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|
//===== rAthena Script =======================================
//= Thanatos Tower Quest
//===== By: ==================================================
//= [Ishizu-chan]
//===== Current Version: =====================================
//= 2.7
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= It's the Thanatos Tower Quest...
//===== Additional Comments: =================================
//= 1.0 First Release [Ishizu-chan]
//= 1.1 Updated Thanatos Tower Quest to official. [SinSloth]
//= 1.2 Fixed a bug where Reward NPC didn't give you Zeny and Exp. [SinSloth]
//= 1.3 Added a checking in boss map to reset event if there's no player. [SinSloth]
//= 1.4 Changed the way the Thanatos Portal works to allow people to enter
//= as long as Thanatos is alive. [SinSloth]
//= 1.4a You may enter either "Charmstone" or "Charm Stone" [Lupus]
//= 1.5 Fixed a bug in the number part of the quest. [SinSloth]
//= 1.6 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.7 Fixed a minor bug with prevented code part from reseting properly. [SinSloth]
//= 1.8 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.9 Fixed a bug in the last event which allowed an exploit after the first summoning. [SinSloth]
//= 2.0 Cleaned up the trans-only check, and added expanded classes. [L0ne_W0lf]
//= 2.1 Replaced effect numerics with constants. [Samuray22]
//= 2.2 Updated the whole Script to match with latest available official file. [Masao]
//= 2.3 Added continue and break in switch case. [JayPee]
//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy]
//= 2.5 Cleaning. [Euphy]
//= 2.5a Fixed an incorrect variable. [Euphy]
//= 2.6 Merged identical timer labels. [Euphy]
//= 2.7 Fixed hidden warp (2nd floor) still warp players. [Joseph]
//============================================================
hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
mes "[Gatei]";
mes "Greetings, adventurer.";
mes "I am Gatei Knumm, keeper";
mes "of this Thanatos Tower.";
mes "How may I help you?";
next;
switch (select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
case 1:
mes "[Gatei]";
mes "Yes, the tower in front";
mes "of you was an ancient ruins";
mes "that got its name from a word";
mes "written on a stone plate found";
mes "inside. Today, this place is";
mes "a popular tourist attraction.";
next;
mes "[Gatei]";
mes "This tower grew in popularity";
mes "for adventurers when the";
mes "Rekenber Corporation began";
mes "tower reconstruction efforts.";
mes "The 1st and 2nd floors are now";
mes "repaired and free of monsters.";
next;
mes "[Gatei]";
mes "However, reconstruction of";
mes "the 3rd and higher floors is";
mes "incomplete. Those levels are";
mes "still infested with monsters, so we're contracting temp workers";
mes "to exterminate all of them.";
next;
mes "[Gatei]";
mes "If you're interested in";
mes "temporary contract work,";
mes "or would like to know about";
mes "this place in detail, please";
mes "ask one of the guides inside.";
mes "Thank you and enjoy your visit~";
close;
case 2:
mes "[Gatei]";
mes "Everyone is welcome to";
mes "enjoy Thanatos Tower.";
mes "Only the 1st and 2nd floors";
mes "are open to the public at";
mes "this time. The entrance fee";
mes "is 5,000 zeny per person.";
next;
mes "[Gatei]";
mes "5,000 zeny may seem a little";
mes "steep for a tourist attraction,";
mes "but trust me, this tower provides a very unique experience. Also,";
mes "our loyal customers and contract workers get a special discount~";
close;
case 3:
mes "[Gatei]";
mes "Would you like to";
mes "enter Thanatos Tower?";
mes "The entry fee is ^FF00005,000 zeny^000000.";
next;
switch (select("Enter:Maybe next time.")) {
case 1:
if (thana_tower > 0) {
mes "[Gatei]";
mes "Oh, "+strcharinfo(0)+"!";
mes "Welcome back! Since you've";
mes "got a temporary Rekenber";
mes "work contract, your entrance";
mes "fee is only 3,000 zeny.";
next;
switch (select("Enter:No, thanks.")) {
case 1:
if (Zeny > 2999) {
mes "[Gatei]";
mes "Thank you, and";
mes "please keep up the";
mes "good work. Ah, and don't";
mes "forget: safety first when";
mes "you fight those monsters!";
set Zeny, Zeny - 3000;
close2;
warp "tha_scene01",131,220;
end;
}
mes "[Gatei]";
mes "Oh, I'm sorry...";
mes "But you don't seem to";
mes "have enough zeny. Oh well,";
mes "just come back again later~";
close;
case 2:
mes "[Gatei]";
mes "You must be busy, then.";
mes "Well, not to worry, we'll";
mes "always be here. Farewell~";
close;
}
}
if (Zeny > 4999) {
mes "[Gatei]";
mes "Ah, I've received your";
mes "entrance fee. Thank you";
mes "very much. Now, I hope";
mes "you enjoy your visit";
mes "to Thanatos Tower~";
set Zeny, Zeny - 5000;
close2;
warp "tha_scene01",131,220;
end;
}
mes "[Gatei]";
mes "Well...";
mes "Hm. I'm sorry, but you";
mes "don't seem to have enough";
mes "zeny for the entrance fee.";
mes "Please come back later...";
close;
case 2:
mes "[Gatei]";
mes "Very well. Please come";
mes "and visit us again here";
mes "in Thanatos Tower.";
close;
}
case 4:
mes "[Gatei]";
mes "Hmm? Very well.";
mes "But if you wish to visit";
mes "this Thanatos Tower, please";
mes "do not hesitate to ask me.";
mes "Thank you and have a nice day.";
close;
}
OnTouch:
mes "[Tower Keeper]";
mes "Excuse me, but you cannot";
mes "enter. This place is under";
mes "the Rekenber Corporation's";
mes "administration, and this area";
mes "is restricted to all those";
mes "without authorization.";
close;
}
tha_t01,149,78,4 script Guide 90,{
if (thana_tower == 0) {
mes "[Ditze]";
mes "Welcome to Thanatos Tower.";
mes "The tower's reconstruction is";
mes "a Rekenber Corporation project,";
mes "and the 1st and 2nd floors are";
mes "now open to the public. So";
mes "how may I help you today?";
next;
switch (select("Tower Information:Temporary Work Contract:Cancel")) {
case 1:
mes "[Ditze]";
mes "When this tower was built,";
mes "who built it, and its purpose";
mes "are all mysteries. There are";
mes "many rumors about it being a";
mes "Mage lab, a hero's momunent,";
mes "or a demon fortress...";
next;
mes "[Ditze]";
mes "The Rekenber Corporation has";
mes "been researching the origin of";
mes "this tower, but has not yet been able to confirm anything. Although";
mes "we've lost many researchers to the tower monsters, we won't give up!";
next;
mes "[Ditze]";
mes "Rekenber is convinced that this";
mes "tower holds many secrets, and";
mes "successfully reconstructed the";
mes "first 2 floors of this tower in";
mes "the pursuit of this knowledge.";
next;
mes "[Ditze]";
mes "Currently, we are focused on";
mes "reconstructing the tower's 3rd";
mes "and 4th floors. Luckily, many";
mes "adventurers are exterminating";
mes "the monsters on those floors, working under temporary contracts.";
next;
mes "[Ditze]";
mes "At this rate, we expect";
mes "to complete reconstruction";
mes "of the 3rd and 4th floors in";
mes "the near future, bringing us";
mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
next;
switch (select("Tower Monsters?:Temp Contract Work?:......")) {
case 1:
mes "[Ditze]";
mes "Yes, when we began";
mes "reconstruction of the";
mes "Thanatos Tower, these";
mes "monsters that look like angels";
mes "just appeared out of nowhere";
mes "to attack all the workers.";
next;
mes "[Ditze]";
mes "At first, witnesses thought";
mes "that these monsters might";
mes "be, you know, actual angels.";
mes "But if they were, why were they";
mes "attacking for no reason?";
next;
mes "[Ditze]";
mes "Anyway, we asked the Juno ";
mes "Sage Academy to investigate";
mes "them, and they confirmed that";
mes "these angelic creatures are true monsters--their resemblance to";
mes "angels is merely coincidence.";
close;
case 2:
mes "[Ditze]";
mes "You may have already heard";
mes "from the Tower Keeper, but";
mes "we're contracting adventurers to exterminate the tower monsters";
mes "in the 3rd and higher levels on";
mes "a temporary employee basis.";
next;
mes "[Ditze]";
mes "I'm in charge of hiring";
mes "temp contract workers, so";
mes "talk to me if you're interested. Only temp workers are allowed";
mes "to access the higher levels";
mes "here in Thanatos Tower.";
next;
break;
case 3:
mes "[Ditze]";
mes "To develop the floors above";
mes "the 2nd floor, we're going to";
mes "need as many temp contract";
mes "workers as we can hire. Why";
mes "don't you consider working";
mes "for us under a temp contract?";
close;
}
switch (select("Maybe next time:Sure, I'd like to work for you.")) {
case 1:
mes "[Ditze]";
mes "Well, alright.";
mes "But come and talk to";
mes "me as soon as you decide";
mes "that you want to help with";
mes "the tower reconstruction by";
mes "working for Rekenber.";
close;
case 2:
mes "[Ditze]";
mes "That's great!";
mes "Would you please fill";
mes "out this employment";
