summaryrefslogtreecommitdiff
path: root/npc/quests/quests_hugel.txt
blob: f156de7bde2efda008daffc5c178b57bcfe1639d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
//===== eAthena Script =======================================
//= Hugel Quest NPCs
//===== By: ==================================================
//= MasterOfMuppets & SinSloth
//===== Current Version: =====================================
//= 2.1
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
//= Quest NPC's related to Hugel
//===== Additional Comments: =================================
//= 1.0 First version. [MasterOfMuppets]
//= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
//= for scripting most of them. [SinSloth]
//= 1.2 Added Odin Temple Excavation quest. [SinSloth]
//= 1.3 Added a Missing "close;". [Samuray22]
//=	-Thanks to Elfange
//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.5b Fixed a variable name. [SinSloth]
//= 1.6 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.7 Corrected locations of warpinside#1. (DarkValmir) [L0ne_W0lf]
//= 1.8 Added missing checkweight. [L0ne_W0lf]
//= 1.9 Replaced effect numerics with constants. [Samuray22]
//= 2.0 Commented a break out to fix a script hang.
//= 2.1 Added quest log entries for:
//=     - Juno Remedy Quest
//============================================================

//-------------------------------------------------------------------------
// Medicine Quest
//-------------------------------------------------------------------------

hu_in01,387,245,0	script	Allen Schuwell	849,2,2,{

	if(BaseLevel > 49)
	{
		if(hg_herb == 0)
		{
			mes "[Allen]";
			mes "*Groooooan~*";
			mes "Arrrgh, my back hurts...";
			mes "And my stomach... Why do";
			mes "I have to suffer like this";
			mes "while other people get to";
			mes "live happy, luxurious lives?";
			next;
			mes "[Allen]";
			mes "My son is the only family";
			mes "I've got. He used to be such";
			mes "a good obedient kid, but now";
			mes "I doubt whether he cares about";
			mes "his father! I told that lazy kid^FFFFFF ^000000 to hurry and bring me my meds...";
			next;
			mes "[Allen]";
			mes "But does he worry about";
			mes "his father's suffering?! No!";
			mes "I bet you he's hanging out with";
			mes "his no good hoodlum friends!";
			mes "Argh! The pain is getting worse!^FFFFFF ^000000 I... I need my medication!";
			next;
			mes "[Allen]";
			mes "Oh! I can definitely feel";
			mes "it getting worse! Please,";
			mes "adventurer, would you help";
			mes "a sick man? I need you to";
			mes "find my son Postell and to";
			mes "tell him to bring my medicine!";
			next;
			switch( select( "Sure.:No, I'm sorry." ) )
			{
			case 1:
				mes "[Allen]";
				mes "Th-thank you so much!";
				mes "Please head east, go";
				mes "outside of town, and";
				mes "you should be able to";
				mes "find Postell. Tell him that";
				mes "I need my ''Kolbun A'' now!";
				set hg_herb,1;
				next;
				mes "[Allen]";
				mes "And let him know that";
				mes "if he doesn't shape up...";
				mes "Well, I just might have";
				mes "to disown my own son!";
				mes "He's dead to me if he";
				mes "doesn't love his father!";
				close;
			break;
			case 2:
				mes "[Allen]";
				mes "I... I don't understand...!";
				mes "How can you leave a sick";
				mes "man alone with his suffering?";
				mes "I-I desperately need help!";
				mes "No! Please, d-don't go away!";
				close;
			break;
			}
		}
		else if(hg_herb == 2)
		{
			mes "[Allen]";
			mes "Postell... My son...";
			mes "Why have you forsaken me?";
			mes "I'm lying here at the brink";
			mes "of death, and the boy won't";
			mes "even come to see his father!";
			next;
			mes "[Allen]";
			mes "But you... I can count on you.";
			mes "Even in Lighthazlen, I'd never";
			mes "find anyone as dependable as";
			mes "you. This time, I've decided to";
			mes "discipline my degenerate son.";
