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//===== eAthena Script =======================================
//= Quests NPCs located in Yuno City
//===== By: ==================================================
//= DiaDz (v1.0)
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88]
//= v1.2 Added part to Bro's for alchemist quest [Darkchild]
//= 1.3 fixed that part of Alch Job Quest. [Lupus]
//============================================================
//===========================================================================
yuno_in01.gat,103,158,4 script Bain 98,
{
set @name$, "[Bain]";
OnStart:
mes @name$;
if (sleiphnir_q == 1) goto L_Check;
mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do....";
mes "The idea came from an old tale about a doll that acted like a real person.";
next;
mes @name$;
mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today.";
next;
mes @name$;
mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll.";
mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......";
next;
mes @name$;
mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??.....";
next;
menu "I'll get the items for you.",-, "Good luck.",M_End;
mes @name$;
mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance.";
mes "Here are the items that we will be needing.......";
callsub sF_List;
set sleiphnir_q, 1;
close;
M_End:
mes @name$;
mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know.";
close;
L_Check:
if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) ||
(countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf;
mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help";
next;
delitem 974,1;
delitem 612,5;
delitem 7068,5;
delitem 1003,5;
delitem 7043,5;
delitem 757,3;
delitem 756,3;
set Zeny, Zeny-2000;
mes @name$;
L_Alchemist:
mes "Okay, let's try this out!";
mes "Hold on for just a second!";
next;
mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
next;
mes "-Pakakakakakakakakakakakakakak";
next;
mes "-Shakakakakakakakakakakaakakak";
next;
mes @name$;
mes "AHHH it is a success!";
mes "I don't know if we can do anything else, but this time we have created";
set @wowitem,rand(2);
if(@wowitem == 0) mes "5 Ruby!";
if(@wowitem == 0) getitem 723,5;
if(@wowitem == 1) mes "3 Gold!";
if(@wowitem == 1) getitem 969,3;
next;
//if u take Alchemist Job Quest then
if(ALCH_Q == 6) set ALCH_Q2, 2;
mes @name$;
mes "Now that we know that it works,";
mes "I don't have any need for this.";
mes "Why don't you take it? Oh,";
mes "and if you find anymore parts,";
mes "bring them to me again. Heheheheh.";
next;
mes @name$;
mes "Thank for helping me out.";
mes "You have my eternal gratitude.";
mes "I wish you luck in your journeys!";
next;
mes "And here is something for you, to show you how much we appreciate your help.";
getitem 2410, 1;
set sleiphnir_q, 0;
close;
L_NotEnuf:
mes "In case you forgot, these are the items that we will need. I suggest you write them down......";
callsub sF_List;
close;
sF_List:
next;
mes @name$;
mes "^5533FF1 Mixture";
mes "5 Mini-Furnaces";
mes "5 Burnt Trees";
mes "5 Coal";
mes "5 Fine Sand";
mes "3 Rough Elunium";
mes "3 Rough Oridecon^000000";
next;
mes @name$;
mes "We will also need ^5533FF2,000 zeny^000000.";
mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe.";
return;
}
//=====================================================================
yuno_in01.gat,99,153,4 script Bajin 47,{
set @name$, "[Bajin]";
doevent "Bain::OnStart";
close;
}
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