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|
//===== eAthena Script =======================================
//= Alchemist Skills Quests
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
//= 1.9
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis COnversion]
//= Quests for item: Elemental_Create_Book
//===== Additional Comments: =================================
//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
yuno_in04,33,108,4 script Pisruik#qsk_al 883,{
if (BaseJob == Job_Alchemist) {
if (JobLevel < 40) {
mes "[Pisruik]";
mes "^333333*Cough cough*^000000";
mes "Damn, if only I had";
mes "a little more money";
mes "to buy some medicine.";
mes "I should have stayed";
mes "home today, but...";
close;
}
if (ALCHE_SK == 0) {
mes "[Pisruik]";
mes "^333333*Cough cough*^000000";
mes "Ugh, there's nothing";
mes "worse than working when";
mes "you're supposed to be resting.";
mes "H-hey! Um, what are you doing?";
set ALCHE_SK,1;
next;
mes "[Pisruik]";
mes "Q-quit looking at";
mes "my test results right";
mes "this inst--oh. Wait.";
mes "You're not one of the";
mes "researchers here. Huh.";
next;
mes "[Pisruik]";
mes "Uh... Don't you have";
mes "anything better to do";
mes "than to breathe down my";
mes "back? I'm trying to finish";
mes "something here! Oh, never";
mes "mind, I'm just cranky...";
close;
}
else if (ALCHE_SK == 1) {
mes "[Pisruik]";
mes "You again? You don't seem";
mes "to be doing any research here.";
mes "Is there something you need?";
mes "Though, I'm afraid I can't be";
mes "of very much help to you.";
next;
if (select("What are you working on?:I don't need anything, thanks.") == 1) {
mes "[Pisruik]";
mes "Well, I'm not sure if I can";
mes "give you all of the details.";
mes "You see, everyone here is";
mes "a researcher that can't afford";
mes "to rent a lab for himself. So we all ended up sharing this one.";
next;
mes "[Pisruik]";
mes "Even though we all pitched";
mes "in to rent this lab, we're all";
mes "getting pretty desperate. In";
mes "fact, a few of us have even";
mes "stolen work from each other.";
mes "That's pretty pathetic, huh?";
next;
mes "[Pisruik]";
mes "I guess that's what happens";
mes "when you're poor and don't";
mes "have a day job. Things are";
mes "so bad right now, I can't even";
mes "afford to get new materials!";
mes "What can I possibly do?";
next;
mes "[Pisruik]";
mes "Ah, I've got it! You're";
mes "an adventurer, right?";
mes "If you're still curious about";
mes "my research, I'll tell you more";
mes "about it if you help me out by";
mes "gathering some supplies for me.";
next;
mes "[Pisruik]";
mes "I guess it couldn't do";
mes "much harm if you knew what";
mes "I was working on, anyway.";
mes "I mean, we'd have to be working";
mes "on the same project for you to";
mes "benefit. So, what's your name?";
next;
mes "["+ strcharinfo(0) +"]";
mes "I am called "+ strcharinfo(0) +".";
next;
set ALCHE_SK,2;
mes "[Pisruik]";
mes "Ah, "+ strcharinfo(0) +".";
mes "Would you please bring";
mes "^6600005 Yellow Gemstones^000000,";
mes "^6600004 Empty Potion Bottles^000000,";
mes "^66000010 Hearts of Mermaids^000000,";
mes "and ^66000010 Moth Dust^000000?";
close;
}
mes "[Pisruik]";
mes "If you came here to buy";
mes "Potion Manuals or something";
mes "like that, you've come to the";
mes "wrong guy. Everything you see";
mes "here is for the completion";
mes "of a personal project.";
close;
}
else if (ALCHE_SK == 2) {
mes "[Pisruik]";
mes "Great you're back!";
mes "Let's see, you were";
mes "supposed to bring me";
mes "4 Empty Potion Bottles...";
mes "And... And... What else";
mes "did I ask you to get?";
next;
switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) {
case 1:
mes "[Pisruik]";
mes "Right, right!";
mes "5 Yellow Gemstones.";
mes "That's what I needed.";
mes "I'm sure there was more,";
mes "but what I can't recall exactly... ^FFFFFF ^000000";
next;
if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
mes "[Pisruik]";
mes "Of course!";
mes "10 Hearts of Mermaid!";
mes "How could I forget that?";
mes "And then, the last thing";
mes "I asked you for was, um...";
next;
if (select("10 Frill:10 Moth Dust") == 1) {
mes "[Pisruik]";
mes "No, that can't have";
mes "been it. I already have";
mes "plenty of Frills. Hmmm...";
mes "What am I missing now?";
close;
}
mes "[Pisruik]";
mes "Right. I was just";
mes "about to say that.";
mes "So did you remember";
mes "to bring me everything?";
next;
if (select("No.:Yes!") == 1) {
if (rand(1,5) == 1) {
mes "[Pisruik]";
mes "You didn't...?";
mes "Oh, just admit it.";
mes "You don't want to";
mes "do this for me, right?";
mes "Don't go wasting your";
mes "time just for my sake.";
close;
}
mes "[Pisruik]";
mes "Not yet, huh?";
mes "Though I hope you can";
mes "bring me that stuff as";
mes "soon as possible, you";
mes "don't have to do it, you";
mes "know. Yeah, no big deal.";
close;
}
mes "[Pisruik]";
mes "Really now?";
mes "Well, let me check";
mes "what you brought to";
mes "make sure you didn't";
mes "forget anything. Hm...";
next;
if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) {
delitem 715,5; //Yellow_Gemstone
delitem 1093,4; //Empty_Potion
delitem 950,10; //Heart_Of_Mermaid
delitem 1057,10; //Moth_Dust
set ALCHE_SK,3;
mes "[Pisruik]";
mes "Great, it looks like";
mes "everything is here.";
mes "Alright, let me take";
mes "those. Now, guess what";
mes "I'll be making with the";
mes "materials you've brought.";
next;
switch(select("Medicine?:Bomb?")) {
case 1:
set ALCHE_SK,4;
mes "[Pisruik]";
mes "Hahahah, that's right!";
mes "I'm working on making";
mes "a new form of medicine.";
break;
case 2:
set ALCHE_SK,4;
mes "[Pisruik]";
mes "A bomb? Do I look like";
mes "a nutcase to you? No, no...";
mes "I'm developing a new form of";
mes "medicine. Sure, bombs make";
mes "good money, but where would";
mes "I test them? Here? No way!";
break;
}
next;
mes "[Pisruik]";
mes "Anyway, this medicine";
mes "reacts with the human body's";
mes "digestive enzymes to initiate";
mes "temporary metabolic changes";
mes "that artificially stop heat";
mes "absorption into the body.";
next;
mes "[Pisruik]";
mes "The actual effect of this";
mes "medicine is that it greatly";
mes "increases the body's resistance";
mes "to most forms of heat! However,";
mes "it will also reduce resistance";
mes "to cold as a side effect.";
next;
mes "[Pisruik]";
mes "I know my medicine sounds";
mes "a little weird, but think of";
mes "the applications! If used in";
mes "the right situations, this";
mes "medicine may be quite handy.";
next;
mes "[Pisruik]";
mes "Ah, seeing as you're still";
mes "here, would you mind helping";
mes "me again? I need about, hmm,";
mes "20 Maneater Blossoms. If you";
mes "could bring them to me, it'd";
mes "really help me out a lot.";
next;
switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
case 1:
set ALCHE_SK,5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
case 2:
set ALCHE_SK,6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == 0) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
case 3:
mes "[Pisruik]";
mes "Ha ha ha ha!";
mes "That's real business";
mes "like of you! Alright,";
mes "I may be poor, but if";
mes "you help me, I'll give you";
mes "the results of my research.";
next;
if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