			mes "Will you help me once more?";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "Wait, wait...";
			mes "Lighthalzen?";
			mes "Did you used to";
			mes "live there or something?";
			next;
			mes "[Allen]";
			mes "Uh? Er, well, that's just";
			mes "an expression I use. You";
			mes "know, like an example.";
			mes "I-I--^333333*Cough!*^000000 Oh, oh no.";
			mes "My ^333333*Hack!*^000000 pancreas! Or liver!";
			mes "I'm having another attack!";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[Allen]";
			mes "Oh, everything's getting";
			mes "so dark! P-please, if you";
			mes "have any mercy at all, any";
			mes "shred of human decency,";
			mes "would you please let me";
			mes "have a White P-Potion?";
			next;
			switch( select( "Give White Potion:Ignore" ) )
			{
			case 1:
				if(!countitem(504)) //White potion
				{
					mes "[Allen]";
					mes "Oh... Oh no...! You";
					mes "don't have any White";
					mes "Potions either?! Wh-what";
					mes "what am I gonna--?! Help me,";
					mes "please! Bring me a White Potion";
					mes "as soon as you can! ^333333*Cough!*^000000";
					close;
				}
				else
				{
					delitem 504,1; //White potion
					mes "[Allen]";
					mes "Oh, thank you!";
					mes "I-It hurts so much...";
					mes "A White Potion just has";
					mes "to help. I-It has to work!";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "......";
					mes ".........";
					mes "............";
					next;
					mes "[Allen]";
					mes "Ah, that... *Whew*";
					mes "Thank you so much. Now,";
					mes "all I need to do is wait for";
					mes "my son to bring my medicine.";
					mes "Wait. What if he takes too long";
					mes "to get here. No, no, what if...";
					next;
					mes "[Allen]";
					mes "Wh-what if I have another";
					mes "ulcer attack before Postell";
					mes "can bring my meds?! I might";
					mes "not survive! A-adventurer, would^FFFFFF ^000000 you please stay by my side until";
					mes "my son arrives? P-please?";
					next;
					set hg_herb,3;
					mes "[" +strcharinfo(0)+ "]";
					mes "......";
					mes ".........";
					mes "............";
					close;
				}
			break;
			case 2:
				mes "[Allen]";
				mes "W-wait! A-are you just";
				mes "going to let me d-die?";
				mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
				mes "A plague on both your houses!";
				close;
			break;
			}
		}
		else if(hg_herb == 3)
		{
			mes "[Allen]";
			mes "*Gasp* I... I can";
			mes "feel it! I think I'm";
			mes "gonna have another";
			mes "neutron attack! Argh, it's";
			mes "already effecting all of the";
			mes "neutrons in my nervous system!";
			next;
			mes "[Allen]";
			mes "C-can't... Lift...";
			mes "Legs and fingers...";
			mes "But... Must... Get...";
			mes "''Withstander'' medicine...";
			mes "from... Drawer... H-heeelp me!";
			mes "Adventurer! H-Heeeeelp~!";
			set hg_herb,4;
			close;
		}
		else if(hg_herb == 4)
		{
			mes "[Allen]";
			mes "No...!";
			mes "There's a light at the";
			mes "the end of the tunnel!";
			mes "Please, adventurer! C-come";
			mes "a little closer to me! Don't";
			mes "let me step into the light!";
			close;
		}
		else if(hg_herb == 6)
		{
			mes "^3355FFYou have given the";
			mes "Withstander medicine";
			mes "to Allen who guzzles";
			mes "it down very quickly.^000000";
			next;
			mes "[Allen]";
			mes "Blood... circulating...";
			mes "through limbs... Clarity...";
			mes "of thought... returning...";
			next;
			mes "[Allen]";
			mes "Ah, wh-what a relief. It looks";
			mes "like I-I live to see another";
			mes "day. Th-thank you so much...";
			set hg_herb,7;
			close;
		}
		else if(hg_herb == 7)
		{
			mes "[Allen]";
			mes "I... I can't...!";
			mes "I can barely breathe!";
			mes "A-adventurer, I need you";
			mes "again! Please, c-come closer";
			mes "to me! I-I think I need CPR!";
			close;
		}
		else if(hg_herb == 9)
		{
			mes "^3355FFYou give another dose";
