mes "[Raffle Philosopher]";
	mes "Okay! I think this is the one for you.";
	next;
	mes "[Raffle Philosopher]";
	mes strcharinfo(0)+", the quote I'm going to tell you is...";
	switch(rand(1,70)) {
	case 1:
		mes "Nothing is more difficult,";
		mes "and therefore more precious,";
		mes "than to be able to decide.";
		mes "- Napoleon Bonaparte -";
		break;
	case 2:
		mes "Sometimes we stare so long at a door that is closing,";
		mes "that we see too late the one that is open.";
		mes "- Alexander Graham Bell -";
		break;
	case 3:
		mes "If it's that painful, why do you keep doing it?";
		mes "The answer's simple.";
		mes "Because it makes my heart beat,";
		mes "because it excites me.";
		mes "My body might suffer, but I'm a lot happier";
		mes "doing what I have always wanted to do.";
		mes "- Biya Han -";
		break;
	case 4:
		mes "You cannot persuade anybody";
		mes "before you change yourself.";
		mes "- Cheoljong Ko -";
		break;
	case 5:
		mes "Never regret what you have chosen.";
		mes "- Miyoung Ko -";
		break;
	case 6:
		mes "A man is not finished when he is defeated.";
		mes "He is finished when he quits.";
		mes "- Richard Nixon -";
		break;
	case 7:
		mes "Failure is instructive.";
		mes "The person who really thinks";
		mes "learns quite as much from his failures";
		mes "as from his successes.";
		mes "- John Dewey -";
		break;
	case 8:
		mes "We sow our thoughts, and we reap our actions;";
		mes "we sow our actions, and we reap our habits;";
		mes "we sow our habits, and we reap our characters;";
		mes "we sow our characters, and we reap our destiny.";
		mes "- Erasmus -";
		break;
	case 9:
		mes "There is no greater folly";
		mes "in the world";
		mes "than for a man to despair.";
		mes "- Miguel de Cervantes -";
		break;
	case 10:
		mes "Humility is the most difficult";
		mes "of all virtues to achieve,";
		mes "nothing dies harder than the desire";
		mes "to think well of oneself.";
		mes "- T. S. Eliot -";
		break;
	case 11:
		mes "You have to assess your talent...";
		mes "and ask yourself if this is going to be";
		mes "an avocation or a job.";
		mes "- Norma Clayton -";
		break;
	case 12:
		mes "An eye for an eye";
		mes "only ends up";
		mes "making the whole world blind.";
		mes "- Gandhi-";
		break;
	case 13:
		mes "A man of no talent";
		mes "craves long life,";
		mes "yet a fool, if offered eternity,";
		mes "would not know what to do with it.";
		mes "- Solzhenitsyn -";
		break;
	case 14:
		mes "It is not because the truth is too difficult to see that we make mistakes...";
		mes "we make mistakes because the easiest and most comfortable course for us";
		mes "is to seek insight where it accords with our emotions - especially selfish ones.";
		mes "- Solzhenitsyn -";
		break;
	case 15:
		mes "Beware of a man";
		mes "of one book.";
		mes "- English Proverb -";
		break;
	case 16:
		mes "Bees drink water to make honey,";
		mes "and snakes drink water to make poison.";
		mes "- English Proverb -";
		break;
	case 17:
		mes "Despair is an illness leading to death.";
		mes "- Kierkegaard -";
		break;
	case 18:
		mes "To eat bread without hope is";
		mes "still slowly to starve to death.";
		mes "- Pearl Buck -";
		break;
	case 19:
		mes "Optimism is the faith that leads to achievement.";
		mes "Nothing can be done";
		mes "without hope and confidence.";
		mes "- Helen Keller -";
		break;
	case 20:
		mes "Look deep into nature,";
		mes "and then you will understand";
		mes "everything better.";
		mes "- Albert Einstein -";
		break;
	case 21:
		mes "Many of life's failures are";
		mes "people who did not realize";
		mes "how close they were";
		mes "to success";
		mes "when they gave up.";
		mes "- Thomas Edison -";
		break;
	case 22:
		mes "I have more fun and enjoy more financial success";
		mes "when I stop trying";
		mes "to get what I want";
		mes "and start helping other people ";
		mes "get what they want.";
		mes "- Spencer Johnson, Larry Wilson -";
		break;
	case 23:
		mes "Age is like love, it cannot be hid.";