set ALCHE_SK,5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
}
set ALCHE_SK,6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == 0) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
}
}
else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) {
mes "[Pisruik]";
mes "So you knew what";
mes "you had to bring, came";
mes "to remind me what I had";
mes "forgotten, but didn't bring";
mes "anything? Weird. Ah well.";
mes "Come with the stuff next time.";
close;
}
else {
mes "[Pisruik]";
mes "Oh, this isn't good, some";
mes "of the items I asked for are";
mes "missing. I'm sorry, but Alchemy";
mes "gets dangerously unpredictable";
mes "when things aren't used in just";
mes "the right amounts. Hmmm...";
next;
mes "[Pisruik]";
mes "Well, I can afford to";
mes "push my deadlines back";
mes "if you promise to return";
mes "with the materials I need";
mes "as soon as you possibly can.";
close;
}
}
mes "[Pisruik]";
mes "Large Jellopy?";
mes "Yes, Large--no.";
mes "Wait, that doesn't";
mes "sound right at all.";
mes "No, it was something";
mes "else I need you to get.";
close;
case 2:
mes "[Pisruik]";
mes "Blue Gemstones...?";
mes "No, that was for the";
mes "potion that increases";
mes "tolerance to the Water";
mes "property, I think. What's";
mes "wrong with my memory?!";
close;
case 3:
mes "[Pisruik]";
mes "Red Gemstones...?";
mes "No, that was for the";
mes "potion that increases";
mes "tolerance to the Earth";
mes "property, I think. What's";
mes "wrong with my memory?!";
close;
}
}
else if (ALCHE_SK == 3) {
mes "[Pisruik]";
mes "Why did you just leave?";
mes "You didn't even let me";
mes "finish talking! Oh well,";
mes "maybe it's not your fault.";
mes "Anyway, just so you know,";
mes "I'm developing a new medicine.";
set ALCHE_SK,4;
close;
}
else if (ALCHE_SK == 4) {
//NPC dialogue interrupted
mes "[Pisruik]";
mes "Alright, did you";
mes "want to learn more";
mes "about the medicine that";
mes "I'm developing? I mean,";
mes "that's why you came, right?";
next;
if (select("No, thanks.:Yes, please.") == 1) {
mes "[Pisruik]";
mes "Alright then.";
mes "Really? Well, I'm";
mes "willing to spend the";
mes "time to explain it to";
mes "you. After all, you did";
mes "help me out just then.";
close;
}
mes "[Pisruik]";
mes "I'm working on a new";
mes "form of medicine that,";
mes "hopefully, will be used";
mes "for the betterment and";
mes "protection of mankind!";
next;
mes "[Pisruik]";
mes "Anyway, this medicine";
mes "reacts with the human body's";
mes "digestive enzymes to initiate";
mes "temporary metabolic changes";
mes "that artificially stop heat";
mes "absorption into the body.";
next;
mes "[Pisruik]";
mes "The actual effect of this";
mes "medicine is that it greatly";
mes "increases the body's resistance";
mes "to most forms of heat! However,";
mes "it will also reduce resistance";
mes "to cold as a side effect.";
next;
mes "[Pisruik]";
mes "I know my medicine sounds";
mes "a little weird, but think of";
mes "the applications! If used in";
mes "the right situations, this";
mes "medicine may be quite handy.";
next;
mes "[Pisruik]";
mes "Ah, seeing as you're still";
mes "here, would you mind helping";
mes "me again? I need about, hmm,";
mes "20 Maneater Blossoms. If you";
mes "could bring them to me, it'd";
mes "really help me out a lot.";
next;
switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
case 1:
set ALCHE_SK,5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
case 2:
set ALCHE_SK,6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == 0) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
case 3:
mes "[Pisruik]";
mes "Ha ha ha ha!";
