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|
//===== eAthena Script =======================================
//= Alchemist Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
//= Temp quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
//= Quest too [Lupus]
//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
//============================================================
//============================================================
// ALCHEMIST - ELEMENTAL POTION CREATION
//============================================================
yuno_in04,33,108,6 script Pisruik Quv 883,{
if (Class == Job_Alchemist || Class == Job_Creator) {
if (JobLevel < 40 && Class == Job_Alchemist) {
mes "[Pisruik]";
mes "Achoo!";
mes "Sigh";
mes "I can't afford the medicine..";
mes "You need Job level 40!";
close;
} else if(ALCHE_SK == 0) {
mes "[Pisruik]";
mes "Achoo!~";
mes "Mixing chemical is so fun~ Achoo!";
mes "Oi?";
mes "What are you doing looking at other people's experiments!";
set ALCHE_SK, 1;
next;
mes "[Pisruik]";
mes "Kids these days..";
mes "Sigh..";
close;
} else if(ALCHE_SK == 1) {
mes "[Pisruik]";
mes "Hey you are back!";
mes "Hmm... it doesn't look like";
mes "you are here to steal work";
mes "what bring you to ";
mes "places like this?";
next;
switch( select( "What kind of experiment are you conducting?", "Im...well...")) {
case 1:
mes "[Pisruik]";
mes "Can't you tell?";
mes "...I guess its no use.";
mes "Do you remember how I yelled";
mes "last time because you were looking at my work?";
next;
mes "[Pisruik]";
mes "As you can see, this is a shared laboratory.";
mes "It's for poor scientists";
mes "who can't afford a private lab";
mes "We pay a set amount of money to rent";
mes "a part of the laboratory";
mes "..and I'm one of them.";
next;
mes "[Pisruik]";
mes "Because the space is shared by so many, its scary here.";
mes "There are people here who stole work from others";
mes "and published them,";
mes "and... it gets even worse. But";
mes "since we are all poor, we can't do much about it.";
next;
mes "[Pisruik]";
mes "Its not like we have";
mes "other means of earning money,";
mes "like that alchemist from far, far away";
mes "who can earn money by";
mes "selling items to villagers.";
next;
mes "[Pisruik]";
mes "Items...";
mes "Oh, I know";
mes "You are an adventurer right?";
mes "What's your name?";
next;
mes "["+strcharinfo(0)+"]";
mes "I am "+strcharinfo(0)+"...";
next;
mes "[Pisruik]";
mes "If you can get me";
mes "some items I need for experiments,";
mes "I'll tell you what I'm making";
mes "Since I know that we won't be doing";
mes "experiments in the same area..";
next;
set ALCHE_SK, 2;
mes "[Pisruik]";
mes "Thing that I need right now are,";
mes "5 Yellow Gemstones,";
mes "4 Empty Potion Bottle,";
mes "10 Heart of Mermaid,";
mes "10 Powder of Butterfly.";
mes "So come back when you've got the items.";
close;
case 2:
mes "[Pisruik]";
mes "You can buy them at the toolshop.";
mes "Things in here are all";
mes "personal properties.";
close;
}
} else if(ALCHE_SK == 2) {
mes "[Pisruik]";
mes "Hey, "+strcharinfo(0)+"";
mes "The items that I asked for are...";
mes "4 Empty Potion Botles";
mes "and... er....";
mes "What were they again?";
next;
switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) {
case 1:
mes "[Pisruik]";
mes "5 Yellow Gemstones";
mes "And...";
next;
switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) {
case 1:
mes "[Pisruik]";
mes "10 Heart of Mermaid";
mes "And...";
next;
switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) {
case 1:
mes "[Pisruik]";
mes "Hmmmm no I don't really need that.";
