1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Muad_Dib
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Thanatos Tower Quest
//================= Description ===========================================
//= Episode 13.1 Thanatos Tower quest.
//================= Current Version =======================================
//= 1.1
//=========================================================================
hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
mes "[Gatei]";
mes "Greetings, adventurer.";
mes "I am Gatei Knumm, keeper";
mes "of this Thanatos Tower.";
mes "How may I help you?";
next;
switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
case 1:
mes "[Gatei]";
mes "Yes, the tower in front";
mes "of you was an ancient ruins";
mes "that got its name from a word";
mes "written on a stone plate found";
mes "inside. Today, this place is";
mes "a popular tourist attraction.";
next;
mes "[Gatei]";
mes "This tower grew in popularity";
mes "for adventurers when the";
mes "Rekenber Corporation began";
mes "tower reconstruction efforts.";
mes "The 1st and 2nd floors are now";
mes "repaired and free of monsters.";
next;
mes "[Gatei]";
mes "However, reconstruction of";
mes "the 3rd and higher floors is";
mes "incomplete. Those levels are";
mes "still infested with monsters, so we're contracting temp workers";
mes "to exterminate all of them.";
next;
mes "[Gatei]";
mes "If you're interested in";
mes "temporary contract work,";
mes "or would like to know about";
mes "this place in detail, please";
mes "ask one of the guides inside.";
mes "Thank you and enjoy your visit~";
close;
case 2:
mes "[Gatei]";
mes "Everyone is welcome to";
mes "enjoy Thanatos Tower.";
mes "Only the 1st and 2nd floors";
mes "are open to the public at";
mes "this time. The entrance fee";
mes "is 5,000 zeny per person.";
next;
mes "[Gatei]";
mes "5,000 zeny may seem a little";
mes "steep for a tourist attraction,";
mes "but trust me, this tower provides a very unique experience. Also,";
mes "our loyal customers and contract workers get a special discount~";
close;
case 3:
mes "[Gatei]";
mes "Would you like to";
mes "enter Thanatos Tower?";
mes "The entry fee is ^FF00005,000 zeny^000000.";
next;
switch(select("Enter:Maybe next time.")) {
case 1:
if (thana_tower > 0) {
mes "[Gatei]";
mes "Oh, "+strcharinfo(0)+"!";
mes "Welcome back! Since you've";
mes "got a temporary Rekenber";
mes "work contract, your entrance";
mes "fee is only 3,000 zeny.";
next;
switch(select("Enter:No, thanks.")) {
case 1:
if (Zeny > 2999) {
mes "[Gatei]";
mes "Thank you, and";
mes "please keep up the";
mes "good work. Ah, and don't";
mes "forget: safety first when";
mes "you fight those monsters!";
Zeny -= 3000;
close2;
warp "tha_scene01",131,220;
end;
}
mes "[Gatei]";
mes "Oh, I'm sorry...";
mes "But you don't seem to";
mes "have enough zeny. Oh well,";
mes "just come back again later~";
close;
case 2:
mes "[Gatei]";
mes "You must be busy, then.";
mes "Well, not to worry, we'll";
mes "always be here. Farewell~";
close;
}
}
if (Zeny > 4999) {
mes "[Gatei]";
mes "Ah, I've received your";
mes "entrance fee. Thank you";
mes "very much. Now, I hope";
mes "you enjoy your visit";
mes "to Thanatos Tower~";
close2;
Zeny -= 5000;
warp "tha_scene01",131,220;
end;
}
mes "[Gatei]";
mes "Well...";
mes "Hm. I'm sorry, but you";
mes "don't seem to have enough";
mes "zeny for the entrance fee.";
mes "Please come back later...";
close;
case 2:
mes "[Gatei]";
mes "Very well. Please come";
mes "and visit us again here";
mes "in Thanatos Tower.";
close;
}
case 4:
mes "[Gatei]";
mes "Hmm? Very well.";
mes "But if you wish to visit";
mes "this Thanatos Tower, please";
mes "do not hesitate to ask me.";
mes "Thank you and have a nice day.";
close;
}
OnTouch:
mes "[Tower Keeper]";
mes "Excuse me, but you cannot";
mes "enter. This place is under";
mes "the Rekenber Corporation's";
mes "administration, and this area";
mes "is restricted to all those";
mes "without authorization.";
close;
}
tha_t01,149,78,4 script Guide 4_F_01,{
if (thana_tower == 0) {
mes "[Ditze]";
mes "Welcome to Thanatos Tower.";
mes "The tower's reconstruction is";
mes "a Rekenber Corporation project,";
mes "and the 1st and 2nd floors are";
mes "now open to the public. So";
mes "how may I help you today?";
next;
switch(select("Tower Information:Temporary Work Contract:Cancel")) {
case 1:
mes "[Ditze]";
mes "When this tower was built,";
mes "who built it, and its purpose";
mes "are all mysteries. There are";
mes "many rumors about it being a";
mes "Mage lab, a hero's momunent,";
mes "or a demon fortress...";
next;
mes "[Ditze]";
mes "The Rekenber Corporation has";
mes "been researching the origin of";
mes "this tower, but has not yet been able to confirm anything. Although";
mes "we've lost many researchers to the tower monsters, we won't give up!";
next;
mes "[Ditze]";
mes "Rekenber is convinced that this";
mes "tower holds many secrets, and";
mes "successfully reconstructed the";
mes "first 2 floors of this tower in";
mes "the pursuit of this knowledge.";
next;
mes "[Ditze]";
mes "Currently, we are focused on";
mes "reconstructing the tower's 3rd";
mes "and 4th floors. Luckily, many";
mes "adventurers are exterminating";
mes "the monsters on those floors, working under temporary contracts.";
next;
mes "[Ditze]";
mes "At this rate, we expect";
mes "to complete reconstruction";
mes "of the 3rd and 4th floors in";
mes "the near future, bringing us";
mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
next;
switch(select("Tower Monsters?:Temp Contract Work?:......")) {
case 1:
mes "[Ditze]";
mes "Yes, when we began";
mes "reconstruction of the";
mes "Thanatos Tower, these";
mes "monsters that look like angels";
mes "just appeared out of nowhere";
mes "to attack all the workers.";
next;
mes "[Ditze]";
mes "At first, witnesses thought";
mes "that these monsters might";
mes "be, you know, actual angels.";
mes "But if they were, why were they";
mes "attacking for no reason?";
next;
mes "[Ditze]";
mes "Anyway, we asked the Juno ";
mes "Sage Academy to investigate";
mes "them, and they confirmed that";
mes "these angelic creatures are true monsters--their resemblance to";
mes "angels is merely coincidence.";
close;
case 2:
mes "[Ditze]";
mes "You may have already heard";
mes "from the Tower Keeper, but";
mes "we're contracting adventurers to exterminate the tower monsters";
mes "in the 3rd and higher levels on";
mes "a temporary employee basis.";
next;
mes "[Ditze]";
mes "I'm in charge of hiring";
mes "temp contract workers, so";
mes "talk to me if you're interested. Only temp workers are allowed";
mes "to access the higher levels";
mes "here in Thanatos Tower.";
next;
goto L_Contract;
case 3:
mes "[Ditze]";
mes "To develop the floors above";
mes "the 2nd floor, we're going to";
mes "need as many temp contract";
mes "workers as we can hire. Why";
mes "don't you consider working";
mes "for us under a temp contract?";
close;
}
case 2:
mes "[Ditze]";
mes "You may have already heard";
mes "from the Tower Keeper, but";
mes "we're contracting adventurers to exterminate the tower monsters";
mes "in the 3rd and higher levels on";
mes "a temporary employee basis.";
next;
mes "[Ditze]";
mes "I'm in charge of hiring";
mes "temp contract workers, so";
mes "talk to me if you're interested. Only temp workers are allowed";
mes "to access the higher levels";
mes "here in Thanatos Tower.";
next;
goto L_Contract;
case 3:
mes "[Ditze]";
mes "Well, if you have any";
mes "questions, feel free to";
mes "ask me later. My name is";
mes "Ditze Lappa. Have a good day!";
close;
}
}
mes "[Ditze]";
mes "For more detailed information";
mes "about monster exterminations,";
mes "please ask the 2nd Floor Guide";
mes "and the Guide next to me. Well,";
mes "we hope you enjoy your experience working with Rekenber Corporation~";
close;
L_Contract:
switch(select("Maybe next time:Sure, I'd like to work for you.")) {
case 1:
mes "[Ditze]";
mes "Well, alright.";
mes "But come and talk to";
mes "me as soon as you decide";
mes "that you want to help with";
mes "the tower reconstruction by";
mes "working for Rekenber.";
close;
case 2:
mes "[Ditze]";
mes "That's great!";
mes "Would you please fill";
mes "out this employment";
