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|
//===== eAthena Script =======================================
//= Mjolnir seal unlocking NPCs.
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest for breaking the seal of Mjolnir.
//===== Additional Comments: =================================
// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//============================================================
prontera.gat,124,297,3 script Tialfi 706,{
if ($God3 < 50)
{
mes "[Tialfi]";
mes "Hmmm...";
mes "I can feel a strange force";
mes "growing stronger and stronger,";
mes "somewhere on in Rune-Midgard.";
next;
mes "[Tialfi]";
mes "Can you feel it?";
mes "Something must be";
mes "going on!";
close;
}
else
{
if(god_mjo_0 == 11)
{
mes "[Tialfi]";
mes "I'm waiting for the day";
mes "when I'll finally get to";
mes "see Thor's thunder for myself.";
mes "I believe that one of these days,";
mes "my dream will become reality.";
close;
}
else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
{
if (god_mjo_0 == 10)
{
if (countitem(756) > 49 && countitem(757) > 49)
{
if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
mes "[Tialfi]";
mes "You came back.";
mes "In exchange for the ores that";
mes "you have brought me, I will";
mes "give you one of my family";
mes "treasures.";
next;
mes "[Tialfi]";
mes "My ancestors will be glad";
mes "that that their treasure was";
mes "used for a good purpose.";
next;
mes "[Tialfi]";
mes "You have two options in";
mes "choosing a treasure. You can";
mes "have a treasure that will be";
mes "useful to yourself, or something";
mes "that may suit one of your friends.";
next;
mes "[Tialfi]";
mes "So which treasure";
mes "would you like to have?";
next;
menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
mes "[Tialfi]";
mes "I see. Give me a moment";
mes "to find a suitable item";
mes "for you.";
next;
goto L_Gift;
L_Friend:
mes "[Tialfi]";
mes "I see. Give me a moment";
mes "to find a suitable item";
mes "for your friend.";
set @gift,rand(1,13);
next;
L_Gift:
mes "[Tialfi]";
mes "Okay, let's see...";
mes "I seem to recall that I put";
mes "it somewhere around... Hmm.";
mes "It must be around--Ah!";
mes "Here we are~";
next;
delitem 756,50;
delitem 757,50;
set god_mjo_0,11;
if (@gift == 1) getitem 1471,1;
if (@gift == 2) getitem 1526,1;
if (@gift == 3) getitem 1231,1;
if (@gift == 4) getitem 1367,1;
if (@gift == 5) getitem 1722,1;
if (@gift == 6) getitem 1230,1;
if (@gift == 7) getitem 1141,1;
if (@gift == 8) getitem 1813,1;
if (@gift == 9) getitem 1557,1;
if (@gift == 10) getitem 1235,1;
if (@gift == 11) getitem 1227,1;
if (@gift == 12) getitem 1913,1;
if (@gift == 13) getitem 1963,1;
mes "[Tialfi]";
mes "Once again, I thank you";
mes "for the trouble you've gone";
mes "through on my behalf.";
next;
mes "[Tialfi]";
mes "I'm unsure of how this";
mes "treasure works, but I hope it";
mes "will be useful to you. From";
mes "what I know, I believe this";
mes "is a rare item.";
next;
mes "[Tialfi]";
mes "I'll be waiting for the day";
mes "when I'll see Thor's thunder";
mes "for myself. I believe that,";
mes "one of these days, the dream";
mes "I've had will come true.";
close;
}
else
{
mes "[Tialfi]";
mes "I need";
mes "50 Rough Oridecon";
mes "and 50 Rough Elunium.";
next;
mes "[Tialfi]";
mes "I don't have much time, so";
mes "go ahead and continue on";
mes "your journeys if you can't";
mes "bring those to me.";
close;
}
}
else
{
if ($God4 > 99)
{
mes "[Tialfi]";
mes "I sense a strange energy";
mes "growing more powerful";
mes "somewhere on this continent...";
next;
mes "[Tialfi]";
mes "Can you feel it?";
mes "Something must be going on!";
next;
mes "[Tialfi]";
mes "I think we'd better wait and";
mes "see what's happening. Someone";
mes "will deliver the news to us.";
mes "Though, I am unsure of whether";
mes "or not it will be good news or bad...";
close;
}
else
{
set $God4,$God4 +1;
if($God4 == 50)
{
announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all;
}
else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
{
announce "All four seals have been released.",bc_all;
}
else if($God4 == 100)
{
announce "[Mjolnir] has been released.",bc_all;
}
set god_mjo_0,10;
mes "[Tialfi]";
mes "You've met the four Dwarven";
mes "Blacksmiths. I've heard that";
mes "they will rarely speak to humans.";
mes "So you must be special if you";
mes "were able to talk to them.";
next;
mes "[Tialfi]";
mes "Do you think that my dream";
mes "will come true? Do you believe";
mes "Thor's Mjolnir will appear before";
mes "the eyes of humans? I'm afraid great";
mes "change will come to this world.";
next;
mes "[Tialfi]";
mes "Thank you for going through such";
mes "trouble on my behalf. I wish to";
mes "give you one of my family";
mes "treasures as a token of my";
mes "gratitude.";
next;
mes "[Tialfi]";
mes "However, I hope you understand";
mes "that my family would grow suspicious";
mes "if one of the treasures were to";
mes "just go missing.";
next;
mes "[Tialfi]";
mes "Hmm, however, I don't think they'll";
mes "complain if I exchanged one of";
mes "the treasures for something else.";
mes "Let me think...";
next;
mes "[Tialfi]";
mes "I should be able to give you one";
mes "of our family heirlooms if you";
mes "can bring be 50 Rough Oridecons";
mes "and 50 Rough Eluniums.";
next;
mes "[Tialfi]";
mes "You don't have to do that if";
mes "you don't want to. But it seems";
mes "our family heirlooms would be";
mes "more useful to an adventurer";
mes "such as yourself...";
close;
}
}
}
else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Tialfi]";
mes "Hmm...";
mes "The Dwarven Blacksmiths must be";
mes "upset at you for some reason.";
next;
mes "[Tialfi]";
mes "Remember my sister's suggestion";
mes "and speak to them with great";
mes "courtesy. Carefully choose";
mes "words of respect lest they be";
mes "insulted.";
next;
set god_mjo_1,0;
set god_mjo_2,0;
set god_mjo_3,0;
set god_mjo_4,0;
mes "[Tialfi]";
mes "You should be okay now. By";
mes "this time, they've probably";
mes "forgotten the insult. But make";
mes "sure you speak to my sister";
mes "for advice first.";
close;
}
else if(god_mjo_0 == 2 || god_mjo_0 == 1)
{
mes "[Tialfi]";
mes "Sorry for the trouble.";
mes "I wish you good luck.";
close;
}
else if(god_mjo_0 == 0)
{
if($God4 > 99)
{
mes "[Tialfi]";
mes "Listen...I can feel unknown";
mes "energy arising somewhere in";
mes "this continent.";
mes "Can you feel it? There must";
mes "be something going on...!";
next;
mes "[Tialfi]";
mes "I think we'd better wait to";
mes "see what's happening. Someone";
mes "will deliver the news to us.";
mes "I am not sure if it will be a";
mes "good news or a bad news.";
close;
}
else if(BaseLevel < 70)
{
mes "[Tialfi]";
mes "One of my ancestors supposedly";
mes "was a servant of Thor. Still,";
mes "I find it difficult to believe.";
next;
mes "[Tialfi]";
mes "If the gods have all these";
mes "powers, how could a mere human";
mes "be of any real assistance?";
close;
}
mes "[Tialfi]";
mes "Adventurer, I have an interesting";
mes "story to tell you. Last night,";
mes "I had the most amazing dream";
mes "where I was the servant of Thor,";
mes "god of thunder.";
next;
mes "[Tialfi]";
mes "In this dream, I traveled with";
mes "Thor to Jotunnheim, land of giants.";
mes "During our journey, he told me";
mes "many interesting stories about";
mes "gods and heroes.";
next;
mes "[Tialfi]";
mes "Of course, I can't remember";
mes "everything clearly, but it was";
mes "truly fantastic.";
next;
mes "[Tialfi]";
mes "For some reason, I can vividly";
mes "recall what Thor told me about";
mes "his weapon, Mjolnir. Mjolnir is";
mes "a Dwarven masterpiece.";
next;
mes "[Tialfi]";
mes "Thor told me that Dwarves are";
mes "extremely talented artisans, and";
mes "their works are supreme. So as";
mes "I was thinking about my dream,";
mes "I remembered...";
next;
mes "[Tialfi]";
mes "There is a mountain that has the";
mes "same name as Thor's weapon. Surely,";
mes "the two have some relation to";
mes "each other.";
next;
mes "[Tialfi]";
mes "I've also recently heard a rumor";
mes "that Dwarven Blacksmiths also";
mes "reside on Mount Mjolnir.";
next;
mes "[Tialfi]";
mes "I understand the mountain is";
mes "dangerous, and that I'm in no";
mes "position to ask such a thing...";
next;
mes "[Tialfi]";
mes "I can't help wanting to know";
mes "for myself whether or not there";
mes "is truth to my dream. Is it";
mes "possible for Mjolnir to resurface?";
next;
mes "[Tialfi]";
mes "If you don't mind, I'd like to ask";
mes "you to explore this mountain and";
mes "search for these Dwarven Blacksmiths.";
next;
menu "No.",-,"Okay.",L_Ok;
mes "[Tialfi]";
mes "I see. But I still appreciate";
mes "that you took the time to";
mes "listen to me.";
next;
mes "[Tialfi]";
mes "Hopefully someday I'll learn";
mes "the truth about my dreams and";
mes "about Mjolnir itself.";
close;
L_Ok:
mes "[Tialfi]";
