summaryrefslogtreecommitdiff
path: root/npc/quests/seals/megingard_seal.txt
blob: b089f0dbf8b1138147c7238bd7502998a3f6912f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  brianluau
//= Copyright (C)  Samuray22
//= Copyright (C)  L0ne_W0lf
//= Copyright (C)  Lupus
//= Copyright (C)  MasterOfMuppets
//= Copyright (C)  SinSloth
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= God Item Quest - Megingjard Seal
//================= Description ===========================================
//= Quest for breaking the seal of Megingjard.
//================= Current Version =======================================
//= 2.2
//=========================================================================

prt_castle,44,151,0	script	Rebarev Doug	1_M_KNIGHTMASTER,{
	if (checkweight(Axe,3) == 0) {
		mes "- You are carrying too many items! -";
		close;
	}
	cutin "god_rebeireb",2;
	if ((countitem(Foot_Step_Of_Cat) > 3) && (countitem(Beard_Of_Women) > 4) && (countitem(Root_Of_Stone) > 3) && (countitem(Saliva_Of_Bird) > 2) && (countitem(Tendon_Of_Bear) > 2)) {
		mes "[Rebarev Doug]";
		mes "What's this?";
		mes "You...! You have";
		mes "everything I need to";
		mes "create Gleipnir!";
		next;
		switch(select("Make Gleipnir.:Cancel.")) {
		case 1:
			mes "[Rebarev Doug]";
			mes "I'm the only human on earth";
			mes "blessed with the ability to create Gleipnir. Aside from the Dwarves, I'm the only person that can make this item!";
			next;
			delitem Foot_Step_Of_Cat,4;
			delitem Beard_Of_Women,5;
			delitem Root_Of_Stone,4;
			delitem Saliva_Of_Bird,3;
			delitem Tendon_Of_Bear,3;
			getitem Gullraifnir,1; // Gullraifnir
			mes "[Rebarev Doug]";
			mes "There you go!";
			next;
			mes "[Rebarev Doug]";
			mes "Gleipnir is said to be so strong that not even the Fenrir Wolf could break it! I take great pride in being able to create this!";
			break;
		case 2:
			break;
		}
	}
	if ($God1 < $@god_check1) {
		mes "[Rebarev Doug]";
		mes "We are Crusaders that have";
		mes "been training in preparation";
		mes "for the Holy War that is to come.";
		next;
		mes "[Rebarev Doug]";
		mes "As our forefathers have";
		mes "done a thousand years ago, we shall vanquish the hordes of Demons when the day comes.";
		next;
		mes "[Rebarev Doug]";
		mes "If you have any questions about Crusaders, feel free to ask me.";
		mes "I may be too old and weak for fighting, but I will spread our message as much as I can.";
		next;
		switch(select("What is Holy Cross?:What is Grand Cross?:What is Sacrifice?:What is Gleipnir?")) {
		case 1:
			mes "[Rebarev Doug]";
			mes "Holy Cross is the first manifestation of a Crusader's faith. By making the sign of the cross, Crusader's can inflict a holy attack on their enemies.";
			next;
			mes "[Rebarev Doug]";
			mes "Monsters that are weak against holiness, particularly the Undead, will be blinded by the light of the Holy Cross. All they can do is wait for holy judgment.";
			next;
			mes "[Rebarev Doug]";
			mes "Based on our latest research,";
			mes "the Holy Cross can inflict 4.5 times more damage than a normal attack once it is mastered.";
			break;
		case 2:
			mes "[Rebarev Doug]";
			mes "Grand Cross...!";
			mes "The righteous fury of God is";
			mes "given form in this destructive skill.";
			next;
			mes "[Rebarev Doug]";
			mes "God grants us his power so that";
			mes "we may punish the forces of evil, and one's rage is embodied in a giant crucifix of power.";
			next;
			mes "[Rebarev Doug]";
			mes "The power of the crucifix of light can damage the enemy three times. Each strike will have five times the strength of your normal attacks.";
			next;
			mes "[Rebarev Doug]";
			mes "However, when Crusaders use Grand Cross, they must exercise extreme caution. The human body is too weak to fully embrace the will of God.";
			next;
			mes "[Rebarev Doug]";
			mes "Therefore, using this skill, will cause the Crusader to suffer from damage. However, this damage can";
			mes "be reduced to half with Faith.";
			break;
		case 3:
			mes "[Rebarev Doug]";
			mes "In practicing what we preach, Crusaders choose to protect";
			mes "others by bearing the suffering of their fellow man.";
			next;
			mes "[Rebarev Doug]";
			mes "The Sacrifice skill allows Crusaders to keep their comrades safe from harm by receiving the damage that was intended for them.";
			next;
			mes "[Rebarev Doug]";
			mes "It is the greatest demonstration of faith,";
			mes "as well as of love for your comrades. Such an attitude is essential for a servant of God!";
			next;
			mes "[Rebarev Doug]";
			mes "However, if the people you want to protect stray away from you, you cannot use the Sacrifice skill for them unless they are close to you again.";
			next;
			mes "[Rebarev Doug]";
			mes "As you visualize the suffering of those you want to protect, you'll never hesitate to sacrifice yourself.";
			next;
			mes "[Rebarev Doug]";
			mes "Thank you, God, for granting me with the power to protect my people.";
			break;
		case 4:
			mes "[Rebarev Doug]";
			mes "Gleipnir is the essence of Megingjard which I have been researching.";
			next;
			mes "[Rebarev Doug]";
			mes "It's the only binding strong enough that will allow a human to wear Megingjard around his waist.";
			next;
			mes "[Rebarev Doug]";
			mes "Although I can no longer fight, I've been studying how to create Gleipnir for years. I will be more than willing to create it for you if you can bring me...";
			next;
			mes "[Rebarev Doug]";
			mes "^0000FF4 Cat Tread^000000,";
			mes "^0000FF5 Woman's Moustache^000000,";
			mes "^0000FF4 Root of Stone^000000,";
			mes "^0000FF3 Sputum of Bird^000000 and";
			mes "^0000FF3 Sinew of Bear^000000.";
			break;
		}
	}
	else if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (BaseLevel > 59) {
			if (god_eremes == 0) {
				mes "[Rebarev Doug]";
				mes "...";
				next;
				mes "[Rebarev Doug]";
				mes "Why are you wandering";
				mes "around this sacred place?";
				mes "Do you not understand that";
				mes "we must prepare for";
				mes "the Holy War?";
				next;
				mes "[Rebarev Doug]";
				mes "No matter how much I explain, the ignorant never fully understand the importance of our task. The balance of power will shift when we least expect it!";
				next;
				mes "[Rebarev Doug]";
				mes "I wish I could go back";
				mes "to those times when I would";
				mes "train Crusaders, rather than";
				mes "preach to the ignorant.";
				next;
				mes "[Rebarev Doug]";
				mes "I miss my Crusaders who";
				mes "were enthusiastic to listen to what I had to say, and carried out their orders with loyalty.";
				next;
				mes "[Rebarev Doug]";
				mes "I am wonder";
				mes "where they have";
				mes "all gone now...";
				next;
				mes "[Rebarev Doug]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Rebarev Doug]";
				mes "Adventurer, if you have the time to listen to me speak to myself, why don't you perform a task for me?";
				next;
				mes "[Rebarev Doug]";
				mes "It may be an enriching";
				mes "experience for you. It's possible that you'll even have a greater appreciation for Crusaders.";
				next;
				switch(select("What is it?:I'm sick and tired of doin' favors.")) {
				case 1:
					mes "[Rebarev Doug]";
					mes "I want you to find the members of the 1st Squad in the 3rd Platoon of the 3rd Company. If you happen to encounter them in your travels, please ask them how they are doing.";
					next;
					mes "[Rebarev Doug]";
					mes "It shouldn't be that difficult to do and won't be a waste of your time if you are already planning";
					mes "to explore the world.";
					next;
					switch(select("Sure, why not.:I'm sorry, but no.")) {
					case 1:
						mes "[Rebarev Doug]";
						mes "Excellent!";
						mes "All I want you to do is find my old comrades, and inform me of how";
						mes "they are doing.";
						next;
						mes "[Rebarev Doug]";
						mes "However...";
						mes "There is one problem.";
						mes "I don't where they are.";
						next;
						mes "[Rebarev Doug]";
						mes "You could try to find a record of residency changes by citizens of the Rune-Midgarts Kingdom in";
						mes "the Prontera Library...";
						next;
						mes "[Rebarev Doug]";
						mes "However, the records of";
						mes "Crusader personnel is considered confidential, so I am not sure of whether or not you can view them.";
						next;
						mes "[Rebarev Doug]";
						mes "You must understand, my position requires me to remain in this area 24 hours, 7 days a week. I cannot leave without the consent of the upper hierarchy.";
						next;
						mes "[Rebarev Doug]";
						mes "However, I know you have the freedom and the time to go wherever you please. I'd appreciate if you would do this for me.";
						next;
						mes "[Rebarev Doug]";
						mes "My old comrades in arms.";
						mes "You have no idea how much";
						mes "I miss them...";
						god_eremes = 1;
						break;
					case 2:
						mes "[Rebarev Doug]";
						mes "^333333*Sigh...*^000000";
						mes "Please understand that";
						mes "I would not be asking this";
						mes "of you if it were not for";
						mes "the restraints of";
						mes "my position.";
						next;
						mes "[Rebarev Doug]";
						mes "I have an obligation to this Kingdom to keep my post and";
						mes "inform adventurers about the";
						mes "Crusader class. Because of this";
						mes "awesome responsibility, I must";
						mes "remain here, ever vigilant.";
						next;
						mes "[Rebarev Doug]";
						mes "If you can't understand, then you must be taking your freedom for granted...";
						break;
					}
					break;
				case 2:
					mes "[Rebarev Doug]";
					mes "As far as I remember, this is the first time I have asked you to do me a favor.";
					next;
					mes "[Rebarev Doug]";
					mes "Unlike you, I know the meaning";
					mes "of responsibility. I remain here, helping inquisitive adventurers for the sake of King and country.";
					next;
					mes "[Rebarev Doug]";
					mes "Still...";
					mes "Know this.";
					mes "Although the results may not be immediate, you will always be rewarded when you help others.";
					next;
					mes "[Rebarev Doug]";
					mes "Please reconsider";
					mes "when you get the chance.";
					break;
				}
			}
			else if (god_eremes > 0 && god_eremes < 4) {
				if (rand(1,10) > 6 && god_eremes == 2) {
					mes "[Rebarev Doug]";
					mes "I wonder how my old";
					mes "comrades are doing now.";
					mes "I can't even remember";
					mes "the last time I saw them...";
					next;
					mes "[Rebarev Doug]";
					mes "Hmm...?";
					mes "Haven't you left";
					mes "to search for them yet?";
					next;
					switch(select("Where should I go?:I am about to leave.:What do you mean by final mission?")) {
					case 1:
						mes "[Rebarev Doug]";
						mes "Well...";
						mes "You should be able";
						mes "find some clue as to";
						mes "where to find them through";
						mes "^0000FFThe Platoon Records^000000 in";
						mes "the Prontera Library.";
						break;
					case 2:
						mes "[Rebarev Doug]";
						mes "Oh, you are...";
						mes "I wonder what they";
						mes "have been doing since";
						mes "our ^0000FFfinal mission^000000...";
						break;
					case 3:
						mes "[Rebarev Doug]";
						mes "Final mission...?";
						mes "Well, I can't recall";
						mes "everything at the moment,";
						mes "but it was the reason why";
						mes "our squad broke up.";
						next;
						mes "[Rebarev Doug]";
						mes "We were a great team.";
						mes "But in the military system,";
						mes "you need to follow the orders";
						mes "of your superiors...";
						next;
						mes "[Rebarev Doug]";
						mes "If only...";
						mes "^660000He^000000 hadn't interfered...";
						next;
						mes "[Rebarev Doug]";
						mes "...";
						next;
						mes "[Rebarev Doug]";
						mes "...";
						mes "......";
						next;
						mes "[Rebarev Doug]";
						mes "Let's not talk about that. What's important that our squad was disbanded because of we failed our final mission. Now, will you please go find ^0000FFThe 3rd Platoon Records^000000 in the Prontera Library for me?";
						god_eremes = 3;
						next;
						mes "[Rebarev Doug]";
						mes "Remember, it might be helpful to ask the librarian for the file with a record on ^660000the 1st squad's final mission^000000.";
						break;
					}
				}
				else {
					mes "[Rebarev Doug]";
					mes "I wonder how my old";
					mes "comrades are doing now.";
					mes "I can't even remember";
					mes "the last time I saw them...";
					next;
					mes "[Rebarev Doug]";
					mes "Hmm...?";
					mes "Haven't you left";
					mes "to search for them yet?";
					next;
					switch(select("Where should I go?:I am about to leave.")) {
					case 1:
						mes "[Rebarev Doug]";
						mes "Well...";
						mes "You should be able";
						mes "find some clue as to";
						mes "where to find them through";
						mes "^0000FFThe 3rd Platoon Records^000000 in";
						mes "the Prontera Library.";
						break;
					case 2:
						mes "[Rebarev Doug]";
						mes "Oh, you are...";
						mes "I wonder what they";
						mes "have been doing since";
						mes "our ^0000FFfinal mission^000000...";
						god_eremes = 2;
						break;
					}
				}
			}
			else if (god_eremes > 3 && god_eremes < 18) {
				mes "[Rebarev Doug]";
				mes "Huh...?";
				mes "The librarian";
				mes "didn't let you";
				mes "read the records?";
				next;
				mes "[Rebarev Doug]";
				mes "He may have responsibility,";
				mes "but at the end of the day, he's just like you and me. You can find some way to convince him to help you, I'm sure.";
				next;
				mes "[Rebarev Doug]";
				mes "Please, I beg you,";
				mes "would you find out";
				mes "what happened to the";
				mes "rest of the 1st Squad?";
				next;
				mes "[Rebarev Doug]";
				mes "Oh...";
				mes "It might be helpful to know that we were the ^660000Crusader Third Company, Third Platoon, First Squad^000000.";
			}
			else if (god_eremes > 17 && god_eremes < 20) {
				if (god_megin_1 > 0 || god_megin_2 > 0 || god_megin_3 > 0 || god_megin_4 > 0 || god_megin_5 > 0 || god_megin_6 > 0) {
					mes "[Rebarev Doug]";
					mes "Oh...";
					mes "So did you meet them?";
					mes "Are they all okay?";
					next;
					mes "^3355FFYou tell Rebarev Doug";
					mes "that although they are";
					mes "suffering from migraines";
					mes "and memory loss, the rest";
					mes "of the 1st Squad is fine.";
				}
				else {
					mes "^3355FFYou tell Rebarev Doug";
					mes "that you have read the";
					mes "3rd Platoon records and";
					mes "explain what you have";
					mes "managed to learn.^000000";
					next;
					mes "[Rebarev Doug]";
					mes "Oh, I'm glad to hear that";
					mes "you were able to read the";
					mes "records! But I don't trust";
					mes "what's written on paper.";
					mes "After all, it may be";
					mes "out of date...";
					next;
					mes "[Rebarev Doug]";
					mes "If it's possible, I hope you can meet the rest of the 1st Squad face to face, so I can know for sure that they're all alright.";
					next;
					mes "[Rebarev Doug]";
					mes "A man's life is too";
					mes "short and his friends";
					mes "are too few. Please find";
					mes "out how my old comrades";
					mes "are doing for me.";
				}
			}
			else if (god_eremes > 19 && god_eremes < 23) {
				mes "[Rebarev Doug]";
				mes "Welcome back~";
				mes "It's been a while since I've last seen you. Have you met the rest";
				mes "of the 1st Squad?";
				next;
				mes "[Rebarev Doug]";
				mes "Hm...?";
				mes "What's that";
				mes "strange look for?";
				next;
				switch(select("Confront Rebarev Doug.:Act unsuspicious.")) {
				case 1:
					mes "^3355FFYou confront Rebarev Doug about the memory problems and migraines of the 1st Squad...^000000";
					next;
					mes "^3355FFThinking about Royal Myst's story and the mentions of Egnigem begin to jumble your thoughts...^000000";
					next;
					mes "[Rebarev Doug]";
					mes "What are you talking about? I don't understand, you're talking about lots of different things at once!";
					next;
					mes "[Rebarev Doug]";
					mes "Don't look at me like that. If you're done speaking, please";
					mes "excuse me and tell me your news some other time.";
					next;
					mes "[Rebarev Doug]";
					mes "I appreciate that you've delivered news of my old comrades to me.";
					mes "Now, I need to continue my research under the command of his Majesty.";
					god_eremes = 21;
					break;
				case 2:
					mes "^3355FFYou keep your suspicions to yourself and tell Rebarev Doug about the members of";
					mes "the 1st Squad.^000000";
					next;
					mes "^3355FFOf course, you withhold some details and only tell him what he seems to want to hear.^000000.";
					next;
					mes "[Rebarev Doug]";
					mes "Great!";
					mes "I'm glad to hear";
					mes "they're doing so well!";
					mes "Ha ha! Hahahahahahaahah!";
					next;
					mes "[Rebarev Doug]";
					mes "I appreciate that you've delivered news of my old comrades to me.";
					mes "Now, I need to continue my research under the command of his Majesty. Once again, thank you for your help.";
					god_eremes = 22;
					break;
				}
			}
			else if (god_eremes > 22 && god_eremes < 25) {
				mes "^3355FFYou confront";
				mes "Rebarev Doug with the";
				mes "information you learned";
				mes "from Egnigem.^000000";
				next;
				mes "^3355FFHowever, he didn't";
				mes "seem the least bit agitated. In fact, he exuded a calmness that makes you feel nervous.^000000";
				next;
				mes "[Rebarev Doug]";
				mes "It's far too late to talk about that, though I feel sorry for you for knowing too much. At this point, there's nothing you can prove.";
				next;
				mes "[Rebarev Doug]";
				mes "Don't you get it?";
				mes "The elite and powerful rule this world. I am untouchable! And the weak and the lowly can rot in hell! Heh heh!";
				next;
				mes "[Rebarev Doug]";
				mes "Do you hate me?";
				mes "Do you really hate me?";
				mes "Take a look at this face.";
				next;
				mes "[Rebarev Doug]";
				mes "This is the";
				mes "face of authority!";
				mes "Go ahead and report me to the judge in charge of all military crimes! He's right behind me!";
				next;
				mes "[Rebarev Doug]";
				mes "If at least 100 people report the same crime, then maybe he'll hold";
				mes "a trial. But do you really want to reveal this to the public?";
			}
			else if (god_eremes > 23 && god_eremes < 26) {
				mes "[Rebarev Doug]";
				mes "I didn't think";
				mes "you'd actually do it.";
				mes "But you'll be sorry later...";
			}
			else {
				mes "[Rebarev Doug]";
				mes "Don't you get it?";
				mes "The elite and powerful rule this world. I am untouchable! And the weak and the lowly can rot in hell! Heh heh!";
			}
		}
		else {
			mes "[Rebarev Doug]";
			mes "You're not fit";
			mes "to even speak to me.";
			mes "Even if you are an adventurer...";
		}
	}
	else {
		mes "[Rebarev Doug]";
		mes "We are Crusaders that have";
		mes "been training in preparation";
		mes "for the Holy War that is to come.";
		next;
		mes "[Rebarev Doug]";
		mes "As our forefathers have";
		mes "done a thousand years ago, we shall vanquish the hordes of Demons when the day comes.";
	}
	close2;
	cutin "god_rebeireb",255;
	end;
}

