summaryrefslogtreecommitdiff
path: root/npc/quests/seals/mjolnir_seal.txt
blob: 82649bb5eff279b0e7bf2894d263b41724bec07d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
//===== eAthena Script ======================================= 
//= Mjolnir seal unlocking NPCs.
//===== By: ================================================== 
//= SinSloth
//===== Current Version: ===================================== 
//= 1.1
//===== Compatible With: ===================================== 
//= eAthena
//===== Description: ========================================= 
//= Quest for breaking the seal of Mjolnir.
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
// 1.1 Fixed wrong label names [Luups]
//============================================================

prontera,124,297,3	script	Tialfi	706,{

	if ($God3 < 50)
{
	mes "[Tialfi]";
	mes "Hmmm...";
	mes "I can feel a strange force";
	mes "growing stronger and stronger,";
	mes "somewhere on in Rune-Midgard.";
	next;
	mes "[Tialfi]";
	mes "Can you feel it?";
	mes "Something must be";
	mes "going on!";
	close;
}
	else
{
		if(god_mjo_0 == 11)
	{
		mes "[Tialfi]";
		mes "I'm waiting for the day";
		mes "when I'll finally get to";
		mes "see Thor's thunder for myself.";
		mes "I believe that one of these days,";
		mes "my dream will become reality.";
		close;
	}
		else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
	{
			if (god_mjo_0 == 10)
		{
				if (countitem(756) > 49 && countitem(757) > 49)
			{
				if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
				if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
				if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
				if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
				if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
				if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
				if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
				if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
				if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
				if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
				if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
				if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
				if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
				mes "[Tialfi]";
				mes "You came back.";
				mes "In exchange for the ores that";
				mes "you have brought me, I will";
				mes "give you one of my family";
				mes "treasures.";
				next;
				mes "[Tialfi]";
				mes "My ancestors will be glad";
				mes "that that their treasure was";
				mes "used for a good purpose.";
				next;
				mes "[Tialfi]";
				mes "You have two options in";
				mes "choosing a treasure. You can";
				mes "have a treasure that will be";
				mes "useful to yourself, or something";
				mes "that may suit one of your friends.";
				next;
				mes "[Tialfi]";
				mes "So which treasure";
				mes "would you like to have?";
				next;
				menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
						mes "[Tialfi]";
						mes "I see. Give me a moment";
						mes "to find a suitable item";
						mes "for you.";
						next;
						goto L_Gift;
					
					L_Friend:
						mes "[Tialfi]";
						mes "I see. Give me a moment";
						mes "to find a suitable item";
						mes "for your friend.";
						set @gift,rand(1,13);
						next;
			L_Gift:
				mes "[Tialfi]";
				mes "Okay, let's see...";
				mes "I seem to recall that I put";
				mes "it somewhere around... Hmm.";
				mes "It must be around--Ah!";
				mes "Here we are~";
				next;
				delitem 756,50;
				delitem 757,50;
				set god_mjo_0,11;
				if (@gift == 1) getitem 1471,1;
				if (@gift == 2) getitem 1526,1;
				if (@gift == 3) getitem 1231,1;
				if (@gift == 4) getitem 1367,1;
				if (@gift == 5) getitem 1722,1;
				if (@gift == 6) getitem 1230,1;
				if (@gift == 7) getitem 1141,1;
				if (@gift == 8) getitem 1813,1;
				if (@gift == 9) getitem 1557,1;
				if (@gift == 10) getitem 1235,1;
				if (@gift == 11) getitem 1227,1;
				if (@gift == 12) getitem 1913,1;
				if (@gift == 13) getitem 1963,1;
				mes "[Tialfi]";
				mes "Once again, I thank you";
				mes "for the trouble you've gone";
				mes "through on my behalf.";
				next;
				mes "[Tialfi]";
				mes "I'm unsure of how this";
				mes "treasure works, but I hope it";
				mes "will be useful to you. From";
				mes "what I know, I believe this";
				mes "is a rare item.";
				next;
				mes "[Tialfi]";
				mes "I'll be waiting for the day";
				mes "when I'll see Thor's thunder";
				mes "for myself. I believe that,";
				mes "one of these days, the dream";
				mes "I've had will come true.";
				close;
			}
				else
			{
				mes "[Tialfi]";
				mes "I need";
				mes "50 Rough Oridecon";
				mes "and 50 Rough Elunium.";
				next;
				mes "[Tialfi]";
				mes "I don't have much time, so";
				mes "go ahead and continue on";
				mes "your journeys if you can't";
				mes "bring those to me.";
				close;
			}
		}
			else
		{
				if ($God4 > 99)
			{
				mes "[Tialfi]";
				mes "I sense a strange energy";
				mes "growing more powerful";
				mes "somewhere on this continent...";
				next;
				mes "[Tialfi]";
				mes "Can you feel it?";
				mes "Something must be going on!";
				next;
				mes "[Tialfi]";
				mes "I think we'd better wait and";
				mes "see what's happening. Someone";
				mes "will deliver the news to us.";
				mes "Though, I am unsure of whether";
				mes "or not it will be good news or bad...";
				close;
			}
				else
			{
				set $God4,$God4 +1;
					if($God4 == 50)
				{
					announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all;
				}
				else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
				{
					announce "All four seals have been released.",bc_all;
				}
				else if($God4 == 100)
				{
					announce "[Mjolnir] has been released.",bc_all;
				}
				set god_mjo_0,10;
				mes "[Tialfi]";
				mes "You've met the four Dwarven";
				mes "Blacksmiths. I've heard that";
				mes "they will rarely speak to humans.";
				mes "So you must be special if you";
				mes "were able to talk to them.";
				next;
				mes "[Tialfi]";
				mes "Do you think that my dream";
				mes "will come true? Do you believe";
				mes "Thor's Mjolnir will appear before";
				mes "the eyes of humans? I'm afraid great";
				mes "change will come to this world.";
				next;
				mes "[Tialfi]";
				mes "Thank you for going through such";
				mes "trouble on my behalf. I wish to";
				mes "give you one of my family";
				mes "treasures as a token of my";
				mes "gratitude.";
				next;
				mes "[Tialfi]";
				mes "However, I hope you understand";
				mes "that my family would grow suspicious";
				mes "if one of the treasures were to";
				mes "just go missing.";
				next;
				mes "[Tialfi]";
				mes "Hmm, however, I don't think they'll";
				mes "complain if I exchanged one of";
				mes "the treasures for something else.";
				mes "Let me think...";
				next;
				mes "[Tialfi]";
				mes "I should be able to give you one";
				mes "of our family heirlooms if you";
				mes "can bring be 50 Rough Oridecons";
				mes "and 50 Rough Eluniums.";
				next;
				mes "[Tialfi]";
				mes "You don't have to do that if";
				mes "you don't want to. But it seems";
				mes "our family heirlooms would be";
				mes "more useful to an adventurer";
				mes "such as yourself...";
				close;
			}
		}
	}
		else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
	{
		mes "[Tialfi]";
		mes "Hmm...";
		mes "The Dwarven Blacksmiths must be";
		mes "upset at you for some reason.";
		next;
		mes "[Tialfi]";
		mes "Remember my sister's suggestion";
		mes "and speak to them with great";
		mes "courtesy. Carefully choose";
		mes "words of respect lest they be";
		mes "insulted.";
		next;
		set god_mjo_1,0;
		set god_mjo_2,0;
		set god_mjo_3,0;
		set god_mjo_4,0;
		mes "[Tialfi]";
		mes "You should be okay now. By";
		mes "this time, they've probably";
		mes "forgotten the insult. But make";
		mes "sure you speak to my sister";
		mes "for advice first.";
		close;
	}
		else if(god_mjo_0 == 2 || god_mjo_0 == 1)
	{
		mes "[Tialfi]";
		mes "Sorry for the trouble.";
		mes "I wish you good luck.";
		close;
	}
		else if(god_mjo_0 == 0)
	{
			if($God4 > 99)
		{
			mes "[Tialfi]";
			mes "Listen...I can feel unknown";
			mes "energy arising somewhere in";
			mes "this continent.";
			mes "Can you feel it? There must";
			mes "be something going on...!";
			next;
			mes "[Tialfi]";
			mes "I think we'd better wait to";
			mes "see what's happening. Someone";
			mes "will deliver the news to us.";
			mes "I am not sure if it will be a";
			mes "good news or a bad news.";
			close;
		}
			else if(BaseLevel < 70)
		{
			mes "[Tialfi]";
			mes "One of my ancestors supposedly";
			mes "was a servant of Thor. Still,";
			mes "I find it difficult to believe.";
			next;
			mes "[Tialfi]";
			mes "If the gods have all these";
			mes "powers, how could a mere human";
			mes "be of any real assistance?";
			close;
		}
		mes "[Tialfi]";
		mes "Adventurer, I have an interesting";
		mes "story to tell you. Last night,";
		mes "I had the most amazing dream";
		mes "where I was the servant of Thor,";
		mes "god of thunder.";
		next;
		mes "[Tialfi]";
		mes "In this dream, I traveled with";
		mes "Thor to Jotunnheim, land of giants.";
		mes "During our journey, he told me";
		mes "many interesting stories about";
		mes "gods and heroes.";
		next;
		mes "[Tialfi]";
		mes "Of course, I can't remember";
		mes "everything clearly, but it was";
		mes "truly fantastic.";
		next;
		mes "[Tialfi]";
		mes "For some reason, I can vividly";
		mes "recall what Thor told me about";
		mes "his weapon, Mjolnir. Mjolnir is";
		mes "a Dwarven masterpiece.";
		next;
		mes "[Tialfi]";
		mes "Thor told me that Dwarves are";
		mes "extremely talented artisans, and";
		mes "their works are supreme. So as";
		mes "I was thinking about my dream,";
		mes "I remembered...";
		next;
		mes "[Tialfi]";
		mes "There is a mountain that has the";
		mes "same name as Thor's weapon. Surely,";
		mes "the two have some relation to";
		mes "each other.";
		next;
		mes "[Tialfi]";
		mes "I've also recently heard a rumor";
		mes "that Dwarven Blacksmiths also";
		mes "reside on Mount Mjolnir.";
		next;
		mes "[Tialfi]";
		mes "I understand the mountain is";
		mes "dangerous, and that I'm in no";
		mes "position to ask such a thing...";
		next;
		mes "[Tialfi]";
		mes "I can't help wanting to know";
		mes "for myself whether or not there";
		mes "is truth to my dream. Is it";
		mes "possible for Mjolnir to resurface?";
		next;
		mes "[Tialfi]";
		mes "If you don't mind, I'd like to ask";
		mes "you to explore this mountain and";
		mes "search for these Dwarven Blacksmiths.";
		next;
		menu "No.",-,"Okay.",L_Ok;
			mes "[Tialfi]";
			mes "I see. But I still appreciate";
			mes "that you took the time to";
			mes "listen to me.";
			next;
			mes "[Tialfi]";
			mes "Hopefully someday I'll learn";
			mes "the truth about my dreams and";
			mes "about Mjolnir itself.";
			close;
		