		mes "- Thomas Dekker -";
		break;
	case 24:
		mes "We can't become";
		mes "what we need to be";
		mes "by remaining what we are.";
		mes "- Oprah Winfrey -";
		break;
	case 25:
		mes "Turn your wounds.";
		mes "into wisdom.";
		mes "- Oprah Winfrey -";
		break;
	case 26:
		mes "Pain is the great teacher of mankind.";
		mes "- Marie E. Eschenbach -";
		break;
	case 27:
		mes "The superior man thinks always";
		mes "of virtue; the common man";
		mes "thinks of comfort.";
		mes "- Confucius -";
		break;
	case 28:
		mes "Pleasure is often spoiled by describing it.";
		mes "- Stendhal -";
		break;
	case 29:
		mes "The end comes when we";
		mes "no longer talk with ourselves.";
		mes "It is the end of genuine thinking";
		mes "and the beginning of the final loneliness.";
		mes "- Edward Gibbon -";
		break;
	case 30:
		mes "They who have conquered doubt and fear";
		mes "have conquered failure.";
		mes "- James Allen -";
		break;
	case 31:
		mes "Our greatest pride was";
		mes "not that we never fail, but rather";
		mes "that we always stand up when we fall.";
		mes "- Confucius -";
		break;
	case 32:
		mes "When you love a person";
		mes "all fear disappears.";
		mes "And when you are afraid all love disappears.";
		mes "- Osho Rajneesh -";
		break;
	case 33:
		mes "The power of our unconscious mind is enormous;";
		mes "what we cannot do in our conscious state";
		mes "we can do with the help";
		mes "of the unconscious mind";
		mes "more sensible than the conscious.";
		mes "- Osho Rajneesh -";
		break;
	case 34:
		mes "Truth is simple. Very simple-";
		mes "so simple that a child can understand it.";
		mes "In fact, so simple that only a child can understand it.";
		mes "Unless you become a child again";
		mes "you will not be able to understand it.";
		mes "It is an experience, not speculation.";
		mes "- Osho Rajneesh -";
		break;
	case 35:
		mes "The best and most beautiful things in the world";
		mes "cannot be seen or even touched -";
		mes "they must be felt with the heart.";
		mes "- Helen Keller -";
		break;
	case 36:
		mes "Never bend your head. Always hold it high.";
		mes "Look the world straight in the eye.";
		mes "- Helen Keller -";
		break;
	case 37:
		mes "Alone we can do so little;";
		mes "together we can do so much.";
		mes "- Helen Keller -";
		break;
	case 38:
		mes "The highest result of education is tolerance.";
		mes "- Helen Keller -";
		break;
	case 39:
		mes "We are, each of us";
		mes "angels with only one wing;";
		mes "and we can only fly";
		mes "by embracing one another.";
		mes "- Luciano de Crescenzo -";
		break;
	case 40:
		mes "He that feeds himself from waiting could die of hunger.";
		mes "- Danish Proverb -";
		break;
	case 41:
		mes "A bad peace is better";
		mes "than a good war.";
		mes "- Russian Proverb -";
		break;
	case 42:
		mes "He who wants to warm himself";
		mes "in old age must build";
		mes "a fireplace in his youth.";
		mes "- German Proverb -";
		break;
	case 43:
		mes "Those who are choosy often pick the worst.";
		mes "- Ilocano Proverb -";
		break;
	case 44:
		mes "Even a God will lose money";
		mes "after three days of gambling.";
		mes "- Chinese Proverb -";
		break;
	case 45:
		mes "I fear not the man";
		mes "who has practiced 10,000 kicks once,";
		mes "but I fear the man";
		mes "who has practiced one kick 10,000 times.";
		mes "- Bruce Lee -";
		break;
	case 46:
		mes "The best way to be remembered";
		mes "is to have a life.";
		mes "worth remembering.";
		mes "- Bruce Lee -";
		break;
	case 47:
		mes "To know oneself is to study oneself";
		mes "in action with another person.";
		mes "- Bruce Lee -";
		break;
	case 48:
		mes "I'm not one of those,";
		mes "who do not believe";
		mes "in love at first sight,";
		mes "but I believe in taking a second look.";
		mes "- Bruce Lee -";
		break;
	case 49:
		mes "One should never rush marriage.";
		mes "Unlike fruit, marriage is";
		mes "always in season.";
		mes "- Leo Tolstoy -";
		break;
	case 50:
		mes "Those who want to succeed";