prt_castle,48,164,0	script	Crusader#God	4_M_JOB_KNIGHT2,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes > 22 && god_eremes < 25) {
			mes "[Max Von Shedough]";
			mes "Welcome, friend!";
			mes "Here in the Prontera Castle, we Crusaders are busily preparing for the Holy War that is to come.";
			next;
			mes "[Max Von Shedough]";
			mes "Let me introduce myself.";
			mes "My name is Max Von Shedough, the military judge! Do you have any business with me?";
			next;
			mes "^3355FFYou handed";
			mes "Max Von Shedough";
			mes "your petition against";
			mes "Rebarev Doug based on";
			mes "your investigation";
			mes "with Egnigem.^000000";
			next;
			mes "[Max Von Shedough]";
			mes "Hm? This is serious.";
			mes "Alright, I will investigate your claim to the best of my ability.";
			next;
			mes "[Max Von Shedough]";
			mes "However, as of now, the petition you've just given me is considered classified information. Please keep this a military secret.";
			++$God2;
			if ($God2 == $@god_check1) {
				announce "The 2nd seal of [Megingjard] has appeared.",bc_all;
			}
			else if ($God2 == $@god_check2) {
				if ($God1 == $@god_check2 && $God2 == $@god_check2 && $God3 == $@god_check2 && $God4 == $@god_check2)
					announce "Four seals have been released at the same time with the seal of [Megingjard].",bc_all;
				else
					announce "The 2nd seal of [Megingjard] has been released.",bc_all;
			}
			if (god_eremes == 23) {
				god_eremes = 25;
			}
			else if (god_eremes == 24) {
				god_eremes = 26;
			}
			close;
		}
		else if (god_eremes > 26) {
			mes "[Max Von Shedough]";
			mes "Unfortunately, I'm not sure if it's possible to hold a trial against Rebarev Doug.";
			next;
			mes "[Max Von Shedough]";
			mes "Regrettably, it seems that he still has too much influence. Still, let me assure you that I'll do everything I can...";
			next;
			mes "[Max Von Shedough]";
			mes "But count on me,";
			mes "I'll be doing my";
			mes "best to get him indicted.";
			close;
		}
		else {
			mes "[Max Von Shedough]";
			mes "Welcome, friend!";
			mes "Here in the Prontera Castle, we Crusaders are busily preparing for the Holy War that is to come.";
			next;
			mes "[Max Von Shedough]";
			mes "Let me introduce myself.";
			mes "My name is Max Von Shedough, the military judge! Sadly, even we Crusaders are not immune to corruption...";
			close;
		}
	}
	else {
		mes "[Max Von Shedough]";
		mes "Welcome, friend!";
		mes "Here in the Prontera Castle, we Crusaders are busily preparing for the Holy War that is to come.";
		next;
		mes "[Max Von Shedough]";
		mes "Let me introduce myself.";
		mes "My name is Max Von Shedough,";
		mes "the military judge! Sadly, even we Crusaders are not immune to corruption...";
		close;
	}
}

prt_in,172,109,0	script	A File#megin1	HIDDEN_NPC,{
	if (god_eremes == 12) {
		mes "^3355FFYou have found";
		mes "^660000The 3rd Platoon Records^3355FF!^000000";
		close;
	}
	else if (god_eremes > 6 && god_eremes < 12) {
		if (rand(1,10) > 6 && god_eremes > 6) {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			++god_eremes;
			close;
		}
		else {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			close2;
		}
	}
	else if (god_eremes < 7) {
		mes "[Librarian Jekan]";
		mes "I'm sorry "+((Sex)?"sir":"ma'am")+",";
		mes "but special authorization is required to browse that section. Otherwise, it's off limits.";
		close;
	}
	else {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
}

prt_in,170,109,0	script	A File#megin2	HIDDEN_NPC,{
	if (god_eremes == 12) {
		mes "You have found ^0000FFThe 3rd Platoon Records^000000!";
		close;
	}
	else if (god_eremes > 6 && god_eremes < 12) {
		if (rand(1,10) > 6 && god_eremes > 6) {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			++god_eremes;
			close;
		}
		else {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			close;
		}
	}
	else if (god_eremes < 7) {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
	else {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
}

prt_in,168,109,0	script	A File#megin3	HIDDEN_NPC,{
	if (god_eremes == 12) {
		mes "You have found";
		mes "^0000FFThe 3rd Platoon Records^000000!";
		close;
	}
	else if (god_eremes > 6 && god_eremes < 12) {
		if (rand(1,10) > 6 && god_eremes > 6) {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			++god_eremes;
			close;
		}
		else {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			close;
		}
	}
	else if (god_eremes < 7) {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
	else {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
}

prt_in,169,109,0	script	A File#megin4	HIDDEN_NPC,{
	if (god_eremes == 12) {
		mes "You have found ^0000FFThe 3rd Platoon Records^000000!";
		close;
	}
	else if (god_eremes > 6 && god_eremes < 12) {
		if (rand(1,10) > 6 && god_eremes > 6) {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			++god_eremes;
			close;
		}
		else {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			close;
		}
	}
	else if (god_eremes < 7) {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
	else {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
}

prt_in,166,109,0	script	A File#megin5	HIDDEN_NPC,{
	if (god_eremes == 12) {
		mes "You have found";
		mes "^0000FFThe 3rd Platoon Records^000000!";
		close;
	}
	else if (god_eremes > 6 && god_eremes < 12) {
		if (rand(1,10) > 6 && god_eremes > 6) {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			++god_eremes;
			close;
		}
		else {
			mes "^3355FFYou see a shelf filled with many files. You begin searching through them, one by one.^000000";
			close;
		}
	}
	else if (god_eremes < 7) {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
	else {
		mes "[Librarian Jekan]";
		mes "W-wait...!";
		mes "That section";
		mes "is off limits!";
		close;
	}
}