		L_Ok:
			mes "[Tialfi]";
			mes "Thank you, thank you so much!";
			mes "Even though it won't be easy,";
			mes "I have faith that if the Dwarven";
			mes "Blacksmiths do exist, you'll be";
			mes "able to find them.";
			next;
			mes "[Tialfi]";
			mes "Oh, and please speak to my";
			mes "sister Roskva first. She is";
			mes "outside the North entrance";
			mes "of Prontera.";
			next;
			mes "[Tialfi]";
			mes "I'm sure that she can give";
			mes "you useful information if";
			mes "you're fortunate enough to";
			mes "encounter the Dwarves.";
			next;
			set god_mjo_0,rand(1,2);
			mes "[Tialfi]";
			mes "I'm truly lucky to meet such";
			mes "an adventurer like yourself.";
			mes "I wish you the best of luck.";
			close;
		
	}
		else
	{
		mes "[Tialfi]";
		mes "I believe in you.";
		mes "Just be courageous.";
		close;
	}
	
}

}

prt_fild01,196,47,3	script	Roskva	703,{


	if(god_mjo_0 == 1)
{
	mes "[Roskva]";
	mes "You should know that Dwarven";
	mes "Blacksmiths are extremely";
	mes "offended if you do not speak";
	mes "to them with the utmost respect.";
	next;
	mes "[Roskva]";
	mes "So it's really";
	mes "important that you";
	mes "speak to the Dwarves";
	mes "as courteously as you can.";
	mes "The first Dwarf you must visit";
	mes "can be found to the East.";
	next;
	mes "[Roskva]";
	mes "Travel in a clock wise direction";
	mes "around Rune-Midgard and seek";
	mes "out the other Dwarves in order.";
	mes "Your final destination will be";
	mes "to the North.";
	next;
	mes "[Roskva]";
	mes "If you happen to speak to them";
	mes "in the wrong order, please go";
	mes "talk to my brother Tialfi again.";
	close;
}
	else if(god_mjo_0 == 2)
{
	mes "[Roskva]";
	mes "You should know that Dwarven";
	mes "Blacksmiths are extremely";
	mes "offended if you do not speak";
	mes "to them with the utmost respect.";
	next;
	mes "[Roskva]";
	mes "So it's really";
	mes "important that you";
	mes "speak to the Dwarves";
	mes "as courteously as you can.";
	mes "The first Dwarf you must visit";
	mes "can be found to the North.";
	next;
        mes "[Roskva]";
	mes "Travel in a counter clock wise";
	mes "direction around Rune-Midgard";
	mes "and seek out the other Dwarves";
	mes "in order. Your final destination";
	mes "will be to the East.";
	next;
	mes "[Roskva]";
	mes "If you happen to speak to them";
	mes "in the wrong order, please go";
	mes "talk to my brother Tialfi again.";
	close;
}
	else
{
	mes "[Roskva]";
	mes "A long long time ago, many";
	mes "people used to frequent this";
	mes "area. Friends and families";
	mes "would live here, sharing";
	mes "happiness and sadness.";
	next;
	mes "[Roskva]";
	mes "But they're all gone now.";
	mes "My parents and my friends";
	mes "have all gone to a place";
	mes " whose name I don't even know.";
	next;
	mes "[Roskva]";
	mes "I can't help";
	mes "but feel lonesome...";
	close;
}

}

mjolnir_11,149,247,5	script	Dwarf Blacksmith#east	826,{

	if ($God3 < 50)
{
	mes "[Austri]";
	mes "Something is happening";
	mes "somewhere on this continent.";
	mes "You might not believe me,";
	mes "but keep getting visions of";
	mes "the Fenrir-Wolf.";
	close;
}
	else
{
		if($God4 > 99)
	{
		mes "[Austri]";
		mes "Something is happening";
		mes "somewhere on this continent.";
		mes "You might not believe me,";
		mes "but keep getting visions of";
		mes "the Fenrir-Wolf.";
		close;
	}
		else if(god_mjo_0 == 11)
	{
		mes "[Austri]";
		mes "One day, when my people";
		mes "retrieve their memories of";
		mes "the past, we will be able to";
		mes "grant the power of the gods";
		mes "to humans.";
		next;
		mes "[Austri]";
		mes "I believe that";
		mes "time is coming...";
		close;
	}
		else if(god_mjo_0 == 10)
	{
		mes "[Austri]";
		mes "Ho~ you might be asked";
		mes "something from the human child.";
		mes "If I were you, I would do the";
		mes "kid a favor right away. Somehow";
		mes "he is related to us in some sense.";
		close;
	}
		else if(god_mjo_0 == 1)
	{
			if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Austri]";
			mes "What is it?! I refuse to";
			mes "speak to human as rude";
			mes "and contemptible as you!";
			mes "Leave!";
			close;
		}
			else if(god_mjo_1 == 2)
		{
			mes "[Austri]";
			mes "What? I don't have anything";
			mes "to talk to you.";
			close;
		}
			else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
		{
			mes "[Austri]";
			mes "Hm...?";
			mes "Why have you";
			mes "come to me, human?";
			next;
			menu "Nothing.",-,"Hey, 'sup!",L_Sup;
					mes "[Austri]";
					mes "...";
					close;
				
				L_Sup:
					set god_mjo_1,3;
					mes "[Austri]";
					mes "What...?!";
					mes "Do not greet the";
					mes "Dwarves lightly,";
					mes "mortal!";
					close;
		}
			else if(god_mjo_1 == 1)
		{
			mes "[Austri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
					mes "[Austri]";
					mes "...";
					close;

				L_Excuse:
						if(countitem(1005) > 0)
					{
						mes "[Austri]";
						mes "Ah, I see that the entire human";
						mes "race is not worthy of scorn.";
						mes "Unlike many of your kind,";
						mes "I see that you respect your";
						mes "elders.";
						next;
						set @mjo_east,0;
					L_EastTalk:
							switch(@mjo_east)
						{
							case 0:
								mes "[Austri]";
								mes "So what have";
								mes "you come to";
								mes "ask of me?";
								next;
								menu "...",-,"About Mjolnir.",L_Speak;
								goto L_Listen;
								
							case 1:
								mes "[Austri]";
								mes "Mjolnir...?";
								mes "Thor's legendary weapon?";
								mes "The hammer than can shake the";
								mes "earth and tear the sky asunder?";
								mes "All of legendary weapons,";
								mes "Mjolnir is perhaps greatest.";
								next;
								mes "[Austri]";
								mes "As a matter of fact, it was forged";
								mes "by my ancestor. Mjolnir was the";
								mes "perfect weapon, except for one";
								mes "minor flaw.";
								next;
								mes "[Austri]";
								mes "The hilt of Mjolnir was forged";
								mes "shorter than intended. Are you";
								mes "still listening to me?";
								next;
								menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
								goto L_Listen;
								
							case 2:
								mes "[Austri]";
								mes "One day, Loki came to our";
								mes "village and showed off his";
								mes "treasures. He boasted that we";
								mes "couldn't possibly create something";
								mes "to surpass their quality.";
								next;
								mes "[Austri]";
								mes "Frankly his treasures were made";
								mes "by another Dwarf tribe, but we";
								mes "couldn't tolerate his insult. So";
								mes "my ancestors created three";
								mes "treasures of their own.";
								next;
								menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
								goto L_Listen;
								
							case 3:
								mes "[Austri]";
								mes "Of the three treasures my";
								mes "ancestors created, Mjolnir was";
								mes "the last and greatest.";
								next;
								mes "[Austri]";
								mes "However, while it was created,";
								mes "a strange fly bit my ancestor";
								mes "on the hand. Because of this";
								mes "interruption, Mjolnir's hilt";
								mes "is a little flawed.";
								next;
								mes "[Austri]";
								mes "It's very sad. Although Mjolnir";
								mes "is the greatest weapon ever, it";
								mes "was very close to being the";
								mes "epitome of craftsmanship.";
								next;
								menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
								goto L_Listen;
								
							case 4:
								mes "[Austri]";
								mes "Despite this minor flaw,";
								mes "Mjolnir is still considered";
								mes "the greatest of legendary weapons.";
								next;
								mes "[Austri]";
								mes "Mjolnir was the trusted weapon";
								mes "Thor wielded on the battlefield";
								mes "and every giant feared its power.";
								next;
								mes "[Austri]";
								mes "I must say, a Blacksmith's";
								mes "greatest pride comes when he";
								mes "creates the weapon and armor";
								mes "that can be considered his";
								mes "life's work.";
								next;
								menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
								goto L_Listen;
								
							case 5:
								mes "[Austri]";
								mes "The reason this mountain is";
								mes "called Mount Mjolnir is because";
								mes "it was actually created by the";
								mes "hammer.";
								next;
								mes "[Austri]";
								mes "In a battle against demons a";
								mes "thousand years ago, Thor struck";
								mes "the earth with Mjolnir. The impact";
								mes "caused the ground to rise,";
								mes "creating this mountain.";
								next;
								mes "[Austri]";
								mes "You can imagine just how";
								mes "unfathomly powerful Mjolnir is.";
								mes "However, humans can never hope";
								mes "to see or even wield Mjolnir. Only";
								mes "a god can handle that kind of force.";
								next;
								menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
								goto L_Listen;
								
							case 6:
								mes "[Austri]";
								mes "Hmm... But perhaps an ambitious";
								mes "dwarf can forge something similar";
								mes "to Mjolnir so that it can actually";
								mes "be used by humans. It would have less";
								mes "power, but it'd be perfectly crafted.";
								next;
								mes "[Austri]";
								mes "Yes, it's possible to create a";
								mes "Mjolnir suited to humans. Still,";
								mes "it wouldn't be very easy.";
								next;
								menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
								goto L_Listen;
								
							case 7:
								mes "[Austri]";
								mes "Well, I happened to speak much";
								mes "longer than I intended. But I hope";
								mes "you learned what you wished to";
								mes "know about Mjolnir.";
								next;
								mes "[Austri]";
								mes "I feel that a great change is";
								mes "coming. I do not know what kind of";
								mes "effect it will have on our world,";
								mes "but something important will happen...";
								next;
								mes "[Austri]";
								mes "Perhaps only the gods can be sure";
								mes "as to what the future will bring.";
								mes "In any case, we must prepare ourselves";
								mes "for what will happen.";
								next;
								menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
								goto L_Listen;
								
							case 8:
								set god_mjo_1,2;
								mes "[Austri]";
								mes "Alright then...";
								mes "If you wish to learn more, you should";
								mes "speak to my brothers. Take care, human.";
								close;
						}
						L_Listen:
								set god_mjo_1,3;
								mes "[Austri]";
								mes "...you didn't listen to me, did you?";
								mes "Why did you make me waste my time? Leave!";
								mes "This is why I don't want to associate";
								mes "with human beings. They always pay little";
								mes "attention to the conversation with me.";
								close;
					}
						else
					{
						mes "[Austri]";
						mes "You don't seem to understand.";
						mes "If you wish to prove to me that";
						mes "you understand blacksmiths, you";
						mes "should bring something related";
						mes "to my work!";
						close;
					}
		}
			else if(god_mjo_1 == 0)
		{
			mes "[Austri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
					mes "[Austri]";
					mes "...";
					close;
				
