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|
//===== eAthena Script =======================================
//= God items creation NPCs
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
//= 1.1 Updated several aspects of the script. [L0ne_W0lf]
//============================================================
gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{
set .@GID,getcharid(2);
mes "[Dwarf Grunburti]";
mes "A human?!";
mes "This land is full";
mes "of your kind. What";
mes "brings you here?";
next;
mes "[Dwarf Grunburti]";
mes "Living in Midgard and away from";
mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!";
next;
switch(select("Ask him about Dwarves.:Ask him what he is doing.:Request weapon creation.:Cancel.")) {
case 1:
mes "[Dwarf Grunburti]";
mes "What's to know about Dwarves?";
mes "We're the toughest race. After all, we can live anywhere, no matter";
mes "how harsh the environment may be.";
next;
mes "[Dwarf Grunburti]";
mes "I doubt your feeble mind can comprehend the how unendurable";
mes "it must be for you to live in my homeland, but you can try.";
mes "Try to imagine.";
next;
mes "[Dwarf Grunburti]";
mes "Most of the knowledge and skills that you humans are so proud of were probably handed down from Dwarves.";
next;
mes "[Dwarf Grunburti]";
mes "This is especially true in the";
mes "case of smithing. Even the tools and weapons of the gods were made by my ancestors. You know that?";
next;
mes "[Dwarf Grunburti]";
mes "We have the greatest knowlege and skills, but have accepted our fate to live in the cold, barren lands of the Giants.";
close;
case 2:
mes "[Dwarf Grunburti]";
mes "Did you just ask what I am doing here? Mwahahaha! Waiting for any humans stupid enough to come";
mes "here so I can kick their ass!";
next;
mes "[Dwarf Grunburti]";
mes "Oh don't worry. I'd only humiliate myself by fighting with a weakling like you. Humans are so fragile, but they stubbornly cling to their arrogance and fight amongst";
mes "each other.";
next;
mes "[Dwarf Grunburti]";
mes "As a race, your people are just hopeless. I wouldn't even share the same continent with a human! But alas, I have no choice.";
next;
mes "[Dwarf Grunburti]";
mes "The path to my hometown";
mes "disappeared after the war 1,000 years ago. Somehow, I can no longer find the way through the Yggdrasil Tree that will take me back...";
next;
mes "[Dwarf Grunburti]";
mes "I'm stuck here in Rune-Midgard.";
mes "At least I was fortunate enough to find this cave. We Dwarves are most cozy living underground, after all.";
close;
case 3:
if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
if (($God1 > 49) && ($God2 > 49) && ($God3 > 49) && ($God4 > 49) && (strcharinfo(0) == getguildmaster(.@GID))) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
next;
switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold^000000";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "However, the time for me to create this Brisingamen has not yet come. You'll have to wait until the seals are released. Mwahahaha!";
close;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "1 Belt^000000";
next;
mes "[Dwarf Grunburti]";
mes "However, the seals on Megingjard have not yet been released. Until then, you'll have to wait! Bwahahaha!";
close;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Amblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "1 Slotted Boots^000000";
next;
mes "[Dwarf Grunburti]";
mes "But even so, I can't create Sleipnir until the seals have been broken. Otherwise, you're out of luck, human. Hahaha~!";
close;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold";
mes "1 Stunner^000000";
next;
mes "[Dwarf Grunburti]";
mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!";
close;
}
}
mes "[Dwarf Grunburti]";
mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!";
next;
mes "[Dwarf Grunburti]";
mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!";
close;
}
if (strcharinfo(0) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "I'll only present";
mes "my magnificent skills";
mes "to a human of incredibly";
mes "high standing!";
next;
mes "[Dwarf Grunburti]";
mes "Although I hate";
mes "most humans, I have";
mes "no choice but to respect the ones chosen by destiny. Go and bring your ^0000FFguildmaster^000000!";
close;
}
mes "[Dwarf Grunburti]";
mes "Although it is very humiliating to present my valuable skills to a human being...";
next;
mes "[Dwarf Grunburti]";
mes "All the seals have been released, and he who holds the Emperium is chosen by destiny. I have no choice but to respect you.";
next;
mes "[Dwarf Grunburti]";
mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!";
next;
if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(614) > 19) && (countitem(2603) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFBrisingamen^000000!";
next;
}
else if ((countitem(7058) > 0) && (countitem(614) > 19) && (countitem(726) > 9) && (countitem(615) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFMegingjard^000000!";
next;
}
else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(614) > 19) && (countitem(757) > 9) && (countitem(2406) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFSleipnir^000000!";
next;
}
else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(615) > 19) && (countitem(757) > 4) && (countitem(614) > 39) && (countitem(1522) > 0)) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I guess you";
mes "want to have";
mes "^0000FFMjolnir^000000!";
next;
}
else {
mes "[Dwarf Grunburti]";
mes "...";
mes "......";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "......";
mes ".........";
next;
mes "[Dwarf Grunburti]";
mes "...";
mes "......";
mes ".........";
mes ".............";
next;
mes "[Dwarf Grunburti]";
mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!";
next;
switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold^000000";
mes "1 Necklace^000000...";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "Brisingamen,";
mes "the seals will";
mes "activate again!";
close;
case 2:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "1 Belt^000000";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "Megingjard,";
mes "the seals will";
mes "activate again!";
close;
case 3:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Amblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "1 Slotted Boots^000000";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "Sleipnir,";
mes "the seals will";
mes "activate again!";
close;
case 4:
mes "[Dwarf Grunburti]";
mes "I will need...";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold";
next;
mes "[Dwarf Grunburti]";
mes "Hmmm, but now";
mes "that the seals have";
mes "been released, you must hurry before another human can claim";
mes "one of the godly items...";
next;
mes "[Dwarf Grunburti]";
mes "Hurry...!";
mes "Once I forge";
mes "the Mjolnir,";
mes "the seals will";
mes "activate again!";
close;
}
}
mes "[Dwarf Grunburti]";
mes "Hmpf.";
mes "I can't get any work done in here. Come with me to the ^0000FFunderground laboratory^000000 as my guest, human.";
next;
mes "[Dwarf Grunburti]";
mes "Now hurry up! ^0000FFOnly one of each godly item^000000 will be given to the humans ^FF0000right after all the seals are released^000000!";
close2;
warp "que_god01",214,63;
end;
case 4:
mes "[Dwarf Grunburti]";
mes "Muhahahahahaha!";
mes "Out of my sight,";
mes "you dirty, filthy";
mes "human...!";
close;
}
}
gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 826
gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 826
gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 826
que_god01,215,127,0 script #god_hopewarp1 111,{
end;
OnInit:
waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnStartArena",1;
enablewaitingroomevent;
end;
OnStartArena:
warpwaitingpc "que_god01",155,63;
donpcevent "Grunburti#god::OnEnable";
disablewaitingroomevent;
end;
OnReset:
enablewaitingroomevent;
end;
}
que_god01,214,128,0 script #que_godnpc1::GodEntrance 111,{
mes "[Entrance Notice]";
mes "Only the most";
mes "worthy of humans";
mes "will possess the";
mes "power of the gods.";
close;
}
que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 111
que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 111
que_god01,154,112,4 script Grunburti#god 826,{
if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
mes "[Dwarf Grunburti]";
mes "One of the godly";
mes "items has been created,";
mes "and the seals have been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
set .@GID,getcharid(2);
if (strcharinfo(0) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "How in the...";
mes "Get out of here!";
next;
mes "[Dwarf Grunburti]";
mes "How did one of you";
mes "stupid humans get in";
mes "here?! Only those who";
mes "hold the Emperium can";
mes "even think of entering";
mes "this place...!";
close;
}
mes "[Dwarf Grunburti]";
mes "It's incredibly";
mes "humiliating to do work for a human. But since destiny has chosen you as the bearer of an Emperium, I have no choice but to oblige your requests.";
next;
mes "[Dwarf Grunburti]";
mes "We only have";
mes "^FF000010 minutes^000000 to recreate one godly treasure. After that, the seals will restore themselves and I won't be able to create anything until they're released again...";