mes "agreement first? Let's";
mes "see. Your name is...";
mes ""+strcharinfo(0)+", right?";
next;
menu "Yes",-;
mes "[Ditze]";
mes "Alright, please read";
mes "this agreement carefully.";
mes "If you agree with all of";
mes "the conditions, go ahead";
mes "and just sign the bottom.";
next;
mes "^3355FFDitze hands you the";
mes "Employment Agreement";
mes "document for you to read.^000000";
next;
mes "- Employment Agreement -";
mes " ";
mes "1. This employment agreement";
mes "is effective between Rekenber";
mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
mes "1-1. This employment agreement";
mes "is classified as a Mercernary";
mes "contract between both parties.";
mes "2. The terms of this contract";
mes "immediately take effect once";
mes "it is signed by both parties";
mes "(Employer and Employee).";
mes "3. When the Employee performs";
mes "a mission, the mission results";
mes "must be verified with acceptible physical proof that must be";
mes "presented to the Employer.";
mes "3-1. Please refer to Section";
mes "7A for examples of acceptible";
mes "proof of monster extermination.";
mes "3-2. Acceptible proof is";
mes "determined and defined by a";
mes "representative of the Employer.";
mes "4. Employer will allot rewards";
mes "to Employees after receiving";
mes "extermination proof.";
mes "4-1. Possible rewards for";
mes "monster exterminations may";
mes "include the following.";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes "13. This contract's terms are";
mes "only applicable witin Thanatos";
mes "Tower.";
mes "14. Employees will receive";
mes "a discount on the Entry Fee";
mes "to the Thanatos Tower.";
mes " ";
mes " ";
mes " ";
mes "Employer Signature____________";
mes "Employee Signature____________";
next;
switch (select("Sign:Don't Sign")) {
case 1:
mes "^3355FFYou sign two copies of the";
mes "Employment Agreement.^000000";
next;
mes "[Ditze]";
mes "Thank you. Now, you are";
mes "an official employee of the";
mes "Rekenber Corporation! Well,";
mes "within the limits of this tower";
mes "anyway. This contract doesn't";
mes "apply outside of this place.";
next;
mes "[Ditze]";
mes "From now on, you can talk";
mes "to the 2nd Floor Guide to";
mes "enter the 3rd Floor. If you";
mes "have any mission reward";
mes "questions, please ask ^3355FFLiei^000000.";
next;
mes "[Ditze]";
mes "If you want to check";
mes "more information about";
mes "your work, please talk";
mes "to the 2nd Floor Guide.";
mes "Thank you, and welcome";
mes "to the Rekenber Corporation~";
set thana_tower,1;
close;
case 2:
mes "[Ditze]";
mes "Oh? Was there an article";
mes "within the contract that you";
mes "disagreed with? Hm. Well,";
mes "that's fine. But if you change";
mes "your mind, please come back";
mes "and ask me anytime. Thank you~";
close;
}
}
case 2:
mes "[Ditze]";
mes "You may have already heard";
mes "from the Tower Keeper, but";
mes "we're contracting adventurers to exterminate the tower monsters";
mes "in the 3rd and higher levels on";
mes "a temporary employee basis.";
next;
mes "[Ditze]";
mes "I'm in charge of hiring";
mes "temp contract workers, so";
mes "talk to me if you're interested. Only temp workers are allowed";
mes "to access the higher levels";
mes "here in Thanatos Tower.";
next;
switch (select("Maybe next time:Sure, I'd like to work for you.")) {
case 1:
mes "[Ditze]";
mes "Well, alright.";
mes "But come and talk to";
mes "me as soon as you decide";
mes "that you want to help with";
mes "the tower reconstruction by";
mes "working for Rekenber.";
close;
case 2:
mes "[Ditze]";
mes "That's great!";
mes "Would you please fill";
mes "out this employment";
mes "agreement first? Let's";
mes "see. Your name is...";
mes ""+strcharinfo(0)+", right?";
next;
menu "Yes",-;
mes "[Ditze]";
mes "Alright, please read";
mes "this agreement carefully.";
mes "If you agree with all of";
mes "the conditions, go ahead";
mes "and just sign the bottom.";
next;
mes "^3355FFDitze hands you the";
mes "Employment Agreement";
mes "document for you to read.^000000";
next;
mes "- Employment Agreement -";
mes " ";
mes "1. This employment agreement";
mes "is effective between Rekenber";
mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
mes "1-1. This employment agreement";
mes "is classified as a Mercernary";
mes "contract between both parties.";
mes "2. The terms of this contract";
mes "immediately take effect once";
mes "it is signed by both parties";
mes "(Employer and Employee).";
mes "3. When the Employee performs";
mes "a mission, the mission results";
mes "must be verified with acceptible physical proof that must be";
mes "presented to the Employer.";
mes "3-1. Please refer to Section";
mes "7A for examples of acceptible";
mes "proof of monster extermination.";
mes "3-2. Acceptible proof is";
mes "determined and defined by a";
mes "representative of the Employer.";
mes "4. Employer will allot rewards";
mes "to Employees after receiving";
mes "extermination proof.";
mes "4-1. Possible rewards for";
mes "monster exterminations may";
mes "include the following. ";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes "13. This contract's terms are";
mes "only applicable witin Thanatos";
mes "Tower.";
mes "14. Employees will receive";
mes "a discount on the Entry Fee";
mes "to the Thanatos Tower.";
mes " ";
mes " ";
mes " ";
mes "Employer Signature_____________";
mes "Employee Signature____________";
next;
switch (select("Sign:Don't Sign")) {
case 1:
mes "^3355FFYou sign two copies of the";
mes "Employment Agreement.^000000";
next;
mes "[Ditze]";
mes "Thank you. Now, you are";
mes "an official employee of the";
mes "Rekenber Corporation! Well,";
mes "within the limits of this tower";
mes "anyway. This contract doesn't";
mes "apply outside of this place.";
next;
mes "[Ditze]";
mes "From now on, you can talk";
mes "to the 2nd Floor Guide to";
mes "enter the 3rd Floor. If you";
mes "have any mission reward";
mes "questions, please ask ^3355FFLiei^000000.";
next;
mes "[Ditze]";
mes "If you want to check";
mes "more information about";
mes "your work, please talk";
mes "to the 2nd Floor Guide.";
mes "Thank you, and welcome";
mes "to the Rekenber Corporation~";
set thana_tower,1;
close;
case 2:
mes "[Ditze]";
mes "Oh? Was there an article";
mes "within the contract that you";
mes "disagreed with? Hm. Well,";
mes "that's fine. But if you change";
mes "your mind, please come back";
mes "and ask me anytime. Thank you~";
close;
}
}
case 3:
mes "[Ditze]";
mes "Well, if you have any";
mes "questions, feel free to";
mes "ask me later. My name is";
mes "Ditze Lappa. Have a good day!";
close;
}
}
mes "[Ditze]";
mes "For more detailed information";
mes "about monster exterminations,";
mes "please ask the 2nd Floor Guide";
mes "and the Guide next to me. Well,";
mes "we hope you enjoy your experience working with Rekenber Corporation~";
close;
}
tha_t01,140,78,4 script Guide#reward 831,{
mes "[Liei]";
if (thana_tower == 0) {
mes "Good day, I'm";
mes "Liei Kuniziet of the";
mes "Employee Mission";
mes "Reward Department";
mes "here in Thanatos Tower.";
next;
switch (select("Employee's mission reward?:Keep up the good work.")) {
case 1:
mes "[Liei]";
mes "Currently, Rekenber Corporation";
mes "is contracting temp employees";
mes "to develop the higher levels";
mes "of Thanatos Tower. If you'd";
mes "like to apply, please ask";
mes "Ditze right next to me.";
close;
case 2:
mes "[Liei]";
mes "Thank you. Ah, and I hope";
mes "that you enjoy your visit";
mes "here to Thanatos Tower.";
close;
}
}
mes "Ah, hello~";
mes "How may I help you?";
next;
if(select("Reward:Nothing")==2) {
mes "[Liei]";
mes "Alright, then.";
mes "Please do your best";
mes "to exterminate the";
mes "monsters that infest";
mes "the higher floors of";
mes "the Thanatos Tower~";
close; }
mes "[Liei]";
mes "You're "+strcharinfo(0)+", yes?";
mes "Let me check our temp";
mes "employee records for--ah.";
mes "Here it is. Alright, so would";
mes "you please tell me what kind";
mes "of mission proof you brought?";
next;
setarray .@Items[1],7435,7440,7441,7442;
set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
mes "[Liei]";
if (!countitem(.@Items[.@i])) {
mes "I'm sorry, but you are not";
mes "carrying any "+getitemname(.@Items[.@i])+"s.";
mes "Please check your inventory";
mes "one more time, and then come";
mes "to me to redeem your items";
mes "for a reward later, alright?";
close;
}
mes "The reward for each";
mes getitemname(.@Items[.@i])+" is...";
mes " ";
mes "1,000 zeny";
mes "2,000 EXP";
next;
set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
set .@exp_tt,(countitem(.@Items[.@i]) * 2000);
mes "[Liei]";
mes "If you turn in your";
mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then";
mes "you will receive a total of...";
mes " ";