				L_Excuse2:
					mes "[Austri]";
					mes "A respectable blacksmith cherishes";
					mes "his tools and crafts with diligence";
					mes "and care.";
					next;
					mes "[Austri]";
					mes "When it comes to humans, I believe";
					mes "the ones who can appreciate my line";
					mes "of work are the only ones worth";
					mes "talking to.";
					next;
					set god_mjo_1,1;
					mes "[Austri]";
					mes "Every good blacksmith knows the";
					mes "value of a good hammer. If you can";
					mes "understand that, I shall consider";
					mes "speaking with you.";
					next;
					mes "[Austri]";
					mes "Now go, human.";
					mes "I wish you safety";
					mes "in your travels.";
					close;
		}
			else
		{
			mes "[Austri]";
			mes "Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 2)
	{
			if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Austri]";
			mes "What is it! I do not have anything to";
			mes "to such a rude human as you!";
			mes "Go back to where you are from!";
			close;
		}
			else if(god_mjo_4 == 2)
		{
			mes "[Austri]";
			mes "What? I don't have anything";
			mes "to talk to you.";
			close;
		}
			else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
		{
			mes "[Austri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Hey, sup!",L_Sup2;
					mes "[Austri]";
					mes "...";
					close;
				L_Sup2:
					set god_mjo_4,3;
					mes "[Austri]";
					mes "What?!";
					mes "Leave immediately and go study";
					mes "your english properly!";
					close;
		}
			else if(god_mjo_4 == 1)
		{
			mes "[Austri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
					mes "[Austri]";
					mes "...";
					close;
				L_Excuse3:
						if(countitem(1005) > 0)
					{
						mes "[Austri]";
						mes "Hmm, I like your polite manners.";
						mes "Okay, I am willing to talk to you.";
						mes "So ask me if you have any questions.";
						next;
						set @mjo_east,0;
					L_EastTalk2:
							switch(@mjo_east)
						{
							case 0:
								mes "[Austri]";
								mes "So, what would you like to ask?";
								next;
								menu "...",-,"About Mjolnir.",L_Speak2;
									goto L_Listen2;
							case 1:
								mes "[Austri]";
								mes "Mjolnir...you mean the Thor's legendary weapon?";
								mes "There has a rumor that Mjolnir slashed the sky";
								mes "and stunned the earth by one blow.";
								mes "That is the greatest weapon in the legend.";
								next;
								mes "[Austri]";
								mes "As a matter of fact, it was forged by my ancestor.";
								mes "Do you know the reason why the hilt of Mjolnir";
								mes "was forged that short...?";
								mes "Are you listening to me?";
								next;
								menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
									goto L_Listen2;
							case 2:
								mes "[Austri]";
								mes "One day, Loki came to dwarf's town";
								mes "and showed off his three treasure.";
								mes "He provoked us by saying";
								mes "nobody would make better things";
								mes "than his treasures.";
								next;
								mes "[Austri]";
								mes "Frankly his treasures were made by other dwarf tribe...";
								mes "but anyway, we could not put up with the insult.";
								mes "So my ancestor made three treasures of our own...";
								mes "Are you still listening to me?";
								next;
								menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
									goto L_Listen2;
							case 3:
								mes "[Austri]";
								mes "Mjolnir was the last treasure among the three.";
								mes "While blowing the bellows,";
								mes "my ancerstor was bitten by a strange insect on his hand.";
								mes "So he could not continue working.";
								mes "That's how the hilt of Mjolnir became that short.";
								mes "Ah, what a sad story!";
								next;
								menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
									goto L_Listen2;
							case 4:
								mes "[Austri]";
								mes "Despite of the sad incident,";
								mes "my ancerstor created the greatest weapon";
								mes "in the legend. Mjolnir became Thor's the most reliable comrade";
								mes "in the battlefield. Even giants in Utgard feared";
								mes "the power of the godly weapon.";
								next;
								mes "[Austri]";
								mes "However, since the weapon had the abnormally short hilt,";
								mes "Thor had to wear iron gauntlets to compensate the weakness.";
								mes "I must say, blacksmiths feel most proud when they";
								mes "achieve to create the best weapons and armors of their life.";
								next;
								menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
									goto L_Listen2;
							case 5:
								mes "[Austri]";
								mes "And I am going to tell you";
								mes "the reason why this mountain has been called";
								mes "as Mountain Mjolnir... during the battle against demons";
								mes "occurred a thousand years ago, he hammered down";
								mes "the earth using Mjolnir. Because of the impact,";
								mes "the ground around the spot rose high";
								mes "and formed a mountain.";
								next;
								mes "[Austri]";
								mes "You can imagine how powerful Mjolnir would be.";
								mes "It made a new mountain by one hammering.";
								mes "Unfortunately, you wouldn't be able to see";
								mes "the weapon in your life. Somehow it is belong to God.";
								next;
								menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
									goto L_Listen2;
							case 6:
								mes "[Austri]";
								mes "Perhaps an ambitious dwarf could forge";
								mes "a treasure is similar to Mjolnir.";
								mes "But it will not happen to be exactly the same as the original Mjolnir.";
								mes "The original one cannot be held by a human being";
								mes "due to the unimaginable power it holds within.";
								next;
								mes "[Austri]";
								mes "Let's say, a modified Mjolnir which would be suited to human's power";
								mes "can be made possibly...? But still, it will not";
								mes "easily happen.";
								mes "Just, never mind.";
								next;
								menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
									goto L_Listen2;
							case 7:
								mes "[Austri]";
								mes "I happened to speak longer than I planned.";
								mes "But this is it. I hope you will have a better understanding";
								mes "about Mjolnir by now.";
								mes "And obviously something has been happening";
								mes "in this world...I can feel that.";
								next;
								mes "[Austri]";
								mes "I cannot tell it will bring a good effect or a bad one to";
								mes "the continent...";
								mes "Maybe Gods would know.";
								mes "We must prepare to survive in the changes.";
								next;
								menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
									goto L_Listen2;
							case 8:
								set god_mjo_4,2;
								mes "[Austri]";
								mes "Ok, you may leave me and visit my brothers now.";
								mes "Take care.";
								close;
						}
							L_Listen2:
								set god_mjo_4,3;
								mes "[Austri]";
								mes "...you didn't listen to me, did you?";
								mes "Why did you make me waste my time? Leave!";
								mes "This is why I don't want to associate with human beings.";
								mes "They always pay little attention to the conversation with me.";
								close;

					}
						else
					{
						mes "[Austri]";
						mes "You don't seem to understand.....";
						mes "If you want to prove me that you understand how blacksmiths feel,";
						mes "bring a thing related to blacksmiths!";
						close;
					}
		}
			else if(god_mjo_4 == 0)
		{
			mes "[Austri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
					mes "[Austri]";
					mes "...";
					close;
				
				L_Excuse4:
					mes "[Austri]";
					mes "A respectable blacksmith cherishes his hammer and anvil.";
					mes "If you wish to continue a conversation with me,";
					mes "you should understand blacksmiths.";
					mes "Every blacksmith knows what hammer is good for themselves.";
					next;
					set god_mjo_4,1;
					mes "[Austri]";
					mes "If you understand what I meant,";
					mes "I will consider speaking to you next time.";
					mes "Have a good travel.";
					close;
		}
			else
		{
			mes "[Austri]";
			mes "Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 0)
	{
		mes "[Austri]";
		mes "Ah...";
		mes "It feels like today's going to be a great day.";
		next;
		mes "[Austri]";
		mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
		close;
	}
		else
	{
		mes "[Austri]";
		mes "Zzzz Zzzz...";
		close;
	}
}

L_Speak:
	set @mjo_east,@mjo_east +1;
	goto L_EastTalk;

L_Speak2:
	set @mjo_east,@mjo_east +1;
	goto L_EastTalk2;

}

mjolnir_09,209,341,3	script	Dwarf Blacksmith#south	826,{

	if ($God3 < 50)
{
	mes "[Sudri]";
	mes "I want to compete";
	mes "and fight with stronger";
	mes "and stronger opponents!";
	next;
	mes "[Sudri]";
	mes "One day, I'll return to";
	mes "Svartalfaheimr and defeat";
	mes "Ivaldi! Mwahahaha!";
	close;
}
	else
{
		if ($God4 > 99)
	{
		mes "[Sudri]";
		mes "Wait, this is not the";
		mes "right time to fighting...";
		next;
		mes "[Sudri]";
		mes "Something that has been hidden";
		mes "is about to be born out of the";
		mes "sweat of determination and";
		mes "tears of sacrifice. We must";
		mes "wait until then.";
		close;
	}
		else if(god_mjo_0 == 11)
	{
		mes "[Sudri]";
		mes "I want to compete with a stronger one!";
		mes "I will be stronger and stronger,";
		mes "one day when I get back to Svartalfaheimr";
		mes "I shall defeat Ivaldi!";
		mes "Muhahahaha...!";
		close;
	}
		else if(god_mjo_10 == 10)
	{
		mes "[Sudri]";
		mes "I must admit that you're a";
		mes "really strong human. Let us";
		mes "fight again when we have a chance.";
		mes "The next time, you may not be";
		mes "so lucky!";
		close;
	}
		else if(god_mjo_0 == 1)
	{
			if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Sudri]";
			mes "Go back to where you belong";
			mes "before I beat you to death!";
			next;
			mes "[Sudri]";
			mes "All you can gain here are";
			mes "a few herbs.";
			close;
		}
			else if(god_mjo_2 == 2)
		{
			mes "[Sudri]";
			mes "That was a great fight!";
			mes "Mwahahaha! I'm satisfied with";
			mes "the results. I may have lost,";
			mes "but we fought honorably with";
			mes "everything we had.";
			close;
		}
			else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
		{
			mes "[Sudri]";
			mes "So...";
			mes "What brings";
			mes "you here?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
					mes "[Sudri]";
					mes "You have too much time on";
					mes "your hands. Why don't you";
					mes "log out and hang out with";
					mes "your friends instead?";
					close;
				
