summaryrefslogtreecommitdiff
path: root/npc/quests/quests_rachel.txt
blob: a0905a3e4d565cfe2256a8cca6b667798882dc91 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015  Hercules Dev Team
//= Copyright (C)  Euphy
//= Copyright (C)  L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Rachel Quests
//================= Description ===========================================
//= Collection of Rachel Quests
//= Lost Child Quest:
//= - End of quest coincides with opening the Sanctuary.
//= - Variable in use: lost_boy (max 13)
//= Bruspetti Quest:
//= - [Official Conversion]
//= - Requires friendship quest as a prerequisite.
//= - Variable in use: rach_vice (max 24)
//= Ice Necklace Quest:
//= - iRO uses a different sprite for Urstia, and no cutins.
//= - Variable in use: ice_necklace_q (max 7)
//= Sanctuary Quest:
//= - Actually two quests in one. Donation and dungeon quest.
//= - Requires 10000 donations before players can start the quest.
//= - Variable in use: ra_tem_q (max 23) (unset at end)
//= - Variable in use: Once completed MISC_QUEST bit 8192 is set
//= - Variable in use: ra_have_donated (0 no/1 yes)
//= - Variable in use: $rachel_donate (max 10000)
//================= Current Version =======================================
//= 3.6
//=========================================================================

//== Lost Child Quest (Prerequisite to High Priest quest) :: rachel_wonjumin =
ra_in01,384,246,3	script	Vincent#ra_in01	1_M_01,{
	if (BaseLevel < 60) {
		mes "[Vincent]";
		mes "You're inside Sir Zhed's";
		mes "looking for new employees,";
		mes "I don't think you're suited";
		mes "for this kind of domestic";
		mes "work, brave adventurer.";
		close;
	}
	if (lost_boy < 1) {
		mes "[Vincent]";
		mes "I am Vincent, steward of";
		mes "this mansion and faithful";
		mes "servant to its master, Sir";
		mes "Zhed, the most powerful";
		mes "man in all of Arunafeltz.";
		next;
		mes "[Vincent]";
		mes "My master is currently out";
		mes "to attend the High Priest";
		mes "assembly, and has been gone";
		mes "for a few days. I would like to";
		mes "ask you for your help with";
		mes "a problem on his behalf.";
		next;
		switch(select("I'm too busy.", "Sure, why not?")) {
		case 1:
			mes "[Vincent]";
			mes "I understand.";
			mes "I'm sorry that you're";
			mes "too busy at the moment...";
			mes "If you should be available";
			mes "later, then I'd like to ask for";
			mes "your assistance once again.";
			close;
		case 2:
			mes "[Vincent]";
			mes "Thank you. You see,";
			mes "the pope awarded Sir Zhed";
			mes "for his great contributions to";
			mes "Arunafeltz with a precious gem.";
			mes "However, this jewel is missing";
			mes "and I need your help to find it.";
			next;
			mes "[Vincent]";
			mes "I don't have any proof, but";
			mes "I suspect it was stolen by";
			mes "Phobe, a servant that";
			mes "disappeared about the same";
			mes "time the gem disappeared.";
			next;
			mes "[Vincent]";
			mes "Please retrieve this gem";
			mes "and find who stole it before";
			mes "Sir Zhed returns and finds";
			mes "out what happened. If you";
			mes "can keep this secret, I'd";
			mes "very much appreciate it.";
			next;
			mes "[Vincent]";
			mes "I believe that you'd want";
			mes "to interrogate Phobe, but";
			mes "he has run away somewhere.";
			mes "You might want to question the";
			mes "other servants of his whereabouts. Thanks again for your help.";
			lost_boy = 1;
			setquest 8089;
			close;
		}
	}
	else if ((lost_boy >= 1) && (lost_boy < 4)) {
		mes "[Vincent]";
		mes "I suggest looking around";
		mes "the mansion and asking the";
		mes "servants for any clues about";
		mes "Phobe's current location.";
		close;
	}
	else if ((lost_boy >= 4) && (lost_boy < 7)) {
		mes "[Vincent]";
		mes "We're running out";
		mes "of time... Please find";
		mes "the gem and Phobe";
		mes "as soon as you can.";
		close;
	}
	else if (lost_boy == 7) {
		mes "[Vincent]";
		mes "Ah...!";
		mes "H-hello! How are";
		mes "you still, er... That";
		mes "look on your face? Did";
		mes "you happen to find Logan?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "No! I actually got";
		mes "stabbed by Mogan, and";
		mes "then we had a talk. What's";
		mes "the big idea? I come to help";
		mes "you, and you try to have me";
		mes "killed! I want an explanation!";
		next;
		mes "[Vincent]";
		mes "I... Yes, you deserve";
		mes "the truth after wh-what";
		mes "I tried to do to you. First";
		mes "of all, Phobe is my son, but";
		mes "please don't tell anybody!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What?";
		mes "Why, what's";
		mes "the big deal?";
		next;
		mes "[Vincent]";
		mes "There's something of";
		mes "a class system here in";
		mes "Arunafeltz. No one talks";
		mes "about it, but those that";
		mes "immigrated here and built this";
		mes "city are the dominant class.";
		next;
		mes "[Vincent]";
		mes "The native people are";
		mes "second class citizens that";
		mes "are looked down upon by the";
		mes "descendents of the settlers";
		mes "that developed this city. It";
		mes "is a sad, undeniable truth.";
		next;
		mes "[Vincent]";
		mes "The native people typically";
		mes "suffer from lower class status,";
		mes "and usually do the hard, blue";
		mes "collar work in the city. Jenny,";
		mes "Phobe's mother, is one of them.";
		next;
		mes "[Vincent]";
		mes "It's taboo for me to love her,";
		mes "especially since Sir Zhed has";
		mes "taken me under his wing and";
		mes "been like a father to me. If";
		mes "I married her, it'd greatly";
		mes "damage his reputation.";
		next;
		mes "[Vincent]";
		mes "I tried to control my";
		mes "feelings but... Well,";
		mes "Phobe was born. And there's";
		mes "no going back now. We did";
		mes "get secretly married though,";
		mes "and I don't regret that.";
		next;
		mes "[Vincent]";
		mes "Phobe must resent me...";
		mes "I've had to treat him and";
		mes "his mother like slaves";
		mes "in front of other people.";
		mes "I know it's horrible... To be";
		mes "so cold to those you love.";
		next;
		mes "[Vincent]";
		mes "When he ran off with the";
		mes "jewel, I was actually more";
		mes "worried about Phobe than";
		mes "my master's treasure. So...";
		mes "I did what I could to try to";
		mes "get him back: I hired you.";
		next;
		mes "[Vincent]";
		mes "However, once you found";
		mes "Phobe, I planned to have";
		mes "you killed so that we could";
		mes "blame you for the theft. I'm";
		mes "sorry, I know it's wrong, but";
		mes "I was so worried about my boy!";
		next;
		mes "[Vincent]";
		mes "I hope you forgive me...";
		mes "I'll do what I should've";
		mes "done from the beginning...";
		mes "I'll take full responsibility";
		mes "for the gem's theft, and Sir";
		mes "Zhed can do to me what he will.";
		next;
		mes "[Vincent]";
		mes "The gem is very special...";
		mes "Our pope commanded my";
		mes "master to keep the jewel";
		mes "safely, as it has the power";
		mes "to save Arunafeltz and Rachel";
		mes "when the time comes.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "The gem is really that";
		mes "important, huh? Well, you";
		mes "almost had me killed, but";
		mes "since I'm still alive, I guess";
		mes "I can overlook it, you know?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You won't get in trouble";
		mes "if I can find the jewel and";
		mes "Phobe before Sir Zhed";
		mes "returns, so I'll try to find";
		mes "them for you as soon as I can.";
		next;
		mes "[Vincent]";
		mes "You're willing to";
		mes "do that for me? ^333333*Sob*^000000";
		mes "Even after what I've put";
		mes "you through? ^333333*Sniff*^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Eh, I went through all";
		mes "this trouble already, so";
		mes "I might as well finish the";
		mes "job. Besides, Phobe is";
		mes "just a kid, so he's probably";
		mes "hiding somewhere in town.";
		lost_boy = 8;
		changequest 8094,8095;
		close;
	}
	else if (lost_boy == 8) {
		mes "[Vincent]";
		mes "The gem is very special...";
		mes "Our pope commanded my";
		mes "master to keep the jewel";
		mes "safely, as it has the power";
		mes "to save Arunafeltz and Rachel";
		mes "when the time comes.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "The gem is really that";
		mes "important, huh? Well, you";
		mes "almost had me killed, but";
		mes "since I'm still alive, I guess";
		mes "I can overlook it, you know?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You won't get in trouble";
		mes "if I can find the jewel and";
		mes "Phobe before Sir Zhed";
		mes "returns, so I'll try to find";
		mes "them for you as soon as I can.";
		next;
		mes "[Vincent]";
		mes "You're willing to";
		mes "do that for me? ^333333*Sob*^000000";
		mes "Even after what I've put";
		mes "you through? ^333333*Sniff*^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Eh, I went through all";
		mes "this trouble already, so";
		mes "I might as well finish the";
		mes "job. Besides, Phobe is";
		mes "just a kid, so he's probably";
		mes "hiding somewhere in town...";
		close;
	}
	else if (lost_boy == 9) {
		mes "[Vincent]";
		mes "You came back!";
		mes "Were you able to";
		mes "find Phobe?! H-how";
		mes "is he? Is he alright?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Huh? Oh yeah, he's";
		mes "just fine. I found Phobe";
		mes "loitering around Freya's";
		mes "Spring. Er, he's not willing";
		mes "to come home yet, but he did";
		mes "give me the gem he stole.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "So... I earned my";
		mes "reward now, right?";
		mes "And no one has to die?";
		next;
		mes "[Vincent]";
		mes "Yes, yes, thank you so";
		mes "much! I'll never forget";
		mes "what you've done for me.";
		mes "Oh, my boy is alright!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "H-hey! Um, take";
		mes "this jewel! You need";
		mes "to return it to wherever";
		mes "it's supposed to go, right?";
		next;
		mes "[Vincent]";
		mes "Oh, yes, I'd better do";
		mes "that. While I return this";
		mes "jewel, would you please";
		mes "tell my wife Jenny that our";
		mes "boy is okay? She's been";
		mes "very worried about him, so...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You want me to tell";
		mes "Jenny about Phobe?";
		mes "Sure, sure, I'll do that.";
		lost_boy = 10;
		changequest 8096,8097;
		close;
	}
	else if (lost_boy == 10) {
		mes "[Vincent]";
		mes "Oh! While I return this";
		mes "jewel, would you please";
		mes "tell my wife Jenny that our";
		mes "boy is okay? She's been";
		mes "very worried about him, so...";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You want me to tell";
		mes "Jenny about Phobe?";
		mes "Sure, sure, I'll do that.";
		close;
	}
	else if (lost_boy == 11) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I told Jenny that";
		mes "about Phobe, and that";
		mes "the gem was returned...";
		mes "She seemed pretty relieved...";
		next;
		mes "[Vincent]";
		mes "Thank you so much,";
		mes "adventurer. She's such";
		mes "a kind, loving woman, and";
		mes "I hate to see her go through";
		mes "all that torment. I don't deserve";
		mes "such a beautiful woman...";
		next;
		mes "[Vincent]";
		mes "It's very fortunate that";
		mes "you've come to save us...";
		mes "Please drop by the next";
		mes "time that you're in Rachel,";
		mes "and I'll try to help you if I can.";
		next;
		mes "[Vincent]";
		mes "Ah, actually, I have";
		mes "one last favor to ask";
		mes "of you. Would you please";
		mes "bring this note and package";
		mes "to my master? He should still";
		mes "be in the temple right now.";
		next;
		mes "[Vincent]";
		mes "If you ask for High";
		mes "Priest Zhed and mention";
		mes "that I sent you, then he";
		mes "will meet with you.";
		next;
		mes "[Vincent]";
		mes "Now is the time for";
		mes "me to give you your";
		mes "reward. How about that?";
		mes "I don't know what's inside,";
		mes "but I know these items are";
		mes "quite valuable nowadays...";
		lost_boy = 12;
		changequest 8098,8099;
		getitem Old_Violet_Box,1;
		next;
		mes "[Vincent]";
		mes "Ah, and this note is a";
		mes "letter of recommendation";
		mes "that I have written for you.";
		mes "Please deliver it to Sir Zhed";
		mes "as soon as possible. Good bye,";
		mes "and thank you for everything.";
		next;
		mes "^3355FFYou received a letter";
		mes "of recommendation";
		mes "from Vincent.^000000";
		close;
	}
	else {
		mes "[Vincent]";
		mes "Thank you for everything";
		mes "that you've done for me";
		mes "and my family. If you ever";
		mes "need help, please don't";
		mes "hesitate to ask me, alright?";
		close;
	}
}

rachel,114,232,3	script	Logan#ra_in01	4_M_LGTMAN,{
	if ((lost_boy < 1) || (lost_boy >= 3)) {
		mes "[Logan]";
		mes "I'm just Logan, one";
		mes "of the many servants";
		mes "working here in Sir Zhed's";
		mes "glorious mansion. I've got";
		mes "a lot of work to do, so don't";
		mes "don't distract me, please.";
		close;
	}
	else if (lost_boy == 1) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me, but do";
		mes "you know man named";
		mes "Phobe by any chance?";
		mes "I heard that he used";
		mes "to work around here.";
		next;
		mes "[Logan]";
		mes "Er, may I ask";
		mes "you are? Why are";
		mes "you looking for him?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, I've just been";
		mes "hired to look for him,";
		mes "and I was told that asking";
		mes "the servants around here";
		mes "was a good starting point.";
		next;
		mes "[Logan]";
		mes "Oh, okay. Yeah, Phobe's";
		mes "been missing ever since";
		mes "he left to buy stuff from";
		mes "the market a few days ago.";
		mes "I hope the kid is alright.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Er, kid? Just";
		mes "how old is Phobe?";
		next;
		mes "[Logan]";
		mes "He just turned fifteen.";
		mes "That's all I know about";
		mes "him. Truth be told, I don't";
		mes "know much since I just";
		mes "started working here. Why don't";
		mes "you ask the senior employees?";
		next;
		mes "[Logan]";
		mes "Let's see...";
		mes "You could ask Mr. Manson";
		mes "inside the mansion. He's";
		mes "been working here for a while.";
		lost_boy = 2;
		changequest 8089,8090;
		close;
	}
	else if (lost_boy == 2) {
		mes "[Logan]";
		mes "If you want to learn";
		mes "more about Phobe, you'd";
		mes "better ask one of the senior";
		mes "employees since I just started";
		mes "working here. Mr. Manson in";
		mes "the mansion is a good bet.";
		close;
	}
}

ra_in01,372,200,3	script	Manson#ra_in01	4_M_MIDDLE,{
	if (lost_boy < 1) {
		mes "[Manson]";
		mes "I am Manson, one of the";
		mes "many servants working here";
		mes "in Sir Zhed's mansion. Er,";
		mes "would you be more careful";
		mes "walking around here? I hate";
		mes "cleaning up after visitors.";
		close;
	}
	else if (lost_boy == 1) {
		mes "[Manson]";
		mes "You know, considering";
		mes "that natives like me are";
		mes "looked down upon and";
		mes "are kinda of lower class,";
		mes "I'm really lucky to work for";
		mes "Sir Zhed here in the mansion.";
		close;
	}
	else if (lost_boy == 2) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me, but do you";
		mes "know a man named Phobe?";
		mes "He's gone missing, so I've";
		mes "been hired to look for him.";
		next;
		mes "[Manson]";
		mes "Ah, so you're the one";
		mes "that Vincent hired, huh?";
		mes "That's good, that's good.";
		mes "I'm pretty sure Phobe is";
		mes "hiding somewhere and";
		mes "just goofing around.";
		next;
		mes "[Manson]";
		mes "I'm sure he can take care";
		mes "of himself, so we won't have";
		mes "to worry too much. Let's see,";
		mes "he asked me if I had any";
		mes "errands to for him to do,";
		mes "so I sent him to the market.";
		next;
		mes "[Manson]";
		mes "That's the last time I saw";
		mes "him. I guess he's using the";
		mes "money I gave him to feed himself";
		mes "while he's run away. He's young,";
		mes "so I can't really blame him.";
		mes "We've all done crazy things~";
		next;
		mes "[Manson]";
		mes "Ah, our gardener Jenny";
		mes "was the one that introduced";
		mes "me to him. She's worked for";
		mes "Sir Zhed for a long time, and";
		mes "she loves kids. I guess she's";
		mes "got a soft spot for Phobe.";
		next;
		mes "[Manson]";
		mes "No one knows who his";
		mes "parents are, so I guess";
		mes "he's an orphan. That's";
		mes "probably why she has him.";
		mes "working with us in the mansion.";
		next;
		mes "[Manson]";
		mes "Jenny has done a lot for";
		mes "that boy. We skipped our";
		mes "usual employment process";
		mes "just for her, you know? And";
		mes "now Jenny and even Vincent";
		mes "are worried about him missing.";
		next;
		mes "[Manson]";
		mes "You know, if you want to";
		mes "know more about that kid,";
		mes "you should talk to Jenny.";
		mes "She's working in the garden";
		mes "now, and she'd appreciate";
		mes "your help in finding Phobe.";
		lost_boy = 3;
		changequest 8090,8091;
		close;
	}
	else if (lost_boy == 3) {
		mes "[Manson]";
		mes "You know, if you want to";
		mes "know more about that kid,";
		mes "you should talk to Jenny.";
		mes "She's working in the garden";
		mes "now, and she'd appreciate";
		mes "your help in finding Phobe.";
		close;
	}
	else {
		mes "[Manson]";
		mes "Nuts, there's so much";
		mes "work to do! I never seem";
		mes "to get it all done until";
		mes "the very end of the day.";
		mes "Ah well, it's a living.";
		close;
	}
}

rachel,48,237,3	script	Jenny#ra_in01	4_F_KHELLISIA,{
	if (lost_boy < 3) {
		mes "[Jenny]";
		mes "These grounds are owned by";
		mes "Sir Zhed and are considered";
		mes "private property. Please";
		mes "leave immediately if you";
		mes "haven't been invited!";
		close;
	}
	else if (lost_boy == 3) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me, but are";
		mes "you Jenny? I've been";
		mes "told by Manson to speak";
		mes "to you if I wanted to learn";
		mes "more about Phobe. You see,";
		mes "Vincent hired me to find him.";
		next;
		mes "[Jenny]";
		mes "Oh! That's wonderful";
		mes "news! Y-yes, I'm Jenny.";
		mes "What did you need to know?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Er, anything you could";
		mes "tell me would be fine.";
		mes "Things like his favorite";
		mes "hangouts might also be";
		mes "helpful for me to investigate.";
		next;
		mes "[Jenny]";
		mes "Phobe is such a good";
		mes "boy. I don't know what";
		mes "kind of trouble he's gotten";
		mes "into this time, but he's";
		mes "really a great kid if you";
		mes "just give him a chance.";
		next;
		mes "[Jenny]";
		mes "Oh... Vincent must";
		mes "also be--I'm-I'm very";
		mes "glad that he's hired";
		mes "you. But as for places";
		mes "he might be found, I'm";
		mes "not sure if I know.";
		next;
		mes "[Jenny]";
		mes "Have you tried the";
		mes "market? That's where";
		mes "he was last seen, wasn't it?";
		mes "Maybe they have some idea";
		mes "of where he was going?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh... That's a good idea.";
		mes "Alright, I guess I can go";
		mes "to the market and ask around.";
		lost_boy = 4;
		changequest 8091,8092;
		close;
	}
	else if ((lost_boy >= 3) && (lost_boy < 6)) {
		mes "[Jenny]";
		mes "Please find Phobe,";
		mes "and bring him back";
		mes "safely as soon as you";
		mes "can! I can't help but worry";
		mes "about that boy, you know?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I'll do my best";
		mes "First, I guess I should ask";
		mes "around the market where";
		mes "Phobe was last seen.";
		close;
	}
	else if (lost_boy == 6) {
		mes "[Jenny]";
		mes "Please find Phobe,";
		mes "and bring him back";
		mes "safely as soon as you";
		mes "can! I can't help but worry";
		mes "about that boy, you know?";
		close;
	}
	else if ((lost_boy > 6) && (lost_boy < 11)) {
		mes "[Jenny]";
		mes "Oh! You're back!";
		mes "Did you find Phobe?";
		next;
		if (lost_boy == 7) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Actually... Uh...";
			mes "I have something very";
			mes "important to discuss";
			mes "with Vincent first.";
		}
		else if (lost_boy == 8) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Actually... Uh...";
			mes "Not just yet. But I'm";
			mes "following a really good";
			mes "lead! Don't worry, I'll";
			mes "find him soon, I promise.";
		}
		else if (lost_boy == 9) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Actually... Uh...";
			mes "I should report to";
			mes "Vincent first and return";
			mes "this jewel, but I'll deliver";
			mes "some good news soon,";
			mes "I promise. Se eyou later~";
		}
		else if (lost_boy == 10) {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Yes, he's fine, just";
			mes "hanging around the south";
			mes "side of town. He's safe,";
			mes "but he's not willing to";
			mes "come home just right now.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "The jewel's been returned,";
			mes "so everything should be fine";
			mes "now. Also, Vincent explained";
			mes "everything to me. You know,";
			mes "how you, him, and Phobe";
			mes "are all related, so...";
			next;
			mes "[Jenny]";
			mes "Oh! Oh, I see. He told";
			mes "you our secret? Well,";
			mes "I guess we can trust you.";
			mes "Mostly, I'm just relieved";
			mes "that my son is alright, and";
			mes "that he won't get in trouble.";
			next;
			mes "[Jenny]";
			mes "Anyway, even though Phobe";
			mes "is being pretty stubborn,";
			mes "I'm sure he'll come back";
			mes "soon. As he grows up, I think";
			mes "he'll understand his father's";
			mes "position a little bit better.";
			next;
			mes "[Jenny]";
			mes "I hope so. Although";
			mes "it's been very hard for";
			mes "all three of us to live";
			mes "this way, I couldn't be";
			mes "happier. Thank you for";
			mes "all of your help, adventurer~";
			lost_boy = 11;
			changequest 8097,8098;
		}
		close;
	}
	else if ((lost_boy > 10) && (lost_boy < 13)) {
		mes "[Jenny]";
		mes "Thank you so much for";
		mes "finding my son. If there's";
		mes "anything I can ever do for";
		mes "you, please let me know.";
		mes "You don't know how grateful";
		mes "I am to you as a mother...";
		close;
	}
	end;
}

rachel,138,73,5	script	Idle Merchant#ra_in01	4_M_03,{
	if ((lost_boy < 4) || (lost_boy >= 6)) {
		mes "[Idle Merchant]";
		mes "Man! Business is going";
		mes "sooo slooow right now!";
		mes "Well, no point standing";
		mes "around this dump much";
		mes "longer. Maybe I should";
		mes "pack it up and go home.";
		close;
	}
	else if (lost_boy == 4) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me?";
		mes "Hello? Sir?";
		next;
		mes "[Idle Merchant]";
		mes "Finally! A customer!";
		mes "I knew someone would come";
		mes "eventually! So whaddya want";
		mes "to buy? I got all sorts of";
		mes "handy little knickknacks~";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Sorry, not interested.";
		mes "I just wanted to ask if";
		mes "you've seen a boy around";
		mes "here that's about fifteen";
		mes "years old. He supposedly";
		mes "ran away from home, so.";
		next;
		mes "[Idle Merchant]";
		mes "Fifteen? My own son is";
		mes "that age... I'm sorry, but";
		mes "I haven't seen any lads that";
		mes "age around here in the past";
		mes "few days. Though, you might";
		mes "want to ask the other merchants.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Cool. Thanks a lot.";
		next;
		mes "[Idle Merchant]";
		mes "Alright, then!";
		mes "Good luck bringing that";
		mes "boy home! Oh, and are you";
		mes "sure that you don't want";
		mes "to take a look around?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Er, what exactly do";
		mes "you sell here? I can't";
		mes "recognize any of these";
		mes "goods that you're selling.";
		next;
		mes "[Idle Merchant]";
		mes "You know how some restaurants";
		mes "offer dishes with mock meat";
		mes "made out of vegetables and";
		mes "stuff like wheat gluten, right?";
		next;
		mes "[Idle Merchant]";
		mes "Get this: mock vegetables";
		mes "made out of pure meat! Now";
		mes "how's that for the best of both";
		mes "worlds? Yeah? Yeah? Here,";
		mes "why don't you try a sample?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "What the?!";
		mes "No way in hell am";
		mes "I putting that in my";
		mes "mouth! What the heck";
		mes "is that supposed to be?";
		next;
		mes "[Idle Merchant]";
		mes "It's the world's";
		mes "first zucchini...";
		mes "Made completely out";
		mes "of Grade A Sirloin Steak!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "No no no! I've got to";
		mes "go and ask those other";
		mes "merchants about that";
		mes "missing boy. Er, but";
		mes "good luck selling that.";
		lost_boy = 5;
		close;
	}
	else if (lost_boy >= 5) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(^333333I better ask the other";
		mes "merchants around here if";
		mes "they've seen that boy. I'm";
		mes "wasting my time talking to";
		mes "this crazy merchant and his";
		mes "ridiculous mock vegetables.^000000)";
		close;
	}
}

rachel,120,47,3	script	Idle Merchant#ra_in01_2	4_M_03,{
	if ((lost_boy < 5) || (lost_boy > 6)) {
		mes "[Idle Merchant]";
		mes "I'm thinking of quitting";
		mes "this business... No one";
		mes "to seems to want whatever";
		mes "I'm selling! I definitely can't";
		mes "make a living like this.";
		close;
	}
	else if (lost_boy == 5) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me,";
		mes "um... Hello?";
		next;
		mes "[Idle Merchant]";
		mes "Oh! Welcome to my shop!";
		mes "How can I help you today?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Actually, I'm not";
		mes "here to buy anything...";
		mes "I'm looking for a boy";
		mes "named Phobe that was";
		mes "here a few days ago.";
		mes "Have you seen him?";
		next;
		mes "[Idle Merchant]";
		mes "Oh! Yeah, last night,";
		mes "some guy asked me to tell";
		mes "anyone looking for this guy";
		mes "named Phobe to give you";
		mes "a message. Basically, he wants";
		mes "you to come to the ''ice cave.''";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Who asked you to tell";
		mes "me that? How did he know";
		mes "that I'd come over here?";
		mes "Does he know where Phobe";
		mes "is? I-Is Phobe alright?";
		next;
		mes "[Idle Merchant]";
		mes "No clue. I told you all";
		mes "I know. Let's see, his";
		mes "name was... Nogan?";
		mes "Rogan? Something";
		mes "like that. That's";
		mes "all I know, honest.";
		next;
		mes "[Idle Merchant]";
		mes "So the kid's missing,";
		mes "huh? Good luck finding";
		mes "him. Oh, and be careful";
		mes "in that ice cave. That place";
		mes "can be plenty dangerous.";
		lost_boy = 6;
		changequest 8092,8093;
		close;
	}
	else if (lost_boy == 6) {
		mes "[Idle Merchant]";
		mes "So yeah, last night,";
		mes "some guy asked me to tell";
		mes "anyone looking for this guy";
		mes "named Phobe to give you";
		mes "a message. Basically, he wants";
		mes "you to come to the ''ice cave.''";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Who asked you to tell";
		mes "me that? How did he know";
		mes "that I'd come over here?";
		mes "Does he know where Phobe";
		mes "is? I-Is Phobe alright?";
		next;
		mes "[Idle Merchant]";
		mes "No clue. I told you all";
		mes "I know. Let's see, his";
		mes "name was... Nogan?";
		mes "Rogan? Something";
		mes "like that. That's";
		mes "all I know, honest.";
		next;
		mes "[Idle Merchant]";
		mes "So the kid's missing,";
		mes "huh? Good luck finding";
		mes "him. Oh, and be careful";
		mes "in that ice cave. That place";
		mes "can be plenty dangerous.";
		close;
	}
}

