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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) 5511
//= Copyright (C) IVBela
//= Copyright (C) DracoRPG
//= Copyright (C) Reddozen
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Sage Skills Quests
//================= Description ===========================================
//= Quests for skills: Create Converter, Elemental Change
//================= Current Version =======================================
//= 1.5
//=========================================================================
yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
if(BaseJob != Job_Sage) {
mes "[Mishuna]";
mes "Good day, I'm Mishuna, one";
mes "of the instructors here in the";
mes "Schweicherbil Magic Academy.";
mes "By any chance, are you a Sage";
mes "or Scholar? Oh... You're not?";
next;
mes "[Mishuna]";
mes "Oh, that's too bad.";
mes "My apologies. But if you";
mes "happen to know any, or meet";
mes "any in your journeys, please";
mes "direct them to me if they haven't heard of the lessons I provide.";
next;
mes "[Mishuna]";
mes "I'm sorry to bother";
mes "you, and I thank you";
mes "for your time. Good";
mes "day to you, adventurer.";
close;
}
if(SAG_SK == 100) {
.@Element = getskilllv(SA_ELEMENTFIRE) + getskilllv(SA_ELEMENTGROUND) + getskilllv(SA_ELEMENTWIND) + getskilllv(SA_ELEMENTWATER);
.@Convert = getskilllv(SA_CREATECON);
if(.@Element && .@Convert) {
mes "[Mishuna]";
mes "If you have any Sage or";
mes "Scholar friends who haven't";
mes "learned the skills from Sir";
mes "Barmundt's scrolls, then";
mes "please refer them to me.";
next;
mes "[Mishuna]";
mes "I trust that you are";
mes "finding that these";
mes "element based skills";
mes "are very useful in battle.";
mes "Knowledge truly equates";
mes "to power in the long run...";
close;
}
mes "[Mishuna]";
mes "Ah, you must have";
mes "forgotten what I taught";
mes "you somehow. Perhaps";
mes "you lost your copy of the";
mes "skill scroll I gave you? No";
mes "matter, I'll help you remember.";
next;
if(.@Element == 0) {
mes "[Mishuna]";
mes "You'll be given the chance to";
mes "choose which kind of ^FF0000Elemental";
mes "Change^000000 skill that you want, even one that you didn't previously";
mes "learn, so long as you fulfill";
mes "the skill's requirements.";
next;
mes "[Mishuna]";
mes "Keep in mind that once";
mes "you learn your Elemental";
mes "Change skill, you won't be";
mes "able to change it. Now, which";
mes "skill would you like to learn?";
next;
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
setarray .@skill[0],1018,1017,1019,1008;
setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
.@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you haven't";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
mes "required for ^FF0000"+.@skill$[.@i]+" Elemental";
mes "Change^000000. You'll need to learn";
mes "Endow "+.@ReqSkill$[.@i]+" or select another";
mes "Elemental Change skill.";
next;
}
else {
mes "[Mishuna]";
mes "Very well, I shall";
mes "teach you the ^FF0000"+.@skill$[.@i];
mes "Elemental Change^000000 skill";
mes "and the ^FF0000Elemental Converter";
mes "Creation skill^000000. Please remain";
mes "still while I chant this spell.";
next;
mes "[Mishuna]";
mes "%$#@!#$% Yap~~";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
mes "Yap!";
specialeffect2 EF_BRANDISHSPEAR;
next;
mes "^3355FFYou've successfully";
mes "learned the "+.@skill$[.@i]+" Elemental";
mes "Change skill and the Elemental";
mes "Converter Creation skill.^000000";
skill .@skill[.@i],1,0;
if(.@Convert == 0)
skill "SA_CREATECON",1,0;
next;
break;
}
}
}
else if(.@Convert == 0) {
mes "[Mishuna]";
mes "Alright, I'm going";
mes "to cast a spell that";
mes "will help you remember";
mes "the skills you forgot.";
mes "Don't move, and try to";
mes "stay as still as possible...";
next;
mes "[Mishuna]";
mes "%$#@!#$% Yap~~";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
mes "Yap!";
specialeffect2 EF_BRANDISHSPEAR;
next;
mes "^3355FFYou successfully recalled";
mes "the Elemental Coverter";
mes "Creation skill and are";
mes "able to use it again.^000000";
skill "SA_CREATECON",1,0;
next;
}
mes "[Mishuna]";
mes "Ah, you've learned these";
mes "skills as quickly as I thought";
mes "you would. Very well then,";
mes "I hope you adeptly use these";
mes "talents for the right purposes.";
mes "Farewell for now, "+strcharinfo(PC_NAME)+".";
close;
}
else if(SAG_SK == 0) {
mes "[Mishuna]";
mes "Good day, I'm Mishuna, one";
mes "of the instructors here in the";
mes "Schweicherbil Magic Academy.";
mes "How may I be of service?";
next;
select("I seek new knowledge.");
mes "[Mishuna]";
mes "Ah, you must be "+strcharinfo(PC_NAME)+".";
mes "I've looked forward to meeting";