				L_Excuse:
					set god_mjo_2,3;
					mes "[Sudri]";
					mes "Why should";
					mes "I excuse you?";
					next;
					mes "[Sudri]";
					mes "If there's anything I hate,";
					mes "it's insincerity and sarcasm.";
					mes "What, you wanna fight?!";
					close;
		}
			else if(god_mjo_2 == 1)
		{
			set @sudri_vit,200;
			set @player_vit,100;
			set @sudri_def,0;
			set @player_def,0;
			set @sudri_atk,0;
			set @player_atk,0;
			set @counter,0;
			set @damage,0;
			mes "[Sudri]";
			mes "Fine, let's fight!";
			mes "Old school rules!";
			next;
			
			L_Fight:
				mes "Sudri : HP " + @sudri_vit + " left.";
				mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
				mes "--------------------";
				mes "" + strcharinfo(0) + " initiated an attack!";
				next;
				menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
					case11:
						set @player_atk,0;
						goto L_DefSudri;
					case12:
						set @player_atk,1;
						goto L_DefSudri;
					case13:
						set @player_atk,2;
						goto L_DefSudri;
					case14:
						set @player_atk,3;
						goto L_DefSudri;
					case15:
						set @player_atk,4;
						goto L_DefSudri;
				L_DefSudri:
				set @sudri_def,rand(1,3);
				set @damage,rand(15,25);
				if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
				else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
				else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
				else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
				else mes "" + strcharinfo(0) + "'s weak point revealed!";
					if(@player_atk == @sudri_def)
				{
					specialeffect 336;
						if(@sudri_def == 1)
					{
						mes "--------------------";
						mes "Sudri easily dodges";
						mes "your attack by twisting";
						mes "his small, yet svelte, body.";
						mes "--------------------";
						mes "" + strcharinfo(0) + " misses!";
					}
						else if(@sudri_def == 2)
					{
						mes "--------------------";
						mes "Sudri blocks your";
						mes "attack by crossing";
						mes "his stout arms.";
						mes "--------------------";
						mes "" + strcharinfo(0) + "'s attack is blocked!";
					}
						else if(@sudri_def == 3)
					{
						mes "--------------------";
						mes "Sudri dodges your";
						mes "attack with a graceful";
						mes "leap to the heavens.";
						mes "--------------------";
						mes "" + strcharinfo(0) + " misses!";
					}
				}
					else if(@player_atk == 4)
				{
					skilleffect 28,10;
					set @player_vit,@player_vit + 10;
					mes "--------------------";
					mes "" + strcharinfo(0) + " has gained 10 HP!";
				}
					else if(@player_atk == 1)
				{
					specialeffect 5;
					set @sudri_vit,@sudri_vit - @damage;
					mes "--------------------";
					mes "You successfully hit";
					mes "Sudri on the head!";
					mes "--------------------";
					mes "Sudri has lost " + @damage + " HP!";
				}
					else if(@player_atk == 2)
				{
					specialeffect 2;
					set @sudri_vit,@sudri_vit - @damage;
					mes "--------------------";
					mes "You successfully hit";
					mes "Sudri on the chest!";
					mes "--------------------";
					mes "Sudri has lost " + @damage + " HP!";
				}
					else if(@player_atk == 3)
				{
					specialeffect 3;
					set @sudri_vit,@sudri_vit - @damage;
					mes "--------------------";
					mes "You successfully hit";
					mes "Sudri on the legs!";
					mes "--------------------";
					mes "Sudri has lost " + @damage + " HP!";
				}
					else if(@player_atk == 0)
				{
					specialeffect2 5;
					set @player_vit,@player_vit - 10;
					mes "--------------------";
					mes "You were hit by";
					mes "Sudri's counter attack!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost 10 HP!";
						if(@player_vit < 1)
					{
						mes "Defeated...";
						next;
						goto L_Lost;
					}
				}
					else
				{
					mes "--------------------";
					mes "Something happened and the fight has stopped!";
					close;
				}
					if(@sudri_vit < 1)
				{
					mes "" + strcharinfo(0) + " wins!";
					next;
					goto L_Win;
				}
				next;
				mes "Sudri : HP " + @sudri_vit + " left.";
				mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
				mes "--------------------";
				mes "Sudri attacks...!";
				next;
				menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
					case21:
						set @player_def,0;
						goto L_DefPlayer;
					case22:
						set @player_def,1;
						goto L_DefPlayer;
					case23:
						set @player_def,2;
						goto L_DefPlayer;
					case24:
						set @player_def,3;
						goto L_DefPlayer;
					case25:
						set @player_def,4;
						goto L_DefPlayer;
				L_DefPlayer:
				set @sudri_atk,rand(1,3);
				set @damage,rand(20,25);
				if(@sudri_atk == 1) mes "Sudri aims for the head!";
				else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
				else mes "Sudri attacks the legs!";
					if(@sudri_atk == @player_def)
				{
					specialeffect2 336;
						if(@player_def == 1)
					{
						mes "--------------------";
						mes "" + strcharinfo(0) + " quickly dodged,";
						mes "Sudri's arms were too short to reach at you.";
						mes "--------------------";
						mes "Sudri has failed to attack.";
					}
						else if(@player_def == 2)
					{
						mes "--------------------";
						mes "" + strcharinfo(0) + " barely blocked";
						mes "Sudri's attack.";
						mes "--------------------";
						mes "Sudri has failed to attack.";
					}
						else if(@player_def == 3)
					{
						mes "--------------------";
						mes "" + strcharinfo(0) + " jumped,";
						mes "dodged Sudri's attack at ease.";
						mes "--------------------";
						mes "Sudri has failed to attack.";
					}
				}
					else if(@player_def == 4)
				{
					set @counter,rand(1,4);
					mes "--------------------";
					mes "" + strcharinfo(0) + " countered back!";
						if(@counter == 1)
					{
						specialeffect2 131;
						specialeffect 17;
						set @sudri_vit,@sudri_vit - 20;
						mes "You successfully countered back!";
						mes "--------------------";
						mes "Sudri has lost 20 HP!";
							if(@sudri_vit < 1)
						{
							mes "" + strcharinfo(0) + " won!";
							next;
							goto L_Win;
						}
					}
						else
					{
						specialeffect2 1;
						set @player_vit,@player_vit - 30;
						mes "You were taken a great damage on your weak spot!";
						mes "--------------------";
						mes "" + strcharinfo(0) + " has lost 30 HP!";
					}
				}
					else if(@sudri_atk == 1)
				{
					specialeffect2 5;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hit " + strcharinfo(0) + "";
					mes "on the head!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else if(@sudri_atk == 2)
				{
					specialeffect2 3;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hit " + strcharinfo(0) + "";
					mes "on the chest!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else if(@sudri_atk == 3)
				{
					specialeffect2 4;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hit " + strcharinfo(0) + "";
					mes "on the legs!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else if(@sudri_atk == 0)
				{
					specialeffect2 5;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hits "+ strcharinfo(0) +"";
					mes "during a moment of";
					mes "absent-mindedness!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else
				{
					mes "--------------------";
					mes "Something happened and the fight has stopped!";
					close;
				}
					if(@player_vit < 1)
				{
					mes "Sudri won!";
					next;
					goto L_Lost;
				}
				next;
				goto L_Fight;

			L_Lost:
				mes "[Sudri]";
				mes "Muhahahaha!";
				mes "You're not strong enough";
				mes "to beat me! I want someone";
				mes "who can offer me a challenge!";
				next;
				mes "[Sudri]";
				mes "Go out, train some and get";
				mes "stronger before you even";
				mes "think about coming back!";
				close;
			
			L_Win:
				set god_mjo_2,2;
				mes "[Sudri]";
				mes "You're stronger than me.";
				mes "I never thought I'd meet";
				mes "a human as strong as you.";
				next;
				mes "[Sudri]";
				mes "I'm impressed. Alright,";
				mes "I'll tell my friends good";
				mes "things about you. Hopefully,";
				mes "my brothers will give you";
				mes "the help you're looking for.";
				next;
				mes "[Sudri]";
				mes "Okay then,";
				mes "be safe on";
				mes "your travels!";
				close;
		}
			else if(god_mjo_2 == 0)
		{
			mes "[Sudri]";
			mes "So...";
			mes "What brings";
			mes "you here, human?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
					mes "[Sudri]";
					mes "You have too much";
					mes "time on your hand.";
					mes "Why don't you log out";
					mes "and go out with your";
					mes "friends instead?";
					close;

				L_Excuse2:
					mes "[Sudri]";
					mes "Huh. You're different than other";
					mes "humans. But still, trusting you";
					mes "because you know how to speak";
					mes "isn't very wise.";
					next;
					mes "[Sudri]";
					mes "If there's anything I love,";
					mes "it's bare knuckle brawling,";
					mes "old school style.";
					next;
					mes "[Sudri]";
					mes "Words can be deceptive,";
					mes "but if you can beat me in a";
					mes "fight, I think I might just";
					mes "talk to you. How about it?";
					next;
					menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
							set god_mjo_2,3;
							mes "[Sudri]";
							mes "You didn't even answer me!";
							mes "Fine, whatever.";
							close;
						
						L_Accept:
							set god_mjo_2,1;
							mes "[Sudri]";
							mes "Ah, I like you already, human!";
							mes "Now why don't you go do some";
							mes "warm ups, and we'll fight";
							mes "when you're ready?";
							close;
						