ra_fild01,245,325,3	script	Suspicious Man#ra_in01	4_M_RASWORD,{
	if ((lost_boy < 6) || (lost_boy > 7)) {
		mes "[Suspicious Man]";
		mes "Th-there's not enough";
		mes "air here, it's so stuffy!";
		mes "Hey, get away! You're";
		mes "wasting all of my";
		mes "precious oxygen!";
		close;
	}
	if (lost_boy == 6) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Excuse me, but do you";
		mes "know a man named";
		mes "Rogan? I'm here to--";
		next;
		mes "[Suspicious Man]";
		mes "Hah! I had no idea";
		mes "it'd be this simple!";
		mes "Easiest money I've";
		mes "ever made! Bwahahaha!";
		mes "Time for you to die, kid!";
		next;
		mes "[Suspicious Man]";
		mes "Hyah!";
		percentheal -50,0;
		next;
		mes "^3355FFThis suspicious man";
		mes "wounded you with a throwing";
		mes "dagger, and then threw another";
		mes "one that you managed to dodge.";
		mes "You quickly retaliate to keep";
		mes "him from further harming you.^000000";
		next;
		mes "[Suspicious Man]";
		mes "Argh! I...";
		mes "I guess I underestimated";
		mes "you! You're a lot stronger";
		mes "than when you're taken by";
		mes "surprise, adventurer!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hey, who the hell are";
		mes "you?! Are you Rogan?";
		mes "Are you the one that";
		mes "kidnapped Phobe?";
		next;
		mes "[Suspicious Man]";
		mes "What th--? I didn't";
		mes "kidnap nobody! I don't";
		mes "know any Phobe! I was";
		mes "just hired to kill you and";
		mes "bring your body to my client.";
		mes "This wasn't what I expected.";
		next;
		mes "[Suspicious Man]";
		mes "Vincent's instructions";
		mes "were to kill anyone that";
		mes "asked about Rogan, some";
		mes "name he made up. My name";
		mes "is Mogan. Gosh... I thought";
		mes "you were a really bad guy.";
		next;
		mes "[Mogan]";
		mes "Hey, set me straight";
		mes "here. Did you steal";
		mes "something really";
		mes "valuable, like some";
		mes "red jewel or something?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Huh? No! Vincent actually";
		mes "sent me to look for the guy";
		mes "that stole that jewel, and";
		mes "to retrieve it for him!";
		next;
		mes "[Mogan]";
		mes "It looks like he set";
		mes "us up, dude. That's...";
		mes "That's really low. Sorry,";
		mes "if I had known, I wouldn't";
		mes "have done it. Why would";
		mes "he manipulate us like that?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I don't know...";
		mes "I'm going to talk";
		mes "to Vincent and make";
		mes "him explain everything.";
		lost_boy = 7;
		changequest 8093,8094;
		close;
	}
	else if (lost_boy == 7) {
		mes "[Mogan]";
		mes "It looks like he set";
		mes "us up, dude. That's...";
		mes "That's really low. Sorry,";
		mes "if I had known, I wouldn't";
		mes "have done it. Why would";
		mes "he manipulate us like that?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I don't know...";
		mes "I'm going to talk";
		mes "to Vincent and make";
		mes "him explain everything.";
		close;
	}
}

rachel,263,32,3	script	Kid#ra_in01	4_M_RACHMAN1,{
	if (lost_boy < 7) {
		mes "[Kid]";
		mes "Leave me alone!";
		close;
	}
	else if (lost_boy == 8) {
		mes "^3355FFYou catch a shining";
		mes "glint from this boy's";
		mes "back pocket. Perhaps he";
		mes "has the jewel that Vincent";
		mes "wants you to retrieve.^000000";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Hey, you.";
		mes "You must be";
		mes "Phobe, right?";
		next;
		mes "[Kid]";
		mes "Yeah?";
		mes "So what?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Your father sent";
		mes "me here to find you.";
		next;
		mes "[Phobe]";
		mes "No! Don't touch me!";
		mes "I have no father!";
		mes "H-he's dead to me!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, in any case, I need";
		mes "to return the jewel that";
		mes "you're hiding in your pocket.";
		mes "I know that it really belongs";
		mes "to Sir Zhed.  If I don't, then";
		mes "your father will be in trouble.";
		next;
		mes "[Phobe]";
		mes "Hah! You mean ''Mister";
		mes "Vincent!'' That's fine";
		mes "by me! That's exactly";
		mes "why I took this thing!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Oh, yeah? How do you";
		mes "think Ms. Jenny will";
		mes "feel? Do you think";
		mes "that she'll be happy";
		mes "hearing about this?";
		next;
		mes "[Phobe]";
		mes "..............................";
		mes "...So you know about";
		mes "our family secret, huh?";
		mes "Alright, I'll give this to";
		mes "you. But I'm doing this for";
		mes "my mom, and not for him!";
		next;
		mes "^3355FFPhobe gingerly pulls";
		mes "the shining red jewel";
		mes "from his pocket and";
		mes "reluctantly hands it to you.^000000";
		next;
		mes "[Phobe]";
		mes "Just so you know,";
		mes "I don't plan on going";
		mes "back home! Well, just";
		mes "not this second anyway.";
		mes "But let my mom know that";
		mes "I'm fine and not to worry.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Alright, I'll tell your mom";
		mes "But you should be getting";
		mes "back to them soon. Your";
		mes "father took a really big";
		mes "risk covering up for you.";
		next;
		mes "[Phobe]";
		mes "Hmpf! I...";
		mes "I don't care!";
		next;
		mes "^3355FFIt doesn't look like";
		mes "you can force Phobe to";
		mes "return home for now, so";
		mes "you should bring this red";
		mes "jewel back to Vincent.^000000";
		lost_boy = 9;
		changequest 8095,8096;
		close;
	}
	else if (lost_boy == 9) {
		mes "[Phobe]";
		mes "I... I'm not ready";
		mes "to go back home just";
		mes "fine, and let Mister Vincent";
		mes "know that I'm not sorry";
		mes "for what I did, okay?!";
		next;
		mes "^3355FFIt doesn't look like";
		mes "you can force Phobe to";
		mes "return home for now, so";
		mes "you should bring this red";
		mes "jewel back to Vincent.^000000";
		close;
	}
	else {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You know, you should";
		mes "quit making trouble and";
		mes "listen to your parents.";
		next;
		mes "[Phobe]";
		mes "You're not the boss";
		mes "of me! Mind your own";
		mes "business! Jeez louise!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I can't mind my own";
		mes "business if your actions";
		mes "are causing this much trouble";
		mes "to so many other people! You";
		mes "need to act more responsibly!";
		next;
		mes "[Phobe]";
		mes "Mmmrrrr...";
		mes "Gosh... Fine.";
		close;
	}
}

//== Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest) :: rachel_ryu =
ra_in01,235,194,5	script	Katinshuell	4_M_RACHMAN1,{
	if (rach_vice > 21) {
		mes "[Katinshuell]";
		mes "If I had only turned";
		mes "myself in... Maybe if I had";
		mes "made an effort to pay for";
		mes "my crime, me and Bruspetti";
		mes "could have had a chance...";
		close;
	}
	else if ((rach_vice == 21) && (countitem(Knife) > 0)) {
		mes "[Katinshuell]";
		mes "Please... Please just";
		mes "leave me alone. I've lost";
		mes "the woman I love because";
		mes "of something stupid I did";
		mes "in the past. If you want to";
		mes "turn me in, go ahead...";
		delitem Knife,1;
		rach_vice = 22;
		changequest 8121,8122;
		close;
	}
	else if (rach_vice == 21) {
		mes "[Katinshuell]";
		mes "I suppose it's my";
		mes "fate to bear this guilt.";
		mes "It's already destroyed my";
		mes "best chance of ever being";
		mes "truly happy. Bruspetti...";
		close;
	}
	else if ((rach_vice == 20) && (countitem(Knife) > 0)) {
		mes "[Katinshuell]";
		mes "I suppose there's";
		mes "no reason to hide";
		mes "anything anymore...";
		mes "You've probably figured";
		mes "the important stuff by now...";
		next;
		mes "[Katinshuell]";
		mes "I used to work as one";
		mes "of the security guards in";
		mes "Lighthalzen. We basically";
		mes "watched the border between";
		mes "the rich area and the slums.";
		next;
		mes "[Katinshuell]";
		mes "I actually was ordered";
		mes "to kill someone that was";
		mes "repeatedly moving between";
		mes "the slums and the rich area.";
		mes "He was a wealthy kid...";
		mes "Didn't really deserve it.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "I was paid a lot of money";
		mes "to do it. At first, I thought";
		mes "I was just doing my job. You";
		mes "know, I mean, the law was on";
		mes "my side. But the boy's blood";
		mes "wouldn't wash off my hands...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "I was scared to kill him,";
		mes "but once I did it, the guilt";
		mes "and the torment has been";
		mes "unbearable! I haven't been";
		mes "able to sleep... That's why";
		mes "I had to leave Lighthalzen.";
		rach_vice = 21;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "Bruspetti shocked me when";
		mes "she had learned about what";
		mes "I did back then. My one true";
		mes "love... She couldn't bear the";
		mes "truth. When she heard it from";
		mes "my own lips, she went mad...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "I couldn't stop her...";
		mes "I struggled, and tried to";
		mes "save her, but she managed";
		mes "to drown herself in Freya's";
		mes "Spring. She's gone from my";
		mes "life. Just like that. Forever.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "I came here after";
		mes "killing a man to start";
		mes "a new life, maybe get";
		mes "a clean slate, but I end up";
		mes "indirectly killing the woman";
		mes "I love. Why God?! Why?!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "Are you happy now?";
		mes "Are you happy now that?";
		mes "I've told you the truth?";
		mes "Doesn't that make me and";
		mes "you feel so much better?!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "......";
		mes ".........";
		next;
		mes "[Katinshuell]";
		mes "...............................";
		mes "God! My life sucks!";
		close;
	}
	else if (rach_vice == 21) {
		mes "[Katinshuell]";
		mes "^333333*Pant pant*^000000";
		mes "After all this";
		mes "time... I thought";
		mes "I could run away...";
		mes "But the voices still";
		mes "h-haunt me... Ha ha ha...";
		close;
	}
	else if ((rach_vice == 20) && (countitem(Knife) > 0)) {
		mes "[Katinshuell]";
		mes "I...";
		mes "I don't deserve this!";
		mes "Why do you keep hounding";
		mes "me with these questions?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Did... Did something";
		mes "happen when Bruspetti";
		mes "confronted you at Freya's";
		mes "Spring? What did exactly";
		mes "did she learn about";
		mes "you in Lighthalzen?";
		next;
		mes "[Katinshuell]";
		mes "I... I don't have";
		mes "to tell you anything!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "How can you say that?!";
		mes "I just read in Bruspetti's";
		mes "diary that she learned";
		mes "something horrible about";
		mes "you, and it involved a";
		mes "Knife... just like this one.";
		next;
		mes "[Katinshuell]";
		mes ".........!";
		mes ".............";
		mes "NOoo! I'm sorry, it's";
		mes "my fault! I was desperate!";
		mes "You don't understand how";
		mes "I used to live, you d-don't--!";
		rach_vice = 21;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Huh...?";
		mes "Mr. Katinshuell?";
		close;
	}
	else if ((rach_vice == 19) || (rach_vice == 20)) {
		mes "[Katinshuell]";
		mes "I...";
		mes "I don't deserve this!";
		mes "Why do you keep hounding";
		mes "me with these questions?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Did... Did something";
		mes "happen when Bruspetti";
		mes "confronted you at Freya's";
		mes "Spring? What did exactly";
		mes "did she learn about";
		mes "you in Lighthalzen?";
		next;
		mes "[Katinshuell]";
		mes "I... I don't have";
		mes "to tell you anything!";
		rach_vice = 20;
		changequest 8120,8121;
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "(^333333He's still resisting";
		mes "me... How can I get";
		mes "him to reveal the truth?^000000)";
		close;
	}
	else if (rach_vice == 18) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Let's see...";
		mes "Oh this entry looks";
		mes "interesting. It's all";
		mes "about you, Katinshuell.";
		next;
		mes "- Date: OOXX -";
		mes "I'm so in love with him,";
		mes "but he always changes the";
		mes "subject whenever I ask him";
		mes "personal questions about his";
		mes "past. Could it be that he's";
		mes "hiding something from me?";
		next;
		mes "- Date: OOXX -";
		mes "Is it another woman?";
		mes "I can't help but feel";
		mes "jealous! I need to know.";
		mes "That's why I've decided to";
		mes "go to Lighthalzen and see";
		mes "what I can find out.";
		next;
		mes "- Date: OOXO -";
		mes "Dear Diary,";
		mes "Today I just learned";
		mes "the horrible truth... I need";
		mes "to make him confess it to";
		mes "me. I hope we can still be";
		mes "together after all of this...";
		next;
		mes "- Date: OOXO -";
		mes "But I don't know if";
		mes "I can live with this!";
		mes "The man I love... It's";
		mes "unthinkable that he'd";
		mes "use a Knife t-to... I just";
		mes "want to throw up.";
		next;
		mes "- Date: OOXO -";
		mes "I'm planning to meet him";
		mes "tomorrow at Freya's Spring.";
		mes "I can't help but look at him";
		mes "differently now, but still...";
		mes "He's the man I truly love.";
		next;
		mes "- Date: OOXO -";
		mes "I hope that I have";
		mes "good news the next";
		mes "time I write in this diary...";
		mes "Well, here's hoping.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, that was";
		mes "the very last page...";
		mes "What happened when";
		mes "Bruspetti confronted";
		mes "you at Freya's Spring?";
		rach_vice = 19;
		next;
		mes "[Katinshuell]";
		mes ".........";
		mes "I... I...";
		mes ".........";
		close;
	}
	else if (rach_vice == 17) {
		mes "[Katinshuell]";
		mes "Damn it! I don't want to";
		mes "think about her anymore!";
		mes "Get away from me, and take";
		mes "Bruspetti's diary with you!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "What?! No way, not after";
		mes "that little outburst about";
		mes "killing or not killing Bruspetti!";
		mes "Fine, if you're not going to";
		mes "talk, then I'm going to flip";
		mes "through this diary for answers.";
		rach_vice = 18;
		close;
	}
	else if (rach_vice == 16) {
		mes "[Katinshuell]";
		mes "Ha ha ha...";
		mes "Is this some sort";
		mes "of interrogation?";
		mes "I-I've done nothing";
		mes "wrong! Go ahead,";
		mes "ask me anything!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Alright then, why";
		mes "don't you explain this?";
		next;
		switch(select("Mr. Shendar's House", "Lighthalzen", "Freya's Spring", "Bruspetti")) {
		case 1:
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Mr. Shendar, Bruspetti's";
			mes "father, says that someone";
			mes "has been sneaking into his";
			mes "house for some reason.";
			mes "Now, why would you do that?";
			next;
			mes "["+ strcharinfo(PC_NAME) +"]";
			mes "You recognized";
			mes "Bruspetti's diary";
			mes "pretty quickly...";
			mes "And you did mention";
			mes "you were looking for it.";
			next;
			mes "[Katinshuell]";
			mes "Hmpf! S-stop";
			mes "talking crazy talk!";
			mes "I don't know what";
			mes "you're talking about!";
			close;
		case 2:
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "You know, I found out";
			mes "that Bruspetti was planning";
			mes "on going to Lighthalzen.";
			mes "It seems that she needed";
			mes "to learn something really";
			mes "important over there...";
			next;
			mes "[Katinshuell]";
			mes "No...!";
			mes "She couldn't have...!";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Alright. It's no use";
			mes "pretending that you don't";
			mes "know her. You were her";
			mes "boyfriend, weren't you?";
			mes "What would she be trying";
			mes "to find in Lighthalzen?";
			next;
			mes "[Katinshuell]";
			mes "No! No no no!";
			mes "Shut up! Shut up!";
			mes "Please! Just leave";
			mes "me alone! Get away";
			mes "from me right now!";
			next;
			switch(select("Mr. Shendar's House", "Freya's Spring", "Recent Break-up")) {
			case 1:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "So while she was away";
				mes "in Lighthalzen, you snuck";
				mes "in Mr. Shendar's house and--";
				next;
				mes "[Katinshuell]";
				mes "Y-yes! Yes, that's right!";
				mes "It's because I was so worried";
				mes "about her! I had no idea that";
				mes "she went all the way over to";
				mes "Lighthalzen! Ha ha! Ha ha!";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "...............................";
				mes "(^333333Nuts! I think that";
				mes "backfired, so I'm going";
				mes "to have to try this again.)^000000";
				close;
			case 2:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "So while she was away";
				mes "in Lighthalzen, you went";
				mes "to Freya's Spring, all";
				mes "by yourself, didn't you?!";
				next;
				mes "[Katinshuell]";
				mes "......";
				mes ".........";
				mes "Um? ...Yes.";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "...............................";
				mes "(^333333Nuts! I think that";
				mes "backfired, so I'm going";
				mes "to have to try this again.)^000000";
				close;
			case 3:
				mes "[" + strcharinfo(PC_NAME) + "]";
				mes "Wait a second! Your break-up";
				mes "and Bruspetti's sudden need";
				mes "to investigate something in";
				mes "Lighthalzen... They're related";
				mes "somehow, aren't they?";
				next;
				mes "[Katinshuell]";
				mes "......";
				mes ".........";
				mes "No! It's not true!";
				next;
				mes "[" + strcharinfo(PC_NAME) + "]";
				next;
				switch(select("Mr. Shendar's house", "Freya's Spring")) {
				case 1:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "So while she was away";
					mes "in Lighthalzen, you snuck";
					mes "in Mr. Shendar's house and--";
					next;
					mes "[Katinshuell]";
					mes "Y-yes! Yes, that's right!";
					mes "It's because I was so worried";
					mes "about her! I had no idea that";
					mes "she went all the way over to";
					mes "Lighthalzen! Ha ha! Ha ha!";
					next;
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "...............................";
					mes "(^333333Nuts! I think that";
					mes "backfired, so I'm going";
					mes "to have to try this again.)^000000";
					close;
				case 2:
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Hmm... Why are you";
					mes "always hanging out at";
					mes "Freya's Spring alone?";
					mes "And why has Bruspetti";
					mes "not returned home yet?";
					next;
					mes "[Katinshuell]";
					mes "...Will you stop talking nonsense?";
					mes "What is your evidence to convict me with the crime?";
					mes "I don't wish to hear you any longer.";
					next;
					mes "[" + strcharinfo(PC_NAME) + "]";
					mes "Even after you killed Bruspetti,";
					mes "you became worried about another possibility.";
					mes "So you were plotting to get rid of the possibility, too.";
					next;
					rach_vice = 17;
					mes "[Katinshuell]";
					mes "No! Stop it! Stop!";
					mes "Are you implying that";
					mes "I killed her?! I didn't!";
					mes "Quit this nonsense";
					mes "before I get really angry!";
					close;
				}
			}
		case 3:
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Freya's Spring.";
			mes "Why are you always";
			mes "hanging around there";
			mes "by yourself, eh?";
			next;
			mes "[Katinshuell]";
			mes "...............................";
			mes "It's because I really";
			mes "miss my ex-girlfriend.";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "Oh. Right.";
			mes "That's a pretty";
			mes "good reason.";
			close;
		case 4:
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "If Bruspetti is not";
			mes "your girlfriend, then...";
			mes "Who is?! Answer that!";
			next;
			mes "[Katinshuell]";
			mes "...............................";
			mes "Fine, fine. You win.";
			mes "She was my ex-girlfriend.";
			mes "I just don't like talking";
			mes "about Bruspetti, that's all.";
			mes "Now will you leave me alone?";
			next;
			mes "[" + strcharinfo(PC_NAME) + "]";
			mes "(^333333Nuts! He wasn't supposed";
			mes "to cave in like that! I need";
			mes "to question him again until";
			mes "my gut feeling is satisfied!^000000)";
			close;
		}
	}
	else if ((rach_vice == 15) && (countitem(Diary_Of_Blue))) {
		mes "[Katinshuell]";
		mes "Oh, it's you again.";
		mes "What do you want now?";
		mes "I just told you that I'm not";
		mes "in the mood for talking with";
		mes "anyone. I'm still coping with";
		mes "breaking up with my girlfriend.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Katinshuell... I get the";
		mes "feeling that you're hiding";
		mes "something. By any chance,";
		mes "was Bruspetti your girlfriend?";
		next;
		mes "[Katinshuell]";
		mes "Huh?! Er, wh-wh-what?";
		mes "What makes you think that?";
		mes "That's none of your business!";
		mes "Besides, don't you think that";
		mes "a girl like her is too good";
		mes "for some guy like me?!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "I don't have any real";
		mes "reason to suspect you of";
		mes "anything, but my gut feeling";
		mes "and the way you reacted isn't";
		mes "very reassuring. Well, I guess";
		mes "I can flip through this book...";
		next;
		mes "[Katinshuell]";
		mes "Hey! Hey that's...";
		mes "That's Bruspetti's diary!";
		mes "I-I've been looking for-- um...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Hey! How would you";
		mes "know about that?!";
		mes "Tell me the truth!";
		mes "Actually, you know what?";
		mes "Why don't we look at the";
		mes "truth together? How's that?";
		next;
		mes "^3355FFYou nonchalantly";
		mes "toss the diary at";
		mes "Katinshuell's feet,";
		mes "and it opens to one of";
		mes "the pages in the middle.^000000";
		next;
		mes "[Katinshuell]";
		mes "......!";
		delitem Diary_Of_Blue,1;
		rach_vice = 16;
		changequest 8119,8120;
		close;
	}
	else if ((rach_vice == 10) || (rach_vice == 11)) {
		mes "[Katinshuell]";
		mes "Argh! I'm so depressed.";
		mes "Honestly, I just want to";
		mes "be left by myself for a really";
		mes "long time. What the heck do you";
		mes "want to ask me about, anyway?";
		next;
		input(.@input$);
		if (.@input$ == "Lighthalzen") {
			mes "[Katinshuell]";
			mes "Lighthalzen...?";
			mes "a city in the Schwaltzvalt";
			mes "Republic. That, and it's";
			mes "a tough place to live in.";
			mes "That's all I really know...";
			next;
		}
		else if (.@input$ == "Bruspetti") {
			mes "[Katinshuell]";
			mes "...It's been a while";
			mes "since I heard that name.";
			mes "Bruspetti... She's pretty";
			mes "popular around this town...";
			mes "Everyone liked her. Is that";
			mes "all you wanted to know?";
			next;
		}
		else if (.@input$ == "Freya's Spring") {
			mes "[Katinshuell]";
			mes "Freya's Spring...";
			mes "That's just a park";
			mes "where old people and";
			mes "couples sort of hang out.";
			mes "I don't like going there,";
			mes "though. You shouldn't, either.";
			next;
		}
		else {
			mes "[Katinshuell]";
			mes "..." + .@input$ + "?";
			mes "What? I don't understand you...";
			close;
		}
		rach_vice = 11;
		changequest 8114,8115;
		mes "[Katinshuell]";
		mes "You happy, now?";
		mes "Quit trying to pry into";
		mes "my personal business,";
		mes "and just enjoy touring this";
		mes "little town. That's what";
		mes "you came to do, right?";
		close;
	}
	else if (rach_vice == 4) {
		mes "[Katinshuell]";
		mes "Uh... ";
		mes "I just told you that I broke";
		mes "up with my girlfriend. You";
		mes "know, I kinda sorta wanna";
		mes "be left alone. Go away...";
		close;
	}
	else if (rach_vice == 3) {
		mes "[Katinshuell]";
		mes "Eh? Oh, it's one of you";
		mes "guys, those do-gooder";
		mes "adventurers. You must not";
		mes "have anything else to do...";
		mes "Otherwise, why talk to me?";
		next;
		mes "[Katinshuell]";
		mes "Geez... I know you guys go";
		mes "around solving problems,";
		mes "but this is one thing you";
		mes "can't handle. Me and my";
		mes "girlfriend are history now.";
		mes "It's over between us.";
		rach_vice = 4;
		changequest 8107,8108;
		close;
	}
	else if (rach_vice == 2) {
		mes "[Katinshuell]";
		mes "You're an adventurer,";
		mes "so I don't think you'd ";
		mes "understand how difficult";
		mes "it is to live a quiet, peaceful";
		mes "life. When you've lived through";
		mes "certain things, it's tough.";
		next;
		mes "[Katinshuell]";
		mes "When you're busy, you're";
		mes "distracted. But even if I'm";
		mes "left all alone, these thoughts";
		mes "of mine never cease to haunt me...";
		close;
	}
	else if (rach_vice == 1) {
		mes "[Katinshuell]";
		mes "You're an adventurer,";
		mes "so I don't think you'd ";
		mes "understand how difficult";
		mes "it is to live a quiet, peaceful";
		mes "life. When you've lived through";
		mes "certain things, it's tough.";
		next;
		mes "[Katinshuell]";
		mes "When you're busy, you're";
		mes "distracted. But even if I'm";
		mes "left all alone, these thoughts of mine never cease to haunt me...";
		close;
	}
	else if (rach_vice == 0) {
		mes "[Katinshuell]";
		mes "You're an adventurer,";
		mes "so I don't think you'd ";
		mes "understand how difficult";
		mes "it is to live a quiet, peaceful";
		mes "life. When you've lived through";
		mes "certain things, it's tough.";
		next;
		mes "[Katinshuell]";
		mes "I don't need any more";
		mes "excitement in my life.";
		mes "I just want to live quietly,";
		mes "away from other people,";
		mes "and to be left all alone for";
		mes "some semblance of peace.";
		if (friendship > 10) rach_vice = 1;
		close;
	}
	mes "[Katinshuell]";
	mes "Do you believe in karma?";
	mes "I do... No matter what you";
	mes "do, even if you don't get";
	mes "caught, somehow it just";
	mes "catches up to you.";
	next;
	mes "[Katinshuell]";
	mes "Have you ever felt";
	mes "guilty about something,";
	mes "but hid from the truth?";
	mes "Let me tell you that it must";
	mes "be a painful experience. It's";
	mes "better to confess when you can.";
	close;
}