		mes "will find a way, those who";
		mes "don't will find an excuse.";
		mes "- Leo Aguila -";
		break;
	case 51:
		mes "Motivation is what gets you started.";
		mes "Habit is what keeps you going.";
		mes "- Jim Ryan -";
		break;
	case 52:
		mes "He has achieved success who has lived well,";
		mes "laughed often, and loved much.";
		mes "- Bessie Stanley -";
		break;
	case 53:
		mes "A poor person spends his money";
		mes "and invests the rest.";
		mes "A rich person invests his money";
		mes "and spends what's left.";
		mes "- Jim Rohn -";
		break;
	case 54:
		mes "If you can't find the key to success,";
		mes "pick the lock.";
		mes "One of the most important principles of success is";
		mes "developing the habit of going the extra mile.";
		mes "- Napoleon Hill -";
		break;
	case 55:
		mes "The human race has";
		mes "one really effective weapon,";
		mes "and that is laughter.";
		mes "- Mark Twain -";
		break;
	case 56:
		mes "A day without laughter is a day wasted.";
		mes "- Charlie Chaplin -";
		break;
	case 57:
		mes "He who laughs best today,";
		mes "will also laugh last.";
		mes "- Nietzsche -";
		break;
	case 58:
		mes "Laughter is the sun that";
		mes "drives winter from the human face.";
		mes "- Victor Hugo -";
		break;
	case 59:
		mes "Laugh, and the world laughs";
		mes "with you; weep, and";
		mes "you weep alone.";
		mes "- Ella Wheeler Wilcox -";
		break;
	case 60:
		mes "It is impossible for you to be angry";
		mes "and laugh at the same time.";
		mes "Anger and laughter are mutually exclusive";
		mes "and you have the power to choose either.";
		mes "- Wayne Dyer -";
		break;
	case 61:
		mes "We don't laugh because we're happy";
		mes "- we're happy because we laugh.";
		mes "- William James -";
		break;
	case 62:
		mes "The person who knows how to laugh at himself";
		mes "will never cease to be amused.";
		mes "- Shirley MacLaine -";
		break;
	case 63:
		mes "The young man who has not wept is a savage,";
		mes "and the older man who will not laugh is a fool.";
		mes "- George Santayana -";
		break;
	case 64:
		mes "I do not have much patience";
		mes "with a thing of beauty";
		mes "that must be explained";
		mes "to be understood.";
		mes "If it does need additional interpretation";
		mes "then I question";
		mes "whether it has fulfilled its purpose.";
		mes "- Charlie Chaplin -";
		break;
	case 65:
		mes "Life is a tragedy";
		mes "when seen in close-up,";
		mes "but a comedy";
		mes "in long-shot.";
		mes "- Charlie Chaplin -";
		break;
	case 66:
		mes "The clearest sign of wisdom is continued cheerfulness.";
		mes "- Michel de Montaigne -";
		break;
	case 67:
		mes "The time you enjoyed wasting";
		mes "was not wasted.";
		mes "- John Lennon -";
		break;
	case 68:
		mes "True humor springs not more from the head than from the heart.";
		mes "It is not contempt; its essence is love.";
		mes "It issues not in laughter,";
		mes "but in still smiles, which lie far deeper.";
		mes "- Thomas Carlyle -";
		break;
	case 69:
		mes "Through humor, you can soften";
		mes "some of the worst blows";
		mes "that life delivers.";
		mes "And once you find laughter,";
		mes "no matter how painful";
		mes "your situation might be,";
		mes "you can survive it.";
		mes "- Bill Cosby -";
		break;
	case 70:
		mes "My great hope is to laugh";
		mes "as much as I cry;";
		mes "to get my work done";
		mes "and try to love somebody";
		mes "and have the courage";
		mes "to accept the love in return.";
		mes "- Maya Angelou -";
		break;
	}
	next;
	mes "[Raffle Philosopher]";
	mes "People take what they hear";
	mes "differently.";
	next;
	mes "[Raffle Philosopher]";
	mes "I wonder what you think";
	mes "about what I've told you.";
	next;
	input .@inputstr$;
	mes "[Raffle Philosopher]";
	mes "So you think that "+.@inputstr$+".";
	next;
	mes "[Raffle Philosopher]";
	mes "... ... ... ...";
	next;
	mes "[Raffle Philosopher]";
	mes "I don't know. There is no one answer";
	mes "to this question...";
	mes "Hold onto your thought.";
	close;
}