prt_in,172,106,0	script	Librarian#megin	4_M_ZONDAOYAJI,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes > 2 && god_eremes < 7) {
			mes "[Librarian Jekan]";
			mes "Ah, please do";
			mes "not touch the files";
			mes "in this section.";
			next;
			mes "[Librarian Jekan]";
			mes "Some of the information";
			mes "here is classified, and it is therefore prohibited by the Prontera Military to browse";
			mes "through them.";
			next;
			mes "[Librarian Jekan]";
			mes "I'm currently in the process of searching for the classified files in that section, so that I can separate it from the information that is public domain.";
			next;
			mes "[Librarian Jekan]";
			mes "I'd highly";
			mes "appreciate it";
			mes "if you ^660000didn't^000000";
			mes "interfere with my work.";
			next;
			mes "[Librarian Jekan]";
			mes "Darn it...!";
			mes "I can't read anything when the light is this dim! It's bad enough my eyes have gone bad...";
			while(1) {
				next;
				switch(select("You have bad eyes?:I want to read some documents.:Let me help you find those files...:What kind of files are you looking for?")) {
				case 1:
					mes "[Librarian Jekan]";
					mes "I've worked";
					mes "under dim light";
					mes "for so long, my eyes have";
					mes "gone bad. They should get me ^0000FFa new light^000000, otherwise I'll go blind sooner or later...";
					if (god_eremes == 5 && (countitem(Glasses) > 0 || countitem(Lantern) > 0)) {
						next;
						mes "[Librarian Jekan]";
						mes "Hey, that's some pretty useful stuff that you've got with you. Do you mind letting me borrow it for a while? It'll help me in finding those files...";
						next;
						switch(select("Yes, I mind!:No, I don't mind.")) {
						case 1:
							mes "[Librarian Jekan]";
							mes "^333333*Sniff*^000000";
							mes "N-never mind...";
							close;
						case 2:
							mes "[Librarian Jekan]";
							mes "Oh, you are so kind!";
							mes "Y-you really do want";
							mes "to help me, don't you?";
							if (countitem(Glasses) && countitem(Lantern)) {
								delitem Lantern,countitem(Lantern);
								delitem Glasses,1; //Spectacles
							}
							else if (countitem(Glasses)) {
								delitem 2203,1;
							}
							else if (countitem(Lantern)) {
								delitem 1041,countitem(Lantern);
							}
							god_eremes = 6;
							next;
							mes "[Librarian Jekan]";
							mes "Thank you...";
							mes "Now I won't have to";
							mes "worry so much about";
							mes "finding that file.";
							next;
							mes "[Librarian Jekan]";
							mes "If it's alright,";
							mes "would you help me";
							mes "look for it...?";
							close;
						}
					}
					else if (god_eremes > 5) {
						next;
						mes "[Librarian Jekan]";
						mes "Thank you...";
						mes "The stuff you let";
						mes "me borrow will really";
						mes "help me in looking for";
						mes "all of those files...";
					}
					break;
				case 2:
					if (god_eremes == 6) {
						mes "[Librarian Jekan]";
						mes "Read some documents?";
						mes "Well, you've come here";
						mes "to the Library. That's";
						mes "a good start.";
						next;
						mes "[Librarian Jekan]";
						mes "Well, as long as";
						mes "you know what kind";
						mes "of document you're";
						mes "looking for, you might";
						mes "be able to find it.";
						next;
						mes "[Librarian Jekin]";
						mes "I've got to find that";
						mes "classified file as soon";
						mes "as I can!";
						close2;
						god_eremes = 7;
						end;
					}
					else {
						mes "[Librarian Jekan]";
						mes "Hmm...?";
						mes "Hey, haven't";
						mes "I told you already?";
						next;
						mes "[Librarian Jekan]";
						mes "The public is prohibited from browsing the files in this section! How many times do I need to repeat myself?";
						close;
					}
				case 3:
					if (god_eremes == 4) {
						mes "[Librarian Jekan]";
						mes "I'd gladly accept your";
						mes "help if it weren't for the fact that I cannot allow classified information to be released to the public.";
						next;
						mes "[Librarian Jekan]";
						mes "I have no idea how something so important was shuffled into the files here in Prontera Library, but we can't allow the public to access it.";
						next;
						mes "[Librarian Jekan]";
						mes "Still, that file doesn't seem to be that important, but I still have to waste my time on finding it...";
						next;
						mes "[Librarian Jekan]";
						mes "Damn, my eyes are sore.";
						mes "Working as a government official is easy except for the times when the beaucrats make you do stuff like this.";
						god_eremes = 5;
					}
					else if (god_eremes > 4) {
						mes "[Librarian Jekan]";
						mes "I think I'm going to go";
						mes "insane looking for this file...!";
						next;
						mes "[Librarian Jekan]";
						mes "Huh...?";
						mes "Did you just say";
						mes "that you wanted to";
						mes "help me? I-I'd appreciate it.";
					}
					else {
						mes "[Librarian Jekan]";
						mes "Um, you're not even";
						mes "supposed to know what";
						mes "kind of file I'm looking for. Even if you did, I'm not allowed to show you what's inside!";
						close;
					}
					break;
				case 4:
					mes "[Librarian Jekan]";
					mes "Hmm. I'm not really allowed to disclose any information related to that file. I'm sorry about that.";
					next;
					mes "[" + strcharinfo(0) + "]";
					mes "But isn't";
					mes "the file about...";
					input @str$;
					mes "^0000FF" + @str$ + "?";
					next;
					if (@str$ == "the 1st squad's final mission") {
						mes "[Librarian Jekan]";
						mes "Hmm...?";
						mes "How did you";
						mes "know about that?";
						god_eremes = 4;
					}
					else {
						mes "[Librarian Jekan]";
						mes "Errmmm...";
						mes "I don't think so....?";
					}
				}
			}
		}
		else if (god_eremes == 2) {
			mes "[Librarian Jekan]";
			mes "Ah, please do not touch the files in this section. Usually, it's public domain but it seems that a classified file managed to get misplaced there.";
			next;
			mes "[Librarian Jekan]";
			mes "For now, I cannot let anyone without special authorization to look through that section. I must find that file and send it to the Prontera military as soon as I can.";
			next;
			mes "[Librarian Jekan]";
			mes "Ergh! This light isn't bright enough for my eyes. They're starting to get sore again...";
			next;
			mes "[Librarian Jekan]";
			mes "So what brings you here? If you're looking for something in particular, you should try another section.";
			next;
			switch(select("I want to read some documents.:Do you have bad eyes?:Let me help you to find the files.:What kind of files are you looking for?")) {
			case 1:
				mes "[Librarian Jekan]";
				mes "I told you already! The files in this section aren't open to the public right now! Don't make me repeat myself!";
				close;
			case 2:
				mes "[Librarian Jekan]";
				mes "Since I have worked under a dim light for a long time, my eyes have gone bad.";
				mes "They should get me a new light, otherwise I will be gone blind sooner or later...";
				close;
			case 3:
				mes "[Librarian Jekan]";
				mes "Um? How do you know what file I am looking for?";
				mes "You don't even know what is written inside?";
				mes "Stop interrupting me, leave!";
				close;
			case 4:
				mes "[Librarian Jekan]";
				mes "Hmm... I am not supposed to reveal anything related to the file.";
				next;
				mes "[" + strcharinfo(0) + "]";
				mes "Isn't the file...";
				input @str$;
				mes "[" + strcharinfo(0) + "]";
				mes "^0000FF" + @str$ + "?";
				next;
				mes "[Librarian Jekan]";
				mes "Maybe...";
				mes "Maybe not~";
				close;
			}
		}
		else if (god_eremes > 6 && god_eremes < 12) {
			if (rand(1,10) > 4) {
				mes "[Librarian Jekan]";
				mes "Hmm? So did you find it? I've been searching for that file for a long time, but I haven't been able to find it.";
				next;
				mes "[Librarian Jekan]";
				mes "I'll go ahead and search the right side, so do you think you could search the left?";
			}
			else {
				mes "[Librarian Jekan]";
				mes "Did you find it yet? All this time, and I still haven't been able to dig up that file.";
				next;
				mes "[Librarian Jekan]";
				mes "I'll go ahead and check the left side, so would you look for it in the middle or the right side?";
			}
		}
		else if (god_eremes == 12) {
			mes "[Librarian Jekan]";
			mes "Ah! There it is!";
			mes "Thank you so much!";
			mes "I'm glad to see that there are still kind and thoughtful people like you in the world.";
			next;
			mes "[Librarian Jekan]";
			mes "I really want to give you something to show you my gratitude, but I've got to send this back to the Prontera Military right away.";
			next;
			select("I want to read the document.");
			mes "[Librarian Jekan]";
			mes "Oh, right, you mentioned that, didn't you? It doesn't seem seem";
			mes "so important, but I'm not really quite sure...";
			next;
			mes "[Librarian Jekan]";
			mes "Well, it couldn't hurt if I made a copy of this first for you to read, but I'll need some materials.";
			next;
			mes "[Librarian Jekan]";
			mes "I'll even cast the";
			mes "Search Magic on it, so that it'll be just like the original. All right, I need the following things to make a copy...";
			next;
			mes "[Librarian Jekan]";
			mes "2 Slick Paper,";
			mes "1 Oil Paper,";
			mes "3 Squid Ink,";
			mes "3 Feather of Birds and";
			mes "20 Blue Gemstones.";
			next;
			mes "[Librarian Jekan]";
			mes "Please get those as soon as possible, and I'll be here making the other preparations to make a copy.";
			next;
			mes "[Librarian Jekan]";
			mes "Also, I'll keep this copy in the Library for you to read, and to prevent it from being leaked to the public. So you'll have to come visit each time you wish to read it, okay?";
			next;
			mes "[Librarian Jekan]";
			mes "Okay, now...";
			mes "Come back here";
			mes "as soon as you can.";
			god_eremes = 13;
			close;
		}
		else if (god_eremes == 13) {
			if (countitem(Smooth_Paper) > 1 && countitem(Oil_Paper) && countitem(Chinese_Ink) > 2 && countitem(Feather_Of_Birds) > 2 && countitem(Blue_Gemstone) > 19) {
				mes "[Librarian Jekan]";
				mes "Oh, you came back.";
				mes "I didn't expect you to return here so quickly. Whatever's inside must be really important for you to know.";
				next;
				mes "[Librarian Jekan]";
				mes "Anyway, please";
				mes "give me a moment";
				mes "while I make that";
				mes "copy for you.";
				delitem Smooth_Paper,2;
				delitem Oil_Paper,1;
				delitem Chinese_Ink,3;
				delitem Feather_Of_Birds,3;
				delitem Blue_Gemstone,20;
				god_eremes = 14;
				next;
				mes "[Librarian Jekan]";
				mes "Alright then...";
				mes "I'll see you in a bit.";
				close;
			}
			else {
				mes "[Librarian Jekan]";
				mes "Have you forgotten";
				mes "what you need to make";
				mes "a copy? Alright, let me";
				mes "tell you again...";
				next;
				mes "[Librarian Jekan]";
				mes "2 Slick Paper,";
				mes "1 Oil Paper,";
				mes "3 Squid Ink,";
				mes "3 Feather of Birds and";
				mes "20 Blue Gemstones.";
				next;
				mes "[Librarian Jekan]";
				mes "Please come";
				mes "back with those items";
				mes "as soon as you can.";
				close;
			}
		}
		else if (god_eremes > 13 && god_eremes < 16) {
			if (rand(1,10) > 4) {
				mes "[Librarian Jekan]";
				mes "Let me go over and review the document before I make a copy...";
			}
			else {
				mes "[Librarian Jekan]";
				mes "Let me go over and review the document before I make a copy...";
				++god_eremes;
			}
			close;
		}
		else if (god_eremes == 16) {
			mes "[Librarian Jekan]";
			mes "There you go. As I thought, the document didn't seem to contain any crucially important data.";
			next;
			mes "[Librarian Jekan]";
			mes "Just remember, this copy needs to stay in the Prontera Library. That means you have to come back if you need to read the document again.";
			god_eremes = 17;
			close;
		}
		else if (god_eremes > 16) {
			mes "[Librarian Jekan]";
			mes "Welcome, my friend!";
			mes "So, what do you need today?";
			next;
			while(1) {
				switch(select("Record Search.:Quit searching.:Search Help:Converse.")) {
				case 1:
					mes "^663300- Search Magic Initiated -";
					mes "- Please enter a keyword. -";
					mes " ";
					mes "*Search Magic is";
					mes " case sensitive.";
					mes "Please do not use";
					mes "capital letters.^000000";
					next;
					input .@input$;
					if (compare(.@input$,"crusader") == 1) {
						mes "^663300[Keyword: ^996633Crusader^663300]";
						mes "Crusaders are warriors preparing for the upcoming Holy War against Evil. Experienced swordsmen, usually with remarkable spiritual prowess.^000000";
						close2;
						if (compare(.@input$,"3rd_company") == 1) {
							mes "^663300[Keyword: ^9966333rd Company^663300]";
							mes "Only the best Crusaders are selected to form the ranks of all squads in the 3rd Company. Most transfer records for 3rd Company Squads are unavailable.^000000";
							next;
							mes "^663300[Keyword: ^9966333rd Company^663300]";
							mes "The 1st Squad of the 3rd Platoon is an exception, as all members retired or were transferred to other forces. More specific information can be found by searching ^9966333rd Platoon^663300.";
							close2;
							if (compare(.@input$,"3rd_platoon") == 1) {
								mes "^663300[Keyword: ^9966333rd Platoon^663300]";
								mes "The 3rd Platoon is considered the elite force in the 3rd Company. Only records for the 1st Squad in the 3rd Platoon currently exist due to special circumstances.^000000";
								next;
								mes "^663300[Keyword: ^9966333rd Platoon^663300]";
								mes "More specific information can be found by searching ^9966331st Squad^663300.";
								close2;
								if (compare(.@input$,"1st_squad") == 1) {
									mes "^663300[Keyword: ^9966331st Squad^663300]";
									mes "1st Squad.";
									mes "Complete";
									mes "Member Roster";
									mes "...^000000";
									next;
									mes "^663300[Keyword: ^9966331st Squad^663300]";
									mes "^0000FF : Rebarev Doug";
									mes " : Jack O";
									mes " : Zan.Huadoku";
									mes " : Cuaque Donon";
									mes " : Emma Searth";
									mes " : Royal Myst";
									mes " : The Nineball^000000";
									if (god_eremes == 17) {
										god_eremes = 18;
									}
									close2;
									if (compare(.@input$,"record") == 1) {
										mes "^663300[Keyword: ^9966331st Squad Record^663300]";
										mes "The 1st Squad was famous as the most skilled search party within the Crusaders. However, it was disbanded as a result of its final mission.^000000";
										next;
										mes "^663300[Keyword: ^9966331st Squad Record^663300]";
										mes "The 1st Squad was secretly";
										mes "assigned by the royal court to find and acquire ^996633godly artifacts^663300.";
										mes "However, the mission failed due to a factional dispute caused by one member's act of insubordination.^000000";
										next;
										mes "^663300[Keyword: ^9966331st Squad Record^663300]";
										mes "The member guilty of insubordination was dropped from the squad during this mission. However, his actions were enough to result in the failure of the 1st Squad's final mission.^000000";
										next;
										mes "^663300[Keyword: ^9966331st Squad Record^663300]";
										mes "Due to this disgraceful incident, the 1st Squad was disbanded and";
										mes "its members have been sent to disciplinary retraining for 3 months.";
										next;
										mes "^663300[Keyword: ^9966331st Squad Record^663300]";
										mes "Most of the members of the 1st Squad were transferred to other squads or retired. Their former leader, Rebarev Doug, is currently in charge of researching godly artifacts under royal edict.^000000";
										close2;
										if (god_eremes == 18) {
											god_eremes = 19;
										}
									}
								}
								else {
									mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
									mes "- No result has been found.-";
									close2;
								}
							}
						}
						else if (compare(.@input$,"3rd_platoon") == 1) {
							mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
							mes "Each Company consists";
							mes "of 4 Platoons. Please";
							mes "specify Company.^000000";
							next;
							close2;
						}
						else if (compare(.@input$,"1st_squad") == 1) {
							mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
							mes "The 1st Squad : Crusaders.";
							mes "Each platoon consists of 4 squads. Please specify Company and Platoon for information on a specific squad.^000000";
							close2;
						}
						else if (compare(.@input$,"record") == 1) {
							mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
							mes "- No result has been found.-";
							close2;
						}
						else {
							mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
							mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
							mes "-search with a keyword : "+.@input$+" -";
							mes "- No result has been found.-";
							close2;
						}
					}
					else if (compare(.@input$,"3rd_company") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "^663300[Keyword: ^9966333rd Company^663300]";
						mes "Only the best Crusaders are selected to form the ranks of all squads in the 3rd Company. Most transfer records for 3rd Company Squads are unavailable.^000000";
						next;
						mes "^663300[Keyword: ^9966333rd Company^663300]";
						mes "The 1st Squad of the 3rd Platoon is an exception, as all members retired or were transferred to other forces. More specific information can be found by searching ^9966333rd Platoon^663300.";
						close2;
						if (compare(.@input$,"3rd_platoon") == 1) {
							mes "^663300[Keyword: ^9966333rd Platoon^663300]";
							mes "The 3rd Platoon is considered the elite force in the 3rd Company. Only records for the 1st Squad in the 3rd Platoon currently exist due to special circumstances.^000000";
							next;
							mes "^663300[Keyword: ^9966333rd Platoon^663300]";
							mes "More specific information can be found by searching ^9966331st Squad^663300.";
							close2;
							if (compare(.@input$,"1st_squad") == 1) {
								mes "^663300[Keyword: ^9966331st Squad^663300]";
								mes "1st Squad.";
								mes "Complete";
								mes "Member Roster";
								mes "...^000000";
								next;
								mes "^663300[Keyword: ^9966331st Squad^663300]";
								mes "^0000FF : Rebarev Doug";
								mes " : Jack O";
								mes " : Zan.Huadoku";
								mes " : Cuaque Donon";
								mes " : Emma Searth";
								mes " : Royal Myst";
								mes " : The Nineball^000000";
								close2;
								if (god_eremes == 17) {
									god_eremes = 18;
								}
								if (compare(.@input$,"record") == 1) {
									mes "^663300[Keyword: ^9966331st Squad Record^663300]";
									mes "The 1st Squad was famous as the most skilled search party within the Crusaders. However, it was disbanded as a result of its final mission.^000000";
									next;
									mes "^663300[Keyword: ^9966331st Squad Record^663300]";
									mes "The 1st Squad was secretly";
									mes "assigned by the royal court to find and acquire ^996633godly artifacts^663300.";
									mes "However, the mission failed due to a factional dispute caused by one member's act of insubordination.^000000";
									next;
									mes "^663300[Keyword: ^9966331st Squad Record^663300]";
									mes "The member guilty of insubordination was dropped from the squad during this mission. However, his actions were enough to result in the failure of the 1st Squad's final mission.^000000";
									next;
									mes "^663300[Keyword: ^9966331st Squad Record^663300]";
									mes "Due to this disgraceful incident, the 1st Squad was disbanded and";
									mes "its members have been sent to disciplinary retraining for 3 months.";
									next;
									mes "^663300[Keyword: ^9966331st Squad Record^663300]";
									mes "Most of the members of the 1st Squad were transferred to other squads or retired. Their former leader, Rebarev Doug, is currently in charge of researching godly artifacts under royal edict.^000000";
									close2;
									if (god_eremes == 18) {
										god_eremes = 19;
									}
								}
							}
							else {
								mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
								mes "- No result has been found.-";
								close2;
							}
						}
					}
					else if (compare(.@input$,"3rd_platoon") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "The 3rd Platoon : ";
						mes "- No result has been found.-";
						mes "- Suggested to enter a more specific keyword.-";
						close2;
					}
					else if (compare(.@input$,"1st_squad") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "The 3rd Company : ";
						mes "- No result has been found.-";
						mes "- Suggested to enter a more specific keyword.-";
						close2;
					}
					else if ((compare(.@input$,"record") == 1) && (god_eremes > 17)) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "- No result has been found.-";
						mes "- Suggested to enter a specific name of the force for a better research.-";
						next;
						close2;
					}
					else if (compare(.@input$,"rebarev_doug") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former leader of";
						mes "3rd Company, 3rd Platoon,";
						mes "1st Squad. Serves as instructor of Crusader Boot Camp and is currently";
						mes "conducting research by royal edict.^000000";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Prontera Castle, Prontera^663300.^000000";
						close2;
					}
					else if (compare(.@input$,"egnigem") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "^FF0000Prohibited Search Term!^000000";
						close2;
					}
					else if (compare(.@input$,"zan.huadoku") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former member of";
						mes "3rd Company, 3rd Platoon";
						mes "1st Squad. Serving as weapon quartermaster since disbanding";
						mes "of 1st Squad.";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Blacksmith Guild, Geffen^663300.^000000";
						close2;
					}
					else if (compare(.@input$,"cuaque_donon") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former member of";
						mes "3rd Company, 3rd Platoon";
						mes "1st Squad. Retired from service";
						mes "and now works at an Inn.";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Inn, Morroc^663300.^000000";
						close2;
					}
					else if (compare(.@input$,"jack_o") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former member of";
						mes "3rd Company, 3rd Platoon";
						mes "1st Squad. Serving as recruiting officer since disbanding of 1st Squad.";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Alberta Port^663300.^000000";
						close2;
					}
					else if (compare(.@input$,"emma_searth") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former member of";
						mes "3rd Company, 3rd Platoon";
						mes "1st Squad. Retired since";
						mes "disbanding of 1st Squad.";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Al De Baran^663300.^000000";
						close2;
					}
					else if (compare(.@input$,"royal_myst") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former member of";
						mes "3rd Company, 3rd Platoon";
						mes "1st Squad. Current duty is unknown.";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Casino, Comodo^663300.^000000";
						close2;
					}
					else if (compare(.@input$,"the_nineball") == 1) {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Former member of";
						mes "3rd Company, 3rd Platoon";
						mes "1st Squad. Serves as security officer since disbanding of 1st Squad.";
						next;
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "Current location:";
						mes "^996633Tavern, Jawaii^663300.^000000";
						close2;
					}
					else {
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "^663300[Keyword: ^996633"+.@input$+"^663300]";
						mes "No result has been found.";
						close2;
					}
					break;
				case 2:
					mes "^663300- Search Magic -";
					mes "- is being shut down. -^000000";
					next;
					mes "^663300- ... -^000000";
					next;
					mes "^663300- ... -^000000";
					mes "^663300- ... -^000000";
					next;
					mes "^663300- Search Magic -";
					mes "- Deactivated. -^000000";
					close;
				case 3:
					mes "[Librarian Jekan]";
					mes "Well...";
					mes "This is a pretty";
					mes "obsolete version";
					mes "of Search Magic,";
					mes "so I understand if";
					mes "it's giving you trouble.";
					next;
					mes "[Librarian Jekan]";
					mes "Now...";
					mes "First, if you're going to enter a single search term, like someone's name, you would enter '^660000lee_hester^000000' if you were looking up 'Lee Hester.'";
					next;
					mes "[Librarian Jekan]";
					mes "Don't use any";
					mes "capital letters!";
					mes "And use underscores to";
					mes "indicate spaces between first and last names and within military unit names.";
					next;
					mes "[Librarian Jekan]";
					mes "For example, the Fourth Company would be entered as ^6600004th_company^000000. Now... bear with me.";
					next;
					mes "[Librarian Jekan]";
					mes "If you're looking for information on a specific squad, you need to know the Platoon and Company it falls under.";
					next;
					mes "[Librarian Jekan]";
					mes "For example, if you wanted to look up the Crusader 4th Squad of the 4th Platoon of the 4th Company, you would input...";
					next;
					mes "[Librarian Jekan]";
					mes "'^660000crusader 4th_company 4th_platoon 4th_squad record^000000' all in one line exactly like that. I hope this helps you in your search...";
					next;
					break;
				case 4:
					mes "[Librarian Jekan]";
					mes "You can tell our";
					mes "government doesn't";
					mes "really know how to";
					mes "allocate its funds";
					mes "and resources.";
					next;
					mes "[Librarian Jekan]";
					mes "First, there's Jawaii.";
					mes "Do newlyweds really need";
					mes "an entire island for themselves? Then again, I am single so I'm probably biased.";
					next;
					mes "[Librarian Jekan]";
					mes "And look at me.";
					mes "Geniuses aren't supposed to waste their precious time doing useless things for libraries!";
					close;
				}
			}
		}
		else {
			mes "[Librarian Jekan]";
			mes "Ah, please do not touch any books in that section. ...I'm sure there's nothing there that could be useful to you.";
			next;
			switch(select("Ignore him and check books.:Step back.")) {
			case 1:
				mes "[Librarian Jekan]";
				mes "Hey...!";
				mes "I thought I said";
				mes "not to touch those!";
				close2;
				warp "prontera",120,264;
				end;
			case 2:
				mes "[Librarian Jekan]";
				mes "Thank you. Feel";
				mes "free to browse through";
				mes "the other sections.";
				next;
				mes "[Librarian Jekan]";
				mes "It's really nice to have visitors in the Library, especially when so many people don't read books nowadays.";
				close;
			}
		}
	}
	else {
		mes "[Librarian Jekan]";
		mes "Ah, please do not";
		mes "touch any books in";
		mes "that section. There's";
		mes "nothing useful over in";
		mes "that section anyway.";
		next;
		switch(select("Ignore him and check books.:Step back.")) {
		case 1:
			mes "[Librarian Jekan]";
			mes "I told you...!";
			mes "Don't touch";
			mes "the books here!";
			close2;
			warp "prontera",120,264;
			end;
		case 2:
			mes "[Librarian Jekan]";
			mes "Thank you. Feel";
			mes "free to browse through";
			mes "the other sections.";
			next;
			mes "[Librarian Jekan]";
			mes "It's really nice to have visitors in the Library, especially when so many people don't read books nowadays.";
			close;
		}
	}
	close;
}