mes "I have a friend who gave me a bunch";
mes "and I still have some left...";
mes "What was it?";
close;
case 2:
mes "[Pisruik]";
mes "Yes ,";
mes "5 Yellow Gemstones,";
mes "4 Empty Potion Bottle,";
mes "10 Heart of Mermaid,";
mes "10 Powder of Butterfly.";
mes "Do you have all of them with you?";
next;
switch( select( "No.", "Yes!")) {
case 1:
set .@fhit, rand(1,5);
if (.@fhit == 1) {
mes "[Pisruik]";
mes "If you don't want to do it then tell me.";
mes "I'm a busy person too!";
close;
}
mes "[Pisruik]";
mes "Hmmm...";
mes "If you can, please hurry.";
mes "Well, you don't have to do this, you know...";
close;
case 2:
mes "[Pisruik]";
mes "Let's see...";
next;
if (countitem("Yellow_Gemstone") > 4 && countitem("Empty_Potion") > 3 && countitem("Heart_Of_Mermaid") > 9 && countitem("Powder_Of_Butterfly") > 9) {
delitem "Yellow_Gemstone", 5;
delitem "Empty_Potion", 4;
delitem "Heart_Of_Mermaid", 10;
delitem "Powder_Of_Butterfly",10;
set ALCHE_SK, 3;
mes "[Pisruik]";
mes "Good.";
mes "It doesn't seem like they are in a bad shape...";
mes "Well I'll accept them.";
mes "Let's see.. hmm";
mes "What do you think I am making with all these?";
next;
switch( select( "Medicine?", "Bomb?")) {
case 1:
set ALCHE_SK, 4;
mes "[Pisruik]";
mes "Yes. It's medicine.";
goto Alc_Exp;
case 2:
set ALCHE_SK, 4;
mes "[Pisruik]";
mes "Bomb? Hahaha. No.";
mes "It's a medicine.";
next;
mes "[Pisruik]";
mes "Of course, I could earn a lot of money";
mes "by making bombs....BUT";
mes "I don't want to end up dead";
mes "because one of them blows up";
mes "while I'm making it.";
next;
mes "[Pisruik]";
mes "I just don't have";
mes "a good place to do experiments.";
mes "that's one of the reasons";
mes "why we can't make powerful bombs";
next;
mes "[Pisruik]";
mes "Well, not like I want to make it myself.";
next;
mes "[Pisruik]";
}
Alc_Exp:
mes "You see,";
mes "If this medicine can react";
mes "in the body,";
next;
mes "[Pisruik]";
mes "The body's composition changes";
mes "very rapidly.";
mes "Let's see. For example,";
mes "if we are talking about high temperatures..";
mes "Originally, human body can't stand";
mes "high temperatures.";
next;
mes "[Pisruik]";
mes "Of course we can't stand in fire,";
mes "but the reason why when we get burnt";
mes "that part of skin dies, is because";
mes "a part of body which transports material";
mes "gets BBQ'ed and dies.";
next;
mes "[Pisruik]";
mes "It's the same reason why we die";
mes "from high fever.";
mes "The experiments I'm conducting right now";;
mes "will produce medicine";
mes "which will make us immune to";
mes "getting damaged by heat.";
next;
mes "[Pisruik]";
mes "But there are side effects.";
mes "You are going to be weak to";
mes "the opposite property.";
mes "Not like we can do much about it";
mes "since we are doing this mechanically";
next;
mes "[Pisruik]";
mes "'Creating' something implies";
mes "that you are ready to take responsibilities";
mes "of things that you didn't mean to do";
mes "but happens anyways..";
next;
mes "[Pisruik]";
mes "Anyways....";
mes "I am going to need one more favor...";
mes "because I need.. about 20 of";
mes "Maneater Blossom to perform experiments on.";
next;
mes "[Pisruik]";
mes "Could you go get them for me?";
next;
switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) {
case 1:
goto L_no;
case 2:
goto L_do;
case 3:
goto L_return;
}
} else {
mes "[Pisruik]";
mes "You just told me that you would";
mes "bring me the items and";
mes "you didn't collect any?";
mes "Argh...";
mes "If you didn't want to do it";
mes "you could have told me.";
next;
mes "[Pisruik]";
