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path: root/npc/quests/skills/merchant_skills.txt
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//===== Hercules Script ======================================
//= Merchant Skills Quests
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.8
//===== Description: =========================================
//= Quests for skills: Crazy Uproar, Change Cart, Cart Revolution
//===== Additional Comments: =================================
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.6 Updated to latest available official file. [Masao]
//= 1.7 Fixed JobLevel requirements. [Euphy]
//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
//============================================================

alberta,83,96,5	script	Necko	4W_M_02,7,7,{
	if (BaseClass == Job_Merchant) {
		if (getskilllv("MC_LOUD") == 1) {
			mes "[Necko]";
			mes "I'm sorry. Necko's store is...";
			mes "Oh? Who's this?";
			mes "Pukakakakakakakakakaka!!!";
			mes "Long time no see!";
			mes "How are you?";
			mes "Nice to see you again!!";
			mes "Anything new?";
			mes "Wow~ I'm so glad to see you!";
			mes "You! Stop by once in a while!";
			mes "I might forget what you look like!";
			mes "Pukakakakakakakakaka!!!";
			mes "Very very nice to see you!!";
			mes "It's so nice to see you like this!";
			mes "Come to Alberta often!";
			mes "Killing two birds with one stone!!";
			mes "I get to see you, and shout also!!";
			mes "How much better can it get!!!";
			mes "Keuhahahahahahahaha!!";
			mes "Pukakakakakakakakakaka!!!";
			mes "Ppyakikakikakakakakakakaka!!";
			close;
		}
		else if (JobLevel < 15) {
			mes "[Necko]";
			mes "Oh, did you come because";
			mes "you are infatuated with my voice?";
			mes "My voice is loud, isn't it!";
			mes "considering you can hear it from a distance.";
			mes "And also.";
			mes "(looks around)";
			next;
			mes "[Necko]";
			mes "My voice isn't just loud!";
			mes "!";
			mes "Once you are about a level 15 merchant";
			mes "I will tell you the secret!";
			mes "Then, come again!!!";
			next;
			mes "[Necko]";
			mes "Uahahahahahahahahahahahaha!";
			mes "Kyukwakakakakakakakakakaka!";
			close;
		}
		else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) {
			mes "[Necko]";
			mes "Oh! You!";
			mes "You are qualified to learn how to shout!";
			mes "Learn how to shout with my help.";
			mes "Would you like to learn Crazy Uproar?";
			next;
			switch (select("Yes!!!!:No.:What is that?")) {
			case 1:
				mes "[Necko]";
				mes "Ahahahahaha!! Good!!!";
				mes "That's the spirit!";
				mes "Here we go!";
				next;
				delitem 722,7; //Scarlet_Jewel
				delitem 532,1; //Banana_Juice
				delitem 921,50; //Mushroom_Spore
				skill "MC_LOUD",1,0;
				mes "[Necko]";
				mes "You have learned Crazy Uproar!!";
				mes "Shout as much as you wish!";
				mes "Hahahahahahaha!";
				close;
			case 2:
				mes "[Necko]";
				mes "Eh... ok.";
				mes "Pooooh...";
				close;
			case 3:
				mes "[Necko]";
				mes "Crazy Uproar uses your loud voice";
				mes "to boost battle spirit";
				mes "With 8 SP, you get an additional";
				mes "4 STR for 5 minutes!!!!!";
				mes "If you use it repeatedly";
				mes "it is 5 minutes from that point on.";
				next;
				mes "[Necko]";
				mes "Stay casual in everyday life,";
				mes "and when you need to fight";
				mes "it will gather your spirit.";
				mes "Very useful, I must say!!!!";
				close;
			}
		}
		mes "[Necko]";
		mes "Oh, were you charmed ";
		mes "by my voice?";
		mes "Indeed, my voice is loud!";
		mes "You can hear it from so far away.";
		mes "And also.";
		mes "(looks around)";
		next;
		mes "[Necko]";
		mes "My voice isn't JUST loud!";
		mes "I have learned the skill";
