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//===== eAthena Script =======================================
//= Sage Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHARGE
//============================================================
yuno_in03.gat,176,24,3 script Mischna 755,{
mes "[Mischna]";
if(BaseJob!=Job_Sage) goto L_sageno;
if(getskilllv(1007)) goto L_elemental;
mes "I can teach you a new skill";
mes "that I discovered, but you";
mes "will need to bring me a few";
mes "things to complete the";
mes "process.";
next;
mes "[Mischna]";
mes "We will need:";
mes "10 Scorpion Tails";
mes "7 Horns";
mes "12 Rainbow Shells";
mes "10 Snail Shells";
mes "4 Blank Scrolls";
next;
mes "[Mischna]";
mes "Let me check your items.";
next;
if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
delitem 904, 10;//Items: Scorpion_Tail,
delitem 947, 7;//Items: Horn,
delitem 1013, 12;//Items: Rainbow_Shell,
delitem 946, 10;//Items: Snail's_Shell,
delitem 7433, 4;//Items: Blank_Scroll,
mes "[Mischna]";
mes "I see you have what we need,";
mes "so I'll teach you this new";
mes "talent of mine!";
skill 1007,1,0;
next;
mes "[Mischna]";
mes "Do you feel more in tune";
mes "with nature?";
close;
L_noitems:
mes "[Mischna]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_sageno:
mes "Hi I'm Mischna. How are you?";
mes "Please enjoy your stay here";
mes "within the walls of the great";
mes "Sage's guild.";
close;
L_sagefail:
mes "[Mischna]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
mes "to give you this power over";
mes "the elements.";
close;
L_alreadyhave:
mes "You are such a wonderful";
mes "student. It's too bad I have";
mes "nothing more to teach you.";
close;
L_elemental:
if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
mes "I have one more skill that";
mes "I can teach you, but you";
mes "will need to bring me one of";
mes "these sets in return...";
next;
mes "[Mischna]";
mes "I can only except one set.";
mes "20 Red blood (fire)";
mes "20 Crystal Blue (water)";
mes "20 Wind of Verdure (Wind)";
mes "20 Green Live (Earth)";
next;
mes "[Mischna]";
mes "Remember that I can only teach";
mes "you one, so choose carefully!";
next;
menu "Water Charge",sage_1, "Earth Charge",sage_2, "Fire Charge",sage_3, "Wind Charge",sage_4;
sage_1:
if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
delitem 991, 20; //Items: Crystal_Blue,
skill 1008,1,0;
goto L_alreadyhave;
sage_2:
if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
delitem 993, 20;//Items: Green_Live,
skill 1017,1,0;
goto L_alreadyhave;
sage_3:
if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
delitem 990, 20;//Items: Red_Blood,
skill 1018,1,0;
goto L_alreadyhave;
sage_4:
if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
delitem 992, 20;//Items: Wind_of_Verdure,
skill 1019,1,0;
goto L_alreadyhave;
}
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