mes "Nevermind.";
mes "I don't care whether if you come or not.";
close;
}
}
}
case 2:
mes "[Pisruik]";
mes "Oh, right. Large Jellopy.";
mes "...wasn't what I asked for.";
mes "I already have enough Large Jellopy";
mes "with me right now...";
mes "I asked for something else.";
close;
}
case 2:
mes "[Pisruik]";
mes "Blue Gemstones...";
mes "Did I ask for them?";
mes "I'm sure that until yesterday I was making";
mes "a medicine which would increase immunity to certain elements...";
mes "Sigh...how would I continue the research with memory like this?";
close;
case 3:
mes "[Pisruik]";
mes "Red Gemstones...";
mes "Did I ask for these?";
mes "I'm sure that until yesterday I was making";
mes "a medicine which would increase immunity to certain elements...";
mes "Sigh...how would I continue the research with memory like this?";
close;
}
} else if(ALCHE_SK == 3) {
mes "[Pisruik]";
mes "?";
mes "Where did you wander off to";
mes "in the middle of my explanation?";
next;
set ALCHE_SK, 4;
mes "[Pisruik]";
mes "I am making a medicine right now.";
close;
} else if(ALCHE_SK == 4) {//When you stopped listening to his explanation
mes "[Pisruik]";
mes "I told you that I am making a medicine...";
mes "Do you need me to explain ?";
next;
switch( select( "No", "Yes")) {
case 1:
mes "[Pisruik]";
mes "Well never mind then.";
mes "I am really busy right now.";
close;
case 2:
goto L_do;
}
} else if(ALCHE_SK == 5) { //When you replied "no"
mes "[Pisruik]";
mes "I told you I'm busy right?";
mes "and if you keep wandering around here";
mes "without any business";
mes "people are going to turn hostile";
mes "towards you. Okay?";
next;
switch( select( "Okay okay.", "I was wondering if I could help.")) {
case 1:
mes "[Pisruik]";
mes "...";
mes "Then go already.";
close;
case 2:
mes "[Pisruik]";
mes "...I don't know why you changed your mind";
mes "But it doesn't matter as long as.";
mes "I can continue my research";
mes "Cough, Cough";
next;
mes "[Pisruik]";
mes "...Sigh.";
mes "If I didn't have any fits";
mes "I could finish very quickly...";
mes ".....is it asking for too much from my body?.";
mes "hahaha...";
next;
set ALCHE_SK, 6;
mes "[Pisruik]";
mes "20 Maneater Blossoms.";
mes "That's all I need.";
if (Sex == 0) {
mes "...Please.";
mes "It'd be great if you could bring it to me as soon as possible.";
}
close;
}
} else if(ALCHE_SK == 6) { //Second Item
if (countitem("Blossom_Of_Maneater") > 19) {
delitem "Blossom_Of_Maneater", 20;
set ALCHE_SK, 7;
mes "[Pisruij]";
mes "...Thanks a lot.";
if (Sex == 0) {
mes "Thanks so much.. Doing all these for me...";
}
mes "Okay, now if I add these blossoms to the clover brew";
mes "Then...";
mes "OY...";
next;
set ALCHE_SK, 9;
misceffect 183;
mes "[Pisruik]";
mes "AHH!";
next;
mes "[Pisruik]";
mes "Are you hurt anywhere?";
next;
mes "["+strcharinfo(0)+"]";
mes "...Your glasses...";
mes "They are broken in to pieces...";
mes "....";
next;
if (Sex == 0) {
mes " == The glasses he wore fell ==";
mes " == and broke into pieces. ==";
mes " == It was unbelievable that ==";
mes " == The face underneath that glass ==";
mes " == was that of a grumpy alchemist... ==";
} else {
mes " == I could not believe. ==";
mes " == the difference between the face ==";
mes " == which I was staring into, ==";
mes " == and the one I just saw minutes ago ==";
}
next;
mes "["+strcharinfo(0)+"]";
mes "....well.... errr...";
next;
mes "[Pisruik]";
mes "Are you sure you are okay?";
mes "Sorry, I can't see well without glasses";
mes "So I can't really do anything except for";
mes "Checking that there is no blood.";
next;
mes "["+strcharinfo(0)+"]";
mes "...Yeah I'm fine.";