mes "agreement first? Let's";
mes "see. Your name is...";
mes strcharinfo(0) + ", right?";
next;
select("Yes");
mes "[Ditze]";
mes "Alright, please read";
mes "this agreement carefully.";
mes "If you agree with all of";
mes "the conditions, go ahead";
mes "and just sign the bottom.";
next;
mes "^3355FFDitze hands you the";
mes "Employment Agreement";
mes "document for you to read.^000000";
next;
mes "- Employment Agreement -";
mes " ";
mes "1. This employment agreement";
mes "is effective between Rekenber";
mes "Corporation (''Employer'') and "+strcharinfo(0)+"(''Employee'').";
mes "1-1. This employment agreement";
mes "is classified as a Mercernary";
mes "contract between both parties.";
mes "2. The terms of this contract";
mes "immediately take effect once";
mes "it is signed by both parties";
mes "(Employer and Employee).";
mes "3. When the Employee performs";
mes "a mission, the mission results";
mes "must be verified with acceptible physical proof that must be";
mes "presented to the Employer.";
mes "3-1. Please refer to Section";
mes "7A for examples of acceptible";
mes "proof of monster extermination.";
mes "3-2. Acceptible proof is";
mes "determined and defined by a";
mes "representative of the Employer.";
mes "4. Employer will allot rewards";
mes "to Employees after receiving";
mes "extermination proof.";
mes "4-1. Possible rewards for";
mes "monster exterminations may";
mes "include the following.";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes ".................................................";
mes "13. This contract's terms are";
mes "only applicable witin Thanatos";
mes "Tower.";
mes "14. Employees will receive";
mes "a discount on the Entry Fee";
mes "to the Thanatos Tower.";
mes " ";
mes " ";
mes " ";
mes "Employer Signature____________";
mes "Employee Signature____________";
next;
switch(select("Sign:Don't Sign")) {
case 1:
mes "^3355FFYou sign two copies of the";
mes "Employment Agreement.^000000";
next;
mes "[Ditze]";
mes "Thank you. Now, you are";
mes "an official employee of the";
mes "Rekenber Corporation! Well,";
mes "within the limits of this tower";
mes "anyway. This contract doesn't";
mes "apply outside of this place.";
next;
mes "[Ditze]";
mes "From now on, you can talk";
mes "to the 2nd Floor Guide to";
mes "enter the 3rd Floor. If you";
mes "have any mission reward";
mes "questions, please ask ^3355FFLiei^000000.";
next;
mes "[Ditze]";
mes "If you want to check";
mes "more information about";
mes "your work, please talk";
mes "to the 2nd Floor Guide.";
mes "Thank you, and welcome";
mes "to the Rekenber Corporation~";
thana_tower = 1;
close;
case 2:
mes "[Ditze]";
mes "Oh? Was there an article";
mes "within the contract that you";
mes "disagreed with? Hm. Well,";
mes "that's fine. But if you change";
mes "your mind, please come back";
mes "and ask me anytime. Thank you~";
close;
}
}
}
tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "[Liei]";
if (thana_tower == 0) {
mes "Good day, I'm";
mes "Liei Kuniziet of the";
mes "Employee Mission";
mes "Reward Department";
mes "here in Thanatos Tower.";
next;
switch(select("Employee's mission reward?:Keep up the good work.")) {
case 1:
mes "[Liei]";
mes "Currently, Rekenber Corporation";
mes "is contracting temp employees";
mes "to develop the higher levels";
mes "of Thanatos Tower. If you'd";
mes "like to apply, please ask";
mes "Ditze right next to me.";
close;
case 2:
mes "[Liei]";
mes "Thank you. Ah, and I hope";
mes "that you enjoy your visit";
mes "here to Thanatos Tower.";
close;
}
}
mes "Ah, hello~";
mes "How may I help you?";
next;
if(select("Reward:Nothing") == 2) {
mes "[Liei]";
mes "Alright, then.";
mes "Please do your best";
mes "to exterminate the";
mes "monsters that infest";
mes "the higher floors of";
mes "the Thanatos Tower~";
close;
}
mes "[Liei]";
mes "You're "+strcharinfo(0)+", yes?";
mes "Let me check our temp";
mes "employee records for--ah.";
mes "Here it is. Alright, so would";
mes "you please tell me what kind";
mes "of mission proof you brought?";
next;
setarray .@items[1],7435,7440,7441,7442;
.@i = select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
mes "[Liei]";
if (!countitem(.@items[.@i])) {
mes "I'm sorry, but you are not";
mes "carrying any "+getitemname(.@items[.@i])+"s.";
mes "Please check your inventory";
mes "one more time, and then come";
mes "to me to redeem your items";
mes "for a reward later, alright?";
close;
}
mes "The reward for each";
mes getitemname(.@items[.@i])+" is...";
mes " ";
mes "1,000 zeny";
//mes "2,000 EXP";
next;
.@zeny_tt = (countitem(.@items[.@i]) * 1000);
//.@exp_tt = (countitem(.@items[.@i]) * 2000);
mes "[Liei]";
mes countitem(.@items[.@i])+" "+getitemname(.@items[.@i])+"s, then";
mes "you will receive a total of...";
mes " ";
mes ""+.@zeny_tt+" zeny";
//mes ""+.@exp_tt+" EXP";
next;
mes "[Liei]";
mes "Would you like to exchange";
mes "all of your "+getitemname(.@items[.@i])+"s";
mes "for your reward right now?";
next;
switch(select("Yes:No")) {
case 1:
mes "[Liei]";
mes "Great! Here is your";
mes .@zeny_tt+" zeny. Thank you,";
//mes .@exp_tt+" EXP. Thank you,";
mes "and please keep up";
mes "the good work~";
delitem .@items[.@i], countitem(.@items[.@i]);
Zeny += .@zeny_tt;
//getexp .@exp_tt,0;
close;
case 2:
mes "[Liei]";
mes "Sure, no problem.";
mes "Just come back and";
mes "talk to me whenever";
mes "you want to receive";
mes "your reward, alright?";
close;
}
}
tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "[Burled]";
if (thana_tower == 0) {
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
mes "temp employees are authorized";
mes "to enter that area. For Rekenber temp contract information, please";
mes "speak to the 2nd Floor Guide.";
close;
}
mes "This is the path to the 3rd floor.";
mes "Only the contracted staff are allowed to enter.";
mes "How can I help you?";
next;
switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) {
case 1:
mes "[Burled]";
mes "Oh, alright. Let me";
mes "check and see if you're";
mes "on our temp list. Hmmm...";
mes "Ah, you're "+strcharinfo(0)+", right?";
next;
mes "[Burled]";
if (getareausers("tha_t02",226,156,236,166) < 5) {
mes "First, we need to wait until";
mes "at least 5 temps are gathered";
mes "to form a work group. Right";
mes "now, there are a total of";
mes getareausers("tha_t02",226,156,236,166)+ " temp workers waiting to";
mes "enter the 3rd Floor.";
next;
mes "[Burled]";
mes "If you can, try to get";
mes "your friends to help you";
mes "by coming near me. Please";
mes "understand that we have this";
mes "temp worker group requirement";
mes "for various safety reasons.";
close;
}
mes "Great, you're just";
mes "in time. We just met";
mes "the minimum 5 temp group";
mes "requirement, so we'll open";
mes "the gate to the 3rd Floor soon.";
next;
mes "[Burled]";
mes "The gate to the 3rd Floor";
mes "will close shortly, so enter it";
mes "as soon as you can. We have";
mes "to close it quickly because we";
mes "can't have the tower monsters";
mes "entering the lower floors...";
if (thana_tower > 3) {
next;
mes "^4d4dffBurled is smiling lightly so that only I notice.";
mes "I nod, then watch him open the gate.^000000";
}
close2;
donpcevent "3rdf_warp#tt::OnEnable";
end;
case 2:
mes "[Burled]";
mes "This gate is the only passage";
mes "that connects to the 3rd Floor.";
mes "After the 4th Floor, passages";
mes "between floors only travel one";
mes "way, meaning you can't exit the";
mes "same way you that you entered.";
next;
mes "[Burled]";
mes "You see, there's a strange";
mes "power that affects the 5th";
mes "Floor, and all floors above,";
mes "which doesn't allow people to";
mes "backtrack through the passage in which they entered the floor.";
next;
mes "[Burled]";
mes "So if you ascend past the";
mes "4th Floor, please be careful";
mes "and make sure that you find";
mes "a way to get back.";
next;
mes "[Burled]";
mes "The top is the 12th floor,";
mes "and the monsters grow more powerful";
mes "as you ascend the tower.";
mes "The geographical features also change considerably.";
next;
mes "[Burled]";
mes "Because the higher levels are";
mes "too dangerous, we only open the";
mes "3rd Floor Gate when 5 or more";
mes "are gathered here. Therefore,";