mes "That's real business";
mes "like of you! Alright,";
mes "I may be poor, but if";
mes "you help me, I'll give you";
mes "the results of my research.";
next;
if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
set ALCHE_SK,5;
mes "[Pisruik]";
mes "I guess I'll have to gather";
mes "those on my own. Alright, well,";
mes "seeing as we've both gotten";
mes "what we wanted, I'll suppose";
mes "your business with me is done.";
close;
}
set ALCHE_SK,6;
mes "[Pisruik]";
mes "Thanks, I really";
mes "appreciate it. While";
mes "I'm waiting for you,";
mes "I can start boiling";
mes "the Clover extract.";
next;
select("Clover extract? What's that for?");
mes "[Pisruik]";
mes "Well, I need the Clover";
mes "extract for a compound";
mes "that I'm going to make with";
mes "the Maneater Blossoms. I'm";
mes "kind of weak, so I try not to";
mes "travel too far when I can.";
next;
mes "[Pisruik]";
mes "Yeah, ever since I was";
mes "little, I've had a weak";
mes "heart and bad eyesight.";
mes "The doctor tells me to avoid";
mes "stress and hard work, but";
mes "researching is my life.";
if (Sex == 0) {
next;
mes "[Pisruik]";
mes "I wonder...";
mes "If you understand";
mes "the way I feel, how";
mes "much I've had to sacrifice";
mes "for my dream. Heh, anyway...";
}
next;
mes "[Pisruik]";
mes "I hope you understand that";
mes "it's too dangerous for me to";
mes "gather Maneater Blossoms on";
mes "my own, so if I'm going to get";
mes "as much help as I can. Thanks";
mes "again for being cooperative.";
close;
}
}
else if (ALCHE_SK == 5) {
//refuse bringing Maneater Blossom
mes "[Pisruik]";
mes "I'm busy right now.";
mes "You didn't forget";
mes "anything did you?";
mes "If not, you better";
mes "get going and let";
mes "me do my work.";
next;
if (select("Alright, sorry to bother you.:Can I still help you?") == 1) {
mes "[Pisruik]";
mes "Yeah, whatever.";
mes "Just hurry up and leave";
mes "so that I can concentrate.";
close;
}
mes "[Pisruik]";
mes "Huh? What made you";
mes "change your mind? Well,";
mes "I can't afford not to accept";
mes "any help, so I guess that's";
mes "a \"Yes.\" Yeah, you can help.";
next;
mes "[Pisruik]";
mes "Alright, go and get me";
mes "20 Maneater Blossoms.";
mes "If I weren't so sickly, I'd get";
mes "them myself, but--*Cough* as";
mes "you can see, I don't feel so well. ^FFFFFF ^000000";
set ALCHE_SK,6;
next;
mes "[Pisruik]";
if (Sex == 0) {
mes "I... I really";
mes "appreciate your";
mes "willingness to help";
mes "me in my research...";
}
else {
mes "I hope you get those";
mes "items to me as soon as";
mes "you can. And don't flake";
mes "out on me this time!";
}
close;
}
else if (ALCHE_SK == 6) {
if (countitem(1032) > 19) {
delitem 1032,20; //Blossom_Of_Maneater
set ALCHE_SK,7;
mes "[Pisruik]";
mes "Thanks so much for";
mes "bringing me these";
mes "Maneater Blossoms.";
if (Sex == 0) {
mes "You don't know how";
mes "much this means to me~";
}
else {
mes "Now all I have to do";
mes "is mix these with the";
mes "Clover extract I prepared.";
}
next;
set ALCHE_SK,9;
specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
next;
//...Pretty Boy mode -_-
mes "[Pisruik]";
mes "Hey...";
mes "Are you alright?";
mes "That was a pretty";
mes "big explosion...";
next;
mes "["+ strcharinfo(0) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
if (Sex == 0) {
mes "^3355FFThe explosion destroyed";
mes "Pisruik's glasses, revealing";
mes "the beautiful face of a";
mes "gorgeous, gorgeous man.^000000";
}
else {
mes "^3355FFThe explosion blew off";
mes "Pisruik's glasses. Without";
mes "them, he looks more like";
mes "a male model than a dorky";
