summaryrefslogtreecommitdiff
path: root/npc/quests/skills/blacksmith_skills.txt
blob: e1bd61103cf5b79e6a39587be8a4a568c2f06eaf (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
//===== Hercules Script ======================================
//= Blacksmith Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.6
//===== Description: =========================================
//= [Official Conversion]
//= Quests for skills: Dubious Salesmanship, Greed
//===== Additional Comments: =================================
//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================

geffen,178,72,3	script	Akkie#qsk_bs	4_F_JOB_BLACKSMITH,{
	if (BaseJob == Job_Blacksmith) {
		if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
			mes "[Akkie]";
			mes "I see that you've";
			mes "transcended since the";
			mes "last time we've met. Oh...";
			mes "You must have forgotten";
			mes "everything I've taught you.";
			mes "Well, let me teach you again~";
			next;
			mes "[Akkie]";
			mes "Actually, let me jog your";
			mes "memory with this counterfeit";
			mes "zeny that we made the last time. Do you remember how to perform";
			mes "Dubious Salesmanship? You";
			mes "should be able to use it now...";
			BLACK_SK = 8;
			skill "BS_UNFAIRLYTRICK",1,0;
			close;
		}
		else if (BLACK_SK == 8) {
			mes "[Akkie]";
			mes "Hi again~";
			mes "How has the smithing";
			mes "been coming along? Anyway,";
			mes "it was really nice of you to";
			mes "drop by and talk to me~";
			next;
			mes "[Akkie]";
			mes "It can get a little boring";
			mes "teaching Dubious Salesmanship";
			mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
			mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
			close;
		}
		if (JobLevel > 29) {
			if (BLACK_SK == 0) {
				mes "[Akkie]";
				mes "Hello there~";
				mes "Isn't it such a";
				mes "wonderful day today?";
				mes "It's perfect for hunting!";
				next;
				mes "[Akkie]";
				mes "Um, let me introduce myself.";
				mes "I'm Akkie, a representative of";
				mes "the Blacksmith Guild that has";
				mes "been dispatched to teach the";
				mes "Dubious Salesmanship skill to";
				mes "Blacksmiths and Master Smiths.";
				next;
				mes "[Akkie]";
				mes "This additional class";
				mes "skill enables you to reduce";
				mes "the amount of zeny spent to";
				mes "cast Mammonite by 10%. This";
				mes "Passive skill might come in";
				mes "handy for you, "+ strcharinfo(0) +".";
				next;
				mes "[Akkie]";
				mes "Although I'm new at";
				mes "this, would you like";
				mes "for me to teach you";
				mes "Dubious Salesmanship?";
				next;
				if (select("Sure.:No, thanks.") == 1) {
					mes "["+ strcharinfo(0) +"]";
					mes "Sure. I'll try learning this";
					mes "new skill. Who knows?";
					mes "It might be really useful.";
					next;
					mes "[Akkie]";
					mes "Oh, that's great!";
					mes "You won't regret this!";
					mes "Now, let me explain how";
					mes "this skill works. Um, now";
					mes "where did I put that-- Ah.";
					mes "Let me read these guidelines.";
					next;
					mes "[Akkie]";
					mes "Using Dubious Salesmanship,";
					mes "we can reduce Mammonite's";
					mes "zeny cost by 10% by forging";
					mes "fake zeny to use in the skill.";
					mes "Since it's against enemies,";
					mes "we can let the forgery slide.";
					next;
					mes "[Akkie]";
					mes "Now, I need you to bring";
					mes "some materials so that I can";
					mes "demonstrate the forging of";
					mes "counterfeit zeny. Please";
					mes "bring me 1 Steel, 5 Coal,";
					mes "1 Iron Hammer and... and...";
					next;
					mes "[Akkie]";
					mes "Um, would you give";
					mes "me a minute to look";
					mes "up the information?";
					mes "I'm sorry about th-this...";
					mes "^333333(I thought I highlighted this";
					mes "in the manual. Where is it?)^000000";
					next;
					mes "[Akkie]";
					mes "Oh! Oh, I found it!";
					mes "L-let me start all";