-	script	#mora_traveler	-1,{
	mes "[Upset Traveler]";
	mes "You... you dare play a game with me?";
	emotion e_ag,0,"Traveler#ep14_1_1";
	next;
	mes "[Traveler That Posed the Question]";
	mes "What...? Do you have proof?";
	mes "Do you have proof?!!";
	emotion e_an,0,"Traveler#ep14_1_2";
	next;
	mes "[Traveler Trying to Stop the Fight]";
	mes "Look, stop it, just stop it!";
	mes "I'm afraid it will turn into a big fight...";
	emotion e_swt2,0,"Traveler#ep14_1_3";
	next;
	mes "[Traveler Trying to Stop the Fight]";
	mes "Oh! Why don't we ask";
	mes "that person there...?";
	next;
	mes "[Upset Traveler]";
	mes "Oh, yes! That's a great idea.";
	mes "Well~ Hello there~";
	mes "You there, traveler!";
	emotion e_ic,0,"Traveler#ep14_1_1";
	next;
	mes "They seem to be calling out to you.";
	next;
	if(select("See what the matter is.:I have nothing to do with it.") == 2) {
		mes "You went on your way";
		mes "leaving the travelers behind you.";
		close;
	}
	mes "["+strcharinfo(0)+"]";
	mes "What's happening here?";
	emotion e_what,1;
	next;
	mes "[Upset Traveler]";
	mes "I'll tell you what.";
	mes "Rose's mother had 10 sons.";
	mes "The eldest son is called Roseone,";
	mes "the second Rosetwo,";
	mes "the third Rosethree...";
	mes "the ninth Rosenine...";
	mes "you get how it works, right?";
	emotion e_ag,0,"Traveler#ep14_1_1";
	next;
	mes "[Traveler That Posed the Question]";
	mes "Right, that's how it works.";
	mes "So I asked what the youngest one would be called,";
	mes "and when I told him the answer,";
	mes "he got all upset and started cursing me.";
	emotion e_an,0,"Traveler#ep14_1_2";
	next;
	mes "[Upset Traveler]";
	mes "You... you bastard!";
	mes "Hey there, what do you think";
	mes "the answer to the question is?";
	emotion e_ag,0,"Traveler#ep14_1_1";
	next;
	switch(select("Roseten.:Rose.:How would I know that?")) {
	case 1:
		mes "["+strcharinfo(0)+"]";
		mes "The answer to the question is Roseten.";
		mes "Why are you fighting over such a trivial matter?";
		next;
		mes "[Upset Traveler]";
		mes "See? Even this traveler says";
		mes "Roseten is the answer.";
		mes "How dare you try to play tricks on me?";
		emotion e_gg,0,"Traveler#ep14_1_1";
		next;
		mes "[Traveler That Posed the Question]";
		mes "You idiot... you don't have the slightest clue!";
		emotion e_an,0,"Traveler#ep14_1_2";
		break;
	case 2:
		mes "["+strcharinfo(0)+"]";
		mes "The answer to the question is Rose.";
		mes "You said Rose's mother had 10 sons.";
		mes "So even if the other sons' names are";
		mes "Roseone, Rosetwo, ... Rosenine,";
		mes "the youngest one must be Rose,";
		mes "or she wouldn't be called Rose's mother.";
		next;
		mes "[Traveler That Posed the Question]";
		mes "That's exactly what I mean!";
		mes "I can't hang around with him.";
		mes "I guess we live in two different worlds.";
		emotion e_ok,0,"Traveler#ep14_1_2";
		next;
		mes "[Upset Traveler]";
		mes "You bastard... What did you";
		mes "get from this guy...?";
		emotion e_ag,0,"Traveler#ep14_1_1";
		break;
	case 3:
		mes "["+strcharinfo(0)+"]";
		mes "I have no idea.";
		mes "Try to sort it out yourselves.";
		next;
		mes "[Traveler Trying to Stop the Fight]";
		mes "You good-for-nothing bastard,";
		mes "you're trying to leave this mess to me?";
		emotion e_an,0,"Traveler#ep14_1_3";
		break;
	}
	next;
	mes "*thud*";
	mes "You feel a sudden impact on the back of your head.";
	mes "Your sight is going blurry.";
	specialeffect2 EF_HIT1;
	sc_start SC_BLIND,20000,0;
	next;
	mes "You feel somebody rummaging through your pockets before you pass out.";
	if (Zeny >= 5000)
		set Zeny, Zeny-5000;
	else
		set Zeny, 0;
	close2;
	percentheal -99,0;
	warp "mora",31,132;
	end;
}
mora,140,72,4	duplicate(#mora_traveler)	Traveler#ep14_1_1	513	//Upset Traveler
mora,138,72,6	duplicate(#mora_traveler)	Traveler#ep14_1_2	513	//Traveler That Posed the Question
mora,139,73,4	duplicate(#mora_traveler)	Traveler#ep14_1_3	513	//Traveler Trying to Stop the Fight