ra_in01,250,19,3	script	Mr. Shendar	4_M_MIDDLE,{
	if (rach_vice > 21) {
		mes "[Mr. Shendar]";
		mes "When will my precious";
		mes "daughter Bruspetti be";
		mes "coming home? I'm sure that";
		mes "she can take care of herself,";
		mes "but a father can't help but";
		mes "worry himself to death.";
		next;
		mes "[Mr. Shendar]";
		mes "Ah, if you happen to";
		mes "see my daughter in your";
		mes "travels, please tell her";
		mes "that her daddy is waiting";
		mes "for her to come home.";
		mes "Thanks, adventurer.";
		close;
	}
	else if (rach_vice == 14) {
		mes "[Mr. Shendar]";
		mes "So you have a pretty";
		mes "good idea of who was";
		mes "sneaking around my house?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Well, I suspect this guy";
		mes "named Katinshuell because";
		mes "he might have been Bruspetti's";
		mes "boyfriend and he's been acting";
		mes "funny. Still, I don't have any";
		mes "real evidence of that.";
		next;
		mes "[Mr. Shendar]";
		mes "Bruspetti's boyfriend?!";
		mes "Hmpf! I don't like that";
		mes "boy already. I haven't";
		mes "met him yet, but its my";
		mes "solemn duty as a father";
		mes "to hate and distrust him!";
		close;
	}
	else if (rach_vice == 13) {
		mes "[Mr. Shendar]";
		mes "Hey! Hey! Are you";
		mes "the pervert that's been";
		mes "sneaking into my house";
		mes "to prey on my daughter?!";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Wha--?";
		mes "No, I'm just a--";
		next;
		percentheal -50,0;
		mes "^3355FF*BAM!*^000000";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Ow! What did";
		mes "you do that for?";
		next;
		mes "[Mr. Shendar]";
		mes "Still alive, eh? Hmpf!";
		mes "I'll finish you off! I'll...";
		mes "Er, huh?! Wait, I think";
		mes "I know you. You're that";
		mes "adventurer that's been";
		mes "here before, right?";
		next;
		mes "[Mr. Shendar]";
		mes "Oh... I think I've made";
		mes "a mistake. I thought you";
		mes "were that person that's";
		mes "been prowling around my";
		mes "house. I don't know who he,";
		mes "but I'm sure it's not you...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Wait, wait...";
		mes "So someone has been";
		mes "sneaking around here?";
		mes "That's weird. Wait, that";
		mes "guy, the one that might";
		mes "be Bruspetti's boyfriend...";
		next;
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "Right, his name was";
		mes "Katinshuell. That guy's";
		mes "been acting really funny.";
		mes "Maybe he was the one sneaking";
		mes "around here? I'd better go";
		mes "and ask him about this...";
		next;
		mes "[Mr. Shendar]";
		mes "Wait, where are";
		mes "you going? I... I'm";
		mes "sorry for hitting you?";
		next;
		mes "[Mr. Shendar]";
		mes "Curses! If that guy is my";
		mes "daughter's boyfriend, and he's";
		mes "trespassing into my home, then";
		mes "he could be really dangerous.";
		mes "It's too bad that I can't ask";
		mes "Bruspetti anything about him...";
		next;
		mes "[Mr. Shendar]";
		mes "Hm... Alright, adventurer.";
		mes "If you can find it, I'll allow";
		mes "you to take and read my";
		mes "daughter's diary. We need";
		mes "to learn more about this guy";
		mes "Katinshuell. If he's dangerous...";
		next;
		mes "[Mr. Shendar]";
		mes "I'm sorry... I'm asking you";
		mes "for your help... But there's";
		mes "nothing else I can do as her";
		mes "father. Besides, adventurers";
		mes "like you can offer her the";
		mes "best protection...";
		rach_vice = 14;
		changequest 8117,8118;
		close;
	}
	else if (rach_vice == 9) {
		mes "[Mr. Shendar]";
		mes "Curses! I should have never";
		mes "mentioned my daughter's";
		mes "diary to an adventurer like";
		mes "you! I know that your kind";
		mes "is naturally too curious...!";
		close;
	}
	else if (rach_vice == 8) {
		mes "[Mr. Shendar]";
		mes "What? My daughter went";
		mes "to Lighthalzen? She doesn't";
		mes "know anyone there. Hmm, maybe";
		mes "that's the place where she was";
		mes "planning to go to learn more";
		mes "about what was bothering her.";
		next;
		mes "[Mr. Shendar]";
		mes "Yes, she was very generic:";
		mes "''Dad, I need to go somewhere.''";
		mes "and ''There's something I need";
		mes "to make sure of.'' Leaving out";
		mes "all the details does not put";
		mes "a doting father at ease!";
		next;
		mes "[Mr. Shendar]";
		mes "Well, thank you for letting";
		mes "me know where she might be.";
		mes "Now, I wish I knew what she";
		mes "was planning on doing. Maybe";
		mes "she wrote something about it";
		mes "in her diary? Yes, perhaps...";
		next;
		mes "[Mr. Shendar]";
		mes "No! I can't do it!";
		mes "As a loving father, I can't";
		mes "allow myself to invade my";
		mes "precious daughter's privacy.";
		mes "Even if she did carelessly leave";
		mes "her diary on top of her drawer.";
		next;
		mes "[Mr. Shendar]";
		mes "Oh, but how a father";
		mes "worries. Will my sweet,";
		mes "darling Bruspetti be alright?";
		rach_vice = 9;
		changequest 8112,8113;
		close;
	}
	else if ((rach_vice == 4) || (rach_vice == 5)) {
		mes "[Mr. Shendar]";
		mes "I miss my daughter. Yes,";
		mes "the house smells different";
		mes "without her around. It's a little";
		mes "weird to be talking about this,";
		mes "but Bruspetti always did smell";
		mes "nice, just like her mother.";
		next;
		mes "[Mr. Shendar]";
		mes "Even if they didn't wear";
		mes "perfume, they had this";
		mes "distinctively pleasant";
		mes "scent about them. I guess";
		mes "it must be pheremonal?";
		rach_vice = 5;
		changequest 8108,8109;
		close;
	}
	else if (rach_vice == 2) {
		mes "[Mr. Shendar]";
		mes "Take my advice: never";
		mes "have a daughter! You worry";
		mes "too much about them, and they";
		mes "neglect their parents once";
		mes "they grow up! I bet she's";
		mes "having a grand old time...";
		next;
		mes "[Mr. Shendar]";
		mes "Confound it...!";
		mes "Whoever that guy is,";
		mes "he better not try any funny";
		mes "business! As her father, I have";
		mes "the legal right to wring his";
		mes "little neck! At least, I should...";
		close;
	}
	else if (rach_vice == 1) {
		mes "[Mr. Shendar]";
		mes "I just found out that";
		mes "my precious daughter has";
		mes "been going out with someone.";
		mes "She went to some other town";
		mes "for this boy, and I haven't";
		mes "heard a word from her since!";
		next;
		mes "[Mr. Shendar]";
		mes "Take my advice: never";
		mes "have a daughter! You worry";
		mes "too much about them, and they";
		mes "neglect their parents once";
		mes "they grow up! I bet she's";
		mes "having a grand old time...";
		next;
		mes "[Mr. Shendar]";
		mes "Probably on some lovey";
		mes "dovey trip with whoever that";
		mes "boy is. She's been gone an";
		mes "awful long time, but she's";
		mes "also an adult now. I... I guess";
		mes "she should be just fine.";
		rach_vice = 2;
		setquest 8106;
		close;
	}
	mes "[Mr. Shendar]";
	mes "I just found out that";
	mes "my precious daughter has";
	mes "been going out with someone.";
	mes "She went to some other town";
	mes "to see this boy, and I haven't";
	mes "heard a word from her since!";
	next;
	mes "[Mr. Shendar]";
	mes "Take my advice: never";
	mes "have a daughter! You worry";
	mes "too much about them, and they";
	mes "neglect their parents once";
	mes "they grow up! I bet she's";
	mes "having a grand old time...";
	close;
}

rachel,73,244,3	script	Lachellen	4_F_SHABBY,{
	if (rach_vice > 21) {
		mes "[Lachellen]";
		mes "If you happen to see";
		mes "Bruspetti, tell her to";
		mes "come talk to me. I need";
		mes "to know whether I figured";
		mes "out who her boyfriend is!";
		mes "I can't wait to see her~";
		close;
	}
	else if ((rach_vice == 11) || (rach_vice == 12)) {
		mes "[Lachellen]";
		mes "Oh, hello again~";
		mes "Is there any way I can";
		mes "help you this time? I know";
		mes "you're looking for Bruspetti,";
		mes "so I'll help you if you have";
		mes "any questions for me~";
		next;
		input(.@input$);
		if (.@input$ == "Lighthalzen") {
			mes "[Lachellen]";
			mes "Lighthalzen? Oh, that's";
			mes "right! Bruspetti did ask";
			mes "me about Lighthalzen a while";
			mes "ago. Yes, she seemed really";
			mes "interested in learning more";
			mes "about that place recently.";
			next;
		}
		else if (.@input$ == "Freya's Spring") {
			mes "[Lachellen]";
			mes "Freya's Spring?";
			mes "Oh, I like that place!";
			mes "Speaking of which, I know";
			mes "someone named Katinshuell";
			mes "that went there pretty often.";
			mes "Usually men don't go alone...";
			next;
			mes "[Lachellen]";
			mes "Wait, that's the place";
			mes "I told you about, where";
			mes "Bruspetti and her boyfriend";
			mes "usually met. Do you think";
			mes "she and Katinshuell...?";
			mes "Ooh, maybe I figured it out!";
			next;
			mes "[Lachellen]";
			mes "But yeah, that place is";
			mes "usually filled with couples,";
			mes "so you look like a real loser";
			mes "if you go there alone. That's";
			mes "why I want a boyfriend now...";
			rach_vice = 12;
			changequest 8115,8116;
			next;
		}
		else {
			mes "[Lachellen]";
			mes "Oh, I'm sorry...";
			mes "I don't know anything";
			mes "about "+.@input$+".";
			close;
		}
		mes "[Lachellen]";
		mes "Well, I don't know if";
		mes "you learned anything";
		mes "important from me,";
		mes "but I hope I helped";
		mes "you, even if it was";
		mes "just a little bit.";
		close;
	}
	else if (rach_vice == 7) {
		mes "[Lachellen]";
		mes "Let's see... Bruspetti";
		mes "and her guy would usually";
		mes "meet at... Um, I know where";
		mes "it is by feel, but I can't really";
		mes "give you good directions";
		mes "to get there. Er, sorry!";
		next;
		mes "[Lachellen]";
		mes "Luckily, this town";
		mes "isn't that big, so I'm";
		mes "sure you'll find something";
		mes "if you just keep looking.";
		mes "Oh, and if you find her,";
		mes "tell her I said ''hi,'' okay?";
		close;
	}
	else if (rach_vice == 6) {
		mes "[Lachellen]";
		mes "Oh, Bruspetti's dad";
		mes "was talking about how";
		mes "good she smells? Yeah,";
		mes "she's kinda famous for";
		mes "that around here, so he's";
		mes "not creepy or anything.";
		next;
		mes "[Lachellen]";
		mes "I see, so you think you";
		mes "caught wind of her in some";
		mes "other town. Yeah, I heard";
		mes "that she went traveling to see";
		mes "if she could learn something,";
		mes "and she hasn't returned yet.";
		next;
		mes "[Lachellen]";
		mes "Oh, you know what?";
		mes "If she's in Lighthalzen,";
		mes "she's probably gone there to";
		mes "learn more about her boyfriend.";
		mes "Bruspetti mentioned something";
		mes "about that when I last saw her.";
		next;
		mes "[Lachellen]";
		mes "I don't know anything";
		mes "else. Hmm, maybe if you";
		mes "check the place where she";
		mes "and her boyfriend usually";
		mes "went on dates, you might";
		mes "be able to find something.";
		rach_vice = 7;
		changequest 8110,8111;
		close;
	}
	else if ((rach_vice == 2) || (rach_vice == 3)) {
		mes "[Lachellen]";
		mes "Ooh, I'm so jealous";
		mes "of Bruspetti! She's been";
		mes "spending so much time with";
		mes "her new boyfriend recently...";
		mes "But she still refuses to tell";
		mes "me what his name is.";
		next;
		mes "[Lachellen]";
		mes "She told me that she's";
		mes "serious about him, but";
		mes "she's also admitted that";
		mes "she doesn't know much about";
		mes "him. Let's see... He grew up in Lighthalzen? That's all she knows.";
		rach_vice = 3;
		changequest 8106,8107;
		close;
	}
	mes "[Lachellen]";
	mes "My friend Bruspetti";
	mes "is a really nice girl~";
	mes "Everyone loves her, and";
	mes "she's sooo beautiful. All";
	mes "the guys are jealous of";
	mes "her new boyfriend!";
	next;
	mes "[Lachellen]";
	mes "Still, she's really";
	mes "shy, and won't tell me";
	mes "who he is. There's a lot";
	mes "I don't know about him, but";
	mes "I'm sure they're happy together.";
	close;
}

rachel,196,77,3	script	Kid#1rachel	4_M_CHILD1,{
	mes "[Kid]";
	mes "Hey, have you seen";
	mes "Bruspetti? She's really";
	mes "nice and always buys me";
	mes "lots and lots of cookies!";
	next;
	mes "[Kid]";
	mes "Hmm, I haven't seen";
	mes "her in a while, though.";
	mes "I heard she went traveling";
	mes "somewhere. How long do";
	mes "you think she'll be gone, huh?";
	close;
}

rachel,151,155,3	script	Kid#2rachel	4_M_CHILD1,{
	mes "[Kid]";
	mes "Oh wow! I wanna be an";
	mes "adventurer like you when";
	mes "I grow up! Go to all sorts";
	mes "of places, visit different";
	mes "towns. It sounds so fun!";
	next;
	mes "[Kid]";
	mes "Maybe if I find a really";
	mes "nice place, maybe I'll just";
	mes "stay and then move there.";
	mes "There's somewhere here";
	mes "that did that, and moved";
	mes "from Lighthalzen to here~";
	next;
	mes "[Kid]";
	mes "Yeah, as soon as I get";
	mes "a chance, I'm gonna ditch";
	mes "this town and see as much";
	mes "of the world as I can! I need";
	mes "to grow up faster than this!";
	close;
}

rachel,266,35,3	script	Grandma#rachel	4_F_RACHOLD,{
	if (rach_vice > 21) {
		mes "[Grandma]";
		mes "When you get to be my";
		mes "age, you'll cherish all";
		mes "of your memories, even if";
		mes "the experience was hurtful";
		mes "when it actually happened.";
		next;
		mes "[Grandma]";
		mes "Your memories are part";
		mes "of who you are and what";
		mes "makes you unique. I can";
		mes "appreciate living the life";
		mes "that I have, even if it's";
		mes "not particularly special.";
		close;
	}
	else if (rach_vice == 13) {
		mes "[Grandma]";
		mes "When you get to be my";
		mes "age, you appreciate life";
		mes "more and can release your";
		mes "regrets more easily. I wasted";
		mes "much of my youth in needless";
		mes "worry when I could've relaxed.";
		close;
	}
	else if (rach_vice == 12) {
		mes "[Grandma]";
		mes "Oh, back again, eh?";
		mes "I guess you must really";
		mes "like coming to this place";
		mes "too. Hm, that reminds me...";
		next;
		mes "[Grandma]";
		mes "See the edge of the spring?";
		mes "The same young man frequently";
		mes "comes to that spot, and stares";
		mes "into the water, just dripping with sadness. Someone so young";
		mes "shouldn't be feeling like that.";
		next;
		mes "[Grandma]";
		mes "You're supposed to come";
		mes "here to relax and enjoy";
		mes "the surrounding beauty,";
		mes "not wallow in your sorrow.";
		mes "I guess that boy doesn't";
		mes "agree with me on that.";
		next;
		mes "[Grandma]";
		mes "You should be able";
		mes "to let go of whatever's";
		mes "bothering you, and just";
		mes "enjoy life as it is now.";
		rach_vice = 13;
		changequest 8116,8117;
		close;
	}
	mes "[Grandma]";
	mes "I love this place,";
	mes "its beautiful scenary";
	mes "and serene atmosphere.";
	mes "It's so heavenly peaceful.";
	next;
	mes "[Grandma]";
	mes "It brings my heart joy to see";
	mes "young couples can coming";
	mes "here and relaxing together.";
	mes "Isn't love a grand thing?";
	close;
}

lhz_in02,213,207,0	script	#ratrace1	HIDDEN_NPC,4,4,{
OnTouch:
	if (rach_vice == 5) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "This...";
		mes "This smell...";
		mes "It smells so nice!";
		mes "Like rose petals riding";
		mes "on a gentle breeze...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Wait, could this be";
		mes "the scent that Bruspetti's";
		mes "father mentioned earlier?";
		rach_vice = 6;
		changequest 8109,8110;
		close;
	}
	end;
}

rachel,265,47,0	script	#raevent1	HIDDEN_NPC,2,2,{
OnTouch:
	if (rach_vice == 23) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Just looking at this";
		mes "spring makes me think";
		mes "of Bruspetti. What really";
		mes "happened to her? I get";
		mes "the feeling that she";
		mes "caved in to despair.";
		next;
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "The water's not that";
		mes "cold, or very deep...";
		mes "And Katinshuell mentioned";
		mes "that her body went limp...";
		mes "But she was still looking";
		mes "at him. It's haunting...";
		next;
		mes "["+ strcharinfo(PC_NAME) +"]";
		mes "I suppose she was torn...";
		mes "She loved him, but couldn't";
		mes "bear to live with his secret.";
		mes "In the end, it's all so very";
		mes "tragic. Katinshuell isn't";
		mes "really a bad person...";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "He was forced to";
		mes "commit a heinous crime,";
		mes "and kept making mistakes,";
		mes "running from his guilt. Is";
		mes "anyone accountable for this?";
		mes "Who would be to blame?";
		next;
		rach_vice = 24;
		completequest 8122;
		if (RENEWAL_EXP) {
			if (BaseLevel > 90) getexp 130000,0;
			else if (BaseLevel > 75) getexp 85000,0;
			else getexp 45000,0;
		} else {
			if (BaseLevel > 90) getexp 1300000,0;
			else if (BaseLevel > 75) getexp 850000,0;
			else getexp 450000,0;
		}
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Somehow, I wish that";
		mes "Katinshuell had the";
		mes "strength to face his";
		mes "guilt, and then to";
		mes "forgive himself.";
		close;
	}
	else if (rach_vice == 22) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "This must be where";
		mes "Bruspetti drowned...";
		next;
		mes "[Grandma]";
		mes "Oh! Excuse me,";
		mes "young adventurer,";
		mes "but you mustn't stand";
		mes "there! It's very slippery.";
		mes "What if you fall into the";
		mes "spring? It's dangerous.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Oh... Er, thank you.";
		mes "Yes, I wouldn't want";
		mes "to get myself drowned.";
		next;
		rach_vice = 23;
		mes "[Grandma]";
		mes "Drowned...? I just";
		mes "wouldn't want you to";
		mes "get your clothes wet.";
		mes "The water isn't that deep...";
		mes "Even if you can't swim, you";
		mes "can climb out, you know.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "...What?";
		close;
	}
	else if (rach_vice == 8) {
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "That old woman told";
		mes "be to be careful not to";
		mes "slip and fall into the water";
		mes "around here, so I'd better";
		mes "make sure I tread carefully.";
		close;
	}
	else if (rach_vice == 7) {
		mes "[???]";
		mes "Oh, be very careful!";
		mes "You don't want to get";
		mes "too close to the water.";
		mes "What if you slip and fall?";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Huh?";
		next;
		mes "[Grandma]";
		mes "Oh, I'm sorry if";
		mes "I startled you, but the";
		mes "ground that you're standing";
		mes "on is very slippery, you know.";
		next;
		mes "[" + strcharinfo(PC_NAME) + "]";
		mes "Ah, I see.";
		rach_vice = 8;
		changequest 8111,8112;
		close;
	}
	end;
}

ra_in01,255,25,0	script	Book#ra_in	HIDDEN_NPC,{
	if (rach_vice == 15) {
		mes "^3355FFThis is where you";
		mes "found Bruspetti's diary.";
		mes "Perhaps you should take";
		mes "it with you the next time";
		mes "you talk to Katinshuell.^000000";
		close;
	}
	else if (rach_vice == 14) {
		rach_vice = 15;
		changequest 8118,8119;
		getitem Diary_Of_Blue,1;
		mes "^3355FFThis must be";
		mes "Bruspetti's diary!";
		mes "You now have permission";
		mes "to take it with you so that";
		mes "you can figure out if she and";
		mes "Katinshuell are connected...^000000";
		close;
	}
	else if ((rach_vice == 9) || (rach_vice == 10)) {
		mes "^3355FFThis must be";
		mes "Bruspetti's diary!";
		mes "But... reading it";
		mes "would make you feel";
		mes "like a real creep.";
		mes "So don't touch it.^000000";
		rach_vice = 10;
		changequest 8113,8114;
		close;
	}

}

//== Ice Necklace/Summon Ktullanux Quest and Glacial Heart buyer :: rachel_tre =
// iRO Changed this NPC to avoid "offending" people.
// To enable how it originally looked, uncomment the line below (npc header),
// and comment the line under it, and then uncomment the cutin lines.

//rachel,157,183,3	script	Sincere Follower Urstia	4_F_MASK,{
rachel,157,183,3	script	Sincere Follower Urstia	4_F_MASK1,{
	cutin "ra_usti1",2;
	if (checkweight(Spawn,200) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
	}
	if (ice_necklace_q < 1) {
		mes "[Urstialla]";
		mes "Oh, are you an adventurer";
		mes "from the outside? Praise be";
		mes "to Freya! Her love and grace";
		mes "reaches all over the world,";
		mes "touching even the hearts of";
		mes "foreigners, leading them here!";
		next;
		if (select("Freya? I'd like to know more.", "That's crazy talk!") == 1) {
			emotion e_ok;
			mes "[Urstialla]";
			mes "The day is coming when";
			mes "Freya will resurrect and";
			mes "lead all of her faithful to";
			mes "Valhalla. Now she is in a";
			mes "deep sleep, but even then,";
			mes "she watches over all of us.";
			next;
			mes "[Urstialla]";
			mes "You see, Freya used up";
			mes "all of her power fighting the";
			mes "most fearsome of demons";
			mes "in the Thousand Year War.";
			mes "Now she rests and recovers";
			mes "in a pure and sacred place.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Wait...";
			mes "How do you";
			mes "know that all of";
			mes "this happened?";
			next;
			mes "[Urstialla]";
			mes "These are truths that all";
			mes "of Freya's worshippers know.";
			mes "Freya delivers her messages to";
			mes "us through her mortal vessel,";
			mes "our beautiful pope that shines";
			mes "with brilliant white light.";
			next;
			mes "[Urstialla]";
			mes "Unfortunately, even the most";
			mes "faithful experience lapses in";
			mes "judgment. It shames me to";
			mes "admit that my son Egapeo";
			mes "is... is guilty of sin.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Sin? What did he";
			mes "do, if you don't";
			mes "mind me asking?";
			next;
			mes "[Urstialla]";
			mes "I don't know, but Egapeo";
			mes "has been sick for a while";
			mes "now. I'm convinced that he";
			mes "did something to anger Freya";
			mes "Although he may deserve it,";
			mes "I'm doing my best to help him.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "...Wait. What?!";
			next;
			mes "[Urstialla]";
			mes "I know that if I pray hard";
			mes "enough and please Freya,";
			mes "she will forgive my son and";
			mes "heal him of his illness.";
			mes "But sometimes prayer isn't";
			mes "enough... I need to pay tribute.";
			next;
			mes "[Urstialla]";
			mes "I managed to acquire a";
			mes "necklace of incomparable";
			mes "beauty from the dwarves.";
			mes "However, the gems have dulled";
			mes "with age and need to be shined";
			mes "before I can offer them to Freya.";
			next;
			mes "[Urstialla]";
			mes "However, not just anyone can";
			mes "shine this special necklace";
			mes "forged by the Dwarves. I need";
			mes "someone that knows arcane magic";
			mes "to help me. I think there's only";
			mes "one mage that can polish this...";
			next;
			mes "[Urstialla]";
			mes "Maheo, the renown mage with";
			mes "access to the most powerful";
			mes "magic spells in the world,";
			mes "must be able to clean this";
			mes "necklace's gems! However";
			mes "There's no way I can reach him.";
			next;
			mes "[Urstialla]";
			mes "You see, Maheo left on a";
			mes "journey to subjugate the";
			mes "ice monsters in the ice cave";
			mes "to the north, and he hasn't";
			mes "returned yet. That place is too";
			mes "dangerous for people like me.";
			next;
			mes "[Urstialla]";
			mes "I know that you adventurers";
			mes "regularly travel through those";
			mes "kinds of areas, so would you";
			mes "please look for Maheo and ask";
			mes "him to clean this necklace on";
			mes "my behalf? Please, for my son...";
			next;
			if (select("But that's none of my business!", "Alright, I'll do it.") == 1) {
				mes "[Urstialla]";
				mes "I... I see.";
				mes "I thought that Freya";
				mes "had led you to me, but";
				mes "maybe my prayers haven't";
				mes "been answered yet. Perhaps";
				mes "I need to pray more fervently?.";
				close2;
				cutin "",255;
				end;
			}
			mes "[Urstialla]";
			mes "Thank you so much!";
			mes "Please, take care of this";
			mes "necklace and ask Maheo";
			mes "to restore its luster. Then,";
			mes "it'll be a fitting tribute to";
			mes "our loving goddess Freya.";
			setquest 2109;
			getitem Magic_Necklace,1;
			ice_necklace_q = 1;
			close2;
			cutin "",255;
			end;
		}
		cutin "ra_usti2",2;
		mes "[Urstialla]";
		mes "...............................";
		mes "Are you telling me";
		mes "that you don't believe?";
		mes "Repent, and may your";
		mes "heart be opened to Freya!";
	}
	else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) {
		mes "[Urstialla]";
		mes "Please find Maheo the";
		mes "Mage and ask him to restore";
		mes "the beauty of the necklace";
		mes "I gave you. He should be";
		mes "fighting monsters in the";
		mes "ice cave to the north.";
	}
	else if (ice_necklace_q == 5) {
		if (countitem(Magic_Necklace_) > 0) {
			mes "[Urstialla]";
			mes "Oh! My necklace! Thank you!";
			mes "It's so beautiful! It will";
			mes "make a wonderful tribute to";
			mes "Freya! I am certain with this,";
			mes "my son will get better!";
			next;
			mes "[Urstialla]";
			mes "Here, I know it's not much,";
			mes "but please accept this as a";
			mes "token of my appreication for";
			mes " what you have done for me.";
			delitem Magic_Necklace_,1;
			getexp RENEWAL_EXP?90000:700000,0;
			ice_necklace_q = 6;
			completequest 2113;
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Oh, let's just say it was";
			mes "a worthwhile experience";
			mes "for me.";
			next;
			mes "[Urstialla]";
			mes ".........";
			mes "............";
			mes "May Freya always protect and";
			mes "guide you and forgive you for";
			mes "that horrible joke.";
		}
		else {
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "Oh, no! The necklace has disappeared!";
		}
	}
	else {
		mes "[Urstialla]";
		mes "May Freya always";
		mes "protect and guide you";
		mes "with her everflowing";
		mes "grace and wisdom..";
	}
	close2;
	cutin "",255;
	end;
}