mes "scientific researcher.^000000";
}
next;
mes "["+ strcharinfo(0) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
next;
mes "[Pisruik]";
mes "I c-can't see too";
mes "well without my glasses.";
mes "Well, at least I can tell";
mes "that you're not bleeding.";
mes "But are you alright?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
mes "your glasses?";
next;
mes "[Pisruik]";
mes "Shoot, you're right.";
mes "I don't happen to have";
mes "an extra pair. Hey, can";
mes "you get me a pair of glasses,";
mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
mes "I know it's too much";
mes "to ask you for, but I'm";
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
mes "about this, "+ strcharinfo(0) +".";
close;
}
else {
mes "[Pisruik]";
mes "Would you come back with";
mes "20 Maneater Blossoms";
mes "so that I can finish this";
mes "medicine I'm working on?";
mes "Thanks, thanks, I've got";
mes "to hustle with this project...";
close;
}
}
else if (ALCHE_SK == 7) {
set ALCHE_SK,8;
mes "[Pisruik]";
mes "Hmmm...";
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
close;
}
else if (ALCHE_SK == 8) {
if (countitem(1032) > 0) {
delitem 1032,1; //Blossom_Of_Maneater
set ALCHE_SK,7;
mes "[Pisruik]";
mes "Thanks so much!";
mes "Now I finally have the";
mes "exact amount of Maneater";
mes "Blossoms that I'll need.";
if (Sex == 0) {
mes "I'm really sorry for putting";
mes "your through all this trouble.";
}
else {
mes "Finally, I begin the most";
mes "exciting part of this project!";
}
next;
set ALCHE_SK,9;
specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION
mes "[Pisruik]";
mes "Ah!";
mes "M-my face!";
next;
//...Pretty Boy mode -_-
mes "[Pisruik]";
mes "Hey...";
mes "Are you alright?";
mes "That was a pretty";
mes "big explosion...";
next;
mes "["+ strcharinfo(0) +"]";
mes "Your glasses...";
mes "They're broken...";
next;
if (Sex == 0) {
mes "^3355FFThe explosion destroyed";
mes "Pisruik's glasses, revealing";
mes "the beautiful face of a";
mes "gorgeous, gorgeous man.^000000";
}
else {
mes "^3355FFThe explosion blew off";
mes "Pisruik's glasses. Without";
mes "them, he looks more like";
mes "a male model than a dorky";
mes "scientific researcher.^000000";
}
next;
mes "["+ strcharinfo(0) +"]";
mes "Holy crap!";
mes "You're one";
mes "good looking guy!";
next;
mes "[Pisruik]";
mes "I c-can't see too";
mes "well without my glasses.";
mes "Well, at least I can tell";
mes "that you're not bleeding.";
mes "But are you alright?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Oh, I'm fine.";
mes "But what are you";
mes "going to do about";
mes "your glasses?";
next;
mes "[Pisruik]";
mes "Shoot, you're right.";
mes "I don't happen to have";
mes "an extra pair. Hey, can";
mes "you get me a pair of glasses,";
mes "the same kind I used to wear?";
next;
mes "[Pisruik]";
mes "I know it's too much";
mes "to ask you for, but I'm";
mes "almost blind without them.";
mes "I can't do very much if I can't";
mes "even see. I'm really sorry";
mes "about this, "+ strcharinfo(0) +".";
close;
}
else {
mes "[Pisruik]";
mes "Hmmm...";
mes "Actually, I miscalculated";
mes "the number of Maneater";
mes "Blossoms that I need. Would";
mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
close;
}
}
else if (ALCHE_SK == 9) {
mes "^3355FFPisruik is holding his";
mes "broken glasses, squinting";
mes "his eyes. It seems he like";
mes "he really does need them,";
mes "even if he looks much less";
mes "dorky without them.^000000";
next;
if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
if (countitem(2243) > 0) {
delitem 2243,1; //Spinning_Eyes
set ALCHE_SK,10;
//changes the quest steps by deicision.
