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//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Dastgir
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= General Eclage NPC.
//================= Description ===========================================
//= Eclage Town NPC
//================= Current Version =======================================
//= 1.0
//=========================================================================
ecl_in02,96,22,3 script sign#prison_inn 2_BOARD1,{
mes "[North] Prison";
mes "[West] Clinic";
close;
}
ecl_in01,8,71,5 script Eclage Guard#pri_inn 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there.";
close;
}
ecl_in02,164,56,3 script Receptionist#Laphine 4_F_FAIRYKID2,{
mes "[Receptionist}";
mes "Welcome to Eclage Clinic.";
next;
switch (select("Save Location:Rest:Finish the conversation")) {
case 1:
mes "[Receptionist}";
mes "Clinic has been set as your save point. Be careful though~";
savepoint "ecl_in02",162,50;
close;
case 2:
mes "[Receptionist}";
mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. ";
next;
switch (select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
case 1:
if (!countitem(Splendide_Coin)) {
mes "[Receptionist}";
mes "It seems like you don't have enough coins. Would you check your account again, please?";
close;
}
mes "[Receptionist}";
mes "Make yourself at home~";
close2;
delitem Splendide_Coin,1; //Splendide_Coin
percentheal 100,100;
warp "ecl_in02",167,49;
end;
case 2:
if (Zeny < 5000) {
mes "[Receptionist]";
mes "Looks like you don't have enough resources to proceed. Do you mind checking your account again?";
close;
}
mes "[Receptionist}";
mes "Make yourself at home~";
close2;
Zeny -= 5000;
percentheal 100,100;
warp "ecl_in02",167,49;
end;
case 3:
close;
}
case 3:
close;
}
}
ecl_in02,135,45,5 script Injured Laphine 4_F_FAIRYKID6,{
mes "[Injured Laphine]";
mes "Ooww...";
mes "Where...am...I?";
next;
mes "[Doctor]";
mes "You're at a clinic. Don't worry.";
mes "We stopped the bleeding and cast emergency spells.";
mes "You were bleeding a lot. That was close, you know.";
next;
mes "[Injured Laphine]";
mes "......";
mes "What, no, I...I don't feel anything...what's going on?";
next;
mes "[Doctor]";
mes "Umm...the arrow damaged your wing pretty badly...";
next;
mes "[Injured Laphine]";
mes "...what do you mean?";
next;
mes "[Doctor]";
mes "Well...I was going to tell you after you recover, but you should know. You can't decorate the Yai anymore. ";
mes "In other words, you injured your wing. The arrow went through the most critical part in the wing.";
next;
mes "[Injured Laphine]";
mes "What? No way...please...doctor!! No!!";
close;
}
ecl_in02,137,44,3 duplicate(Injured Laphine) Doctor Laphine#doctor 4_M_FAIRYKID
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