1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
//===== eAthena Script =======================================
//= Assassin Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================
//============================================================
// ASSASSIN - SONIC ACCELERATION + THROW VENOM KNIFE
//============================================================
in_moc_16,14,21,3 script Kiltin 884,{
mes "[Kiltin]";
if(BaseJob!=Job_Assassin) goto L_nosin;
if(getskilllv(1003) && getskilllv(1004)) goto L_alreadyhave;
mes "I'll teach you all I know, but";
mes "you need to steal some things";
mes "for me:";
mes "3 Sapphires";
mes "1 Ruby";
next;
mes "[Kiltin]";
mes "Let me check your items.";
next;
if(countitem(726)<3 || countitem(723)<1) goto L_noitems;//Items: Sapphire, Ruby,
delitem 726, 3;//Items: Sapphire,
delitem 723, 1;//Items: Ruby,
mes "[Kiltin]";
mes "I see you have what you need,";
mes "so I'll teach you my talent.";
skill 1003,1,0;
skill 1004,1,0;
close;
L_noitems:
mes "[Kiltin]";
mes "You don't have enough items.";
mes "Come back when you have all";
mes "the required items for me.";
close;
L_nosin:
mes "Sorry, but I'm on service of Shadowmen.";
emotion e_gasp;
close;
L_alreadyhave:
mes "I've already taught you";
mes "everything I know...";
close;
}
|