					mes "over again. Uh...";
					next;
					mes "["+ strcharinfo(0) +"]";
					mes "............";
					next;
					mes "[Akkie]";
					mes "^0000FF1 Steel^000000,";
					mes "^0000FF5 Coal^000000,";
					mes "^0000FF1 Iron Hammer^000000,";
					mes "^0000FF500 zeny^000000 and";
					mes "^0000FF1 Detrimindexta^000000. Would";
					mes "you bring those, please?";
					next;
					mes "["+ strcharinfo(0) +"]";
					mes "Sure, sure.";
					mes "But are you actually";
					mes "able to teach me this";
					mes "skill? I mean...";
					next;
					mes "[Akkie]";
					mes "Oh no, I knew this was going to";
					mes "happen! I mean, um, it should";
					mes "be fine! I've been working here";
					mes "for 3 months a-and-- Just bring";
					mes "me the materials and I'll prove";
					mes "you can learn it e-easily!";
					next;
					mes "[Akkie]";
					mes "You've gotta trust me!";
					mes "You won't be disappointed,";
					mes "I promise! This skill is sooo";
					mes "useful! So just bring me those";
					mes "materials soon, alright?";
					BLACK_SK = 1;
					close;
				}
				mes "[Akkie]";
				mes "Wh-what?! But why not?";
				mes "A-am I not good enough";
				mes "for you? Please, I promise";
				mes "to do my best to teach you.";
				mes "Besides, I've got to reach";
				mes "my quota for the guild...";
				close;
			}
			else if (BLACK_SK == 1) {
				if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
					if (Zeny >= 500) {
						mes "[Akkie]";
						mes "Oh, you came back~";
						mes "Now let me see if you";
						mes "brought everything we";
						mes "need to make counterfeit";
						mes "zeny so that I can teach";
						mes "you Dubious Salesmanship.";
						next;
						mes "[Akkie]";
						mes "Good job, it looks like";
						mes "you've got what we need.";
						mes "Alright, now please wait";
						mes "while I get these materials";
						mes "ready for forging, okay?";
						delitem 1003,5; //Coal
						delitem 999,1; //Steel
						delitem 971,1; //Detrimindexta
						delitem 613,1; //Iron_Hammer
						Zeny -= 500;
						BLACK_SK = 2;
						close;
					}
					else {
						mes "[Akkie]";
						mes "Hmm, you have all the";
						mes "forging materials, but";
						mes "I still need 500 zeny.";
						mes "We need that zeny to copy,";
						mes "or we won't be able to make";
						mes "convincing counterfeit money.";
						close;
					}
				}
				else {
					mes "[Akkie]";
					mes "Oh, you came back~";
					mes "Now let me see if you";
					mes "brought everything we";
					mes "need to make counterfeit";
					mes "zeny so that I can teach";
					mes "you Dubious Salesmanship.";
					next;
					mes "[Akkie]";
					mes "Hmm, you're still";
					mes "missing a few things.";
					mes "Let me tell you what you";
					mes "need to bring me once again";
					mes "so that we can start training";
					mes "you in the skill right away.";
					next;
					mes "[Akkie]";
					mes "^0000FF1 Steel^000000,";
					mes "^0000FF5 Coal^000000,";
					mes "^0000FF1 Iron Hammer^000000,";
					mes "^0000FF500 zeny^000000 and";
					mes "^0000FF1 Detrimindexta^000000.";
					mes "Don't forget, okay?";
					close;
				}
			}
			else if (BLACK_SK == 2) {
				mes "[Akkie]";
				mes "A-ah! You came";
				mes "back sooner than";
				mes "I thought. Um, gee.";
				mes "Hmm. How should";
				mes "I tell you this?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Akkie]";
				mes "I'm so sorry! I messed";
				mes "something up while I was";
				mes "making a counterfeit sample!";
				mes "I'm so sorry, please d-don't";
				mes "report me to the Blacksmith";
				mes "Guild! Give me one more chance!";
				next;
				mes "[Akkie]";
				mes "I promise that next time";
				mes "I won't mess up! All I need";
				mes "is 1 Steel and 3 more Coals!";
				mes "Please d-don't be angry with";
				mes "me, it was just an accident!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Okay, okay...";
				mes "Are you sure that's";