		mes "that lets me shout..";
		mes "The Crazy Uproar skill!";
		next;
		mes "[Necko]";
		mes "Crazy Uproar uses your loud voice";
		mes "to boost battle spirit";
		mes "With 8 sp, you get an additional";
		mes "4 STR for 5 minutes!!!!!";
		mes "If you use it repeatedly";
		mes "it is 5 minutes from that point.";
		next;
		mes "[Necko]";
		mes "Stay casual in everyday life,";
		mes "but shout to gather more";
		mes "strength when you fight.";
		mes "It is very useful!!!!";
		mes "To learn this skill, you first need";
		mes "to learn the essentials of sound!!!";
		next;
		mes "[Necko]";
		mes "You can learn this in Payon";
		mes "from a singer with just a loud voice";
		mes "You can take lessons from him!";
		next;
		mes "[Necko]";
		mes "But that person died!";
		mes "So you can't learn it anymore!";
		mes "Hahahahahahahaha!!!!";
		mes "..............................";
		mes "...Aww you look disappointed?";
		mes "Do you want to learn Crazy Uproar?";
		next;
		mes "[Necko]";
		mes "Hmm... Shall I teach you?";
		mes "If you really want it, that is.";
		mes "First, I must scorch the vocal cords.";
		mes "There are some things needed to do so.";
		next;
		mes "[Necko]";
		mes "7 Pearls, 1 bottle of Banana Juice,";
		mes "and 50 mushroom spores!";
		mes "Then I'll scorch your vocal chord!";
		next;
		mes "[Necko]";
		mes "See you when you are ready!";
		mes "I shall prepare my throat for then as well!!";
		mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
		close;
	}
	mes "[Necko]";
	mes "Necko's store is closed right now.";
	mes "come again later. Hehe~";
	close;

OnTouch:
	mes "[!?]";
	mes "Muahahahahahahahahahahahaha!!";
	mes "Pukakakakakakakakakakakakaka!";
	close;
}

alberta,119,221,6	script	Charlron	1_M_PAY_ELDER,{
	if (BaseClass == Job_Merchant) {
		if (getskilllv("MC_CHANGECART") == 1) {
			mes "[Charlron]";
			mes "Mmm? I was wondering who was making all";
			mes "the raucus carrying around a cart.";
			mes "It was you.";
			mes "Yes, I remember you.";
			mes "what do you think? The new cart..good, yeah?";
			next;
			mes "[Charlron]";
			mes "Enjoy life.";
			mes "Life isn't just simply moving";
			mes "forward..Slowly, looking around,";
			mes "dragging a heavy cart is";
			mes "the way us merchants live.";
			mes "Then see you next time.";
			next;
			mes "[Charlron]";
			mes "Be healthy~";
			close;
		}
		else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
			mes "[Charlron]";
			mes "Nice to see you fellow merchant";
			mes "If I remember correctly,";
			mes "you're that famous merchant";
			mes "these days.";
			next;
			mes "But your cart doesn't";
			mes "seem to fit your fame.";
			mes "How pitiful.";
			next;
			switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) {
			case 1:
				if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) {
					mes "[Charlron]";
					mes "Haha! Ok, ok!";
					mes "With the things you brought";
					mes "I will change your cart.";
					next;
					delitem 1019,50; //Wooden_Block
					delitem 998,10; //Iron
					delitem 919,20; //Animal's_Skin
					skill "MC_CHANGECART",1,0;
					mes "[Charlron]";
					mes "Congratulations.";
					mes "You can choose a cart";
					mes "according to your taste.";
					mes "And now you don't even need";
					mes "me to help you. All you";
					mes "need is some SP.";
					next;
					mes "[Charlron]";
					mes "Convenient, don't you think?";
					mes "Oh and one more thing!";
					mes "Each time you level, you can";
					mes "have a new different cart";
					mes "So work hard.";
					next;
					mes "[Charlron]";
					mes "But anyways, it looks very nice on you!";
					mes "Hahaha! Have a nice day!";
					close;
				}
				mes "[Charlron]";
				mes "Mmm... It's true that I";