geffen_in,109,161,3	script	Crusader#God1	4_M_CRU,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes > 17 && god_megin_1 < 2) {
			mes "[Zan.Huadoku]";
			mes "^333333*Phew...*^000000";
			mes "This work is really getting to me. Going on a mission with my war buddies sounds a lot better than this.";
			next;
			mes "[Zan.Huadoku]";
			mes "At least in those days, I felt like I was actually doing something useful!";
			next;
			mes "[Zan.Huadoku]";
			mes "Hey...";
			mes "Can I help you";
			mes "with anything?";
			next;
			switch(select("Ask him about the 1st Squad.:Ask him how he's been doing.:Ask him about the 1st Squad's last mission.")) {
			case 1:
				if (god_eremes == 18) {
					mes "[Zan.Huadoku]";
					mes "Yeah, I was a member of the 1st Squad in the 3rd Platoon a long time ago. How did you know that?";
					next;
					mes "[Zan.Huadoku]";
					mes "I miss the guys back in the squad. I wonder how our leader's been doing recently...";
					next;
					mes "^3355FFYou tell Zan about Rebarev Doug, and about how he is now an instructor for Crusader Boot Camp. He seems to be absorbed in his thoughts of the past.^000000";
					close;
				}
				else if (god_eremes > 18) {
					mes "[Zan.Huadoku]";
					mes "Yeah, I was a member of the 1st Squad in the 3rd Platoon a long time ago. How did you know that?";
					next;
					mes "[Zan.Huadoku]";
					mes "I miss the guys back in the squad. I wonder how our leader's been doing recently...";
					next;
					mes "^3355FFYou tell Zan about Rebarev Doug, and about how he is now an instructor for Crusader Boot Camp. He seems to be absorbed in his thoughts of the past.^000000";
					next;
					mes "[Zan.Huadoku]";
					mes "...";
					mes "......";
					next;
					mes "[Zan.Huadoku]";
					mes "Before we went out on our last mission, the seven of us were like brothers and sisters. If ^FF0000he^000000 didn't disobey the order, we'd still be together today.";
					next;
					mes "[Zan.Huadoku]";
					mes "Wait...";
					mes "What was his name...?";
					mes "There's no way I could forget something like that...";
					next;
					mes "[Zan.Huadoku]";
					mes "H-how can I not";
					mes "remember his name!";
					mes "He's the reason";
					mes "my life is...!";
					next;
					mes "[Zan.Huadoku]";
					mes "^333333*Groan...*^000000";
					mes "I.... My head...";
					mes "My head hurts...";
					next;
					mes "[Zan.Huadoku]";
					mes "^3355FFZan looks very confused and his eyes begin to glaze with a dazed look. You try speaking to him again, but he doesn't respond at all.^000000";
					if (!god_megin_1) {
						god_megin_1 = 1;
					}
					close;
				}
			case 2:
				mes "[Zan.Huadoku]";
				mes "How am I been doing?";
				mes "Well, I work for the Blacksmith Guild, picking out good weapons";
				mes "to supply the Crusaders.";
				next;
				mes "[Zan.Huadoku]";
				mes "Sometimes, I get really";
				mes "bored with what I'm doing. I keep trying to convince myself that my job's important to future Crusaders, but...";
				next;
				mes "[Zan.Huadoku]";
				mes "You know what?";
				mes "A lot of people have been asking me weird questions about me recently. I feel like I'm getting spied on, but maybe I'm just getting paranoid.";
				close;
			case 3:
				if (god_eremes == 18) {
					mes "[Zan.Huadoku]";
					mes "Yeah, on our";
					mes "final mission...";
					next;
					mes "[Zan.Huadoku]";
					mes "Final...? What the? I know it happened, but for some reason, all I can envision is a complete blank when I try to think about it.";
					next;
					mes "[Zan.Huadoku]";
					mes "I...";
					mes "I guess I need something to remind me? I know it happened, but... I'm so confused.";
					next;
					mes "^3355FFZan seems to be having a very difficult time recalling that specific memory of his past.^000000";
					close;
				}
				else if (god_eremes > 18 && god_megin_1 > 0) {
					mes "[Zan.Huadoku]";
					mes "The last mission...";
					next;
					mes "[Zan.Huadoku]";
					mes "Umm...";
					mes "Huh. I don't";
					mes "remember anything.";
					mes "That's weird. Maybe";
					mes "I need a bit of a clue?";
					next;
					mes "^3355FFZan.Huadoku seemed to";
					mes "have a hard time remembering what had happened in the past. You begin to share with him what you had read in the library about the 1st Squad...^000000";
					next;
					mes "...";
					next;
					mes "...";
					mes "......";
					next;
					mes ".....";
					next;
					mes "[Zan.Huadoku]";
					mes "Y-yeah that's right! And then three days after we started the mission, we found some kind of...";
					next;
					mes "[Zan.Huadoku]";
					mes "Well, I'm not sure what it was. But we found an ^0000FFunknown fragment^000000 that was a sign from God! And then...!";
					next;
					mes "[Zan.Huadoku]";
					mes "And then...";
					mes "Oh. Oh God.";
					mes "I can't remember...";
					next;
					mes "[Zan.Huadoku]";
					mes "I can't think about anything further than that. I can't even remember what we found. But I'm sure it was damned important.";
					next;
					mes "^3355FFZan stood still in silence, with a pained look on his face.^000000";
					if (god_megin_1 == 1) {
						god_megin_1 = 2;
					}
					close;
				}
				else {
					mes "[Zan.Huadoku]";
					mes "The last mission...";
					next;
					mes "[Zan.Huadoku]";
					mes "Umm...";
					mes "Huh. I don't";
					mes "remember anything.";
					mes "That's weird. Maybe";
					mes "I need a bit of a clue?";
					close;
				}
			}
		}
		else if (god_megin_1 > 1 && god_megin_1 < 3) {
			mes "...";
			next;
			mes "...";
			mes ".....";
			next;
			mes "[Zan.Huadoku]";
			mes "Y-yeah that's right! And then three days after we started the mission, we found some kind of...";
			next;
			mes "[Zan.Huadoku]";
			mes "Well, I'm not sure what it was. But we found an ^0000FFunknown fragment^000000 that was a sign from God! And then...!";
			next;
			mes "[Zan.Huadoku]";
			mes "And then...";
			mes "Oh. Oh God.";
			mes "I can't remember...";
			next;
			mes "[Zan.Huadoku]";
			mes "I can't think about anything further than that. I can't even remember what we found. Three months after that all happened, I've had these head problems...";
			next;
			mes "^3355FFZan stood still in silence, with a pained look on his face.^000000";
			god_megin_1 = 3;
			close;
		}
		else if (god_megin_1 > 2) {
			mes "^3355FFGrabbing his head,";
			mes "tearing his hair and writhing in Agony, Zan kept repeating the same words over and over again...^000000";
			next;
			mes "[Zan.Huadoku]";
			mes "3 days later!";
			mes "We f-found some ^0000FFfragment^000000!";
			mes "It was G-God's sign! But why";
			mes "can't I remember?! Why?!";
			close;
		}
		else {
			mes "[Zan.Huadoku]";
			mes "Hey yo.";
			mes "Can I help you?";
			close;
		}
	}
	else {
		mes "[Zan.Huadoku]";
		mes "Good day!";
		mes "Do you know the";
		mes "importance of supply?";
		next;
		switch(select("No.:Yes!")) {
		case 1:
			mes "[Zan.Huadoku]";
			mes "Any military force or party needs their supplies to be replenished if they are to continue battling for a prolonged period of time.";
			next;
			mes "[Zan.Huadoku]";
			mes "For instance, let's say your group go on hunting without a healer. In this case, everyone would consume health restoration items, like potions.";
			next;
			mes "[Zan.Huadoku]";
			mes "Since you can only carry so many items at once, you'll eventually run out of potions.";
			next;
			mes "[Zan.Huadoku]";
			mes "But if one of your party members traveled between town and the hunting area, he could supply your party with new healing items.";
			next;
			mes "[Zan.Huadoku]";
			mes "Supplying your party in this way would let you hunt with less worry. For that duty, the Merchant class would be the best by using their Carts.";
			next;
			mes "[Zan.Huadoku]";
			mes "I suppose that's why I'm working here in the Blacksmith Guild. As weapon quartermaster, I'm obligated to provide supplies for the Crusader forces.";
			next;
			mes "[Zan.Huadoku]";
			mes "The Blacksmiths in this guild also help me provide high quality weapons for the Crusades as well.";
			next;
			mes "[Zan.Huadoku]";
			mes "If you happen to run out of health items while hunting, why don't you ask a Merchant for help?";
			next;
			mes "[Zan.Huadoku]";
			mes "Most likely, they will have some spare items and would be willing to share with you if you ask nicely enough.";
			next;
			mes "[Zan.Huadoku]";
			mes "I hope to see you later again! May Odin protect you on your journeys.";
			close;
		case 2:
			mes "[Zan.Huadoku]";
			mes "Oh...";
			mes "Well then.";
			mes "In that case.";
			next;
			mes "[Zan.Huadoku]";
			mes "Let me tell you about some useful knowledge I learned while working with the Blacksmiths.";
			next;
			mes "[Zan.Huadoku]";
			mes "A Blacksmith character's forging skills are affected by the DEX and LUK stats. DEX and LUK also affect the item creation skills for Alchemists.";
			next;
			mes "[Zan.Huadoku]";
			mes "Since I've been staying here in the Blacksmith guild, I'm trying to better understand Blacksmiths and develop a deeper appreciation of their work.";
			next;
			mes "[Zan.Huadoku]";
			mes "Alright then...";
			mes "Take it easy.";
			close;
		}
	}
}