						L_Scared:
							set god_mjo_2,1;
							mes "[Sudri]";
							mes "Eh...?";
							mes "Why are you being such a coward?";
							mes "Are you afraid of this old";
							mes "and tiny Dwarf?";
							next;
							mes "[Sudri]";
							mes "Come on, I'll even let you";
							mes "have the first hit. Just come";
							mes "to me when you're ready to fight!";
							close;
		}					
			else
		{
			mes "[Sudri]";
			mes "Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 2)
	{
			if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Sudri]";
			mes "Go back before I beat you to death.";
			mes "All you can gain here are few herbs.";
			close;
		}
			else if(god_mjo_3 == 2)
		{
			mes "[Sudri]";
			mes "That was a great fight....hahahaha...";
			mes "I don't regret about the result.";
			mes "I lost but I kept my dignity.";
			close;
		}
			else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
		{
			mes "[Sudri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
					mes "[Sudri]";
					mes "You have too much time";
					mes "on your hand.";
					mes "Why don't you log out";
					mes "and go out with your";
					mes "friends instead?";
					close;
				
				L_Excuse3:
					set god_mjo_3,3;
					mes "[Sudri]";
					mes "Why should I excuse you?";
					mes "What, are you challenging me now?";
					mes "Do you want to fight with me huh?";
					close;
		}
			else if(god_mjo_3 == 1)
		{
			set @sudri_vit,200;
			set @player_vit,100;
			set @sudri_def,0;
			set @player_def,0;
			set @sudri_atk,0;
			set @player_atk,0;
			set @counter,0;
			set @damage,0;
			mes "[Sudri]";
			mes "Fine, let's fight!";
			mes "Old school rules!";
			next;
			
			L_Fight2:
				mes "Sudri : HP " + @sudri_vit + " left.";
				mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
				mes "--------------------";
				mes "" + strcharinfo(0) + " initiated an attack!";
				next;
				menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
					case31:
						set @player_atk,0;
						goto L_DefSudri2;
					case32:
						set @player_atk,1;
						goto L_DefSudri2;
					case33:
						set @player_atk,2;
						goto L_DefSudri2;
					case34:
						set @player_atk,3;
						goto L_DefSudri2;
					case35:
						set @player_atk,4;
						goto L_DefSudri2;
				L_DefSudri2:
				set @sudri_def,rand(1,3);
				set @damage,rand(15,25);
				if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
				else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
				else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
				else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
				else mes "" + strcharinfo(0) + "'s weak point revealed!";
					if(@player_atk == @sudri_def)
				{
					specialeffect 336;
						if(@sudri_def == 1)
					{
						mes "--------------------";
						mes "Sudri easily dodges";
						mes "your attack by twisting";
						mes "his small, yet svelte, body.";
						mes "--------------------";
						mes "" + strcharinfo(0) + " misses!";
					}
						else if(@sudri_def == 2)
					{
						mes "--------------------";
						mes "Sudri blocks your";
						mes "attack by crossing";
						mes "his stout arms.";
						mes "--------------------";
						mes "" + strcharinfo(0) + "'s attack is blocked!";
					}
						else if(@sudri_def == 3)
					{
						mes "--------------------";
						mes "Sudri dodges your";
						mes "attack with a graceful";
						mes "leap to the heavens.";
						mes "--------------------";
						mes "" + strcharinfo(0) + " misses!";
					}
				}
					else if(@player_atk == 4)
				{
					skilleffect 28,10;
					set @player_vit,@player_vit + 10;
					mes "--------------------";
					mes "" + strcharinfo(0) + " has gained 10 HP!";
				}
					else if(@player_atk == 1)
				{
					specialeffect 5;
					set @sudri_vit,@sudri_vit - @damage;
					mes "--------------------";
					mes "You successfully hit";
					mes "Sudri on the head!";
					mes "--------------------";
					mes "Sudri has lost " + @damage + " HP!";
				}
					else if(@player_atk == 2)
				{
					specialeffect 2;
					set @sudri_vit,@sudri_vit - @damage;
					mes "--------------------";
					mes "You successfully hit";
					mes "Sudri on the chest!";
					mes "--------------------";
					mes "Sudri has lost " + @damage + " HP!";
				}
					else if(@player_atk == 3)
				{
					specialeffect 3;
					set @sudri_vit,@sudri_vit - @damage;
					mes "--------------------";
					mes "You successfully hit";
					mes "Sudri on the legs!";
					mes "--------------------";
					mes "Sudri has lost " + @damage + " HP!";
				}
					else if(@player_atk == 0)
				{
					specialeffect2 5;
					set @player_vit,@player_vit - 10;
					mes "--------------------";
					mes "You were hit by";
					mes "Sudri's counter attack!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost 10 HP!";
						if(@player_vit < 1)
					{
						mes "Defeated...";
						next;
						goto L_Lost2;
					}
				}
					else
				{
					mes "--------------------";
					mes "Something happened and the fight has stopped!";
					close;
				}
					if(@sudri_vit < 1)
				{
					mes "" + strcharinfo(0) + " wins!";
					next;
					goto L_Win2;
				}
				next;
				mes "Sudri : HP " + @sudri_vit + " left.";
				mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
				mes "--------------------";
				mes "Sudri attacks...!";
				next;
				menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
					case41:
						set @player_def,0;
						goto L_DefPlayer2;
					case42:
						set @player_def,1;
						goto L_DefPlayer2;
					case43:
						set @player_def,2;
						goto L_DefPlayer2;
					case44:
						set @player_def,3;
						goto L_DefPlayer2;
					case45:
						set @player_def,4;
						goto L_DefPlayer2;
				L_DefPlayer2:
				set @sudri_atk,rand(1,3);
				set @damage,rand(20,25);
				if(@sudri_atk == 1) mes "Sudri aims for the head!";
				else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
				else mes "Sudri attacks the legs!";
					if(@sudri_atk == @player_def)
				{
					specialeffect2 336;
						if(@player_def == 1)
					{
						mes "--------------------";
						mes "" + strcharinfo(0) + " quickly dodged,";
						mes "Sudri's arms were too short to reach at you.";
						mes "--------------------";
						mes "Sudri has failed to attack.";
					}
						else if(@player_def == 2)
					{
						mes "--------------------";
						mes "" + strcharinfo(0) + " barely blocked";
						mes "Sudri's attack.";
						mes "--------------------";
						mes "Sudri has failed to attack.";
					}
						else if(@player_def == 3)
					{
						mes "--------------------";
						mes "" + strcharinfo(0) + " jumped,";
						mes "dodged Sudri's attack at ease.";
						mes "--------------------";
						mes "Sudri has failed to attack.";
					}
				}
					else if(@player_def == 4)
				{
					set @counter,rand(1,4);
					mes "--------------------";
					mes "" + strcharinfo(0) + " countered back!";
						if(@counter == 1)
					{
						specialeffect2 131;
						specialeffect 17;
						set @sudri_vit,@sudri_vit - 20;
						mes "You successfully countered back!";
						mes "--------------------";
						mes "Sudri has lost 20 HP!";
							if(@sudri_vit < 1)
						{
							mes "" + strcharinfo(0) + " won!";
							next;
							goto L_Win2;
						}
					}
						else
					{
						specialeffect2 1;
						set @player_vit,@player_vit - 30;
						mes "You were taken a great damage on your weak spot!";
						mes "--------------------";
						mes "" + strcharinfo(0) + " has lost 30 HP!";
					}
				}
					else if(@sudri_atk == 1)
				{
					specialeffect2 5;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hit " + strcharinfo(0) + "";
					mes "on the head!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else if(@sudri_atk == 2)
				{
					specialeffect2 3;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hit " + strcharinfo(0) + "";
					mes "on the chest!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else if(@sudri_atk == 3)
				{
					specialeffect2 4;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hit " + strcharinfo(0) + "";
					mes "on the legs!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else if(@sudri_atk == 0)
				{
					specialeffect2 5;
					set @player_vit,@player_vit - @damage;
					mes "--------------------";
					mes "Sudri successfully";
					mes "hits "+ strcharinfo(0) +"";
					mes "during a moment of";
					mes "absent-mindedness!";
					mes "--------------------";
					mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
				}
					else
				{
					mes "--------------------";
					mes "Something happened and the fight has stopped!";
					close;
				}
					if(@player_vit < 1)
				{
					mes "Sudri won!";
					next;
					goto L_Lost2;
				}
				next;
				goto L_Fight2;

			L_Lost2:
				mes "[Sudri]";
				mes "Muhahahaha, you are not strong";
				mes "enough to beat me! I want someone";
				mes "who I can make an even match!";
				mes "Go practice more and come back!";
				close;
			
			L_Win2:
				set god_mjo_3,2;
				mes "[Sudri]";
				mes "Ah...you are stronger than me...I haven't thought";
				mes "that there would be a strong human as you...I am impressed.";
				mes "Great, great.";
				mes "Okay, I will tell good things of you to my friend.";
				mes "But don't forget the order to visit my friends and brothers.";
				next;
				mes "[Sudri]";
				mes "Okay then, have a good travel!";
				close;
		}
			else if(god_mjo_3 == 0)
		{
			mes "[Sudri]";
			mes "What made you come to me?";
			next;
			menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
						mes "[Sudri]";
						mes "You have too much time on your hand.";
						mes "Why don't you log out and go out";
						mes "with your friends instead?";
						close;
					
				L_Excuse4:
					mes "[Sudri]";
					mes "You have very sharp eyes.";
					mes "I can tell you are different from other humans.";
					mes "Do you want something from me?";
					mes "I don't talk to humans.";
					next;
					mes "[Sudri]";
					mes "I love bare hands fighting!";
					mes "I believe the action comes before the words!";
					mes "So, how about a fight with me, huh?";
					next;
					menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
							set god_mjo_3,3;
							mes "[Sudri]";
							mes "You didn't even answer me!";
							mes "Fine, whatever.";
							close;

						L_Accept2:
							set god_mjo_3,1;
							mes "[Sudri]";
							mes "What a quick answer! I like you already, human!";
							mes "Why don't you go do some warm-ups?";
							mes "Let's start a fight when you're ready!";
							close;
						
						L_Scared2:
							set god_mjo_3,1;
							mes "[Sudri]";
							mes "Bah, you are a hot-blooded young man!";
							mes "Why are you being so coward?";
							mes "Do you fear this old and tiny dwarf man?";
							mes "I don't mind, I will yield you first hit.";
							mes "Come back when you are ready.";
							close;
		}
			else
		{
			mes "[Sudri]";
			mes "Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 0)
	{
		mes "[Sudri]";
		mes "In a one on one fight,";
		mes "you put everything on the";
		mes "line to show your might";
		mes "to your opponent.";
		next;
		mes "[Sudri]";
		mes "Have you ever felt the";
		mes "same way I do, human? Win";
		mes "or lose, just giving your";
		mes "all is the most satisfying accomplishment.";
		close;
	}
		else
	{
		mes "[Sudri]";
		mes "Zzzz Zzzz...";
		close;
	}
}