				mes "all you need me to get?";
				next;
				mes "[Akkie]";
				mes "Yes, yes! Oh, thank";
				mes "you for being so generous!";
				mes "Just bring me ^FF00001 Steel^000000 and";
				mes "^FF00003 Coals^000000 and we'll try again!";
				BLACK_SK = 3;
				close;
			}
			else if (BLACK_SK == 3) {
				if (countitem(999) > 0 && countitem(1003) > 2) {
					mes "[Akkie]";
					mes "Oh, thank you so";
					mes "much for bringing these";
					mes "materials. Alright, I'll try";
					mes "really hard to succeed";
					mes "this time. Just give me";
					mes "a minute to prepare...";
					delitem 999,1; //Steel
					delitem 1003,3; //Coal
					BLACK_SK = 4;
					close;
				}
				else {
					mes "[Akkie]";
					mes "All I need you to do";
					mes "is bring me 1 Steel and";
					mes "3 Coals. Then I should";
					mes "be able to teach you the";
					mes "Dubious Salesmanship skill~";
					close;
				}
			}
			else if (BLACK_SK == 4) {
				mes "[Akkie]";
				mes "......";
				mes ".........";
				mes "............";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "...?";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Oh no...";
				mes "Did... Did you...";
				mes "Did something happen?";
				next;
				mes "[Akkie]";
				mes "*Sniff* I b-broke the";
				mes "Iron Hammer you gave";
				mes "me! I c-can't finish forging";
				mes "this without one! Waaah~";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "^333333(I guess I should";
				mes "really bring her a new";
				mes "^FF0000Iron Hammer^333333, or else";
				mes "I'll never learn this skill!)^000000";
				BLACK_SK = 5;
				close;
			}
			else if (BLACK_SK == 5) {
				if (countitem(613) > 0) {
					mes "[Akkie]";
					mes "^333333*Sniff*^000000 Did you";
					mes "r-really bring this";
					mes "Iron Hammer for me?";
					mes "Th-thank you for being so";
					mes "patient with my screwups...";
					next;
					mes "[Akkie]";
					mes "Okay, would you";
					mes "give me a moment?";
					mes "I'm going to try";
					mes "one more time.";
					delitem 613,1; //Iron_Hammer
					BLACK_SK = 6;
					close;
				}
				else {
					mes "[Akkie]";
					mes "Waah~! I can't believe";
					mes "I broke the Iron Hammer!";
					mes "Would you please bring me";
					mes "another one so that I can";
					mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
					close;
				}
			}
			else if (BLACK_SK == 6) {
				mes "[Akkie]";
				mes "Oh, you're back!";
				mes "Yaaaay, I finally did it!";
				mes "I finished making a sample";
				mes "of counterfeit zeny and even";
				mes "tested it with Mammonite!";
				next;
				mes "[Akkie]";
				mes "Oh, before you learn my";
				mes "skill, I'm supposed to tell you";
				mes "that my colleague, Goodman,";
				mes "can teach you another additional skill known as Greed. So you";
				mes "may want to look for him later.";
				next;
				mes "[Akkie]";
				mes "Okay, now the first part to";
				mes "learning Dubious Salesmanship";
				mes "is making this fake zeny. Watch";
				mes "this... Isn't it easy? Of course, you can only use this in battle to";
				mes "reduce Mammonite's zeny cost...";
				BLACK_SK = 7;
				skill "BS_UNFAIRLYTRICK",1,0;
				next;
				mes "[Akkie]";
				mes "Also, 90% of the cost of";
				mes "Mammonite has to be real";
				mes "zeny or the skill will begin";
				mes "to lose effectiveness. Well,";
				mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
				next;
				mes "[Akkie]";
				mes "Thanks once again for";
				mes "putting up with my mistakes,";
				mes "I know it must have been really";
				mes "annoying. Anyway, I hope this";
				mes "skill is really useful for you.";
				mes "Drop again sometime, okay?";
				close;
			}
			else {
				if (rand(1,2) == 1) {
					mes "[Akkie]";
					mes "Oh, have you spoken with";
					//mes "Goodman in Einbroch yet?";
					mes "Goodman in Geffen yet?";
					mes "He's the representative of";
					mes "the Blacksmith Guild that";
