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//===== eAthena Script =======================================
//= Moscovia Town script
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
//= Moscovia Town Npcs
//===== Additional Comments: =================================
//= 1.0 $ephiroth (from jA) Pre-quest dungeon entrances
//============================================================
//============================================================
//= NPC Moscovia Dungeon
//============================================================
mosk_dun01,207,276,0 script Stone#mosk1 111,{
mes "^009900-Square-shaped rocks on the surface";
mes "are engraved on the characters.-^000000";
next;
mes "^3333FF~The person who advances, instead of being hurt.";
mes "As for the person who receives courage, returns how long,";
mes "it probably is safe.";
mes "As for the person who has rash courage advancing.";
mes "That's not good to be back.~^000000";
next;
if (select("Forward:Return") == 1) {
mes "-Chose to go-";
close2;
warp "mosk_dun02",165,30;
end;
}
mes "-Chose to return-";
close;
}
mosk_dun02,168,28,0 script Stone#mosk2 111,{
mes "^009900-Square-shaped rocks on the surface";
mes "are engraved on the characters.-^000000";
next;
mes "^3333FF~The person who advances, instead of being hurt.";
mes "Courage is received.";
mes "As for the person who returns how long.";
mes "it probably is safe.";
mes "As for the person who is courage advancing,";
mes "That's not good to be back.~^000000";
next;
if (select("Forward:Return") == 1) {
mes "-Chose to go-";
close2;
warp "mosk_dun01",201,269;
end;
}
mes "-Chose to return-";
close;
}
mosk_dun02,268,117,0 script Stone#mosk3 111,{
mes "^009900-Square-shaped rocks on the surface";
mes "are engraved on the characters.-^000000";
next;
mes "^3333FF~The person who advances, instead of dying.";
mes "Reputation is received.";
mes "The person who returns obtains courage, but";
mes "it probably will get injured.";
mes "As for the person who has rash courage advancing.";
mes "That's not good to be back.~^000000";
next;
if (select("Forward:Return") == 1) {
mes "-Chose to go-";
close2;
warp "mosk_dun03",32,135;
end;
}
mes "-Chose to return-";
close;
}
mosk_dun03,27,131,0 script Stone#mosk4 111,{
mes "^009900-Square-shaped rocks on the surface";
mes "are engraved on the characters.-^000000";
next;
mes "^3333FF~The person who remains, instead of being hurt.";
mes "Reputation is received.";
mes "As for the person who returns getting large injured,";
mes "Courage probably will be learned.";
mes "by the return of courage.";
mes "As for the person who is courage the return.~^000000";
next;
if (select("Forward:Return") == 1) {
mes "-Fear, chose to return-";
close2;
warp "mosk_dun02",262,118;
end;
}
mes "-Chose to return-";
close;
}
mosk_dun01,264,191,0 script Stone#mosk5 111,{
mes "^009900-Square-shaped rocks on the surface";
mes "are engraved on the characters.-^000000";
next;
mes "^3333FF~The person who advances, instead of dying.";
mes "Reputation is received.";
mes "As for the person who returns how long,";
mes "It probably is safe.";
mes "As for the person who does not fear death advancing,";
mes "That's not good to be back.~^000000";
next;
if (select("Forward:Return") == 1) {
mes "�Chose to go-";
close2;
warp "mosk_dun03",117,36;
end;
}
mes "-Chose to return-";
close;
}
mosk_dun03,119,46,0 script Stone#mosk6 111,{
mes "^009900-Square-shaped rocks on the surface";
mes "are engraved on the characters.-^000000";
next;
mes "^3333FF~The person who remains, instead of dying.";
mes "Reputation is received.";
mes "As for the person who returns how long,";
mes "It probably is safe.";
mes "As for the person who does not fear death the return,";
mes "is not a good forward.~^000000";
next;
if (select("Forward:Return") == 1) {
mes "-Fear, chose to return-";
close2;
warp "mosk_dun01",257,190;
end;
}
mes "-Chose to return-";
close;
}
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