mes "But..Your glasses...";
next;
mes "[Pisruik]";
mes "....What am I going to do.";
mes "I don't have a spare one right now...";
mes "...";
next;
mes "[Pisruik]";
mes "Hey. "+strcharinfo(0)+" ";
mes "I'm sorry but could you go and";
mes "get me a set of glasses just like the one";
mes "I was wearing?";
next;
mes "[Pisruik]";
mes "I can't move without my glasses";
mes "So if you could get me a set";
mes "I'd be really greatful...";
mes "....Truly.";
mes "Please?.";
close;
}
mes "[Pisruik]";
mes "Hmm...";
mes "I need 20 more";
mes "Maneater Blossom to do experiment...";
next;
mes " == Mesmerized in a deep thouht ==";
mes " == While looking at the test tube. ==";
close;
} else if(ALCHE_SK == 7) {
set ALCHE_SK, 8;
mes "[Pisruik]";
mes "...Sigh it's not working as well as I thought it would.";
mes "Could you get me another Maneater Blossom?...";
mes "Please..?";
close;
} else if(ALCHE_SK == 8) {
if (countitem("Blossom_Of_Maneater") > 0) {
delitem "Blossom_Of_Maneater", 1;
set ALCHE_SK, 7;
mes "[Pisruik]";
mes "...Thanks.";
if (Sex == 0) {
mes "..Looks like I've placed another burden on you.";
mes "Sorry.";
}
mes "Well then, all I have to do is add this and..";
mes "Aha!...";
next;
set ALCHE_SK, 9;
donpcevent "Pisruik Quv::OnExplosion";
mes "[Pisruik]";
mes "AHH!";
next;
mes "[Pisruik]";
mes "Are you hurt anywhere?";
next;
mes "["+strcharinfo(0)+"]";
mes "...Your glasses...";
mes "They are broken in to pieces...";
mes "....";
next;
if (Sex == 0) {
mes " == The glasses he wore fell ==";
mes " == and broke into pieces. ==";
mes " == It was unbelievable that ==";
mes " == The face underneath that glass ==";
mes " == was that of a grumpy alchemist... ==";
} else {
mes " == I could not believe. ==";
mes " == the difference between the face ==";
mes " == which I was staring into, ==";
mes " == and the one I just saw minutes ago ==";
}
next;
mes "["+strcharinfo(0)+"]";
mes "....well.... errr...";
next;
mes "[Pisruik]";
mes "Are you sure you are okay?";
mes "Sorry, I can't see well without glasses";
mes "So I can't really do anything except for";
mes "Checking that there is no blood.";
next;
mes "["+strcharinfo(0)+"]";
mes "...Yeah I'm fine.";
mes "But..Your glasses...";
next;
mes "[Pisruik]";
mes "....What am I going to do.";
mes "I don't have a spare one right now...";
mes "...";
next;
mes "[Pisruik]";
mes "Hey. "+strcharinfo(0)+" ";
mes "I'm sorry but could you go and";
mes "get me a set of glasses just like the one";
mes "I was wearing?";
next;
mes "[Pisruik]";
mes "I can't move without my glasses";
mes "So if you could get me a set";
mes "I'd be really greatful...";
mes "....Truly.";
mes "Please?.";
close;
}
mes "[Pisruik]";
mes "Hmm...";
mes "I think I could do this";
mes "If I had just one more";
mes "Maneater Blossom...";
next;
mes " == Thinks very hard ==";
mes " == While looking at the test tube. ==";
close;
} else if(ALCHE_SK == 9) {
mes " == He is squinting at the ==";
mes " == Remains of his broken glasses. ==";
mes " == It seems like that no matter how you look at it ==";
mes " == he looks much, much better ==";
mes " == without his glasses. ==";
next;
switch( select( "Give'Something'.", "Don't give him anything.")) {
case 1:
if (countitem("Glasses") > 0) {
delitem "Glasses", 1;
set ALCHE_SK, 10;
mes " == I gave him the set of glasses ==";
next;
mes "[Pisruik]";
mes "Hm?";
mes "Who? ..A, "+strcharinfo(0)+"?";
mes "Thanks.";
mes "Let's see...";
mes "It did blow up but the test tube didn't break..";
next;
mes "[Pisruik]";
mes "Haha..I was surprized";
mes "For no reason then.";
mes "Let's see the result...";
mes "...";
next;