mes "Thank you, thank you so much!";
mes "Even though it won't be easy,";
mes "I have faith that if the Dwarven";
mes "Blacksmiths do exist, you'll be";
mes "able to find them.";
next;
mes "[Tialfi]";
mes "Oh, and please speak to my";
mes "sister Roskva first. She is";
mes "outside the North entrance";
mes "of Prontera.";
next;
mes "[Tialfi]";
mes "I'm sure that she can give";
mes "you useful information if";
mes "you're fortunate enough to";
mes "encounter the Dwarves.";
next;
set god_mjo_0,rand(1,2);
mes "[Tialfi]";
mes "I'm truly lucky to meet such";
mes "an adventurer like yourself.";
mes "I wish you the best of luck.";
close;
}
else
{
mes "[Tialfi]";
mes "I believe in you.";
mes "Just be courageous.";
close;
}
}
}
prt_fild01.gat,196,47,3 script Roskva 703,{
if(god_mjo_0 == 1)
{
mes "[Roskva]";
mes "You should know that Dwarven";
mes "Blacksmiths are extremely";
mes "offended if you do not speak";
mes "to them with the utmost respect.";
next;
mes "[Roskva]";
mes "So it's really";
mes "important that you";
mes "speak to the Dwarves";
mes "as courteously as you can.";
mes "The first Dwarf you must visit";
mes "can be found to the East.";
next;
mes "[Roskva]";
mes "Travel in a clock wise direction";
mes "around Rune-Midgard and seek";
mes "out the other Dwarves in order.";
mes "Your final destination will be";
mes "to the North.";
next;
mes "[Roskva]";
mes "If you happen to speak to them";
mes "in the wrong order, please go";
mes "talk to my brother Tialfi again.";
close;
}
else if(god_mjo_0 == 2)
{
mes "[Roskva]";
mes "You should know that Dwarven";
mes "Blacksmiths are extremely";
mes "offended if you do not speak";
mes "to them with the utmost respect.";
next;
mes "[Roskva]";
mes "So it's really";
mes "important that you";
mes "speak to the Dwarves";
mes "as courteously as you can.";
mes "The first Dwarf you must visit";
mes "can be found to the North.";
next;
mes "[Roskva]";
mes "Travel in a counter clock wise";
mes "direction around Rune-Midgard";
mes "and seek out the other Dwarves";
mes "in order. Your final destination";
mes "will be to the East.";
next;
mes "[Roskva]";
mes "If you happen to speak to them";
mes "in the wrong order, please go";
mes "talk to my brother Tialfi again.";
close;
}
else
{
mes "[Roskva]";
mes "A long long time ago, many";
mes "people used to frequent this";
mes "area. Friends and families";
mes "would live here, sharing";
mes "happiness and sadness.";
next;
mes "[Roskva]";
mes "But they're all gone now.";
mes "My parents and my friends";
mes "have all gone to a place";
mes " whose name I don't even know.";
next;
mes "[Roskva]";
mes "I can't help";
mes "but feel lonesome...";
close;
}
}
mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{
if ($God3 < 50)
{
mes "[Austri]";
mes "Something is happening";
mes "somewhere on this continent.";
mes "You might not believe me,";
mes "but keep getting visions of";
mes "the Fenrir-Wolf.";
close;
}
else
{
if($God4 > 99)
{
mes "[Austri]";
mes "Something is happening";
mes "somewhere on this continent.";
mes "You might not believe me,";
mes "but keep getting visions of";
mes "the Fenrir-Wolf.";
close;
}
else if(god_mjo_0 == 11)
{
mes "[Austri]";
mes "One day, when my people";
mes "retrieve their memories of";
mes "the past, we will be able to";
mes "grant the power of the gods";
mes "to humans.";
next;
mes "[Austri]";
mes "I believe that";
mes "time is coming...";
close;
}
else if(god_mjo_0 == 10)
{
mes "[Austri]";
mes "Ho~ you might be asked";
mes "something from the human child.";
mes "If I were you, I would do the";
mes "kid a favor right away. Somehow";
mes "he is related to us in some sense.";
close;
}
else if(god_mjo_0 == 1)
{
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Austri]";
mes "What is it?! I refuse to";
mes "speak to human as rude";
mes "and contemptible as you!";
mes "Leave!";
close;
}
else if(god_mjo_1 == 2)
{
mes "[Austri]";
mes "What? I don't have anything";
mes "to talk to you.";
close;
}
else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
{
mes "[Austri]";
mes "Hm...?";
mes "Why have you";
mes "come to me, human?";
next;
menu "Nothing.",-,"Hey, 'sup!",L_Sup;
mes "[Austri]";
mes "...";
close;
L_Sup:
set god_mjo_1,3;
mes "[Austri]";
mes "What...?!";
mes "Do not greet the";
mes "Dwarves lightly,";
mes "mortal!";
close;
}
else if(god_mjo_1 == 1)
{
mes "[Austri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
mes "[Austri]";
mes "...";
close;
L_Excuse:
if(countitem(1005) > 0)
{
mes "[Austri]";
mes "Ah, I see that the entire human";
mes "race is not worthy of scorn.";
mes "Unlike many of your kind,";
mes "I see that you respect your";
mes "elders.";
next;
set @mjo_east,0;
L_EastTalk:
switch(@mjo_east)
{
case 0:
mes "[Austri]";
mes "So what have";
mes "you come to";
mes "ask of me?";
next;
menu "...",-,"About Mjolnir.",L_Speak;
goto L_Listen;
case 1:
mes "[Austri]";
mes "Mjolnir...?";
mes "Thor's legendary weapon?";
mes "The hammer than can shake the";
mes "earth and tear the sky asunder?";
mes "All of legendary weapons,";
mes "Mjolnir is perhaps greatest.";
next;
mes "[Austri]";
mes "As a matter of fact, it was forged";
mes "by my ancestor. Mjolnir was the";
mes "perfect weapon, except for one";
mes "minor flaw.";
next;
mes "[Austri]";
mes "The hilt of Mjolnir was forged";
mes "shorter than intended. Are you";
mes "still listening to me?";
next;
menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
goto L_Listen;
case 2:
mes "[Austri]";
mes "One day, Loki came to our";
mes "village and showed off his";
mes "treasures. He boasted that we";
mes "couldn't possibly create something";
mes "to surpass their quality.";
next;
mes "[Austri]";
mes "Frankly his treasures were made";
mes "by another Dwarf tribe, but we";
mes "couldn't tolerate his insult. So";
mes "my ancestors created three";
mes "treasures of their own.";
next;
menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
goto L_Listen;
case 3:
mes "[Austri]";
mes "Of the three treasures my";
mes "ancestors created, Mjolnir was";
mes "the last and greatest.";
next;
mes "[Austri]";
mes "However, while it was created,";
mes "a strange fly bit my ancestor";
mes "on the hand. Because of this";
mes "interruption, Mjolnir's hilt";
mes "is a little flawed.";
next;
mes "[Austri]";
mes "It's very sad. Although Mjolnir";
mes "is the greatest weapon ever, it";
mes "was very close to being the";
mes "epitome of craftsmanship.";
next;
menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
goto L_Listen;
case 4:
mes "[Austri]";
mes "Despite this minor flaw,";
mes "Mjolnir is still considered";
mes "the greatest of legendary weapons.";
next;
mes "[Austri]";
mes "Mjolnir was the trusted weapon";
mes "Thor wielded on the battlefield";
mes "and every giant feared its power.";
next;
mes "[Austri]";
mes "I must say, a Blacksmith's";
mes "greatest pride comes when he";
mes "creates the weapon and armor";
mes "that can be considered his";
mes "life's work.";
next;
menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
goto L_Listen;
case 5:
mes "[Austri]";
mes "The reason this mountain is";
mes "called Mount Mjolnir is because";
mes "it was actually created by the";
mes "hammer.";
next;
mes "[Austri]";
mes "In a battle against demons a";
mes "thousand years ago, Thor struck";
mes "the earth with Mjolnir. The impact";
mes "caused the ground to rise,";
mes "creating this mountain.";
next;
mes "[Austri]";
mes "You can imagine just how";
mes "unfathomly powerful Mjolnir is.";
mes "However, humans can never hope";
mes "to see or even wield Mjolnir. Only";
mes "a god can handle that kind of force.";
next;
menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
goto L_Listen;
case 6:
mes "[Austri]";
mes "Hmm... But perhaps an ambitious";
mes "dwarf can forge something similar";
mes "to Mjolnir so that it can actually";
mes "be used by humans. It would have less";
mes "power, but it'd be perfectly crafted.";
next;
mes "[Austri]";
mes "Yes, it's possible to create a";
mes "Mjolnir suited to humans. Still,";
mes "it wouldn't be very easy.";
next;
menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
goto L_Listen;
case 7:
mes "[Austri]";
mes "Well, I happened to speak much";
mes "longer than I intended. But I hope";
mes "you learned what you wished to";
mes "know about Mjolnir.";
next;
mes "[Austri]";
mes "I feel that a great change is";
mes "coming. I do not know what kind of";
mes "effect it will have on our world,";
mes "but something important will happen...";
next;
mes "[Austri]";
mes "Perhaps only the gods can be sure";
mes "as to what the future will bring.";
mes "In any case, we must prepare ourselves";
mes "for what will happen.";
next;
menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
goto L_Listen;
case 8:
set god_mjo_1,2;
mes "[Austri]";
mes "Alright then...";
mes "If you wish to learn more, you should";
mes "speak to my brothers. Take care, human.";
close;
