1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Masao
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Izlude Town Renewal
//================= Description ===========================================
//= Izlude town NPCs.
//================= Current Version =======================================
//= 1.2
//=========================================================================
//== Izlude ================================================
izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 4W_SAILOR
izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 4W_SAILOR
izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 4W_SAILOR
izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 4W_SAILOR
izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 4W_SAILOR
izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 4_F_01
izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 4_F_01
izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 4_F_01
izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 4_F_01
izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 4_F_01
izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 4_F_02
izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 4_F_02
izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 4_F_02
izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 4_F_02
izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 4_F_02
izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 4_F_TELEPORTER
izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 4_F_TELEPORTER
izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 4_F_TELEPORTER
izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 4_F_TELEPORTER
izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 4_F_TELEPORTER
izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 4_M_02
izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 4_M_02
izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 4_M_02
izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 4_M_02
izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 4_M_02
izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 4W_M_01
izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 4W_M_01
izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 4W_M_01
izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 4W_M_01
izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 4W_M_01
izlude,57,159,2 duplicate(Red_izlude) Red#izlude 4_M_03
izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 4_M_03
izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 4_M_03
izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 4_M_03
izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 4_M_03
izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 4W_M_02
izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 4W_M_02
izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 4W_M_02
izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 4W_M_02
izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 4W_M_02
izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 8W_SOLDIER
izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 8W_SOLDIER
izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 8W_SOLDIER
izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 8W_SOLDIER
izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 8W_SOLDIER
- script ::Guard_izlude FAKE_NPC,{
mes "[Izlude Guard]";
mes "Welcome to Izlude.";
close;
}
prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 8W_SOLDIER
prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 8W_SOLDIER
prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 8W_SOLDIER
prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 8W_SOLDIER
prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 8W_SOLDIER
//== Channel Warper ========================================
function script F_IzludeChannel {
mes "[Channel Warp Official]";
mes "Izlude is a verly lively place is it not?";
mes "I am here to help make Izlude feel more smooth!";
mes "I can send you to another copy of Izlude.";
mes "Do you want to go to another copy?";
next;
.@i = select(getarg(0)+":Never mind");
if (.@i < 6) {
setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d";
savepoint .@maps$[.@i],128,98;
warp .@maps$[.@i],128,98;
end;
}
close;
}
izlude,122,105,5 script Channel Warp Official 1_M_WIZARD,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; }
izlude_a,122,105,5 script Channel Warp Official#_a 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; }
izlude_b,122,105,5 script Channel Warp Official#_b 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; }
izlude_c,122,105,5 script Channel Warp Official#_c 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; }
izlude_d,122,105,5 script Channel Warp Official#_d 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; }
//== Talking NPCs ==========================================
izlude,143,205,7 script Talkative Kid#iz 4_F_KID2,{
end;
OnTimer64000:
npctalk "I used all my Novice Red Potions. What should I do?";
end;
OnTimer72000:
npctalk "Where is the shop?";
end;
OnTimer136000:
npctalk "Idiot! You do not know about the 'shortcut window'?";
end;
OnTimer144000:
npctalk "The items in your inventory can be dragged and put in the shortcut window.";
end;
OnTimer212000:
npctalk "I got so many beginner's items in the Academy!";
end;
OnTimer276000:
npctalk "They even gave me weapons and a shield!";
end;
OnTimer284000:
npctalk "Just press <Ctrl+~key> to open the map you have.";
end;
OnTimer344000:
npctalk "Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!";
end;
OnTimer348000:
npctalk "The Academy is in North side of Izlude. Let's go~!";
end;
OnTimer416000:
npctalk "It's a system to guide you to a destination.";
end;
OnTimer424000:
npctalk "In the basic menu, please click the [Navigation] button.";
end;
OnTimer492000:
npctalk "Whee, Ain't gonna use your brain? Please type /where in the chat window now!";
end;
OnTimer552000:
npctalk "In this case, you can push the <Enter> key.";
end;
OnTimer560000:
npctalk "We are just repeating the same dialog. HaHaha.";
end;
OnTimer565000:
initnpctimer;
end;
OnInit:
initnpctimer;
end;
}
izlude_a,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#iza 4_F_KID2
izlude_b,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izb 4_F_KID2
izlude_c,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izc 4_F_KID2
izlude_d,143,205,7 duplicate(Talkative Kid#iz) Talkative Kid#izd 4_F_KID2
izlude,146,205,7 script Talkative Adventurer#iz 4_M_KID1,{
end;
OnTimer69000:
npctalk "You can buy potion from Merchants.";
end;
OnTimer77000:
npctalk "It's the Potion image in the mini map.";
end;
OnTimer131000:
npctalk "Is there any way to use items easily?";
end;
OnTimer141000:
npctalk "Shortcut window? The slots at the top of the screen? How can I use it?";
end;
OnTimer149000:
npctalk "For inventory, do you mean 'item' menu? Oh, it is!";
end;
OnTimer217000:
npctalk "I have a bunch of potions?";
end;
OnTimer281000:
npctalk "What?! I should go to the Academy now!";
end;
OnTimer279000:
npctalk "Where is Izlude? In the center?";
end;
OnTimer339000:
npctalk "I do not know what to do.";
end;
OnTimer349000:
npctalk "Oh yea? I want to know so many things~ I will go with you!";
end;
OnTimer411000:
npctalk "Navigation, What is that?";
end;
OnTimer421000:
npctalk "Oh-! Should I search for a Kafra Employee?";
end;
OnTimer487000:
npctalk "What is the town name?";
end;
OnTimer497000:
npctalk "I cannot see the part where I can write something in the chat window?";
end;
OnTimer557000:
npctalk "Oh you smarty...";
end;
OnTimer555000:
npctalk "A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha.";
end;
OnTimer565000:
initnpctimer;
end;
OnInit:
initnpctimer;
end;
}
izlude_a,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#iza 4_M_KID1
izlude_b,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izb 4_M_KID1
izlude_c,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izc 4_M_KID1
izlude_d,146,205,7 duplicate(Talkative Adventurer#iz) Talkative Adventurer#izd 4_M_KID1
prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{
end;
OnTimer60000:
npctalk "You know what? If you are sitting, HP and SP recovery is faster.";
end;
OnTimer65000:
npctalk "Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key.";
initnpctimer;
end;
OnInit:
initnpctimer;
end;
}
prt_fild08a,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#iza 4_F_SITDOWN
prt_fild08b,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izb 4_F_SITDOWN
prt_fild08c,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izc 4_F_SITDOWN
prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN
|