ice_dun02,120,105,3	script	Man Stuck in Ice#cave	4_M_FROZEN1,5,5,{
	if (checkweight(Spawn,200) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (ice_necklace_q == 1) {
		cutin "ra_magic3",2;
		emotion e_omg;
		mes "[Man Stuck in Ice]";
		mes "H-hello?";
		mes "Hey! Hey, you!";
		mes "Help me break this";
		mes "ice! I need to get";
		mes "out of here!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "How did you get";
		mes "stuck in there?";
		next;
		mes "[Man Stuck in Ice]";
		mes "I'll explain everything";
		mes "later! Just... Just get";
		mes "this ice off of me!.";
		next;
		if (getskilllv("MG_FIREBOLT") > 0) {
			specialeffect EF_FIREBALL;
			mes "^3355FFYou cast Fire Bolt at";
			mes "the ice..^000000";
		}
		else {
			specialeffect EF_HIT2;
			mes "^3355FFYou hammer at the";
			mes "ice with all your might.^000000";
		}
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "......";
		mes "........";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I can't...";
		mes "I can't even scratch it";
		mes "Do you have any ideas?";
		next;
		emotion e_sob;
		mes "[Man Stuck in Ice]";
		mes "This is so humiliating...";
		mes "Me, the greatest mage";
		mes "of our age, Maheo, stuck";
		mes "in this pillar of ice.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Wait...";
		mes "You're Maheo?";
		next;
		cutin "ra_magic1",2;
		emotion e_gg;
		mes "[Maheo]";
		mes "It's true. You're speaking to";
		mes "Maheo, the greatest mage,";
		mes "and master of arcane spells.";
		mes "I know magic that even High";
		mes "Wizards can never hope to";
		mes "learn in their lifetimes!";
		next;
		cutin "ra_magic4",2;
		mes "[Maheo]";
		mes "Despite my greatness,";
		mes "I'm a humble man. See?";
		mes "That's why I always wear";
		mes "this Mage uniform...";
		mes "To remind myself of";
		mes "the value of humility.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "So how did you get";
		mes "stuck in all of this ice?";
		next;
		cutin "ra_magic3",2;
		mes "[Maheo]";
		mes "Actually, this happened";
		mes "because I was too humble";
		mes "You see, I underestimated";
		mes "myself, and the devastating";
		mes "force of my own magic.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "...Huh?";
		next;
		mes "[Maheo]";
		mes "Yes, this wouldn't have";
		mes "happened if I wasn't so";
		mes "humble... Humble and kind.";
		mes "It all started when I thought";
		mes "of this cave and how people";
		mes "sometimes come here to get ice.";
		next;
		mes "[Maheo]";
		mes "I then decided that";
		mes "I would exterminate these";
		mes "evil monsters for the good";
		mes "of the people! The citizens";
		mes "would feel protected, and";
		mes "I'd be recognized as a hero!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Okay... I suppose";
		mes "that sounds normal";
		mes "enough. Go on.";
		next;
		mes "[Maheo]";
		mes "I valiantly battled";
		mes "the Snowiers. They were";
		mes "no match for my magic!";
		mes "And so, I decided to just";
		mes "destroy all of them with";
		mes "one cast of a magic spell.";
		next;
		mes "[Maheo]";
		mes "You know Meteor Storm?";
		mes "I know another spell like";
		mes "that... But it's two hundred";
		mes "times more powerful! Yes...";
		mes "It has the power of a million";
		mes "exploding suns! But then...";
		next;
		emotion e_sob;
		mes "[Maheo]";
		mes "It was too powerful!";
		mes "There were tremors, and";
		mes "flying shards of ice, and";
		mes "all the flame caused my";
		mes "clothes to catch on fire!";
		next;
		emotion e_flash,1;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "You...";
		mes "you set fire";
		mes "to your clothes";
		next;
		cutin "ra_magic2",2;
		mes "[Maheo]";
		mes "Yes, but not to worry.";
		mes "I quickly extinguished";
		mes "those flames with my";
		mes "powerful Frost Diver spell!";
		next;
		cutin "ra_magic3",2;
		mes "[Maheo]";
		mes "In hindsight...";
		mes "That may have";
		mes "been a mistake...";
		next;
		cutin "ra_magic3",2;
		mes "[Maheo]";
		mes "Enough about myself.";
		mes "What noble pursuit brings";
		mes "you to this place, adventurer?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I heard that you can";
		mes "polish the gems on this";
		mes "necklace with your magic,";
		mes "so I came here to find you.";
		next;
		mes "[Maheo]";
		mes "Verily, I can shine";
		mes "those gems so that they";
		mes "shine as brightly as a";
		mes "million exploding suns!";
		next;
		mes "[Maheo]";
		mes "That is, as soon";
		mes "as I can get out";
		mes "of this ice. Hmm...";
		mes "But I doubt normal";
		mes "magic will be able";
		mes "to melt all of this.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Then how are we";
		mes "supposed to get";
		mes "you out of there?";
		next;
		mes "[Maheo]";
		mes "Fear not. I'm sure";
		mes "that my master will know";
		mes "of a way to free me from";
		mes "this prison of ice. He can";
		mes "be found near Freya's Spring:";
		mes "beseech him on my behalf!";
		ice_necklace_q = 2;
		changequest 2109,2110;
		close2;
		cutin "",255;
		end;
	}
	else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) {
		mes "[Maheo]";
		mes "My master may not have";
		mes "my sheer talent, but he";
		mes "is very knowledgable in";
		mes "the ways of magic. Please...";
		mes "Ask him for help. He should";
		mes "be reading near Freya's Spring.";
		close;
	}
	else if (ice_necklace_q == 4) {
		if (countitem(Hammer_Of_Wind) > 0) {
			if (countitem(Magic_Necklace) > 0) {
				mes "[Maheo]";
				mes "Oh, you're back!";
				mes "So did my master have";
				mes "any ideas on breaking";
				mes "this cold prison of ice?";
				next;
			}
			else {
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Oh, shoot! I left the necklace in the city! I will be right back!";
				next;
				mes "[Maheo]";
				mes "Hey, hey! Can't you just release me first?";
				emotion e_sob;
				close;
			}
		}
		else {
			mes "[Maheo]";
			mes "My master may not have";
			mes "my sheer talent, but he";
			mes "is very knowledgable in";
			mes "the ways of magic. Please...";
			mes "Ask him for help. He should";
			mes "be reading near Freya's Spring.";
			close;
		}
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Well, he made this";
		mes "magic hammer which is";
		mes "supposed to be able to";
		mes "break this magic ice.";
		next;
		mes "[Maheo]";
		mes "Of course!";
		mes "Why didn't I think of";
		mes "that? Great, now get";
		mes "me out of here please!";
		next;
		mes "^3355FFYou tightly gripped";
		mes "the Wind Hammer, and";
		mes "swung it down at the ice";
		mes "with all of your strength.^000000";
		next;
		specialeffect EF_TEIHIT3;
		specialeffect EF_FREEZE;
		specialeffect EF_ICECRASH;
		mes "^3355FF*Pzzzzz*";
		mes "*CRASH!*^000000";
		next;
		setnpcdisplay "Man Stuck in Ice#cave", 4_M_ARUNA_NFM1;
		emotion e_gasp;
		mes "[Maheo]";
		mes "Finally...!";
		mes "After all of this";
		mes "time! I'm free!";
		next;
		specialeffect EF_BEGINSPELL4;
		mes "[Maheo]";
		mes "Now, all of the monsters";
		mes "in this cave will taste the";
		mes "wrath of the greatest mage in";
		mes "the world! I'll have my revenge,";
		mes "and give those beasts double";
		mes "the pain that they gave me!";
		next;
		monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
		monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
		monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
		monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
		specialeffect EF_LORD;
		killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
		mes "[Maheo]";
		mes "Muhahahahahahahaha!";
		next;
		mes "[Maheo]";
		mes "Er, but first, I need to";
		mes "use my magic to clean";
		mes "that necklace of yours.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Here...";
		next;
		mes "[Maheo]";
		mes "Oh! This was made by";
		mes "the Dwarves, wasn't it?";
		mes "It looks like they've made";
		mes "yet another masterpiece.";
		mes "Shame that this is so";
		mes "tarnished, though.";
		next;
		mes "[Maheo]";
		mes "Let's see, now...";
		next;
		specialeffect EF_FROSTWEAPON;
		mes "^3355FF*Ting*^000000";
		next;
		mes "[Maheo]";
		mes "Well, I suppose this";
		mes "is where we part ways.";
		mes "Here, take this as a gift...";
		mes "And please don't mention";
		mes "the fact that I trapped myself";
		mes "in ice to anyone else, okay?";
		ice_necklace_q = 5;
		changequest 2112,2113;
		delitem Hammer_Of_Wind,1;
		delitem Magic_Necklace,1;
		getitem Magic_Necklace_,1;
		getitem Ice_Particle,4;
		close2;
		cutin "",255;
		setnpcdisplay "Man Stuck in Ice#cave", 4_M_FROZEN1;
		end;
	}

OnTouch:
	end;

OnTouchNPC:
	emotion e_an;
	unitemote mobattached(), e_gg;
	end;

OnMyMobDead:
	end;
}

ice_dun02,120,3,0	script	#cave_vos	FAKE_NPC,{
OnInit:
	initnpctimer;
	end;

OnTimer3600000:
	mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00;
	end;

OnTimer7200000:
	mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00;
	end;

OnTimer10800000:
	stopnpctimer;
	mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00;
	initnpctimer;
	end;
}

rachel,265,98,3	script	Hamion#aru	4_M_RACHMAN2,{
	if (checkweight(Spawn,200) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (ice_necklace_q < 2) {
		mes "[Hamion]";
		mes "Hm? Did you need";
		mes "something? If it's not too";
		mes "important, then I'd like to";
		mes "get back to reading my book.";
		close;
	}
	else if (ice_necklace_q == 2) {
		mes "[Hamion]";
		mes "Hm? Did you need";
		mes "something? If it's not too";
		mes "important, then I'd like to";
		mes "get back to reading my book.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Um, would you know";
		mes "a mage by the name";
		mes "of Maheo? I'm supposed";
		mes "to go look for his master";
		mes "around this area.";
		next;
		mes "[Hamion]";
		mes "Well, you've found him";
		mes "because that would be me.";
		mes "What happened to Maheo?";
		next;
		mes "[Hamion]";
		mes "He froze himself?!";
		mes "Hahahaha! Some genius!";
		mes "Oh, well, I suppose he still";
		mes "has plenty to learn about";
		mes "character, if not magic.";
		next;
		mes "[Hamion]";
		mes "Let's see, let's see...";
		mes "This book ought to have";
		mes "the answer. Mmm... Ah!";
		mes "Page 42! I need to construct";
		mes "an artifact in order to break";
		mes "that mystical ice. Mmm.";
		next;
		mes "[Hamion]";
		mes "Would you help";
		mes "me? I need to get";
		mes "^4D4DFF5 Rough Winds^000000,";
		mes "^4D4DFF1 Hammer^000000, and";
		mes "^4D4DFF1 Blank Scroll^000000";
		next;
		mes "[Hamion]";
		mes "You can get Blank Scrolls";
		mes "in the Sage Academy in Juno.";
		mes "Ah, and the Hammer is a weapon,";
		mes "not one of those smithing tools.";
		mes "I'd help you if I could, but...";
		mes "I'm just smart, not strong.";
		ice_necklace_q = 3;
		changequest 2110,2111;
		close;
	}
	else if (ice_necklace_q == 3) {
		if ((countitem(Rough_Wind) < 5) || (countitem(Hammer) < 1) || (countitem(Scroll) < 1)) {
			mes "[Hamion]";
			mes "I need to create";
			mes "a magical artifact";
			mes "to break the ice that's";
			mes "trapping Maheo. Would you";
			mes "please help me? There's no";
			mes "way I can get the items myself!";
			next;
			mes "[Hamion]";
			mes "I need to get";
			mes "^4D4DFF5 Rough Winds^000000,";
			mes "^4D4DFF1 Hammer^000000, and";
			mes "^4D4DFF1 Blank Scroll^000000";
			next;
			mes "[Hamion]";
			mes "You can get Blank Scrolls";
			mes "in the Sage Academy in Juno.";
			mes "Ah, and the Hammer is a weapon,";
			mes "not one of those smithing tools.";
			mes "I'd help you if I could, but...";
			mes "I'm just smart, not strong.";
			close;
		}
		mes "[Hamion]";
		mes "Great, you have everything";
		mes "I need! But first, would you";
		mes "make sure that you only have";
		mes "1 Hammer in your inventory?";
		mes "If you have more than one,";
		mes "I might take the wrong Hammer.";
		next;
		if (select("Let me check.", "Don't worry, I checked.") == 1) {
			mes "[Hamion]";
			mes "Alright, it's always";
			mes "better to be safe than";
			mes "sorry! If only Maheo was";
			mes "a little more careful, more";
			mes "like you are, then maybe this";
			mes "wouldn't have happened.";
			close;
		}
		mes "[Hamion]";
		mes "Okay, I'll take your";
		mes "word for it. Now, let's";
		mes "bring the artifact forging";
		mes "process. Hmmm... Let me";
		mes "review it here on page 45.";
		next;
		mes "[Hamion]";
		mes "Here we go...!";
		next;
		specialeffect(EF_CONE, AREA, playerattached());
		mes "^3355FF*Pzzzz*^000000";
		next;
		mes "[Hamion]";
		mes "...Aaaand now it's done.";
		mes "Here, take this Wind Hammer";
		mes "and use it to free Maheo.";
		mes "This hammer will only work";
		mes "once, so make sure that you";
		mes "smash that ice properly!";
		delitem Hammer,1;
		delitem Rough_Wind,5;
		delitem Scroll,1;
		ice_necklace_q = 4;
		changequest 2111,2112;
		getitem Hammer_Of_Wind,1; //Hammer_of_Wind
		close;
	}
	else if (ice_necklace_q >= 4) {
		mes "[Hamion]";
		mes "There are always";
		mes "singing birds and";
		mes "flitting butterflies";
		mes "all over this place";
		mes "It's so relaxing, and";
		mes "such a great place to read.";
		close;
	}
}

rachel,113,96,5	script	Mohadian	4_M_MIDDLE,10,10,{
	if (ice_necklace_q == 6) {
		mes "[Mohadian]";
		mes "I work at the bar around";
		mes "here, and I've heard good";
		mes "things about you. Some of";
		mes "the customers've heard that";
		mes "you helped Urstialla by going";
		mes "into that dangerous Ice Cave.";
		next;
		mes "[Mohadian]";
		mes "Now, are you really capable";
		mes "of regularly defeating the";
		mes "snow monsters inside there?";
		mes "If you are, I've got a bit of a";
		mes "business proposition for you.";
		next;
		emotion e_ic;
		mes "[Mohadian]";
		mes "The weather around here";
		mes "is naturally hot and humid,";
		mes "so we need ice to make cold,";
		mes "refreshing drinks at the pub.";
		mes "And the Ice Cave is the best";
		mes "place to get that ice, right?";
		next;
		mes "[Mohadian]";
		mes "If you bring me Ice Pieces";
		mes "from the Ice Cave, I'll buy";
		mes "them from you at 375 zeny";
		mes "each. Think of it as kind of a";
		mes "freelance job. I mean, if you";
		mes "can bring me ice, I'll buy it!.";
		next;
		mes "[Mohadian]";
		mes "You can make some good";
		mes "money, my customers can";
		mes "enjoy ice cold drinks, and";
		mes "my business will definitely";
		mes "benefit. We'd kill three birds";
		mes "with one stone! What do you say?";
		next;
		if (select("No, thanks.", "Sure.") == 1) {
			mes "[Mohadian]";
			mes "Aww, how disappointing.";
			mes "I was really sure that this";
			mes "would be a great deal for";
			mes "both of us. Well, if you're";
			mes "willing to change your mind";
			mes "then we can be partners!";
			close;
		}
		mes "[Mohadian]";
		mes "Great! Now, the ice that";
		mes "I need comes from Glacial";
		mes "Hearts. You can obtain those";
		mes "by hunting the snow monsters";
		mes "in the Ice Cave. Remember, I'll";
		mes "pay you 375 zeny for each one!";
		ice_necklace_q = 7;
		close;
	}
	else if (ice_necklace_q == 7) {
		if (countitem(Ice_Heart) < 1) {
			mes "[Mohadian]";
			mes "Bring me some Glacial";
			mes "Hearts from the Ice Cave,";
			mes "and I'll be sure to compensate";
			mes "you with some zeny. This is a";
			mes "really good deal for the two";
			mes "of us when you think about it.";
			close;
		}
		mes "[Mohadian]";
		mes "Perfect, you brought me";
		mes "some Glacial Hearts! I can";
		mes "never get used to the beauty";
		mes "and purity of these ice crystals.";
		next;
		mes "[Mohadian]";
		mes "Yes, I think I might";
		mes "even be able to use these";
		mes "to make Arunafeltz Glacial";
		mes "Wine. Anyway, let me see";
		mes "how many you've brought me.";
		next;
		.@hearts = countitem(Ice_Heart);
		.@totalprice = 375*.@hearts;
		mes "[Mohadian]";
		mes .@hearts +" Glacial Hearts";
		mes "at 375 zeny each...";
		mes "Looks like I owe you";
		mes .@totalprice +" zeny. Here you are!";
		mes "It's always a pleasure";
		mes "doing business with you~";
		delitem Ice_Heart,.@hearts; //Glacial Hearts
		Zeny += .@totalprice;
		close;
	}

OnTouch:
	if (ice_necklace_q == 6) {
		mes "[Mohadian]";
		mes "Welcome to--";
		mes "Er? Hello?";
		mes "Excuse me?";
		close;
	}
	end;
}

ice_dun03,126,126,3	script	Blazing Fire#ice1	4_NFWISP,{
	mes "^3355FFThe flames in this fire";
	mes "barrier crackle with magic";
	mes "power. There's no way that";
	mes "you can put this fire out";
	mes "with conventional means.^000000";
	if (ice_necklace_q > 4) {
		if ($@ktullanux_summon < 4) {
			if (countitem(Ice_Particle) > 0) {
				next;
				select("Use Freezing Snow Powder.");
				mes "^3355FFYou sprinkle the Freezing Snow";
				mes "Powder onto the flame. It";
				mes "flickers before extinguising.^000000";
				delitem Ice_Particle,1; //Freezing Snow Powder
				hideonnpc "Blazing Fire#ice1";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
			}
			else if (countitem(Ice_Scale) > 0) {
				next;
				select("Use Ice Scale.");
				mes "^3355FFYou throw the Ice Scale into";
				mes "the flame, it crackles before";
				mes "extinguising.^000000";
				delitem Ice_Scale,1; //Ice Scale
				hideonnpc "Blazing Fire#ice1";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
				close;
			}
		}
	}
	close;
}


ice_dun03,172,126,0	script	Blazing Fire#ice2	4_NFWISP,{
	mes "^3355FFThe flames in this fire";
	mes "barrier crackle with magic";
	mes "power. There's no way that";
	mes "you can put this fire out";
	mes "with conventional means.^000000";
	if (ice_necklace_q > 4) {
		if ($@ktullanux_summon < 4) {
			if (countitem(Ice_Particle) > 0) {
				next;
				select("Use Freezing Snow Powder.");
				mes "^3355FFYou sprinkle the Freezing Snow";
				mes "Powder onto the flame. It";
				mes "flickers before extinguising.^000000";
				delitem Ice_Particle,1; //Freezing Snow Powder
				hideonnpc "Blazing Fire#ice2";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
			}
			else if (countitem(Ice_Scale) > 0) {
				next;
				select("Use Ice Scale.");
				mes "^3355FFYou throw the Ice Scale into";
				mes "the flame, it crackles before";
				mes "extinguising.^000000";
				delitem Ice_Scale,1; //Ice Scale
				hideonnpc "Blazing Fire#ice2";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
				close;
			}
		}
	}
	close;
}

ice_dun03,172,172,0	script	Blazing Fire#ice3	4_NFWISP,{
	mes "^3355FFThe flames in this fire";
	mes "barrier crackle with magic";
	mes "power. There's no way that";
	mes "you can put this fire out";
	mes "with conventional means.^000000";
	if (ice_necklace_q > 4) {
		if ($@ktullanux_summon < 4) {
			if (countitem(Ice_Particle) > 0) {
				next;
				select("Use Freezing Snow Powder.");
				mes "^3355FFYou sprinkle the Freezing Snow";
				mes "Powder onto the flame. It";
				mes "flickers before extinguising.^000000";
				delitem Ice_Particle,1; //Freezing Snow Powder
				hideonnpc "Blazing Fire#ice3";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
			}
			else if (countitem(Ice_Scale) > 0) {
				next;
				select("Use Ice Scale.");
				mes "^3355FFYou throw the Ice Scale into";
				mes "the flame, it crackles before";
				mes "extinguising.^000000";
				delitem Ice_Scale,1; //Ice Scale
				hideonnpc "Blazing Fire#ice3";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
				close;
			}
		}
	}
	close;
}

ice_dun03,127,172,0	script	Blazing Fire#ice4	4_NFWISP,{
	mes "^3355FFThe flames in this fire";
	mes "barrier crackle with magic";
	mes "power. There's no way that";
	mes "you can put this fire out";
	mes "with conventional means.^000000";
	if (ice_necklace_q > 4) {
		if ($@ktullanux_summon < 4) {
			if (countitem(Ice_Particle) > 0) {
				next;
				select("Use Freezing Snow Powder.");
				mes "^3355FFYou sprinkle the Freezing Snow";
				mes "Powder onto the flame. It";
				mes "flickers before extinguising.^000000";
				delitem Ice_Particle,1; //Freezing Snow Powder
				hideonnpc "Blazing Fire#ice4";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
			}
			else if (countitem(Ice_Scale) > 0) {
				next;
				select("Use Ice Scale.");
				mes "^3355FFYou throw the Ice Scale into";
				mes "the flame, it crackles before";
				mes "extinguising.^000000";
				delitem Ice_Scale,1; //Ice Scale
				hideonnpc "Blazing Fire#ice4";
				++$@ktullanux_summon;
				if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
				close;
			}
		}
	}
	close;
}

ice_dun03,1,173,5	script	ice_boss#broad	FAKE_NPC,{
OnStop:
	stopnpctimer;
	end;

OnStart:
	initnpctimer;
	end;

OnTimer2000:
	mapannounce "ice_dun03","Someone has put out Thor's flames... Infidel!",bc_map,0xFF6633;
	end;

OnTimer8000:
	mapannounce "ice_dun03","I, Ktullanux, must protect and preserve Thor's fierce flames...",bc_map,0xFF6633;
	end;

OnTimer10000:
	mapannounce "ice_dun03","As the master of this cave, I vow vengeance!",bc_map,0xFF6633;
	end;

OnTimer13000:
	mapannounce "ice_dun03","Only a human would be so foolhardy....",bc_map,0xFF6633;
	end;

OnTimer16000:
	mapannounce "ice_dun03","Your curiosity will cost you, human.",bc_map,0xFF6633;
	end;

OnTimer19000:
	mapannounce "ice_dun03","Prepare yourself for a freezing realm of pain which you cannot possibly imagine!",bc_map,0xFF6633;
	end;

OnTimer21000:
	stopnpctimer;
	donpcevent "ice_boss#on::OnStart";
	end;
}

ice_dun03,1,174,3	script	ice_boss#on	FAKE_NPC,{
OnStart:
	monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead";
	end;

OnStartTimer:
	initnpctimer;
	end;

OnStopTimer:
	stopnpctimer;
	end;

OnMyMobDead:
	mapannounce "ice_dun03","Oh, Odin! Please protect this place from Thor's fierce fire!",bc_map,0xFF6633;
	mapannounce "ice_dun03","Pzzzzz...Pzzzz...",bc_map,0x33FFFF;
	donpcevent "ice_boss#on::OnStartTimer";
	donpcevent "#ice_sec::OnStart";
	end;

OnTimer7200000:
	stopnpctimer;
	$@ktullanux_summon = 0;
	hideoffnpc "Blazing Fire#ice1";
	hideoffnpc "Blazing Fire#ice2";
	hideoffnpc "Blazing Fire#ice3";
	hideoffnpc "Blazing Fire#ice4";
	end;
}

ice_dun03,1,175,3	script	#ice_sec	FAKE_NPC,{
OnStart:
	initnpctimer;
	enablenpc "#ice_4f_1";
	enablenpc "#ice_4f_2";
	enablenpc "#ice_4f_3";
	enablenpc "#ice_4f_4";
	specialeffect(EF_MAPPILLAR2, AREA, getnpcid("#ice_4f_1"));
	specialeffect(EF_MAPPILLAR2, AREA, getnpcid("#ice_4f_2"));
	specialeffect(EF_MAPPILLAR2, AREA, getnpcid("#ice_4f_3"));
	specialeffect(EF_MAPPILLAR2, AREA, getnpcid("#ice_4f_4"));
	end;

OnTimer60000:
	stopnpctimer;
	disablenpc "#ice_4f_1";
	disablenpc "#ice_4f_2";
	disablenpc "#ice_4f_3";
	disablenpc "#ice_4f_4";
	end;
}

ice_dun03,150,137,0	script	#ice_4f_1	WARPNPC,2,2,{
OnTouch:
	warp "ice_dun04",33,144;
	end;

OnInit:
	disablenpc "#ice_4f_1";
	end;
}

ice_dun03,138,148,0	script	#ice_4f_2	WARPNPC,2,2,{
OnTouch:
	warp "ice_dun04",33,144;
	end;

OnInit:
	disablenpc "#ice_4f_2";
	end;
}

ice_dun03,161,148,0	script	#ice_4f_3	WARPNPC,2,2,{
OnTouch:
	warp "ice_dun04",33,144;
	end;

OnInit:
	disablenpc "#ice_4f_3";
	end;
}

ice_dun03,151,162,0	script	#ice_4f_4	WARPNPC,2,2,{
OnTouch:
	warp "ice_dun04",33,144;
	end;