}
L_Listen:
set god_mjo_1,3;
mes "[Austri]";
mes "...you didn't listen to me, did you?";
mes "Why did you make me waste my time? Leave!";
mes "This is why I don't want to associate";
mes "with human beings. They always pay little";
mes "attention to the conversation with me.";
close;
}
else
{
mes "[Austri]";
mes "You don't seem to understand.";
mes "If you wish to prove to me that";
mes "you understand blacksmiths, you";
mes "should bring something related";
mes "to my work!";
close;
}
}
else if(god_mjo_1 == 0)
{
mes "[Austri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
mes "[Austri]";
mes "...";
close;
L_Excuse2:
mes "[Austri]";
mes "A respectable blacksmith cherishes";
mes "his tools and crafts with diligence";
mes "and care.";
next;
mes "[Austri]";
mes "When it comes to humans, I believe";
mes "the ones who can appreciate my line";
mes "of work are the only ones worth";
mes "talking to.";
next;
set god_mjo_1,1;
mes "[Austri]";
mes "Every good blacksmith knows the";
mes "value of a good hammer. If you can";
mes "understand that, I shall consider";
mes "speaking with you.";
next;
mes "[Austri]";
mes "Now go, human.";
mes "I wish you safety";
mes "in your travels.";
close;
}
else
{
mes "[Austri]";
mes "Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 2)
{
if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Austri]";
mes "What is it! I do not have anything to";
mes "to such a rude human as you!";
mes "Go back to where you are from!";
close;
}
else if(god_mjo_4 == 2)
{
mes "[Austri]";
mes "What? I don't have anything";
mes "to talk to you.";
close;
}
else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
{
mes "[Austri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Hey, sup!",L_Sup2;
mes "[Austri]";
mes "...";
close;
L_Sup2:
set god_mjo_4,3;
mes "[Austri]";
mes "What?!";
mes "Leave immediately and go study";
mes "your english properly!";
close;
}
else if(god_mjo_4 == 1)
{
mes "[Austri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
mes "[Austri]";
mes "...";
close;
L_Excuse3:
if(countitem(1005) > 0)
{
mes "[Austri]";
mes "Hmm, I like your polite manners.";
mes "Okay, I am willing to talk to you.";
mes "So ask me if you have any questions.";
next;
set @mjo_east,0;
L_EastTalk2:
switch(@mjo_east)
{
case 0:
mes "[Austri]";
mes "So, what would you like to ask?";
next;
menu "...",-,"About Mjolnir.",L_Speak2;
goto L_Listen2;
case 1:
mes "[Austri]";
mes "Mjolnir...you mean the Thor's legendary weapon?";
mes "There has a rumor that Mjolnir slashed the sky";
mes "and stunned the earth by one blow.";
mes "That is the greatest weapon in the legend.";
next;
mes "[Austri]";
mes "As a matter of fact, it was forged by my ancestor.";
mes "Do you know the reason why the hilt of Mjolnir";
mes "was forged that short...?";
mes "Are you listening to me?";
next;
menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
goto L_Listen2;
case 2:
mes "[Austri]";
mes "One day, Loki came to dwarf's town";
mes "and showed off his three treasure.";
mes "He provoked us by saying";
mes "nobody would make better things";
mes "than his treasures.";
next;
mes "[Austri]";
mes "Frankly his treasures were made by other dwarf tribe...";
mes "but anyway, we could not put up with the insult.";
mes "So my ancestor made three treasures of our own...";
mes "Are you still listening to me?";
next;
menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
goto L_Listen2;
case 3:
mes "[Austri]";
mes "Mjolnir was the last treasure among the three.";
mes "While blowing the bellows,";
mes "my ancerstor was bitten by a strange insect on his hand.";
mes "So he could not continue working.";
mes "That's how the hilt of Mjolnir became that short.";
mes "Ah, what a sad story!";
next;
menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
goto L_Listen2;
case 4:
mes "[Austri]";
mes "Despite of the sad incident,";
mes "my ancerstor created the greatest weapon";
mes "in the legend. Mjolnir became Thor's the most reliable comrade";
mes "in the battlefield. Even giants in Utgard feared";
mes "the power of the godly weapon.";
next;
mes "[Austri]";
mes "However, since the weapon had the abnormally short hilt,";
mes "Thor had to wear iron gauntlets to compensate the weakness.";
mes "I must say, blacksmiths feel most proud when they";
mes "achieve to create the best weapons and armors of their life.";
next;
menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
goto L_Listen2;
case 5:
mes "[Austri]";
mes "And I am going to tell you";
mes "the reason why this mountain has been called";
mes "as Mountain Mjolnir... during the battle against demons";
mes "occurred a thousand years ago, he hammered down";
mes "the earth using Mjolnir. Because of the impact,";
mes "the ground around the spot rose high";
mes "and formed a mountain.";
next;
mes "[Austri]";
mes "You can imagine how powerful Mjolnir would be.";
mes "It made a new mountain by one hammering.";
mes "Unfortunately, you wouldn't be able to see";
mes "the weapon in your life. Somehow it is belong to God.";
next;
menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
goto L_Listen2;
case 6:
mes "[Austri]";
mes "Perhaps an ambitious dwarf could forge";
mes "a treasure is similar to Mjolnir.";
mes "But it will not happen to be exactly the same as the original Mjolnir.";
mes "The original one cannot be held by a human being";
mes "due to the unimaginable power it holds within.";
next;
mes "[Austri]";
mes "Let's say, a modified Mjolnir which would be suited to human's power";
mes "can be made possibly...? But still, it will not";
mes "easily happen.";
mes "Just, never mind.";
next;
menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
goto L_Listen2;
case 7:
mes "[Austri]";
mes "I happened to speak longer than I planned.";
mes "But this is it. I hope you will have a better understanding";
mes "about Mjolnir by now.";
mes "And obviously something has been happening";
mes "in this world...I can feel that.";
next;
mes "[Austri]";
mes "I cannot tell it will bring a good effect or a bad one to";
mes "the continent...";
mes "Maybe Gods would know.";
mes "We must prepare to survive in the changes.";
next;
menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
goto L_Listen2;
case 8:
set god_mjo_4,2;
mes "[Austri]";
mes "Ok, you may leave me and visit my brothers now.";
mes "Take care.";
close;
}
L_Listen2:
set god_mjo_4,3;
mes "[Austri]";
mes "...you didn't listen to me, did you?";
mes "Why did you make me waste my time? Leave!";
mes "This is why I don't want to associate with human beings.";
mes "They always pay little attention to the conversation with me.";
close;
}
else
{
mes "[Austri]";
mes "You don't seem to understand.....";
mes "If you want to prove me that you understand how blacksmiths feel,";
mes "bring a thing related to blacksmiths!";
close;
}
}
else if(god_mjo_4 == 0)
{
mes "[Austri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
mes "[Austri]";
mes "...";
close;
L_Excuse4:
mes "[Austri]";
mes "A respectable blacksmith cherishes his hammer and anvil.";
mes "If you wish to continue a conversation with me,";
mes "you should understand blacksmiths.";
mes "Every blacksmith knows what hammer is good for themselves.";
next;
set god_mjo_4,1;
mes "[Austri]";
mes "If you understand what I meant,";
mes "I will consider speaking to you next time.";
mes "Have a good travel.";
close;
}
else
{
mes "[Austri]";
mes "Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 0)
{
mes "[Austri]";
mes "Ah...";
mes "It feels like today's going to be a great day.";
next;
mes "[Austri]";
mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
close;
}
else
{
mes "[Austri]";
mes "Zzzz Zzzz...";
close;
}
}
L_Speak:
set @mjo_east,@mjo_east +1;
goto L_EastTalk;
L_Speak2:
set @mjo_east,@mjo_east +1;
goto L_EastTalk2;
}
mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{
if ($God3 < 50)
{
mes "[Sudri]";
mes "I want to compete";
mes "and fight with stronger";
mes "and stronger opponents!";
next;
mes "[Sudri]";
mes "One day, I'll return to";
mes "Svartalfaheimr and defeat";
mes "Ivaldi! Mwahahaha!";
close;
}
else
{
if ($God4 > 99)
{
mes "[Sudri]";
mes "Wait, this is not the";
mes "right time to fighting...";
next;
mes "[Sudri]";
mes "Something that has been hidden";
mes "is about to be born out of the";
mes "sweat of determination and";
mes "tears of sacrifice. We must";
mes "wait until then.";
close;
}
else if(god_mjo_0 == 11)
{
mes "[Sudri]";
mes "I want to compete with a stronger one!";
mes "I will be stronger and stronger,";
mes "one day when I get back to Svartalfaheimr";
mes "I shall defeat Ivaldi!";
mes "Muhahahaha...!";
close;
}
else if(god_mjo_10 == 10)
{
mes "[Sudri]";
mes "I must admit that you're a";
mes "really strong human. Let us";
mes "fight again when we have a chance.";
mes "The next time, you may not be";
mes "so lucky!";
close;
}
else if(god_mjo_0 == 1)
{
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Sudri]";
