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//===== Hercules Script ======================================
//= Izlude Town Renewal
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= [Official Conversion]
//= Izlude town NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version. Still missing many new NPCs and their dialogues. [Masao]
//= 1.1 Updated to match the official script. [Euphy]
//= 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
//============================================================

// Izlude
//============================================================
izlude,197,205,1	duplicate(Sailor_izlude)	Sailor#izlude	100
izlude_a,197,205,1	duplicate(Sailor_izlude)	Sailor#izlude_a	100
izlude_b,197,205,1	duplicate(Sailor_izlude)	Sailor#izlude_b	100
izlude_c,197,205,1	duplicate(Sailor_izlude)	Sailor#izlude_c	100
izlude_d,197,205,1	duplicate(Sailor_izlude)	Sailor#izlude_d	100

izlude,71,92,2	duplicate(Bonne_izlude)	Bonne#izlude	90
izlude_a,71,92,2	duplicate(Bonne_izlude)	Bonne#izlude_a	90
izlude_b,71,92,2	duplicate(Bonne_izlude)	Bonne#izlude_b	90
izlude_c,71,92,2	duplicate(Bonne_izlude)	Bonne#izlude_c	90
izlude_d,71,92,2	duplicate(Bonne_izlude)	Bonne#izlude_d	90

izlude,172,215,4	duplicate(Charfri_izlude)	Charfri#izlude	91
izlude_a,172,215,4	duplicate(Charfri_izlude)	Charfri#izlude_a	91
izlude_b,172,215,4	duplicate(Charfri_izlude)	Charfri#izlude_b	91
izlude_c,172,215,4	duplicate(Charfri_izlude)	Charfri#izlude_c	91
izlude_d,172,215,4	duplicate(Charfri_izlude)	Charfri#izlude_d	91

izlude,174,164,4	duplicate(Cuskoal_izlude)	Cuskoal#izlude	124
izlude_a,174,164,4	duplicate(Cuskoal_izlude)	Cuskoal#izlude_a	124
izlude_b,174,164,4	duplicate(Cuskoal_izlude)	Cuskoal#izlude_b	124
izlude_c,174,164,4	duplicate(Cuskoal_izlude)	Cuskoal#izlude_c	124
izlude_d,174,164,4	duplicate(Cuskoal_izlude)	Cuskoal#izlude_d	124

izlude,85,103,4	duplicate(Dega_izlude)	Dega#izlude	84
izlude_a,85,103,4	duplicate(Dega_izlude)	Dega#izlude_a	84
izlude_b,85,103,4	duplicate(Dega_izlude)	Dega#izlude_b	84
izlude_c,85,103,4	duplicate(Dega_izlude)	Dega#izlude_c	84
izlude_d,85,103,4	duplicate(Dega_izlude)	Dega#izlude_d	84

izlude,140,186,4	duplicate(Kylick_izlude)	Kylick#izlude	97
izlude_a,140,186,4	duplicate(Kylick_izlude)	Kylick#izlude_a	97
izlude_b,140,186,4	duplicate(Kylick_izlude)	Kylick#izlude_b	97
izlude_c,140,186,4	duplicate(Kylick_izlude)	Kylick#izlude_c	97
izlude_d,140,186,4	duplicate(Kylick_izlude)	Kylick#izlude_d	97

izlude,57,159,2	duplicate(Red_izlude)	Red#izlude	85
izlude_a,57,159,2	duplicate(Red_izlude)	Red#izlude_a	85
izlude_b,57,159,2	duplicate(Red_izlude)	Red#izlude_b	85
izlude_c,57,159,2	duplicate(Red_izlude)	Red#izlude_c	85
izlude_d,57,159,2	duplicate(Red_izlude)	Red#izlude_d	85

izlude,55,159,2	duplicate(Cebalis_izlude)	Cebalis#izlude	98
izlude_a,55,159,2	duplicate(Cebalis_izlude)	Cebalis#izlude_a	98
izlude_b,55,159,2	duplicate(Cebalis_izlude)	Cebalis#izlude_b	98
izlude_c,55,159,2	duplicate(Cebalis_izlude)	Cebalis#izlude_c	98
izlude_d,55,159,2	duplicate(Cebalis_izlude)	Cebalis#izlude_d	98

izlude,165,156,2	duplicate(Soldier_izlude)	Soldier#izlude	105
izlude_a,165,156,2	duplicate(Soldier_izlude)	Soldier#izlude_a	105
izlude_b,165,156,2	duplicate(Soldier_izlude)	Soldier#izlude_b	105
izlude_c,165,156,2	duplicate(Soldier_izlude)	Soldier#izlude_c	105
izlude_d,165,156,2	duplicate(Soldier_izlude)	Soldier#izlude_d	105

-	script	::Guard_izlude	-1,{
	mes "[Izlude Guard]";
	mes "Welcome to Izlude.";
	close;
}
prt_fild08,350,219,4	duplicate(Guard_izlude)	Guard#izlude	105
prt_fild08a,350,219,4	duplicate(Guard_izlude)	Guard#izlude_a	105
prt_fild08b,350,219,4	duplicate(Guard_izlude)	Guard#izlude_b	105
prt_fild08c,350,219,4	duplicate(Guard_izlude)	Guard#izlude_c	105
prt_fild08d,350,219,4	duplicate(Guard_izlude)	Guard#izlude_d	105

// Channel Warper
//============================================================
function	script	F_IzludeChannel	{
	mes "[Izlude Copy Warper]";
	mes "Izlude is a verly lively place is it not?";
	mes "I am here to help make Izlude feel more smooth!";
	mes "I can send you to another copy of Izlude.";
	mes "Do you want to go to another copy?";
	next;
	set .@i, select(getarg(0)+":Never mind");
	if (.@i < 6) {
		setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d";
		savepoint .@maps$[.@i],128,98;
		warp .@maps$[.@i],128,98;
		end;
	}
	close;
}
izlude,122,105,5	script	Izlude Copy Warper	64,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; }
izlude_a,122,105,5	script	Izlude Copy Warper#_a	64,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; }
izlude_b,122,105,5	script	Izlude Copy Warper#_b	64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; }
izlude_c,122,105,5	script	Izlude Copy Warper#_c	64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; }
izlude_d,122,105,5	script	Izlude Copy Warper#_d	64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; }