}

mjolnir_01,35,136,7	script	Dwarf Blacksmith#west	826,{

	if($God3 < 50)
{
	mes "[Vestri]";
	mes "If you want something,";
	mes "you should earn it through";
	mes "your own efforts.";
	next;
	mes "[Vestri]";
	mes "No matter what other people say,";
	mes "if you're confident and your";
	mes "will is unwavering, you'll always";
	mes "be satisfied with the results.";
	next;
	mes "[Vestri]";
	mes "What do you think?";
	mes "The youth these days...";
	close;
}
	else
{

		if($God4 > 99)
	{
		mes "[Vestri]";
		mes "I don't feel like doing anything today.";
		next;
		mes "[Vestri]";
		mes "Someone must have forged something";
		mes "really monstrous, otherwise I";
		mes "wouldn't be feeling so worthless!";
		next;
		mes "[Vestri]";
		mes "Yeah, I think I need a break!";
		mes "Don't you think I need a break,";
		mes "human?";
		close;
	}
		else if(god_mjo_0 == 11)
	{
		mes "[Vestri]";
		mes "There's nothing like taking";
		mes "a relaxing break after putting";
		mes "your heart into your work.";
		next;
		mes "[Vestri]";
		mes "What do you think, human?";
		mes "Isn't that one of life's";
		mes "simple pleasures?";
		close;
	}
		else if(god_mjo_0 == 10)
	{
		mes "[Vestri]";
		mes "If you need something, you must get it";
		mes "on your own...no matter what people say";
		mes "if you are confident about your will,";
		mes "it is already good regardless of the result of your action.";
		mes "What do you think?";
		mes "Young generations in thesedays....";
		close;
	}
		else if(god_mjo_0 == 1)
	{
			if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Vestri]";
			mes "I really hope I meet a decent";
			mes "human being next time. So far,";
			mes "I haven't met one useful human.";
			close;
		}
			else if(god_mjo_3 == 2)
		{
			mes "[Vestri]";
			mes "Perfect preparation does not";
			mes "always result in success.";
			mes "There's a point when you've";
			mes "got to just go out and do it.";
			next;
			mes "[Vestri]";
			mes "I don't know how far you'll";
			mes "go, but put all your strength";
			mes "into it anyway~";
			close;
		}
			else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
		{
			mes "[Vestri]";
			mes "What do you want?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse;
					mes "[Vestri]";
					mes "If you need anything, try to";
					mes "get it on your own!";
					mes "Nobody is responsible on you";
					mes "but yourself!";
					close;
				
				L_Excuse:
					set god_mjo_3,3;
					mes "[Vestri]";
					mes "You didn't answer the question!";
					mes "Now, you've probably got the";
					mes "wrong Dwarf here.";
					next;
					mes "[Vestri]";
					mes "Get out of here, and go to your";
					mes "human Blacksmiths if you want";
					mes "equipment upgrades!";
					close;
		}
			else if(god_mjo_3 == 1)
		{
			disable_items;
			mes "[Vestri]";
			mes "Great! Which one should";
			mes "I upgrade first, huh? My heart";
			mes "is pounding with anticipation...";
			next;
		M_Menu:
				menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
	     			getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;

				PART1:
					set @vestripart,1;
					if (getequipisequiped(1)) goto L_Check11;
					goto M_Menu;
				PART2:
					set @vestripart,2;
					if (getequipisequiped(2)) goto L_Check11;
					goto M_Menu;
				
				PART3:
					set @vestripart,3;
					if (getequipisequiped(3)) goto L_Check11;
					goto M_Menu;
				
				PART4:
					set @vestripart,4;
					if (getequipisequiped(4)) goto L_Check11;
					goto M_Menu;
				PART5:
					set @vestripart,5;
					if (getequipisequiped(5)) goto L_Check11;
					goto M_Menu;
				
				PART6:
					set @vestripart,6;
					if (getequipisequiped(6)) goto L_Check11;
					goto M_Menu;
				
				PART7:
					set @vestripart,7;
					if (getequipisequiped(7)) goto L_Check11;
					goto M_Menu;
				
				PART8:
					set @vestripart,8;
					if (getequipisequiped(8)) goto L_Check11;
					goto M_Menu;
				
				PART9:
					set @vestripart,9;
					if (getequipisequiped(9)) goto L_Check11;
					goto M_Menu;
				
				PART10:
					set @vestripart,10;
					if (getequipisequiped(10)) goto L_Check11;
					goto M_Menu;
			
			L_Check11:
			if(getequipisenableref(@vestripart)) goto L_Check12;
				mes "[Vestri]";
				mes "What, this isn't upgradable!";
				mes "What the hell do you want me";
				mes "to do with this?";
				close2;
				enable_items;
				end;
			
			L_Check12:
				if(getequipisidentify(@vestripart)) goto L_Check13;
				mes "[Vestri]";
				mes "You'd better identify this item";
				mes "first. If we don't know what it";
				mes "is, what's the point of upgrading it?";
				close2;
				enable_items;
				end;
			
			L_Check13:
				if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
				mes "[Vestri]";
				mes "Oh, this is excellent!";
				mes "This piece here has been";
				mes "perfectly refined!";
				next;
				mes "[Vestri]";
				mes "But this isn't what I want.";
				mes "I can't do any work on this at all.";
				close2;
				enable_items;
				end;
			
			L_Check14:
				if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
				mes "[Vestri]";
				mes "This item isn't even a challenge";
				mes "to upgrade. You can get humans";
				mes "to do this kind of beginner's stuff.";
				next;
				mes "[Vestri]";
				mes "Come on...";
				mes "Bring me something that presents";
				mes "an element of risk!";
				close2;
				enable_items;
				end;
			
			L_Check15:
				if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
			{
				mes "[Vestri]";
				mes "Hey...";
				mes "Don't insult me by expecting me";
				mes "to work on anything less than";
				mes "a Level 4 weapon.";
				next;
				mes "[Vestri]";
				mes "Bring me a Level 4 weapon for";
				mes "me to work on next time, got it?";
				close2;
				enable_items;
				end;
			}
			
				if(getequipweaponlv(@vestripart) == 0)
			{
				mes "[Vestri]";
				mes "Armor?!";
				mes "Didn't I tell you that I only";
				mes "work on Level 4 weapons?";
				next;
				mes "[Vestri]";
				mes "You can have a human Blacksmith";
				mes "work on that kind of stuff! Now,";
				mes "a Dwarf like me needs something";
				mes "that's more of a challenge!";
				close2;
				enable_items;
				end;
			}

			mes "[Vestri]";
			mes "Okay, let me give you the mandatory";
			mes "warning. If your weapon happens";
			mes "to be destroyed by chance during";
			mes "the upgrade, you'll never see";
			mes "the weapon again.";
			next;
			mes "[Vestri]";
			mes "That also means that if the weapon";
			mes "is destroyed, any ^FF0000Cards^000000";
			mes "inserted into the weapon will also";
			mes "be gone.";
			next;
			mes "[Vestri]";
			mes "If you understand,";
			mes "then let's get on with it!";
			next;
			menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
					mes "[Vestri]";
					mes "Bah! How do you survive in this";
					mes "world with that kind of cowardice?!";
					next;
					mes "[Vestri]";
					mes "Oh, forget it.";
					mes "I know you're just being careful.";
					mes "Damn, I was just so eager to";
					mes "get to work!";
					close2;
					enable_items;
					end;
			
			L_Go:
				if(countitem(984) > 0) delitem 984,1;
				else
			{
				mes "[Vestri]";
				mes "Huh...";
				mes "You forgot to";
				mes "bring an Oridecon.";
				mes "Hurry up and get one.";
				close;
			}
			
				if (getequippercentrefinery(@vestripart) > rand(100))
			{
				mes "^3355FF*Clang Clang!*^000000";
				successrefitem @vestripart;
				next;
				emotion e_no1;
				mes "[Vestri]";
				mes "Mwahahaha~";
				mes "I've still got it!";
				mes "So aren't you happy with an";
				mes "even more powerful weapon?";
				next;
			}
				else
			{
				mes "[Vestri]";
				mes "^3355FF*Clang Clang!*^000000";
				failedrefitem @vestripart;
				next;
				emotion e_omg;
				mes "[Vestri]";
				mes "Waaahhhhh!";
				mes "Dear God, no!";
				next;
				mes "[Vestri]";
				mes "I-It's alright!";
				mes "Bad things happen sometimes.";
				mes "Let's just think of it as both";
				mes "of us having a bad day.";
				mes "Yeah, not regrets!";
				next;
			}
			set god_mjo_3,2;
			enable_items;
			mes "[Vestri]";
			mes "Well, my friend,";
			mes "if you ever visit my brothers,";
			mes "please give them my regards.";
			mes "Take care.";
			close;
		}
			else if(god_mjo_3 == 0)
		{
			mes "[Vestri]";
			mes "What do you want?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse2;
					mes "[Vestri]";
					mes "If you need anything, try to";
					mes "get it on your own!";
					mes "Nobody is responsible on you";
					mes "but yourself!";
					close;
				
				L_Excuse2:
					mes "[Vestri]";
					mes "Hmm, I am not sure if there is things";
					mes "that I can help you with.";
					mes "As you see, I am a blacksmith.";
					next;
					mes "[Vestri]";
					mes "I prefer upgrading weapns more than anything else!";
					mes "Especially I like to upgrade a weapon that has been";
					mes "forged many times already or a high level one.";
					mes "Because they're challengeable!";
					next;
					mes "[Vestri]";
					mes "Don't you like the idea of challenging to";
					mes "a limit? To me, upgrading items makes me feel like";
					mes "climbing the top of a mountain that has never been touched by dwarves!";
					next;
					mes "[Vestri]";
					mes "Okay, I think we're meant to meet today.";
					mes "For that, I am going to upgrade a weapon";
					mes "with a free of charge";
					mes "if you bring me a weapon and a forging material.";
					mes "Isn't it a great offer?";
					next;
					set god_mjo_3,1;
					mes "[Vestri]";
					mes "But here's a condition.";
					mes "You must bring me a level 4 weapon.";
					mes "Just like I said, I want something to challenge.";
					mes "Oh, don't forget an oridecon, too!";
					close;
		}
			else
		{
			mes "[Vestri]";
			mes "Zzzz Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 2)
	{
			if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Vestri]";
			mes "I really hope I will meet a";
			mes "decent human being next time";
			mes "...so far there has never been";
			mes "at least one human useful.";
			close;
		}
			else if(god_mjo_2 == 2)
		{
			mes "[Vestri]";
			mes "Prefect preparation does not";
			mes "always result in success.";
			mes "I am not sure how far you can go,";
			mes "but put forth your strength anyway.";
			close;
		}
			else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
		{
			mes "[Vestri]";
			mes "What do you want?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse3;
					mes "[Vestri]";
					mes "If you need anything, try to";
					mes "get it on your own!";
					mes "Nobody is responsible on you";
					mes "but yourself!";
					close;
				