mes "[Pisruik]";
mes "...Good Good.";
mes "I think in theory, I have succeeded.";
mes "Although it might have problems";
mes "because of the ethics involved with";
mes "giving chemicals to";
mes "humans for purposes like this..";
next;
mes "[Pisruik]";
mes "It's not like there haven't been";
mes "those types of experiments so";
mes "I think it'd be fine but.";
mes "Oh...right.";
mes ""+strcharinfo(0)+".";
mes "Would you like to try this?";
next;
mes "[Pisruik]";
mes "You are someone who would like to";
mes "go out side and run around";
mes "so you will have times when you";
mes "can put this to a good use";
next;
switch( select( "Certainly!", "no...")) {
case 1:
mes "[Pisruik]";
mes "Well then could you read this";
mes "Paper over for me?";
mes "It was perfect in theory";
mes "So I've already submitted my paper,";
mes "so this is just a copy";
next;
mes " == He gave me a long lecture ==";
mes " == about dangers and side effects ==";
mes " == of the medicine ==";
next;
set ALCHE_SK, 11;
getitem "Elemental_Create_Book", 1;
mes "[Pisruik]";
mes "...I think that";
mes "You can put this to a good use.";
mes "You have probably given it a good thought";
mes "While collecting the items so";
mes "You could understand it better than I do";
next;
mes "[Pisruik]";
if (Sex == 1) {
mes "If you visit me again";
mes "I'll probably have another favor for you.";
} else {
mes "...Thanks for being here to talk to me.";
}
mes "Cough.. Cough";
mes "Sigh. Well then, should I get started on the next experiement...";
close;
case 2:
mes "[Pisruik]";
mes "....Well too bad.";
mes "If you change your mind";
mes "Then come back later.";
if (Sex == 0) {
next;
mes " == He looked a lot waner ==";
mes " == and a lot more tired ==";
mes " == than usual. ==";
}
close;
}
}
mes " == Don't have much to give to him. ==";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "...I think you look so much better without glasses...";
next;
mes "[Pisruik]";
mes "Hmm?";
mes "What did you just say?";
next;
mes "["+strcharinfo(0)+"]";
mes "Erm.. hahahaha.";
mes "Nothing nothing!";
close;
}
} else if(ALCHE_SK == 10) {
mes "[Pisruik]";
mes "I think in theory it's a success,";
mes "Do you want to learn how to make it?";
next;
switch( select( "Yes!", "No...")) {
case 1:
mes "[Pisruik]";
mes "Well then could you read this";
mes "Paper over for me?";
mes "It was perfect in theory";
mes "So I've already submitted my paper,";
mes "so this is just a copy";
next;
mes " == He gave me a long lecture ==";
mes " == about dangers and side effects ==";
mes " == of the medicine ==";
next;
set ALCHE_SK, 11;
getitem "Elemental_Create_Book", 1;
mes "[Pisruik]";
mes "...I think that";
mes "You can put this to a good use.";
mes "You have probably given it a good thought";
mes "While collecting the items so";
mes "You could understand it better than I do";
next;
mes "[Pisruik]";
if (Sex == 1) {
mes "If you visit me again";
mes "I'll probably have another favor for you.";
} else {
mes "...Thanks for being here to talk to me.";
}
mes "Cough.. Cough";
mes "Sigh. Well then should I get started on the next experiement...";
close;
case 2:
mes "[Pisruik]";
mes "....Well too bad.";
mes "If you change your mind";
mes "Then come back later.";
if (Sex == 0) {
next;
mes " == He looked a lot waner ==";
mes " == and a lot more tired ==";
mes " == than usual. ==";
}
close;
}
} else if(ALCHE_SK == 11) {
if (countitem("Elemental_Create_Book") == 0) {
mes "[Pisruik]";
mes "....I guess,";
mes "You haven't found much use for that item.";
close;
} else if(countitem("Elemental_Create_Book") == 1) {
mes "[Pisruik]";