next;
mes "[Dwarf Grunburti]";
mes "^FF0000Don't be too slow^000000,";
mes "otherwise ^FF0000I will give";
mes "the chance to another";
mes "human^000000 right away!";
next;
mes "[Dwarf Grunburti]";
mes "Now...!";
mes "Choose the item";
mes "you wish for me";
mes "to create!";
next;
switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "B-Brisingamen?!";
mes "I've never expected";
mes "such insolence...!";
mes "This necklace will never have any meaning in my eyes unless it's worn by the goddess Freya.";
next;
mes "[Dwarf Grunburti]";
mes "But who am I to judge your worthiness? These treasures";
mes "select their owners with their own will. Let's see if Brisingamen will find you worthy!";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF4 Freya's Jewel";
mes "4 Silver Ornament";
mes "3 Snow Crystal";
mes "3 Ripple";
mes "3 Drifting Air";
mes "2 Sapphire";
mes "3 Pearl";
mes "10 Opal";
mes "5 Cursed Ruby";
mes "20 Gold";
mes "1 Necklace^000000";
next;
switch(select("Make Brisingamen.:Cancel.")) {
case 1:
if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(614) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
mes "[Dwarf Grunburti]";
mes "Never in my wildest";
mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment.";
next;
if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem 7073,4; //Jewel_Of_Prayer
delitem 7077,4; //Silver_Fancy
delitem 7088,3; //Crystal_Of_Snow
delitem 7090,3; //Slilince_Wave
delitem 7092,3; //Air_Stream
delitem 726,2; //Blue_Jewel
delitem 722,3; //Scarlet_Jewel
delitem 727,10; //White_Jewel
delitem 724,5; //Cardinal_Jewel_
delitem 614,20; //Gold
delitem 2603,1; //Necklace
getitem 2630,1; // Brysinggamen
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen.";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need to";
mes "recreate Brisingamen!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "M- Megingjard?!";
mes "The girdle of might?!";
next;
mes "[Dwarf Grunburti]";
mes "This belt was worn long ago by Thor, the mightest warrior ever. But since these treasures select their owners, we'll see whether or not it recognizes you as worthy!";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF1 Gleipnir";
mes "20 Gold";
mes "10 Sapphire";
mes "10 Oridecon";
mes "1 Belt^000000...";
next;
switch(select("Make Megingjard.:Cancel.")) {
case 1:
if ((countitem(7058) > 0) && (countitem(614) > 19) && (countitem(726) > 9) && (countitem(615) > 9) && (countitem(2627) > 0)) {
mes "[Dwarf Grunburti]";
mes "Twenty years ago,";
mes "I'd never believe that";
mes "something so powerful and dangerous as Megingjard would end up in the hands of a human...";
next;
if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem 7058,1; //Gullraifnir
delitem 614,20; //Gold
delitem 726,10; //Blue_Jewel
delitem 615,10; //Oridecon
delitem 2627,1; //Belt
getitem 2629,1; // Magingiorde
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here...";
mes "Be careful with how";
mes "you use the strength";
mes "of a god. Just a fair";
mes "warning, human...";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need to";
mes "recreate Megingjard!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
case 3:
mes "[Dwarf Grunburti]";
mes "Sleipnir...";
mes "Now, understand";
mes "that I can't create";
mes "the eight-legged stallion";
mes "of legend. However...";
next;
mes "[Dwarf Grunburti]";
mes "I can create a pair";
mes "of shoes that will possess the power of Sleipnir. It's a strange, but feasible process...";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF3 Wheel of the Unknown";
mes "5 Feather of Angel Wing";
mes "3 Sprit of Fish";
mes "4 Amblem of the Sun God";
mes "3 Breath of Spirit";
mes "20 Gold";
mes "10 Elunium";
mes "1 Slotted Boots^000000...";
next;
switch(select("Make Sleipnir.:Cancel.")) {
case 1:
if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(614) > 19) && (countitem(757) > 9) && (countitem(2406) > 0)) {
mes "[Dwarf Grunburti]";
mes "I never believed";
mes "that the speed of";
mes "Sleipnir would be";
mes "used by a human.";
mes "Give me a moment...";
next;
if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem 7076,3; //Mystery_Wheel
delitem 7079,5; //Feather_Of_Angel
delitem 7083,3; //Soul_Of_Fish
delitem 7086,4; //Symbol_Of_Sun
delitem 7087,3; //Breath_Of_Soul
delitem 614,20; //Gold
delitem 757,10; //Elunium
delitem 2406,1; //Boots_
getitem 2410,1; // Sleipnir
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "There...";
mes "Wear these, and";
mes "move with the speed of";