mes ""+.@zeny_tt+" zeny";
mes ""+.@exp_tt+" EXP";
next;
mes "[Liei]";
mes "Would you like to exchange";
mes "all of your "+getitemname(.@Items[.@i])+"s";
mes "for your reward right now?";
next;
switch(select("Yes:No")) {
case 1:
mes "[Liei]";
mes "Great! Here is your";
mes ""+.@zeny_tt+" zeny and";
mes ""+.@exp_tt+" EXP. Thank you,";
mes "and please keep up";
mes "the good work~";
delitem .@Items[.@i], countitem(.@Items[.@i]);
set Zeny, Zeny + .@zeny_tt;
getexp .@exp_tt,0;
close;
case 2:
mes "[Liei]";
mes "Sure, no problem.";
mes "Just come back and";
mes "talk to me whenever";
mes "you want to receive";
mes "your reward, alright?";
close;
}
}
tha_t02,231,161,5 script Entrance Guide 874,{
mes "[Burled]";
if (thana_tower == 0) {
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
mes "temp employees are authorized";
mes "to enter that area. For Rekenber temp contract information, please";
mes "speak to the 2nd Floor Guide.";
close;
}
mes "......";
mes ".........";
mes "............";
next;
switch (select("Excuse me...:.........")) {
case 1:
mes "[Burled]";
mes "Oh...";
mes "I'm sorry, how";
mes "can I help you?";
next;
if (thana_tower < 2) {
switch (select("Enter the 3rd Floor:Gate Information")) {
case 1:
mes "[Burled]";
mes "Oh, alright. Let me";
mes "check and see if you're";
mes "on our temp list. Hmmm...";
mes "Ah, you're "+strcharinfo(0)+", right?";
next;
if (getareausers("tha_t02",226,156,236,166) < 5) {
mes "[Burled]";
mes "First, we need to wait until";
mes "at least 5 temps are gathered";
mes "to form a work group. Right";
mes "now, there are a total of";
mes "" +getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
mes "enter the 3rd Floor.";
next;
mes "[Burled]";
mes "If you can, try to get";
mes "your friends to help you";
mes "by coming near me. Please";
mes "understand that we have this";
mes "temp worker group requirement";
mes "for various safety reasons.";
close2;
}
mes "[Burled]";
mes "Great, you're just";
mes "in time. We just met";
mes "the minimum 5 temp group";
mes "requirement, so we'll open";
mes "the gate to the 3rd Floor soon.";
next;
mes "[Burled]";
mes "The gate to the 3rd Floor";
mes "will close shortly, so enter it";
mes "as soon as you can. We have";
mes "to close it quickly because we";
mes "can't have the tower monsters";
mes "entering the lower floors...";
close2;
donpcevent "3rdf_warp#tt::OnEnable";
end;
case 2:
mes "[Burled]";
mes "This gate is the only passage";
mes "that connects to the 3rd Floor.";
mes "After the 4th Floor, passages";
mes "between floors only travel one";
mes "way, meaning you can't exit the";
mes "same way you that you entered.";
next;
mes "[Burled]";
mes "You see, there's a strange";
mes "power that affects the 5th";
mes "Floor, and all floors above,";
mes "which doesn't allow people to";
mes "backtrack through the passage in which they entered the floor.";
next;
mes "[Burled]";
mes "So if you ascend past the";
mes "4th Floor, please be careful";
mes "and make sure that you find";
mes "a way to get back. Also, the";
mes "monsters grow more powerful";
mes "as you ascend the tower...";
next;
mes "[Burled]";
mes "Because the higher levels are";
mes "too dangerous, we only open the";
mes "3rd Floor Gate when 5 or more";
mes "are gathered here. Therefore,";
mes "you may need to wait if less";
mes "than 5 temps have gathered.";
close;
}
}
switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) {
case 1:
mes "[Burled]";
mes "Oh, alright. Let me";
mes "check and see if you're";
mes "on our temp list. Hmmm...";
mes "Ah, you're "+strcharinfo(0)+", right?";
next;
if (getareausers("tha_t02",226,156,236,166) < 5) {
mes "[Burled]";
mes "First, we need to wait until";
mes "at least 5 temps are gathered";
mes "to form a work group. Right";
mes "now, there are a total of";
mes ""+getareausers("tha_t02",226,156,236,166)+" temp workers waiting to";
mes "enter the 3rd Floor.";
next;
mes "[Burled]";
mes "If you can, try to get";
mes "your friends to help you";
mes "by coming near me. Please";
mes "understand that we have this";
mes "temp worker group requirement";
mes "for various safety reasons.";
close;
}
mes "[Burled]";
mes "Great, you're just";
mes "in time. We just met";
mes "the minimum 5 temp group";
mes "requirement, so we'll open";
mes "the gate to the 3rd Floor soon.";
next;
mes "[Burled]";
mes "The gate to the 3rd Floor";
mes "will close shortly, so enter it";
mes "as soon as you can. We have";
mes "to close it quickly because we";
mes "can't have the tower monsters";
mes "entering the lower floors...";
close2;
donpcevent "3rdf_warp#tt::OnEnable";
end;
case 2:
mes "[Burled]";
mes "This gate is the only passage";
mes "that connects to the 3rd Floor.";
mes "After the 4th Floor, passages";
mes "between floors only travel one";
mes "way, meaning you can't exit the";
mes "same way you that you entered.";
next;
mes "[Burled]";
mes "You see, there's a strange";
mes "power that affects the 5th";
mes "Floor, and all floors above,";
mes "which doesn't allow people to";
mes "backtrack through the passage in which they entered the floor.";
next;
mes "[Burled]";
mes "So if you ascend past the";
mes "4th Floor, please be careful";
mes "and make sure that you find";
mes "a way to get back. Also, the";
mes "monsters grow more powerful";
mes "as you ascend the tower...";
next;
mes "[Burled]";
mes "Because the higher levels are";
mes "too dangerous, we only open the";
mes "3rd Floor Gate when 5 or more";
mes "are gathered here. Therefore,";
mes "you may need to wait if less";
mes "than 5 temps have gathered.";
close;
case 3:
mes "[Burled]";
mes "Satan Morroc...?";
mes "Ummm... Isn't talking";
mes "about that a little taboo?";
mes "I mean, people get angry";
mes "or scared just hearing";
mes "that name, you know?";
next;
switch (select("It's important that I know more.:I'm sorry, I didn't know...")) {
case 1:
mes "[Burled]";
mes "When the Rekenber Corporation";
mes "started reconstruction of the";
mes "Thanatos Tower, the Cool Event";
mes "Corporation was their biggest";
mes "business partner in the tower";
mes "reconstruction project.";
next;
mes "[Burled]";
mes "Yeah, I remember that Cool";
mes "Event Corp. invested huge";
mes "amounts of zeny and manpower";
mes "to rebuild to tower, and expand";
mes "their business relationship";
mes "with Rekenber Corporation...";
next;
mes "[Burled]";
mes "But then, there was some";
mes "kind of accident. An explosion";
mes "happened in the upper floors";
mes "of Thanatos Tower. Some say";
mes "it might have been Satan Morroc, but I wouldn't know for sure.";
next;
mes "[Burled]";
mes "Because of that explosion,";
mes "Cool Event Corporation withdrew";
mes "their investment into the tower";
mes "reconstruction project. They";
mes "basically abandoned Rekenber Corporation in the tower effort.";
next;
mes "[Burled]";
mes "But well...";
mes "Shortly after that happened,";
mes "Rekenber Corporation took over";
mes "Cool Event Corporation. I mean,";
mes "the company retains its name, but it's a Rekenber company now.";
next;
mes "[Burled]";
mes "I know, I know...";
mes "It all sounds awfully";
mes "shady. Please do me a favor";
mes "and don't tell anyone that";
mes "I told you this rumor, okay?";
close;
case 2:
close;
}
}
case 2:
mes "["+strcharinfo(0)+"]";
mes ".............";
close;
}
}
tha_t02,227,163,0 script 3rdf_warp#tt 45,1,1,{
end;
OnInit:
disablenpc "3rdf_warp#tt";
end;
OnTouch:
if (thana_tower == 0) warp "tha_t02",227,158;
else warp "tha_t03",219,159;
end;
OnEnable:
enablenpc "3rdf_warp#tt";
initnpctimer;
end;
OnTimer30000:
stopnpctimer;
disablenpc "3rdf_warp#tt";
end;
}
tha_t03,67,70,0 script Machine Device#tt1 111,{
if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
mes "^3355FFA mysterious field of";
mes "energy seems to surround";
mes "the mechanical device and";
mes "its power prevents you from";
mes "approaching the machine.^000000";
next;
switch (select("Smash the Energy Field:Retreat")) {
case 1:
if (getequipweaponlv(4) == 4){
mes "^3355FFWith your "+getequipname(4)+" in";
mes "hand, you smash the energy";
mes "field with all of your strength. After absorbing the impact, the";
mes "field fizzles out with a soft,";
mes "gentle ''pzzzzzh'' sound.^000000";
next;
switch (select("Investigate Device:Retreat")) {
case 1:
mes "^3355FFAs you investigate the";
mes "device, you accidentally";
mes "press a button, resulting";
mes "in a loud beeping noise";
mes "and the activation of";
mes "the monitor screen.^000000";
next;
switch (select("Read the Screen:Ignore the Screen")) {
case 1:
mes "^426F42I've used the Gate Seal";
mes "technology to seal the gate";
mes "and the charm stones. Although";
mes "the seals are in place, I can't";
mes "stop worrying that they might";
mes "break in the future.^000000";
next;