morocc_in,146,179,0	script	Employee#megin1	1_F_01,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes > 17 && god_megin_2 < 1) {
			mes "^3355FFThe Inn Employee";
			mes "eyes you suspiciously.^000000";
			next;
			mes "[Inn Employee]";
			mes "Excuse me.";
			mes "How can I help you?";
			mes "Are you looking for";
			mes "someone...?";
			next;
			input @str$;
			if (@str$ == "Cuaque Donon" || @str$ == "Cuaque" || @str$ == "Donon") {
				mes "[" + strcharinfo(0) + "]";
				mes "Do you happen to know a person named " + @str$ + " ...?";
				if (god_eremes == 18) {
					mes "[Inn Employee]";
					mes "I don't think";
					mes "I know that person.";
					mes "I guess that guy left";
					mes "before I started working";
					mes "here, maybe?";
					close;
				}
				else if (god_eremes > 18) {
					next;
					mes "^3355FFOnce you said that name, she immediately drew closer to you";
					mes "and began speaking in a low, threatening tone.^000000";
					next;
					mes "[Scary Inn Employee]";
					mes "Who the hell are you?";
					mes "If you try anything funny,";
					mes "I'll rip your heart out!";
					mes "Why are you so curious?!";
					mes "Are you one of them?!";
					next;
					switch(select("Rebarev Doug sent me!:Wait, is he in hiding?:Just... curious.")) {
					case 1:
						if (rand(1,10) > 3) {
							mes "[Ms. Scary Inn Employee]";
							mes "Rebarev Doug...?!";
							mes "That old coot must be afraid";
							mes "of the rumors we're spreading around. Is already deperate enough to send his men?!";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "But...";
							mes "I'm not in the mood";
							mes "to guide you over to";
							mes "Cuaque Donon...";
							next;
							mes "^3355FFThe Inn Employee";
							mes "knocks you out~^000000";
							close2;
							percentheal -100,0;
							end;
						}
						else {
							mes "[Ms. Scary Inn Employee]";
							mes "Rebarev Doug...?!";
							mes "That old coot must be afraid";
							mes "of the rumors we're spreading around. Is already deperate enough to send his men?!";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "Hmm...";
							mes "It might not be a bad idea to let someone like you talk to Cuaque Donon. You don't seem like the bad sort...";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "But you only get a hint,";
							mes "and I'm saying it just once...";
							mes "^0000FFAragham never hoarded";
							mes "upgrade items.^000000";
							god_megin_2 = 1;
							close;
						}
					case 2:
						if (rand(1,10) > 4) {
							mes "[Ms. Scary Inn Employee]";
							mes "Right.";
							mes "If you're here";
							mes "looking for him,";
							mes "you definitely know";
							mes "why he's hiding.";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "How dare you...";
							mes "How dare you play";
							mes "dumb with me?!";
							next;
							mes "^3355FFThe Inn Employee";
							mes "knocks you out~^000000";
							close2;
							percentheal -100,0;
						}
						else {
							mes "[Ms. Scary Inn Employee]";
							mes "Right.";
							mes "If you're here";
							mes "looking for him,";
							mes "you definitely know";
							mes "why he's hiding.";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "Well, maybe not.";
							mes "Who knows what kind";
							mes "of friends Cuaque made";
							mes "when he was a Crusader.";
							mes "Alright, but listen...";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "I'm only giving";
							mes "you this hint once...";
							mes "^0000FFAragham never hoarded";
							mes "upgrade items.^000000";
							god_megin_2 = 1;
							close;
						}
					case 3:
						if (rand(1,10) > 3) {
							mes "[Ms. Scary Inn Employee]";
							mes "Just curious?";
							mes "Huh. You've got a lot of nerve, don't you? I'm sorry to tell you this but...";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "I'm not in the mood";
							mes "to guide you over to";
							mes "Cuaque Donon...";
							mes "Heh heh heh...";
							next;
							mes "^3355FFThe Inn Employee";
							mes "knocks you out~^000000";
							close2;
							percentheal -100,0;
							end;
						}
						else {
							mes "[Ms. Scary Inn Employee]";
							mes "Just curious?";
							mes "Huh. You've got a lot of nerve, don't you? I'm sorry to tell you this but...";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "I can't really tell";
							mes "you exactly where he";
							mes "is. The most I can do";
							mes "is give you a small hint.";
							mes "Listen carefully now...";
							mes "I'll only say it once.";
							next;
							mes "[Ms. Scary Inn Employee]";
							mes "^0000FFAragham never";
							mes "hoarded upgrade items.^000000";
							mes "Now, don't forget!";
							god_megin_2 = 1;
							close;
						}
					}
				}
			}
			else {
				mes "[Inn Employee]";
				mes "What...?";
				mes "I don't know";
				mes "anyone named that.";
				mes "If that's even a name...";
				close2;
			}
		}
		else if (god_megin_2 > 0) {
			mes "[Inn Employee]";
			mes "Welcome to the Inn.";
			mes "When you move to the entrance, you can also enter a PvP zone though a PvP doorman.";
			next;
			mes "[Inn Employee]";
			mes "Usually, you can visit inns in big towns. If you want to take a rest or compete with others, an Inn is the place to go.";
			next;
			mes "^3355FFShe welcomed you";
			mes "very professionally,";
			mes "as if nothing";
			mes "had happened.^000000";
			close;
		}
		else {
			mes "[Inn Employee]";
			mes "Welcome to the Inn.";
			mes "When you move to the entrance, you can also enter a PvP zone though a PvP doorman.";
			next;
			mes "[Inn Employee]";
			mes "Usually, you can visit inns in big towns. If you want to take a rest or compete with others, an Inn is the place to go.";
			close2;
		}
	}
	else {
		mes "[Inn Employee]";
		mes "Welcome to the Inn.";
		mes "When you move to the entrance, you can also enter a PvP zone though a PvP doorman.";
		next;
		mes "[Inn Employee]";
		mes "Usually, you can visit inns in big towns. If you want to take a rest or compete with others, an Inn is the place to go.";
		next;
		mes "[Inn Employee]";
		mes "Oh, and I have a bit of a secret...! I hear the Inn's owner is planning some kind of shady business. It's some sort of major project, but don't let anyone know I told you!";
		close;
	}
}

in_rogue,243,61,0	script	Suspicious Man#megin	4_M_ALCHE_A,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes == 18) {
			mes "[Cuaque Donon]";
			mes "Wh-who are you?!";
			mes "How the hell did";
			mes "you get in here?!";
			mes "Get away from me!";
			mes "Geeeet awwwway!";
			close;
		}
		else if (god_eremes > 18) {
			if (god_megin_2 > 0 && god_megin_2 < 4) {
				mes "[Cuaque Donon]";
				mes "Wh-who are you?!";
				mes "How the hell did";
				mes "you get in here?!";
				mes "Get away from me!";
				mes "Geeeet awwwway!";
				next;
				mes "^3355FFYou try your best to calm him down and to tell him what you've found in the document.^000000";
				next;
				if ((countitem(Stuffed_Doll) > 0) || (countitem(Poring_Doll) > 0) || (countitem(Chonchon_Doll) > 0) || (countitem(Spore_Doll) > 0) || (countitem(Baphomet_Doll) > 0) || (countitem(Osiris_Doll) > 0) || (countitem(Grasshopper_Doll) > 0) || (countitem(Monkey_Doll) > 0) || (countitem(Raccoondog_Doll) > 0) || (countitem(Black_Kitty_Doll) > 0) || (countitem(Hanging_Doll) > 0)){
					if (countitem(Stuffed_Doll) > 0) {
						.@toy$ = "Puppet";
					}
					else if (countitem(Poring_Doll) > 0) {
						.@toy$ = "Poring Doll";
					}
					else if (countitem(Chonchon_Doll) > 0) {
						.@toy$ = "Chonchon Doll";
					}
					else if (countitem(Spore_Doll) > 0) {
						.@toy$ = "Spore Doll";
					}
					else if (countitem(Bunch_Of_Flowers) > 0) {
						.@toy$ = "Baphomet Doll";
					}
					else if (countitem(Osiris_Doll) > 0) {
						.@toy$ = "Osiris Doll";
					}
					else if (countitem(Grasshopper_Doll) > 0) {
						.@toy$ = "Rocker Doll";
					}
					else if (countitem(Monkey_Doll) > 0) {
						.@toy$ = "Yoyo Doll";
					}
					else if (countitem(Raccoondog_Doll) > 0) {
						.@toy$ = "Racoon Doll";
					}
					else if (countitem(Black_Kitty_Doll) > 0) {
						.@toy$ = "Black Cat Doll";
					}
					else {
						.@toy$ = "Hung Doll";
					}
					mes "^3355FFYou pulled out a "+ .@toy$ +"";
					mes "to cover your face, and wiggled its arms as if it were talking.^000000";
				}
				else {
					mes "^3355FFYou must find something";
					mes "that can calm Cuaque Donon.^000000";
					next;
					mes "^3355FFSadly, Chaque Donon seems";
					mes "to have regressed to a very childish mentality. Perhaps if you brought something that children like. Something that would offer them comfort...^000000";
					close;
				}
				next;
				mes "^3355FFChaque Donon nodded his head";
				mes "and happily sucked his thumb. It saddens you to see a former Crusader reduced to this state.^000000";
				next;
				switch(select("Ask him about the Inn Maid.:Ask him how he's been doing.:Ask about 1st Squad's Final Mission.")) {
				case 1:
					mes "[Cuaque Donon]";
					mes "S-she's my sister.";
					mes "And she's also a Rogue.";
					mes "When I was retired from service....";
					next;
					mes "[Cuaque Donon]";
					mes "...";
					mes "......";
					next;
					mes "[Cuaque Donon]";
					mes "My family always expected";
					mes "too much of me. That's why I used to be a Crusader. I mean, they're paid well and respected.";
					next;
					mes "[Cuaque Donon]";
					mes "When I retired, my sister was so mad. She's the only one I can depend upon, but now that I've messed up my life like this...";
					next;
					mes "[Cuaque Donon]";
					mes "But even after yelling at me, and saying I was worthless, she got ";
					mes "me a job at her Inn anyway.";
					next;
					mes "[Cuaque Donon]";
					mes "I've been working there,";
					mes "living a quiet life. But now, for some reason, a lot of people want to talk to me about something important.";
					next;
					mes "[Cuaque Donon]";
					mes "I don't know what I said or did, but I think when I gave them the right answer, after I could finally remember something, they tried to hurt me.";
					next;
					mes "[Cuaque Donon]";
					mes "So now my sister's been hiding";
					mes "me here. It's boring and lonely, and the guy downstairs is always yelling at me to leave.";
					next;
					mes "[Cuaque Donon]";
					mes "Even the Rogue Guild that";
					mes "my sister's a part of comes in sometimes to yell at me. They all want me to tell them something I'm supposed to know!";
					next;
					mes "[Cuaque Donon]";
					mes "But I can't remember anything!";
					mes "This place is safe from dangerous people, but I don't know for how long.";
					next;
					mes "[Cuaque Donon]";
					mes "Even my sister says I have to tell the Rogue Guild what I should know, or they won't protect us anymore.";
					next;
					mes "[Cuaque Donon]";
					mes "She looked really sad when she";
					mes "said that. I don't want to let her down or make her upset. She's";
					mes "all I have left...";
					if (god_megin_2 == 2) {
						next;
						mes "[Cuaque Donon]";
						mes "Oh, I do remember something!";
						mes "My sister told me not to tell anyone, but I'm gonna tell you...";
						next;
						mes "^3355FFCuaque Donon";
						mes "whispers into your ears.^000000";
						next;
						mes "[Cuaque Donon]";
						mes "^666666She said the Rogue Guild wants something from me. So she's gonna send to me to good people that we can trust and can help me.^000000";
						next;
						mes "[Cuaque Donon]";
						mes "^666666Still, this is the safest place for me for a while. But I'm always ready to run away if I have to.^000000";
						god_megin_2 = 3;
					}
					close;
				case 2:
					mes "[Cuaque Donon]";
					mes "How have I been doing?";
					mes "Lots of people have been coming";
					mes "to see me. They all want me to tell them something I don't even know!";
					next;
					mes "[Cuaque Donon]";
					mes "The Rogue Guild promised to";
					mes "protect me, but they scare the hell out of me sometimes by coming out of the floor all of a sudden.";
					next;
					mes "[Cuaque Donon]";
					mes "Oh, and my sister said she's";
					mes "gonna complain to my old boss about something. She said I used to be fine, but now that I've retired, I'm not the same anymore.";
					next;
					mes "[Cuaque Donon]";
					mes "But my old boss from when I was a Crusader doesn't wanna meet my sister. So she's gonna ask help from other Rogues to spread some rumors...";
					next;
					mes "[Cuaque Donon]";
					mes "Like anyone who works as a Crusader under my old boss will end up like me. You know... broken.";
					if (god_megin_2 == 1) {
						god_megin_2 = 2;
					}
					close;
				case 3:
					mes "[Cuaque Donon]";
					mes "I don't know...";
					mes "I can't even remember.";
					if (god_megin_2 == 3) {
						next;
						mes "[Cuaque Donon]";
						mes "Wait, that's right!";
						mes "^0000FFMegingjard^000000! Right.";
						mes "We found it, and";
						mes "we knew what it was";
						mes "just by looking at it!";
						next;
						if (rand(1,10) > 4) {
							switch(select("^FF0000Megingjard^000000!:^FFFFFFListen to him quietly^000000.")) {
							case 1:
								mes "[Cuaque Donon]";
								mes "Waaaaaaaah~!";
								mes "You're the same";
								mes "as all the others!";
								mes "Go away from me!";
								god_megin_2 = 0;
								close;
							case 2:
								mes "[Cuaque Donon]";
								mes "I remember after we found it. One of us in the squad had a argument with our old leader. I was keeping night watch and happened to hear it. I think our leader was out of line...";
								next;
								mes "[Cuaque Donon]";
								mes "Ergh...";
								mes "I can't remember";
								mes "more than that...";
								god_megin_2 = 4;
								close;
							}
						}
						else {
							switch( select( "^FF0000Megingjard^000000!", "^FFFFFFMegingjard!^000000.", "^FFFFFFListen to him quitely^000000" ) ) {
							case 1:
								mes "[Cuaque Donon]";
								mes "Waaaaaaaah~!";
								mes "You're the same";
								mes "as all the others!";
								mes "Go away from me!";
								god_megin_2 = 0;
								close;
							case 2:
								mes "[Cuaque Donon]";
								mes "Waaaaaaaah~!";
								mes "You're the same";
								mes "as all the others!";
								mes "Go away from me!";
								god_megin_2 = 0;
								close;
							case 3:
								mes "[Cuaque Donon]";
								mes "I remember after we found it. One of us in the squad had a argument with our old leader. I was keeping night watch and happened to hear it. I think our leader was out of line...";
								next;
								mes "[Cuaque Donon]";
								mes "Ergh...";
								mes "I can't remember";
								mes "more than that...";
								god_megin_2 = 4;
								close;
							}
						}
					}
					close2;
				}
			}
			else if (god_megin_2 == 4) {
				mes "[Cuaque Donon]";
				mes "I remember after we found Megingjard. One of us in the squad had a argument with our old leader. I was keeping night watch and happened to hear it. I think our leader was out of line...";
				next;
				mes "[Cuaque Donon]";
				mes "Ergh...";
				mes "I can't remember";
				mes "more than that...";
				next;
				mes "[Cuaque Donon]";
				mes "I'm getting sleepy";
				mes "and my head hurts.";
				mes "Let me rest now...";
				close2;
			}
			else {
				mes "[Cuaque Donon]";
				mes "Wh-who are you?!";
				mes "How the hell did";
				mes "you get in here?!";
				mes "Get away from me!";
				mes "Geeeet awwwway!";
				close2;
			}
		}
	}
	else {
		mes "[Cuaque Donon]";
		mes "Wh-who are you?!";
		mes "How the hell did";
		mes "you get in here?!";
		next;
		mes "[Cuaque Donon]";
		mes "Wahhhhh...!";
		mes "My head!";
		mes "It's hurting so bad!";
		mes "I'm so s-scared!";
		close;
	}
}