OnInit:
	disablenpc "#ice_4f_4";
	end;
}

//== Donation Lottery Quest/High Priest Quest :: rachel_oz & rachel_ma1 =
ra_temple,119,180,0	script	Temple Entrance#ra_tem	WARPNPC,1,1,{
OnTouch:
	if ($rachel_donate >= 10000) {
		if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; }

		if (ra_tem_q < 10) {
			mes "^3355FFThe temple's";
			mes "entrance is locked.^000000";
			next;
			select("Kick Door.", "Smash Door with Weapon.");
			emotion e_omg,0,"Nemma#ra_temple";
			mes "[Priestess Nemma]";
			mes "Please don't do that!";
			close;
		}
	}
	warp "ra_temin",169,23;
	end;
}

ra_temple,116,174,3	script	Nemma#ra_temple	4_F_TRAINEE,{
	cutin "ra_nemma02",2;
	if ($rachel_donate < 10000) {
		if (ra_have_donated == 0) {
			cutin "ra_nemma03",2;
			mes "[Priestess Nemma]";
			mes "Good day, adventurer.";
			mes "May I ask what brings";
			mes "you to the temple today?";
			next;
			if (select("Just sight-seeing.", "I came to pray.") == 1) {
				cutin "ra_nemma01",2;
				mes "[Priestess Nemma]";
				mes "I guess most foreigners";
				mes "aren't familiar with our";
				mes "faith, so I suppose they";
				mes "wouldn't come here to pray...";
				mes "Well, I hope you enjoy your";
				mes "time here, adventurer.";
				callsub L_End;
			}
			mes "[Priestess Nemma]";
			mes "Oh! I'm glad to see that";
			mes "our kind of spirituality is";
			mes "practiced in other countries~";
			mes "You know, we at the Temple of";
			mes "Cheshrumnir will be hosting a";
			mes "festival here at the temple.";
			next;
			cutin "ra_nemma01",2;
			mes "[Priestess Nemma]";
			mes "We're accepting donations";
			mes "for the festival, so we'd be";
			mes "grateful if you could make";
			mes "a contribution. Regardless,";
			mes "we invite you to celebrate the";
			mes "grace of the goddess with us.";
			emotion e_ho;
			next;
			mes "[Priestess Nemma]";
			mes "There's one High Priest that";
			mes "disagrees with collecting money";
			mes "from the temple's patrons, but";
			mes "it's up to you if you want to";
			mes "give or not. If you donate, you";
			mes "might be able to win a prize!";
			next;
			mes "[Priestess Nemma]";
			mes "You can use our Lottery Tickets";
			mes "to win something nice from our";
			mes "Temple Storage. However, you";
			mes "donate the 50,000 zeny for each";
			mes "Lottery Ticket, which also happens to be the minimum donation amount.";
			next;
			cutin "ra_nemma03",2;
			mes "[Priestess Nemma]";
			mes "The prizes that are given to";
			mes "donators are also randomly";
			mes "chosen, so I have no way of";
			mes "telling you what you'd get.";
			mes "Would you be interested";
			mes "in making a donation?";
			next;
			if (select("No, thanks.", "Sure.") == 1) {
				cutin "ra_nemma01",2;
				mes "[Priestess Nemma]";
				mes "I understand. Well,";
				mes "maybe some other time.";
				mes "May Freya bless you on";
				mes "all your journeys. May the";
				mes "grace of the goddess always";
				mes "support us in all that we do~";
				callsub L_End;
			}
			mes "[Priestess Nemma]";
			mes "Great! How much would you";
			mes "like to donate? We can only";
			mes "accept donations in increments";
			mes "of 50,000 zeny, and we can only";
			mes "accept up to 150,000 zeny at once. It's a bit complicated, I know...";
			next;
			switch(select("50,000z - 1 Lottery Ticket", "100,000z - 2 Lottery Ticket", "150,000z - 3 Lottery Ticket", "Cancel")) {
			case 1:
				callsub S_Donate,1,"50,000";
				break;
			case 2:
				callsub S_Donate,2,"100,000";
				break;
			case 3:
				callsub S_Donate,3,"150,000";
				break;
			case 4:
				cutin "ra_nemma02",2;
				mes "[Priestess Nemma]";
				mes "I understand that it takes";
				mes "some thought to part with an";
				mes "amount of money like 50,000";
				mes "zeny. Even so, Freya is always";
				mes "protecting you, wherever you go~";
				break;
			}
			callsub L_End;
		}
		else {
			cutin "ra_nemma03",2;
			mes "[Priestess Nemma]";
			mes "Oh, you're " + strcharinfo(PC_NAME) + "!";
			mes "Welcome back! I remember";
			mes "that you donated just a little";
			mes "while ago. So what brings you";
			mes "to the temple today, hmm?";
			next;
			switch(select("I've come to donate again.", "Just sight-seeing.", "I came to attend the service.", "I just wanted to see you again.")) {
			case 1:
				mes "[Priestess Nemma]";
				mes "You've come to make another";
				mes "donation? Splendid! How much";
				mes "would you like to donate this";
				mes "time? Remember that we can only";
				mes "accept donations in increments of";
				mes "50,000 zeny up to 150,000 zeny.";
				next;
				switch(select("50,000z - 1 Lottery Ticket", "100,000z - 2 Lottery Ticket", "150,000z - 3 Lottery Ticket", "Cancel")) {
				case 1:
					callsub S_Donate,1,"50,000";
					break;
				case 2:
					callsub S_Donate,2,"100,000";
					break;
				case 3:
					callsub S_Donate,3,"150,000";
					break;
				case 4:
					cutin "ra_nemma02",2;
					mes "[Priestess Nemma]";
					mes "I understand that it takes";
					mes "some thought to part with an";
					mes "amount of money like 50,000";
					mes "zeny. Even so, Freya is always";
					mes "protecting you, wherever you go~";
					break;
				}
				callsub L_End;
			case 2:
				mes "[Priestess Nemma]";
				mes "Oh! If you'd like some";
				mes "information about our temple,";
				mes "why don't you ask Priestess";
				mes "Pano at the Help Desk inside?";
				next;
				mes "[Priestess Nemma]";
				mes "Penno will also redeem";
				mes "your Lottery Tickets for";
				mes "prizes, although she doesn't";
				mes "really seem to enjoy that job.";
				mes "Well, anyway, she'll help";
				mes "you out. See you later!";
				break;
			case 3:
				mes "[Priestess Nemma]";
				mes "You're here for the";
				mes "service? That's great~";
				mes "I hope you find the sense";
				mes "of calm that you can only";
				mes "get from goddess Freya~";
				break;
			case 4:
				mes "[Priestess Nemma]";
				mes "Oh, how sweet of you~";
				break;
			}
			callsub L_End;
		}
	}
	else {
		if (MISC_QUEST & 8192) {
			cutin "ra_nemma01",2;
			mes "[Priestess Nemma]";
			mes "Welcome to our temple!";
			callsub L_End;
		}
		if (ra_tem_q < 1) {
			mes "[Priestess Nemma]";
			mes "Hello, there!";
			mes "...............................";
			mes "Um, for some reason, the";
			mes "temple gate hasn't opened yet";
			mes "But it should be open now. Well";
			mes "this happens sometimes so...";
			next;
			mes "[Priestess Nemma]";
			mes "See, there's this auto locking";
			mes "system that was added to the";
			mes "gate when this temple was";
			mes "built, but now it's more of";
			mes "an annoyance than security.";
			next;
			mes "[Priestess Nemma]";
			mes "Every time someone messes";
			mes "with the lock, or if it breaks,";
			mes "we have to wait until it auto";
			mes "resets itself before it works";
			mes "again. No one can fix it";
			mes "really quickly, you know...";
			next;
			mes "[Priestess Nemma]";
			mes "^333333*Sniff*^000000 What should I do?";
			mes "The auto reset never takes";
			mes "this long, and I really need";
			mes "to go inside. ^333333*Sob*^000000 P-Panno!";
			mes "Panno, I neeeed heeeeelp~!";
			ra_tem_q = 1;
			callsub L_End;
		}
		else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
			mes "[Priestess Nemma]";
			mes "If the gate's locked, then";
			mes "I've just got to find that";
			mes "secret entrance. Some kids";
			mes "supposedly use it to enter";
			mes "and play pranks in the temple,";
			mes "but I don't know who they are...";
			next;
			mes "[Priestess Nemma]";
			mes "Panno would know";
			mes "what to do... I think.";
			mes "Ooh, Panno, help me!";
			callsub L_End;
		}
		else if (ra_tem_q == 10) {
			cutin "ra_nemma04",2;
			mes "[Priestess Nemma]";
			mes "Oh, "+strcharinfo(PC_NAME)+"!";
			mes "The gate just opened and";
			mes "I was able to get inside";
			mes "the temple! ^333333*Whew*^000000 I was";
			mes "getting really worried";
			mes "about it for awhile.";
			next;
			mes "[Priestess Nemma]";
			mes "This is the first time that the";
			mes "gate locked up since Panno";
			mes "was assigned to her post in";
			mes "the temple. I thought maybe";
			mes "something happened and";
			mes "she got in trouble, you know?";
			next;
			cutin "ra_nemma02",2;
			mes "[Priestess Nemma]";
			mes "Wait, wait...";
			mes "I'm outside. What if";
			mes "the gate locks up again?";
			mes "Oooh, what should I do?!";
			callsub L_End;
		}
		else if (ra_tem_q == 11) {
			emotion e_ho;
			cutin "ra_nemma03",2;
			mes "[Priestess Nemma]";
			mes "Hey, "+strcharinfo(PC_NAME)+"~!";
			mes "We reached our target!";
			mes "Isn't that great? We're no";
			mes "longer asking for donations,";
			mes "but you can still redeem your";
			mes "Lottery Tickets inside, okay?";
			callsub L_End;
		}
		else if (ra_tem_q == 12) {
			mes "[Priestess Nemma]";
			mes "Mmm... I know what";
			mes "I can do! I can ask for";
			mes "Firecrackers! Yes, that'll";
			mes "be fun for the festival.";
			mes "Hey, do you know where";
			mes "those things are sold?";
			next;
			cutin "ra_nemma01",2;
			mes "[Priestess Nemma]";
			mes "I, uh, can't give you";
			mes "much... But if you would";
			mes "bring me some Firecrackers,";
			mes "then I'll pray for your good";
			mes "fortune. Sorry, but that's";
			mes "all I can really offer.";
			next;
			cutin "ra_nemma04",2;
			mes "[Priestess Nemma]";
			mes "Hey, bring me";
			mes "a lot of Firecrackers,";
			mes "like, ^FF000020 of them^000000! Thank";
			mes "you thank you thank you!";
			ra_tem_q = 13;
			callsub L_End;
		}
		else if (ra_tem_q == 13) {
			mes "[Priestess Nemma]";
			mes "Hey, did you bring me";
			mes "^FF000020 Firecrackers^000000? Mmm?";
			next;
			if(select("Yes.", "No, not yet.") == 1) {
				cutin "ra_nemma01",2;
				mes "[Priestess Nemma]";
				mes "Let's see...";
				next;
				if (countitem(Fire_Cracker) >= 20) {
					cutin "ra_nemma04",2;
					delitem Fire_Cracker,20;
					getexp RENEWAL_EXP?50000:200000,0;
					ra_tem_q = 14;
					mes "[Priestess Nemma]";
					mes "Yay!";
					mes "Firecrackers!";
					mes "Oh, let me pray";
					mes "for your good fortune!";
					next;
					mes "^3355FFPriestess Nemma prayed";
					mes "fervently for your good";
					mes "fortune. It feels like";
					mes "it's actually working...^000000";
					next;
					cutin "ra_nemma04",2;
					mes "[Priestess Nemma]";
					mes "I'm done!";
					mes "Now it's time";
					mes "to play! Hm, maybe";
					mes "our pope would like";
					mes "to see these too?";
					callsub L_End;
				}
				cutin "ra_nemma02",2;
				mes "[Priestess Nemma]";
				mes "Awww...";
				mes "This isn't enough";
				mes "Firecrackers. I mean,";
				mes "I know it's like a donation,";
				mes "but still. How much fun are";
				mes "fireworks if there isn't a lot?";
			}
			else {
				cutin "ra_nemma01",2;
				mes "[Priestess Nemma]";
				mes "Awww...";
				mes "Well, I don't really";
				mes "have much to pay you";
				mes "back with, anyway~";
			}
			callsub L_End;
		}
		else {
			cutin "ra_nemma01",2;
			mes "[Priestess Nemma]";
			mes "Welcome to our temple!";
		}
		callsub L_End;
	}

L_End:
	close2;
	cutin "",255;
	end;

S_Donate:
	cutin "ra_nemma01",2;
	mes "[Priestess Nemma]";
	mes "So, " + strcharinfo(PC_NAME) + "...";
	mes "I just want to make sure:";
	mes "You want to donate "+getarg(1);
	mes "zeny, and receive "+getarg(0)+" Lottery";
	if(getarg(0) == 1) mes "Ticket. Is that correct?";
	else mes "Tickets. Is that correct?";
	next;
	if (select("No", "Yes") == 1) {
		mes "[Priestess Nemma]";
		mes "Oh, I see. Well, if you";
		mes "don't have enough zeny with";
		mes "you, then you can just come";
		mes "back and donate later. Our";
		mes "goddess Freya smiles on the";
		mes "generous and rewards the patient!";
		return;
	}
	if (Zeny >= getarg(0)*50000) {
		if (!checkweight(Temple_Lottery_Ticket,getarg(0))) {
			cutin "ra_nemma02",2;
			mes "[Priestess Nemma]";
			mes "I can scarcely believe it...";
			mes "You're carrying so much stuff,";
			mes "you don't even have enough";
			mes "room for a Lottery Ticket.";
			mes "You'd better put some of";
			mes "your things in Storage, yes?";
			next;
			cutin "ra_nemma01",2;
			mes "[Priestess Nemma]";
			mes "Don't worry, I'll still be";
			mes "here after you make more";
			mes "space available in your";
			mes "Inventory. Hurry back, and";
			mes "donate if you can, okay?";
			return;
		}
		$rachel_donate += getarg(0);
		getitem Temple_Lottery_Ticket,getarg(0);
		Zeny -= getarg(0)*50000;
		ra_have_donated = 1;
		if ($rachel_donate > 9999) {
			cutin "ra_nemma03",2;
			mes "[Priestess Nemma]";
			mes "There you are~";
			mes "Thanks so much for";
			mes "your donation! I'm sure";
			mes "that Freya is smiling down";
			mes "upon you, and will reward";
			mes "you for your generosity~";
			return;
		}
		else {
			.@Remaining = 10000-$rachel_donate;
			cutin "ra_nemma03",2;
			mes "[Priestess Nemma]";
			mes "Thank you so much! We'll be";
			mes "continuing to accept donations";
			mes "until we reach our target. Once";
			mes "we receive "+.@Remaining+" more donations";
			mes "in increments of 50,000 zeny,";
			mes "our fundraiser will finish.";
			next;
			mes "[Priestess Nemma]";
			mes "If you're feeling so";
			mes "inclined, come back later";
			mes "and make another contribution.";
			mes "Thanks again, and may Freya";
			mes "always watch over you.";
			return;
		}
	}
	else {
		mes "[Priestess Nemma]";
		mes "I'm sorry, but you have";
		mes "less than "+@Donate$+" zeny...";
		mes "I know it's asking a lot,";
		mes "but those are the rules that";
		mes "I've been told to follow, so...";
		mes "Well, maybe another time, yes?";
		return;
	}
}

rachel,243,37,3	script	Kid#Candy Addict	4_M_CHILD1,{
	if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) {
		mes "[Kid]";
		mes "Hey! What's that";
		mes "smile for? You're not";
		mes "gonna come pat my head,";
		mes "are you? No! I hate that!";
		next;
		mes "[Kid]";
		mes "Don't come here!";
		mes "I don't want you to";
		mes "pat my head! Grrr...";
		mes "I-I'm warning you!";
		next;
		mes "[Kid]";
		mes "Hey, look at your";
		mes "clothes! Where did";
		mes "you come from, huh?";
		next;
		mes "[Kid]";
		mes "Are you from a";
		mes "different country?";
		next;
		mes "[Kid]";
		mes "Huh, huh?";
		mes "What country";
		mes "are you from?";
		next;
		mes "[Kid]";
		mes "Eh, whatever.";
		next;
		mes "[Kid]";
		mes "Oh hey, do";
		mes "you like candy?";
		if (ra_tem_q == 1) {
			next;
			switch(select("Not at all.", "Yeah.", "Sure, I love the stuff~", "Not much.")) {
			case 1:
				mes "[Kid]";
				mes "Hmpf! Okay.";
				close;
			case 2:
				break;
			case 3:
				break;
			case 4:
				mes "[Kid]";
				mes "Oh. It's 'cause you're";
				mes "a grown-up. Why don't";
				mes "you like candies, anyway?";
				next;
				mes "[Kid]";
				mes "Why, huh?";
				mes "Tell me, tell";
				mes "me, how come?";
				close;
			}
			if (rand(1,2) != 2) {
				mes "[Kid]";
				mes "Oh yeah...?";
				next;
				mes "[Kid]";
				mes "But you're a grown-up,";
				mes "aren't you? Heh heh heh!";
				next;
				mes "[Kid]";
				mes "Candy is only for";
				mes "kids! Hahahahaah!";
				next;
				mes "[Kid]";
				mes "I tricked you!";
				mes "You big big dummy!";
			}
			else {
				mes "[Kid]";
				mes "Oh, you do?";
				mes "Does that mean";
				mes "that you have";
				mes "any candy, then?";
				next;
				mes "[Kid]";
				mes "I want one!";
				next;
				mes "[Kid]";
				mes "Hurry, give me one!";
				mes "Gimmie gimmie~!";
				next;
				if (countitem(Candy) > 0) {
					mes "[Kid]";
					mes "Mmm...";
					mes "If you give me";
					mes "some Candy, then I'll";
					mes "tell you something";
					mes "really cool, yeah?";
					next;
					if (select("Sure.", "No.") == 1) {
						mes "[Kid]";
						mes "Yay~";
						next;
						mes "[Kid]";
						mes "Hah! Got you!";
						mes "I didn't want any";
						mes "candy anyway! Nyeh!";
						mes "But I like you, so";
						mes "I can tell you a secret!";
						next;
						mes "[Kid]";
						mes "Did you know that";
						mes "they always leave one";
						mes "of the windows to the temple";
						mes "unlocked? You spy on the";
						mes "priests inside. They're always";
						mes "fighting! Isn't that bad?";
						next;
						mes "[Kid]";
						mes "Oh well, they're adults,";
						mes "so I dunno. Maybe they...";
						mes "Mm. Well, I remember that";
						mes "fighting is supposed to be bad.";
						next;
						mes "[Kid]";
						mes "Awww, nuts!";
						mes "I just remembered!";
						mes "If you have candy, it";
						mes "must be from another";
						mes "country! I should have";
						mes "taken it from you. Dang it!";
						next;
						mes "[Kid]";
						mes "Oooh, I hate you";
						mes "now! Leave me alone!";
						ra_tem_q = 2;
						close;
					}
					mes "[Kid]";
					mes "You don't wanna";
					mes "share your candy?";
					mes "Hmpf! I guess you";
					mes "must really love it.";
					mes "...You big greedy.";
					close;
				}
				mes "[Kid]";
				mes "Wait, you don't have";
				mes "any Candy, huh? How can";
				mes "you tell me you like Candy";
				mes "when you don't carry any?";
				mes "Look at this! My pockets";
				mes "are full of candy!";
				next;
				mes "[Kid]";
				mes "See?";
				mes "Look at all";
				mes "this candy!";
				next;
				mes "[Kid]";
				mes "Yeah, you have to";
				mes "have at least this";
				mes "much candy to say";
				mes "that you like them.";
				mes "Hee hee hee hee!";
				next;
				mes "[Kid]";
				mes "Oh hey...";
				mes "Would you like to";
				mes "have some candy?";
				next;
				mes "[Kid]";
				mes "Haha! I tricked you!";
				mes "I'm not gonna share";
				mes "all this candy with you!";
				mes "All of it is for me!";
				next;
				mes "[Kid]";
				mes "...............................";
				mes "Um... Are you mad?";
				next;
				mes "[Kid]";
				mes "Oh...";
				mes "You are mad";
				mes "at me, aren't you?";
				next;
				mes "[Kid]";
				mes "Okay, okay.";
				mes "I'll tell you a really";
				mes "cool secret, so promise";
				mes "that you won't be mad anymore.";
				next;
				switch(select("No, thanks.", "What's that?")) {
				case 1:
					mes "[Kid]";
					mes "Please~";
					break;
				case 2:
					mes "[Kid]";
					mes "Did you know that";
					mes "they always leave one";
					mes "of the windows to the temple";
					mes "unlocked? You spy on the";
					mes "priests inside. They're always";
					mes "fighting! Isn't that bad?";
					next;
					mes "[Kid]";
					mes "Oh well, they're adults,";
					mes "so I dunno. Maybe they...";
					mes "Mm. Well, I remember that";
					mes "fighting is supposed to be bad...";
					next;
					mes "[Kid]";
					mes "Now, I hope you";
					mes "won't be mad at";
					mes "me anymore...";
					mes "If you're not,";
					mes "then I'm gonna";
					mes "be madder at you!";
					ra_tem_q = 2;
					break;
				}
			}
		}
		close;
	}
	else if (ra_tem_q == 2) {
		mes "[Kid]";
		mes "You're leaving?";
		mes "Don't you want to";
		mes "watch me play Rock,";
		mes "Paper, Scissors?";
		next;
		mes "[Kid]";
		mes "Hey! I don't like";
		mes "the way you're looking";
		mes "at me. I don't like you";
		mes "watching me like that!";
		mes "Why don't you go away?";
		next;
		mes "[Kid]";
		mes "Gosh, I said, go away!";
		next;
		mes "[Kid]";
		mes "If you're that bored,";
		mes "why don't you peep through";
		mes "the windows in the temple,";
		mes "huh? Gosh! Some people!";
		close;
	}
}

ra_temple,67,209,0	script	zawa00	FAKE_NPC,3,3,{
OnTouch:
	if (ra_tem_q == 2) {
		mes "^3355FFYou notice a slightly";
		mes "open window that";
		mes "you can easily enter.^000000";
		next;
		if(select("Stay", "Enter Through Window") == 2) {
			mes "^3355FFYou pull the window,";
			mes "and it smoothly opens.";
			mes "This is probably what";
			mes "those mischevious hits";
			mes "have been using to enter";
			mes "unnoticed into this temple.^000000";
			close2;
			warp "que_rachel",62,82;
			end;
		}
		mes "^3355FFYou decide that it's";
		mes "wrong to sneak into";
		mes "a place. But what if";
		mes "you don't get caught?^000000";
		close;
	}
	else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) {
		mes "^3355FFWould you like to";
		mes "enter the temple";
		mes "through this window?^000000";
		next;
		if(select("Enter", "Cancel") == 1) {
			close2;
			warp "que_rachel",62,82;
			end;
		}
		mes "^3355FFUsing this window is";
		mes "probably the only way";
		mes "that you can enter.^000000";
		close;
	}
	end;
}

que_rachel,63,82,0	script	Window#ra_temple	HIDDEN_NPC,{
	mes "^3355FFThis window is open.^000000";
	next;
	if(select("Stay", "Exit Through Window") == 2) {
		close2;
		warp "ra_temple",73,208;
		end;
	}
	close;
}

que_rachel,60,80,0	script	zawa01	FAKE_NPC,5,5,{
OnTouch:
	if (ra_tem_q == 2) {
		mes "^3355FFIt's strangely";
		mes "dark in here.^000000";
		ra_tem_q = 3;
		close;
	}
	end;
}

que_rachel,59,112,0	script	zawa02	FAKE_NPC,10,10,{
OnTouch:
	if (ra_tem_q == 3) {
		mes "^3355FFYou hear some";
		mes "noise from the hallway";
		mes "towards the chapel. It";
		mes "sounds like there are";
		mes "several other people here.^000000";
		ra_tem_q = 4;
		close;
	}
	end;
}

que_rachel,94,139,0	script	zawa03	FAKE_NPC,10,10,{
OnTouch:
	if (ra_tem_q == 4) {
		mes "^3355FFYou hear noises of some";
		mes "commotion from the stairs.^000000";
		ra_tem_q = 5;
		close;
	}
	end;
}

que_rachel,132,70,0	script	zawa04	FAKE_NPC,10,10,{
OnTouch:
	if (ra_tem_q == 5) {
		mes " ";
		mes " ";
		mes "^ff0000Crash!^000000";
		next;
		mes "^3355FFYou hear something";
		mes "fall from the stairs,";
		mes "followed by noises that";
		mes "sound like a scuffle.^000000";
		ra_tem_q = 6;
		close;
	}
	end;
}

que_rachel,28,315,0	script	Bloody Spot	FAKE_NPC,5,5,{
OnTouch:
	if (ra_tem_q == 6) {
		mes "^3355FFThere's a spot on the";
		mes "ground that's darker than";
		mes "the rest of the floor...^000000";
		next;
		if (select("Investigate", "Ignore") == 1) {
			mes "^3355FFIt's too dark to";
			mes "really see the spot^000000";
			next;
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "^3355FFIt smells a little bit";
			mes "like copper or iron. Blood";
			mes "has probably been spilled here.^000000";
			ra_tem_q = 7;
			close;
		}
		else {
			mes "^3355FFYou decide that your";
			mes "time would be better spent";
			mes "investigating something else.^000000";
			close;
		}
	}
	else if (ra_tem_q == 7) {
		mes "^3355FFThis dark spot on the";
		mes "ground is really creepy,";
		mes "no matter how many";
		mes "times you look at it.^000000.";
		next;
		if (select("Investigate Again", "Ignore") == 1) {
			mes "^3355FFThe blood on the ground";
			mes "hasn't dried up yet, but";
			mes "it's probably cold by now.^000000";
			next;
			mes "...";
			mes "......";
			mes ".........";
			next;
			mes "^3355FFThe amount of blood";
			mes "on the ground is more";
			mes "than can be contained in just";
			mes "one person. You'd better get";
			mes "out of here before it's too late.^000000";
			ra_tem_q = 8;
			close;
		}
		else {
			mes "^3355FFYou decide that your";
			mes "time would be better spent";
			mes "investigating something else.^000000";
			close;
		}
	}
	else if (ra_tem_q == 8) {
		mes "^3355FFThis blood stain on the";
		mes "ground is a pretty bad";
		mes "sign. You might have to";
		mes "escape this place before";
		mes "whatever caused this much";
		mes "bleeding does the same to you.^000000";
		close;
	}
	end;
}

que_rachel,170,37,0	script	nemma01::nemma01	FAKE_NPC,5,5,{
OnTouch:
	if (ra_tem_q == 8) {
		mes "[???]";
		mes "Only the goddess exists.";
		next;
		mes "[???]";
		mes "Everyone must be";
		mes "ready for her coming.";
		next;
		mes "[???]";
		mes "Izlude, my hometown,";
		mes "I have come to this";
		mes "place to build.";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "!";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "Th-that's Priestess";
		mes "Panno's voice! But isn't";
		mes "she just outside the door?";
		mes "What exactly was she saying?";
		ra_tem_q = 9;
		close;
	}
	end;
}

que_rachel,175,37,0	duplicate(nemma01)	nemma02	FAKE_NPC,5,5
que_rachel,180,37,0	duplicate(nemma01)	nemma03	FAKE_NPC,5,5
que_rachel,165,37,0	duplicate(nemma01)	nemma04	FAKE_NPC,5,5
que_rachel,160,37,0	duplicate(nemma01)	nemma05	FAKE_NPC,5,5

que_rachel,169,18,0	script	Quest Temple Exit#ra_tem	WARPNPC,2,2,{
	mes "^3355FFThe gate is closed.^000000";
	next;
	switch(select("Push Gate", "Examine Gate", "Kick Gate", "Smash Gate with Weapon")) {
	case 1:
		mes "^3355FFYou push the gate";
		mes "with all of your might...";
		if (ra_tem_q == 9) {
			close2;
			ra_tem_q = 10;
			warp "ra_temple",119,175;
			end;
		}
		mes "But it won't even budge.^000000";
		break;
	case 2:
		mes "^3355FFThere's some strange";
		mes "machinery installed on";
		mes "the gate, and a slot where";
		mes "it looks you you can insert";
		mes "a card or permit. The lights";
		mes "are on, so it must be working.^000000";
		break;
	case 3:
		mes "^3355FFYou angrily kick the gate...";
		if (ra_tem_q == 9) {
			close2;
			ra_tem_q = 10;
			warp "ra_temple",119,175;
			end;
		}
		mes "But no matter how much rage";
		mes "you put into your kick, the";
		mes "gate refuses to open for you.";
		mes "Oh, and your foot hurts too.^000000.";
		break;
	case 4:
		mes "^3355FFWait! That's not";
		mes "a good idea. You can't";
		mes "smash down the gate to";
		mes "a holy place: heroes don't";
		mes "specialize in desecration.^000000";
		break;