mes "^426F42I can't relax when a, shall";
mes "I say, particular group covets";
mes "the charm stones and can easily";
mes "break the seals. To deter them,";
mes "I've changed the Gate destination before sealing the Gate.^000000";
next;
mes "^426F42I didn't check the exact";
mes "destination coordinates for";
mes "the Gate after I changed them,";
mes "but the destination gives me";
mes "a warm, comforting feeling,";
mes "so it's definitely not hell.^000000";
next;
mes "^3355FFYou've read all the";
mes "text displayed on the";
mes "screen. Judging from the";
mes "content, there is probably";
mes "more text before and after the";
mes "section shown on the screen.^000000";
next;
switch (select("Further Investigate Machine:Finish Investigation")) {
case 1:
mes "^3355FFYou have found";
mes "a small key on the";
mes "corner of the machine.";
mes "Just touching this key";
mes "gives you a strange feeling.^000000";
getitem 7421,1; //Key_Red
close;
case 2:
close;
}
case 2:
mes "^3355FFYou decide to ignore the";
mes "text displayed on the screen,";
mes "and immediately discover a";
mes "small key laid on the corner";
mes "of the machine. Just touching";
mes "it gives you a strange feeling.^000000";
getitem 7421,1; //Key_Red
close;
}
case 2:
mes "^3355FFYou decide to leave";
mes "the machine alone.^000000";
close;
}
}
mes "^3355FFYou smash the energy";
mes "field with your weapon";
mes "using all of your strength,";
mes "but you weren't able to";
mes "break down the barrier.";
mes "You probably need a more";
mes "powerful weapon...^000000";
close;
case 2:
mes "^3355FFYou decide to leave";
mes "the machine alone.^000000";
close;
}
}
mes "^3355FFIt's a peculiar machine";
mes "that emits a strange buzzing";
mes "hum. After looking closer,";
mes "you can faintly perceive an";
mes "energy barrier surrounding";
mes "the machine.^000000";
close;
}
tha_t04,195,195,0 script Machine Device#tt2 111,{
if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
mes "^3355FFYou find a number pad";
mes "underneath the monitor.";
mes "As you press one of the";
mes "number keys, you hear a";
mes "beep as the screen activates.^000000";
next;
mes "[Screen]";
mes "Please enter a 3 digit";
mes "number. Do not use a";
mes "single number more than";
mes "once or use the number 0.";
set @retry,0;
next;
while (1) {
set @yagu100,rand(1,9);
set @yagu10,rand(1,9);
set @yagu1,rand(1,9);
if (((@yagu100 != @yagu10) && (@yagu100 != @yagu1)) && (@yagu10 != @yagu1)) {
break;
}
}
while (1) {
while (1) {
L_Retry:
next;
input @input;
if (@input < 100 || @input > 999) {
mes "[Screen]";
mes "Number input";
mes "requirement has";
mes "not been fulfilled.";
mes "Please enter a";
mes "3 digit number.";
close;
}
set @input100,@input / 100;
set @input10,(@input % 100) / 10;
if (((@input100 > 0) && (@input10 > 0)) && ((@input % 10) > 0)) {
if ((@input100 != @input10) && (@input100 != (@input % 10)) && (@input10 != (@input % 10))) {
break;
}
mes "[Screen]";
mes "Violation of number";
mes "input parameter. The";
mes "number 0 has been input,";
mes "or a number has been";
mes "input more than once.";
next;
}
}
set @retry,@retry+1;
mes "[Screen]";
mes "You have input...";
mes "^0000ff"+@input100+"^000000, ^0000ff"+@input10+"^000000, ^0000ff"+(@input % 10)+"^000000";
mes " ";
mes "Calculating Results...";
mes "Please wait a moment...";
next;
set @strike,0;
set @ball,0;
if (@yagu100 == @input100) set @strike,@strike+1;
if (@yagu10 == @input10) set @strike,@strike+1;
if (@yagu1 == (@input % 10)) set @strike,@strike+1;
if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1;
if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1;
if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1;
if (@strike == 3) {
mes "[Screen]";
mes "Input number accepted.";
mes "Access authorized.";
next;
mes "^3355FFAfter the screen displays";
mes "the access authorization";
mes "notice, some new text is";
mes "displayed on the screen,";
mes "and a storage unit slides";
mes "open beneath the monitor.^000000";
next;
switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
case 1:
mes "[Log Entry]";
mes "^426F42That could only mean she";
mes "came here for Satan Morroc.";
mes "After I investigated the area,";
mes "I found traces of a battle that";
mes "involved several human sized creatures and one giant monster.^000000";
next;
mes "[Log Entry]";
mes "^426F42I'm guessing that her group";
mes "actually fought Satan Morroc";
mes "and managed to wound it";
mes "severely. It looks like Satan";
mes "Morroc retreated to the south";
mes "and her group followed it.^000000";
next;
mes "[Log Entry]";
mes "^426F42Strangely, I haven't found";
mes "any traces of her, which is";
mes "especially suspicious since";
mes "other evidence in the area has";
mes "remained for hundreds of years.";
mes "But I can't figure out why...^000000";
next;
mes "^3355FFYou've finished";
mes "reading the Log Entry.^000000";
next;
switch (select("Investigate Monitor Storage:Cancel")) {
case 1:
mes "^3355FFYou find a small, shining";
mes "key in an empty corner of the";
mes "Monitor's Storage receptacle.";
mes "Merely holding it makes you";
mes "feel some strange sensation.^000000";
if (thana_tower == 1) set thana_tower,2;
getitem 7422,1; //Key_Yellow
close;
case 2:
close;
}
case 2:
mes "^3355FFYou find a small, shining";
mes "key in an empty corner of the";
mes "Monitor's Storage receptacle.";
mes "Merely holding it makes you";
mes "feel some strange sensation.^000000";
getitem 7422,1; //Key_Yellow
close;
case 3:
mes "^3355FFAfter a short while,";
mes "you hear a low pitched";
mes "beep. The screen's text";
mes "disappears, and the storage";
mes "receptable under the monitor";
mes "slides shut, concealing itself.^000000";
close;
}
}
if (@retry > 4) {
mes "[Screen]";
mes "*Beeeeep*";
mes "Unauthorized";
mes "numerical sequence.";
next;
mes "[Screen]";
mes "Correct number";
mes "in correct place";
mes "in sequence total: ^FF0000"+@strike+"^000000";
mes " ";
mes "Correct number total: ^FF0000"+@ball+"^000000";
next;
mes "[Screen]";
mes "Correct number";
mes "authorization";
mes "sequence was...";
mes "^ff0000"+@yagu100+"^000000, ^ff0000"+@yagu10+"^000000, ^ff0000"+@yagu1+"^000000";
mes "Authorization number";
mes "will change upon retry.";
close;
}
mes "[Screen]";
mes "*Beeeeep*";
mes "Unauthorized";
mes "numerical sequence.";
next;
mes "[Screen]";
mes "Correct number";
mes "in correct place";
mes "in sequence total: ^FF0000"+@strike+"^000000";
mes " ";
mes "Correct number total: ^FF0000"+@ball+"^000000";
goto L_Retry;
}
}
mes "^3355FFThis device is currently";
mes "inactivated and not in";
mes "operation. However, you";
mes "may have use for it later...^000000";
close;
}
tha_t05,101,37,0 script Machine Device#tt3 111,{
if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
if (getareausers("tha_t05",98,34,104,40) < 4) {
mes "^3355FFYou are inexplicably drawn";
mes "to this mechanical device.";
mes "Aside from the green screen";
mes "in the middle, there are no";
mes "buttons and switches.^000000";
if (rand(1,3) == 2) {
next;
mes "^3355FFYou perceive small text at the";
mes "bottom of the green screen";
mes "that reads, ''Operation of this";
mes "device requires presense of";
mes "four or more personnel detected";
mes "by pressure plate system.''^000000";
close;
}
close;
}
mes "^3355FFAs you approach the device, the";
mes "floor around it begins to glow.";
mes "Text appears on the device's";
mes "screen, and a storage receptacle beneath the monitor slides open.^000000";
next;
switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
case 1:
mes "[Log Entry]";
mes "^426F42After the whole ordeal,";
mes "I decided to leave. But";
mes "before I could do that,";
mes "I had to seal the Gate";
mes "that led to that place.^000000";
next;
mes "[Log Entry]";
mes "^426F42If someone were to find";
mes "this tower and use the Gate";
mes "for evil ends, the world will be plagued with an era of chaos.";
mes "Of course, they'd stop me if they knew I was sealing the Gate...^000000";
next;
mes "[Log Entry]";
mes "^426F42It took me a very long time,";
mes "but I managed to secretly";
mes "seal the Gate. But before";
mes "I began sealing the Gate,";
mes "I decided to examine it";
mes "further, just in case.^000000";
next;
mes "[Log Entry]";
mes "^426F42In my studies of the Gate,";
mes "I discovered that it derives";
mes "its power from the Charm";
mes "Stones. So to prevent anyone";
mes "from misusing its power, I've separately sealed the stones...^000000";
next;
mes "^3355FFYou've finished";
mes "reading the text";
mes "that was displayed";
mes "on the screen.^000000";
close;
case 2:
mes "^3355FFYou've found a small";
mes "shining key inside the";
mes "storage receptacle located";
mes "underneath the monitor.^000000";
getitem 7423,1; //Key_Blue
close;
case 3:
close;
}
}
mes "^3355FFYou find nothing here,";
mes "aside from the faded";
mes "patterns that mark the floor.^000000";
close;
}
tha_t06,43,152,0 script Machine Devicett4 111,{
if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
mes "^3355FFYou find a mechanical";
mes "device that has many";
mes "wheels. A black screen";
mes "is mounted on the side";
mes "of the machine.^000000";
next;
switch (select("Investigate:Cancel")) {
case 1:
if ((countitem(7421) >= 1) || (countitem(7422) >= 1) || (countitem(7423) >= 1)) {
mes "^3355FFAs you scrutinize the";
mes "wheels, they respond to";
mes "the key in your inventory by";
mes "emitting light and strange";
mes "noises. After a while, they";
mes "stop and become silent.^000000";
next;
switch (select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
case 1:
mes "^3355FFThe key in your inventory";
mes "does not seem to be affecting";
mes "the machine's chasis. The";
mes "screen mounted on the side";
mes "is still blank and deactivated.^000000";
close;
case 2:
set @small_1,0;
set @small_2,0;
set @big_1,0;
set @big_2,0;
set @big_3,0;
mes "^3355FFYou touch the wheels and";
mes "find that they are actually";
mes "moving very slowly. You note";
mes "that there are 2 small wheels";
mes "and 3 larger wheels, totaling";
mes "5 wheels on this machine.^000000";
next;
mes "^3355FFThe big wheels are moving";
mes "vertically, up and down, as";
mes "they press against the smaller";
mes "wheels to make them rotate.^000000";
next;
mes "^3355FFJudging from the machine's";
mes "shaking and jittery noises, the";
mes "wheels may be misaligned.";
mes "You might be able to activate";
mes "the machine by properly ";
mes "aligning all the wheels.^000000";
while (1) {
next;
mes "^3355FFWhich wheel would";
mes "you want to shift?^000000";
next;
switch (select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
case 1:
switch (select("Raise Wheel:Lower Wheel:Press Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
set @small_1,2;
if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 2:
mes "^00B2EE*Sneeeep*^000000";
set @small_1,1;
if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
case 3:
mes "^5C246E*Mrreeem*^000000";
set @small_1,3;
if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
}
break;
case 2:
switch (select("Raise Wheel:Lower Wheel:Press Wheel")) {
case 1:
mes "^5C246E*Mrreeem*^000000";
set @small_2,3;
if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
case 2:
mes "^EE0000*Choom*^000000";
set @small_2,2;
if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 3:
mes "^00B2EE*Sneeeep*^000000";
set @small_2,1;
if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
}
break;
case 3:
switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
case 1:
mes "^00B2EE*Sneeeep*^000000";
set @big_1,1;
if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
case 2:
mes "^5C246E*Mrreeem*^000000";
set @big_1,3;
if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
case 3:
mes "^EE0000*Choom*^000000";
set @big_1,2;
if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
}
break;
case 4:
switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
set @big_2,2;
if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 2:
mes "^5C246E*Mrreeem*^000000";
set @big_2,3;
if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
case 3:
mes "^00B2EE*Sneeeep*^000000";
set @big_2,1;
if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
}
break;
case 5:
switch (select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
set @big_3,2;
if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
continue;
case 2:
mes "^00B2EE*Sneeeep*^000000";
set @big_3,1;
if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
continue;
case 3:
mes "^5C246E*Mrreeem*^000000";
set @big_3,3;
if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
continue;
}
break;
case 6:
mes "---Wheel Position---";
if (@small_1 == 0) mes "1st Small Wheel: No Change";
else if (@small_1 == 1) mes "1st Small Wheel: Down";
else if (@small_1 == 2) mes "1st Small Wheel: Up";
else mes "1st Small Wheel: Pressed";
if (@small_2 == 0) mes "2nd Small Wheel: No Change";
else if (@small_2 == 1) mes "2nd Small Wheel: Pressed";
else if (@small_2 == 2) mes "2nd Small Wheel: Down";
else mes "2nd Small Wheel: Up";
if (@big_1 == 0) mes "1st Big Wheel: No Change";
else if (@big_1 == 1) mes "1st Big Wheel: Up";
else if (@big_1 == 2) mes "1st Big Wheel: Moved";
else mes "1st Big Wheel: Down";
if (@big_2 == 0) mes "2nd Big Wheel: No Change";
else if (@big_2 == 1) mes "2nd Big Wheel: Moved";
else if (@big_2 == 2) mes "2nd Big Wheel: Up";
else mes "2nd Big Wheel: Down";
if (@big_3 == 0) mes "3rd Big Wheel: No Change";
else if (@big_3 == 1) mes "3rd Big Wheel: Down";
else if (@big_3 == 2) mes "3rd Big Wheel: Up";
else mes "3rd Big Wheel: Moved";
next;
mes "---Wheel Sound---";
if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*";
else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*";
else if (@small_1 == 2) mes "1st Small Wheel: *Choom*";
else mes "1st Small Wheel: *Mrreeem*";
if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*";
else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*";
else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*";
else mes "2nd Small Wheel: *Mrreeem*";
if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*";
else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*";
else if (@big_1 == 2) mes "1st Big Wheel: *Choom*";
else mes "1st Big Wheel: *Mrreeem*";
if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*";
else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*";
else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*";
else mes "2nd Big Wheel: *Mrreeem*";
if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*";
else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*";
else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*";
else mes "3rd Big Wheel: *Mrreeem*";
continue;
case 7:
set @small_1,0;
set @small_2,0;
set @big_1,0;
set @big_2,0;
set @big_3,0;
close;
}
break;
}
mes "^3355FFAs you adjust the wheels,";
mes "they suddenly immobilize with";
mes "a firm click. Then, the device's screen activates and displays";
mes "some text while a storage";
mes "compartment underneath";
mes "the monitor slides open.^000000";
next;
switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
case 1:
mes "[Log Entry]";
mes "^426F42It was never the humans";
mes "or the gods that built this";
mes "tower: it was the demons.";
mes "Intrigued by this information,";
mes "I decided to try to learn why they had constructed Thanatos Tower.^000000";
next;
mes "[Log Entry]";
mes "^426F42In my research, I learned";
mes "that this tower was used as a";
mes "gate to summon demons from hell during the thousand year war,";
mes "and that the infamous Satan Morroc was one of those summoned here.^000000";
next;
mes "[Log Entry]";
mes "^426F42Satan Morroc... I admit";
mes "that I'm interested in learning";
mes "more about his appearance since";
mes "that occurred at around the same time as when she came to";
mes "Thanatos Tower...^000000";
next;
mes "^3355FFYou've finished";
mes "reading the text";
mes "that was displayed";
mes "on the screen.^000000";
close;
case 2:
mes "^3355FFInside the monitor";
mes "storage compartment,";
mes "you find a small, shining";
mes "key that you decide to take.^000000";
getitem 7424,1; //Key_Green
close;
case 3:
close;
}
case 3:
close;
}
}
mes "^3355FFThis mechanical device is";
mes "activated, as evidenced by";
mes "its gleaming, moving wheels.^000000";
close;
case 2:
mes "^3355FFYou don't see the need to";
mes "investigate if nothing seems";
mes "peculiar or out of place...^000000";
close;
}
}
mes "^3355FFYou found a deactivated";
mes "mechanical device with an";
mes "interesting series of wheels.^000000";
close;
}
tha_t09,19,158,0 script Machine Device#tt5 111,{
if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
if (((countitem(7421) >= 1) || (countitem(7426) >= 1)) && ((countitem(7422) >= 1) || (countitem(7427) >= 1)) && ((countitem(7423) >= 1) || (countitem(7428) >= 1)) && ((countitem(7424) >= 1) || (countitem(7429) >= 1))) {
mes "^3355FFYou find a machine that";
mes "emits a soft light and weak";
mes "hum. There is a monitor, with";
mes "several different colored";
mes "keyholes beneath it, in";
mes "front of the machine.^000000";
next;
mes "^3355FFYou also notice that there";
mes "are several slots that seem";
mes "to be the perfect size for";
mes "your keys and Charm Stones.";
next;
input .@inputstr$;
if (.@inputstr$ == "Key" || .@inputstr$ == "Charmstone") {
mes "^3355FFYou insert the keys into the";
mes "keyholes, matching them by";
mes "corresponding color, and place";
mes "the Charm Stones in the machine slots. The stones begin to glow,";