alberta,196,146,0	script	Crusader#megin2	4_M_CRU,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes == 18) {
			mes "[Jack O]";
			mes "^333333*Yawn...*^000000";
			mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
			next;
			mes "[Jack O]";
			mes "Eh...?";
			next;
			switch(select("Ask him about Rebarev Doug.:Ask him how he's been doing.:Ask him about the last mission of the 1st Squad.")) {
			case 1:
				mes "[Jack O]";
				mes "Ah! Yeah, our old leader back in the 1st Squad. Heh. I haven't seen him since we were disbanded.";
				close;
			case 2:
				mes "[Jack O]";
				mes "Me? Yeah, I'm always busy recruiting future Crusaders.";
				mes "We always welcome Swordmen";
				mes "of great ability!";
				next;
				mes "[Jack O]";
				mes "How does it sound? Why don't you volunteer to become a Crusader?";
				close;
			case 3:
				mes "[Jack O]";
				mes "Last mission?";
				mes "Eh, I don't really remember it.";
				close;
			}
		}
		else if (god_eremes > 18) {
			if (god_megin_3 == 0 || god_megin_3 == 1) {
				mes "[Jack O]";
				mes "^333333*Yawn...*^000000";
				mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
				next;
				mes "[Jack O]";
				mes "Eh...?";
				next;
				switch(select("Ask him about Rebarev Doug.:Ask him how he's been doing.:Ask about 1st Squad's final mission.")) {
				case 1:
					if (god_megin_3 == 1) {
						mes "[Jack O]";
						mes "Ah right. Our old leader.";
						mes "Now I remember: He was";
						mes "a pretty self righteous jerk";
						mes "now that I think about it!";
						next;
						mes "[Jack O]";
						mes "Can you believe he used to say that ^0000FFno one is more religious than him in this world^000000?! That's egoism right there. And maybe insanity.";
						next;
						mes "[Jack O]";
						mes "Anyway, everyone in the squad";
						mes "took pride in their faith. When";
						mes "you're having a rough time in the";
						mes "real world, you depend on religion, you know?";
						next;
						mes "[Jack O]";
						mes "Anyways, in the records about";
						mes "our squad, it says that one of us was punished for insubordination, rebelling or something. That's";
						mes "a complete lie.";
						next;
						mes "[Jack O]";
						mes "During our final mission,";
						mes "our old leader had a huge argument with one us over something we found. I remember it being some kind of godly artifact, but I can't clearly remember what it was.";
						next;
						mes "[Jack O]";
						mes "Although there was an obvious dispute, I think it was our squad leader who was out of line.";
						mes "I... I can't really say...";
						next;
						mes "[Jack O]";
						mes "I can't for the life of me";
						mes "remember how the guy who";
						mes "argued with the squad leader";
						mes "looked like. The higher-ups";
						mes "musta did something to me...";
						next;
						mes "[Jack O]";
						mes "Anyway, I know for sure that whatever that guy did, it wasn't insubordination. In fact, I think he might've been right!";
						next;
						mes "[Jack O]";
						mes "That's all I can remember.";
						mes "I better take some Green Herbs now. My head throbs like crazy whenever I think about that time.";
						god_megin_3 = 2;
						close;
					}
					else {
						mes "[Jack O]";
						mes "Ah! Yeah, our old leader back in the 1st Squad. Heh. I haven't seen him since we were disbanded.";
						close;
					}
				case 2:
					mes "[Jack O]";
					mes "Me? Yeah, I'm not doing so bad. Keeping busy recruiting future Crusaders. We welcome all";
					mes "Swordmen if they show potential~";
					close;
				case 3:
					mes "[Jack O]";
					mes "Huh...?";
					mes "Why would";
					mes "you want to know?";
					next;
					mes "^3355FFYou tell him what you've read in the records for the 1st Squad. Afterwards, Jack O looks a little confused.^000000";
					next;
					mes "[Jack O]";
					mes "Huh...?";
					mes "I might not be able to remember";
					mes "a whole lot from back then, but the part about ^0000FFinsubordination^000000 can't be right. I'm sure of that.";
					if (god_megin_3 == 0) {
						god_megin_3 = 1;
					}
					close;
				}
			}
			else if (god_megin_3 == 2) {
				mes "[Jack O]";
				mes "Our old leader was";
				mes "so arrogant to the point";
				mes "of being a little off his rocker.";
				next;
				mes "[Jack O]";
				mes "I mean, normal people";
				mes "don't say things like '^0000FFI am the most religious man in the universe! Kneel before me!^000000' Yeah. Not a normal thing to say.";
				next;
				mes "[Jack O]";
				mes "Anyway, if the squad";
				mes "leader punished anyone for insubordination, I'm sure that it was unwarranted. I don't remember too much, but I'm sure of that.";
				next;
				mes "[Jack O]";
				mes "Excuse me, I need to take some Green Herbs. Taking these seems";
				mes "to be the only thing that works for my headache.";
				next;
				mes "^3355FFJack O busily chewed";
				mes "on some Green Herbs.";
				mes "It seemed to greatly relieve him from the pain of his headaches.^000000";
				close;
			}
			else {
				mes "[Jack O]";
				mes "^333333*Yawn...*^000000";
				mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
				close;
			}
		}
		else {
			mes "[Jack O]";
			mes "Hey kid!";
			mes "Ever think about";
			mes "bein' a Crusader?";
			close2;
		}
	}
	else {
		if (BaseClass == Job_Swordman){
			mes "[Jack O]";
			mes "Hey kid!";
			mes "Ever think about";
			mes "bein' a Crusader?";
			next;
			mes "[Jack O]";
			mes "Basically, you'd be volunteering to be part of our military, as well as train for the Holy War.";
			next;
			mes "[Jack O]";
			mes "If you have some faith and know how to wield a sword, you'll be more than welcome here.";
			next;
			mes "[Jack O]";
			mes "Just think about my suggestion";
			mes "and come back if you're interested. Alright then, see you later~";
			close;
		}
		else {
			mes "[Jack O]";
			mes "^333333*Yawn...*^000000";
			mes "It's quiet and boring, as per usual. Let's see if there's any Swordmen I can recruit today.";
			next;
			mes "[Jack O]";
			mes "Huh...?";
			mes "Are you interested in knowing more about Crusaders? Hahaha, I guess that must be the case.";
			next;
			mes "[Jack O]";
			mes "By the way, bring a doll to";
			mes "the kid in front of me. If you're lucky, she'll give you something neat in return. What it is, I don't know. I've got no dolls.";
			next;
			mes "[Jack O]";
			mes "In accordance with the Crusader code, I'm not supposed to lie. So yeah, you can trust me!";
			close2;
		}
	}
}

aldebaran,66,213,0	script	Lady#megin	1_F_04,{
	if (checkweight(Axe,3) == 0) {
		mes "- You are carrying too many items!";
		close;
	}
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes == 18) {
			mes "[Emma Searth]";
			mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
			mes "if I can wait much longer to join the Kafra Corporation.";
			close;
		}
		else if (god_eremes > 18 && god_eremes < 26) {
			if (god_megin_4 < 2) {
				mes "[Emma Searth]";
				mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
				mes "if I can wait much longer to join the Kafra Corporation.";
				next;
				mes "[Emma Searth]";
				mes "Oh, an adventurer! I actually used to work in the same field that you do. More specifically, I used to be a Crusader.";
				next;
				mes "[Emma Searth]";
				mes "My name is Emma Searth. Right now, I'm following my dream and applying to be a Kafra Lady. So my days of wielding a sword are over.";
				next;
				mes "[Emma Searth]";
				mes "Sadly, I haven't succeeded yet because I was diagnosed with";
				mes "some weird ^0000FFamnesia^000000.";
				next;
				mes "[Emma Searth]";
				mes "Of course, I understand that";
				mes "Kafra Corporation is a large, professional company, but";
				mes "if I can work for them even if it's just part-time...";
				next;
				mes "[Emma Searth]";
				mes "Is it that big of a problem?";
				mes "I suppose they're worried";
				mes "that I'd forget important customer information once I'm hired.";
				next;
				mes "[Emma Searth]";
				mes "It's strange. When I was";
				mes "a Crusader, I remembered";
				mes "everything lucidly, and I never had any problems recalling the past.";
				next;
				mes "[Emma Searth]";
				mes "But now I get these migraines whenever I try to focus on my memories from those times";
				mes "when I used to fight in the Prontera Military.";
				next;
				mes "[Emma Searth]";
				mes "^333333*Sigh...*^000000";
				next;
				switch(select("About her past.:Why be a Kafra Lady?:About memories she can remember.")) {
				case 1:
					if (countitem(Bookclip_In_Memory) > 0) {
						mes "^3355FFThe scent of your";
						mes "Memory Bookmark";
						mes "seems to bring clarity";
						mes "to her thoughts.^000000";
						next;
						mes "[Emma Searth]";
						mes "I was born in a wealthy family where I was raised to learn etiquette, fencing, Peco riding, and music lessons since I was";
						mes "born. I suppose you can say I'm pretty well educated.";
						next;
						mes "[Emma Searth]";
						mes "However, my parents weren't";
						mes "pleased when they learned that I wanted to become a Kafra Lady.";
						next;
						mes "[Emma Searth]";
						mes "My parents insisted that";
						mes "I become a Sage or a Scholar.";
						mes "In the end, I ended up running";
						mes "away from them by joining the Crusaders.";
						next;
						mes "[Emma Searth]";
						mes "Luckily, the Crusaders were advertising their recruitment at the time, so I took that chance. Plus, having military experience might even help me join Kafra!";
						next;
						mes "[Emma Searth]";
						mes "Since I did so well in Boot Camp,";
						mes "I got the chance to join an elite squad. My squad was often assigned difficult missions, and we never failed to complete those.";
						next;
						mes "[Emma Searth]";
						mes "Eventually, my reputation as a female Crusader, and being in a respectable military position, was enough to satisfy my family.";
						next;
						mes "[Emma Searth]";
						mes "But after that day,";
						mes "everything went wrong.";
						mes "I only remember that it";
						mes "was very sad and depressing.";
						mes "Somehow, I feel like we were";
						mes "even betrayed...";
						next;
						mes "[Emma Searth]";
						mes "I think I can";
						mes "try to remember";
						mes "my comrades...";
						god_megin_4 = 1;
						close;
					}
					else {
						mes "[Emma Searth]";
						mes "Ah, let's not talk about it. It's too depressing. Maybe if you had some sort of ^0000FFmemory^000000 aid, I might be able to recall my forgotten past. Anything, like a reminder, a scheduler, a bookmark, a string...";
						close;
					}
				case 2:
					mes "[Emma Searth]";
					mes "One day, I happened to see Ms. Leilah at work here in Al De Baran. She was shining with confidence and commanded respect, even from her customers!";
					next;
					mes "[Emma Searth]";
					mes "She carried herself like a professional, no matter what the situation. Even though I knew she was tired from working in the summer heat, she made everything look effortless!";
					next;
					mes "[Emma Searth]";
					mes "When the male customers try to flirt with her, she never loses her poise. She just adjusts her glasses and does what she needs to do.";
					next;
					mes "[Emma Searth]";
					mes "To me, she's like a lone, guardian angel. At that moment, it seemed the world existed just to be mocked by Ms. Leila.";
					next;
					mes "[Emma Searth]";
					mes "I've also heard that Kafra Ladies are always traveling around the world, which is something I've always dreamed of doing.";
					next;
					mes "[Emma Searth]";
					mes "Ms. Leilah is my idol,";
					mes "and she's the reason why";
					mes "I want to become a Kafra Lady.";
					close;
				case 3:
					if (countitem(Green_Herb) > 0 && god_megin_3 > 1) {
						mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000";
						next;
						mes "^3355FFRemembering that a Green Herb was able to relieve Jack O, you gave a Green Herb to Emma. She takes it, and looks a little more relaxed.^000000";
						next;
						mes "[Emma Searth]";
						mes "I'm not even sure";
						mes "how much I can remember";
						mes "and how much I've actually";
						mes "forgotten.";
						next;
						mes "[Emma Searth]";
						mes "Let me...";
						mes "Try to remember every one in our squad. Let's see, there was Jack O, The Nineball. Z-Zan. Zan.H-Huadoku. C-Cuaque Donon. Myself. Um, E... Eni... Egni... Um...";
						next;
						mes "[Emma Searth]";
						mes "Egni...";
						mes "Egnigem?^000000";
						mes "Who was that?";
						mes "Oh no. I'm sure he might";
						mes "have, no, was there someone";
						mes "named that with us?";
						close2;
						god_megin_4 = 2;
						end;
					}
					else {
						mes "^3355FFEmma Searth clutches her head and winces as she suffers from another migraine.^000000";
						next;
						mes "[Emma Searth]";
						mes "I'm not even sure";
						mes "how much I can remember";
						mes "and how much I've actually";
						mes "forgotten.";
						close;
					}
				}
			}
			else if (god_megin_4 > 1) {
				mes "[Emma Searth]";
				mes "^0000FFJack O, The Nineball, Zan.Huadoku, Cuaque Donon, Egnigem.^000000 Oh, I really miss those guys...";
				close;
			}
			else {
				mes "[Emma Searth]";
				mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
				mes "if I can wait much longer to join the Kafra Corporation.";
				close;
			}
		}
		else if (god_eremes == 25) {
			mes "[Emma Searth]";
			mes "Egnigem...";
			mes "That name makes";
			mes "me so sad. I'm not";
			mes "quite sure why, but...";
			close;
		}
		else if (god_eremes == 26 || god_eremes == 27) {
			mes "[Emma Searth]";
			mes "Egnigem...";
			mes "That name makes";
			mes "me so sad. I'm not";
			mes "quite sure why, but...";
			next;
			mes "^3355FFEmma turns away before you can see her cry. Still, her shoulders heave with each sob as you imagine the hardship she's had to endure.^000000";
			next;
			mes "[Emma Searth]";
			mes "I wish I knew what that name really means. I'm sure it's linked to an important memory from my past.";
			next;
			mes "[Emma Searth]";
			mes "I really appreciate you coming here to talk to me about the old days. I, I want you to have this.";
			god_eremes = 28;
			getitem Old_Blue_Box,1; // Old_Blue_Box
			if (RENEWAL_EXP) {
				if (BaseLevel < 56) getexp 2700,0;
				else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 3000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 5605,0;
				else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 8223,0;
				else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 21227,0;
				else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 39073,0;
				else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 45102,0;
				else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 54615,0;
				else getexp 122035,0;
			} else {
				if (BaseLevel < 56) getexp 27000,0;
				else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 30000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 56052,0;
				else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 82233,0;
				else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 212271,0;
				else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 390738,0;
				else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 451020,0;
				else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 546156,0;
				else getexp 1220358,0;
			}
			close;
		}
		else if (god_eremes == 28) {
			mes "[Emma Searth]";
			mes "Egnigem...";
			mes "That name makes";
			mes "me so sad. I'm not";
			mes "quite sure why, but...";
			next;
			mes "^3355FFEmma turns away before you can see her cry. Still, her shoulders heave with each sob as you imagine the hardship she's had to endure.^000000";
			close;
		}
		else {
			mes "[Emma Searth]";
			mes "^333333*Sigh...*^000000 I haven't gotten any response from them. I don't know";
			mes "if I can wait much longer to join the Kafra Corporation.";
			close;
		}
	}
	else {
		mes "[Emma Searth]";
		mes "I hear the Kafra Ladies always travel around the world, something I've always dreamed of doing! Hopefully, one of these days, I'll be able to work for the Kafra Corporation too.";
		next;
		mes "[Emma Searth]";
		mes "^333333*Sigh...*^000000";
		mes "Still, it's discouraging. I haven't heard anything from them...";
		close;
	}
}