			mes "of Withstander to Allen.^000000";
			next;
			if(rand(1,3) == 3)
			{
				mes "[Allen]";
				mes "Oh... Thank you...";
				mes "I feel much b-better now.";
				mes "My son Postell, he should";
				mes "be coming soon. Thank you";
				mes "for being so patient with me...";
				set hg_herb,10;
				close;
			}
				mes "[Allen]";
				mes "Oh... Thank you...";
				mes "Y-you're an angel, a regular";
				mes "Florence Nightingale. Please";
				mes "stay with m-me until my son";
				mes "arrives. You wouldn't abandon";
				mes "this sick man now, would you?";
				next;
				mes "[" +strcharinfo(0)+ "]";
				mes "(^333333Your son Postell";
				mes "better get here soon!^000000)";
				set hg_herb,7;
				close;
		}
		else if(hg_herb == 10)
		{
			mes "[Allen]";
			mes "Arrrgh! My ligaments!";
			mes "They're in such pain!";
			mes "Oh, oh no! I think my";
			mes "bones are infected!";
			mes "Help me, oh help me!";
			next;
			donpcevent "Postell Schuwell#D::OnEnable";
			mes "[Allen]";
			mes "Oh...";
			mes "My son...!";
			mes "P-Postell!";
			next;
			mes "[Postell]";
			mes "Uh... Hey, dad.";
			mes "I brought that";
			mes "medicine you're";
			mes "supposed to";
			mes "need so badly.";
			specialeffect EF_CHANGECOLD,AREA,"Postell Schuwell#D";
			next;
			mes "[Allen]";
			mes "Thank goodness...";
			mes "G-give it to me!";
			mes "^333333*Gulp gulp gulp*^000000";
			next;
			mes "[Allen]";
			mes "W-wait...";
			mes "Something's not";
			mes "right. Bunkoll A";
			mes "doesn't taste like this...";
			emotion e_swt,0,"Postell Schuwell#D";
			next;
			mes "[Postell]";
			mes "Bunkoll A...?";
			mes "I thougt you said that";
			mes "you wanted Kolbun A?";
			next;
			mes "[Allen]";
			mes "My own son, lying to";
			mes "me! Are you trying to";
			mes "trick me, Postell?!";
			mes "I told you get Bunkoll A!";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "(^333333Wait, wait...";
			mes "Allen did say that";
			mes "he wanted Kolbun A...^000000)";
			next;
			mes "[Postell]";
			mes "Right. Okay, I guess";
			mes "I made a mistake? Um,";
			mes "Dad, I'll be right back with";
			mes "the medicine that you want.";
			mes "It won't take long, so don't";
			mes "stress yourself about it.";
			close2;
			set hg_herb,11;
			disablenpc "Postell Schuwell#D";
			emotion e_swt,1;
			emotion e_swt;
			end;
		}
		else if(hg_herb == 11)
		{
			mes "[Allen]";
			mes "*Sniff* I should have known";
			mes "that Postell really does care";
			mes "about me deep down inside.";
			mes "I wish I had never gotten";
			mes "myself sick in Lighthalzen...";
			mes "Then we both wouldn't suffer...";
			next;
			mes "[Allen]";
			mes "Don't worry, adventurer.";
			mes "I haven't forgotten about";
			mes "you. Please take a look inside";
			mes "the medicine drawer, and help";
			mes "yourself to whatever you like~";
			set hg_herb,12;
			close;
		}
		else if(hg_herb == 12)
		{
			mes "[Allen]";
			mes "Don't worry, adventurer.";
			mes "I haven't forgotten about";
			mes "you. Please take a look inside";
			mes "the medicine drawer, and help";
			mes "yourself to whatever you like~";
			close;
		}
		else if(hg_herb == 13)
		{
			mes "[Allen]";
			mes "So did you find the";
			mes "Old Blue Box I put in";
			mes "my medicine drawer? It's";
			mes "not much, but I hope you";
			mes "like it. Consider my way";
			mes "of thanking you for your help~";
			close;
		}
		else
		{
			mes "[Allen]";
			mes "*Groooooan~*";
			mes "Arrrgh, my back hurts...";
			mes "And my stomach... Why do";
			mes "I have to suffer like this";
			mes "while other people get to";
			mes "live happy, luxurious lives?";
			close;
		}
	}
	else
	{
		mes "[Allen]";
		mes "*Groooooan~*";
		mes "Arrrgh, my back hurts...";
		mes "And my stomach... Why do";
		mes "I have to suffer like this";
		mes "while other people get to";
		mes "live happy, luxurious lives?";
		close;
	}