				mes "change carts but...";
				mes "In order to do so, I need";
				mes "some materials to use.";
				next;
				mes "[Charlron]";
				mes "50 Trunks.";
				mes "10 Iron.";
				mes "20 Animal Skins.";
				mes "I need at least these things";
				mes "to change your cart.";
				next;
				mes "[Charlron]";
				mes "So come see me when you";
				mes "have prepared everything.";
				close;
			case 2:
				mes "[Charlron]";
				mes "Oh no, you don't know at all?(changes tone)";
				mes "A new way to show off a merchant's ego!";
				mes "An expression of an excellent brain!";
				mes "Change Cart is a skill that";
				mes "makes a merchant stand out!";
				next;
				mes "[Charlron]";
				mes "A fun skill that allows you to";
				mes "use a cart according to your";
				mes "level with only 40 SP!";
				next;
				mes "[Charlron]";
				mes "That is Change Cart!";
				mes "A basic skill for any merchant.";
				mes "I'll teach you how to make";
				mes "one so watch carefully, and";
				mes "do exactly what I do to make";
				mes "your own in the future!";
				next;
				mes "[Charlron]";
				mes "But, since it's the first time";
				mes "you need to prepare some materials.";
				mes "50 Trunks!";
				mes "10 Iron!";
				mes "20 Animal skins!";
				mes "-bring these please!";
				next;
				mes "[Charlron]";
				mes "All we have to do is";
				mes "make one using those materials,";
				mes "so come back when you are ready.";
				mes "Ok?";
				close;
			case 3:
				mes "[Charlron]";
				mes "...it's not 'CARD'!";
				close;
			}
		}
		mes "[Charlron]";
		mes "Welcome young one.";
		mes "Is selling fun? I am the";
		mes "merchant Charlron. I have been";
		mes "doing some research about.";
		mes "carts recently.";
		next;
		mes "[Charlron]";
		mes "Aren't you tired of that cart?";
		mes "Come to me if you want to";
		mes "change your cart. I'll do a good job.";
		mes "But, there are some conditions.";
		next;
		mes "[Charlron]";
		mes "I'm a pretty famous merchant,";
		mes "so I don't really deal with beginners.";
		mes "Once you are level 30";
		mes "I may consider establishing";
		mes "a deal with you.";
		close;
	}
	mes "[Charlron]";
	mes "I am a merchant that";
	mes "deals with many things, Charlron.";
	mes "If you ever find anything interesting";
	mes "come back and try to ";
	mes "negotiate a deal with me.";
	close;
}

-	script	::Gershaun_alberta	-1,{
	if (BaseClass == Job_Merchant) {
		if (getskilllv("MC_CARTREVOLUTION") == 1) {
			mes "[Gershaun]";
			mes "Ah, long time no see!";
			mes "Ohh, the red marks on your cart.";
			mes "They must be the marks of 'it'...";
			mes "Seems like I have taught you the skill correctly!";
			next;
			mes "[Gershaun]";
			mes "You have blood like mine in you!";
			mes "Mmm! After all!!";
			mes "I'm happy! Scratch my back!";
			mes "Here! Hurry!";
			close;
		}
		else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
			mes "[Gershaun]";
			mes "Ooh. You have a firm body";
			mes "for a merchant. You must be";
			mes "very good a carrying things!?";
			mes "Mmm you should be able to learn";
			mes "Cart Revolution!";
			next;
			switch (select("Hey~ that's why I came.:What's that?")) {
			case 1:
				set .@care_random,rand(1,3);
				if (.@care_random == 1) {
					if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) {
						mes "[Gershaun]";
						mes "Hoho!";
						mes "Got it! I shall teach you";
						mes "Cart Revolution!";
						next;
						mes "[Gershaun]";
						mes "Ah, such a nice day!";
						mes "I shall reward those who";
						mes "eagerly swing their carts!";
						next;
						delitem 533,2; //Grape_Juice
						delitem 998,20; //Iron
						delitem 938,30; //Sticky_Mucus
						delitem 601,20; //Wing_Of_Fly