	}
	close;
}

ra_temin,277,159,3	script	High Priest Zhed#rachel	4_M_RACHOLD1,{
	if ((ra_tem_q > 14) || (MISC_QUEST&8192)) lost_boy = 14;
	if (checkweight(Spawn,200) == 0) {
		mes "^3355FFWait a second!";
		mes "Right now, you're carrying";
		mes "too many things with you.";
		mes "Please come back after";
		mes "using the Kafra Service";
		mes "to store some of your items.^000000";
		close;
	}
	if (lost_boy == 12) {
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "For some reason, you look";
		mes "familiar to me. Are you supposed";
		mes "to be here? Otherwise, you should";
		mes "leave this place if you don't have";
		mes "the proper authorization.";
		next;
		select("I'm here on Vincent's behalf");
		mes "[High Priest Zhed]";
		mes "Vincent sent you? I see.";
		mes "You must have been looking";
		mes "for me. I am High Priest Zhed,";
		mes "and I understand that you";
		mes "have a package for me.";
		next;
		mes "[High Priest Zhed]";
		mes "Usually, Vincent doesn't";
		mes "trust strangers to deliver";
		mes "these packages, but perhaps";
		mes "this was necessitated by some";
		mes "strange circumstance. Anyway,";
		mes "let's see what he sent me...";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "Hm? What's this?";
		mes "Vincent sent a note?";
		mes "I suppose this must be";
		mes "important. Give me just a";
		mes "moment to read this, please...";
		next;
		mes "[High Priest Zhed]";
		mes "...............................";
		mes "...Hrrrmm. Vincent. Now";
		mes "I understand. So he was being";
		mes "intentionally cold towards Jenny";
		mes "and Phoebe so other people";
		mes "wouldn't get suspicious...";
		next;
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Still, I don't think he";
		mes "had to do that--it might";
		mes "have been a little too";
		mes "much. Well, I really";
		mes "appreciate your help";
		mes "in this matter, adventurer.";
		next;
		mes "[High Priest Zhed]";
		mes "But tell me, did you only";
		mes "help Vincent and risk your";
		mes "life because you were being";
		mes "paid? Were you only being";
		mes "motivated by the money?";
		next;
		select("Actually... I was just curious.");
		mes "[High Priest Zhed]";
		mes "You were doing this just to";
		mes "satisfy your curiosity? Heh";
		mes "heh, that's very interesting.";
		mes "That's also the best attitude";
		mes "for a brave adventurer. I like";
		mes "that. May I have your name?";
		next;
		select("Tell him your name.");
		mes "[High Priest Zhed]";
		mes ""+strcharinfo(PC_NAME)+"...";
		mes "Yes, that's a fine name.";
		mes "It suits you well. I'll be sure";
		mes "to remember that. Again, let";
		mes "me thank you for risking your";
		mes "life to retrive my belongings.";
		next;
		mes "[High Priest Zhed]";
		mes "I shall be praying for";
		mes "Freya to guide and protect";
		mes "you in your travels. Peace";
		mes "be with you, "+strcharinfo(PC_NAME)+".";
		close2;
		cutin "",255;
		lost_boy = 13;
		completequest 8099;
		specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
		getexp RENEWAL_EXP?90000:900000,0;
		end;
	}
	else if ((lost_boy == 13) && (ra_tem_q < 14)) {
		mes "[High Priest Zhed]";
		mes "Ah, "+strcharinfo(PC_NAME)+"...";
		mes "I appreciate that you've";
		mes "managed to retrieve my";
		mes "belongings for me. You are";
		mes "a truly talented adventurer.";
		mes "May Freya protect you...";
	}
	else if ((lost_boy == 13) && (ra_tem_q == 14)) {
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Ah, good, I was hoping you'd";
		mes "show up here sooner or later.";
		mes "I have a favor to ask of you";
		mes "since I'm too busy to do it";
		mes "myself, and I trust you more";
		mes "than any other adventurer.";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "However, before I give you";
		mes "the details, you must know";
		mes "that this favor must be kept";
		mes "secret. In other words, once";
		mes "I explain the task, you must";
		mes "accept my request.";
		next;
		if (select("Let me think about it.", "Yes, sure.") == 1) {
			mes "[High Priest Zhed]";
			mes "I understand, but if you";
			mes "change your mind, please";
			mes "come back and let me know.";
			mes "It's very hard for me to find";
			mes "someone that I can really";
			mes "rely on to do this for me...";
			close2;
			cutin "",255;
			end;
		}
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Ah, I'm relieved to see";
		mes "that you accept. Don't worry,";
		mes "this task isn't complicated,";
		mes "nor will it require much";
		mes "in the way of sacrifice.";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "As you may already know,";
		mes "our country of Arunafeltz";
		mes "worships the goddess Freya.";
		mes "There's almost no separation";
		mes "between politics, society,";
		mes "and our religion, really.";
		next;
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Now, the leader of our";
		mes "national religion, our pope,";
		mes "is a direct servant of Freya";
		mes "and delivers her messages";
		mes "to us. As such, she must live";
		mes "by very strict guidelines.";
		next;
		mes "[High Priest Zhed]";
		mes "Our pope is curious about";
		mes "the outside world and wishes";
		mes "to learn more about what lies";
		mes "beyond Arunafeltz, but she";
		mes "cannot come easily by this";
		mes "sort of knowledge.";
		next;
		mes "[High Priest Zhed]";
		mes "Firstly, she cannot leave";
		mes "Rachel, the place where the";
		mes "spirit of goddess Freya dwells.";
		mes "Secondly, all citizens and priests are forbidden to leave the city in";
		mes "order to preserve our sanctity.";
		next;
		mes "[High Priest Zhed]";
		mes "These are implicit rules that";
		mes "normally aren't discussed openly,";
		mes "but everyone follows them to";
		mes "prevent from being stigmatized.";
		mes "Frankly, I think it's somewhat shameful, but we're working on it.";
		next;
		mes "[High Priest Zhed]";
		mes "Furthermore, our pope must";
		mes "maintain her image of aloof";
		mes "piety, so it'd be inappropriate of her to openly question outside";
		mes "world affairs. Although, such";
		mes "knowledge would benefit her...";
		next;
		mes "[High Priest Zhed]";
		mes "That is why the high priests";
		mes "decided to enlist a trustworthy";
		mes "adventurer to inform our pope";
		mes "about the outside world. Now";
		mes "you understand why I've asked";
		mes "you to keep all of this secret.";
		next;
		mes "[High Priest Zhed]";
		mes "You won't need to divulge";
		mes "outrageous secrets or anything";
		mes "like that. I presume mundane";
		mes "details would be enough to";
		mes "please her. Just let her be";
		mes "able to envision your homeland.";
		next;
		mes "[High Priest Zhed]";
		mes "Personally, I think it would";
		mes "be refreshing for our pope to";
		mes "hear a few of your stories as";
		mes "she is always worshipping";
		mes "our goddess on the behalf of";
		mes "everyone in our glorious city.";
		next;
		mes "[High Priest Zhed]";
		mes "Unfortunately, I cannot escort";
		mes "you to the priestess, but I will";
		mes "relate the means to which you";
		mes "can gain an audience with her.";
		mes "First, you will need a ^FF0000High";
		mes "Priest's Recommendation^000000.";
		next;
		mes "[High Priest Zhed]";
		mes "I will write that for you, so";
		mes "there's no need to concern";
		mes "yourself with that. Next, you";
		mes "will need to gather ^FF000040 Glacial";
		mes "Hearts^000000 as symbolic proof of";
		mes "your strength and purity.";
		next;
		mes "[High Priest Zhed]";
		mes "While I finish writing this";
		mes "recommendation, let me tell";
		mes "you how to get to the pope's";
		mes "office where you must go once";
		mes "you gather 40 Glacial Hearts.";
		next;
		mes "[High Priest Zhed]";
		mes "Head west from the chapel";
		mes "in the center of the temple,";
		mes "and then enter a door guarded";
		mes "by two soldiers. Show them your";
		mes "recommendation and Glacial Hearts, and they should grant you passage.";
		next;
		mes "[High Priest Zhed]";
		mes "Ah, here you are.";
		mes "I've finished writing";
		mes "your recommendation.";
		mes "Well then, I guess I'll";
		mes "see you after you've";
		mes "completed this task.";
		next;
		mes "^3355FFYou received a High";
		mes "Priest's recommendation.^000000";
		close2;
		cutin "",255;
		ra_tem_q = 15;
		lost_boy = 14;
		setquest 8100;
		end;
	}
	else if ((ra_tem_q == 15) || (ra_tem_q == 16)) {
		mes "[High Priest Zhed]";
		mes "Once you gather";
		mes "^FF000040 Glacial Hearts^000000,";
		mes "you can show them, along";
		mes "with the recommendation I've";
		mes "written for you, to the soldiers";
		mes "guarding the pope's office.";
		next;
		mes "[High Priest Zhed]";
		mes "When you're ready to go";
		mes "to the pope's office, just";
		mes "head west from the chapel";
		mes "to the center of the temple:";
		mes "this is where the entrance is.";
	}
	else if (ra_tem_q == 17) {
		mes "[High Priest Zhed]";
		mes "Ah, thank you so much";
		mes "for spending some time";
		mes "with the pope for me.";
		mes "I can tell that she really";
		mes "enjoyed speaking to you.";
		next;
		mes "[High Priest Zhed]";
		mes "I am curious, though...";
		mes "Our pope is unaccustomed";
		mes "to speaking with outsiders,";
		mes "so I assume that you have";
		mes "your own questions after";
		mes "your conversation with her...";
		next;
		select("Well, she did mention some Holy Ground...");
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "What...?!";
		mes "She mentioned";
		mes "the Holy Ground...?!";
		next;
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "The Holy Ground is a place";
		mes "where all humans, including";
		mes "the pope, have been forbidden.";
		mes "We used to allow people to";
		mes "visit in the past, but... ";
		next;
		mes "[High Priest Zhed]";
		mes "Only the gods can access";
		mes "that place now. Listen, if";
		mes "the other priests ask about";
		mes "your conversation with the";
		mes "pope, please do not make any";
		mes "mention of the Holy Ground.";
		next;
		mes "[High Priest Zhed]";
		mes "Please don't ask me";
		mes "why, but believe me that";
		mes "it's very important that";
		mes "you feign ignorance of the";
		mes "Holy Ground's existence!";
		next;
		mes "[????]";
		mes "Excuse me, Zhed?";
		mes "May I speak with you";
		mes "for a moment? I need";
		mes "to talk to you about";
		mes "a private matter...";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "Er, yes, of course!";
		mes "Excuse me for a moment...";
		mes "While you're waiting for me,";
		mes "why don't you relax in the";
		mes "next room? Don't forget:";
		mes "there is no Holy Ground.";
		close2;
		cutin "",255;
		select("Okay.");
		ra_tem_q = 18;
		warp "ra_temin",297,156;
		end;
	}
	else if (ra_tem_q == 18) {
		mes "[High Priest Zhed]";
		mes "I'm sorry, but we're not";
		mes "quite finished with our";
		mes "discussion. Why don't you";
		mes "wait and relax in the next room";
		mes "over there in the meantime?";
		changequest 8101,8102;
		close2;
		cutin "",255;
		warp "ra_temin",297,156;
		end;
	}
	else if (ra_tem_q == 19) {
		mes "[High Priest Zhed]";
		mes "I apologize for making";
		mes "you wait for so long: I had";
		mes "some crucial matters to";
		mes "discuss. Now, that look";
		mes "on your face tells me that";
		mes "you have a pressing question.";
		next;
		select("Ask about Bekento");
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "Bekento? Ah, you must";
		mes "have been speaking to";
		mes "High Priestess Niren.";
		mes "She's the only one that";
		mes "calls me that. You see, my";
		mes "full name is Zhed Bekento.";
		next;
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Speaking of which...";
		mes "Did Niren ask you anything";
		mes "or tell you something that";
		mes "was out of the ordinary?";
		next;
		mes "^3355FFAfter a little hesitation,";
		mes "you tell High Priest Zhed";
		mes "about your conversation";
		mes "with High Priestess Niren.^000000";
		next;
		mes "[High Priest Zhed]";
		mes "Hmm, I see.";
		mes "Yes. That sounds";
		mes "like something she'd do.";
		mes "I'll explain it all later, but";
		mes "right now, I need to rest.";
		mes "I'm getting old, you know.";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "Ah, but before you go, let";
		mes "me warn you not to ^FF0000go near";
		mes "the Holy Ground^000000. I repeat,";
		mes "stay away from the Holy Ground.";
		next;
		mes "^3355FFThe Holy Ground...";
		mes "Why is High Priest Zhed";
		mes "so adamant about protecting";
		mes "the Holy Ground? Regardless...";
		mes "If you want to go there, then";
		mes "just go there. Who'll stop you?^000000";
		close2;
		cutin "",255;
		ra_tem_q = 20;
		changequest 8103,8104;
		end;
	}
	else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) {
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "Whatever you do, whatever";
		mes "journeys you take, please";
		mes "make sure that you stay";
		mes "away from the Holy Ground!";
		next;
		mes "^3355FFNow, more than ever,";
		mes "you feel compelled to";
		mes "enter the Holy Ground.^000000";
	}
	else if (ra_tem_q == 23) {
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "Oh, it's you.";
		mes "Let me guess...";
		mes "After everything I said,";
		mes "you still went ahead and";
		mes "visited the Holy Ground,";
		mes "didn't you? Oh, well...";
		next;
		select("Did something happen?");
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Well, honestly, I've been";
		mes "temporarily suspended from";
		mes "work, but no need to worry.";
		mes "It's not your fault. I've been";
		mes "in conflict with the other High";
		mes "Priests for a while, anyway.";
		next;
		mes "[High Priest Zhed]";
		mes "Please don't worry about it.";
		mes "If not this, they would have";
		mes "found some other way to attack";
		mes "me. It would only be a matter";
		mes "of time. They're exaggerating";
		mes "your intrusion for their benefit.";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "All I want is for";
		mes "Arunafeltz to be safe";
		mes "and at peace. I hope this";
		mes "land is not twisted by the";
		mes "greedy humans. I hope all will";
		mes "work according to Freya's will.";
		next;
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Ah, and please do not";
		mes "blame Niren. She must have";
		mes "her own reasons for her own";
		mes "actions. She has changed";
		mes "much but in the end, I think";
		mes "that we are still friends.";
		next;
		mes "[High Priest Zhed]";
		mes "One last thing:";
		mes "try not to let the";
		mes "other priests catch you";
		mes "doing anything forbidden.";
		mes "It'd be a little embarassing";
		mes "for me, you understand.";
		next;
		mes "[High Priest Zhed]";
		mes "Still, you were secretly";
		mes "invited here, so I'm sure";
		mes "that only a very few of them";
		mes "would be able to recognize";
		mes "you. In the end, you'll do";
		mes "what you will, right?";
		next;
		cutin "ra_gman2",2;
		mes "[High Priest Zhed]";
		mes "...I think I know what";
		mes "you saw in the Holy Ground.";
		mes "I'm sure that you have much";
		mes "to ask, but now isn't the time";
		mes "to seek for answers. Please,";
		mes "you must be patient.";
		next;
		mes "[High Priest Zhed]";
		mes "Until the right time";
		mes "comes, I want you not";
		mes "to tell anyone else what";
		mes "you saw in the Holy Ground.";
		next;
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "Well then, adventurer,";
		mes "thank you for coming by.";
		mes "I need to go lay down now,";
		mes "so if you'll let me rest...";
		close2;
		MISC_QUEST |= 8192;
		ra_tem_q = 0;
		cutin "",255;
		completequest 8105;
		specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
		if (RENEWAL_EXP)
			getexp 90000,60000;
		else
			getexp 900000,600000;
		end;
	}
	else if (MISC_QUEST & 8192) {
		// Start Veins "Thor Volcano Base" Quest Addition
		if (rachel_camel == 25) {
			// Start Nameless Island Access Quest Addition
			if (aru_monas == 11) {
				cutin "ra_gman",2;
				mes "[High Priest Zhed]";
				mes "Ah, it's been a while,";
				mes "hasn't it? You look well,";
				mes "and I'm doing fine as you";
				mes "can see. What can I do";
				mes "for you today, "+strcharinfo(PC_NAME)+"?";
				next;
				switch(select("I just wanted to say hi.", "Ask About Veins Incident")) {
				case 1:
					mes "[High Priest Zhed]";
					mes "As you well know, I'm only";
					mes "a High Priest in title, and";
					mes "lost much of my influence";
					mes "amongst many of the other";
					mes "priests for my views.";
					next;
					mes "[High Priest Zhed]";
					mes "Still, I have faith that";
					mes "justice and good will";
					mes "prevail over the corruption";
					mes "that plagues our priests,";
					mes "so long as good people";
					mes "are willing to act.";
					break;
				case 2:
					mes "[High Priest Zhed]";
					mes "Veins incident?";
					mes "I haven't heard of";
					mes "anything... Well, perhaps";
					mes "if you'd elaborate, then";
					mes "I'd understand a bit more.";
					next;
					mes "^3355FFYou told High Priest";
					mes "Zhed about the group of";
					mes "smugglers arrested in Veins.^000000";
					next;
					mes "[High Priest Zhed]";
					mes "Oh, I think I did hear";
					mes "something about that earlier.";
					mes "Let's see now... Ah, right.";
					mes "Niren mentioned something";
					mes "strange about them...";
					next;
					mes "[High Priest Zhed]";
					mes "The smugglers were with";
					mes "a high ranking official from";
					mes "the Rune-Midgarts Kingdom,";
					mes "which is why Niren was so";
					mes "hesitant to take any action";
					mes "against them for a while.";
					next;
					mes "[High Priest Zhed]";
					mes "I was too preoccupied with";
					mes "other matters, and I didn't";
					mes "think much of it at the time.";
					mes "Why don't you speak to Niren?";
					mes "I'm sure that she can tell you";
					mes "more about what happened.";
					aru_monas = 12;
					changequest 17007,17008;
					next;
					mes "[High Priest Zhed]";
					mes "If you do decide to";
					mes "visit Niren, please";
					mes "send her my regards.";
					break;
				}
			}
			// End Nameless Island Access Quest Addition.
			else if (aru_vol == 0) {
				cutin "ra_gman",2;
				mes "[High Priest Zhed]";
				mes "Ah, it does my heart to";
				mes "good to see you again.";
				mes "Adventurers willing to work";
				mes "so hard for the sake of world";
				mes "peace like yourself are fairly";
				mes "uncommon. I hope you know that.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Huh...?";
				mes "Please don't flatter";
				mes "me like that! Saying";
				mes "it like that is kind of";
				mes "overdoing it, isn't it?";
				emotion e_sigh,1;
				next;
				mes "[High Priest Zhed]";
				mes "Not at all. In fact, I'm";
				mes "sure that a place in";
				mes "Valhalla has already";
				mes "been secured for you";
				mes "by the Valkyries. Now, how";
				mes "may I help you, my friend?";
				next;
				select("Mysterious Building in the Volcano");
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Actually, I was wondering";
				mes "if you knew of anything about";
				mes "this facility inside Thor";
				mes "Volcano near Veins. There";
				mes "might be something big";
				mes "going on over there.";
				next;
				mes "^3131FFYou told High Priest";
				mes "Zhed about the shackled";
				mes "child in Thor Volcano, and";
				mes "how you found the building";
				mes "hidden there. High Priest Zhed";
				mes "seemed disturbed by your words.^000000";
				next;
				mes "[High Priest Zhed]";
				mes "I see. I have my suspicions";
				mes "about what is happening. Now,";
				mes "you're aware that Arunafeltz";
				mes "is governed by our church,";
				mes "and that our entire nation";
				mes "worships the goddess Freya.";
				next;
				mes "[High Priest Zhed]";
				mes "The priests that lead this";
				mes "nation are split into two main";
				mes "factions: I am considered part";
				mes "of the moderate faction, which";
				mes "usually butts heads with the";
				mes "jingoistic hard-liner faction.";
				next;
				mes "[High Priest Zhed]";
				mes "These hard-liner priests";
				mes "are more than willing to use";
				mes "violent methods if they believe";
				mes "it to be the will of Freya, and";
				mes "are the ones that established";
				mes "the military camp at Thor Volcano.";
				next;
				mes "[High Priest Zhed]";
				mes "Of course, it's also";
				mes "considered a geology camp";
				mes "since they're always monitoring";
				mes "that place for volcanic activity,";
				mes "but for all intents and purposes,";
				mes "they are training men to fight.";
				next;
				mes "[High Priest Zhed]";
				mes "It scares me to think";
				mes "about it, but I'm sure that";
				mes "they have many military supplies";
				mes "and machines of mass destruction";
				mes "hidden over there in the camp.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Wait, what exactly do";
				mes "they hope to accomplish";
				mes "by fighting? How do they";
				mes "intend to help the goddess";
				mes "Freya by using violence?";
				next;
				mes "[High Priest Zhed]";
				mes "All the priests agree that";
				mes "reassembling Ymir's Heart will";
				mes "revive Freya. As you know, the";
				mes "pieces are scattered all over";
				mes "the world. Some are possessed";
				mes "by the Rune-Midgarts Kingdom.";
				next;
				mes "[High Priest Zhed]";
				mes "In the interest of avoiding";
				mes "conflict, the moderate faction";
				mes "of priests decided to hire";
				mes "scientists to reproduce Ymir's";
				mes "Heart, resulting in an";
				mes "imitation of that artifact.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "An imitation of Ymir's";
				mes "Heart? I think I know of";
				mes "a famous scientist from the";
				mes "Schwartzvalt Republic that";
				mes "was working on that! Let's";
				mes "see, his name was...";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "Isn't the scientist's name...";
				input(.@input$);
				mes "^3131FF"+.@input$+"^000000?";
				next;
				if (.@input$ == "Varmunt") {
					mes "[High Priest Zhed]";
					mes "Oh, you've heard of him?";
					mes "Yes, his name was Varmunt.";
					mes "Unfortunately, he deliberately";
					mes "destroyed the Imitation of";
					mes "Ymir's Heart into pieces,";
					mes "and then disappeared.";
					next;
				}
				else {
					mes "[High Priest Zhed]";
					mes ""+.@input$+"?";
					mes "No, that wasn't him.";
					mes "The man that created the";
					mes "imitation of Ymir's Heart";
					mes "was named Varmunt.";
					mes "He was truly a genius.";
					next;
				}
				mes "[High Priest Zhed]";
				mes "I'm not sure what happened";
				mes "to Varmunt. All I know was that";
				mes "something serious happened";
				mes "in the Schwaltzvalt Republic,";
				mes "and that he disappeared in";
				mes "the fiasco. It's strange...";
				next;
				mes "[High Priest Zhed]";
				mes "Although the working";
				mes "Ymir's Heart imitation that";
				mes "Varmunt had created was broken";
				mes "into pieces, other scientists";
				mes "managed to mostly reproduce";
				mes "his work with unstable Ymir Hearts.";
				next;
				mes "[High Priest Zhed]";
				mes "Since our moderate faction,";
				mes "was only able to provide";
				mes "unstable Ymir Heart imitations,";
				mes "the hard-liner faction quickly";
				mes "gained more respectability than";
				mes "us in the eyes of the people.";
				next;
				mes "[High Priest Zhed]";
				mes "Despite our advanced weaponry";
				mes "and armor, I'm afraid that our";
				mes "country of Arunafeltz is not as";
				mes "civilized and peaceful as I'd";
				mes "like it to be, and the hard-liners";
				mes "control our government now.";
				next;
				mes "[High Priest Zhed]";
				mes "Although the hard-liners";
				mes "allowed us to continue";
				mes "our research in faithfully";
				mes "reproducing Ymir's Heart,";
				mes "they've been developing their";
				mes "military might unopposed.";
				next;
				mes "[High Priest Zhed]";
				mes "So basically, the moderates";
				mes "are trying to recreate Ymir's";
				mes "Heart at research centers";
				mes "in the Holy Ground and the";
				mes "Schwaltzvalt Republic.";
				next;
				mes "[High Priest Zhed]";
				mes "The hard-liners are";
				mes "training soldiers and";
				mes "storing up military supplies";
				mes "and weapons in their camp";
				mes "in Thor Volcano. However,";
				mes "I don't know any more details.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "This doesn't look good.";
				mes "I mean, if they're gearing";
				mes "up to take the Ymir Heart";
				mes "Pieces by force, it'll be war";
				mes "against the Schwalzvalt Republic";
				mes "and the Rune-Midgarts Kingdom!";
				next;
				mes "[High Priest Zhed]";
				mes "Seeing as I'm part of the";
				mes "moderate faction, as well as";
				mes "recently demoted, I just don't";
				mes "have access to much information";
				mes "about the hard-liners. However,";
				mes "there may still be hope yet...";
				next;
				mes "[High Priest Zhed]";
				mes "War would be bad for all";
				mes "parties involved. That is";
				mes "why I'd like to ask you to";
				mes "sneak into the camp at";
				mes "Thor Volcano for the sake of";
				mes "protecting international peace.";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "I really want to know";
				mes "more about what they're";
				mes "planning to do, but that";
				mes "place is heavily guarded!";
				mes "How am I going to sneak in?";
				next;
				mes "[High Priest Zhed]";
				mes "You're right.";
				mes "We'll have to think";
				mes "of a really good way";
				mes "for you to infiltrate";
				mes "that place. Hmmmm...";
				aru_vol = 1;
				setquest 2114;
				close2;
				cutin "",255;
				end;
			}
			else if ((aru_vol > 0) && (aru_vol < 5)) {
				mes "[High Priest Zhed]";
				mes "Hmm...";
				next;
				switch(select("How to Sneak into the Camp ", "The Moderates", "The Hard-Liners")) {
				case 1:
					mes "[High Priest Zhed]";
					mes "I still don't have any";
					mes "ideas for sneaking into";
					mes "the camp at Thor Volcano.";
					mes "Give me a little more time,";
					mes "and hopefully we can figure";
					mes "something out together.";
					break;
				case 2:
					mes "[High Priest Zhed]";
					mes "We priests of the moderate";
					mes "faction are opposed to war,";
					mes "so we've been trying to";
					mes "develop imitations of Ymir's";
					mes "Heart for a long time. We've";
					mes "yet to succeed, unfortunately.";
					next;
					mes "[High Priest Zhed]";
					mes "The hard-liners actually";
					mes "opposed our efforts, but";
					mes "they've let us continue since";
					mes "they think they can eventually";
					mes "use imitation Ymir Hearts for";
					mes "military purposes.";
					next;
					mes "[High Priest Zhed]";
					mes "The Ymir Heart reproduction";
					mes "project has been frustrating";
					mes "the best minds in the world,";
					mes "and some scientists have even";
					mes "resorted to using forbidden";
					mes "methods. It's a shame, really.";
					next;
					mes "[High Priest Zhed]";
					mes "Varmunt actually succeeded";
					mes "in recreating Ymir's Heart,";
					mes "but then he destroyed it and";
					mes "he disappeared. He did it to";
					mes "prevent war, but we could";
					mes "really use his help now.";
					break;
				case 3:
					mes "[High Priest Zhed]";
					mes "The hard-liners are especially";
					mes "fanatical in their devotion to";
					mes "Freya, and will use any means";
					mes "to further what they interpret";
					mes "as her will. They're willing to";
					mes "go to war for their beliefs.";
					next;
					mes "[High Priest Zhed]";
					mes "The fact that they've even";
					mes "built a military camp in Thor";
					mes "Volcano disturbs me greatly.";
					mes "It's almost certain that they";
					mes "intend to wage war against any";
					mes "nation with a Ymir's Heart piece.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Who is in charge of that";
					mes "camp at Thor's Volcano?";
					next;
					mes "[High Priest Zhed]";
					mes "High Priest Vildt.";
					mes "He's in charge of all";
					mes "important buildings in";
					mes "Arunafeltz. His room is at";
					mes "the other side of the building,";
					mes "but it's always heavily guarded.";
					next;
					mes "[High Priest Zhed]";
					mes "Vildt is one of the";
					mes "highest ranking members";
					mes "of the hard-liner priest";
					mes "faction. He rarely makes it";
					mes "his business to see anybody";
					mes "that he sees as beneath him.";
					break;
				}
				close2;
				cutin "",255;
				end;
			}
			else if (aru_vol == 5) {
				cutin "ra_gman",2;
				if (countitem(File01) > 0) {
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Would you please";
					mes "take a look at this";
					mes "file, High Priest Zhed?";
					next;
					mes "[High Priest Zhed]";
					mes "Of course.";
					mes "Let's see, what's";
					mes "in this File Folder?";
					next;
					mes "[High Priest Zhed]";
					mes ".............";
					mes ".................";
					mes "....................!";
					next;
					mes "[High Priest Zhed]";
					mes "This is a geological";
					mes "report about Thor Volcano?";
					mes "Ah, I see. They must have";
					mes "someone regularly check";
					mes "to see if it will erupt.";
					next;
					mes "[High Priest Zhed]";
					mes "Although it's fairly dangerous";
					mes "to build a military camp there,";
					mes "some weapon materials can";
					mes "only be forged from the heat";
					mes "coming from Thor's Volcano.";
					next;
					mes "[High Priest Zhed]";
					mes "Yes, I think it's also";
					mes "likely that there are special";
					mes "weapon crafting metals and";
					mes "materials that can only be";
					mes "found on the volcano. That";
					mes "makes perfect sense.";
					next;
					mes "[High Priest Zhed]";
					mes "Although the volcano is";
					mes "dormant now, these reports";
					mes "claim that the volcano is";
					mes "either safe or ready to erupt";
					mes "at any time. The data here";
					mes "doesn't make any sense.";
					next;
					mes "[High Priest Zhed]";
					mes "Hm. This is just a hunch,";
					mes "but seeing these discrepancies";
					mes "in his reports, I really think this geologist has an agenda against";
					mes "the camp at Thor Volcano.";
					next;
					mes "[High Priest Zhed]";
					mes "You know, if that's true,";
					mes "he might be able to help";
					mes "you sneak into the camp.";
					mes "Don't you think it's worth";
					mes "checking out for now?";
					next;
					if (select("Yes", "No") == 2) {
						mes "[High Priest Zhed]";
						mes "Well, you never know";
						mes "until you ask. Besides,";
						mes "I don't know if there's";
						mes "any other way to sneak";
						mes "into the Thor Volcano Camp...";
						next;
					}
					mes "[High Priest Zhed]";
					mes "I hope you'll go and talk";
					mes "to the geologist. He should";
					mes "be in Veins, the desert city";
					mes "south of Rachel. He's your";
					mes "best chance of entering the Thor";
					mes "Volcano camp without suspicion.";
					delitem File01,1;
					aru_vol = 6;
					changequest 2115,2116;
				}
				else {
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Huh...?";
					mes "Where did I put";
					mes "that File Folder?";
				}
			}
			else if (aru_vol == 6) {
				cutin "ra_gman",2;
				mes "[High Priest Zhed]";
				mes "I hope you'll go and talk";
				mes "to the geologist. He should";
				mes "be in Veins, the desert city";
				mes "south of Rachel. He's your";
				mes "best chance of entering the Thor";
				mes "Volcano camp without suspicion.";
				close2;
				cutin "",255;
				end;
			}
			else if ((aru_vol > 6) && (aru_vol < 26)) {
				cutin "ra_gman",2;
				mes "[High Priest Zhed]";
				mes "I hope you'll go and talk";
				mes "to the geologist. He should";
				mes "be in Veins, the desert city";
				mes "south of Rachel. He's your";
				mes "best chance of entering the Thor";
				mes "Volcano camp without suspicion.";
				close2;
				cutin "",255;
				end;
			}
			else if (aru_vol == 26) {
				cutin "ra_gman",2;
				mes "[High Priest Zhed]";
				mes "Oh! You're back!";
				mes "Was that geologist able";
				mes "to help you sneak into";
				mes "the Thor Volcano camp?";
				next;
				mes "["+strcharinfo(PC_NAME)+"]";
				mes "More than that. We've";
				mes "convinced the camp that the";
				mes "volcano is going to explode,";
				mes "so they're scrambling to";
				mes "evacuate. They're really";
				mes "panicking over there!";
				next;
				mes "[High Priest Zhed]";
				mes "Hahaha! That's great!";
				mes "Even if they do figure";
				mes "out that they've been";
				mes "fooled, it will take them";
				mes "some time to realize it";
				mes "in all that confusion.";
				next;
				mes "[High Priest Zhed]";
				mes "Yes, it might not be the";
				mes "perfect time to bring down";
				mes "the hard-liner faction right";
				mes "now, but the opportunity";
				mes "should present itself soon.";
				mes "Thank you for all your help.";
				next;
				mes "[High Priest Zhed]";
				mes "Please relax for a while,";
				mes "and I'll take care of the rest.";
				mes "When the time to strike comes,";
				mes "I will be contacting you again.";
				mes "Together, we can protect";
				mes "peace between our nations.";
				aru_vol = 27;
				completequest 60213;
				getexp RENEWAL_EXP?20000:200000,0;
				close2;
				cutin "",255;
				end;
			}
			else if (aru_vol > 26) {
				// Start Peace to Arunafeltz addition
				if (aru_em < 7) {
					mes "[High Priest Zhed]";
					mes "I'll be sure to contact";
					mes "you again for your help";
					mes "when the time is right.";
					mes "I'm sure there are others";
					mes "that may need you now...";
				}
				else if (aru_em == 8){
					cutin "ra_gman",2;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Welcome, adventurer.";
					mes "I'm glad to see that you're";
					mes "here. I think... I think an";
					mes "opportunity has arisen in";
					mes "which I could use your";
					mes "expert assistance.";
					next;
					cutin "ra_gman2",2;
					mes "[High Priest Zhed]";
					mes "Though, I fear that I may be";
					mes "making the wrong decision.";
					mes "After all, I no longer have";
					mes "much influence among the";
					mes "other priests... I can't help";
					mes "but think I'm in the wrong.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Don't lose heart,";
					mes "High Priest Zhed.";
					mes "I... I believe in you!";
					next;
					cutin "ra_gman",2;
					mes "[High Priest Zhed]";
					mes "I guess you're right.";
					next;
					mes "[High Priest Zhed]";
					mes "As you well know, the";
					mes "highest authority in";
					mes "Arunafeltz is our Pope,";
					mes "the reincarnation of";
					mes "our goddess Freya.";
					next;
					mes "[High Priest Zhed]";
					mes "Unfortunately, she is too";
					mes "young and innocent, and she";
					mes "doesn't yet have the experience";
					mes "to assert control, and stamp";
					mes "out the in-fighting and";
					mes "corruption among the priests.";
					next;
					mes "[High Priest Zhed]";
					mes "In these desperate times,";
					mes "we will need someone to";
					mes "provide strong and confident";
					mes "leadership to the people";
					mes "of Arunafeltz before all";
					mes "is lost to war and violence.";
					next;
					mes "[High Priest Zhed]";
					mes "^333333*Sigh...*^000000";
					mes "I know it may not be";
					mes "right, but someone";
					mes "must do something";
					mes "before the other High";
					mes "Priests ruin our nation.";
					next;
					emotion e_omg,1;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Y-you're not thinking";
					mes "of overthrowing the";
					mes "pope are you? I-isn't";
					mes "that a bit extreme?";
					next;
					cutin "ra_gman2",2;
					emotion e_swt;
					mes "[High Priest Zhed]";
					mes "What? No, no!";
					mes "Don't jump to conclusions";
					mes "like that! Don't misunderstand";
					mes "me: I'm loyal to our pope.";
					next;
					cutin "ra_gman",2;
					mes "[High Priest Zhed]";
					mes "I actually want to work";
					mes "very closely with the pope,";
					mes "in essense, rule together with";
					mes "her by combining my experience";
					mes "and her wisdom. It's ambitious,";
					mes "but what else can I do?";
					next;
					mes "[High Priest Zhed]";
					mes "You remember how you";
					mes "stopped the hard-liner";
					mes "priests from carrying out";
					mes "their plans for war in the";
					mes "Thor Volcano camp? That will";
					mes "only stop them temporarily.";
					next;
					mes "[High Priest Zhed]";
					mes "They'll eventually prepare";
					mes "to act out in violence again.";
					mes "We need a permanent solution";
					mes "to ensure that this sort of";
					mes "thing doesn't happen again.";
					next;
					mes "[High Priest Zhed]";
					mes "We need to convince the";
					mes "pope to finally act, and";
					mes "give my policy of peace";
					mes "her full support. Will";
					mes "you help me to do this?";
					next;
					if (select("Yes", "No") == 2) {
						mes "Well... Asking for the";
						mes "pope's support is the only";
						mes "solution I've been able to";
						mes "find. Do you have any ideas";
						mes "for protecting peace here";
						mes "in Arunafeltz?";
						next;
						input(.@input$);
						mes "["+strcharinfo(PC_NAME)+"]";
						mes ""+.@input$+"?";
						next;
						mes "[High Priest Zhed]";
						mes "Well, I don't know.";
						mes "It's a good idea, but";
						mes "I fear that it will only";
						mes "be effective in the short";
						mes "term. Why don't we just";
						mes "try what I've proposed first?";
						next;
					}
					mes "[High Priest Zhed]";
					mes "Hmm, now how can";
					mes "we convince the pope to";
					mes "support us? Even as Freya's";
					mes "reincarnation... She's just";
					mes "a young girl. She probably";
					mes "knows nothing of politics.";
					next;
					mes "[High Priest Zhed]";
					mes "It'd probably be best to";
					mes "tell her exactly what is";
					mes "happening. The full truth.";
					mes "In my heart, I know that";
					mes "would be best.";
					next;
					mes "[High Priest Zhed]";
					mes "But... Maybe it would";
					mes "be better if we sugar";
					mes "coated it a little bit.";
					mes "She might not be too";
					mes "receptive to us if we";
					mes "totally shock her.";
					next;
					mes "[High Priest Zhed]";
					mes "Hmm... What do you";
					mes "think? Should we stick";
					mes "with the truth, or do you";
					mes "think it'd be better if we";
					mes "exaggerate and... lie when";
					mes "we feel it's necessary?";
					next;
					switch(select("Truth", "Lies")) {
					case 1:
						mes "[High Priest Zhed]";
						mes "That's what I think too.";
						mes "Although I'm worried about";
						mes "how the pope will react at";
						mes "our message, I should have";
						mes "faith. I should have faith.";
						next;
						break;
					case 2:
						mes "[High Priest Zhed]";
						mes "I suppose that you may";
						mes "have a point. It might not";
						mes "be a good idea to totally";
						mes "expose her to the ugly";
						mes "truth. I'll try to be as";
						mes "honest as I can...";
						next;
						break;
					}
					mes "[High Priest Zhed]";
					mes "Well, there's no time";
					mes "to waste. The two of us may";
					mes "not be enough to convince";
					mes "the pope to act for peace.";
					mes "I already have someone in";
					mes "mind that might help us.";
					next;
					emotion e_flash,1;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "That sounds good.";
					mes "Who is he?";
					next;
					mes "[High Priest Zhed]";
					mes "My old friend, High Priest";
					mes "Niren. I'm not sure if she'll";
					mes "help me after all that's";
					mes "happened between us. She";
					mes "may even think I deserve";
					mes "to be excommunicated...";
					next;
					emotion e_no1,1;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "Come on, it wouldn't";
					mes "hurt to try! Besides,";
					mes "Niren isn't a bad person.";
					mes "Maybe she'll understand";
					mes "the way you see things";
					mes "if you explain them?";
					next;
					mes "[High Priest Zhed]";
					mes "You're right, of course.";
					mes "I'm just grasping at straws";
					mes "here, but she and I both used";
					mes "to believe that peace was";
					mes "possible. I don't know why";
					mes "she joined the hard-liners...";
					next;
					mes "[High Priest Zhed]";
					mes ""+strcharinfo(PC_NAME)+"...";
					mes "Would you please talk to";
					mes "her, and just see how she's";
					mes "doing? It might not be a good";
					mes "time to mention our plan";
					mes "right away, though...";
					next;
					mes "[High Priest Zhed]";
					mes "If you think that you";
					mes "have a chance of convincing";
					mes "her, then feel free and offer";
					mes "my proposal. Her office is";
					mes "located across from here,";
					mes "but she's always very busy...";
					next;
					mes "[High Priest Zhed]";
					mes "There's actually";
					mes "a good chance that";
					mes "she is away somewhere";
					mes "on business. She is highly";
					mes "loved by the people, you know.";
					aru_em = 9;
				}
				else if ((aru_em == 9) || (aru_em == 10)) {
					mes "[High Priest Zhed]";
					mes "Please speak to Niren,";
					mes "and she if she'd be willing";
					mes "to help us convince the pope";
					mes "to enforce peace in our nation.";
				}
				else if (aru_em == 11) {
					cutin "ra_gman",2;
					mes "[High Priest Zhed]";
					mes "Welcome back.";
					mes "So did you get a chance";
					mes "to speak to Niren? How did";
					mes "she respond to my proposal?";
					next;
					mes "^3355FFYou explain Niren's reasons";
					mes "for her disappointment in";
					mes "the Moderate priest faction,";
					mes "and tell Zhed that she intends";
					mes "to carry out the plans for war.";
					next;
					mes "[High Priest Zhed]";
					mes "....................";
					mes "....................";
					mes "....................";
					next;
					mes "[High Priest Zhed]";
					mes "Hmm... This explains why";
					mes "she and some other high";
					mes "priests started being absent";
					mes "from their offices. Many of";
					mes "them were invited over to";
					mes "the Schwaltzvalt Republic...";
					next;
					mes "[High Priest Zhed]";
					mes "Regardless, I know for";
					mes "a fact that war is never";
					mes "a solution. It only brings";
					mes "death and destruction.";
					next;
					mes "[High Priest Zhed]";
					mes "Give me a moment.";
					mes "I'm going to write";
					mes "a letter that I want";
					mes "you to give to Niren.";
					aru_em = 12;
				}
				else if(aru_em == 12) {
					cutin "ra_gman",2;
					mes "[High Priest Zhed]";
					mes "Please bring this letter";
					mes "to Niren. I hope what";
					mes "I have to say will help";
					mes "her understand how I feel";
					mes "about these plans for war.";
					next;
					mes "^3355FFYou received a letter for";
					mes "Niren from High Priest Zhed.^000000";
					aru_em = 13;
				}
				else if((aru_em == 13) || (aru_em == 14)) {
					mes "[High Priest Zhed]";
					mes "Please deliver my";
					mes "letter to Niren as";
					mes "soon as you can.";
					mes "I really appreciate";
					mes "you helping me on this.";
				}
				else if ((aru_em > 14) && (aru_em < 20)) {
					mes "[High Priest Zhed]";
					mes "Great news! Niren just";
					mes "sent me a reply: I can't";
					mes "believe that she's willing";
					mes "to help me! Would you please";
					mes "give her any help that she";
					mes "may need from now on?";
				}
				else if(aru_em == 20) {
					cutin "ra_gman",2;
					mes "[High Priest Zhed]";
					mes "Ah, I've been";
					mes "waiting for you.";
					next;
					mes "["+strcharinfo(PC_NAME)+"]";
					mes "High Priest Zhed,";
					mes "everything's ready!";
					mes "High Priest Niren managed";
					mes "to send away all of those";
					mes "followers that were near the";
					mes "pope. You won't be interrupted.";
					next;
					mes "[High Priest Zhed]";
					mes "I hope we can get the pope";
					mes "to understand the situation";
					mes "of our nation. I only...";
					mes "Oh, Freya help us...";
					next;
					mes "[High Priest Zhed]";
					mes "..............";
					mes "..............";
					mes "..............";
					next;
					mes "[High Priest Zhed]";
					mes "Alright, I'm ready.";
					mes "Let's receive an";
					mes "audience with the";
					mes "pope, shall we?";
					aru_em = 21;
				}
				else if(aru_em == 21) {
					mes "[High Priest Zhed]";
					mes "I'm a little nervous";
					mes "about talking so brazenly";
					mes "to the pope, but I'm";
					mes "ready to go meet her.";
				}
				else if (aru_em == 22) {
					mes "[High Priest Zhed]";
					mes "I believe that Niren";
					mes "has something important";
					mes "to tell you. Why don't";
					mes "you speak to her before";
					mes "coming back to me?";
				}
				else if (aru_em == 23) {
					cutin "ra_gman",2;
					mes "[High Priest Zhed]";
					mes "I'm glad that everything";
					mes "turned out great. Your";
					mes "help was truly a blessing.";
					mes "Although Schwaltzvalt will";
					mes "continue their plans without";
					mes "us, we've slowed them down.";
					next;
					mes "[High Priest Zhed]";
					mes "Yes, without our support,";
					mes "Schwaltzvalt won't have";
					mes "any excuse to continue";
					mes "their dangerous research";
					mes "for a little while, at least.";
					next;
					mes "[High Priest Zhed]";
					mes "Thor Volcano Camp";
					mes "should close down soon,";
					mes "now that we no longer";
					mes "have any use for it.";
					next;
					mes "[High Priest Zhed]";
					mes "I also underestimated our";
					mes "pope. She is more dignified,";
					mes "willed that I believed.";
					mes "I owe her my apologies.";
					next;
					mes "[High Priest Zhed]";
					mes "We won't give up on";
					mes "reviving our goddess Freya,";
					mes "but we will retrieve Ymir's";
					mes "Heart through diplomacy";
					mes "rather than violence.";
					mes "It won't be easy...";
					next;
					mes "[High Priest Zhed]";
					mes "You've been instrumental";
					mes "in returning peace here in";
					mes "Arunafeltz. I've even been";
					mes "reinstated, and will be very";
					mes "busy from now on, working";
					mes "closely with the pope...";
					next;
					mes "[High Priest Zhed]";
					mes "I know that the life of";
					mes "adventuring beckons you.";
					mes "I know she'd like to see";
					mes "you before you leave, but";
					mes "she's sleeping deeply after";
					mes "that exhausting speech...";
					next;
					mes "[High Priest Zhed]";
					mes "On behalf of our pope";
					mes "and all the citizens of";
					mes "Arunafeltz, I'd like to";
					mes "thank you for your heroism.";
					mes "Your place in Valhalla is";
					mes "already assured, I'm sure.";
					aru_em = 24;
					getexp RENEWAL_EXP?150000:1500000,0;
				}
				else {
					mes "[High Priest Zhed]";
					mes "May Freya bless you";
					mes "on all your journeys,";
					mes "my good friend.";
				}
				// End Peace to Arunafeltz addition
			}
			else {
				cutin "ra_gman",2;
				mes "[High Priest Zhed]";
				mes "Ugh...!";
				mes "I've got such";
				mes "a horrible headache!";
			}
		}
		else {
			cutin "ra_gman",2;
			mes "[High Priest Zhed]";
			mes "I should rest for now.";
			mes "Please travel in safety.";
		}
	// End Veins "Thor Volcano Base" Quest Addition.
	}
	else {
		cutin "ra_gman",2;
		mes "[High Priest Zhed]";
		mes "May Freya be with you.";
	}
	close2;
	cutin "",255;
	end;
}