mes "Go back to where you belong";
mes "before I beat you to death!";
next;
mes "[Sudri]";
mes "All you can gain here are";
mes "a few herbs.";
close;
}
else if(god_mjo_2 == 2)
{
mes "[Sudri]";
mes "That was a great fight!";
mes "Mwahahaha! I'm satisfied with";
mes "the results. I may have lost,";
mes "but we fought honorably with";
mes "everything we had.";
close;
}
else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
{
mes "[Sudri]";
mes "So...";
mes "What brings";
mes "you here?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
mes "[Sudri]";
mes "You have too much time on";
mes "your hands. Why don't you";
mes "log out and hang out with";
mes "your friends instead?";
close;
L_Excuse:
set god_mjo_2,3;
mes "[Sudri]";
mes "Why should";
mes "I excuse you?";
next;
mes "[Sudri]";
mes "If there's anything I hate,";
mes "it's insincerity and sarcasm.";
mes "What, you wanna fight?!";
close;
}
else if(god_mjo_2 == 1)
{
set @sudri_vit,200;
set @player_vit,100;
set @sudri_def,0;
set @player_def,0;
set @sudri_atk,0;
set @player_atk,0;
set @counter,0;
set @damage,0;
mes "[Sudri]";
mes "Fine, let's fight!";
mes "Old school rules!";
next;
L_Fight:
mes "Sudri : HP " + @sudri_vit + " left.";
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
mes "--------------------";
mes "" + strcharinfo(0) + " initiated an attack!";
next;
menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
case11:
set @player_atk,0;
goto L_DefSudri;
case12:
set @player_atk,1;
goto L_DefSudri;
case13:
set @player_atk,2;
goto L_DefSudri;
case14:
set @player_atk,3;
goto L_DefSudri;
case15:
set @player_atk,4;
goto L_DefSudri;
L_DefSudri:
set @sudri_def,rand(1,3);
set @damage,rand(15,25);
if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
else mes "" + strcharinfo(0) + "'s weak point revealed!";
if(@player_atk == @sudri_def)
{
specialeffect 336;
if(@sudri_def == 1)
{
mes "--------------------";
mes "Sudri easily dodges";
mes "your attack by twisting";
mes "his small, yet svelte, body.";
mes "--------------------";
mes "" + strcharinfo(0) + " misses!";
}
else if(@sudri_def == 2)
{
mes "--------------------";
mes "Sudri blocks your";
mes "attack by crossing";
mes "his stout arms.";
mes "--------------------";
mes "" + strcharinfo(0) + "'s attack is blocked!";
}
else if(@sudri_def == 3)
{
mes "--------------------";
mes "Sudri dodges your";
mes "attack with a graceful";
mes "leap to the heavens.";
mes "--------------------";
mes "" + strcharinfo(0) + " misses!";
}
}
else if(@player_atk == 4)
{
skilleffect 28,10;
set @player_vit,@player_vit + 10;
mes "--------------------";
mes "" + strcharinfo(0) + " has gained 10 HP!";
}
else if(@player_atk == 1)
{
specialeffect 5;
set @sudri_vit,@sudri_vit - @damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the head!";
mes "--------------------";
mes "Sudri has lost " + @damage + " HP!";
}
else if(@player_atk == 2)
{
specialeffect 2;
set @sudri_vit,@sudri_vit - @damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the chest!";
mes "--------------------";
mes "Sudri has lost " + @damage + " HP!";
}
else if(@player_atk == 3)
{
specialeffect 3;
set @sudri_vit,@sudri_vit - @damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the legs!";
mes "--------------------";
mes "Sudri has lost " + @damage + " HP!";
}
else if(@player_atk == 0)
{
specialeffect2 5;
set @player_vit,@player_vit - 10;
mes "--------------------";
mes "You were hit by";
mes "Sudri's counter attack!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost 10 HP!";
if(@player_vit < 1)
{
mes "Defeated...";
next;
goto L_Lost;
}
}
else
{
mes "--------------------";
mes "Something happened and the fight has stopped!";
close;
}
if(@sudri_vit < 1)
{
mes "" + strcharinfo(0) + " wins!";
next;
goto L_Win;
}
next;
mes "Sudri : HP " + @sudri_vit + " left.";
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
mes "--------------------";
mes "Sudri attacks...!";
next;
menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
case21:
set @player_def,0;
goto L_DefPlayer;
case22:
set @player_def,1;
goto L_DefPlayer;
case23:
set @player_def,2;
goto L_DefPlayer;
case24:
set @player_def,3;
goto L_DefPlayer;
case25:
set @player_def,4;
goto L_DefPlayer;
L_DefPlayer:
set @sudri_atk,rand(1,3);
set @damage,rand(20,25);
if(@sudri_atk == 1) mes "Sudri aims for the head!";
else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
else mes "Sudri attacks the legs!";
if(@sudri_atk == @player_def)
{
specialeffect2 336;
if(@player_def == 1)
{
mes "--------------------";
mes "" + strcharinfo(0) + " quickly dodged,";
mes "Sudri's arms were too short to reach at you.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
else if(@player_def == 2)
{
mes "--------------------";
mes "" + strcharinfo(0) + " barely blocked";
mes "Sudri's attack.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
else if(@player_def == 3)
{
mes "--------------------";
mes "" + strcharinfo(0) + " jumped,";
mes "dodged Sudri's attack at ease.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
}
else if(@player_def == 4)
{
set @counter,rand(1,4);
mes "--------------------";
mes "" + strcharinfo(0) + " countered back!";
if(@counter == 1)
{
specialeffect2 131;
specialeffect 17;
set @sudri_vit,@sudri_vit - 20;
mes "You successfully countered back!";
mes "--------------------";
mes "Sudri has lost 20 HP!";
if(@sudri_vit < 1)
{
mes "" + strcharinfo(0) + " won!";
next;
goto L_Win;
}
}
else
{
specialeffect2 1;
set @player_vit,@player_vit - 30;
mes "You were taken a great damage on your weak spot!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost 30 HP!";
}
}
else if(@sudri_atk == 1)
{
specialeffect2 5;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
mes "on the head!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else if(@sudri_atk == 2)
{
specialeffect2 3;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
mes "on the chest!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else if(@sudri_atk == 3)
{
specialeffect2 4;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
mes "on the legs!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else if(@sudri_atk == 0)
{
specialeffect2 5;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hits "+ strcharinfo(0) +"";
mes "during a moment of";
mes "absent-mindedness!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else
{
mes "--------------------";
mes "Something happened and the fight has stopped!";
close;
}
if(@player_vit < 1)
{
mes "Sudri won!";
next;
goto L_Lost;
}
next;
goto L_Fight;
L_Lost:
mes "[Sudri]";
mes "Muhahahaha!";
mes "You're not strong enough";
mes "to beat me! I want someone";
mes "who can offer me a challenge!";
next;
mes "[Sudri]";
mes "Go out, train some and get";
mes "stronger before you even";
mes "think about coming back!";
close;
L_Win:
set god_mjo_2,2;
mes "[Sudri]";
mes "You're stronger than me.";
mes "I never thought I'd meet";
mes "a human as strong as you.";
next;
mes "[Sudri]";
mes "I'm impressed. Alright,";
mes "I'll tell my friends good";
mes "things about you. Hopefully,";
mes "my brothers will give you";
mes "the help you're looking for.";
next;
mes "[Sudri]";
mes "Okay then,";
mes "be safe on";
mes "your travels!";
close;
}
else if(god_mjo_2 == 0)
{
mes "[Sudri]";
mes "So...";
mes "What brings";
mes "you here, human?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
mes "[Sudri]";
mes "You have too much";
mes "time on your hand.";
mes "Why don't you log out";
mes "and go out with your";
mes "friends instead?";
close;
L_Excuse2:
mes "[Sudri]";
mes "Huh. You're different than other";
mes "humans. But still, trusting you";
mes "because you know how to speak";
mes "isn't very wise.";
next;
mes "[Sudri]";
mes "If there's anything I love,";
mes "it's bare knuckle brawling,";
mes "old school style.";
next;
mes "[Sudri]";
mes "Words can be deceptive,";
mes "but if you can beat me in a";
mes "fight, I think I might just";
mes "talk to you. How about it?";
next;
menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
set god_mjo_2,3;
mes "[Sudri]";
mes "You didn't even answer me!";
mes "Fine, whatever.";
close;
L_Accept:
set god_mjo_2,1;
mes "[Sudri]";
mes "Ah, I like you already, human!";
mes "Now why don't you go do some";
mes "warm ups, and we'll fight";
mes "when you're ready?";
close;
L_Scared:
set god_mjo_2,1;
mes "[Sudri]";
mes "Eh...?";
mes "Why are you being such a coward?";
mes "Are you afraid of this old";
mes "and tiny Dwarf?";
next;
mes "[Sudri]";
mes "Come on, I'll even let you";
mes "have the first hit. Just come";
mes "to me when you're ready to fight!";
close;
}
else
{
mes "[Sudri]";
mes "Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 2)
{
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Sudri]";
mes "Go back before I beat you to death.";
mes "All you can gain here are few herbs.";
close;
}
else if(god_mjo_3 == 2)
{
mes "[Sudri]";