				L_Excuse3:
					set god_mjo_2,3;
					mes "[Vestri]";
					mes "You didn't listen to me and you don't even know who I am.";
					mes "I am not excusing you!";
					mes "You got a wrong dwarf here. Go back.";
					mes "Ask to your human blacksmiths for item upgrade!";
					close;
		}
			else if(god_mjo_2 == 1)
		{
			disable_items;
			mes "[Vestri]";
			mes "Great! Which one should I";
			mes "upgrade first, huh?";
			mes "My heart is throbbing with";
			mes "excitement...";
			next;
			M_Menu2:
			menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
			     getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;

				PART11:
					set @vestripart,1;
					if (getequipisequiped(1)) goto L_Check21;
					goto M_Menu2;
				PART12:
					set @vestripart,2;
					if (getequipisequiped(2)) goto L_Check21;
					goto M_Menu2;
				
				PART13:
					set @vestripart,3;
					if (getequipisequiped(3)) goto L_Check21;
					goto M_Menu2;
				
				PART14:
					set @vestripart,4;
					if (getequipisequiped(4)) goto L_Check21;
					goto M_Menu2;
				PART15:
					set @vestripart,5;
					if (getequipisequiped(5)) goto L_Check21;
					goto M_Menu2;
				
				PART16:
					set @vestripart,6;
					if (getequipisequiped(6)) goto L_Check21;
					goto M_Menu2;
				
				PART17:
					set @vestripart,7;
					if (getequipisequiped(7)) goto L_Check21;
					goto M_Menu2;
				
				PART18:
					set @vestripart,8;
					if (getequipisequiped(8)) goto L_Check21;
					goto M_Menu2;
				
				PART19:
					set @vestripart,9;
					if (getequipisequiped(9)) goto L_Check21;
					goto M_Menu2;
				
				PART20:
					set @vestripart,10;
					if (getequipisequiped(10)) goto L_Check21;
					goto M_Menu2;
			
			L_Check21:
			if(getequipisenableref(@vestripart)) goto L_Check22;
				mes "[Vestri]";
				mes "What, this isn't upgradable!";
				mes "What the hell do you want me";
				mes "to do with this?";
				close2;
				enable_items;
				end;
			
			L_Check22:
				if(getequipisidentify(@vestripart)) goto L_Check23;
				mes "[Vestri]";
				mes "You'd better identify this item";
				mes "first. If we don't know what it";
				mes "is, what's the point of upgrading it?";
				close2;
				enable_items;
				end;
			
			L_Check23:
				if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
				mes "[Vestri]";
				mes "Oh, this is excellent!";
				mes "This piece here has been";
				mes "perfectly refined!";
				next;
				mes "[Vestri]";
				mes "But this isn't what I want.";
				mes "I can't do any work on this at all.";
				close2;
				enable_items;
				end;
			
			L_Check24:
				if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
				mes "[Vestri]";
				mes "This item isn't even a challenge";
				mes "to upgrade. You can get humans";
				mes "to do this kind of beginner's stuff.";
				next;
				mes "[Vestri]";
				mes "Come on...";
				mes "Bring me something that presents";
				mes "an element of risk!";
				close2;
				enable_items;
				end;
			
			L_Check25:
				if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
			{
				mes "[Vestri]";
				mes "Hey...";
				mes "Don't insult me by expecting me";
				mes "to work on anything less than";
				mes "a Level 4 weapon.";
				next;
				mes "[Vestri]";
				mes "Bring me a Level 4 weapon for";
				mes "me to work on next time, got it?";
				close2;
				enable_items;
				end;
			}
			
				if(getequipweaponlv(@vestripart) == 0)
			{
				mes "[Vestri]";
				mes "Armor?!";
				mes "Didn't I tell you that I only";
				mes "work on Level 4 weapons?";
				next;
				mes "[Vestri]";
				mes "You can have a human Blacksmith";
				mes "work on that kind of stuff! Now,";
				mes "a Dwarf like me needs something";
				mes "that's more of a challenge!";
				close2;
				enable_items;
				end;
			}

			mes "[Vestri]";
			mes "Okay, let's check this before I start.";
			mes "If your weapon happens to be destroyed while upgraded,";
			mes "you will not see the weapon ever again. You know that, don't you?";
			mes "That also applies to any item inserted to the weapon such as";
			mes "^ff0000a monster card^000000!";
			mes "^ff0000Your weapon will be just gone^000000, do you understand?";
			mes "If you do, let's get it on!";
			next;
			menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
					mes "[Vestri]";
					mes "Bah, how are you gonna survive in this tough world";
					mes "with that kind of timid attitude?";
					mes "Yeah, yeah, yeah, forget it.";
					mes "Forget it!";
					close;
					enable_items;
					end;

			L_Go2:
				if(countitem(984) > 0) delitem 984,1;
				else
			{
				mes "[Vestri]";
				mes "Hmm, yeah you forgot to bring one thing...";
				mes "That is an oridecon.";
				mes "Now go bring it.";
				close;
			}

				if (getequippercentrefinery(@vestripart) > rand(100))
			{
				mes "[Vestri]";
				mes "Clang! Clang! Clang!";
				successrefitem @vestripart;
				next;
				emotion e_no1;
				mes "[Vestri]";
				mes "Muhahaha, I am still good!";
				mes "So, aren't you happy to have a more powerful weapon?";
				next;
			}
				else
			{
				mes "[Vestri]";
				mes "Clang! Clang! Clang!";
				failedrefitem @vestripart;
				next;
				emotion e_omg;
				mes "[Vestri]";
				mes "Waaahhhhhhhhhhhhhh!";
				next;
				mes "[Vestri]";
				mes "Umm, it's alright. Bad thing happens.";
				mes "Let's think of it as we're having a bad day.";
				mes "Yeah, I have no regrets!";
				next;
			}
			set god_mjo_2,2;
			enable_items;
			mes "[Vestri]";
			mes "This is it, my friend.";
			mes "If you have a chance to meet my brothers,";
			mes "please send my regard to them.";
			mes "Take care.";
			close;
		}
			else if(god_mjo_2 == 0)
		{
			mes "[Vestri]";
			mes "What do you want?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse4;
					mes "[Vestri]";
					mes "If you need anything, try to get it on your own!";
					mes "Nobody is responsible on you but yourself!";
					close;
				
				L_Excuse4:
					mes "[Vestri]";
					mes "Hmm, I am not sure if there is things";
					mes "that I can help you with.";
					mes "As you see, I am a blacksmith.";
					next;
					mes "[Vestri]";
					mes "I prefer upgrading weapns more than anything else!";
					mes "Especially I like to upgrade a weapon that has been";
					mes "forged many times already or a high level one.";
					mes "Because they're challengeable!";				
					next;
					mes "[Vestri]";
					mes "Don't you like the idea of challenging to";
					mes "a limit? To me, upgrading items makes me feel like";
					mes "climbing the top of a mountain that has never been touched by dwarves!";
					next;
					mes "[Vestri]";
					mes "Okay, I think we're meant to meet today.";
					mes "For that, I am going to upgrade a weapon";
					mes "with a free of charge";
					mes "if you bring me a weapon and a forging material.";
					mes "Isn't it a great offer?";
					next;
					set god_mjo_2,1;
					mes "[Vestri]";
					mes "But here's a condition.";
					mes "You must bring me a level 4 weapon.";
					mes "Just like I said, I want something to challenge.";
					mes "Oh, don't forget an oridecon, too!";
					close;
		}
			else
		{
			mes "[Vestri]";
			mes "Zzzz Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 0)
	{
		mes "[Vestri]";
		mes "It's always a pleasure to engage";
		mes "myself in hard work, especially";
		mes "smithing.";
		next;
		mes "[Vestri]";
		mes "Upgrading is always enjoyable!";
		mes "I have no regrets when failure,";
		mes "and I'm always pleased when I'm";
		mes "successful. I'll upgrade everyday";
		mes "o make the best of my life~";
		close;
	}
		else
	{
		mes "[Vestri]";
		mes "Zzzz Zzzz Zzzz...";
		close;
	}
}

}

mjolnir_12,18,18,7	script	Dwarf Blacksmith#north	826,{

	if ($God3 < 50)
{
	mes "[Nordri]";
	mes "What, I don't have any Eluniums";
	mes "or Oridecons!";
	next;
	mes "[Nordri]";
	mes "Vestri took them all. ^333333*Sigh*^000000";
	mes "Those were my treasures, you know...";
	close;
}
	else
{
		if($God4 > 99)
	{
		mes "[Nordri]";
		mes "What's happening?";
		mes "I smell something different from";
		mes "the wind...I cannot tell what it is.";
		mes "Should I go into a cave to fiture it out...?";
		mes "Hmmm....this is odd.";
		close;
	}
		else if(god_mjo_0 == 11)
	{
		mes "[Nordri]";
		mes "Hahahahah, even Gods know that we dwarves";
		mes "are the most talented artisans among all the existing races.";
		mes "Maybe we don't look that way for now,";
		mes "one day we will start our business again.";
		close;
	}
		else if(god_mjo_0 == 10)
	{
		mes "[Nordri]";
		mes "What, I don't have any Eluniums";
		mes "or Oridecons!";
		mes "Vestri took all of them....";
		mes "Do you understand?";
		close;
	}
		else if(god_mjo_0 == 1)
	{
			if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Nordri]";
			mes "La la la la~ La la la la~";
			mes "It is happy to be in the Mjolnir forest~";
			mes "I am surrounded by a peaceful and quiet air~ La la la~";
			mes "I do not worry about anything~ La la la~";
			close;
		}
			else if(god_mjo_4 == 2)
		{
			mes "[Nordri]";
			mes "Aren't you supposed to be going back by now...? Heh,";
			mes "Oh well, none of my business.";
			mes "If you have some spare zeny, have some banana on the way...";
			mes "Isn't a pumpkin the best taste though?";
			close;
		}
			else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
		{
			mes "[Nordri]";
			mes "What kind of business do";
			mes "you have with me?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse;
					mes "[Nordri]";
					mes "You're funny, leave me alone.";
					close;
				