mes "you may need to wait if less";
mes "than 5 temps have gathered.";
close;
case 3:
if (thana_tower < 3) {
mes "[Burled]";
mes "...?";
mes "Do you have any questions?";
next;
if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) {
mes "[Burled]";
mes "Take care.";
close;
}
mes "[Burled]";
mes "...um, you're quite curious.";
mes "If you want to know more, would you do me a favor?";
mes "Since you asked for our confidential info...";
next;
if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) {
mes "[Burled]";
mes "As you wish...";
mes "Take care!";
close;
}
mes "[Burled]";
mes "Haha. That's not a big deal.";
mes "We, Cool Event, are the corporation that works in many areas of business.";
mes "From simple events, guides for dungeons, and trading items.";
next;
mes "[Burled]";
mes "Though our business started as a small one, we've been getting bigger with assistance from the Rekenber Corporation.";
mes "They suggested to develop this tower together.";
next;
mes "[Burled]";
mes "The Rekenber Corporation is only digging out the remains for studies.";
mes "The rest would be made into sightseeing place, which Cool Event Corporation can manage well.";
next;
mes "[Burled]";
mes "It's the biggest business ever.";
mes "Also quite profitable as tourist attractions.";
mes "But...";
next;
mes "[Burled]";
mes "Considerably strong monsters spawn inside the tower.";
mes "The monsters weren't spawned there before.";
mes "The day after that happened...";
next;
mes "[Burled]";
mes "...anyway, there were some accidently spawned monsters and some troubles...";
mes "We and the Rekenber Corporation are in shock.";
mes "We were influenced economically, but the more serious thing is...";
next;
mes "[Burled]";
mes "Many staff involved in development are";
mes "sacrificing themselves by coming to 3rd floor.";
next;
mes "[Burled]";
mes "While we've pumped our all into the business, that accident happened...";
mes "We eventually merged with the Rekenber Corporation.";
next;
mes "[Burled]";
mes "The development is on hold temporarily.";
mes "Recruiting adventurers to defeat monsters...";
mes "Isn't this funny?";
next;
mes "[Burled]";
mes "No matter what happened there, they wouldn't be hurt.";
mes "Even if they don't get at the root of the accident....";
next;
switch(select("Oh...:What accident are you referring to?")) {
case 1:
mes "[Burled]";
mes "Yes, it's not that big of a deal. Haha....";
mes "If we are working here like this....";
mes "we would know about the death of animals.";
next;
mes "[Burled]";
mes "Cool Event Corporation is considered the follower...";
mes "They don't clear up how many people";
mes "died or any reasons for it.";
next;
mes "[Burled]";
mes "Now you're curious about this case.";
mes "What do they sacrifice for?";
next;
mes "[Burled]";
mes "I talked a lot.";
mes "Sorry, I am not supposed to talk about this case like this...";
mes "I've been quite concerned about it, that's all.";
thana_tower = 3;
close;
case 2:
mes "[Burled]";
mes "If you promise me that";
mes "you will do me a favor...";
next;
switch(select("Ok! I will.:No, I won't.")) {
case 1:
callsub L_Request;
next;
mes "["+strcharinfo(0)+"]";
mes "(What's the accident...?";
mes "He might let me know later...)";
close;
case 2:
mes "[Burled]";
mes "...there is no way...";
mes "They request you to explore the internal part.";
mes "You're employed for this exploration.";
close;
}
}
}
else if (thana_tower == 3) {
callsub L_Request;
close;
}
else if (thana_tower == 4) {
mes "[Burled]";
mes "Rekenber Corporation must have another intention,";
mes "since they don't seem interested in the tower much.";
mes "I want to know their intention.";
next;
mes "[Burled]";
mes "This tower is sealed and separated from the outside.";
mes "We need to break those seals, explore inside and develop it.";
next;
mes "[Burled]";
mes "We are developing the 3rd and 4th floors now...";
mes "There are still seals there.";
mes "You can find out some clues when you search around them.";
close;
}
else if ((thana_tower > 4) && (thana_tower < 9)) {
mes "[Burled]";
mes "The magical key and messages?";
mes "...we absolutely haven't learned all the tower's secrets...";
next;
mes "[Burled]";
mes "Who made the seals?";
mes "...can you investigate more?";
mes "There must be definitive evidence...";
close;
}
else if (thana_tower == 9) {
mes "[Burled]";
mes "Any new progress?";
next;
select("I found Varmunt's Journal...");
mes "- You show him Varmunt's Journal.";
mes "Burled reads it. -";
next;
mes "[Burled]";
mes "...I recognize this.";
mes "This is the hologragh of the wise man Varmunt.";
mes "Regenschirm from Rekenber's huge research institute has...";
next;
mes "[Burled]";
mes "...isn't this the one they are looking for now?!";
mes "Isn't their mission to find out Varmunt's research materials...?";
next;
mes "[Burled]";
mes "For assisting uncompleted research...";
mes "Varmunt's research materials are needed...";
mes "...so their mission isn't just an investigation of the tower.";
next;
mes "[Burled]";
mes "Something to get as an advantage...";
mes "Even they don't know where it is...";
mes "...anyways, this is the one of their main objects.";
next;
mes "[Burled]";
mes "It's absolutely great. The wise man Varmunt's belongings. How unbelievable!";
mes "Now, what do we do with this?";
next;
mes "[Burled]";
mes "Originally everything we found out in this tower was under control of the Rekenber Corporation.";
mes "This is supposed to theirs, but...";
next;
mes "[Burled]";
mes "How would you like to keep this, "+strcharinfo(0)+"?";
mes "Definitely this should be a secret.";
mes "...um, this is a little revenge for them.";
next;
mes "[Burled]";
mes "I can guess that there are several secrets in this tower through this note.";
mes "This secret should be disclosed by you, "+strcharinfo(0)+", before Rekenber does.";
next;
mes "[Burled]";
mes "No matter how much power they obtain... they won't get to know about this tower...";
mes "Haha...";
next;
mes "[Burled]";
mes "...haha...";
mes "I feel a bit relieved.";
mes "Thanks.";
mes "This isn't much, but here's a return present.";
next;
mes "[Burled]";
mes "I hope that these will be useful for you, "+strcharinfo(0)+".";
next;
mes "- Burled gives you the note and an Old Violet Box. -";
mes " ";
mes "^4d4dffYou acquire one Old Violet Box,";
mes "as well as a little EXP.^000000";
thana_tower = 10;
completequest 7053;
getexp 120000,10000;
getitem 617,1; //Old_Violet_Box
close;
}
else {
mes "[Burled]";
mes "Are you keeping the secrets well?";
mes "Is there a Phantom on the top of this tower?";
if (rand(3) == 1) {
mes "You look tired. This isn't a big deal, but it's for you.";
npcskill "AL_HEAL",10,50,70;
}
close;
}
}
L_Request:
mes "[Burled]";
mes "Ah, it's not that difficult.";
mes "After you explore the tower, let me know in detail anything you learn.";
next;
mes "[Burled]";
mes "...I can't believe the Rekenber Corporation. Many colleagues and friends died for them.";
mes "But the Rekenber Corporation doesn't expose the reason they are dead.";
next;
mes "[Burled]";
mes "The conditions were bad for us from beginning...";
mes "All of the developed places except research materials would be turned into tourist attractions...";
mes "Honestly, all the personnel are from Cool Event Corp.";
next;
mes "[Burled]";
mes "They know about it as well.";
mes "This business needs much sacrifice as well as personnel who are up for it.";
next;
mes "[Burled]";
mes "Now I don't feel victimized anymore, but I just want to know what drives these accidents...";
mes "^4d4dffWhat makes us victimized...?^000000";
mes "That's what I want to know.";
next;
mes "[Burled]";
mes "What's this tower?";
mes "Why did they develop this dangerous place?";
mes "And for what? Should my colleagues be dead for it?";
next;
mes "[Burled]";
mes "I seriously want to know about it.";
mes "Why they must sacrifice themselves...";
mes "Let me know...";
next;
mes "He seriously wants to know about it.";
mes "His hands are trembling now...";
mes "I nodd without answering.";
thana_tower = 4;
setquest 7048;
return;
}
tha_t02,227,163,0 script 3rdf_warp#tt WARPNPC,1,1,{
end;
OnInit:
disablenpc "3rdf_warp#tt";
end;
OnTouch:
if (thana_tower == 0) warp "tha_t02",227,158;