mes "text appears on the screen, and the monitor's storage slides open.^000000";
next;
switch (select("Read the Screen's Text:Investigate Monitor Storage:Cancel")) {
case 1:
mes "[Log Entry]";
mes "^426F42As I followed her trail to";
mes "the north, I passed many";
mes "deserted places. Finally,";
mes "I dropped by a small village";
mes "where I learned about a tower";
mes "that refuses entry to humans.^000000";
next;
mes "[Log Entry]";
mes "^426F42I instantly realized that she";
mes "must have gone to the tower.";
mes "I headed over there and when";
mes "I arrived, I was shocked: it was grotesque and didn't resemble";
mes "a human building at all.^000000";
next;
mes "^426F42I was also amazed--";
mes "advanced technology was";
mes "probably necessary to build the tower's intricate structures.";
mes "I then learned an interesting fact while searching the tower...^000000";
next;
mes "^3355FFYou've finished";
mes "reading the text";
mes "that was displayed";
mes "on the screen.^000000";
close;
case 2:
mes "^3355FFYou search the storage";
mes "compartment beneath the";
mes "screen and find a strange";
mes "key. As soon as you take it,";
mes "the machine's activity halts.";
mes "You then retrieve the Charm";
mes "Stones and your other keys.^000000";
getitem 7425,1; //Key_Black
close;
case 3:
mes "^3355FFYou retrieve the Charm";
mes "Stones and keys that you";
mes "inserted into the machine.^000000";
close;
}
}
mes "You attempt to";
mes .@inputstr$+",";
mes "but nothing happened.";
close;
}
mes "^3355FFYou find a machine that";
mes "emits a soft light and weak";
mes "hum. There is a monitor, with";
mes "several different colored";
mes "keyholes beneath it, in";
mes "front of the machine.^000000";
close;
}
mes "^3355FFYou find a peculiar";
mes "mechanical device that";
mes "is not in operation.^000000";
close;
}
tha_t04,150,44,0 script Seal#tt1 111,{
if (countitem(7423) >= 1) {
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.";
mes "with a burst of blue light.^000000";
next;
switch (select("Investigate:There's no way I can break this seal!")) {
case 1:
input .@inputstr$;
if (.@inputstr$ == "Blue Key") {
mes "^3355FFYou gently hold the blue";
mes "key and bring it towards";
mes "the seal. Strangely, your";
mes "hand isn't pushed away this";
mes "time, and the seal begins to";
mes "emit a mysterious light.^000000";
next;
mes "^3355FFYou find a small keyhole";
mes "in the seal, insert the blue";
mes "key, and slowly turn it. The";
mes "seal's light fades, revealing a";
mes "Charm Stone. Once you grasp";
mes "the stone, someone's memory";
mes "is injected into your mind.^000000";
next;
mes "^333333Thanatos! We've got a";
mes "message from the guild.";
mes "They want us to stop what";
mes "we're doing and return now!^000000";
mes " ";
mes "^333333W-We better hurry...^000000";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "^3355FFThe images faded from";
mes "your mind as quickly as";
mes "they appeared. What could";
mes "have happened in the past?^000000";
delitem 7423,1; //Key_Blue
getitem 7428,1; //Magic_Gem_Blue
close;
}
mes "^3355FFYou'll need to try";
mes "something else in ";
mes "order to break this";
mes "seal. What could";
mes "you possibly need?^000000";
close;
case 2:
mes "^3355FFYou stepped away from";
mes "the seal, unwilling to deal";
mes "with the power that keeps";
mes "repulsing your advance.^000000";
close;
}
}
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.^000000";
percentheal -10,0;
close;
}
tha_t05,218,116,0 script Seal#tt2 111,{
if (countitem(7421) >= 1) {
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.";
mes "with a burst of red light.^000000";
next;
switch (select("Investigate:There's no way I can break this seal!")) {
case 1:
input .@inputstr$;
if (.@inputstr$ == "Red Key") {
mes "^3355FFYou gently hold the red";
mes "key and bring it towards";
mes "the seal. Strangely, your";
mes "hand isn't pushed away this";
mes "time, and the seal begins to";
mes "emit a mysterious light.^000000";
next;
mes "^3355FFYou find a small keyhole";
mes "in the seal, insert the red";
mes "key, and slowly turn it. The";
mes "seal's light fades, revealing a";
mes "Charm Stone. Once you grasp";
mes "the stone, someone's memory";
mes "is injected into your mind.^000000";
next;
mes "...So then we decided";
mes "to dispatch some Assassin";
mes "Crosses to defeat Satan Morroc.";
mes "But honestly, the chances of ";
mes "success are about 1 percent.";
mes "It's better than nothing, but... It's freakin' Satan Morroc...^000000";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "^3355FFThe images faded from";
mes "your mind as quickly as";
mes "they appeared. What could";
mes "have happened in the past?^000000";
delitem 7421,1; //Key_Red
getitem 7426,1; //Magic_Gem_Red
close;
}
mes "^3355FFYou'll need to try";
mes "something else in ";
mes "order to break this";
mes "seal. What could";
mes "you possibly need?^000000";
close;
case 2:
mes "^3355FFYou stepped away from";
mes "the seal, unwilling to deal";
mes "with the power that keeps";
mes "repulsing your advance.^000000";
close;
}
}
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.^000000";
percentheal -10,0;
close;
}
tha_t06,226,230,0 script Seal#tt3 111,{
if (countitem(7425) >= 1) {
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away";
mes "with a burst of black light.^000000";
next;
switch (select("Investigate:There's no way I can break this seal!")) {
case 1:
input .@inputstr$;
if (.@inputstr$ == "Black Key") {
mes "^3355FFYou gently hold the black";
mes "key and bring it towards";
mes "the seal. Strangely, your";
mes "hand isn't pushed away this";
mes "time, and the seal begins to";
mes "emit a mysterious light.^000000";
next;
mes "^3355FFYou find a small keyhole";
mes "in the seal, insert the black";
mes "key, and slowly turn it. The";
mes "seal's light fades, revealing a";
mes "Charm Stone. Once you grasp";
mes "the stone, someone's memory";
mes "is injected into your mind.^000000";
next;
mes "^333333We found it! So this";
mes "must be the tower where";
mes "Satan Morroc is gathering";
mes "his minions... Dear God,";
mes "there's... There's thousands";
mes "of them... Is there any hope";
mes "at all for us? For mankind?^000000";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "^3355FFThe images faded from";
mes "your mind as quickly as";
mes "they appeared. What could";
mes "have happened in the past?^000000";
delitem 7425,1; //Key_Black
getitem 7430,1; //Magic_Gem_Black
close;
}
mes "^3355FFYou'll need to try";
mes "something else in ";
mes "order to break this";
mes "seal. What could";
mes "you possibly need?^000000";
close;
case 2:
mes "^3355FFYou stepped away from";
mes "the seal, unwilling to deal";
mes "with the power that keeps";
mes "repulsing your advance.^000000";
close;
}
}
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.^000000";
percentheal -10,0;
close;
}
tha_t07,113,129,0 script Seal#tt4 111,{
if (countitem(7422) >= 1) {
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away";
mes "with a burst of yellow light.^000000";
next;
switch (select("Investigate:There's no way I can break this seal!")) {
case 1:
input .@inputstr$;
if (.@inputstr$ == "Yellow Key") {
mes "^3355FFYou gently hold the yellow";
mes "key and bring it towards";
mes "the seal. Strangely, your";
mes "hand isn't pushed away this";
mes "time, and the seal begins to";
mes "emit a mysterious light.^000000";
next;
mes "^3355FFYou find a small keyhole";
mes "in the seal, insert the yellow";
mes "key, and slowly turn it. The";
mes "seal's light fades, revealing a";
mes "Charm Stone. Once you grasp";
mes "the stone, someone's memory";
mes "is injected into your mind.^000000";
next;
mes "^333333Hi, I'm Lucil. Sorry,";
mes "I'm late, but I was far ";
mes "away on another mission...^000000";
mes " ";
mes "^333333I am Thanatos...^000000";
next;
mes "^333333Why does she make me";
mes "feel so strange inside?";
mes "I feel everything I was";
mes "missing before, all the";
mes "things I want and want";
mes "to be, she brings, she";
mes "completes. How... funny...^000000";
mes "'She make me feel strange...as if I found my lost half...'";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "^3355FFThe images faded from";
mes "your mind as quickly as";
mes "they appeared. What could";
mes "have happened in the past?^000000";
delitem 7422,1; //Key_Yellow
getitem 7427,1; //Magic_Gem_Yellow
close;
}
mes "^3355FFYou'll need to try";
mes "something else in ";
mes "order to break this";
mes "seal. What could";
mes "you possibly need?^000000";
close;
case 2:
mes "^3355FFYou stepped away from";
mes "the seal, unwilling to deal";
mes "with the power that keeps";
mes "repulsing your advance.^000000";
close;
}
}
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.^000000";
percentheal -10,0;