mes "you. In the noble pursuit of";
mes "knowledge, might I suggest";
mes "reading the recently restored";
mes "scrolls of Sir Barmundt?";
next;
mes "[Mishuna]";
mes "Sir Barmundt's scrolls contain";
mes "knowledge about the 4 elements,";
mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
mes "scrolls can be applied in the";
mes "use of 2 new Sage skills.";
next;
mes "[Mishuna]";
mes "The first is called ^FF0000Elemental";
mes "Change^000000, which enables you";
mes "to change a monster's attribute";
mes "according to the specific element of the Elemental Change skill";
mes "that you have learned.";
next;
mes "[Mishuna]";
mes "The second is called";
mes "Elemental Converter Creation,";
mes "which enables you to create";
mes "converter items that are required to use the Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Although the knowledge of";
mes "these two skills has been";
mes "lost for years, we've finally";
mes "been able to recover most";
mes "of it. So, do you think you're";
mes "ready to learn these skills?";
next;
if(select("Maybe later.", "Yes, I am.") == 1) {
mes "[Mishuna]";
mes "Ah, you must be busy right";
mes "now. No problem, just come";
mes "back when you think you're";
mes "ready to learn. Well then,";
mes "farewell and have a good day~";
close;
}
mes "[Mishuna]";
mes "Very well, then. First, you";
mes "must learn the Elemental";
mes "Coverter Creation skill, which";
mes "is essential to learning the";
mes "Elemental Change skill.";
next;
mes "[Mishuna]";
mes "Please bring the required";
mes "materials so that we can";
mes "construct a basic elemental";
mes "converter in order for you to";
mes "learn the skill. Let's see,";
mes "you will need to bring...";
next;
mes "[Mishuna]";
mes "^ff00007 Horns^000000,";
mes "^ff000012 Rainbow Shells^000000,";
mes "^ff000010 Snail's Shells^000000,";
mes "^ff00004 Blank Scrolls^000000 and";
mes "^ff000010 Scorpion Tails^000000.^000000";
next;
mes "[Mishuna]";
mes "Alright, I shall be";
mes "nexting here for your";
mes "return. Remember that we";
mes "need these items to create";
mes "a converter so that you can learn the skill from my example...";
SAG_SK = 1;
close;
}
else if(SAG_SK == 1) {
if (countitem(Scorpion's_Tail) < 10 || countitem(Horn) < 7 || countitem(Colorful_Shell) < 12 || countitem(Snail's_Shell) < 10 || countitem(Scroll) < 4) {
mes "[Mishuna]";
mes "Hm, you still haven't";
mes "gathered all of the materials";
mes "required to create an elemental";
mes "coverter. Let me remind you";
mes "what to bring so that you";
mes "don't forget next time...";
next;
mes "[Mishuna]";
mes "^ff00007 Horns^000000,";
mes "^ff000012 Rainbow Shells^000000,";
mes "^ff000010 Snail's Shells^000000,";
mes "^ff00004 Blank Scrolls^000000 and";
mes "^ff000010 Scorpion Tails^000000.^000000";
next;
mes "[Mishuna]";
mes "Don't forget that we need";
mes "all of these items to create";
mes "a converter so that you can";
mes "learn the Elemental Converter";
mes "Creation skill by watching";
mes "me demonstrate it for you.";
close;
}
else {
mes "[Mishuna]";
mes "Great, you brought everything.";
mes "Now, let me explain the skill.";
mes "The skills you learn as a Sage";
mes "determine what kind of elemental converters that you can craft.";
next;
mes "[Mishuna]";
mes "The ^FF0000Endow Blaze^000000 skill enables";
mes "you to create Fire elemental";
mes "converters. The ^FF0000Endow Quake^000000";
mes "skill enables the creation";
mes "of Earth elemental converters.";
next;
mes "[Mishuna]";
mes "^FF0000Endow Tornado^000000 enables";
mes "the creation of Wind elemental";
mes "converters, and ^FF0000Endow Tsunami^000000";
mes "enables the creation of Water";
mes "elemental converters. That";
mes "all makes sense, right?";
next;
mes "[Mishuna]";
mes "Now, your elemental coverter";
mes "creation success rate depends";
mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
mes "or Endow Tsunami skills, and";
mes "your abilities.";
next;
mes "[Mishuna]";
mes "Now, please take this copy";
mes "of Barmundt's scroll, and use";
mes "it as a reference when you try";
mes "to craft elemental converters";
mes "when you use the Elemental";
mes "Converter Creation skill.";
next;
mes "^3355FFYou have learned the";
mes "Elemental Converter";
mes "Creation skill by reviewing";
mes "your copy of Barmundt's scroll.^000000";
specialeffect2 EF_ABSORBSPIRITS;
delitem Scorpion's_Tail,10; // Scorpion_Tail
delitem Horn,7; // Horn
delitem Colorful_Shell,12; // Rainbow_Shell
delitem Snail's_Shell,10; // Snail's_Shell
delitem Scroll,4; // Blank_Scroll
SAG_SK = 2;
skill "SA_CREATECON",1,0;
next;
mes "[Mishuna]";
mes "Wow, "+strcharinfo(PC_NAME)+"!";
mes "You learned that skill";
mes "really quickly! No wonder";