ra_temin,170,46,3	script	Panno#rachel	4_F_TRAINEE,{
	cutin "ra_fano03",2;
	if (ra_tem_q >= 12 || MISC_QUEST & 8192) {
		cutin "ra_fano03",2;
		mes "[Priestess Panno]";
		mes "Good day.";
		mes "Have you come to";
		mes "redeem Lottery Tickets?";
		next;
		if (select("Yes", "No") == 2) {
			if (ra_tem_q == 12) {
				cutin "ra_fano01",2;
				mes "[Priestess Panno]";
				mes "I already told you";
				mes "everything I know.";
				mes "Remember to keep";
				mes "quiet about what I said.";
				callsub L_End;
			}
		}
	}
	else if (ra_tem_q < 2) {
		mes "[Priestess Panno]";
		mes "Greetings.";
		mes "May Freya fill";
		mes "your days with joy.";
		mes "Laughter. And prosperity.";
		next;
		switch(select("Redeem Lottery Tickets", "Temple Information", "Hey, what's happening?")) {
		case 1:
			cutin "ra_fano03",2;
			mes "[Priestess Panno]";
			mes "Fine. You really";
			mes "want to exchange your";
			mes "Lottery Tickets? It's my job";
			mes "to ask and make sure, you";
			mes "know, in case you were saving";
			mes "them for some weird reason.";
			next;
			if (select("Yes", "No") == 2) {
				cutin "ra_fano03",2;
				mes "[Priestess Panno]";
				mes "You can redeem your";
				mes "Lottery Tickets at any";
				mes "time, so please visit";
				mes "me at your leisure.";
				mes "Go with Freya.";
				callsub L_End;
			}
			break;

		case 2:
			cutin "ra_fano01",2;
			mes "[Priestess Panno]";
			mes "The Chapel is located";
			mes "over the wall behind me.";
			mes "Our pope's office and chambers";
			mes "are upstairs. You can only go";
			mes "there if you have special";
			mes "authorization.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "......";
			mes ".........";
			next;
			mes "[Priestess Panno]";
			mes "............";
			mes ".........";
			mes "......";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "...?";
			next;
			cutin "ra_fano02",2;
			mes "[Priestess Panno]";
			mes "You come to a temple";
			mes "to pray, not to look";
			mes "around. Or chit-chat";
			mes "with the priestesses";
			mes "like me. Don't forget it.";
			next;
			cutin "ra_fano03",2;
			mes "[Priestess Panno]";
			mes "The offices for the High";
			mes "Priests are located on each";
			mes "side of the hallway. However,";
			mes "you can only enter if you've";
			mes "been permitted beforehand.";
			callsub L_End;

		case 3:
			mes "[Priestess Panno]";
			mes "......................";
			mes "No chit-chat";
			mes "inside the temple.";
			callsub L_End;
		}
	}
	else if (ra_tem_q == 10) {
		mes "[Priestess Panno]";
		mes "Good day.";
		next;

		switch(select("Redeem Lottery Tickets", "Temple Information", "Hey, did you open the gate?")) {

		case 1:
			cutin "ra_fano01",2;
			mes "[Priestess Panno]";
			mes "You... still have";
			mes "Lottery Tickets from";
			mes "making donations for";
			mes "the festival? Look up the";
			mes "word ''punctuality'' in the";
			mes "dictionary. It might help you.";
			next;
			mes "[Priestess Panno]";
			mes "Fine. You really";
			mes "want to exchange your";
			mes "Lottery Tickets? It's my job";
			mes "to ask and make sure, you";
			mes "know, in case you were saving";
			mes "them for some weird reason.";
			next;
			if (select("Yes", "No") == 2) {
				mes "[Priestess Panno]";
				mes "You can redeem your";
				mes "Lottery Tickets at any";
				mes "time, so please visit";
				mes "me at your leisure.";
				mes "Go with Freya.";
				callsub L_End;
			}
			break;

		case 2:
			cutin "ra_fano01",2;
			mes "[Priestess Panno]";
			mes "The Chapel is located";
			mes "over the wall behind me";
			mes "Our pope's office and chambers";
			mes "are upstairs. You can only go";
			mes "there if you have special";
			mes "authorization.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "......";
			mes ".........";
			next;
			mes "[Priestess Panno]";
			mes "............";
			mes ".........";
			mes "......";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "...?";
			next;
			cutin "ra_fano02",2;
			mes "[Priestess Panno]";
			mes "You come to a temple";
			mes "to pray, not to look";
			mes "around. Or chit-chat";
			mes "with the priestesses";
			mes "like me. Don't forget it.";
			next;
			cutin "ra_fano02",2;
			mes "[Priestess Panno]";
			mes "The offices for the High";
			mes "Priests are located on each";
			mes "side of the hallway. However,";
			mes "you can only enter if you've";
			mes "been permitted beforehand.";
			callsub L_End;