else warp "tha_t03",219,159;
end;
OnEnable:
enablenpc "3rdf_warp#tt";
initnpctimer;
end;
OnTimer30000:
stopnpctimer;
disablenpc "3rdf_warp#tt";
end;
}
tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
if ((countitem(7421) == 0) && (countitem(7426) == 0)) {
mes "^3355FFA mysterious field of";
mes "energy seems to surround";
mes "the mechanical device and";
mes "its power prevents you from";
mes "approaching the machine.^000000";
next;
switch(select("Investigate it.:I don't care about it.")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "This seems mysterious...";
mes "Let me investigate.";
next;
mes "^3355FFAs you follow the magical power, there's something wrapped inside the rune device.^000000";
next;
if (Class == Job_Taekwon) {
mes "^3355FFYou kick the energy";
mes "field with all of your strength. After absorbing the impact, the";
mes "field fizzles out with a soft,";
mes "gentle ''pzzzzzh'' sound.^000000";
next;
goto L_Key;
}
else if (getequipweaponlv(4) == 4) {
mes "^3355FFWith your "+getequipname(4)+" in";
mes "hand, you smash the energy";
mes "field with all of your strength. After absorbing the impact, the";
mes "field fizzles out with a soft,";
mes "gentle ''pzzzzzh'' sound.^000000";
next;
goto L_Key;
}
else {
mes "^3355FFYou smash the energy";
mes "field with your weapon";
mes "using all of your strength,";
mes "but you weren't able to";
mes "break down the barrier.";
mes "You probably need a more";
mes "powerful weapon...^000000";
close;
}
case 2:
mes "^3355FFYou decide to leave";
mes "the machine alone.^000000";
close;
}
}
mes "You've acquired everything you need from this rune device.";
close;
OnTouch:
if ((countitem(7421) == 0) && (countitem(7426) == 0))
specialeffect EF_LEVEL99_4;
end;
L_Key:
specialeffect EF_BRANDISH2;
mes "After breaking the device, the exterior shatters.";
mes "The energy field begins to disappear,";
mes "and you see that a red object inside was the origin of the magical power.";
next;
mes "- You acquired the powerful Red Key. -";
getitem 7421,1; //Key_Red
if (thana_tower != 4) close;
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
next;
switch(select("Ignore it.:Concentrate on it.")) {
case 1:
mes "^3355FFYou decide to leave";
mes "the machine alone.^000000";
close;
case 2:
mes "You focus on the light.";
mes "Some letters begin to appear...";
next;
mes "^b22222I've used the Gate Seal";
mes "technology to seal the gate";
mes "and the charm stones. Although";
mes "the seals are in place, I can't";
mes "stop worrying that they might";
mes "break in the future.";
next;
mes "^b22222I can't relax when a, shall";
mes "I say, particular group covets";
mes "the charm stones and can easily";
mes "break the seals. Since they are";
mes "broken now, are many people hurt?";
next;
mes "^b22222This tower contains strong";
mes "magical powers and much evil. It is";
mes "dangerous by itself, but I sealed it";
mes "because of one man's strong desires...";
next;
mes "^b22222I wouldn't recommend to go futher.";
mes "You would need to challenge that poor";
mes "being, who I've named this tower after.";
mes "His soul still rests here...";
next;
mes "^b22222Nobody believed me, the crazy scientist.";
mes "Though I wanted to keep this a secret, somebody";
mes "must get to know about it. That's way I created";
mes "this rune device, and hid this message.";
next;
mes "^b22222Please show that my experience";
mes "wasn't just an illusion.^000000";
next;
mes "That's all.";
mes "The letters fly away in the form of a red key...";
thana_tower = 5;
changequest 7048,7049;
specialeffect2 EF_COMBOATTACK1;
close;
}
}
tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
if ((countitem(7422) == 0) && (countitem(7427) == 0)) {
mes "^3355FFYou find a screen";
mes "with three tiny panels and";
mes "a numeric keypad underneath.";
mes "As you press one of the";
mes "number keys, you hear a";
mes "beep as the screen activates.^000000";
next;
mes "[Screen]";
mes "Please enter a 3 digit";
mes "number. Do not use a";
mes "single number more than";
mes "once or use the number 0.";
next;
while (1) {
.@yagu100 = rand(1,9);
.@yagu10 = rand(1,9);
.@yagu1 = rand(1,9);
if (((.@yagu100 != .@yagu10) && (.@yagu100 != .@yagu1)) && (.@yagu10 != .@yagu1))
break;
}
while (1) {
while (1) {
input .@input;
if (.@input < 100 || .@input > 999) {
mes "[Screen]";
mes "Number input";
mes "requirement has";
mes "not been fulfilled.";
mes "Please enter a";
mes "3 digit number.";
close;
}
.@input100 = .@input / 100;
.@input10 = (.@input % 100) / 10;
if (((.@input100 > 0) && (.@input10 > 0)) && (.@input % 10 > 0)) {
if (((.@input100 != .@input10) && (.@input100 != .@input % 10)) && (.@input10 != .@input % 10))
break;
mes "[Screen]";
mes "Violation of number";
mes "input parameter. The";
mes "number 0 has been input,";
mes "or a number has been";
mes "input more than once.";
next;
}
}
++.@retry;
mes "[Screen]";
mes "You have input...";
mes "^0000ff" + .@input100 + "^000000, ^0000ff" + .@input10 + "^000000, ^0000ff" + (.@input % 10) + "^000000";
mes " ";
mes "Calculating Results...";
mes "Please wait a moment...";
next;
.@strike = 0;
.@ball = 0;
if (.@yagu100 == .@input100) .@strike += 1;
if (.@yagu10 == .@input10) .@strike += 1;
if (.@yagu1 == .@input % 10) .@strike += 1;
if ((.@yagu100 == .@input10) || (.@yagu100 == .@input % 10)) .@ball += 1;
if ((.@yagu10 == .@input100) || (.@yagu10 == .@input % 10)) .@ball += 1;
if ((.@yagu1 == .@input100) || (.@yagu1 == .@input10)) .@ball += 1;
if (.@strike == 3) {
mes "[Screen]";
mes "Input number accepted.";
mes "Access authorized.";
next;
mes "^3355FFAfter the screen displays";
mes "the access authorization";
mes "notice, magical power condenses";
mes "and appears on the screen's";
mes "surface. An object forms...^000000";
next;
mes "^4d4dffThe powerful Yellow Key appears.^000000";
getitem 7422,1; //Key_Yellow
if (thana_tower != 5) close;
mes "^4d4dffA fierce feeling passes through your head.";
mes "You seen an illusion of light, like when you acquired the first key.^000000";
next;
switch(select("Ignore it.:Concentrate on it.")) {
case 1:
mes "You decide to ignore it.";
close;
case 2:
mes "You focus on the light.";
mes "Some letters begin to appear...";
next;
mes "^b22222Have you found the second key?";
mes "I wish to tell you where the seal is, but I won't unveil it so easily.";
mes "Here's a hint. Go to the eagle on the 5th floor.";
next;
mes "^b22222The reason I came here is...";
mes "to find someone.";
mes "We human beings can't understand this...";
next;
mes "^b22222When I found her in Juperos, I couldn't relax.";
mes "The giant men staying with her in deep side of cave";
mes "made me rush through my investigation...";
next;
mes "^b22222After confirming her existence, I became blindly obsessed with finding traces of her.";
mes "'Her', you ask? She is shaped like a woman...";
next;
mes "^b22222I followed her traces without knowing that she existed 10 years earlier.";
mes "Then I came upon this place.";
next;
mes "^b22222This tower set up for...^000000";
next;
mes "It suddenly shakes, then disappears.";
thana_tower = 6;
changequest 7049,7050;
specialeffect2 EF_COMBOATTACK1;
close;
}
}
else {
mes "[Screen]";
mes "*Beeeeep*";
mes "Unauthorized";
mes "numerical sequence.";
next;
mes "[Screen]";
mes "Correct number";
mes "in correct place";
mes "in sequence total: ^FF0000" + .@strike + "^000000";
mes " ";
mes "Correct number total: ^FF0000" + .@ball + "^000000";
next;
if (.@retry > 4) {
mes "[Screen]";
mes "Correct number";
mes "authorization";
mes "sequence was...";
mes "^ff0000" + .@yagu100 + "^000000, ^ff0000" + .@yagu10 + "^000000, ^ff0000" + .@yagu1 + "^000000";
mes "Authorization number";
mes "will change upon retry.";
close;
}
}
}
}
mes "You've acquired everything you need from this rune device.";
close;
OnTouch:
if ((countitem(7422) == 0) && (countitem(7427) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
if ((countitem(7423) == 0) && (countitem(7428) == 0)) {
mes "I can feel some magical power from this beautiful stone statue.";
mes "There's a little crack between the wings.";
next;
mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one.";
mes "What will you do?";
next;
if(select("Stick the key into the crack...:Ignore it.") == 2) {