// Set 3 :: tre
//============================================================
mora,132,185,5	script	Mora Villager#sleep5	518,{
	mes "[Mora Villager]";
	mes "Phew~ Phew~";
	close;
}

mora,133,185,5	script	Mora Villager#sleep2	524,{
	mes "[Mora Villager]";
	mes "Snore...";
	close;
}

mora,134,185,3	script	Mora Villager#sleep1	525,{
	mes "[Mora Villager]";
	mes "Snort--";
	close;
}

mora,132,184,5	script	Mora Villager#sleep6	522,{
	mes "[Mora Villager]";
	mes "Snort--";
	close;
}

mora,133,184,1	script	Mora Villager#sleep4	1790,{
	mes "[Mora Villager]";
	mes "Moan...";
	end;
}

mora,134,184,1	script	Mora Villager#sleep3	516,{
	mes "[Mora Villager]";
	mes "Phew phew pheeew~";
	close;
}

mora,132,183,7	script	Mora Villager#sleep7	524,{
	mes "[Mora Villager]";
	mes "z Z";
	close;
}

mora,133,183,7	script	Mora Villager#sleep8	518,{
	mes "[Mora Villager]";
	mes "z Z";
	end;
}

mora,134,183,1	script	Mora Villager#sleep9	522,{
	mes "[Mora Villager]";
	mes "z Z";
	close;
}

mora,43,127,3	script	Innkeeper#mora_inn	522,{
	mes "[Innkeeper]";
	mes "Oh~ looks like we have another adventurer.";
	mes "Where are you from?";
	next;
	switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
	case 1:
		mes "[Innkeeper]";
		mes "Wow, what's the rush?";
		mes "You've just come here, and you're already going someplace else?";
		next;
		mes "[Innkeeper]";
		mes "You know, haste makes waste. Tsk tsk.";
		mes "Well, the game's been saved.";
		savepoint "mora",56,143;
		close;
	case 2:
		mes "[Innkeeper]";
		mes "My my, I need some rest also.";
		mes "The rate is 5000 zeny. Do you want a room?";
		next;
		switch(select("Yes:No")) {
		case 1:
			if (Zeny < 5000) {
				mes "[Innkeeper]";
				mes "The rate is 5000z.";
				close;
			}
			mes "[Innkeeper]";
			mes "Make yourself at home.";
			close2;
			set Zeny, Zeny-5000;
			percentheal 100,100;
			warp "mora",32,123;
			end;
		case 2:
			mes "[Innkeeper]";
			mes "If you don't have the money, go soak yourself in the puddle in the center of the village.";
			mes "It will warm you up.";
			close;
		}
	case 3:
		input .@inputstr$;
		mes "["+strcharinfo(0)+"]";
		mes "I come from a place called "+.@inputstr$+".";
		next;
		mes "[Innkeeper]";
		mes "Oh, I think I've heard about the place before!";
		next;
		if (.@inputstr$ == "Shinlim") {
			mes "[Innkeeper]";
			mes "I heard there's an old tower where horrible witches put Savages in a giant cauldron and cast evil spells on them, right?";
			next;
			mes "[Innkeeper]";
			mes "What's worse is that whoever takes medicine made out of Savages will come back for more!";
			mes "And he will wander around looking for the tower, and eventually turn into an enormous Savage!";
			emotion e_no,1;
			next;
		} else {
			mes "[Innkeeper]";
			mes "I heard that there are creeps there who won't get up at all even if it rains or snows, or their sweethearts or parents call them!";
			mes "And that black clouds hover over them all the time, causing a storm!";
			next;
		}
		mes "[Innkeeper]";
		mes "How terrible!";
		close;
	case 4:
		mes "[Innkeeper]";
		mes "Search through the vegetable-shaped drawer to my right.";
		close;
	}
}

mora,48,128,0	script	Drawer#mora_warehouse	111,{
	if(basicskillcheck() && getskilllv("NV_BASIC") < 6) {
		mes "- You don't remember how to open the warehouse. -";
		close;
	}
	mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
	next;
	switch(select("Insert 100 zeny.:Don't do anything.")) {
	case 1:
		if (Zeny < 100) {
			mes "- You don't seem to have 100 zeny with you. -";
			close;
		}
		set Zeny, Zeny-100;
		openstorage;
		close;
	case 2:
		mes "- You gave up using the warehouse. -";
		close;
	}
}