mes "That was a great fight....hahahaha...";
mes "I don't regret about the result.";
mes "I lost but I kept my dignity.";
close;
}
else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
{
mes "[Sudri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
mes "[Sudri]";
mes "You have too much time";
mes "on your hand.";
mes "Why don't you log out";
mes "and go out with your";
mes "friends instead?";
close;
L_Excuse3:
set god_mjo_3,3;
mes "[Sudri]";
mes "Why should I excuse you?";
mes "What, are you challenging me now?";
mes "Do you want to fight with me huh?";
close;
}
else if(god_mjo_3 == 1)
{
set @sudri_vit,200;
set @player_vit,100;
set @sudri_def,0;
set @player_def,0;
set @sudri_atk,0;
set @player_atk,0;
set @counter,0;
set @damage,0;
mes "[Sudri]";
mes "Fine, let's fight!";
mes "Old school rules!";
next;
L_Fight2:
mes "Sudri : HP " + @sudri_vit + " left.";
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
mes "--------------------";
mes "" + strcharinfo(0) + " initiated an attack!";
next;
menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
case31:
set @player_atk,0;
goto L_DefSudri2;
case32:
set @player_atk,1;
goto L_DefSudri2;
case33:
set @player_atk,2;
goto L_DefSudri2;
case34:
set @player_atk,3;
goto L_DefSudri2;
case35:
set @player_atk,4;
goto L_DefSudri2;
L_DefSudri2:
set @sudri_def,rand(1,3);
set @damage,rand(15,25);
if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
else mes "" + strcharinfo(0) + "'s weak point revealed!";
if(@player_atk == @sudri_def)
{
specialeffect 336;
if(@sudri_def == 1)
{
mes "--------------------";
mes "Sudri easily dodges";
mes "your attack by twisting";
mes "his small, yet svelte, body.";
mes "--------------------";
mes "" + strcharinfo(0) + " misses!";
}
else if(@sudri_def == 2)
{
mes "--------------------";
mes "Sudri blocks your";
mes "attack by crossing";
mes "his stout arms.";
mes "--------------------";
mes "" + strcharinfo(0) + "'s attack is blocked!";
}
else if(@sudri_def == 3)
{
mes "--------------------";
mes "Sudri dodges your";
mes "attack with a graceful";
mes "leap to the heavens.";
mes "--------------------";
mes "" + strcharinfo(0) + " misses!";
}
}
else if(@player_atk == 4)
{
skilleffect 28,10;
set @player_vit,@player_vit + 10;
mes "--------------------";
mes "" + strcharinfo(0) + " has gained 10 HP!";
}
else if(@player_atk == 1)
{
specialeffect 5;
set @sudri_vit,@sudri_vit - @damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the head!";
mes "--------------------";
mes "Sudri has lost " + @damage + " HP!";
}
else if(@player_atk == 2)
{
specialeffect 2;
set @sudri_vit,@sudri_vit - @damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the chest!";
mes "--------------------";
mes "Sudri has lost " + @damage + " HP!";
}
else if(@player_atk == 3)
{
specialeffect 3;
set @sudri_vit,@sudri_vit - @damage;
mes "--------------------";
mes "You successfully hit";
mes "Sudri on the legs!";
mes "--------------------";
mes "Sudri has lost " + @damage + " HP!";
}
else if(@player_atk == 0)
{
specialeffect2 5;
set @player_vit,@player_vit - 10;
mes "--------------------";
mes "You were hit by";
mes "Sudri's counter attack!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost 10 HP!";
if(@player_vit < 1)
{
mes "Defeated...";
next;
goto L_Lost2;
}
}
else
{
mes "--------------------";
mes "Something happened and the fight has stopped!";
close;
}
if(@sudri_vit < 1)
{
mes "" + strcharinfo(0) + " wins!";
next;
goto L_Win2;
}
next;
mes "Sudri : HP " + @sudri_vit + " left.";
mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
mes "--------------------";
mes "Sudri attacks...!";
next;
menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
case41:
set @player_def,0;
goto L_PlayerDef2;
case42:
set @player_def,1;
goto L_PlayerDef2;
case43:
set @player_def,2;
goto L_PlayerDef2;
case44:
set @player_def,3;
goto L_PlayerDef2;
case45:
set @player_def,4;
goto L_PlayerDef2;
L_DefPlayer2:
set @sudri_atk,rand(1,3);
set @damage,rand(20,25);
if(@sudri_atk == 1) mes "Sudri aims for the head!";
else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
else mes "Sudri attacks the legs!";
if(@sudri_atk == @player_def)
{
specialeffect2 336;
if(@player_def == 1)
{
mes "--------------------";
mes "" + strcharinfo(0) + " quickly dodged,";
mes "Sudri's arms were too short to reach at you.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
else if(@player_def == 2)
{
mes "--------------------";
mes "" + strcharinfo(0) + " barely blocked";
mes "Sudri's attack.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
else if(@player_def == 3)
{
mes "--------------------";
mes "" + strcharinfo(0) + " jumped,";
mes "dodged Sudri's attack at ease.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
}
else if(@player_def == 4)
{
set @counter,rand(1,4);
mes "--------------------";
mes "" + strcharinfo(0) + " countered back!";
if(@counter == 1)
{
specialeffect2 131;
specialeffect 17;
set @sudri_vit,@sudri_vit - 20;
mes "You successfully countered back!";
mes "--------------------";
mes "Sudri has lost 20 HP!";
if(@sudri_vit < 1)
{
mes "" + strcharinfo(0) + " won!";
next;
goto L_Win2;
}
}
else
{
specialeffect2 1;
set @player_vit,@player_vit - 30;
mes "You were taken a great damage on your weak spot!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost 30 HP!";
}
}
else if(@sudri_atk == 1)
{
specialeffect2 5;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
mes "on the head!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else if(@sudri_atk == 2)
{
specialeffect2 3;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
mes "on the chest!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else if(@sudri_atk == 3)
{
specialeffect2 4;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hit " + strcharinfo(0) + "";
mes "on the legs!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else if(@sudri_atk == 0)
{
specialeffect2 5;
set @player_vit,@player_vit - @damage;
mes "--------------------";
mes "Sudri successfully";
mes "hits "+ strcharinfo(0) +"";
mes "during a moment of";
mes "absent-mindedness!";
mes "--------------------";
mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
}
else
{
mes "--------------------";
mes "Something happened and the fight has stopped!";
close;
}
if(@player_vit < 1)
{
mes "Sudri won!";
next;
goto L_Lost2;
}
next;
goto L_Fight2;
L_Lost2:
mes "[Sudri]";
mes "Muhahahaha, you are not strong";
mes "enough to beat me! I want someone";
mes "who I can make an even match!";
mes "Go practice more and come back!";
close;
L_Win2:
set god_mjo_3,2;
mes "[Sudri]";
mes "Ah...you are stronger than me...I haven't thought";
mes "that there would be a strong human as you...I am impressed.";
mes "Great, great.";
mes "Okay, I will tell good things of you to my friend.";
mes "But don't forget the order to visit my friends and brothers.";
next;
mes "[Sudri]";
mes "Okay then, have a good travel!";
close;
}
else if(god_mjo_3 == 0)
{
mes "[Sudri]";
mes "What made you come to me?";
next;
menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
mes "[Sudri]";
mes "You have too much time on your hand.";
mes "Why don't you log out and go out";
mes "with your friends instead?";
close;
L_Excuse4:
mes "[Sudri]";
mes "You have very sharp eyes.";
mes "I can tell you are different from other humans.";
mes "Do you want something from me?";
mes "I don't talk to humans.";
next;
mes "[Sudri]";
mes "I love bare hands fighting!";
mes "I believe the action comes before the words!";
mes "So, how about a fight with me, huh?";
next;
menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
set god_mjo_3,3;
mes "[Sudri]";
mes "You didn't even answer me!";
mes "Fine, whatever.";
close;
L_Accept2:
set god_mjo_3,1;
mes "[Sudri]";
mes "What a quick answer! I like you already, human!";
mes "Why don't you go do some warm-ups?";
mes "Let's start a fight when you're ready!";
close;
L_Scared2:
set god_mjo_3,1;
mes "[Sudri]";
mes "Bah, you are a hot-blooded young man!";
mes "Why are you being so coward?";
mes "Do you fear this old and tiny dwarf man?";
mes "I don't mind, I will yield you first hit.";
mes "Come back when you are ready.";
close;
}
else
{
mes "[Sudri]";
mes "Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 0)
{
mes "[Sudri]";
mes "In a one on one fight,";
mes "you put everything on the";
mes "line to show your might";
mes "to your opponent.";
next;
mes "[Sudri]";
mes "Have you ever felt the";
mes "same way I do, human? Win";
mes "or lose, just giving your";
mes "all is the most satisfying accomplishment.";
close;
}
else
{
mes "[Sudri]";
mes "Zzzz Zzzz...";
close;
}
}
}
mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{
if($God3 < 50)
{
mes "[Vestri]";
mes "If you want something,";
mes "you should earn it through";
mes "your own efforts.";
next;
mes "[Vestri]";
mes "No matter what other people say,";
mes "if you're confident and your";
mes "will is unwavering, you'll always";
mes "be satisfied with the results.";