close;
}
tha_t10,129,159,0 script Seal#tt5 111,{
if (countitem(7424) >= 1) {
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away";
mes "with a burst of green light.^000000";
next;
switch (select("Investigate:There's no way I can break this seal!")) {
case 1:
input .@inputstr$;
if (.@inputstr$ == "Green Key") {
mes "^3355FFYou gently hold the green";
mes "key and bring it towards";
mes "the seal. Strangely, your";
mes "hand isn't pushed away this";
mes "time, and the seal begins to";
mes "emit a mysterious light.^000000";
next;
mes "^3355FFYou find a small keyhole";
mes "in the seal, insert the green";
mes "key, and slowly turn it. The";
mes "seal's light fades, revealing a";
mes "Charm Stone. Once you grasp";
mes "the stone, someone's memory";
mes "is injected into your mind.^000000";
next;
mes "^333333This battle will determine";
mes "the fate of mankind. We must";
mes "defeat Satan Morroc. There is";
mes "no alternative. Who's with me?! ";
mes "^333333*Cough Cough* The demon";
mes "is too strong! We c-can't...^000000";
next;
mes "^333333Foolish weakling humans.";
mes "You should have known better.";
mes "...This cannot be! Isn't this--? ";
mes "^333333GGGRRRRAH! H-HOW DARE YOU";
mes "HUMANS! HOW DARE YOOOOOOOU....! ";
next;
mes "......";
mes ".........";
mes "............";
next;
mes "^3355FFThe images faded from";
mes "your mind as quickly as";
mes "they appeared. What could";
mes "have happened in the past?^000000";
delitem 7424,1; //Key_Green
getitem 7429,1; //Magic_Gem_Green
close;
}
mes "^3355FFYou'll need to try";
mes "something else in ";
mes "order to break this";
mes "seal. What could";
mes "you possibly need?^000000";
close;
case 2:
mes "^3355FFYou stepped away from";
mes "the seal, unwilling to deal";
mes "with the power that keeps";
mes "repulsing your advance.^000000";
close;
}
}
mes "^3355FFThis area is protected by";
mes "some mysterious power.";
mes "You try to touch the seal,";
mes "but then it buzzes loudly";
mes "and pushes your hand away.^000000";
percentheal -10,0;
close;
}
tha_t12,96,58,0 script Stone Statue#1 111,{
if (!$@thana_summon) {
mes "^3355FFYou've found a ";
mes "stone statue with";
mes "a conspicuous hole";
mes "in the chest area.^000000";
if ((countitem(7426) >= 1) && (countitem(7427) >= 1) && (countitem(7428) >= 1) && (countitem(7429) >= 1) && (countitem(7430) >= 1)) {
next;
mes "^3355FFAs you approach the statue,";
mes "your Red Charm Stone and";
mes "the statue begin to glow with";
mes "a glimmering red light.^000000";
next;
switch (select("Insert Charm Stone into Statue:Cancel")) {
case 1:
mes "^3355FFOnce you insert the";
mes "Red Charm Stone, the";
mes "statue glows even brighter";
mes "with a mysterious light.^000000";
delitem 7426,1; //Magic_Gem_Red
specialeffect EF_BEGINSPELL3;
set $@thana_summon,1;
donpcevent "tt_effect2::OnEnable";
close;
case 2:
mes "^3355FFYou decided not to";
mes "insert the Charm Stone,";
mes "opting to investigate this";
mes "area a little further.^000000";
close;
}
}
else if ((countitem(7426) >= 1) || (countitem(7427) >= 1) || (countitem(7428) >= 1) || (countitem(7429) >= 1) || (countitem(7430) >= 1)) {
mes "^3355FFAs you approach this statue, one^FFFFFF ^3355FF of your Charm Stones begins to";
mes "glow. However, the statue itself is not responding. You probably";
mes "need all the Charm Stones in";
mes "order to fully activate it.^000000";
close;
}
close;
}
else if ($@thana_summon == 6) {
mes "^3355FFThe statue is emanating an";
mes "intense light, making it so hot";
mes "that you cannot approach it.^000000";
close;
}
mes "^3355FFThis status is glowing";
mes "with a mysterious light.";
mes "Some strange force keeps";
mes "you from approaching it.^000000";
close;
}
tha_t12,104,18,0 script Stone Statue#tt2 111,{
if ($@thana_summon == 2) {
mes "^3355FFYou've found a ";
mes "stone statue with";
mes "a conspicuous hole";
mes "in the chest area.^000000";
if (countitem(7428) >= 1) {
next;
mes "^3355FFAs you approach the statue,";
mes "your Blue Charm Stone begins";
mes "to glow with a glimmering blue";
mes "light, and the statue responds";
mes "by shimmering with a red glow.^000000";
next;
switch (select("Insert Charm Stone into Statue:Cancel")) {
case 1:
mes "^3355FFOnce you insert the";
mes "Blue Charm Stone, the";
mes "statue glows even brighter";
mes "with a mysterious light.^000000";
delitem 7428,1; //Magic_Gem_Blue
specialeffect EF_BEGINSPELL2;
donpcevent "tt_effect5::OnEnable";
set $@thana_summon,3;
close;
case 2:
mes "^3355FFYou decided not to";
mes "insert the Charm Stone,";
mes "opting to investigate this";
mes "area a little further.^000000";
close;
}
}
close;
}
else if ($@thana_summon == 6) {
mes "^3355FFThe statue is emanating an";
mes "intense light, making it so hot";
mes "that you cannot approach it.^000000";
close;
}
mes "^3355FFThis status is glowing";
mes "with a mysterious light.";
mes "Some strange force keeps";
mes "you from approaching it.^000000";
close;
}
tha_t12,128,86,0 script Stone Statue#3 111,{
if ($@thana_summon == 3) {
mes "^3355FFYou've found a ";
mes "stone statue with";
mes "a conspicuous hole";
mes "in the chest area.^000000";
if (countitem(7430) >= 1) {
next;
mes "^3355FFAs you approach the statue,";
mes "your Black Charm Stone begins";
mes "to emanate an eerie darkness.";
mes "In response, the statue starts glowing with a sinister red light.^000000";
next;
switch (select("Insert Charm Stone into Statue:Cancel")) {
case 1:
mes "^3355FFOnce you insert the";
mes "Black Charm Stone, the";
mes "statue glows even brighter";
mes "with a mysterious light.^000000";
delitem 7430,1; //Magic_Gem_Black
specialeffect EF_BEGINSPELL7;
donpcevent "tt_effect1::OnEnable";
set $@thana_summon,4;
close;
case 2:
mes "^3355FFYou decided not to";
mes "insert the Charm Stone,";
mes "opting to investigate this";
mes "area a little further.^000000";
close;
}
}
close;
}
else if ($@thana_summon == 6) {
mes "^3355FFThe statue is emanating an";
mes "intense light, making it so hot";
mes "that you cannot approach it.^000000";
close;
}
mes "^3355FFThis status is glowing";
mes "with a mysterious light.";
mes "Some strange force keeps";
mes "you from approaching it.^000000";
close;
}
tha_t12,161,58,0 script Stone Statue#tt4 111,{
if ($@thana_summon == 1) {
mes "^3355FFYou've found a ";
mes "stone statue with";
mes "a conspicuous hole";
mes "in the chest area.^000000";
if (countitem(7427) >= 1) {
next;
mes "^3355FFAs you approach the statue,";
mes "your Yellow Charm Stone";
mes "starts shining a bright yellow";
mes "light, and the statue emits";
mes "a glimmering red glow.^000000";
next;
switch (select("Insert Charm Stone into Statue:Cancel")) {
case 1:
mes "^3355FFOnce you insert the";
mes "Yellow Charm Stone, the";
mes "statue glows even brighter";
mes "with a mysterious light.^000000";
delitem 7427,1; //Magic_Gem_Yellow
specialeffect EF_BEGINSPELL5;
donpcevent "tt_effect3::OnEnable";
set $@thana_summon,2;
close;
case 2:
mes "^3355FFYou decided not to";
mes "insert the Charm Stone,";
mes "opting to investigate this";
mes "area a little further.^000000";
close;
}
}
close;
}
else if ($@thana_summon == 6) {
mes "^3355FFThe statue is emanating an";
mes "intense light, making it so hot";
mes "that you cannot approach it.^000000";
close;
}
mes "^3355FFThis status is glowing";
mes "with a mysterious light.";
mes "Some strange force keeps";
mes "you from approaching it.^000000";
close;
}
tha_t12,154,18,0 script Stone Statue#tt5 111,{
if ($@thana_summon == 4) {
mes "^3355FFYou've found a ";
mes "stone statue with";
mes "a conspicuous hole";
mes "in the chest area.^000000";
if (countitem(7429) >= 1) {
next;
mes "^3355FFAs you approach the statue,";
mes "your Green Charm Stone begins";
mes "radiating soft green light, and";
mes "and the statue starts to shine";
mes "with a bright red glow.^000000";
next;
switch (select("Insert Charm Stone into Statue:Cancel")) {
case 1:
mes "^3355FFOnce you insert the";
mes "Green Charm Stone, the";
mes "statue glows even brighter";
mes "with a mysterious light.^000000";
specialeffect EF_BEGINSPELL4;
next;
mes "^3355FFThe crest on the ground";
mes "surrounded by the five";
mes "glowing statues has now";
mes "activated, and is emitting";
mes "a fearsome, powerful energy.^000000";
delitem 7429,1; //Magic_Gem_Green
set $@thana_summon2,0;
set $@thana_summon,5;
donpcevent "tt_effect4::OnEnable";
hideoffnpc "to_the_boss_room_tt";
close;
case 2:
mes "^3355FFYou decided not to";
mes "insert the Charm Stone,";
mes "opting to investigate this";
mes "area a little further.^000000";
close;
}
}
close;
}
else if ($@thana_summon == 6) {
mes "^3355FFThe statue is emanating an";
mes "intense light, making it so hot";
mes "that you cannot approach it.^000000";
close;
}
mes "^3355FFThis status is glowing";
mes "with a mysterious light.";