				L_Excuse:
					set god_mjo_4,3;
					mes "[Nordri]";
					mes "What? I am sorry, I cannot hear";
					mes "you at this moment.";
					mes "I want to sing a song really loud!";
					mes "La la la~ La la la~";
					close;
		}
			else if(god_mjo_4 == 1)
		{
				if(countitem(501) > 0)
			{
				delitem 501,1;
				mes "[Nordri]";
				mes "Heheh, thank you. Since you gave me";
				mes "your precious red potion, I shall";
				mes "tell you an old story";
				mes "in return. You will like it.";
				next;
				set @mjo_north,0;
			L_NorthTalk:
					switch(@mjo_north)
				{
					case 0:
						mes "[Nordri]";
						mes "A legend says that Thor went on an adventure to Utgard,";
						mes "the land of giants.";
						mes "He made a bet with the king of giants.";
						next;
						mes "[Nordri]";
						mes "The first step of the bet was who ate more food than the other.";
						mes "Thor ate all of meats on the table";
						mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
						next;
						mes "[Nordri]";
						mes "The truth was Thor was hallucinated by a magic at the time,";
						mes "so he couldn't realise that the king was not actually the king but a creature...";
						mes "it was the thing which could eat up everything in the world...";
						mes "I cannot remember what it was...do you?";
						next;
						menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
							goto L_Listen;
					
					case 1:
						mes "[Nordri]";
						mes "Yes, I remember now, it was the 'Blaze'.";
						mes "After that, there was another match which competed who ran faster than the other.";
						mes "For the match, Thor let his servant Tialfi compte with";
						mes "the king's servant Hugi.";
						next;
						mes "[Nordri]";
						mes "However, no matter how many matches they did,";
						mes "Hugi won everytime. Thor was once again hallucinated by a magic";
						mes "so he could not realise Hugi was as a matter of fact";
						mes "the....do you know what it truely was?";
						next;
						menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
							goto L_Listen;

					case 2:
						mes "[Nordri]";
						mes "Yes, you're right! It was the 'thoughts'!";
						mes "That defiant giants gave an order to Thor to fight with his grand mother.";
						mes "Thor was happy for that he would finally win this time by defeating";
						mes "an old woman....but he could not.";
						mes "No matter how hard he tried, he could not win over the old woman.";
						next;
						mes "[Nordri]";
						mes "Thor was again hallucinated by a magic";
						mes "so he could not realise the old woman was as a matter of fact";
						mes "the....do you know what it truely was?";
						next;
						menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
							goto L_Listen;

					case 3:
						mes "[Nordri]";
						mes "Yes, it was the 'age'! No one can stop their time!";
						mes "After Thor was lost every match, the king told him";
						mes "the truth about the betting. And Thor became furious.";
						mes "But it was no use, because the king and other giants were all gone";
						mes "by then....";
						next;
						mes "[Nordri]";
						mes "There are two things that give us lessons.";
						mes "First, don't believe things as you see.";
						mes "Second, don't be so sure of your power,";
						mes "there are men who are more powerful than you. So you shall do your best and be humble.";
						mes "Do you understand?";
						next;
						mes "[Nordri]";
						mes "Living properly will be the most important thing.";
						mes "You cannot have everything what you want.";
						mes "Besides, when you're obssessive about something,";
						mes "you cannot think rationally about the thing.";
						next;;
						set god_mjo_4,2;
						mes "[Nordri]";
						mes "Thank you for listening to my long story.";
						mes "If you meet anyone dreaming something that cannot be true,";
						mes "please share this story with him.";
						mes "The story about Thor that he fought against hallucination created by the giant king.";
						close;
						
				}
					L_Listen:
						mes "[Nordri]";
						mes "...umm? I don't think that it was...hmm.";
						mes "Let me think about it more.";
						mes "Maybe I can remember it later....";
						mes "shall we talk again with drinking a red potion?";
						mes "Hahahahaha.";
						close;
			}
				else
			{
				mes "[Nordri]";
				mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
				mes "I am not gonna tell you unless you bring me one.";
				close;
			}
		}
			else if(god_mjo_4 == 0)
		{
			mes "[Nordri]";
			mes "What kind of business";
			mes "do you have with me?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse2;
					mes "[Nordri]";
					mes "You're funny, leave me alone.";
					close;

				L_Excuse2:
					mes "[Nordri]";
					mes "This is odd. Recently, there have been too many";
					mes "humans interested in dwarves.";
					mes "Haha, of course, I am having a good time with them though.";
					next;
					set god_mjo_4,1;
					mes "[Nordri]";
					mes "I am kind of thirsty.";
					mes "Bring me a red potion, would you?";
					mes "If you do, I am gonna tell you an important story.";
					mes "Heheheheh.";
					close;
		}
			else
		{
			mes "[Nordri]";
			mes "Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 2)
	{
			if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
		{
			mes "[Nordri]";
			mes "La la la la~ La la la la~";
			mes "It is happy to be in the Mjolnir forest~";
			mes "I am surrounded by a peaceful and quiet air~ La la la~";
			mes "I do not worry about anything~ La la la~";
			close;
		}
			else if(god_mjo_1 == 2)
		{
			mes "[Nordri]";
			mes "Aren't you supposed to be going back by now...? Heh,";
			mes "Oh well, none of my business.";
			mes "If you have some spare zeny, have some banana on the way...";
			mes "Isn't a pumpkin the best taste though?";
			close;
		}
			else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
		{
			mes "[Nordri]";
			mes "What kind of business do you have with me?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse3;
					mes "[Nordri]";
					mes "You're funny, leave me alone.";
					close;

				L_Excuse3:
					set god_mjo_1,3;
					mes "[Nordri]";
					mes "What? I am sorry, I cannot hear you at this moment.";
					mes "I want to sing a song really loud!";
					mes "La la la~ La la la~";
					close;
		}
			else if(god_mjo_1 == 1)
		{
				if(countitem(501) > 0)
			{
				delitem 501,1;
				mes "[Nordri]";
				mes "Heheh, thank you. Since you gave me";
				mes "your precious red potion, I shall tell you an old story";
				mes "in return. You will like it.";
				next;
				set @mjo_north,0;
			L_NorthTalk2:
					switch(@mjo_north)
				{
					case 0:
						mes "[Nordri]";
						mes "A legend says that there was a brave and wise dwarf";
						mes "named Alvis long time ago.";
						mes "He possessed broad knowledge as a library";
						mes "and was brave as Siegfried.";
						next;
						mes "[Nordri]";
						mes "Unfortunately he was too ambitious.";
						mes "He was in love with Thrud who was Thor's daughter at first sight.";
						mes "So he proposed to Thor to marry with Thrud.";
						mes "As you expected, Thor refused his proposal.";
						mes "Alvis should have stopped there but he didn't.";
						next;
						mes "[Nordri]";
						mes "So Thor asked him few questions to test him.";
						mes "What was the first question....there was a question like this...";
						mes "What was the name of the ground in a human's term?";
						next;
						menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
							goto L_Listen2;

					case 1:
						mes "[Nordri]";
						mes "Yes, it is the 'Earth'. So Thor gave him another question.";
						mes "What is a  giant's term for a round shell that covers the earth?";
						next;
						menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
							goto L_Listen2;

					case 2:
						mes "[Nordri]";
						mes "That's it, 'High House'...since they're so gigantic,";
						mes "it might looked that way.";
						mes "So Thor gave him another question.";
						mes "What is the god's term for a ball that arise in the night?";
						next;
						menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
							goto L_Listen2;

					case 3:
						mes "[Nordri]";
						mes "Yes! Gods call the moon as the 'false sun'.";
						mes "Alvis knew every answer but he was too defiant";
						mes "so he didn't notice that the sun was arising.";
						mes "So he was turned into a stone statue.";
						next;
						mes "[Nordri]";
						mes "There are two things we can learn from this story.";
						mes "First, do not desire something that cannot be true.";
						mes "Secone, do not be so proud of yourself...";
						mes "You cannot have everything in the world.";
						next;
						mes "[Nordri]";
						mes "Living properly is the most important thing.";
						mes "Even if you wish something to be yours,";
						mes "that does not happen every time, you know.";
						mes "Thread of fate is of course long, but it can be cut off any time.";
						next;
						set god_mjo_1,2;
						mes "[Nordri]";
						mes "Thank you for listening to my long story.";
						mes "If you meet anyone dreaming something that cannot be true,";
						mes "please share this story with him.";
						mes "The story about Alvis who was a wise and";
						mes "brave ma but who was too defiant at the same time.";
				}
					L_Listen2:
						mes "[Nordri]";
						mes "...umm? I don't think that it was...hmm.";
						mes "Let me think about it more.";
						mes "Maybe I can remember it later....";
						mes "shall we talk again with drinking a red potion?";
						mes "Hahahahaha.";
						close;
			}
				else
			{
				mes "[Nordri]";
				mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
				mes "I am not gonna tell you unless you bring me one.";
				close;
			}
		}
			else if(god_mjo_1 == 0)
		{
			mes "[Nordri]";
			mes "What kind of business do you have with me?";
			next;
			menu "Nothing.",-,"Excuse me.",L_Excuse4;
					mes "[Nordri]";
					mes "You're funny, leave me alone.";
					close;

				L_Excuse4:
					mes "[Nordri]";
					mes "This is odd. Recently, there have been too many";
					mes "humans interested in dwarves.";
					mes "Haha, of course, I am having a good time with them though.";
					next;
					set god_mjo_1,1;
					mes "[Nordri]";
					mes "I am kind of thirsty.";
					mes "Bring me a red potion, would you?";
					mes "If you do, I am gonna tell you an important story.";
					mes "Heheheheh.";
					close;
		}
			else
		{
			mes "[Nordri]";
			mes "Zzzz Zzzz Zzzz...";
			close;
		}
	}
		else if(god_mjo_0 == 0)
	{
		mes "[Nordri]";
		mes "I am Nordri the dwarf blacksmith.";
		mes "I am in charge of the north part of mountain Mjolnir.";
		mes "If you want to pass me, you must ask";
		mes "an approval to me.";
		next;
		mes "[Nordri]";
		mes "Calm down, it was a joke. Hahahahaha!";
		close;
	}
		else
	{
		mes "[Nordri]";
		mes "Zzzz Zzzz Zzzz...";
		close;
	}

L_Speak:
	set @mjo_north,@mjo_north +1;
	goto L_NorthTalk;

L_Speak2:
	set @mjo_north,@mjo_north +1;
	goto L_NorthTalk2;
}

}