mes "the legendary Sleipnir...";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need to";
mes "recreate Sleipnir!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
case 4:
mes "[Dwarf Grunburti]";
mes "M-M-Mjolnir!?";
mes "Even though the";
mes "moment is at hand,";
mes "I can scarcely believe...";
next;
mes "[Dwarf Grunburti]";
mes "^333333*Sigh...*^000000";
mes "This is almost a disgrace to gods and the Dwarf race. But perhaps, wielding Mjolnir may be your destiny...";
next;
mes "[Dwarf Grunburti]";
mes "Once again, I need following materials in order to reproduce";
mes "this godly treasure...";
next;
mes "[Dwarf Grunburti]";
mes "^0000FF2 Thor's Gauntlets";
mes "4 Iron Maiden";
mes "5 Wrath of Valkyrie";
mes "5 Omen of Tempest";
mes "5 Billow";
mes "20 Oridecon";
mes "5 Elunium";
mes "40 Gold";
mes "1 Stunner^000000...";
next;
switch(select("Make Mjolnir.:Cancel.")) {
case 1:
if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(615) > 19) && (countitem(757) > 4) && (countitem(614) > 39) && (countitem(1522) > 0)) {
mes "[Dwarf Grunburti]";
mes "Do not disgrace";
mes "Thor, lord of Thunder,";
mes "or you will regret it.";
mes "Mark my words...";
next;
if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
mes "[Dwarf Grunburti]";
mes "But...";
mes "The seals";
mes "have just been";
mes "restored. You'll have to";
mes "wait until they're all";
mes "released again...!";
next;
mes "[Dwarf Grunburti]";
mes "Bwahahahahahahaa!";
mes "Even though you're";
mes "just a human, I feel";
mes "pity for you~";
close;
}
delitem 7074,2; //Iron_Glove
delitem 7075,4; //Iron_Maiden
delitem 7078,5; //Anger_Of_Valkurye
delitem 7089,5; //Indication_Of_Tempest
delitem 7091,5; //Rough_Billows
delitem 615,20; //Oridecon
delitem 757,5; //Elunium
delitem 614,40; //Gold
delitem 1522,1; //Stunner
getitem 1530,1; // Mjolnir
set $God1,0;
set $God2,0;
set $God3,0;
set $God4,0;
announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "It's done.";
mes "Take it. How does";
mes "it feel to hold the world's most powerful weapon in your grasp?";
close;
}
else {
mes "[Dwarf Grunburti]";
mes "Idiot human!";
mes "You didn't bring";
mes "everything I need";
mes "to recreate Mjolnir!";
mes "Hurry...!";
close;
}
case 2:
mes "[Dwarf Grunburti]";
mes "Muhahahaha~";
mes "Somehow, I figured";
mes "you'd back out, human!";
close;
}
}
end;
OnEnable:
initnpctimer;
end;
OnTimer10000:
mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",bc_map;
end;
OnTimer610000:
mapannounce "que_god01","You're too slow! I'm going to give another human a chance! Next!",bc_map;
end;
OnTimer612000:
areawarp "que_god01",154,67,4,7,"prontera",156,324;
areawarp "que_god01",154,82,4,7,"prontera",156,324;
areawarp "que_god01",145,99,9,9,"prontera",156,324;
areawarp "que_god01",164,99,9,9,"prontera",156,324;
areawarp "que_god01",145,118,9,9,"prontera",156,324;
areawarp "que_god01",164,118,9,9,"prontera",156,324;
end;
OnTimer615000:
donpcevent "god_wep_warpmaster::OnDisable";
donpcevent " #god_hopewarp1::Onreset";
stopnpctimer;
end;
}
/*
que_god01,293,3,0 script Godly Item Quests Related#god 90,{
mes "[Use in case of emergency]";
mes "Please enter password.";
mes "If you wish to cancel, please enter 0.";
next;
input .@input,0,4001;
if (.@iput < 0 || .@input > 4000) {
mes "[Use in case of emergency]";
mes "Password is incorrect.";
close;
}
else if(.@input == 0) {
mes "[Use in case of emergency]";
mes "You have canceled your request.";
close;
}
else if(.@input == 1854) {
mes "[Use in case of emergency]";
mes "What services would you like to use?";
next;
switch(select("Turn off Warps.:Reset Timer.:Reset chat room.")) {
case 1:
mes "[Use in case of emergency]";
mes "Press the 'Next' button to turn off warps.";
next;
areawarp "que_god01",154,67,4,7,"prontera",156,324;
areawarp "que_god01",154,82,4,7,"prontera",156,324;
areawarp "que_god01",145,99,9,9,"prontera",156,324;
areawarp "que_god01",164,99,9,9,"prontera",156,324;
areawarp "que_god01",145,118,9,9,"prontera",156,324;
areawarp "que_god01",164,118,9,9,"prontera",156,324;
mes "[Use in case of emergency]";
mes "You have successfully turned off warps.";
close;
case 2:
mes "[Use in case of emergency]";
mes "Press the 'Next' button to reset timer.";
next;
donpcevent "Grunburti#god::OnEnable";
mes "[Use in case of emergency]";
mes "You have successfully reset timer.";
close;
case 3:
mes "[Use in case of emergency]";
mes "Please press the 'Next' button to reset the arena chat room in que_god01.";
next;
donpcevent " #god_hopewarp1::Onreset";
mes "[Use in case of emergency]";
mes "You have successfully reset the arena chat room (Laboratory Entrance 1/2).";
close;
}
}
}
*/
|