mes "Has the item been very helpful to you?";
close;
} else if(countitem("Elemental_Create_Book") > 1) {
mes "[Pisruik]";
mes "....";
mes "Well....I'm selling these but";
mes "It's not like I'll sign the books";
mes "if you bring them in truckloads.";
close;
}
}
mes "[Pisruik]";
mes "?";
close;
}
mes "[Pisruik]";
mes "What are you looking at!";
mes "Go away!";
close;
L_no:
set ALCHE_SK, 5;
mes "[Pisruik]";
mes "Well, too bad.";
mes "I guess I'll have to go get them myself...";
mes "Well I kept my part of the deal";
mes "So, you don't have anymore business with me";
mes "right?";
close;
L_do:
set ALCHE_SK, 6;
mes "[Pisruik]";
mes "Thanks a lot.";
mes "I'll be waiting for you.";
mes "Brewing clovers...";
next;
switch( select( "Oh, what's that for?")) {
case 1:
}
mes "[Pisruik]";
mes "Where do you use this?";
mes "Well..its not brewing just clovers...";
next;
mes "[Pisruik]";
mes "It has some herbs in them as well,";
mes "I don't have much experiences with adventuring";
mes "so I can't get good quality herbs so";
mes "I just dig them out from nearby";
mes "and use them.";
next;
mes "[Pisruik]";
mes "As you can see I have bad eyesight,";
mes "and really bad heart";
mes "so I have to avoid working too hard";
mes "but these experiments are the only joy for me...";
if (Sex == 0) {
mes "...I don't know if you understand.";
}
next;
mes "[Pisruik]";
mes "I can get herbs myself";
mes "But I can't really get";
mes "Maneater Blossoms";
mes "So I am asking for a favor from you.";
mes "Please have a safe trip.";
close;
L_return:
mes "[Pisruik]";
mes "Oh, are you trying to one up me now eh?";
mes "Okay. I am a very poor guy but";
mes "if I ever succeed with this";
mes "I'll teach you the secrets for free.";
mes "How's that?";
next;
switch( select( "Well I'm too busy...", "Well okay then...")) {
case 1:
goto L_no;
case 2:
goto L_do;
}
}
yuno_in04,22,107,3 script Irahae 740,{
mes "[Irahae]";
mes "....";
mes ".....";
mes "Ha Ha";
mes "I've finally made it,";
mes "A cursed chemical which";
mes "Can dissolve anything...";
next;
mes "[Irahae]";
mes "....But test tube isn't melting...";
mes "Did I fail again.";
close;
}
yuno_in04,27,107,4 script Degas 748,{
mes "[Degas]";
mes "Ugh, only if I had money";
mes "Person next to me always mutters about curses.";
mes "And the other four-eyed idiot";
mes "Always coughs. Sigh";
next;
mes "[Degas]";
mes "Only if I had some money";
mes "I wouldn't have to go through this.";
mes "Sigh...";
close;
}
yuno_in04,33,106,4 script Pile of Books 111,{
mes "== There is a messy pile of ==";
mes "== Books and papers lying around. ==";
mes "== But the owner of the table still ==";
mes "== manages to find things that are needed. ==";
close;
}
//============================================================
// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
//============================================================
//=====================Requires Bug Testing=====================
lhz_in01,46,125,6 script Rekenber Guard 867,{
mes "[Rekenber Guard]";
if(isequipped(2241) && isequipped(2243)){
mes "......................";
next;
switch(select("Nice day, huh?","Cancel")){
case 1:
mes "[Rekenber Guard]";
mes "...";
close2;
warp "lhz_in01",282,172;
end;
break;
case 2:
close;
break;
}
}
else{
mes "...";
close;
}
}
lhz_in01,199,137,8 script Scientist#2 865,{
mes "[Scientist]";
mes "Whoa whoa~!";
mes "Please! Don't";
mes "touch anything!";
mes "I'm dealing with highly";
mes "volatile chemicals here!";
close;
}
lhz_in01,204,138,6 script Keshibien 750,{
if(bioeth >= 2){
//Unofficial text
mes "[Keshibien]";
mes "Hello there~";
mes "Are you looking for";