						delitem 962,5; //Tentacle
						skill "MC_CARTREVOLUTION",1,0;
						mes "Now you can use Cart Revolution";
						mes "I expect you to make merchants";
						mes "famous by using this amazing";
						mes "destruction power. Muahahahahaha!!!";
						next;
						mes "[Gershaun]";
						mes "Have a great day!!";
						close;
					}
					else if (countitem(532) > 0) {
						mes "[Gershaun]";
						mes "Ooh!";
						mes "It's banana juice!";
						mes "Thank you very much!";
						mes "...............Kaah!";
						delitem 532,1; //Banana_Juice
						mes "Very refreshing! Thank you! Goodbye!";
						next;
						mes "[Gershaun]";
						mes "Hmm?";
						mes "You didn't leave yet?";
						mes "Ah! You are still attached";
						mes "to Cart Revolution!";
						mes "Ok then. Considering you brought";
						mes "the Banana Juice, I'll teach you.";
						next;
						mes "[Gershaun]";
						mes "It's not hard to teach you";
						mes "Cart Revolution, but I need you to prepare";
						mes "the materials to modify your cart.";
						mes "The items I need are..";
						next;
						mes "[Gershaun]";
						mes "First I need 20 Irons to make the cart";
						mes "durable. Then 30 Sticky Mucus to absorb";
						mes "the shock.";
						mes "And about 20 Fly Wings and 5 Tentacles?";
						mes "And 2 bottles of Grape Juice for me!";
						next;
						mes "[Gershaun]";
						mes "Just bring those.";
						mes "I'm not saying ONLY 30 or 20.";
						mes "It depends on my condition!";
						mes "Hahahaha!";
						mes "I'll be waiting. Then byebye~";
						close;
					}
					mes "[Gershaun]";
					mes "Mmm!";
					mes "Nothing can be done without a refreshing drink!";
					mes "How about starting a conversation";
					mes "with at least a bottle of Banana Juice?";
					close;
				}
				if (.@care_random == 2) {
					if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) {
						mes "[Gershaun]";
						mes "Mmm that's good!";
						mes "Great! I shall teach you";
						mes "...Cart Revolution!";
						next;
						mes "[Gershaun]";
						mes "Ah, such a nice day!";
						mes "I shall reward those who";
						mes "eagerly swing their carts!";
						next;
						delitem 533,2; //Grape_Juice
						delitem 998,15; //Iron
						delitem 938,25; //Sticky_Mucus
						delitem 601,15; //Wing_Of_Fly
						delitem 962,5; //Tentacle
						skill "MC_CARTREVOLUTION",1,0;
						mes "Now you can use Cart Revolution";
						mes "I expect you to make merchants";
						mes "famous by using its amazing";
						mes "destruction power. Muahahahahaha!!!";
						next;
						mes "[Gershaun]";
						mes "Have a good day!!";
						close;
					}
					else if (countitem(532) > 0) {
						mes "[Gershaun]";
						mes "Ooh!";
						mes "It's banana juice!";
						mes "Thanks a lot!";
						mes "...............Kaaah!";
						delitem 532,1; //Banana_Juice
						mes "Very good! Thank you! Good-bye!";
						next;
						mes "[Gershaun]";
						mes "Mmm?";
						mes "You didn't leave yet?";
						mes "Ah! You're still attached";
						mes "to Cart Revolution!";
						mes "Ok then. Considering you brought";
						mes "the banana juice, I'll teach you.";
						next;
						mes "[Gershaun]";
						mes "It's not hard to teach you";
						mes "Cart Revolution, but I need you to prepare";
						mes "the materials to modify your cart.";
						mes "The items I need are..";
						next;
						mes "[Gershaun]";
						mes "First I need 20 Irons to make the cart";
						mes "durable. Then 30 Sticky Mucus to absorb";
						mes "the shock.";
						mes "And about 20 Fly Wings and 5 Tentacles?";
						mes "And 2 bottles of Grape Juice for me!";
						next;
						mes "[Gershaun]";
						mes "Bring these to me.";