mes "^3355FFYou decide to leave";
mes "the statue alone.^000000";
close;
}
if ((countitem(7421) > 0) && (countitem(7422) > 0)) {
mes "["+strcharinfo(0)+"]";
mes "I'll try the left wing first.";
mes "What key should I put in?";
next;
input .@inputstr$;
if ((.@inputstr$ != "Red Key") && (.@inputstr$ != "red key")) {
mes "It doesn't fit into the crack.";
close;
}
mes "The key fits and makes a click.";
mes "You feel the magical power growing stronger...";
next;
mes "["+strcharinfo(0)+"]";
mes "Now the right side...";
next;
input .@inputstr$;
if ((.@inputstr$ != "Yellow Key") && (.@inputstr$ != "yellow key")) {
mes "It doesn't fit into the crack.";
close;
}
mes "The key fits and makes a click.";
mes "The beak of the bird suddenly opens, and a strong light comes out.";
mes "There's a key-shaped object inside...";
next;
mes "^4d4dffThe powerful Blue Key appears.^000000";
getitem 7423,1; //Key_Blue
if (thana_tower != 6) close;
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
next;
switch(select("Concentrate on it.:Ignore it.")) {
case 1:
mes "This part isn't as clear as before.";
mes "You try to figure out what it's saying...";
next;
mes "^b22222...this tower was built by a magical tribe, not by human beings.";
mes "This was quite interesting to me...";
mes "I started to investigate why they built up the tower...";
next;
mes "^b22222I found out that this tower was a gate for the magic tribe";
mes "during a millennium war.^000000";
next;
mes ".........It's not clearly shown......";
mes "^b22222...Morroc has gone through this gate";
mes "from the magical world into the Midgard continent after the millennium war terminated...";
next;
mes "^b22222The question is that when she come up here, the Satan appears at the same time...";
mes "The truth is..........^000000";
next;
mes "The illusion shakes, then melts on the surface of the key as light.";
thana_tower = 7;
changequest 7050,7051;
specialeffect2 EF_COMBOATTACK1;
close;
case 2:
mes "You decide to ignore it.";
close;
}
}
mes "You try to fit something in the crack, but to no avail.";
close;
}
mes "You've acquired everything you need from this statue.";
close;
OnTouch:
if ((countitem(7423) == 0) && (countitem(7428) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
if ((countitem(7424) == 0) && (countitem(7429) == 0)) {
mes "I can feel some magical power from this brilliant statue.";
mes "This must be one of the seals.";
next;
mes "You see a floating round object with a hole in it.";
mes "There're red, yellow, and blue light in a row.";
mes "What will you do?";
next;
if(select("Investigate.:Ignore it.") == 2) {
mes "^3355FFYou don't see the need to";
mes "investigate if nothing seems";
mes "peculiar or out of place...^000000";
close;
}
if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0)) {
mes "When you insert the key into the keyhole of the ornament";
mes "and match them by corresponding color, the Stone Statue will snap open.";
mes "You can see small wheels are moving inside.";
next;
switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
case 1:
mes "^3355FFThe key in your inventory";
mes "does not seem to be affecting";
mes "the machine's chasis. The";
mes "screen mounted on the side";
mes "is still blank and deactivated.^000000";
close;
case 2:
.@small_1 = 0;
.@small_2 = 0;
.@big_1 = 0;
.@big_2 = 0;
.@big_3 = 0;
mes "^3355FFYou touch the wheels and";
mes "find that they are actually";
mes "moving very slowly. You note";
mes "that there are 2 small wheels";
mes "and 3 larger wheels, totaling";
mes "5 wheels on this machine.^000000";
next;
mes "^3355FFThe big wheels are moving";
mes "vertically, up and down, as";
mes "they press against the smaller";
mes "wheels to make them rotate.^000000";
next;
mes "^3355FFJudging from the machine's";
mes "shaking and jittery noises, the";
mes "wheels may be misaligned.";
mes "You might be able to activate";
mes "the machine by properly ";
mes "aligning all the wheels.^000000";
while (1) {
next;
mes "^3355FFWhich wheel do";
mes "you want to shift?^000000";
switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
case 1:
switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
.@small_1 = 2;
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
continue;
case 2:
mes "^00B2EE*Sneeeep*^000000";
.@small_1 = 1;
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
continue;
case 3:
mes "^5C246E*Mrreeem*^000000";
.@small_1 = 3;
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
continue;
}
break;
case 2:
switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
case 1:
mes "^5C246E*Mrreeem*^000000";
.@small_2 = 3;
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
continue;
case 2:
mes "^EE0000*Choom*^000000";
.@small_2 = 2;
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
continue;
case 3:
mes "^00B2EE*Sneeeep*^000000";
.@small_2 = 1;
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
continue;
}
break;
case 3:
switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
case 1:
mes "^00B2EE*Sneeeep*^000000";
.@big_1 = 1;
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
continue;
case 2:
mes "^5C246E*Mrreeem*^000000";
.@big_1 = 3;
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
continue;
case 3:
mes "^EE0000*Choom*^000000";
.@big_1 = 2;
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
continue;
}
break;
case 4:
switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
.@big_2 = 2;
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
continue;
case 2:
mes "^5C246E*Mrreeem*^000000";
.@big_2 = 3;
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
continue;
case 3:
mes "^00B2EE*Sneeeep*^000000";
.@big_2 = 1;
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
continue;
}
break;
case 5:
switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
.@big_3 = 2;
if ((.@small_1 == 2) && (.@small_2 == 2) && (.@big_1 == 2) && (.@big_2 == 2) && (.@big_3 == 2)) break;
continue;
case 2:
mes "^00B2EE*Sneeeep*^000000";
.@big_3 = 1;
if ((.@small_1 == 1) && (.@small_2 == 1) && (.@big_1 == 1) && (.@big_2 == 1) && (.@big_3 == 1)) break;
continue;
case 3:
mes "^5C246E*Mrreeem*^000000";
.@big_3 = 3;
if ((.@small_1 == 3) && (.@small_2 == 3) && (.@big_1 == 3) && (.@big_2 == 3) && (.@big_3 == 3)) break;
continue;
}
break;
case 6:
if (.@small_1 == 0) mes "1st Small Wheel: No Change";
else if (.@small_1 == 1) mes "1st Small Wheel: Down";
else if (.@small_1 == 2) mes "1st Small Wheel: Up";
else mes "1st Small Wheel: Pressed";
if (.@small_2 == 0) mes "2nd Small Wheel: No Change";
else if (.@small_2 == 1) mes "2nd Small Wheel: Pressed";
else if (.@small_2 == 2) mes "2nd Small Wheel: Down";
else mes "2nd Small Wheel: Up";
if (.@big_1 == 0) mes "1st Big Wheel: No Change";
else if (.@big_1 == 1) mes "1st Big Wheel: Up";
else if (.@big_1 == 2) mes "1st Big Wheel: Moved";
else mes "1st Big Wheel: Down";
if (.@big_2 == 0) mes "2nd Big Wheel: No Change";
else if (.@big_2 == 1) mes "2nd Big Wheel: Moved";
else if (.@big_2 == 2) mes "2nd Big Wheel: Up";
else mes "2nd Big Wheel: Down";
if (.@big_3 == 0) mes "3rd Big Wheel: No Change";
else if (.@big_3 == 1) mes "3rd Big Wheel: Down";
else if (.@big_3 == 2) mes "3rd Big Wheel: Up";
else mes "3rd Big Wheel: Moved";
continue;
case 7:
.@small_1 = 0;
.@small_2 = 0;
.@big_1 = 0;
.@big_2 = 0;
.@big_3 = 0;
continue;
}
break;
}
mes "As you adjust the wheels,";
mes "they suddenly activate";
mes "with a firm click.";
next;
mes "A part of the ornament in the stone statue starts to spin,";
mes "and a shining light beam climbs up the elegant statue.";
mes "A strong cursed power emerges and emits a dazzling green light.";
specialeffect EF_DISPELL;
specialeffect EF_POTION6;
next;
mes "^4d4dffAll of a sudden, the Green Key appears and you can feel great power from it.^000000";
getitem 7424,1; //Key_Green
if (thana_tower != 7) close;
mes "^4d4dffWhen you pick up the key,";
mes "your body trembles";
mes "with an unknown power";
mes "and you see a hallucination with some text.^000000";
next;
switch(select("Concentrate on it.:Ignore it.")) {
case 1:
mes "^b22222...You found 4 keys";
mes "and finally released 4 spells...";
mes "This tower used to be";
mes "a gate to summon demons ages ago.";
mes "And the last visitor was";