					mes "teaches the Greed skill.";
					next;
					mes "[Akkie]";
					mes "If you're serious about";
					mes "smithing goods, the Greed";
					mes "skill might be very convenient.";
					mes "Though, I have to say that the";
					mes "skill's name is a little... Um.";
					mes "Hmm... It sounds pretty bad~";
					close;
				}
				else {
					mes "[Akkie]";
					mes "Hi again~";
					mes "How has the smithing";
					mes "been coming along? Anyway,";
					mes "it was really nice of you to";
					mes "drop by and talk to me~";
					next;
					mes "[Akkie]";
					mes "It can get a little boring";
					mes "teaching Dubious Salesmanship";
					mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
					mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
					close;
				}
			}
		}
		else {
			mes "[Akkie]";
			if (Upper == 1) {
				mes "Hello, "+ strcharinfo(0) +",";
				mes "I'm here on behalf of the";
				mes "Blacksmith Guild to teach you";
				mes "a new skill. However, your Job";
				mes "Level is a little low right now";
				mes "for me to teach you anything...";
				next;
				mes "[Akkie]";
				mes "But practice smithing";
				mes "a little bit more, and";
				mes "once you qualify, I'll be";
				mes "sure to teach you my skill!";
				mes "Goodbye and good luck~";
			}
			else {
				mes "Hello, I'm Akkie from";
				mes "the Blacksmith Guild. I'm";
				mes "here to teach this new skill";
				mes "to all interested Blacksmiths";
				mes "and Master Smiths, but it looks";
				mes "like your Job Level is too low...";
				next;
				mes "[Akkie]";
				mes "I'm sorry, "+ strcharinfo(0) +",";
				mes "But you'll qualify for the";
				mes "skill I teach after you";
				mes "raise your Job Level.";
				mes "In the meantime, keep";
				mes "training, alright?";
			}
			close;
		}
	}
	else {
		mes "[Akkie]";
		mes "Ah, today seems like";
		mes "a perfect day for forging.";
		mes "I just feel like going behind";
		mes "a beautiful waterfall, getting";
		mes "some high quality materials,";
		mes "and just hammering things.";
		close;
	}
}

geffen,172,52,1	script	Goodman#qsk_bs	4_M_DWARF,{
	if (BaseJob == Job_Blacksmith) {
		if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
			mes "[Goodman]";
			mes "Ah, I see that you have";
			mes "transcended. It gladdens me";
			mes "to see Blacksmiths become";
			mes "Master Smiths for the sake";
			mes "of improving their craft.";
			next;
			mes "[Goodman]";
			mes "Hm? You've forgotten the";
			mes "Greed skill? You should";
			mes "remember how to use it now:";
			mes "just looking at me should";
			mes "jog the memories you require";
			mes "to use this skill once again~";
			skill "BS_GREED",1,0;
			BLACK_SK2 = 3;
			close;
		}
		else if (BLACK_SK2 == 3) {
			mes "[Goodman]";
			mes "How is your forging";
			mes "technique coming along?";
			mes "When the craft frustrates you,";
			mes "traveling will offer a good";
			mes "opportunity to relax, think,";
			mes "and collect materials.";
			close;
		}
		else {
			if (BLACK_SK2 == 0) {
				mes "[Goodman]";
				mes "Hey. I'm a Blacksmith";
				mes "skill master sent from the";
				mes "Blacksmith Guild. Everyone";
				mes "calls me Goodman. You're";
				if (Upper == 1)
					mes "a Master Smith, aren't you?";
				else
					mes "a Blackmith, aren't you?";
				mes "Pffft, rhetorical question.";
				next;
				mes "[Goodman]";
				mes "Good news. I'm in charge of";
				mes "teaching the skill, developed";
				mes "by the Blacksmith and Merchant";
				mes "Guilds, called ^FF0000Greed^000000. It's your";
				mes "choice whether you learn it,";
				mes "but I recommend that you do.";
				next;
				mes "[Goodman]";
				mes "If you want, I can start";
				mes "teaching you the Greed";
				mes "skill right now. So what";
				mes "do you say, kid?";
				next;
				if (select("Sounds good!:Maybe later~") == 1) {
					mes "[Goodman]";
					mes "Heh! Good choice. Now,";
					mes "the Greed skill automatically";