mes "more information about";
mes "homunculus?";
next;
mes "[Keshibien]";
mes "I shouldn't say";
mes "anything, but look";
mes "for someone named";
mes "Bringel in Lighthalzen.";
if(bioeth == 2) set bioeth,3;
close;
//Unofficial text end
}
mes "[Keshibien]";
mes "Hello there~";
mes "You must be from";
mes "Rune-Midgarts, right?";
mes "It's nice to meet you.";
next;
mes "[Keshibien]";
mes "I hear that the";
mes "Alchemists from";
mes "over there are pretty";
mes "skilled. I wonder if I'll";
mes "ever get the change to";
mes "collaborate with any of them...";
close;
}
lhz_in01,203,123,8 script Scientist#3 750,{
mes "[Scientist]";
mes "Alright. Pull one test";
mes "tube out of the machine,";
mes "replace the other test";
mes "tube over here and then";
mes "clean the first test tube?";
next;
mes "[Scientist]";
mes "Or do I clean the test tube,";
mes "put it into the machine and";
mes "then replace the other one?";
mes "I'm so confused with this";
mes "procedure! If only I didn't";
mes "lose the instructions...";
close;
}
lhz_in01,221,131,3 script Scientist#4 865,{
mes "[Scientist]";
mes "It takes so long for";
mes "this device to process";
mes "all the data and give me";
mes "the results. Still, the wait";
mes "heightens my anticipation...";
close;
}
lhz_in01,218,141,0 script Alchemist#2 98,{
mes "[Alchemist]";
mes "Out of all humans,";
mes "I believe Kellasus is";
mes "the one who has come";
mes "closest to discovering";
mes "the secrets of life. He";
mes "never fails to amaze me...";
next;
mes "[Alchemist]";
mes "I'm also impressed by the";
mes "fact that he doesn't let his";
mes "work keep him from being the";
mes "best father and husband that";
mes "he can for his family. He's";
mes "an example for all of us.";
next;
mes "[Alchemist]";
mes "Kellasus really is";
mes "an amazing person.";
mes "There isn't one Alchemist";
mes "that I know who doesn't look";
mes "up to him in the realms of";
mes "both science and personal life.";
close;
}
lhz_in01,224,140,8 script Kellasus 57,{
if(MISC_QUEST&64){
mes "[Kellasus]";
mes "I already taught you";
mes "skills of the homunculus...";
if(getskilllv(238) == 0 && BaseJob == Job_Alchemist) skill 238,1,0;
close;
}
switch(bioeth){
case 4:
mes "[Kellasus]";
mes "...You're really hard to handle.";
mes "I don't think I should";
mes "teach you biotechnology.";
mes "Besides that, you know";
mes "nothing about homunculus!";
next;
menu "I've learned that",-;
mes "[Kellasus]";
mes "Oh really?";
mes "I will have to test you";
mes "on your knowledge of";
mes "homunculus then.";
next;
mes "[Kellasus]";
mes "First question.";
mes "What is the skill that lets the";
mes "homunculus stay in peace?";
input @kelques$;
next;
mes "[Kellasus]";
if(@kelques$ != "Vaporize"){
mes "Hmpf. I knew you had";
mes "no knowledge on";
mes "homunculus.";
close;
}
mes "That's right. Second question.";
mes "What is the item";
mes "that is required to";
mes "summon or create";
mes "a homunculus?";
input @kelques$;
next;
mes "[Kellasus]";
if(@kelques$ != "Embryo"){
mes "Hmpf. I knew you had";
mes "no knowledge on";
mes "homunculus.";
close;
}
mes "Correct. But this is not the end yet.";
mes "What is the name";
mes "of a skill";
mes "that could let you";
mes "revive a homunculus?";
input @kelques$;
next;
mes "[Kellasus]";
if(@kelques$ != "Homunculus Resurrection"){
mes "Hmpf. I knew you had";
mes "no knowledge on";
mes "homunculus.";
close;
}
mes "After all these discussions,";
mes "I won't teach anyone";
mes "the skills of homunculus.";
mes "The decision is final";
mes "and that's it!";
set bioeth,5;
close;
break;
case 5:
mes "[Kellasus]";