cmd_in02,190,94,3	script	Man#megin	4_M_ROGUE,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes == 18) {
			mes "[Royal Myst]";
			mes "Wha...?";
			mes "You wanna talk?";
			next;
			mes "[Royal Myst]";
			mes "What am I, your personal psychiatrist?! Lemme alone,";
			mes "I'm busy here! Awright, now";
			mes "which one do I bet on...?";
			next;
			switch(select("Speak of Rebarev Doug.:Speak of the 1st Squad.:Talk about gambling.:Discuss hobbies.")) {
			case 1:
				mes "[Royal Myst]";
				mes "Wha--? Him again?! Tell him I'm fine! Dandy, even! Why's he gotta send all these people just to ask";
				mes "a silly question?";
				close;
			case 2:
				mes "[Royal Myst]";
				mes "1st Squad? Yeah, I used to be in that. All of us in the squad used to be real good buddies too.";
				next;
				mes "[Royal Myst]";
				mes "Zan.Huadoku, Cuaque Donon,";
				mes "Jack O, Emma Searth and The Nineball. Yeah... I wonder what they're all up to?";
				close;
			case 3:
				mes "[Royal Myst]";
				mes "Gambling? I love it, you";
				mes "know? Eh, I don't win all the time, but I love it the most when I leave with more Zeny than I came in with! Hahaha!";
				close;
			case 4:
				mes "[Royal Myst]";
				mes "Hobbies?";
				mes "What, you comin'";
				mes "on to me?";
				next;
				mes "[Royal Myst]";
				mes "A man's hobby is drinking, or didn't you know that? I happen to be real good at it too! Mwahahaha!";
				close;
			}
		}
		else if (god_eremes > 18 && god_eremes < 21) {
			if (god_megin_6 == 0 && god_megin_5 > 4 && god_megin_4 > 1 && god_megin_3 > 1 && god_megin_2 > 3 && god_megin_1 > 2) {
				mes "[Royal Myst]";
				mes "Wha...?";
				mes "You wanna talk?";
				next;
				mes "[Royal Myst]";
				mes "What am I, your personal psychiatrist?! Lemme alone,";
				mes "I'm busy here! Awright, now";
				mes "which one do I bet on...?";
				next;
			}
			else if (god_megin_6 > 0) {
				mes "[Royal Myst]";
				mes "Hmm?";
				mes "What's up?";
				next;
			}
			else {
				mes "[Royal Myst]";
				mes "Wha...?";
				mes "You wanna talk?";
				next;
				mes "[Royal Myst]";
				mes "What am I, your personal psychiatrist?! Lemme alone,";
				mes "I'm busy here! Awright, now";
				mes "which one do I bet on...?";
				close;
			}
			if (god_megin_6 < 16) {
				switch( select("Speak of Rebarev Doug.", "Speak of the 3rd squad.", "Talk about gambling.", "Discuss hobbies.") ) {
				case 1:
					if (god_megin_6 == 0) {
						mes "[Royal Myst]";
						mes "Huh? What's that old geezer want this time? Tell 'em I'm fine, dandy even! Why the hell does he keep sending people...";
						god_megin_6 = 1;
						close;
					}
					else if (god_megin_6 > 0 && god_megin_6 < 15) {
						mes "[Royal Myst]";
						mes "What the hell!? Stop talking about him! I never wanna see his face again! Tell him to leave me the hell alone!";
						close;
					}
					else if (god_megin_6 > 14) {
						mes "[Royal Myst]";
						mes "Damn geezer...";
						mes "How much is he being paid for studying what we all found?! Eh, somehow, I don't care as long as";
						mes "he pays me...";
						next;
						mes "[Royal Myst]";
						mes "Yeah...";
						mes "I just don't";
						mes "care anymore.";
						close;
					}
				case 2:
					if (god_megin_6 < 15) {
						mes "[Royal Myst]";
						mes "1st Squad? Yeah, I used to be in that. All of us in the squad used to be real good buddies too.";
						next;
						mes "[Royal Myst]";
						mes "Zan.Huadoku, Cuaque Donon,";
						mes "Jack O, Emma Searth and The Nineball. Yeah... I wonder what they're all up to?";
					}
					else if (god_megin_6 > 14) {
						mes "[Royal Myst]";
						mes "1st Squad?";
						mes "Don't know, don't care~";
						mes "Do I look like a stupid Crusader?";
					}
					close;
				case 3:
					if (god_megin_6 < 15) {
						mes "[Royal Myst]";
						mes "Gambling? ! Oh man...";
						mes "I love gambling, you know!";
						mes "Heh, but I haven't been lucky enough to win yet. Hahaha~!";
						close;
					}
					else if (god_megin_6 > 14) {
						mes "[Royal Myst]";
						mes "Gambling...!";
						mes "Heh heh! Some risks you take,";
						mes "and others you really shouldn't.";
						mes "I can't help but feel sorry for that guy, E--";
						next;
						mes "[Royal Myst]";
						mes "Ergh...?";
						mes "Damn, I can never remember his name. You'd think I wouldn't forget the guy whose rap I'm taking but... Eh, I'll remember once I sober up.";
						next;
						mes "[Royal Myst]";
						mes "Hey, what do you think happens to Crusaders when they're framed and killed, huh? Where exactly do they go? Niflheim, Vahalla...?";
						god_eremes = 20;
						close;
					}
				case 4:
					if (god_megin_6 == 0) {
						mes "Hobbies?";
						mes "What, you comin'";
						mes "on to me?";
						next;
						mes "[Royal Myst]";
						mes "A man's hobby is drinking, or didn't you know that? I happen to be real good at it too! Mwahahaha!";
						close;
					}
					else if (god_megin_6 > 0 && god_megin_6 < 15) {
						if (countitem(Alchol) > 0) {
							mes "[Royal Myst]";
							mes "Speaking of which,";
							mes "I haven't had a drink";
							mes "for a looong time. Almost";
							mes "a couple hours now.";
							next;
							mes "[Royal Myst]";
							mes "Oooh, looks like you've got a tasty beverage I can enjoy. Bwahahaha! Gimmie~!";
							next;
							mes "^3355FFBefore you can even think,";
							mes "Royal Myst dips his hand into your inventory and helps himself to an Alcohol.^000000";
							delitem 970,1;
							god_megin_6 += 2;
							close;
						}
						else {
							mes "[Royal Myst]";
							mes "Why mention it? You gonna bring me something I'll like? Cuz I'm more than willing to take it! Bwahahaha!";
							close;
						}
					}
					else if (god_megin_6 > 14) {
						mes "[Royal Myst]";
						mes "^333333*Hiccup*^000000 Oh yeah, this is the stuff. Not like that imitation junk they've been serving at the Bars nowadays...";
						next;
						mes "[Royal Myst]";
						mes "Hey! There anything you wanna";
						mes "know about me? You did me a favor, so I'll tell you anything! Eeeeeverythiiing~~!!";
						close;
					}
				}
			}
		}
		else {
			mes "[Royal Myst]";
			mes "Eh heh heh~";
			mes "I just know";
			mes "I'm gonna win";
			mes "this time!";
			close;
		}
	}
	else {
		mes "[Royal Myst]";
		mes "Wha...?";
		mes "You wanna talk?";
		next;
		mes "[Royal Myst]";
		mes "What am I, your personal psychiatrist?! Lemme alone,";
		mes "I'm busy here! Awright, now";
		mes "which one do I bet on...?";
		close;
	}
}

jawaii_in,44,110,0	script	Security Officer#megin	4_M_JOB_KNIGHT2,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes == 18) {
			mes "[The Nineball]";
			mes "Welcome to Jawaii,";
			mes "the paradise resort!";
			next;
			mes "[The Nineball]";
			mes "I'm the 'The Nineball', the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
			next;
			mes "[The Nineball]";
			mes "I've been told that there have";
			mes "been many unruly drunkards here";
			mes "lately, but it is in our best interest to make your experience here as enjoyable as possible.";
			close;
		}
		else if (god_eremes > 18) {
			if (god_megin_5 < 5) {
				mes "[The Nineball]";
				mes "Welcome to Jawaii,";
				mes "the paradise resort!";
				next;
				mes "[The Nineball]";
				mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
				next;
				mes "[The Nineball]";
				mes "I've been told that there have";
				mes "been many unruly drunkards here lately, but it is in our best interest to make your experience here as enjoyable as possible.";
				++god_megin_5;
				close;
			}
			else if (god_megin_5 == 5) {
				mes "^3355FFHe acted very bright and friendly, but for a fleeting moment, you were able to glimpse a hint of sadness in his eyes.^000000";
				next;
				mes "^3355FFIt doesn't seem that";
				mes "you'll be able to get him";
				mes "to talk about what exactly";
				mes "happened in the 1st Squad...^000000";
				close;
			}
		}
	}
	else {
		mes "[The Nineball]";
		mes "Welcome to Jawaii,";
		mes "the paradise resort!";
		next;
		mes "[The Nineball]";
		mes "I'm the 'The Nineball, the security officer of Jawaii! If you encounter any trouble, or find any Singles, please don't hesitate to report to me as soon as you can~";
		next;
		mes "[The Nineball]";
		mes "I've been told that there have";
		mes "been many unruly drunkards here lately, but it is in our best interest to make your experience here as enjoyable as possible.";
		close;
	}