		case 3:
			cutin "ra_fano02",2;
			mes "[Priestess Panno]";
			mes "Gate...?";
			next;
			select("The locked gate to the temple!");
			mes "[Priestess Panno]";
			mes "I don't know";
			mes "what you mean.";
			next;
			select("Explain");
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "I think that Priestess Nemma";
			mes "has been worried about the";
			mes "gate being broken, though";
			mes "it hasn't been like that since";
			mes "you've started your position";
			mes "here at the temple.";
			next;
			mes "[Priestess Panno]";
			mes "Worried...?";
			mes "Yes, my twin sister";
			mes "has been known to";
			mes "do a lot of that, and cry";
			mes "for my help. Am I right?";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "It's weird";
			mes "...She said that the gate";
			mes "should automatically fix";
			mes "itself, but it hasn't been";
			mes "doing it lately. She was";
			mes "acting really funny..";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "She was talking about";
			mes "the temple's history and";
			mes "how the security system was";
			mes "built. Then she mentioned you,";
			mes "so I get the feeling you might";
			mes "know something about this.";
			next;
			mes "[Priestess Panno]";
			mes ".........";
			ra_tem_q = 11;
			callsub L_End;
		}
	}
	else if (ra_tem_q == 11) {
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "I remember now...!";
		mes "I was there when the gate";
		mes "closed, and I heard someone";
		mes "with your exact voice whisper";
		mes "something to magically open";
		mes "the gate! What's that all about?";
		next;
		mes "[Priestess Panno]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Priestess Panno]";
		mes "......";
		mes ".........";
		mes "............";
		mes "We... I mean....";
		next;
		cutin "ra_fano01",2;
		mes "[Priestess Panno]";
		mes "Nemma and I are descended";
		mes "from a family of great alchemists.";
		mes "They went on a long, religious";
		mes "pilgrimage and ended up here.";
		mes "They are the ones that built";
		mes "this temple and security system.";
		next;
		mes "[Priestess Panno]";
		mes "In a sense, this temple";
		mes "is the tomb of our ancestors,";
		mes "who left Rune-Midgarts and";
		mes "built this city of Rachel about";
		mes "a thousand years ago.";
		next;
		mes "[Priestess Panno]";
		mes "Over the generations, many";
		mes "Alchemists left Rune-Midgarts";
		mes "and settled here, converting";
		mes "the desert into green fields.";
		mes "This temple was supposed";
		mes "be a shelter from intruders.";
		next;
		mes "[Priestess Panno]";
		mes "My ancestor designed the";
		mes "temple security system to";
		mes "require a special permit in";
		mes "order to access the temple";
		mes "But the invaders never came,";
		mes "and we didn't need the permits.";
		next;
		mes "[Priestess Panno]";
		mes "The special permits were";
		mes "disposed, but the automatic";
		mes "security system was left on";
		mes "the gate, just in case. Now,";
		mes "I've heard that the security";
		mes "system has been malfunctioning.";
		next;
		cutin "ra_fano03",2;
		mes "[Priestess Panno]";
		mes "However, that's not possible.";
		mes "Even by today's standards, the";
		mes "system is perfectly designed.";
		mes "While I was praying in the";
		mes "Chapel some time ago, I found";
		mes "what is causing the gate problems.";
		next;
		mes "[Priestess Panno]";
		mes "Suddenly, the lights went";
		mes "out, and I could only barely";
		mes "see distinguish my surroundings.";
		mes "I was about to go outside when";
		mes "I heard a noise from the stairs.";
		next;
		cutin "ra_fano02",2;
		mes "[Priestess Panno]";
		mes "From what I can tell,";
		mes "someone is transporting";
		mes "something out of the Holy";
		mes "Grounds. I don't know what";
		mes "they keep there, though.";
		mes "I'm not a high rank Priestess.";
		next;
		mes "[Priestess Panno]";
		mes "I'm not sure if I want";
		mes "to find out what's there";
		mes "I heard something that";
		mes "sounded like a horrible";
		mes "monster's howl. It was";
		mes "incredibly frightening.";
		next;
		mes "[Priestess Panno]";
		mes "I panicked, ran to";
		mes "my desk at the front,";
		mes "and just recited the secret";
		mes "password passed down from my";
		mes "ancestors to open the gate.";
		next;
		cutin "ra_fano01",2;
		mes "[Priestess Panno]";
		mes "You see, my ancestors";
		mes "included the secret password";
		mes "and voice recognition feature";
		mes "into the gate in case something";
		mes "after they disposed of the";
		mes "temple permits--just in case.";
		next;
		mes "[Priestess Panno]";
		mes "The real reason why the gate";
		mes "is acting strangely is not";
		mes "because the gate is broken,";
		mes "but because someone is sneaking";
		mes "in and out of the Holy Ground.";
		next;
		mes "[Priestess Panno]";
		mes "Whoever they are, they";
		mes "must be using one of the";
		mes "old temple permits in order";
		mes "to cover their tracks. Now,";
		mes "you know everything.";
		next;
		cutin "ra_fano01",2;
		mes "[Priestess Panno]";
		mes "You'd better not";
		mes "reveal what you learned";
		mes "from me. Otherwise, I'm";
		mes "sure we'll end up dead.";
		mes "Excuse me now, I need";
		mes "to get back to work.";
		ra_tem_q = 12;
		callsub L_End;
	}
	else {
		cutin "ra_fano02",2;
		mes "[Priestess Panno]";
		mes "This is a holy place";
		mes "Behave yourself, and";
		mes "respect those who have";
		mes "come here just to worship.";
		callsub L_End;
	}
	if(checkweight(Yggdrasilberry,1) == 0){
		cutin "ra_fano02",2;
		mes "[Priestess Panno]";
		mes "You're carrying too much";
		mes "right now. What are you";
		mes "going to do if I give you";
		mes "something large, unwieldy";
		mes "and heavy? Put your junk";
		mes "away in Storage first.";
		callsub L_End;
	}
	mes "[Priestess Panno]";
	mes "Here we go";
	mes "Excited? Mm";
	mes "I can redeem only";
	mes "1 Lottery Ticket at";
	mes "a time. Your reward";
	mes "for this ticket is...";
	next;
	cutin "ra_fano02",2;
	if (countitem(Temple_Lottery_Ticket) > 0) {
		mes "[Priestess Panno]";
		mes "^FF0000This^000000. It's been in our";
		mes "storage for a while, but";
		mes "I hope this is acceptable";
		mes "as a token of the temple's";
		mes "gratitude. May Freya smile";
		mes "upon you for your generosity...";
		delitem 7570,1;
		.@bonus_donate = rand(100);
		if (.@bonus_donate == 99) {
			.@bonus_donate2 = rand(100);
			if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem Old_Card_Album,1;		//Old Card Album 0.1%
			else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem Old_Violet_Box,1;	//Old Violet Box 0.2%
			else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem Old_Blue_Box,1;	//Old Blue Box 0.3%
			else getitem Yggdrasilberry,1; //Yggdrasil Berry 0.4+%
		}
		else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem Gift_Box,1;	//Gift Box 7%
		else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem Yggdrasilberry,1;	//Yggdrasil Berry 12%
		else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem Blue_Potion,1;	//Blue Potion 11%
		else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem Branch_Of_Dead_Tree,1;	//Dead Branch 8%
		else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem Seed_Of_Yggdrasil,1;	//Yggdrasil Seed 12%
		else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem Honey,1;	//Honey 5%
		else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem Royal_Jelly,1;	//Royal Jelly 5%
		else getitem White_Slim_Potion,1; //Condensed White Potion 39%
		callsub L_End;
	}
	mes "[Priestess Panno]";
	mes "You...";
	mes "Don't have any Lottery";
	mes "Tickets to redeem.";
	if ($rachel_donate > 9999) {
		mes "We're not distributing";
		mes "them now, but maybe you";
		mes "can ask your friends for one.";
	}
	else {
		mes "You can obtain them from";
		mes "Priestess Nemma at the temple";
		mes "entrance after you donate zeny.";
	}
	next;
	cutin "ra_fano03",2;
	mes "[Priestess Panno]";
	mes "May Freya be with you.";
	callsub L_End;

L_End:
	close2;
	cutin "",255;
	end;
}

ra_temin,134,128,3	script	Pope's Office Guard#rac::raofficeguard	4_M_MASK1,{
	if ((ra_tem_q == 15) && (countitem(Ice_Heart) > 39)) {
		mes "[Pope's Office Guard]";
		mes "Hm? What's that you have";
		mes "there? Oh, you've gathered";
		mes "40 Glacial Hearts and brought";
		mes "a recommendation letter from";
		mes "a High Priest? Most impressive.";
		next;
		mes "[Pope's Office Guard]";
		mes "I think I know why you're";
		mes "here. Thanks for bringing";
		mes "those to me, and I'll let you";
		mes "enter and see the pope";
		mes "Welcome, brave "+strcharinfo(PC_NAME)+".";
		close2;
		ra_tem_q = 16;
		delitem Ice_Heart,40;
		end;
	}
	else if (ra_tem_q == 16) {
		mes "[Pope's Office Guard]";
		mes "The pope is inside";
		mes "expecting you, so please";
		mes "don't keep her waiting long.";
		close;
	}
	else if (MISC_QUEST & 8192) {
		if ((aru_em == 15) || (aru_em == 21)) {
			mes "- Niren told me to pay a visit to the Pope in her office... -";
			close;
		}
		else {
			mes "[Pope's Office Guard]";
			mes "I'm sorry, but outsiders";
			mes "typically aren't allowed";
			mes "to visit the pope without";
			mes "special authorization.";
			close;
		}
	}
	else {
		mes "[Pope's Office Guard]";
		mes "I'm sorry, but the pope";
		mes "is officiating a service";
		mes "now. Please come back";
		mes "after the service is ended.";
		close;
	}
}

ra_temin,134,134,3	duplicate(raofficeguard)	Pope's Office Guard#2ra	4_M_MASK1

ra_temin,134,131,0	script	gyoin1#rachel	WARPNPC,1,1,{
OnTouch:
	if (ra_tem_q == 16)
		warp "ra_temin",276,239;
	else if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
		if ((aru_em == 15) || (aru_em == 21))
			warp "ra_temin",276,239;
		else {
			mes "[Pope's Office Guard]";
			mes "I'm sorry, but the pope";
			mes "is officiating a service";
			mes "now. Please come back";
			mes "after the service is ended.";
			close;
		}
	}
	if (ra_tem_q < 16) {
		mes "^3355FFThe door is locked.^000000";
		close;
	}
	end;
}

ra_temin,275,226,0	script	#rachel33	WARPNPC,1,1,{
	end;
OnTouch:
	if (aru_em == 21)
		warp "que_temsky",99,11;
	else
		warp "ra_temsky",99,11;
	end;
}

ra_temsky,95,99,6	script	Priest#1rachel	4_M_TRAINEE,{
	mes "[Priest]";
	mes "May Freya be with you.";
	close;
}

ra_temsky,93,97,6	script	Male Follower#1rachel::ramale	4_M_MASK1,{
	mes "[Male Follower]";
	mes "May Freya be with you.";
	close;
}

ra_temsky,90,95,6	duplicate(ramale)	Male Follower#2rachel	4_M_MASK1
ra_temsky,98,59,6	duplicate(ramale)	Male Follower#3rachel	4_M_MASK1

ra_temsky,104,99,4	script	Priestess#1rachel	4_F_TRAINEE,{
	mes "[Priestess]";
	mes "May Freya be with you.";
	close;
}

ra_temsky,106,97,4	script	Female Follower#1rachel::rafemale	4_F_MASK1,{
	mes "[Female Follower]";
	mes "May Freya be with you.";
	close;
}

ra_temsky,108,95,4	duplicate(rafemale)	Female Follower#2rachel	4_F_MASK1
ra_temsky,101,59,4	duplicate(rafemale)	Female Follower#3rachel	4_F_MASK1

ra_temsky,99,99,5	script	Pope#rachel	4_F_ARUNA_POP,{
	if (ra_tem_q == 16) {
		cutin "ra_bishop",2;
		mes "^3355FFTh-this little";
		mes "girl is the pope...?!^000000";
		next;
		mes "[Pope]";
		mes "...............................";
		mes "..........................Um...";
		mes "W-welcome. Is something";
		mes "wrong? Oh, I know, it's my";
		mes "eyes. I'm sorry if they";
		mes "scare you a little bit.";
		next;
		select("No, not at all...!");
		mes "[Pope]";
		mes "......";
		mes "......";
		mes "......You know, my appearance...";
		next;
		mes "[Pope]";
		mes "It's alright. Actually,";
		mes "I'm used to it. People";
		mes "are usually a little shocked";
		mes "the first time they see me.";
		mes "So... Um... Where do you";
		mes "come from, "+strcharinfo(PC_NAME)+"?";
		next;
		input(@input$);
		mes "[Pope]";
		mes @input$ +"...?";
		mes "I think I might have heard";
		mes "about that place before.";
		mes "Wow... What did you do";
		mes "when you lived there?";
		next;
		input(@input$);
		mes "[Pope]";
		mes @input$ +"...?";
		mes "Wow, that sounds quite";
		mes "extraordinary. Ooh, ooh!";
		mes "Tell me, how have you come";
		mes "here to Rachel? I'm interested";
		mes "in knowing more about you~";
		next;
		mes "^3355FFYou and the pope";
		mes "continued to comfortably";
		mes "converse. As she spoke, she";
		mes "seemed more like a young,";
		mes "lonely girl than a solemn";
		mes "religious figure for a nation.^000000";
		next;
		mes "[Pope]";
		mes "...Wow, sometimes, I really";
		mes "wish I could live like you.";
		mes "You'd think being pope would";
		mes "be great, but they make me work";
		mes "all the time. And there are all";
		mes "sorts of things I can't do.";
		next;
		mes "[Pope]";
		mes "You know what's weird?";
		mes "I think I'm the head of this";
		mes "religion, but there's a sacred";
		mes "place that even I'm not allowed";
		mes "to visit. Isn't that so weird?";
		next;
		select("R-really...?");
		mes "[Pope]";
		mes "...Yeah. I don't know";
		mes "much about, and I'm not";
		mes "really supposed to talk";
		mes "about it. We just call this";
		mes "place the ''Holy Ground...''";
		next;
		select("Holy Ground?");
		mes "[Pope]";
		mes "I'm sorry... I want";
		mes "to tell you more, but...";
		mes "That's all I know. I wonder...";
		mes "I wonder what they could";
		mes "be hiding over there...";
		next;
		mes "[Priest]";
		mes "I'm sorry to interrupt";
		mes "your Excellency, but it's";
		mes "time to officiate services.";
		mes "Pardon me.";
		next;
		mes "[Pope]";
		mes "Already?! Hmpf...";
		mes "Oh, before I forget,";
		mes "I needed to tell you that";
		mes "High Priest Zhed wanted";
		mes "to talk to you, "+strcharinfo(PC_NAME)+".";
		next;
		mes "[Pope]";
		mes "I really want to thank";
		mes "you for coming to speak";
		mes "to me. I had a great time";
		mes "learning. Now I have to";
		mes "go officiate services, so...";
		mes "This is goodbye for now...";
		close2;
		cutin "",255;
		ra_tem_q = 17;
		changequest 8100,8101;
		end;
	}
	else {
		if (aru_em < 15) {
			mes "[Pope]";
			mes "Oh, that's right...";
			mes "Zhed... Er, High Priest";
			mes "Zhed wanted to speak to you!";
			close2;
			cutin "",255;
			end;
		}
		else if (aru_em == 15) {
			mes "[Pope]";
			mes "Oh, hello! It's you again!";
			mes "Have you come to tell me";
			mes "interesting stories about";
			mes "the outside world again?";
			next;
			input(.@input$);
			mes "[Pope]";
			mes "Mm. That sounds pretty";
			mes "strange to me. Well, it's";
			mes "good to hear it from you.";
			next;
			mes "["+strcharinfo(PC_NAME)+"]";
			mes "(^333333I can't just leave";
			mes "now. I should try to see";
			mes "if I can learn anything";
			mes "useful from the pope...^000000)";
			next;
			switch(select("Aren't you lonely?", "Do you ever take a break?")) {
			case 1:
				mes "[Pope]";
				mes "Well, there are always";
				mes "some priests with me all";
				mes "the time. Some of them";
				mes "even watch me when I sleep.";
				mes "I don't think I have time";
				mes "to feel lonely, actually.";
				next;
				mes "[Pope]";
				mes "Thank you for asking.";
				mes "Sometimes... Sometimes";
				mes "I wonder if I have a real";
				mes "family. I don't even know";
				mes "who'd they be or if they";
				mes "exist. I don't know...";
				next;
				mes "[Pope]";
				mes "I... I'm sorry.";
				mes "I guess you didn't";
				mes "expect to hear something";
				mes "like that. ^666666*Sigh*^000000 I'm feeling";
				mes "pretty exhausted. I better...";
				mes "I better get some rest...";
				aru_em = 16;
				close2;
				cutin "",255;
				end;
			case 2:
				mes "[Pope]";
				mes "Well, even if I wanted";
				mes "to, I can't just go out";
				mes "and play. As pope... Well...";
				mes "Everyone and everything";
				mes "sort of needs my attention.";
				close2;
				cutin "",255;
				end;
			}
		}
		else if (aru_em == 16) {
			mes "[Follower]";
			mes "The pope said that she's";
			mes "exhausted. Please come";
			mes "back when she's feeling";
			mes "better, and she will have";
			mes "an audience with you.";
		}
	}
	close2;
	cutin "",255;
	end;
}

ra_temin,294,149,0	script	High Priestess Niren#ra	4_F_MADAME,{
	end;

OnInit:
	hideonnpc "High Priestess Niren#ra";
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer120000:
	stopnpctimer;
	hideonnpc "High Priestess Niren#ra";
	end;
}

ra_temin,293,144,0	script	out1#rachel	FAKE_NPC,3,3,{
OnTouch:
	if (ra_tem_q == 18) {
		mes "^3355FFIt sounds like they're";
		mes "still talking. It'd be";
		mes "best to patient and wait";
		mes "just a little while longer.";
		mes "Still... It's awfully boring.^000000";
		next;
		mes "^3355FFA little eavesdropping";
		mes "never hurt anyone. Maybe";
		mes "you can hear them a little";
		mes "better if you listen from";
		mes "the left side of the wall.^000000";
		close2;
		warp "ra_temin",300,153;
		end;
	}
	end;
}

ra_temin,288,151,0	script	hidden1#rachel	FAKE_NPC,1,6,{
OnTouch:
	if (ra_tem_q == 18) {
		mes "^3355FFAt this distance you";
		mes "can cleartly hear the";
		mes "voices from the other";
		mes "side of the wall...^000000";
		next;
		mes "[????]";
		mes "...Was it really";
		mes "necessary to involve";
		mes "an outsider in this";
		mes "situation? Answer me!";
		next;
		mes "[High Priest Zhed]";
		mes "Is this about the";
		mes "accident? You know that";
		mes "I've disagreed with the";
		mes "actions that have led to";
		mes "the mana leakage.";
		next;
		mes "[High Priest Zhed]";
		mes "Even though I thought";
		mes "it was a reckless decision,";
		mes "I've closed the shrine and";
		mes "did my best to cover up this";
		mes "unfortunate accident.";
		next;
		mes "[????]";
		mes "I'm not blaming you. In";
		mes "fact, I'll admit it: that was";
		mes "our mistake. We caused";
		mes "the monster infestation by";
		mes "letting the mana leak.";
		next;
		mes "[????]";
		mes "But that's not related";
		mes "to what I'm asking you!";
		mes "Do you really think it's";
		mes "alright to allow an outsider";
		mes "to speak to our pope during";
		mes "such a tumultuous time?!";
		next;
		mes "[High Priest Zhed]";
		mes "Why not? I thought it'd";
		mes "bring her great comfort.";
		mes "She is very confused as to";
		mes "why the Holy Ground has been";
		mes "closed, and she cannot know";
		mes "what is happening there.";
		next;
		mes "[High Priest Zhed]";
		mes "Again... I strongly";
		mes "disagree with what is";
		mes "secretly going on over";
		mes "there. I know that I can't";
		mes "officially oppose this";
		mes "course of action, but...";
		next;
		mes "[????]";
		mes "There's nothing to worry";
		mes "about! It'll all be over before";
		mes "you know it. Besides, it's";
		mes "too late to turn back now,";
		mes "so I warn you: don't you";
		mes "dare do anything foolish.";
		next;
		mes "^3355FFSomeone's coming!";
		mes "You'd better step away";
		mes "from the wall and feign";
		mes "ignorance as best you can!^000000";
		next;
		hideoffnpc "High Priestess Niren#ra";
		cutin "ra_gwoman",2;
		mes "[High Priestess Niren]";
		mes "Oh! You must be the one";
		mes "High Priest Be- er, Zhed,";
		mes "told me about. It's very nice";
		mes "to meet you. High Priestess";
		mes "Niren, at your service.";
		next;
		mes "[High Priestess Niren]";
		mes "I hear that you had the";
		mes "privilege of speaking with";
		mes "our pope, and that she had";
		mes "a wonderful time. What did";
		mes "you think of her, hm?";
		next;
		select("She's different than what I expected...");
		cutin "ra_gwoman2",2;
		mes "[High Priestess Niren]";
		mes "Ah, I know what you mean...";
		mes "Usually, most outsiders tell";
		mes "me that they expect our pope";
		mes "to be a wizened old man.";
		mes "But that's not the case";
		mes "here in Arunafeltz.";
		next;
		cutin "ra_gwoman",2;
		mes "[High Priestess Niren]";
		mes "Usually, our pope is chosen";
		mes "by her resemblance to our";
		mes "goddess Freya. She must";
		mes "have silvery blond hair, snowy";
		mes "skin, and divinely colored";
		mes "eyes. You saw, didn't you?";
		next;
		mes "[High Priestess Niren]";
		mes "I'm curious: what kinds";
		mes "of things did you and the";
		mes "pope talk about? As you know,";
		mes "we priests are forbidden from";
		mes "leaving Arunafeltz, so...";
		next;
		mes "^3355FFYou relate the details of";
		mes "your talk with the pope, but";
		mes "you make sure not to mention";
		mes "anything about the Holy Ground";
		mes "as High Priest Zhed had asked.^000000";
		next;
		mes "[High Priestess Niren]";
		mes "Ah, that's fairly";
		mes "interesting, your land.";
		mes "Tell me, how did you come";
		mes "to know Bekento, er, I mean,";
		mes "High Priest Zhed?";
		next;
		mes "["+strcharinfo(PC_NAME)+"]";
		mes "(^666666Bekento?^000000)";
		next;
		select("Explain how You Met High Priest Zhed");
		cutin "ra_gwoman2",2;
		mes "[High Priestess Niren]";
		mes ".........................";
		mes "That's all? Hm? That's";
		mes "pretty funny. ^333333*Sigh*^000000 I believe";
		mes "he trusts people too much...";
		mes "But that's only my opinion.";
		next;
		cutin "ra_gwoman",2;
		mes "[High Priestess Niren]";
		mes "If you don't mind...";
		mes "I want to give you a bit of";
		mes "advice. Don't get too close";
		mes "to High Priest Zhed. If you";
		mes "do, you might end up getting";
		mes "yourself in trouble.";
		next;
		cutin "",255;
		hideonnpc "High Priestess Niren#ra";
		mes "^3355FFHigh Priestess Niren left";
		mes "as soon as she said those words.";
		mes "What could she possibly mean?";
		mes "For now, you may as well";
		mes "talk to High Priest Zhed.^000000";
		ra_tem_q = 19;
		if (questprogress(8102) == 1)
			changequest 8102,8103;
		else
			changequest 8101,8103;
		close;
	}
	end;
}

ra_temin,272,143,0	script	key1#rachel	FAKE_NPC,3,3,{
OnTouch:
	if (ra_tem_q == 20) {
		mes "^3355FFYou find a small";
		mes "shining object laid";
		mes "on the floor.^000000";
		next;
		if (select("Ignore", "Pick It Up") == 1) {
			mes "^3355FFYou decided to ignore";
			mes "the small shining object,";
			mes "no matter how important it";
			mes "may be to you in the future.^000000";
			close;
		}
		mes "^3355FFUpon picking up the";
		mes "object, you are able to";
		mes "identify it as a small key.";
		mes "Perhaps you can use it to";
		mes "open some kind of lock.";
		ra_tem_q = 21;
		close;
	}
	end;
}

ra_temin,28,319,0	script	saint1#rachel	WARPNPC,4,2,{
OnTouch:
	if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; }

	if (ra_tem_q == 21) {
		mes "^3355FFThis must be the";
		mes "entrance to the Holy";
		mes "Ground. However, the";
		mes "door in your way is locked.^000000.";
		next;
		if (select("Quit", "Use Small Key") == 2) {
			mes "^3355FFYou insert the Small";
			mes "Key that you found in";
			mes "High Priest Zhed's room,";
			mes "and find that it is able";
			mes "to unlock this door.^000000";
			close2;
			warp "ra_san01",140,135;
			end;
		}
		close;
	}
	mes "^3355FFThe door is locked.^000000";
	close;
}

que_san04,119,115,0	script	imir1#rachel	FAKE_NPC,2,2,{
OnTouch:
	if (ra_tem_q == 21) {
		mes "^3355FFThis large area looks";
		mes "like it was artificially build";
		mes "for some reason-- it doesn't";
		mes "seem like an area naturally";
		mes "infested by monsters.^000000";
		next;
		mes "^3355FFPerhaps if you explore";
		mes "this place, you'll be able";
		mes "to find something interesting.^000000";
		close;
	}
	end;
}

que_san04,119,133,0	script	imir2#rachel	FAKE_NPC,20,5,{
OnTouch:
	if (ra_tem_q == 21) {
		mes "^3355FFThere's something here";
		mes "beneath the water. This";
		mes "may warrant a closer look.^000000";
		close;
	}
	end;
}

que_san04,119,203,0	script	imir3#rachel	FAKE_NPC,7,7,{
OnTouch:
	if (ra_tem_q == 21) {
		mes "^3355FFNo wonder this object";
		mes "in the water seems so";
		mes "familiar: it's a Ymir's";
		mes "Heart Piece! In fact, there's";
		mes "dozens of them just lying here.^000000";
		next;
		mes "^3355FFWhy would so many of these";
		mes "powerful artifacts be here";
		mes "in the Holy Ground? Perhaps";
		mes "this is the secret that the";
		mes "priests are trying to keep.^000000";
		next;
		hideoffnpc "High Priestess Niren#r2";
		cutin "ra_gwoman",2;
		mes "[High Priestess Niren]";
		mes "How dare you intrude";
		mes "the Holy Ground! Identify";
		mes "yourself! I'll have you tried!";
		next;
		cutin "ra_gwoman2",2;
		mes "[High Priestess Niren]";
		mes "O-oh! It's you, the";
		mes "adventurer recommended";
		mes "by Bekento. Hm. I apologize";
		mes "for snapping at you like";
		mes "that. Didn't you know that";
		mes "no one's allowed here?";
		next;
		cutin "ra_gwoman",2;
		mes "[High Priestess Niren]";
		mes "Hmm. Well, you Rune-Midgarts";
		mes "adventurers are famous for your";
		mes "skills and abilities, but this";
		mes "was not expected. I mean, we";
		mes "made sure this place was";
		mes "absolutely secure.";
		next;
		cutin "ra_gwoman2",2;
		mes "[High Priestess Niren]";
		mes "What's done is done...";
		mes "I warned Bekento that he";
		mes "might cause trouble for you,";
		mes "but it seems that you've";
		mes "caused trouble for him.";
		next;
		mes "[High Priestess Niren]";
		mes "Understand this:";
		mes "most intruders are";
		mes "severely punished, but";
		mes "because of my friendship";
		mes "with Bekento, I'm letting";
		mes "you off easy. Remember that.";
		next;
		sc_start SC_BLIND,600000,0;
		mes "^3355FFNiren began to chant";
		mes "in a low voice, and your";
		mes "eyelids grow heavier as you";
		mes "grow drowsier and sleepier...^000000";
		close2;
		cutin "",255;
		hideonnpc "High Priestess Niren#r2";
		ra_tem_q = 22;
		changequest 8104,8105;
		warp "rachel",163,152;
		end;
	}
	end;
}

que_san04,122,200,4	script	High Priestess Niren#r2	4_F_MADAME,{
	end;

OnInit:
	hideonnpc "High Priestess Niren#r2";
	end;

OnEnable:
	initnpctimer;
	end;

OnTimer120000:
	stopnpctimer;
	hideonnpc "High Priestess Niren#r2";
	end;
}

rachel,163,152,0	script	imir3#rachel2	FAKE_NPC,3,3,{
OnTouch:
	if (ra_tem_q == 22) {
		mes "^3355FFYou feel a slight headache";
		mes "after you recollect your senses.";
		mes "Somehow, you're been brought";
		mes "back to Rachel Town. How long";
		mes "have you been unconscious?^000000";
		next;
		sc_end SC_BLIND;
		mes "^3355FFIt would be best to";
		mes "ask High Priest Zhed";
		mes "about what had happened.^000000";
		ra_tem_q = 23;
		close;
	}
	end;
}

rachel,142,167,5	script	Seeking Follower#rachel	4_F_MASK1,6,6,{
OnTouch:
	if ((lost_boy == 13) && (ra_tem_q == 20)) {
		mes "[Arunafeltz Follower]";
		mes "Excuse me, but";
		mes "are you "+strcharinfo(PC_NAME)+"?";
		next;
		select("Yes.");
		mes "[Arunafeltz Follower]";
		mes "High Priest Zhed";
		mes "would like to see";
		mes "you right away, "+strcharinfo(PC_NAME)+".";
		next;
		select("May ask why?");
		mes "[Arunafeltz Follower]";
		mes "Well, I actually have no";
		mes "idea. I'm only supposed to";
		mes "inform you that he's looking";
		mes "for you. Please visit High";
		mes "Priest Zhed in the second";
		mes "right room of the temple.";
		close;
	}
	else {
		mes "[Arunafeltz Follower]";
		mes "May Freya bless you";
		mes "on your journeys...";
		close;
	}
	end;
}