mes "["+ strcharinfo(0) +"]";
mes "Here, why don't you";
mes "check I'm carrying and";
mes "see if there's a pair of";
mes "glasses that you can use?";
next;
mes "[Pisruik]";
mes "Huh? Oh, is that you?";
mes "Ah, this pair of glasses";
mes "works! Thanks a lot, now";
mes "I can see again! Now, let";
mes "me check the results of the";
mes "experiment we conducted.";
next;
mes "[Pisruik]";
mes "Okay, the test tube wasn't";
mes "damaged. Yes, according to";
mes "these readings, this medicine";
mes "should be fully functional!";
mes "I think it was a success!";
mes "Well, theoretically anyway.";
next;
mes "[Pisruik]";
mes "Hmm, changing the attributes";
mes "of the human body for certain";
mes "effects may cause controversy";
mes "later, but hopefully this thing";
mes "I've invented will be used for";
mes "good. Ah, that's right!";
next;
mes "[Pisruik]";
mes "Would you like me to";
mes "teach you everything I've";
mes "learned in my research? You";
mes "should be able to create a new";
mes "type of potion by making use of";
mes "the knowledge I can teach you.";
next;
if (select("Sure!:No, thanks.") == 1) {
mes "[Pisruik]";
mes "Great, "+ strcharinfo(0) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
mes "please read this thesis and";
mes "all of my additional notes...";
next;
mes "^3355FFPisruik thoroughly";
mes "explains the properties";
mes "of his medicine, the reaction";
mes "of the human organs to it, as";
mes "well as a few warnings about";
mes "the medicine's side effects.^000000";
next;
set ALCHE_SK,11;
getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
mes "ready to make your own";
mes "potions that are a variation";
mes "of my medicine. But you'll";
mes "probably need to keep that";
mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == 1) {
mes "Hopefully, we'll";
mes "meet again sometime";
mes "in the future. Good luck on";
mes "your journeys, adventurer.";
mes "*Cough cough* Now... What";
mes "will be my next project?";
}
else {
mes "Anyway, I need to be";
mes "working on a new project";
mes "soon, so I suppose this is";
mes "where we part ways for now.";
mes "But I must say, it was truly";
mes "a great pleasure to meet you...";
}
close;
}
mes "[Pisruik]";
mes "R-Really...?";
mes "Well, if you ever change";
mes "your mind, feel free to come";
mes "back for me to teach you.";
if (Sex == 0) {
mes "And it's no trouble at all!";
mes "I really enjoy your company...";
}
close;
}
else {
mes "^3355FFUnfortunately, there";
mes "is nothing in your inventory";
mes "that seems like a suitable";
mes "replacement for Pisruik's";
mes "broken glasses.^000000";
close;
}
}
mes "["+ strcharinfo(0) +"]";
mes "Listen, you look so";
mes "much better when you're";
mes "not wearing glasses.";
next;
mes "[Pisruik]";
mes "Excuse me,";
mes "come again?";
next;
mes "["+ strcharinfo(0) +"]";
mes "Hahahahhaha~!";
mes "No-nothing at all!";
close;
}
else if (ALCHE_SK == 10) {
mes "[Pisruik]";
mes "So, "+ strcharinfo(0) +",";
mes "Would you like me to";
mes "teach you the results";
mes "of the research I've''";
mes "been conducting?";
next;
if (select("Yes!:No, thanks.") == 1) {
mes "[Pisruik]";
mes "Great, "+ strcharinfo(0) +"!";
mes "I know I can trust you";
mes "to use this research for";
mes "good and noble ends. Now,";
mes "please read this thesis and";
mes "all of my additional notes...";
next;
mes "^3355FFPisruik thoroughly";
mes "explains the properties";
mes "of his medicine, the reaction";
mes "of the human organs to it, as";
mes "well as a few warnings about";