mes "people say that you're one";
mes "of the best Sages around!";
next;
mes "[Mishuna]";
mes "Now you're ready to";
mes "learn the other skill,";
mes "Elemental Change. Alright,";
mes "I need to prepare a few things";
mes "for this lesson, so we'll meet";
mes "and discuss this later, okay?";
close;
}
}
else if(SAG_SK == 2) {
if(getskilllv("SA_CREATECON") == 0) {
skill "SA_CREATECON",1,0;
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
next;
}
mes "[Mishuna]";
mes "You'll be given the chance to";
mes "choose which kind of ^FF0000Elemental";
mes "Change^000000 skill that you want, even one that you didn't previously";
mes "learn, so long as you fulfill";
mes "the skill's requirements.";
next;
mes "[Mishuna]";
mes "Keep in mind that once";
mes "you learn your Elemental";
mes "Change skill, you won't be";
mes "able to change it. Now, which";
mes "skill would you like to learn?";
next;
setarray .@ReqSkill[0],280,283,282,281;
setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@skill$[0],"Fire","Earth","Wind","Water";
while(1) {
.@i = select("Fire Elemental Change", "Earth Elemental Change", "Wind Elemental Change", "Water Elemental Change")-1;
if(getskilllv(.@ReqSkill[.@i]) == 0) {
mes "[Mishuna]";
mes "I'm sorry, but you have not";
mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
mes "required for the "+.@skill$[.@i]+" Elemental Change skill. Please learn Endow";
mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you.";
next;
}
else {
mes "[Mishuna]";
mes "Very well, then. Please";
mes "bring the following items";
mes "so that you can learn the";
mes .@skill$[.@i]+" Elemental Change skill.";
next;
mes "[Mishuna]";
mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,";
mes "^FF00001 Payon Solution^000000 and";
mes "^FF00001 Morroc Solution^000000. Please";
mes "return to me once you have";
mes "all the materials ready.";
SAG_SK = 10 * (.@i+1); //10,20,30,40
close;
}
}
}
else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) {
if(getskilllv("SA_CREATECON") == 0) {
skill "SA_CREATECON",1,0;
mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
next;
}
.@i = (SAG_SK/10) - 1;
setarray .@ReqItem[0],990,993,992,991;
setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
setarray .@skill[0],1018,1017,1019,1008;
setarray .@skill$[0],"Fire","Earth","Wind","Water";
if (countitem(.@ReqItem[.@i]) < 20 || countitem(Payon_Potion) < 1 || countitem(Morocc_Potion) < 1) {
mes "[Mishuna]";
mes "Are you having trouble";
mes "gathering all the required";
mes "items? Just in case, let me";
mes "remind you of what you need";
mes "to bring me to learn the "+.@skill$[.@i];
mes "Elemental Change skill.";
next;
mes "[Mishuna]";
mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,";
mes "^ff00001 Payon Solution^000000 and";
mes "^ff00001 Morroc Solution^000000. Please";
mes "don't forget and have the";
mes "materials ready for the next";
mes "time you see me, alright?";
close;
}
mes "[Mishuna]";
mes "Ah, you're back. I can now";
mes "finally teach you about the";
mes .@skill$[.@i]+" Elemental Change skill.";
mes "This skill has the chance to";
mes "permanently change a targeted";
mes "monster's attribute to "+.@skill$[.@i]+".";
next;
mes "[Mishuna]";
mes "Remember that you must";
mes "use an elemental converter to";
mes "cast this skill, and that it has a success rate, similarly to the";
mes "Elemental Converter Creation";
mes "skill. So be aware of that.";
next;
mes "[Mishuna]";
mes "Now, "+strcharinfo(PC_NAME)+",";
mes "I'm going to cast a spell";
mes "that will help you memorize";
mes "the "+.@skill$[.@i]+" Elemental Change";
mes "skill. Try to stay still...";
next;
mes "^3355FFMishuna begins to chant";
mes "a strange incantation as";
mes "a soft blue glow surrounds";
mes "his body and slowly grows";
mes "brighter and more intense.^000000";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
mes "@#$%^~ Yap!";
specialeffect2 EF_BRANDISHSPEAR;
delitem .@ReqItem[.@i],20;
delitem Payon_Potion,1; // Payon Potion
delitem Morocc_Potion,1; // Morocc Potion
SAG_SK = 100;
skill .@skill[.@i],1,0;
next;
mes "[Mishuna]";
mes strcharinfo(PC_NAME)+"...";
mes "I'm happy to say that you've";
mes "successfully memorized the";
mes .@skill$[.@i]+" Elemental Change skill.";
mes "I hope that it serves you well";
mes "in battle. Farewell for now~";
close;
}
else {
mes "[Mishuna]";
mes "If you have any Sage or";
mes "Scholar friends who haven't";
mes "learned the skills from Sir";
mes "Barmundt's scrolls, then";
mes "please refer them to me.";
next;
mes "[Mishuna]";
mes "I trust that you are";
mes "finding that these";
mes "element based skills";
mes "are very useful in battle.";
mes "Knowledge truly equates";
mes "to power in the long run...";
close;
}
}
|