}

niflheim,109,254,0	script	Egnigem	4_M_NFDEADSWDMAN,{
	if ($God1 >= $@god_check1 && $God2 < $@god_check2) {
		if (god_eremes > 19 && god_eremes < 25) {
			if (god_eremes > 22) {
				mes "[Egnigem]";
				mes "Why have you returned to";
				mes "this lonely place of darkness?";
				next;
				mes "[Egnigem]";
				mes "Please go back to the world";
				mes "of the living. To be here is to suffer, such is the nature of Niflheim.";
				close;
			}
			else {
				mes "[Egnigem]";
				mes "Greetings...";
				mes ""+ strcharinfo(0) +".";
				mes "I've been watching you in the";
				mes "world of the living. I see you've been busy looking for the truth about the 1st Squad, haven't you?";
				next;
				mes "[Egnigem]";
				mes "I can provide you with the answers. After all, I'm the only member of the 1st Squad to retain all of my memories...";
				next;
				mes "[Egnigem]";
				mes "Heh heh...";
				mes "Let me tell you everything";
				mes "about the 1st Squad that's";
				mes "been forgotten...";
				while(1) {
					next;
					switch(select("The Mission:Fate of the 1st Squad:Why are you in Niflheim?:Thanks, I've heard enough.")) {
					case 1:
						mes "[Egnigem]";
						mes "First of all, the official record of our mission is misleading.";
						mes "It contains some truth, based";
						mes "on verbal evidence, but the most important details have been left out or changed.";
						next;
						mes "[Egnigem]";
						mes "Now, we were secretly assigned";
						mes "to find ^0000FFgodly artifacts^000000 by royal decree. In only three days, we succeeded and found Megingjard!";
						next;
						mes "[Egnigem]";
						mes "Now, the records say the mission was unsatisfactory, correct? That would be because of me.";
						next;
						mes "[Egnigem]";
						mes "Are you aware that Megingjard";
						mes "was a belt worn by gods? It was actually one of the keys to Thor's great strength. Another name for it is the 'Girdle of Might.'";
						next;
						mes "[Egnigem]";
						mes "Now, if a human were to wear";
						mes "that, there's a possibility that Megingjard would give him strength comparable to a god. Naturally, you'd be afraid of such a thing falling into the wrong hands.";
						next;
						mes "[Egnigem]";
						mes "In Rebarev Doug's mind, he";
						mes "was the only person worthy of the belt since he considered himself the most religious person alive, and thus, closest to the gods.";
						next;
						mes "[Egnigem]";
						mes "He made it clear to us that only he would wear Megingjard. Although he was our leader, some of us felt uneasy about him wearing the belt and not giving it to his superiors, our mission objective.";
						next;
						mes "[Egnigem]";
						mes "Naturally, I opposed him. He was clearly unbalanced, and it would be dangerous to give him control of such power. It led to something of a fist fight between us.";
						next;
						mes "[Egnigem]";
						mes "The rest of the squad couldn't";
						mes "agree on whether or not we should simply obey our leader and let him have the belt. Some just wanted to complete the mission, while others were afraid of what might happen.";
						next;
						mes "[Egnigem]";
						mes "But Rebarev didn't wait for us to decide. He destroyed Megingjard into pieces, intending to keep most of it and somehow reconstruct it later, and only bring one piece to the Prontera Military.";
						next;
						mes "[Egnigem]";
						mes "He knew that he couldn't get";
						mes "away with keeping all of Megingjard to himself, as the entire squad could easily discredit him.";
						next;
						mes "[Egnigem]";
						mes "But Rebarev knew";
						mes "that he could deceive his";
						mes "superiors by giving them just a fragment of the artifact, and say that the rest of it was destroyed.";
						next;
						mes "[Egnigem]";
						mes "I discovered his intention when";
						mes "I found him taking Megingjard apart. Before I could stop him,";
						mes "I was killed. That bastard had";
						mes "a trap ready for me...";
						next;
						mes "[Egnigem]";
						mes "After the mission, Rebarev Doug only gave a piece of the belt back to the higher-ups, and gave them";
						mes "a different account than what had actually happened...";
						break;
					case 2:
						mes "[Egnigem]";
						mes "Once the mission was completed, Rebarev Doug reported back to the Prontera Military with the intent of keeping most of Megingjard for himself.";
						next;
						mes "[Egnigem]";
						mes "For some reason, he has a very strong influence in the military hierarchy. Now, by this time, I'm sure the squad pretty much figured out that he killed me.";
						next;
						mes "[Egnigem]";
						mes "But Rebarev Doug expected this, and explained to his superiors that the squad was tempted by Megingjard's power and that I led some of us in a mutiny against him.";
						next;
						mes "[Egnigem]";
						mes "He told his superiors that Megingjard was damaged as we";
						mes "fought amongst each other, and that the fragment he gave them was all that remained.";
						next;
						mes "[Egnigem]";
						mes "Because of the confidential nature of our mission, the 1st Squad was disbanded and we weren't given the story Rebarev fed the beaureaucrats until it was too late.";
						next;
						mes "[Egnigem]";
						mes "The squad was punished and";
						mes "sent for disciplinary retraining for three months. During this time, specific memories were unnaturally erased from the squad members.";
						next;
						mes "[Egnigem]";
						mes "In the end, everyone was transferred to other squads and positions. My name had to be removed from all the records since hearing or reading my name might undo the brain washing.";
						next;
						mes "[Egnigem]";
						mes "However, they still needed an official scapegoat, so they used Royal Myst's name in the records. That's probably why he's been going through hard times right now.";
						next;
						mes "[Egnigem]";
						mes "And now Rebarev Doug has been studying godly artifacts based on the pieces of Megingjard that we found on that mission using kingdom research funds. Someday, he might be able to reconstruct the belt.";
						next;
						mes "[Egnigem]";
						mes "There are also";
						mes "a few questions that";
						mes "I've never been able";
						mes "to answer.";
						next;
						mes "[Egnigem]";
						mes "I've never known why the King Tristram III ordered the research of godly artifacts. It also bothers me that Rebarev Doug is in charge of Megingjard's research. There must be some reason.";
						next;
						mes "[Egnigem]";
						mes "In any case, for the sake of Rune-Midgard, it will be your responsibility to find the answers.";
						next;
						mes "[Egnigem]";
						mes "There's not much a dead man";
						mes "can do. But what's worse is that no one remembers me any more. I died alone and I'm still lonely in this place for the dead.";
						break;
					case 3:
						mes "[Egnigem]";
						mes "The worst part of the squad";
						mes "having their memories erased is";
						mes "that Emma Searth has absolutely";
						mes "no recollection of me.";
						next;
						mes "[Egnigem]";
						mes "Do you mind listening";
						mes "to me for a while? You're";
						mes "the only person with whom";
						mes "I can talk about this...";
						next;
						mes "[Egnigem]";
						mes "From here, I've seen that Emma";
						mes "is chasing her dream again, and";
						mes "I'm happy for her. But it's still";
						mes "not easy, knowing the woman you";
						mes "love has totally forgotten you.";
						next;
						mes "[Egnigem]";
						mes "I remember the first time I met her. I guess it was love at first sight. But I was too cowardly to confess my love, so I despaired when she joined the Crusaders.";
						next;
						mes "[Egnigem]";
						mes "It took me a while, but I made up my mind to enlist as a Crusader";
						mes "as well. I wanted to be closer to her so much.";
						next;
						mes "[Egnigem]";
						mes "Now, after all our adventures and good times together, I'm in the worst possible scenario.";
						next;
						mes "[Egnigem]";
						mes "I'm dead...";
						mes "But I don't even have the consolation that she is";
						mes "mourning my loss.";
						next;
						mes "[Egnigem]";
						mes "I suppose that's why I'm here";
						mes "in Niflheim. I can't quite move on to heaven, Valhalla or anywhere else without her.";
						next;
						mes "[Egnigem]";
						mes "Anyway, go and visit the Crusader Headquarters. You might be able to learn more about Rebarev Doug and stop any new shadiness he might be plotting. Good luck, my friend.";
						break;
					case 4:
						mes "[Egnigem]";
						mes "Thank you for";
						mes "listening to me...";
						if (god_eremes == 21) {
							god_eremes = 23;
						}
						else if (god_eremes == 22) {
							god_eremes = 24;
						}
						close;
					}
				}
			}
		}
		else if (god_eremes == 25) {
			mes "[Egnigem]";
			mes "As a Crusader...";
			mes "This is the best thing";
			mes "I can do in return for";
			mes "what you have done for me.";
			next;
			mes "[Egnigem]";
			mes "Listen...";
			mes "I'm going to";
			mes "imbue you with the";
			mes "^666666last vestiges of my strength^000000...";
			specialeffect EF_BEGINSPELL5;
			specialeffect2 EF_HOLYHIT;
			next;
			mes "[Egnigem]";
			mes "May the heavens";
			mes "answer me as I call upon the";
			mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace.";
			specialeffect EF_BEGINSPELL6;
			specialeffect2 EF_HOLYHIT;
			next;
			mes "[Egnigem]";
			mes "May you always shine with";
			mes "the light of truth. Let the light within you eradicate the shadows";
			mes "of deception, fear and malice.";
			specialeffect EF_BEGINSPELL6;
			specialeffect2 EF_HOLYHIT;
			next;
			mes "[Egnigem]";
			mes "By the holy power";
			mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness.";
			specialeffect EF_LOCKON;
			specialeffect2 EF_HOLYCROSS;
			god_eremes = 27;
			if (RENEWAL_EXP) {
				if (BaseLevel < 56) getexp 2700,0;
				else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 3000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 5605,0;
				else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 8223,0;
				else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 21227,0;
				else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 39073,0;
				else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 45102,0;
				else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 54615,0;
				else getexp 122035,0;
			} else {
				if (BaseLevel < 56) getexp 27000,0;
				else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 30000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 56052,0;
				else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 82233,0;
				else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 212271,0;
				else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 390738,0;
				else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 451020,0;
				else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 546156,0;
				else getexp 1220358,0;
			}
			close;
		}
		else if (god_eremes == 26) {
			mes "[Egnigem]";
			mes "As a Crusader...";
			mes "This is the best thing";
			mes "I can do in return for";
			mes "what you have done for me.";
			next;
			mes "[Egnigem]";
			mes "Listen...";
			mes "I'm going to";
			mes "imbue you with the";
			mes "^666666last vestiges of my strength^000000...";
			specialeffect EF_BEGINSPELL5;
			specialeffect2 EF_HOLYHIT;
			next;
			mes "[Egnigem]";
			mes "May the heavens";
			mes "answer me as I call upon the";
			mes "light of justice that empowers the defenders of truth, and threaten the enemies of peace.";
			specialeffect EF_BEGINSPELL6;
			specialeffect2 EF_HOLYHIT;
			next;
			mes "[Egnigem]";
			mes "May you always shine with";
			mes "the light of truth. Let the light within you eradicate the shadows";
			mes "of deception, fear and malice.";
			specialeffect EF_BEGINSPELL6;
			specialeffect2 EF_HOLYHIT;
			next;
			mes "[Egnigem]";
			mes "By the holy power";
			mes "invested in me, I humbly bestow upon you my remaining strength. Fight honorably, and do not lose sight of righteousness.";
			specialeffect EF_LOCKON;
			specialeffect2 EF_HOLYCROSS;
			god_eremes = 27;
			if (RENEWAL_EXP) {
				if (BaseLevel < 56) getexp 2700,0;
				else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 3000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 5605,0;
				else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 8223,0;
				else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 21227,0;
				else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 39073,0;
				else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 45102,0;
				else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 54615,0;
				else getexp 122035,0;
			} else {
				if (BaseLevel < 56) getexp 27000,0;
				else if ((BaseLevel > 55) && (BaseLevel < 61)) getexp 30000,0;
				else if ((BaseLevel > 60) && (BaseLevel < 66)) getexp 56052,0;
				else if ((BaseLevel > 65) && (BaseLevel < 71)) getexp 82233,0;
				else if ((BaseLevel > 70) && (BaseLevel < 76)) getexp 212271,0;
				else if ((BaseLevel > 75) && (BaseLevel < 81)) getexp 390738,0;
				else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 451020,0;
				else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 546156,0;
				else getexp 1220358,0;
			}
			close;
		}
		else if (god_eremes < 20) {
			mes "[Egnigem]";
			mes "Were you betrayed by fate as well, or are you simply a wanderer that's stumbled into this land of darkness?";
			next;
			mes "[Egnigem]";
			mes "Hmm, the living don't deserve";
			mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little";
			mes "I know.";
			next;
			switch(select("Ask him about buildings.:Remove marks on mini-map.:Cancel.")) {
			case 1:
				mes "[Egnigem]";
				mes "I see. If you better understand Niflheim's layout, you have a greater chance of surviving and escaping.";
				next;
				switch(select("Witch's Castle:Tool Shop:Weapon Shop:Tavern:Cancel")) {
				case 1:
					mes "[Egnigem]";
					mes "The witch of Niflheim...";
					mes "You can find her castle at the ^FF3355+^000000 mark I've made on your mini-map.";
					next;
					mes "[Egnigem]";
					mes "Hrrrm...";
					mes "It seems that the living who wind up in Niflheim are seeking out the witch. But I don't quite understand what's so important about her.";
					viewpoint 1,253,191,2,0xFFFF33;
					break;
				case 2:
					mes "[Egnigem]";
					mes "The Tool shop? Here in Niflheim, they sell some unique items that";
					mes "you can't buy anywhere else.";
					next;
					mes "[Egnigem]";
					mes "You might want to see their";
					mes "wares for yourself. I've drawn";
					mes "a ^CE6300+^000000 on your mini-map to mark";
					mes "its location.";
					viewpoint 1,217,196,3,0xFFCE63;
					break;
				case 3:
					mes "[Egnigem]";
					mes "I've marked the location of the Weapon Shop at ^55FF33+^000000. There's nothing too special over there, though.";
					viewpoint 1,216,171,4,0xFF55FF;
					break;
				case 4:
					mes "[Egnigem]";
					mes "Tavern is at ^3355FF+^000000. They only sell drinks to the dead, though...";
					viewpoint 1,189,207,5,0xFF3355;
					break;
				case 5:
					mes "[Egnigem]";
					mes "Choose 'Remove marks on mini-map' from the menu to remove all the building location marks I've made.";
					close;
				}
				close;
			case 2:
				viewpoint 2,253,191,2,0xFF00FF;
				viewpoint 2,217,196,3,0xFF00FF;
				viewpoint 2,216,171,4,0xFF00FF;
				viewpoint 2,189,207,5,0xFF00FF;
				mes "[Egnigem]";
				mes "Alright, all the marks I've made have been removed from your mini-map. If you want to check the locations in Niflheim again, go ahead and ask me.";
				close;
			case 3:
				mes "[Egnigem]";
				mes "You're gonna explore this place on your own? Pretty brave, aren't you? Just be careful: here in Niflheim, darkness reigns supreme.";
				close;
			}
		}
		else {
			mes "[Egnigem]";
			mes "I really wish that";
			mes "Emma Searth could";
			mes "remember me...";
			next;
			mes "^3355FFHis eyes seemed";
			mes "to moisten with sadness.";
			mes "Is it really possible for the";
			mes "dead to shed tears?^000000";
			close;
		}
	}
	else {
		mes "[Egnigem]";
		mes "Were you betrayed by fate as well, or are you simply a wanderer that's stumbled into this land of darkness?";
		next;
		mes "[Egnigem]";
		mes "Hmm, the living don't deserve";
		mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little";
		mes "I know.";
		next;
		switch(select("Ask him about buildings.:Remove marks on mini-map.:Cancel.")) {
		case 1:
			mes "[Egnigem]";
			mes "...I see. Now, let me introduce you all buildings in Niflheim!";
			next;
			switch(select("Witch's Castle:Tool Shop:Weapon Shop:Tavern:Cancel")) {
			case 1:
				mes "[Egnigem]";
				mes "The witch of Niflheim...";
				mes "You can find her castle at the ^FF3355+^000000 mark I've made on your mini-map.";
				next;
				mes "[Egnigem]";
				mes "Hrrrm...";
				mes "It seems that the living who wind up in Niflheim are seeking out the witch. But I don't quite understand what's so important about her.";
				viewpoint 1,253,191,6,0xFFFF33;
				break;
			case 2:
				mes "[Egnigem]";
				mes "The Tool shop? Here in Niflheim, they sell some unique items that";
				mes "you can't buy anywhere else.";
				next;
				mes "[Egnigem]";
				mes "You might want to see their";
				mes "wares for yourself. I've drawn";
				mes "a ^CE6300+^000000 on your mini-map to mark";
				mes "its location.";
				viewpoint 1,217,196,7,0xFFCE63;
				break;
			case 3:
				mes "[Egnigem]";
				mes "I've marked the location of the Weapon Shop at ^55FF33+^000000. There's nothing too special over there, though.";
				viewpoint 1,216,171,8,0xFF55FF;
				break;
			case 4:
				mes "[Egnigem]";
				mes "Tavern is at ^3355FF+^000000. They only sell drinks to the dead, though...";
				viewpoint 1,189,207,9,0xFF3355;
				break;
			case 5:
				mes "[Egnigem]";
				mes "Choose 'Remove marks on mini-map' from the menu to remove all the building location marks I've made.";
				close;
				break;
			}
			close;
		case 2:
			viewpoint 2,253,191,6,0xFF00FF;
			viewpoint 2,217,196,7,0xFF00FF;
			viewpoint 2,216,171,8,0xFF00FF;
			viewpoint 2,189,207,9,0xFF00FF;
			mes "[Egnigem]";
			mes "Alright, all the marks I've made have been removed from your mini-map. If you want to check the locations in Niflheim again, go ahead and ask me.";
			close;
		case 3:
			mes "[Egnigem]";
			mes "You're gonna explore this place on your own? Pretty brave, aren't you? Just be careful: here in Niflheim, darkness reigns supreme.";
			close;
		}
		close2;
	}
}