mes "the infamous Satan Morroc.";
next;
mes "^b22222As I followed her trail";
mes "I realized that her spells";
mes "were scattered around the tower.";
mes "Then, somehow, it vanished into the ground.";
next;
mes "^b22222The great battle and";
mes "the protracted war...";
mes "But her purpose was...";
mes "that... sealing of the gate...";
mes "so... I tried to seal...";
mes "but it was incomplete...";
mes "the guard of the gate was...^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "It is hard to read.";
next;
mes "^b22222...So I changed the location";
mes "of the coupling spot...";
mes "I mean, push through to the tower";
mes "to tangle it...";
mes "Anyway, I wanted to respect";
mes "her loyalty and block the gate...";
next;
mes "^b22222If I want to... then I have to";
mes "release the last spell...";
mes "He finally came to meet...";
mes "with his pieces...";
mes "...and then...^000000";
next;
mes "The hallucination wobbles";
mes "and fades into the key.";
thana_tower = 8;
changequest 7051,7052;
specialeffect2 EF_BEGINSPELL6;
specialeffect2 EF_SPELLBREAKER;
close;
case 2:
mes "It was too intense to see the hallucination, so you gave up reading.";
close;
}
case 3:
mes "You decide to ignore it.";
close;
}
}
mes "You don't have the right key for this keyhole.";
close;
}
mes "The spell is already released. You've acquired everything you need from this statue.";
close;
OnTouch:
if ((countitem(7424) == 0) && (countitem(7429) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
if ((countitem(7425) == 0) && (countitem(7430) == 0)) {
mes "An old, worn sword hangs above the splendid table.";
mes "It emits a gloomy aura.";
next;
if ((countitem(7421) > 0) && (countitem(7422) > 0) && (countitem(7423) > 0) && (countitem(7424) > 0)) {
mes "As you approach, the keys in your pocket";
mes "suddenly respond with a mysterious power.";
specialeffect2 EF_ABSORBSPIRITS;
next;
if(select("Observe it.:Ignore it.") == 2) {
mes "^3355FFYou decide to leave";
mes "the sword alone.^000000";
close;
}
mes "While you get closer and closer, the sword shakes with a loud noise.";
mes "Your eyes keep getting drawn to the sword's hilt.";
mes "Then you lose control of your hands, and they stretch forth to grasp the handle...";
next;
switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) {
case 1:
mes "By an unknown calling you decide to grab the blade of the sword.";
mes "Your hands get wounded and begin to bleed.";
specialeffect2 EF_HIT1;
percentheal -20,0;
close;
case 2:
mes "By an unknown calling you decide to grab the hilt of the sword.";
mes "The mysterious power from the keys transfers to the sword, and it falls from the table.";
next;
mes "At the same time, a little hole appears on the table's surface.";
mes "Now, you hold the sword and...";
specialeffect EF_EXIT2;
next;
switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) {
case 1:
mes "You strike the table with the sword.";
mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly.";
mes "The sword automatically returns to the table, as it was before.";
specialeffect EF_HIT1;
specialeffect2 EF_HIT1;
percentheal -20,0;
close;
case 2:
mes "As you insert the sword, lightning flashes around it and black smoke rises from the hole.";
mes "Slowly the smoke clears, and you see an object with a certain shape...";
specialeffect EF_CHANGEDARK;
next;
mes "^4d4dff All of a sudden, a Black Key appears from the smoke and you feel a great cursed power from it.^000000";
getitem 7425,1; //Key_Black
if (thana_tower != 8) close;
next;
mes "A drawer had snapped open under the table while you picked up the key and observed it.";
mes "You can see an old notebook inside the drawer.";
next;
mes "The notebook definitely looks like it contains an important message.";
mes "Maybe this notebook is the one that Rekenber wants to find, even with all the sacrifices.";
next;
mes "^4d4dffYou decide to show the notebook and the keys to Burled.";
mes "You received Varmunt's Journal.^000000";
thana_tower = 9;
changequest 7052,7053;
getitem 11011,1; //Barmund_Note
close;
case 3:
mes "When you lift the sword, you feel a shock from numerous conflicting spells.";
mes "Right... stealing is the worst.";
mes "The sword automatically returns to the table, as it was before.";
close;
}
case 3:
mes "You stretch your hands to find something under the table, but there is nothing.";
close;
}
}
mes "You strongly feel a cursed, sealed power from here,";
mes "but it is hard to figure out what is causing it.";
mes "You cannot approach it.";
close;
}
mes "You have already released a seal using this sword.";
mes "You've acquired everything you need from here.";
close;
OnTouch:
if ((countitem(7425) == 0) && (countitem(7430) == 0))
specialeffect EF_LEVEL99_4;
end;
}
tha_t08,1,1,0 script #Charm Stone Admintt01 CLEAR_NPC,{
end;
OnInit:
OnEnable:
initnpctimer;
end;
OnTimer1000:
donpcevent "Shining Crystal#tt_r1::OnEnable";
donpcevent "Shining Crystal#tt_g1::OnEnable";
donpcevent "Shining Crystal#tt_b1::OnEnable";
donpcevent "Shining Crystal#tt_y1::OnEnable";
end;
OnTimer600000:
donpcevent "Shining Crystal#tt_r1::OnDisable";
donpcevent "Shining Crystal#tt_g1::OnDisable";
donpcevent "Shining Crystal#tt_b1::OnDisable";
donpcevent "Shining Crystal#tt_y1::OnDisable";
donpcevent "Shining Crystal#tt_r2::OnEnable";
donpcevent "Shining Crystal#tt_g2::OnEnable";
donpcevent "Shining Crystal#tt_b2::OnEnable";
donpcevent "Shining Crystal#tt_y2::OnEnable";
end;
OnTimer1200000:
donpcevent "Shining Crystal#tt_r2::OnDisable";
donpcevent "Shining Crystal#tt_g2::OnDisable";
donpcevent "Shining Crystal#tt_b2::OnDisable";
donpcevent "Shining Crystal#tt_y2::OnDisable";
donpcevent "Shining Crystal#tt_r3::OnEnable";
donpcevent "Shining Crystal#tt_g3::OnEnable";
donpcevent "Shining Crystal#tt_b3::OnEnable";
donpcevent "Shining Crystal#tt_y3::OnEnable";
end;
OnTimer1800000:
donpcevent "Shining Crystal#tt_r3::OnDisable";
donpcevent "Shining Crystal#tt_g3::OnDisable";
donpcevent "Shining Crystal#tt_b3::OnDisable";
donpcevent "Shining Crystal#tt_y3::OnDisable";
donpcevent "Shining Crystal#tt_r4::OnEnable";
donpcevent "Shining Crystal#tt_g4::OnEnable";
donpcevent "Shining Crystal#tt_b4::OnEnable";
donpcevent "Shining Crystal#tt_y4::OnEnable";
end;
OnTimer2400000:
donpcevent "Shining Crystal#tt_r4::OnDisable";
donpcevent "Shining Crystal#tt_g4::OnDisable";
donpcevent "Shining Crystal#tt_b4::OnDisable";
donpcevent "Shining Crystal#tt_y4::OnDisable";
donpcevent "#Charm Stone Admintt01::OnEnable";
end;
}
tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{
if (countitem(7421) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
mes "Looks like some kind of keyhole that needs to be inserted with something...";
next;
mes "The red key suddenly responds once you come close to the keyhole.";
mes "You insert the key in the keyhole and it turns out to be a small gem.";
next;
mes "When you touch the gem which is dazzling red...";
mes "You feel isolated and depressed deep inside your heart...";
next;
mes "^4d4dffYou have found a Red Charm Stone that is concentrated with cruel fate and a deep darkness.^000000";
delitem 7421,1; //Key_Red
getitem 7426,1; //Magic_Gem_Red
close;
}
mes "The Crystal ball is emitting mysterious power.";
mes "Something is definitely there inside... How do I get it to open?";
close;
OnInit:
OnDisable:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
end;
}
tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 CLEAR_NPC
tha_t08,49,59,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r3 CLEAR_NPC
tha_t08,49,144,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r4 CLEAR_NPC
tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{
if (countitem(7422) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
mes "Looks like some kind of keyhole that needs to be inserted with something...";
next;
mes "The yellow key suddenly responds once you come close to the keyhole.";
mes "You insert the key in the keyhole and it turns out to be a small gem.";
next;
mes "When you touch the gem which is dazzling yellow...";
mes "Your heart begins to throb as though you are suffering from a broken heart.";
next;
mes "^4d4dffYou have found a Yellow Charm Stone that is concentrated with grief and mysterious power.^000000";