					mes "picks up all items in a 5*5";
					mes "cell area around the caster.";
					mes "It's handy for picking up clumps of goods from looting monsters.";
					next;
					mes "[Goodman]";
					mes "First thing's first. I need to";
					mes "test you and see if you qualify";
					mes "to learn this skill. Go fill your Inventory with any items until";
					mes "it's so full, you can't put an";
					mes "item of 500 Weight in it.";
					next;
					mes "[Goodman]";
					mes "When you finish that";
					mes "task, come back and";
					mes "talk to me. Alright";
						mes "then, good luck~";
					BLACK_SK2 = 1;
					close;
				}
				mes "[Goodman]";
				mes "I see. It's good to be";
				mes "busy with other things,";
				mes "but remember that time is ";
				mes "a commodity, and you should";
				mes "always spend it doing the most";
				mes "worthwhile stuff. Understand?";
				close;
			}
			else if (BLACK_SK2 == 1) {
				if (MaxWeight - Weight < 5000) {
					mes "[Goodman]";
					mes "Back already, eh?";
					mes "Alright, let me check";
					mes "the things you're carrying.";
					mes "Let's see, Inventory, Inventory... ";
					next;
					mes "[Goodman]";
					mes "Good work: you pass.";
					mes "Do you realize now that the";
					mes "time and experience spent in";
					mes "gathering these items is worth";
					mes "more than their prices in zeny?";
					next;
					mes "[Goodman]";
					if (Upper == 1)
						mes "I believe that Master Smiths";
					else
						mes "I believe that Blacksmiths";
					mes "should first and foremost be";
					mes "artisans. Being rich and famous";
					mes "is merely a side effect of that.";
					if (Upper == 1)
						mes "Honorable Master Smiths know value is in the craftsmanship...";
					else
						mes "Honorable Blacksmiths know value is in the craftsmanship...";
					next;
					if (Upper == 1) {
						mes "[Goodman]";
						mes "Now, if you don't place too";
						mes "much importance on an item's";
						mes "worth in terms of zeny, you'll";
						mes "be able to let go of them much";
						mes "more easily. Watch me do this.";
						mes "See? Now you can do it too.";
						next;
					}
					mes "[Goodman]";
					mes "The skill you learned is";
					mes "called Greed, but I hope";
					mes "you use it in a manner that";
					mes "is different than its name.";
					mes "Don't forget that, and I hope";
					mes "you craft true masterpieces.";
					skill "BS_GREED",1,0;
					BLACK_SK2 = 2;
					close;
				}
				else {
					mes "[Goodman]";
					mes "Hm. You've come back";
					mes "too early. And you didn't";
					mes "complete the objective that";
					mes "I set for you. Listen carefully. ";
					next;
					mes "[Goodman]";
					mes "Go fill your Inventory";
					mes "with any items until it";
					mes "becomes too full to place";
					mes "an item of 500 weight into it.";
					mes "When you finish this task,";
					mes "come back and report to me.";
					close;
				}
			}
			else {
				mes "[Goodman]";
				mes "How have you been using";
				mes "the Greed skill? Hopefully,";
				mes "it has been convenient in";
				mes "your efforts to forge goods";
				mes "of greater quality for all";
				mes "of your comrades.";
				close;
			}
		}
	}
	mes "[Goodman]";
	mes "I feel like exploring";
	mes "the mountains to look for";
	mes "rare and interesting items";
	mes "that I can use in forging.";
	mes "For me, that's the greatest";
	mes "pleasure of being a Blacksmith.";
	close;
}

//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//=     Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//=     some of the items required and made them into real
//=     quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Inverted the weight check for Greed [DracoRPG]
//= 1.4 Updated to the official One [Samuray22]
//= 1.5 replaced item "names" with item id. Fixed a bug with
//=     item deletion [Lupus]
//============================================================