						mes "But that doesn't mean I want only 30 and 20.";
						mes "It all depends on my condition!";
						mes "Just bring me these for now.";
						mes "Hahahaha!";
						mes "I'm looking forward to it. Good bye then~";
						close;
					}
					mes "[Gershaun]";
					mes "Mmm!";
					mes "Nothing's free nowadays!";
					mes "How about trying to start a conversation";
					mes "by offering a bottle of Banana Juice or something?";
					close;
				}
				if (.@care_random == 3) {
					if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) {
						mes "[Gershaun]";
						mes "Mmm that's good!";
						mes "Great! I shall teach you";
						mes "...Cart Revolution!";
						next;
						mes "[Gershaun]";
						mes "Ah, such a nice day!";
						mes "I shall reward those who";
						mes "eagerly swing their carts!";
						next;
						delitem 533,2; //Grape_Juice
						delitem 998,23; //Iron
						delitem 938,32; //Sticky_Mucus
						delitem 601,23; //Wing_Of_Fly
						delitem 962,6; //Tentacle
						skill "MC_CARTREVOLUTION",1,0;
						mes "Now you can use Cart Revolution";
						mes "I expect you to make merchants";
						mes "famous by using its amazing";
						mes "destruction power. Muahahahahaha!!!";
						next;
						mes "[Gershaun]";
						mes "Have a good day!!";
						close;
					}
					else if (countitem(532) > 0) {
						mes "[Gershaun]";
						mes "Ooh!";
						mes "It's Banana Juice!";
						mes "Thanks a lot!";
						mes "...............Kaaah!";
						delitem 532,1; //Banana_Juice
						mes "Very good! Thank you! Good-bye!";
						next;
						mes "[Gershaun]";
						mes "Mmm?";
						mes "You didn't leave yet?";
						mes "Ah! You're still attached";
						mes "to Cart Revolution!";
						mes "Ok then. Considering you brought";
						mes "the banana juice, I'll teach you.";
						next;
						mes "[Gershaun]";
						mes "It's not hard to teach you";
						mes "Cart Revolution, but I need you to prepare";
						mes "the materials to modify your cart.";
						mes "The items I need are..";
						next;
						mes "[Gershaun]";
						mes "First I need 20 Irons to make the cart";
						mes "durable. Then 30 Sticky Mucus to absorb";
						mes "the shock.";
						mes "And about 20 Fly Wings and 5 Tentacles?";
						mes "And 2 bottles of Grape Juice for me!";
						next;
						mes "[Gershaun]";
						mes "Just bring those.";
						mes "I'm not saying ONLY 30 or 20.";
						mes "It depends on my condition!";
						mes "Hahahaha!";
						mes "I'll be waiting. Then byebye~";
						close;
					}
					mes "[Gershaun]";
					mes "Mmm!";
					mes "Nothing can be done without a refreshing drink!";
					mes "How about starting a conversation";
					mes "with at least a bottle of Banana Juice?";
					close;
				}
			case 2:
				mes "[Gershaun]";
				mes "... you don't seem to know";
				mes "about Cart Revolution.";
				mes "Ok, I'll tell you a story";
				mes "I've never told anyone before.";
				mes "Listen carefully.";
				next;
				mes "[Gershaun]";
				mes "I did research about a different";
				mes "way to use the cart.";
				mes "I tried cooking ramen";
				mes "and even tried jump-roping.";
				mes "But none of them were able";
				mes "to satisfy me.";
				next;
				mes "[Gershaun]";
				mes "In despair, I wandered";
				mes "through the fields with my cart.";
				mes "After wandering dazed day after day..";
				mes "I met a very strong monster.";
				mes "Life was in danger!";
				mes "Why me - a weaponless, armor-less merchant!";
				next;
				mes "[Gershaun]";
				mes "I was scared to death.. thinking";
				mes "and hoping that this wasn't the";
				mes "last of me. With little hope left";
				mes "I tried the last thing possible.";
				mes "I used my cart to hit the monster!";
				next;