mes "the medicine's side effects.^000000";
next;
set ALCHE_SK,11;
getitem 7434,1; //Elemental_Create_Book
mes "[Pisruik]";
mes "Well, you should be";
mes "ready to make your own";
mes "potions that are a variation";
mes "of my medicine. But you'll";
mes "probably need to keep that";
mes "thesis as a ready reference.";
next;
mes "[Pisruik]";
if (Sex == 1) {
mes "Hopefully, we'll";
mes "meet again sometime";
mes "in the future. Good luck on";
mes "your journeys, adventurer.";
mes "*Cough cough* Now... What";
mes "will be my next project?";
}
else {
mes "Anyway, I need to be";
mes "working on a new project";
mes "soon, so I suppose this is";
mes "where we part ways for now.";
mes "But I must say, it was truly";
mes "a great pleasure to meet you...";
}
close;
}
mes "[Pisruik]";
mes "R-Really...?";
mes "Well, if you ever change";
mes "your mind, feel free to come";
mes "back for me to teach you.";
if (Sex == 0) {
mes "And it's no trouble at all!";
mes "I really enjoy your company...";
}
close;
}
else if (ALCHE_SK == 11) {
if (countitem(7434) == 0) {
mes "[Pisruik]";
mes "Uh oh...";
mes "You lost the thesis";
mes "I wrote for you? I don't";
mes "have the time to write";
mes "another one for you now...";
close;
}
else if (countitem(7434) == 1) {
mes "[Pisruik]";
mes "So, how have you been";
mes "using the potions that";
mes "I've taught you to make?";
mes "Hopefully, they'll come";
mes "in handy in your adventures.";
close;
}
else if (countitem(7434) > 1) {
mes "[Pisruik]";
mes "Huh, so copies of my";
mes "thesis are circulating";
mes "around in public? Well,";
mes "I'm sorry, but I don't have";
mes "time to autograph your copy...";
close;
}
}
else {
mes "[Pisruik]";
mes "Mmm...?";
mes "Did you need anything";
mes "in particular? Though,";
mes "I'm afraid someone in";
mes "my position won't be";
mes "much help to you.";
close;
}
}
else {
mes "[Pisruik]";
mes "Mmm...?";
mes "Did you need anything";
mes "in particular? Though,";
mes "I'm afraid someone in";
mes "my position won't be";
mes "much help to you.";
close;
}
}
yuno_in04,22,107,5 script Irache#qsk_al 740,{
mes "[Irache]";
mes "Heh heh heh...!";
mes "It's done! With this";
mes "formula, I can melt any";
mes "substance in the world!";
mes "Hahahaha! Nothing stands";
mes "between me and world domi--";
next;
mes "[Irache]";
mes "OWWWW!";
mes "The secret formula!";
mes "It's burning through";
mes "the test tube! I've made";
mes "it too powerful! Confound it!";
close;
}
yuno_in04,27,107,4 script Degas#qsk_al 748,{
mes "[Degas]";
mes "It's such a pain working";
mes "so close to these other";
mes "scientists. The guy next";
mes "time is always cackling";
mes "about taking over the";
mes "world and whatnot.";
next;
mes "[Degas]";
mes "And this other geek is";
mes "always coughing. Between";
mes "the two of them, it's far too";
mes "noisy to focus on my research!";
mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
close;
}
yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{
mes "^3355FFIt's simply a pile";
mes "of scattered documents.";
mes "Although it seems unorganized,";
mes "it doesn't look like the people";
mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it.";
close;
}
//============================================================
// Old changelog
//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
//= Quest too [Lupus]
//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
//= 1.8a replaced item "names" with item id [Lupus]
//============================================================
|