delitem 7422,1; //Key_Yellow
getitem 7427,1; //Magic_Gem_Yellow
close;
}
mes "The Crystal ball is emitting mysterious power.";
mes "Something is definitely there inside... How do I get it to open?";
close;
OnInit:
OnDisable:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
end;
}
tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 CLEAR_NPC
tha_t08,90,59,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y3 CLEAR_NPC
tha_t08,49,56,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y4 CLEAR_NPC
tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{
if (countitem(7423) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
mes "Looks like some kind of keyhole that needs to be inserted with something...";
next;
mes "The blue key suddenly responds once you come close to the keyhole.";
mes "You insert the key in the keyhole and it turns out to be a small gem.";
next;
mes "When you touch the gem which is dazzling blue....";
mes "Someone's sobbing comes into your ears as you smell blood on the wind and suddenly you become angry.";
next;
mes "^4d4dffYou have found a Blue Charm Stone that is concentrated with grudge and mysterious power.^000000";
delitem 7423,1; //Key_Blue
getitem 7428,1; //Magic_Gem_Blue
close;
}
mes "The Crystal ball is emitting mysterious power.";
mes "Something is definitely there inside... How do I get it to open?";
close;
OnInit:
OnDisable:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
end;
}
tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 CLEAR_NPC
tha_t08,90,147,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b3 CLEAR_NPC
tha_t08,90,56,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b4 CLEAR_NPC
tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{
if (countitem(7424) > 0) {
mes "The Crystal ball is emitting mysterious power.";
next;
mes "Beside the crystal ball, you find faded patterns marked on the floor.";
mes "Looks like some kind of keyhole that needs to be inserted with something...";
next;
mes "The green key suddenly responds once you come close to the keyhole.";
mes "You insert the key in the keyhole and it turns out to be a small gem.";
next;
mes "When you touch the gem which is dazzling green...";
mes "Your head starts to ache and you feel worried and anxious about something.";
next;
mes "^4d4dffYou have found a Green Charm Stone that is concentrated with deep suffering.^000000";
delitem 7424,1; //Key_Green
getitem 7429,1; //Magic_Gem_Green
close;
}
mes "The Crystal ball is emitting mysterious power.";
mes "Something is definitely there inside... How do I get it to open?";
close;
OnInit:
OnDisable:
disablenpc strnpcinfo(0);
end;
OnEnable:
enablenpc strnpcinfo(0);
end;
}
tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 CLEAR_NPC
tha_t08,49,147,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g3 CLEAR_NPC
tha_t08,90,144,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g4 CLEAR_NPC
tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 0) {
if (countitem(7427) > 0) {
mes "It's a statue giving off a golden light.";
mes "The sword appears to be missing a gem.";
mes "As I draw closer to the statue, the Yellow Charm Stone emits a bright light.";
specialeffect EF_BEGINSPELL5;
specialeffect2 EF_BEGINSPELL5;
next;
if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close;
if ($@thana_summon == 0) {
mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
specialeffect EF_BEGINSPELL5;
delitem 7427,1; //Magic_Gem_Yellow
$@thana_summon = 1;
donpcevent "#tteffect01::OnEnable";
mapannounce "tha_t12","The golden magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
close;
}
mes "Someone has already inserted a Charm Stone into this statue.";
close;
}
mes "The statue give off mysterious light.";
mes "Strange power has blocked your access.";
close;
}
mes "The statue has such a strong light that I can't see or touch it.";
close;
}
tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 1) {
if (countitem(7429) > 0) {
mes "A statue gives off green light.";
mes "The wiseman's wand seems to be missing a gem.";
mes "As I draw closer to the statue, the Green Charm Stone emits a bright light.";
specialeffect EF_BEGINSPELL4;
specialeffect2 EF_BEGINSPELL4;
next;
if(select("Insert the Green Charm Stone.:Run away.") == 2) close;
if ($@thana_summon == 1) {
mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
specialeffect EF_BEGINSPELL4;
delitem 7429,1; //Magic_Gem_Green
$@thana_summon = 2;
donpcevent "#tteffect02::OnEnable";
mapannounce "tha_t12","The green magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
close;
}
mes "Someone has already inserted a Charm Stone into this statue.";
close;
}
mes "The statue give off mysterious light.";
mes "Strange power has blocked your access.";
close;
}
mes "The statue has such a strong light that I can't see or touch it.";
close;
}
tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 2) {
if (countitem(7428) > 0) {
mes "An angel statue is covered with a blue light.";
mes "A gem seems to be missing from the statue's belt.";
mes "As I draw closer to the statue, the Blue Charm Stone emits a bright light.";
specialeffect EF_BEGINSPELL2;
specialeffect2 EF_BEGINSPELL2;
next;
if(select("Insert the Blue Charm Stone.:Run away.") == 2) close;
if ($@thana_summon == 2) {
mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
specialeffect EF_BEGINSPELL2;
delitem 7428,1; //Magic_Gem_Blue
$@thana_summon = 3;
donpcevent "#tteffect03::OnEnable";
mapannounce "tha_t12","The blue magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
close;
}
mes "Someone has already inserted a Charm Stone into this statue.";
close;
}
mes "The statue give off mysterious light.";
mes "Strange power has blocked you to access.";
close;
}
mes "The statue has such a strong light that I can't see or touch it.";
close;
}
tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 3) {
if (countitem(7426) > 0) {
mes "A statue is shining like blood.";
mes "A gem seems to be missing from the heart area of its armor.";
mes "As I draw closer to the statue, the Red Charm Stone emits a bright light.";
specialeffect EF_BEGINSPELL3;
specialeffect2 EF_BEGINSPELL3;
next;
if(select("Insert the Red Charm Stone.:Run away.") == 2) close;
if ($@thana_summon == 3) {
mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
specialeffect EF_BEGINSPELL3;
delitem 7426,1; //Magic_Gem_Red
$@thana_summon = 4;
donpcevent "#tteffect04::OnEnable";
mapannounce "tha_t12","The red magic power has released part of the seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
close;
}
mes "Someone has already inserted a Charm Stone into this statue.";
close;
}
mes "The statue give off mysterious light.";
mes "Strange power has blocked you to access.";
close;
}
mes "The statue has such a strong light that I can't see or touch it.";
close;
}
tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
if ($@thana_summon == 4) {
if (countitem(7430) > 0) {
mes "A devil statue emits dark light.";
mes "The right eye seems to be missing a gem.";
mes "As I draw closer to the statue, the Black Charm Stone emits a bright light.";
specialeffect EF_BEGINSPELL7;
specialeffect2 EF_BEGINSPELL7;
next;
if(select("Insert the Black Charm Stone.:Run away.") == 2) close;
if ($@thana_summon == 4) {
mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
specialeffect EF_BEGINSPELL7;
delitem 7430,1; //Magic_Gem_Black
$@thana_summon = 5;
donpcevent "#gateto_thanatos::OnEnable";
donpcevent "#tteffect01::OnStop";
donpcevent "#tteffect02::OnStop";
donpcevent "#tteffect03::OnStop";
donpcevent "#tteffect04::OnStop";
mapannounce "tha_t12","The Black Charm Stone's magic power has released the final seal.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
close;
}
mes "Someone has already inserted a Charm Stone into this statue.";
close;
}
mes "The statue give off mysterious light.";
mes "Strange power has blocked you to access.";
close;
}
mes "The statue has such a strong light that I can't see or touch it.";
close;
}
tha_t12,134,52,0 script #tteffect01 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL5;
end;
OnTimer3000:
donpcevent "#tteffect01::OnEnable";
end;
}
tha_t12,132,47,0 script #tteffect02 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL4;
end;
OnTimer3000:
donpcevent "#tteffect02::OnEnable";
end;
}
tha_t12,127,47,0 script #tteffect03 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL2;
end;
OnTimer3000:
donpcevent "#tteffect03::OnEnable";
end;
}
tha_t12,125,52,0 script #tteffect04 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL3;
end;
OnTimer3000:
donpcevent "#tteffect04::OnEnable";
end;
}
tha_t12,129,56,0 script #tteffect05 HIDDEN_WARP_NPC,{
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer500:
OnTimer1000:
OnTimer1500:
OnTimer2000:
OnTimer2500:
specialeffect EF_BEGINSPELL7;
end;
OnTimer3000:
donpcevent "#tteffect05::OnEnable";
end;
}
tha_t12,130,52,0 script #gateto_thanatos WARPNPC,1,1,{
end;
OnInit:
disablenpc "#gateto_thanatos";
end;
OnEnable:
enablenpc "#gateto_thanatos";
OnOn2:
initnpctimer;
end;
OnTouch:
.@touch = 1;
OnTimer6000:
if (($@thana_summon == 0) || ($@thana_summon == 6)) {
disablenpc "#gateto_thanatos";
stopnpctimer;
} else if ($@thana_summon == 5) {
if (.@touch) warp "thana_boss",136,116;
else donpcevent "#gateto_thanatos::OnOn2";
}
end;
OnTimer1000:
OnTimer5000:
.@pillar = 1;
OnTimer3000:
specialeffect EF_BEGINSPELL7,AREA,"#tteffect05";
specialeffect EF_BEGINSPELL3,AREA,"#tteffect04";
specialeffect EF_BEGINSPELL2,AREA,"#tteffect03";
specialeffect EF_BEGINSPELL4,AREA,"#tteffect02";
specialeffect EF_BEGINSPELL5,AREA,"#tteffect01";
if (.@pillar) specialeffect EF_MAPPILLAR2;
end;
}
thana_boss,217,167,3 script Memory Seal#tt1 G_THA_MAERO,3,3,{
end;
OnEnable:
hideoffnpc strnpcinfo(0);
.hide = 0;
end;
OnDisable:
hideonnpc strnpcinfo(0);
.hide = 0;
end;
OnTouch:
.@seal = atoi(charat(strnpcinfo(2),2));
if (.hide & (1<<.@seal)) end;
// .@i: ItemID,MobID,MapX,MapY,EffectNum
// .@j$: FragmentName
switch(.@seal) {
case 1:
setarray .@i[0],7437,1711,217,167,238;
.@j$ = "Misery";
break;
case 2:
setarray .@i[0],7436,1712,202,75,102;
.@j$ = "Agony";
break;
case 3:
setarray .@i[0],7438,1709,80,76,101;
.@j$ = "Hatred";
break;
case 4:
setarray .@i[0],7439,1710,62,171,100;
.@j$ = "Despair";
break;
}
specialeffect EF_GUMGANG;
if ($@thana_summon2 > 3) {
mes "^3355FFYou cannot approach";
mes "the crest because it is";
mes "generating intense heat.^000000";
close;
}
mes "The seal seems to be dormant.";
mes "There is a fragment missing from the crest of the Seal.";
mes "Surely I saw a familiar fragment before...";
next;
input .@inputstr$;
.@exact_tt$ = "Fragment of "+.@j$;
if (countitem(.@i[0]) > 0 && .@exact_tt$ == .@inputstr$) {
mes "^3355FFYou insert the";
mes .@exact_tt$;
mes "into the crest, causing";
mes "its glow to intensify.^000000";
close2;
hideonnpc strnpcinfo(0);
.hide |= (1<<.@seal);
delitem .@i[0],1;
specialeffect .@i[4];
monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(0)+"::OnMyMobDead";
switch($@thana_summon2) {
case 0: .@str$ = "... who... released... the... Memory... of... "+.@j$+"...?"; break;
case 1: .@str$ = "... why... did you... release... the... Memory... of... "+.@j$+"...?"; break;
case 2: .@str$ = "... ugh... stop it... the Memory of "+.@j$+"..."; break;
default: .@str$ = "... finally... you released the last piece of Memory..."; break;
}
mapannounce "thana_boss",.@str$,bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0
end;
}
mes "^3355FFThat action had no";
mes "effect. You'll have to";
mes "try something else.^000000";
close;
OnMyMobDead:
++$@thana_summon2;
if ($@thana_summon2 == 4)
mapwarp "thana_boss","thana_boss",141,228;
end;
}
thana_boss,202,75,3 duplicate(Memory Seal#tt1) Memory Seal#tt2 G_THA_DOLOR,3,3
thana_boss,80,76,7 duplicate(Memory Seal#tt1) Memory Seal#tt3 G_THA_ODIUM,3,3
thana_boss,62,171,5 duplicate(Memory Seal#tt1) Memory Seal#tt4 G_THA_DESPERO,3,3
thana_boss,141,228,0 script #thanatos_seal HIDDEN_WARP_NPC,3,3,{
end;
OnEnable:
enablenpc "#thanatos_seal";
end;
OnDisable:
disablenpc "#thanatos_seal";
end;
OnTouch:
if ($@thana_summon2 == 4) {
initnpctimer;
donpcevent "Memory Seal#tt5::OnEnable";
disablenpc "#thanatos_seal";
}
end;
OnTimer1000:
mapannounce "thana_boss","Thanatos : RAWWWWWWWWWWWWWWWWR!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
end;
OnTimer4000:
mapannounce "thana_boss","Thanatos : ... crashed... broken... spread... and come back as tears...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
end;
OnTimer7000:
mapannounce "thana_boss","Thanatos : I live again to fulfill my ambition!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
end;
OnTimer10000:
mapannounce "thana_boss","Thanatos : ... gives off a strong bloody scent... soaked in sorrow...",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
end;
OnTimer13000:
mapannounce "thana_boss","Thanatos : I will remove all people who invade this continent again!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
end;
OnTimer16000:
mapannounce "thana_boss","Thanatos : Come, be the first to fall before my might!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
donpcevent "Memory Seal#tt5::OnDisable";
donpcevent "#sommon_thanatos::OnEnable";
$@thana_summon2 = 5;
stopnpctimer;
end;
}
thana_boss,141,235,3 script Memory Seal#tt5 THANATOS,{
end;
OnInit:
disablenpc "Memory Seal#tt5";
end;
OnEnable:
enablenpc "Memory Seal#tt5";
end;
OnDisable:
disablenpc "Memory Seal#tt5";
specialeffect EF_ICECRASH;
end;
}
thana_boss,141,218,0 script #sommon_thanatos -1,{
OnEnable:
specialeffect EF_MAPPILLAR2,AREA,"#sommon_thanatos";
specialeffect EF_SEISMICWEAPON,AREA,"#sommon_thanatos";
monster "thana_boss",141,218,"Thanatos Phantom",1708,1,"#sommon_thanatos::OnMyMobDead";
end;
OnMyMobDead:
if (mobcount("thana_boss","#sommon_thanatos::OnMyMobDead") < 1) {
mapannounce "thana_boss","RAWWWWWWWWWWR........ This can't be.........................",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
donpcevent "#cooltime_thana::OnEnable";
$@thana_summon = 6;
}
end;
}
thana_boss,1,1,0 script #cooltime_thana CLEAR_NPC,{
end;
OnInit:
$@thana_summon = 0;
$@thana_summon2 = 0;
end;
OnEnable:
initnpctimer;
end;
OnStop:
stopnpctimer;
end;
OnTimer3000:
mapannounce "thana_boss","Warning!!",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer6000:
mapannounce "thana_boss","The seal will re-activate in 30 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer16000:
mapannounce "thana_boss","20 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer26000:
mapannounce "thana_boss","10 seconds left...",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer31000:
mapannounce "thana_boss","5 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer32000:
mapannounce "thana_boss","4 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer33000:
mapannounce "thana_boss","3 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer34000:
mapannounce "thana_boss","2 seconds.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0
end;
OnTimer35000:
mapannounce "thana_boss","Time's up!",bc_map,"0xff0000"; //FW_NORMAL 12 0 0
end;
OnTimer36000:
OnTimer37000:
mapwarp "thana_boss","tha_t12",130,52;
end;
OnTimer7200000:
$@thana_summon = 0;
$@thana_summon2 = 0;
donpcevent "Memory Seal#tt1::OnEnable";
donpcevent "Memory Seal#tt2::OnEnable";
donpcevent "Memory Seal#tt3::OnEnable";
donpcevent "Memory Seal#tt4::OnEnable";
donpcevent "#thanatos_seal::OnEnable";
stopnpctimer;
end;
}
tha_scene01,30,30,0 warp scene 1,1,tha_scene01,131,220
tha_t04,81,36,0 warp to 5th Floor 1,1,tha_t05,62,8
tha_t06,119,120,0 script to 7th Floor WARPNPC,1,1,{
end;
OnTouch:
if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD || ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || BaseClass == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94)) {
if (countitem(7425) > 0) {
mes "The shadow of a Black Key is gleaming in the center of the portal.";
mes "To pass this way, looks like I need something.";
next;
mes "The Black Key reacts to the portal and floats in the air.";
next;
mes "The key seems to separate into many particles and suddenly collapses into a ball.";
mes "The barricade is removed through the power from newly formed black magic gem.";
close2;
delitem 7425,1; //Key_Black
getitem 7430,1; //Magic_Gem_Black
warp "thana_step",69,369;
end;
}
mes "The shadow of a Black Key is gleaming in the center of the portal.";
mes "To pass this way, looks like I need something.";
close;
}
mes "A mysterious power is blocking my path.";
close;
}
|