				mes "[Gershaun]";
				mes "The monster died in one hit.";
				mes "It was then that I realized something.";
				mes "Carts can become weapons, too!";
				mes "I finally realized that we can";
				mes "attack with carts!";
				next;
				mes "[Gershaun]";
				mes "Cart Revolution!";
				mes "That's the new attack skill I developed.";
				mes "Using 12 SP you lift your cart";
				mes "to hit your opponent..";
				mes "right in the head!";
				next;
				mes "[Gershaun]";
				mes "The heavier your cart is, the";
				mes "stronger you can attack! With one hit,";
				mes "your opponent will be hurt and";
				mes "forced to back off!";
				mes "This is Cart Revolution!";
				close;
			}
		}
		mes "[Gershaun]";
		mes "Mmm, a young merchant.";
		mes "You must use carts, too.";
		mes "Since you need to do business.";
		mes "But is that all?";
		next;
		mes "[Gershaun]";
		mes "I did research about a different";
		mes "way to use the cart.";
		mes "I tried cooking ramen";
		mes "and even tried jump-roping.";
		mes "But none of them were able";
		mes "to satisfy me.";
		next;
		switch (select("I know, I know.:...?")) {
		case 1:
			mes "[Gershaun]";
			mes "...no, what I'm saying is.";
			close;
		case 2:
			mes "[Gershaun]";
			mes "In despair, I wandered";
			mes "through the fields with my cart.";
			mes "After wandering dazed day after day..";
			mes "I met a very strong monster.";
			mes "Life was in danger!";
			mes "Why me - a weaponless, armor-less merchant!";
			next;
			mes "[Gershaun]";
			mes "I was scared to death.. thinking";
			mes "and hoping that this wasn't the";
			mes "last of me. With little hope left";
			mes "I tried the last thing possible.";
			mes "I used my cart to hit the monster!";
			mes "And then! And then!";
			next;
			mes "[Gershaun]";
			mes "The monster died in one hit.";
			mes "It was then that I realized something.";
			mes "Carts can become weapons, too!";
			mes "I finally realized that we can";
			mes "attack with carts!";
			next;
			mes "[Gershaun]";
			mes "Cart Revolution!";
			mes "That's the new attack skill I developed.";
			mes "Using 12 SP you lift your cart";
			mes "to hit your opponent..";
			mes "right in the head!";
			next;
			mes "[Gershaun]";
			mes "The heavier your cart is, the";
			mes "stronger you can attack! With one hit,";
			mes "your opponent will be hurt and";
			mes "forced to back off!";
			next;
			mes "[Gershaun]";
			mes "Would you like to learn this skill?";
			next;
			switch (select("Yes!!:I want to learn sushi skills...")) {
			case 1:
				mes "[Gershaun]";
				mes "Ok!";
				mes "I'll give you special training!";
				mes "First you need health!";
				mes "Get yourself to merchant";
				mes "level 35!";
				mes "We'll talk after that!";
				close;
			case 2:
				mes "[Sushi King Gershaun]";
				if (Sex > 1) {
					mes "Stupid girl!";
				}
				else {
					mes "Stupid boy!";
				}
				mes "It's way to early for you to";
				mes "even put your hands on sushi!";
				close;
			}
		}
	}
	mes "[Gershaun]";
	mes "If it doesn't work, make it work.";
	mes "If it doesn't work, make it work.";
	mes "If it doesn't work, make it work.";
	close;
}

//============================================================
// Old changelog
//============================================================
//= Fully working
//= 1.1 Bug fixes
//= 1.a Now using functions found in "Global_Functions.txt"
//=     for class checks.[kobra_k88]
//= 1.2 Added Baby Class Support [Lupus]
//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela] 1.4b  Gershaun -> Gershuan
//=     changed perm. variables to temp ones [Lupus]
//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG]
//============================================================