1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
|
//===== eAthena Script =======================================
//= Novice Skills Quests
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Customized novice skills quest
//===== Additional Comments: =================================
//= Fully working
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Fixed a Zeny exploit, made more variables clear
//= on finishing quests. [Lupus]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela]
//============================================================
//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
prt_in,235,133,4 script Nurse Aid 90,{
mes "[Nurse Aid]";
if(FIRSTAID){
if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
delitem 507,5;
delitem 705,5;
delitem 930,1;
mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
next;
mes "....... 1 hour later.......";
next;
skill 142,1,0;
set FIRSTAID,0;
set got_bandage,0;
mes "[Nurse Aid]";
mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
emotion e_no1;
close;
}
if(getskilllv(142)>0){
mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
close;
}
mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
next;
menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep;
mes "[Nurse Aid]";
mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
close;
M_Yep:
mes "[Nurse Aid]";
mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
next;
mes "[Nurse Aid]";
mes "I know because I've been treating a lot people lately who have been fighting them.";
mes "There are so many injured now that I don't think I can continue treating anyone.";
next;
mes "[Nurse Aid]";
mes "~Sigh~";
next;
mes "[Nurse Aid]";
mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
emotion e_ic;
next;
menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-;
mes "[Nurse Aid]";
mes "Hey!...Where are you running too??...";
emotion e_swt;
close;
sM_Yes:
mes "[Nurse Aid]";
mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
next;
mes "[Nurse Aid]";
mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
next;
mes "[Nurse Aid]";
mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
set FIRSTAID,1;
close;
}
//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
prt_in,73,87,2 script Bulma 98,{
mes "[Bulma]";
if(BaseJob != Job_Novice){
mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
emotion e_heh;
next;
mes "[Bulma]";
mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
emotion e_hmm;
close;
}
if(JobLevel < 7){
mes "Hello my young friend. You remind me of myself when I was young.....";
mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
next;
mes "[Bulma]";
mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
close;
}
if(PLAYDEAD){
if(countitem(7039)<1){
mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
emotion e_gasp;
next;
mes "[Bulma]";
mes "Now GO! Run! Run! RUN!!";
emotion e_go;
close;
}
delitem 7039, 1;
mes "Good to see you again. Alright, lets start your training....";
next;
mes "[Bulma]";
mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
next;
mes "[Bulma]";
mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
next;
mes "[Bulma]";
mes "Now let us use this technique to develop your ability to Play Dead!";
mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
next;
mes "[Bulma]";
mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
next;
mes "~ several hours later ~";
next;
mes "[Bulma]";
mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
mes "What a wonderful performance! BRAVO! BRAVO!";
emotion e_gasp;
next;
mes "[Bulma]";
mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
emotion e_no1;
skill 143,1,0;
set PLAYDEAD, 0;
set got_novnametag,0;
close;
}
if(getskilllv(143)>0){
mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
mes "That saved me many times in the past. I'm sure it has been saving you too.";
next;
mes "[Bulma]";
mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
close;
}
mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
mes "Look at me acting all sentimental like some old man........";
next;
mes "[Bulma]";
mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
mes "It may take some time but stay focused and never loose your determination.";
next;
mes "[Bulma]";
mes "Hmm..... actually I might be able to help you out........";
emotion e_hmm;
next;
mes "[Bulma]";
mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
next;
mes "[Bulma]";
mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
next;
mes "[Bulma]";
mes "I myself have used it as a novice and found it to be very useful.";
mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
next;
mes "[Bulma]";
mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
next;
mes "[Bulma]";
mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
next;
mes "[Bulma]";
mes "First take this pill....";
next;
mes "(you take the pill) ~gulp~";
next;
mes "[Bulma]";
mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
next;
mes "[Bulma]";
mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
next;
mes "[Bulma]";
mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
emotion e_heh;
next;
mes "[Bulma]";
mes "Well get going... GO! GO! GO! RUN!!!";
emotion e_go;
set PLAYDEAD, 1;
close;
}
//Newbie Assistant------------------------------------------------------------------------------
prt_castle,174,147,2 script Newbie Assistant 84,{
mes "[Newbie Assistant]";
if(BaseJob != Job_Novice){
mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
emotion e_what;
close;
}
if(FIRSTAID && countitem(930)==0 && !got_bandage){
mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
next;
getitem 930,1;
set got_bandage,1;
mes "[Newbie Assistant]";
mes "You'll need it in order for her to teach you her excellent healing technique.";
next;
mes "[Newbie Assistant]";
mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
next;
mes "[Newbie Assistant]";
mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
emotion e_lv;
close;
}
if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){
mes "So Bulma sent you uh.... okay here you go.";
getitem 7039,1;
set got_novnametag,1;
next;
mes "Good luck on your adventure.";
close;
}
mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
close;
}
|