next;
mes "[Vestri]";
mes "What do you think?";
mes "The youth these days...";
close;
}
else
{
if($God4 > 99)
{
mes "[Vestri]";
mes "I don't feel like doing anything today.";
next;
mes "[Vestri]";
mes "Someone must have forged something";
mes "really monstrous, otherwise I";
mes "wouldn't be feeling so worthless!";
next;
mes "[Vestri]";
mes "Yeah, I think I need a break!";
mes "Don't you think I need a break,";
mes "human?";
close;
}
else if(god_mjo_0 == 11)
{
mes "[Vestri]";
mes "There's nothing like taking";
mes "a relaxing break after putting";
mes "your heart into your work.";
next;
mes "[Vestri]";
mes "What do you think, human?";
mes "Isn't that one of life's";
mes "simple pleasures?";
close;
}
else if(god_mjo_0 == 10)
{
mes "[Vestri]";
mes "If you need something, you must get it";
mes "on your own...no matter what people say";
mes "if you are confident about your will,";
mes "it is already good regardless of the result of your action.";
mes "What do you think?";
mes "Young generations in thesedays....";
close;
}
else if(god_mjo_0 == 1)
{
if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Vestri]";
mes "I really hope I meet a decent";
mes "human being next time. So far,";
mes "I haven't met one useful human.";
close;
}
else if(god_mjo_3 == 2)
{
mes "[Vestri]";
mes "Perfect preparation does not";
mes "always result in success.";
mes "There's a point when you've";
mes "got to just go out and do it.";
next;
mes "[Vestri]";
mes "I don't know how far you'll";
mes "go, but put all your strength";
mes "into it anyway~";
close;
}
else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
{
mes "[Vestri]";
mes "What do you want?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse;
mes "[Vestri]";
mes "If you need anything, try to";
mes "get it on your own!";
mes "Nobody is responsible on you";
mes "but yourself!";
close;
L_Excuse:
set god_mjo_3,3;
mes "[Vestri]";
mes "You didn't answer the question!";
mes "Now, you've probably got the";
mes "wrong Dwarf here.";
next;
mes "[Vestri]";
mes "Get out of here, and go to your";
mes "human Blacksmiths if you want";
mes "equipment upgrades!";
close;
}
else if(god_mjo_3 == 1)
{
disable_items;
mes "[Vestri]";
mes "Great! Which one should";
mes "I upgrade first, huh? My heart";
mes "is pounding with anticipation...";
next;
M_Menu:
menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
PART1:
set @vestripart,1;
if (getequipisequiped(1)) goto L_Check11;
goto M_Menu;
PART2:
set @vestripart,2;
if (getequipisequiped(2)) goto L_Check11;
goto M_Menu;
PART3:
set @vestripart,3;
if (getequipisequiped(3)) goto L_Check11;
goto M_Menu;
PART4:
set @vestripart,4;
if (getequipisequiped(4)) goto L_Check11;
goto M_Menu;
PART5:
set @vestripart,5;
if (getequipisequiped(5)) goto L_Check11;
goto M_Menu;
PART6:
set @vestripart,6;
if (getequipisequiped(6)) goto L_Check11;
goto M_Menu;
PART7:
set @vestripart,7;
if (getequipisequiped(7)) goto L_Check11;
goto M_Menu;
PART8:
set @vestripart,8;
if (getequipisequiped(8)) goto L_Check11;
goto M_Menu;
PART9:
set @vestripart,9;
if (getequipisequiped(9)) goto L_Check11;
goto M_Menu;
PART10:
set @vestripart,10;
if (getequipisequiped(10)) goto L_Check11;
goto M_Menu;
L_Check11:
if(getequipisenableref(@vestripart)) goto L_Check12;
mes "[Vestri]";
mes "What, this isn't upgradable!";
mes "What the hell do you want me";
mes "to do with this?";
close2;
enable_items;
end;
L_Check12:
if(getequipisidentify(@vestripart)) goto L_Check13;
mes "[Vestri]";
mes "You'd better identify this item";
mes "first. If we don't know what it";
mes "is, what's the point of upgrading it?";
close2;
enable_items;
end;
L_Check13:
if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
mes "[Vestri]";
mes "Oh, this is excellent!";
mes "This piece here has been";
mes "perfectly refined!";
next;
mes "[Vestri]";
mes "But this isn't what I want.";
mes "I can't do any work on this at all.";
close2;
enable_items;
end;
L_Check14:
if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
mes "[Vestri]";
mes "This item isn't even a challenge";
mes "to upgrade. You can get humans";
mes "to do this kind of beginner's stuff.";
next;
mes "[Vestri]";
mes "Come on...";
mes "Bring me something that presents";
mes "an element of risk!";
close2;
enable_items;
end;
L_Check15:
if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
{
mes "[Vestri]";
mes "Hey...";
mes "Don't insult me by expecting me";
mes "to work on anything less than";
mes "a Level 4 weapon.";
next;
mes "[Vestri]";
mes "Bring me a Level 4 weapon for";
mes "me to work on next time, got it?";
close2;
enable_items;
end;
}
if(getequipweaponlv(@vestripart) == 0)
{
mes "[Vestri]";
mes "Armor?!";
mes "Didn't I tell you that I only";
mes "work on Level 4 weapons?";
next;
mes "[Vestri]";
mes "You can have a human Blacksmith";
mes "work on that kind of stuff! Now,";
mes "a Dwarf like me needs something";
mes "that's more of a challenge!";
close2;
enable_items;
end;
}
mes "[Vestri]";
mes "Okay, let me give you the mandatory";
mes "warning. If your weapon happens";
mes "to be destroyed by chance during";
mes "the upgrade, you'll never see";
mes "the weapon again.";
next;
mes "[Vestri]";
mes "That also means that if the weapon";
mes "is destroyed, any ^FF0000Cards^000000";
mes "inserted into the weapon will also";
mes "be gone.";
next;
mes "[Vestri]";
mes "If you understand,";
mes "then let's get on with it!";
next;
menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
mes "[Vestri]";
mes "Bah! How do you survive in this";
mes "world with that kind of cowardice?!";
next;
mes "[Vestri]";
mes "Oh, forget it.";
mes "I know you're just being careful.";
mes "Damn, I was just so eager to";
mes "get to work!";
close2;
enable_items;
end;
L_Go:
if(countitem(984) > 0) delitem 984,1;
else
{
mes "[Vestri]";
mes "Huh...";
mes "You forgot to";
mes "bring an Oridecon.";
mes "Hurry up and get one.";
close;
}
if (getequippercentrefinery(@vestripart) > rand(100))
{
mes "^3355FF*Clang Clang!*^000000";
successrefitem @vestripart;
next;
emotion e_no1;
mes "[Vestri]";
mes "Mwahahaha~";
mes "I've still got it!";
mes "So aren't you happy with an";
mes "even more powerful weapon?";
next;
}
else
{
mes "[Vestri]";
mes "^3355FF*Clang Clang!*^000000";
failedrefitem @vestripart;
next;
emotion e_omg;
mes "[Vestri]";
mes "Waaahhhhh!";
mes "Dear God, no!";
next;
mes "[Vestri]";
mes "I-It's alright!";
mes "Bad things happen sometimes.";
mes "Let's just think of it as both";
mes "of us having a bad day.";
mes "Yeah, not regrets!";
next;
}
set god_mjo_3,2;
enable_items;
mes "[Vestri]";
mes "Well, my friend,";
mes "if you ever visit my brothers,";
mes "please give them my regards.";
mes "Take care.";
close;
}
else if(god_mjo_3 == 0)
{
mes "[Vestri]";
mes "What do you want?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse2;
mes "[Vestri]";
mes "If you need anything, try to";
mes "get it on your own!";
mes "Nobody is responsible on you";
mes "but yourself!";
close;
L_Excuse2:
mes "[Vestri]";
mes "Hmm, I am not sure if there is things";
mes "that I can help you with.";
mes "As you see, I am a blacksmith.";
next;
mes "[Vestri]";
mes "I prefer upgrading weapns more than anything else!";
mes "Especially I like to upgrade a weapon that has been";
mes "forged many times already or a high level one.";
mes "Because they're challengeable!";
next;
mes "[Vestri]";
mes "Don't you like the idea of challenging to";
mes "a limit? To me, upgrading items makes me feel like";
mes "climbing the top of a mountain that has never been touched by dwarves!";
next;
mes "[Vestri]";
mes "Okay, I think we're meant to meet today.";
mes "For that, I am going to upgrade a weapon";
mes "with a free of charge";
mes "if you bring me a weapon and a forging material.";
mes "Isn't it a great offer?";
next;
set god_mjo_3,1;
mes "[Vestri]";
mes "But here's a condition.";
mes "You must bring me a level 4 weapon.";
mes "Just like I said, I want something to challenge.";
mes "Oh, don't forget an oridecon, too!";
close;
}
else
{
mes "[Vestri]";
mes "Zzzz Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 2)
{
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Vestri]";
mes "I really hope I will meet a";
mes "decent human being next time";
mes "...so far there has never been";
mes "at least one human useful.";
close;
}
else if(god_mjo_2 == 2)
{
mes "[Vestri]";
mes "Prefect preparation does not";
mes "always result in success.";
mes "I am not sure how far you can go,";
mes "but put forth your strength anyway.";
close;
}
else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
{
mes "[Vestri]";
mes "What do you want?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse3;
mes "[Vestri]";
mes "If you need anything, try to";
mes "get it on your own!";
mes "Nobody is responsible on you";
mes "but yourself!";
close;
L_Excuse3:
set god_mjo_2,3;
mes "[Vestri]";
mes "You didn't listen to me and you don't even know who I am.";