mes "After all these discussions,";
mes "I won't teach anyone";
mes "the skills of homunculus.";
mes "The decision is final";
mes "and that's it!";
close;
break;
case 6:
//Unofficial text and story -.-;
mes "[Kellasus]";
mes "Oh it's you again? You're really determined.";
mes "Well most of the Alchemist";
mes "are people who never";
mes "let go of their dreams";
next;
menu "Let's talk about others",-;
mes "[Kellasus]";
mes "You've spoke to my son?";
mes "What did he say?";
next;
mes "[Kellasus]";
mes "...";
next;
mes "[Kellasus]";
mes "He wants me to get back? Okay, well...";
mes "I guess you've deserved it.";
mes "Here you are, secrets of homunculus are yours now~";
if(BaseJob == Job_Alchemist) skill 238,1,0;
set MISC_QUEST,MISC_QUEST|64;
set bioeth,0;
close;
default:
break;
}
switch(@keltalk){
case 1:
//No official text to put here, so I just repeated first text
mes "[Kellasus]";
mes "Hmm. Who decides what";
mes "is right and wrong? What is";
mes "meant to be known and what";
mes "secrets were never intended";
mes "for mankind to understand?";
set @keltalk,2;
close;
break;
case 2:
mes "[Kellasus]";
mes "Haven't I told you not to come back again?";
mes "Please leave now!";
mes "No matter what you do.";
mes "I won't teach you anything about homunculus";
set @keltalk,3;
set bioeth,1;
close;
break;
case 3:
mes "[Kellasus]";
mes "Haven't I told you not to come back again?";
mes "Please leave now!";
mes "No matter what you do.";
mes "I won't teach you anything about homunculus";
close;
break;
default:
mes "[Kellasus]";
mes "Hmm. Who decides what";
mes "is right and wrong? What is";
mes "meant to be known and what";
mes "secrets were never intended";
mes "for mankind to understand?";
if(BaseJob == Job_Alchemist) set @keltalk,1;
close;
break;
}
}
lhz_in01,217,121,6 script Repairman 851,{
mes "[Repairman]";
mes "No wonder these things";
mes "break all the time! These";
mes "machines have been totally";
mes "abused! Ugh, there's no";
mes "appreciation for all of this";
mes "convenient technology...";
next;
mes "[Repairman]";
mes "Yeah, all of this lab";
mes "equipment is really sensitive,";
mes "not to mention expensive. If";
mes "you ever handle this stuff, you";
mes "need to be extra cautious.";
close;
}
lhz_in01,225,122,4 script Skrajiad 754,{
mes "[Skrajiad]";
mes "Alchemy is wondrous...";
mes "It incorporates every";
mes "science and many other";
mes "fields of knowledge that";
mes "it's not enough to be jack";
mes "of all trades... No...";
next;
mes "[Skrajiad]";
mes "In a sense, you must";
mes "be a master of all trades";
mes "to be proficient in Alchemy";
mes "But it's incredibly rewarding to";
mes "those of us who never stop asking";
mes "how and why our world works.";
if(bioeth == 1) set bioeth,2;
close;
}
lhz_in02,269,273,4 script Bringel 709,{
//Unofficial Text
if(bioeth == 3){
mes "[Bringel]";
mes "Oh, you're here to learn about Homunculus?";
mes "Well, I can't really help you...";
next;
mes "[Bringel]";
mes "However, I've heard about a skill named";
mes "Homunculus Resurrection.";
mes "It seems it is a very important thing";
mes "for people working on them.";
set bioeth,4;
close;
}
mes "[Bringel]";
mes "Isn't this hotel great?";
mes "I can relax on the couch";
mes "And not care about what I";
mes "did in the past...";
close;
}
lhz_in03,106,34,4 script Golin 706,{
//Unofficial text
if(bioeth == 5){
mes "[Golin]";
mes "Did you see my";
mes "daddy at the lab?";
mes "Tell him I said hi!";
set bioeth,6;
close;
}
mes "[Golin]";
mes "Where's daddy?";
mes "I really want";
mes "daddy to come back";
mes "from the lab.";
close;
}
|