mes "Some strange force keeps";
mes "you from approaching it.^000000";
close;
}
tha_t12,129,56,0 script tt_effect1 139,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL7;
end;
OnTimer3000:
specialeffect EF_BEGINSPELL7;
stopnpctimer;
if ($@thana_summon != 6) initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
}
tha_t12,125,52,0 script tt_effect2 139,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL3;
end;
OnTimer3000:
specialeffect EF_BEGINSPELL3;
stopnpctimer;
if ($@thana_summon != 6) initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
}
tha_t12,134,52,0 script tt_effect3 139,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL5;
end;
OnTimer3000:
specialeffect EF_BEGINSPELL5;
stopnpctimer;
if ($@thana_summon != 6) initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
}
tha_t12,132,47,0 script tt_effect4 139,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL4;
end;
OnTimer3000:
specialeffect EF_BEGINSPELL4;
stopnpctimer;
if ($@thana_summon != 6) initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
}
tha_t12,127,47,0 script tt_effect5 139,{
end;
OnEnable:
initnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL2;
end;
OnTimer3000:
specialeffect EF_BEGINSPELL2;
stopnpctimer;
if ($@thana_summon != 6) initnpctimer;
end;
OnDisable:
stopnpctimer;
end;
}
tha_t12,130,52,0 script to_the_boss_room_tt 45,1,1,{
end;
OnInit:
hideonnpc "to_the_boss_room_tt";
end;
OnTouch:
if ($@thana_summon == 0 || $@thana_summon == 6) {
donpcevent "tt_effect1::OnDisable";
donpcevent "tt_effect2::OnDisable";
donpcevent "tt_effect3::OnDisable";
donpcevent "tt_effect4::OnDisable";
donpcevent "tt_effect5::OnDisable";
hideonnpc "to_the_boss_room_tt";
}
else warp "thana_boss",136,116;
end;
}
thana_boss,217,167,0 script Crest#tt1 111,3,3,{
end;
OnTouch:
if ($@thana_summon2 == 6 || $@thana_summon != 5) {
mes "^3355FFYou cannot approach";
mes "the crest because it is";
mes "generating intense heat.^000000";
close;
}
mes "^3355FFThere is a strangely";
mes "shaped hole in the";
mes "middle of this purple crest.^000000";
if (countitem(7437) > 0) {
mes "^3355FFIt seems like a Fragment";
mes "of Misery would fit perfectly";
mes "if you placed it inside.^000000";
}
next;
input .@inputstr$;
if (countitem(7437) > 0) {
if (.@inputstr$ == "Fragment of Misery") {
mes "^3355FFYou insert the";
mes "Fragment of Misery";
mes "into the crest, causing";
mes "its glow to intensify.^000000";
delitem 7437,1; //Piece_Of_Memory_Purple
close2;
monster "thana_boss",217,167,"Misery",1711,1,"Crest#tt1::OnMyMobDead";
hideonnpc "Crest#tt1";
end;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close2;
end;
OnMyMobDead:
set $@thana_summon2,$@thana_summon2 + 1;
end;
}
thana_boss,202,75,0 script Crest#tt2 111,3,3,{
end;
OnTouch:
if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
mes "^3355FFYou cannot approach";
mes "the crest because it is";
mes "generating intense heat.^000000";
close;
}
mes "^3355FFThere is a strangely";
mes "shaped hole in the";
mes "middle of this green crest.^000000";
if (countitem(7436) > 0) {
mes "^3355FFIt seems like a Fragment";
mes "of Agony would fit perfectly";
mes "if you placed it inside.^000000";
}
next;
input .@inputstr$;
if (countitem(7436) > 0) {
if (.@inputstr$ == "Fragment of Agony") {
mes "^3355FFYou insert the";
mes "Fragment of Agony";
mes "into the crest, causing";
mes "its glow to intensify.^000000";
delitem 7436,1; //Piece_Of_Memory_Green
close2;
monster "thana_boss",202,75,"Agony",1712,1,"Crest#tt2::OnMyMobDead";
hideonnpc "Crest#tt2";
end;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close2;
end;
OnMyMobDead:
set $@thana_summon2,$@thana_summon2 + 1;
end;
}
thana_boss,80,76,0 script Crest#tt3 111,3,3,{
end;
OnTouch:
if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
mes "^3355FFYou cannot approach";
mes "the crest because it is";
mes "generating intense heat.^000000";
close;
}
mes "^3355FFThere is a strangely";
mes "shaped hole in the";
mes "middle of this blue crest.^000000";
if (countitem(7438) > 0) {
mes "^3355FFIt seems like a Fragment";
mes "of Hatred would fit perfectly";
mes "if you placed it inside.^000000";
}
next;
input .@inputstr$;
if (countitem(7438) > 0) {
if (.@inputstr$ == "Fragment of Hatred") {
mes "^3355FFYou insert the";
mes "Fragment of Hatred";
mes "into the crest, causing";
mes "its glow to intensify.^000000";
delitem 7438,1; //Piece_Of_Memory_Blue
close2;
monster "thana_boss",80,76,"Hatred",1709,1,"Crest#tt3::OnMyMobDead";
hideonnpc "Crest#tt3";
end;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close2;
end;
OnMyMobDead:
set $@thana_summon2,$@thana_summon2 + 1;
end;
}
thana_boss,62,171,0 script Crest#tt4 111,3,3,{
end;
OnTouch:
if (($@thana_summon2 == 6) || ($@thana_summon != 5)) {
mes "^3355FFYou cannot approach";
mes "the crest because it is";
mes "generating intense heat.^000000";
close;
}
mes "^3355FFThere is a strangely";
mes "shaped hole in the";
mes "middle of this red crest.^000000";
if (countitem(7439) > 0) {
mes "^3355FFIt seems like a Fragment";
mes "of Despair would fit perfectly";
mes "if you placed it inside.^000000";
}
next;
input .@inputstr$;
if (countitem(7439) > 0) {
if (.@inputstr$ == "Fragment of Despair") {
mes "^3355FFYou insert the";
mes "Fragment of Despair";
mes "into the crest, causing";
mes "its glow to intensify.^000000";
delitem 7439,1; //Piece_Of_Memory_Red
close2;
monster "thana_boss",62,171,"Despair",1710,1,"Crest#tt4::OnMyMobDead";
hideonnpc "Crest#tt4";
end;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close2;
end;
OnMyMobDead:
set $@thana_summon2,$@thana_summon2 + 1;
end;
}
thana_boss,141,218,0 script Crest#tt5 111,3,3,{
end;
OnTouch:
if ($@thana_summon2 == 4) {
mes "^3355FFAs you approach the";
mes "crest, it begins shining";
mes "brighter and brighter until its";
mes "illumination becomes blinding.^000000";
close2;
monster "thana_boss",140,217,"Despair",1710,1,"Crest#tt5::OnMyMobDead";
monster "thana_boss",140,216,"Hatred",1709,1,"Crest#tt5::OnMyMobDead";
monster "thana_boss",141,217,"Misery",1711,1,"Crest#tt5::OnMyMobDead";
monster "thana_boss",141,216,"Agony",1712,1,"Crest#tt5::OnMyMobDead";
hideonnpc "Crest#tt5";
end;
}
if ($@thana_summon < 5) {
mapwarp "thana_boss","tha_t12",130,47;
end;
}
mes "^3355FFYou find a strange";
mes "crest engraved";
mes "on the floor.^000000";
next;
input .@inputstr$;
mes "^3355FFNothing happened.^000000";
close2;
end;
OnMyMobDead:
if (mobcount("thana_boss","Crest#tt5::OnMyMobDead") < 1) {
set $@thana_summon,5;
set $@thana_summon2,6;
donpcevent "boss_summon#tt::OnEnable";
}
end;
}
thana_boss,5,5,0 script boss_summon#tt 139,{
end;
OnEnable:
monster "thana_boss",136,129,"Thanatos Phantom",1708,1,"boss_summon#tt::OnMyMobDead";
initnpctimer;
end;
OnTimer1000:
mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
set $@thana_summon,6;
end;
OnTimer3000:
mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
end;
OnTimer30000:
mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0x00CC00"; //FW_NORMAL 12 0 0
end;
OnTimer900000:
set $@thana_summon,5;
donpcevent "tt_effect1::OnEnable";
donpcevent "tt_effect2::OnEnable";
donpcevent "tt_effect3::OnEnable";
donpcevent "tt_effect4::OnEnable";
donpcevent "tt_effect5::OnEnable";
hideoffnpc "to_the_boss_room_tt";
stopnpctimer;
end;
OnMyMobDead:
if (mobcount("thana_boss","boss_summon#tt::OnMyMobDead") < 1) {
stopnpctimer;
donpcevent "#timer_t::OnEnable";
}
end;
}
thana_boss,3,3,0 script #timer_t 139,{
end;
OnInit:
set $@thana_summon,0;
set $@thana_summon2,0;
end;
OnEnable:
initnpctimer;
end;
OnTimer1000:
mapannounce "thana_boss","GGGGRRRRRRR!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
set $@thana_summon,6;
end;
OnTimer2000:
mapannounce "thana_boss","*Rumble Rumble*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
end;
OnTimer3000:
mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
end;
OnTimer4000:
mapannounce "thana_boss","*Zzzzrt Zzzzrt*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
end;
OnTimer5000:
mapannounce "thana_boss","*Crik Crik*",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
end;
OnTimer60000:
OnTimer1000000:
OnTimer2000000:
OnTimer3000000:
OnTimer4000000:
OnTimer5000000:
OnTimer6000000:
mapwarp "thana_boss","tha_t12",130,47;
end;
OnTimer7200000:
set $@thana_summon,0;
hideoffnpc "Crest#tt1";
hideoffnpc "Crest#tt2";
hideoffnpc "Crest#tt3";
hideoffnpc "Crest#tt4";
hideoffnpc "Crest#tt5";
stopnpctimer;
end;
}
tha_t06,119,120,0 script to the 7th floor 45,1,1,{
end;
OnTouch:
if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) {
warp "thana_step",69,369;
end;
}
if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) {
warp "thana_step",69,369;
end;
}
mes "^3355FFAn overwhelming force";
mes "acts against you, preventing";
mes "you from proceeding this way...^000000";
close;
}
|