mes "I am not excusing you!";
mes "You got a wrong dwarf here. Go back.";
mes "Ask to your human blacksmiths for item upgrade!";
close;
}
else if(god_mjo_2 == 1)
{
disable_items;
mes "[Vestri]";
mes "Great! Which one should I";
mes "upgrade first, huh?";
mes "My heart is throbbing with";
mes "excitement...";
next;
M_Menu2:
menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;
PART11:
set @vestripart,1;
if (getequipisequiped(1)) goto L_Check21;
goto M_Menu2;
PART12:
set @vestripart,2;
if (getequipisequiped(2)) goto L_Check21;
goto M_Menu2;
PART13:
set @vestripart,3;
if (getequipisequiped(3)) goto L_Check21;
goto M_Menu2;
PART14:
set @vestripart,4;
if (getequipisequiped(4)) goto L_Check21;
goto M_Menu2;
PART15:
set @vestripart,5;
if (getequipisequiped(5)) goto L_Check21;
goto M_Menu2;
PART16:
set @vestripart,6;
if (getequipisequiped(6)) goto L_Check2-1;
goto M_Menu2;
PART17:
set @vestripart,7;
if (getequipisequiped(7)) goto L_Check21;
goto M_Menu2;
PART18:
set @vestripart,8;
if (getequipisequiped(8)) goto L_Check21;
goto M_Menu2;
PART19:
set @vestripart,9;
if (getequipisequiped(9)) goto L_Check21;
goto M_Menu2;
PART20:
set @vestripart,10;
if (getequipisequiped(10)) goto L_Check21;
goto M_Menu2;
L_Check21:
if(getequipisenableref(@vestripart)) goto L_Check22;
mes "[Vestri]";
mes "What, this isn't upgradable!";
mes "What the hell do you want me";
mes "to do with this?";
close2;
enable_items;
end;
L_Check22:
if(getequipisidentify(@vestripart)) goto L_Check23;
mes "[Vestri]";
mes "You'd better identify this item";
mes "first. If we don't know what it";
mes "is, what's the point of upgrading it?";
close2;
enable_items;
end;
L_Check23:
if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
mes "[Vestri]";
mes "Oh, this is excellent!";
mes "This piece here has been";
mes "perfectly refined!";
next;
mes "[Vestri]";
mes "But this isn't what I want.";
mes "I can't do any work on this at all.";
close2;
enable_items;
end;
L_Check24:
if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
mes "[Vestri]";
mes "This item isn't even a challenge";
mes "to upgrade. You can get humans";
mes "to do this kind of beginner's stuff.";
next;
mes "[Vestri]";
mes "Come on...";
mes "Bring me something that presents";
mes "an element of risk!";
close2;
enable_items;
end;
L_Check25:
if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
{
mes "[Vestri]";
mes "Hey...";
mes "Don't insult me by expecting me";
mes "to work on anything less than";
mes "a Level 4 weapon.";
next;
mes "[Vestri]";
mes "Bring me a Level 4 weapon for";
mes "me to work on next time, got it?";
close2;
enable_items;
end;
}
if(getequipweaponlv(@vestripart) == 0)
{
mes "[Vestri]";
mes "Armor?!";
mes "Didn't I tell you that I only";
mes "work on Level 4 weapons?";
next;
mes "[Vestri]";
mes "You can have a human Blacksmith";
mes "work on that kind of stuff! Now,";
mes "a Dwarf like me needs something";
mes "that's more of a challenge!";
close2;
enable_items;
end;
}
mes "[Vestri]";
mes "Okay, let's check this before I start.";
mes "If your weapon happens to be destroyed while upgraded,";
mes "you will not see the weapon ever again. You know that, don't you?";
mes "That also applies to any item inserted to the weapon such as";
mes "^ff0000a monster card^000000!";
mes "^ff0000Your weapon will be just gone^000000, do you understand?";
mes "If you do, let's get it on!";
next;
menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
mes "[Vestri]";
mes "Bah, how are you gonna survive in this tough world";
mes "with that kind of timid attitude?";
mes "Yeah, yeah, yeah, forget it.";
mes "Forget it!";
close;
enable_items;
end;
L_Go2:
if(countitem(984) > 0) delitem 984,1;
else
{
mes "[Vestri]";
mes "Hmm, yeah you forgot to bring one thing...";
mes "That is an oridecon.";
mes "Now go bring it.";
close;
}
if (getequippercentrefinery(@vestripart) > rand(100))
{
mes "[Vestri]";
mes "Clang! Clang! Clang!";
successrefitem @vestripart;
next;
emotion e_no1;
mes "[Vestri]";
mes "Muhahaha, I am still good!";
mes "So, aren't you happy to have a more powerful weapon?";
next;
}
else
{
mes "[Vestri]";
mes "Clang! Clang! Clang!";
failedrefitem @vestripart;
next;
emotion e_omg;
mes "[Vestri]";
mes "Waaahhhhhhhhhhhhhh!";
next;
mes "[Vestri]";
mes "Umm, it's alright. Bad thing happens.";
mes "Let's think of it as we're having a bad day.";
mes "Yeah, I have no regrets!";
next;
}
set god_mjo_2,2;
enable_items;
mes "[Vestri]";
mes "This is it, my friend.";
mes "If you have a chance to meet my brothers,";
mes "please send my regard to them.";
mes "Take care.";
close;
}
else if(god_mjo_2 == 0)
{
mes "[Vestri]";
mes "What do you want?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse4;
mes "[Vestri]";
mes "If you need anything, try to get it on your own!";
mes "Nobody is responsible on you but yourself!";
close;
L_Excuse4:
mes "[Vestri]";
mes "Hmm, I am not sure if there is things";
mes "that I can help you with.";
mes "As you see, I am a blacksmith.";
next;
mes "[Vestri]";
mes "I prefer upgrading weapns more than anything else!";
mes "Especially I like to upgrade a weapon that has been";
mes "forged many times already or a high level one.";
mes "Because they're challengeable!";
next;
mes "[Vestri]";
mes "Don't you like the idea of challenging to";
mes "a limit? To me, upgrading items makes me feel like";
mes "climbing the top of a mountain that has never been touched by dwarves!";
next;
mes "[Vestri]";
mes "Okay, I think we're meant to meet today.";
mes "For that, I am going to upgrade a weapon";
mes "with a free of charge";
mes "if you bring me a weapon and a forging material.";
mes "Isn't it a great offer?";
next;
set god_mjo_2,1;
mes "[Vestri]";
mes "But here's a condition.";
mes "You must bring me a level 4 weapon.";
mes "Just like I said, I want something to challenge.";
mes "Oh, don't forget an oridecon, too!";
close;
}
else
{
mes "[Vestri]";
mes "Zzzz Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 0)
{
mes "[Vestri]";
mes "It's always a pleasure to engage";
mes "myself in hard work, especially";
mes "smithing.";
next;
mes "[Vestri]";
mes "Upgrading is always enjoyable!";
mes "I have no regrets when failure,";
mes "and I'm always pleased when I'm";
mes "successful. I'll upgrade everyday";
mes "o make the best of my life~";
close;
}
else
{
mes "[Vestri]";
mes "Zzzz Zzzz Zzzz...";
close;
}
}
}
mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{
if ($God3 < 50)
{
mes "[Nordri]";
mes "What, I don't have any Eluniums";
mes "or Oridecons!";
next;
mes "[Nordri]";
mes "Vestri took them all. ^333333*Sigh*^000000";
mes "Those were my treasures, you know...";
close;
}
else
{
if($God4 > 99)
{
mes "[Nordri]";
mes "What's happening?";
mes "I smell something different from";
mes "the wind...I cannot tell what it is.";
mes "Should I go into a cave to fiture it out...?";
mes "Hmmm....this is odd.";
close;
}
else if(god_mjo_0 == 11)
{
mes "[Nordri]";
mes "Hahahahah, even Gods know that we dwarves";
mes "are the most talented artisans among all the existing races.";
mes "Maybe we don't look that way for now,";
mes "one day we will start our business again.";
close;
}
else if(god_mjo_0 == 10)
{
mes "[Nordri]";
mes "What, I don't have any Eluniums";
mes "or Oridecons!";
mes "Vestri took all of them....";
mes "Do you understand?";
close;
}
else if(god_mjo_0 == 1)
{
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Nordri]";
mes "La la la la~ La la la la~";
mes "It is happy to be in the Mjolnir forest~";
mes "I am surrounded by a peaceful and quiet air~ La la la~";
mes "I do not worry about anything~ La la la~";
close;
}
else if(god_mjo_4 == 2)
{
mes "[Nordri]";
mes "Aren't you supposed to be going back by now...? Heh,";
mes "Oh well, none of my business.";
mes "If you have some spare zeny, have some banana on the way...";
mes "Isn't a pumpkin the best taste though?";
close;
}
else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
{
mes "[Nordri]";
mes "What kind of business do";
mes "you have with me?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse;
mes "[Nordri]";
mes "You're funny, leave me alone.";
close;
L_Excuse:
set god_mjo_4,3;
mes "[Nordri]";
mes "What? I am sorry, I cannot hear";
mes "you at this moment.";
mes "I want to sing a song really loud!";
mes "La la la~ La la la~";
close;
}
else if(god_mjo_4 == 1)
{
if(countitem(501) > 0)
{
delitem 501,1;
mes "[Nordri]";
mes "Heheh, thank you. Since you gave me";
mes "your precious red potion, I shall";
mes "tell you an old story";
mes "in return. You will like it.";
next;
set @mjo_north,0;
L_NorthTalk:
switch(@mjo_north)
{
case 0:
mes "[Nordri]";
mes "A legend says that Thor went on an adventure to Utgard,";
mes "the land of giants.";
mes "He made a bet with the king of giants.";
next;
mes "[Nordri]";
mes "The first step of the bet was who ate more food than the other.";
mes "Thor ate all of meats on the table";
mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
next;
mes "[Nordri]";
mes "The truth was Thor was hallucinated by a magic at the time,";
mes "so he couldn't realise that the king was not actually the king but a creature...";
mes "it was the thing which could eat up everything in the world...";
mes "I cannot remember what it was...do you?";
next;
menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
goto L_Listen;
case 1:
mes "[Nordri]";
mes "Yes, I remember now, it was the 'Blaze'.";
mes "After that, there was another match which competed who ran faster than the other.";
mes "For the match, Thor let his servant Tialfi compte with";
mes "the king's servant Hugi.";
next;
mes "[Nordri]";
mes "However, no matter how many matches they did,";
mes "Hugi won everytime. Thor was once again hallucinated by a magic";
mes "so he could not realise Hugi was as a matter of fact";
mes "the....do you know what it truely was?";
next;
menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
goto L_Listen;
case 2:
mes "[Nordri]";
mes "Yes, you're right! It was the 'thoughts'!";
mes "That defiant giants gave an order to Thor to fight with his grand mother.";
mes "Thor was happy for that he would finally win this time by defeating";
mes "an old woman....but he could not.";
mes "No matter how hard he tried, he could not win over the old woman.";
next;
mes "[Nordri]";
mes "Thor was again hallucinated by a magic";
mes "so he could not realise the old woman was as a matter of fact";
mes "the....do you know what it truely was?";
next;
menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
goto L_Listen;
case 3:
mes "[Nordri]";
mes "Yes, it was the 'age'! No one can stop their time!";
mes "After Thor was lost every match, the king told him";
mes "the truth about the betting. And Thor became furious.";
mes "But it was no use, because the king and other giants were all gone";
mes "by then....";
next;
mes "[Nordri]";
mes "There are two things that give us lessons.";
mes "First, don't believe things as you see.";
mes "Second, don't be so sure of your power,";
mes "there are men who are more powerful than you. So you shall do your best and be humble.";
mes "Do you understand?";
next;
mes "[Nordri]";
mes "Living properly will be the most important thing.";
mes "You cannot have everything what you want.";
mes "Besides, when you're obssessive about something,";
mes "you cannot think rationally about the thing.";
next;;
set god_mjo_4,2;
mes "[Nordri]";
mes "Thank you for listening to my long story.";
mes "If you meet anyone dreaming something that cannot be true,";
mes "please share this story with him.";
mes "The story about Thor that he fought against hallucination created by the giant king.";
close;
}
L_Listen:
mes "[Nordri]";
mes "...umm? I don't think that it was...hmm.";
mes "Let me think about it more.";
mes "Maybe I can remember it later....";
mes "shall we talk again with drinking a red potion?";
mes "Hahahahaha.";
close;
}
else
{
mes "[Nordri]";
mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
mes "I am not gonna tell you unless you bring me one.";
close;
}
}
else if(god_mjo_4 == 0)
{
mes "[Nordri]";
mes "What kind of business";
mes "do you have with me?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse2;
mes "[Nordri]";
mes "You're funny, leave me alone.";
close;
L_Excuse2:
mes "[Nordri]";
mes "This is odd. Recently, there have been too many";
mes "humans interested in dwarves.";
mes "Haha, of course, I am having a good time with them though.";
next;
set god_mjo_4,1;
mes "[Nordri]";
mes "I am kind of thirsty.";
mes "Bring me a red potion, would you?";
mes "If you do, I am gonna tell you an important story.";
mes "Heheheheh.";
close;
}
else
{
mes "[Nordri]";
mes "Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 2)
{
if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
{
mes "[Nordri]";
mes "La la la la~ La la la la~";
mes "It is happy to be in the Mjolnir forest~";
mes "I am surrounded by a peaceful and quiet air~ La la la~";
mes "I do not worry about anything~ La la la~";
close;
}
else if(god_mjo_1 == 2)
{
mes "[Nordri]";
mes "Aren't you supposed to be going back by now...? Heh,";
mes "Oh well, none of my business.";
mes "If you have some spare zeny, have some banana on the way...";
mes "Isn't a pumpkin the best taste though?";
close;
}
else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
{
mes "[Nordri]";
mes "What kind of business do you have with me?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse3;
mes "[Nordri]";
mes "You're funny, leave me alone.";
close;
L_Excuse3:
set god_mjo_1,3;
mes "[Nordri]";
mes "What? I am sorry, I cannot hear you at this moment.";
mes "I want to sing a song really loud!";
mes "La la la~ La la la~";
close;
}
else if(god_mjo_1 == 1)
{
if(countitem(501) > 0)
{
delitem 501,1;
mes "[Nordri]";
mes "Heheh, thank you. Since you gave me";
mes "your precious red potion, I shall tell you an old story";
mes "in return. You will like it.";
next;
set @mjo_north,0;
L_NorthTalk2:
switch(@mjo_north)
{
case 0:
mes "[Nordri]";
mes "A legend says that there was a brave and wise dwarf";
mes "named Alvis long time ago.";
mes "He possessed broad knowledge as a library";
mes "and was brave as Siegfried.";
next;
mes "[Nordri]";
mes "Unfortunately he was too ambitious.";
mes "He was in love with Thrud who was Thor's daughter at first sight.";
mes "So he proposed to Thor to marry with Thrud.";
mes "As you expected, Thor refused his proposal.";
mes "Alvis should have stopped there but he didn't.";
next;
mes "[Nordri]";
mes "So Thor asked him few questions to test him.";
mes "What was the first question....there was a question like this...";
mes "What was the name of the ground in a human's term?";
next;
menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
goto L_Listen2;
case 1:
mes "[Nordri]";
mes "Yes, it is the 'Earth'. So Thor gave him another question.";
mes "What is a giant's term for a round shell that covers the earth?";
next;
menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
goto L_Listen2;
case 2:
mes "[Nordri]";
mes "That's it, 'High House'...since they're so gigantic,";
mes "it might looked that way.";
mes "So Thor gave him another question.";
mes "What is the god's term for a ball that arise in the night?";
next;
menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
goto L_Listen2;
case 3:
mes "[Nordri]";
mes "Yes! Gods call the moon as the 'false sun'.";
mes "Alvis knew every answer but he was too defiant";
mes "so he didn't notice that the sun was arising.";
mes "So he was turned into a stone statue.";
next;
mes "[Nordri]";
mes "There are two things we can learn from this story.";
mes "First, do not desire something that cannot be true.";
mes "Secone, do not be so proud of yourself...";
mes "You cannot have everything in the world.";
next;
mes "[Nordri]";
mes "Living properly is the most important thing.";
mes "Even if you wish something to be yours,";
mes "that does not happen every time, you know.";
mes "Thread of fate is of course long, but it can be cut off any time.";
next;
set god_mjo_1,2;
mes "[Nordri]";
mes "Thank you for listening to my long story.";
mes "If you meet anyone dreaming something that cannot be true,";
mes "please share this story with him.";
mes "The story about Alvis who was a wise and";
mes "brave ma but who was too defiant at the same time.";
}
L_Listen2:
mes "[Nordri]";
mes "...umm? I don't think that it was...hmm.";
mes "Let me think about it more.";
mes "Maybe I can remember it later....";
mes "shall we talk again with drinking a red potion?";
mes "Hahahahaha.";
close;
}
else
{
mes "[Nordri]";
mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
mes "I am not gonna tell you unless you bring me one.";
close;
}
}
else if(god_mjo_1 == 0)
{
mes "[Nordri]";
mes "What kind of business do you have with me?";
next;
menu "Nothing.",-,"Excuse me.",L_Excuse4;
mes "[Nordri]";
mes "You're funny, leave me alone.";
close;
L_Excuse4:
mes "[Nordri]";
mes "This is odd. Recently, there have been too many";
mes "humans interested in dwarves.";
mes "Haha, of course, I am having a good time with them though.";
next;
set god_mjo_1,1;
mes "[Nordri]";
mes "I am kind of thirsty.";
mes "Bring me a red potion, would you?";
mes "If you do, I am gonna tell you an important story.";
mes "Heheheheh.";
close;
}
else
{
mes "[Nordri]";
mes "Zzzz Zzzz Zzzz...";
close;
}
}
else if(god_mjo_0 == 0)
{
mes "[Nordri]";
mes "I am Nordri the dwarf blacksmith.";
mes "I am in charge of the north part of mountain Mjolnir.";
mes "If you want to pass me, you must ask";
mes "an approval to me.";
next;
mes "[Nordri]";
mes "Calm down, it was a joke. Hahahahaha!";
close;
}
else
{
mes "[Nordri]";
mes "Zzzz Zzzz Zzzz...";
close;
}
L_Speak:
set @mjo_north,@mjo_north +1;
goto L_NorthTalk;
L_Speak2:
set @mjo_north,@mjo_north +1;
goto L_NorthTalk2;
}
}
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