OnTouch:
	if(hg_herb == 4)
	{
		mes "[Allen]";
		mes "^333333*Cough cough!*^000000";
		mes "W-Withstander...!";
		mes "I need m-my Withstander!";
		mes "P-please! ^333333*Cough cough!*^000000";
		set hg_herb,5;
		donpcevent "#DrawerOpener::OnEnable";
		close;
	}
	else if(hg_herb == 7)
	{
		mes "[Allen]";
		mes "^333333*Whew*^000000";
		mes "I... I can breathe again!";
		mes "B-but what if I have another";
		mes "attack?! Please, g-get me";
		mes "another dose of Withstander,";
		mes "just to be on the safe side!";
		set hg_herb,8;
		donpcevent "#DrawerOpener::OnEnable";
		close;
	}
	
}

hu_in01,385,247,5	script	Postell Schuwell#D	97,{

	mes "[Postell]";
	mes "Hey, uh...";
	mes "I'm in the middle";
	mes "of something here.";
	close;

OnInit:
	disablenpc "Postell Schuwell#D";
	end;

OnEnable:
	enablenpc "Postell Schuwell#D";
	initnpctimer;
	end;

OnTimer100000:
	disablenpc "Postell Schuwell#D";
	stopnpctimer;
	end;
}

hu_fild06,34,123,3	script	Postell Schuwell	97,{

	if(hg_herb == 1)
	{
		mes "[Postell]";
		mes "I really like living";
		mes "in Hugel. Fresh air,";
		mes "clean water, everyone's";
		mes "friendly and nice. What";
		mes "more could I want?";
		next;
		mes "[Postell]";
		mes "Oh, what's that?";
		mes "My dad wants me to";
		mes "bring him some medicine?";
		mes "Again? Well, he was really";
		mes "sick a long time ago, but";
		mes "nowadays, I'm not so sure.";
		next;
		mes "[Postell]";
		mes "I mean, I'm pretty sure";
		mes "his illnesses are all, you";
		mes "know, psychosomatic.";
		mes "Besides, I'm worried that";
		mes "all the medicines he's taking";
		mes "are habit forming, you know?";
		next;
		switch( select( "But your father needs you!:Habit forming?" ) )
		{
		case 1:
			mes "[Allen's Voice]";
			mes "Yeah, I guess you're right.";
			mes "Even if I think he's nuts,";
			mes "and I don't agree with him,";
			mes "I should at least show that";
			mes "I care about my dad. What";
			mes "medicine did he say he needed?";
			next;
			mes "[Postell]";
			mes "''Kolbun A?'' Alright,";
			mes "I better make sure that";
			mes "it's safe for him to take.";
			mes "Who knows, that stuff might";
			mes "make him worse. Anyway,";
			mes "I'll try to get it to him soon.";
			next;
			mes "[Postell]";
			mes "Hey, would you do";
			mes "me a favor and make";
			mes "sure that my dad doesn't";
			mes "get himself into any";
			mes "more trouble? I'd really";
			mes "appreciate it if you do.";
			set hg_herb,2;
			close;
		break;
		case 2:
			mes "[Postell]";
			mes "Yeah, like he's addicted";
			mes "to the medicine. That's why";
			mes "I'm trying to make sure he";
			mes "gets as little of it as possible! Honestly, I think he drinks";
			mes "too much medicine already...";
			close;
		break;
		}
	}
	else if(hg_herb > 1)
	{
		mes "[Postell]";
		mes "Kolbun A, Kolbun A...";
		mes "Let's see, is it really";
		mes "safe for my dad to take?";
		mes "If it isn't, I better come up";
		mes "with some replacement...";
		close;
	}
	else
	{
		mes "[Postell]";
		mes "I really like living";
		mes "in Hugel. Fresh air,";
		mes "clean water, everyone's";
		mes "friendly and nice. What";
		mes "more could I want?";
		close;
	}
	
}

hu_in01,370,255,3	script	Upper Drawer#First	139,2,2,{

OnTouch:
	set @randvar,rand(1,7);
	if(hg_herb < 5)
	{
		mes "^3355FFThere are several";
		mes "books and a few";
		mes "liquid medicines";
		mes "inside this drawer.^000000";
		close;
	}
	else if(hg_herb == 5)
	{
		mes "[Allen]";
		mes "Oh... Oh...";
		mes "Oooh... The pain";
		mes "is gone! It's a miracle!";
		mes "Maybe I'll just take the";
		mes "Withstander later...";
		set hg_herb,4;
		next;
		if(@randvar == 4)
		{
			mes "^3355FFYou find an old book";
			mes "inside the drawer.^000000";
			next;
			mes "[Welcome to Lighthalzen!]";
			mes "Author: Tupetso Iltekka";
			next;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "(^333333I guess Allen used";
			mes "to live in Lighthalzen.";
			mes "I guess that's why he'd";
			mes "keep this old PR brochure...^000000)";
			close;
		}
		else if(@randvar == 5)
		{
			mes "^3355FFYou find Allen's";
			mes "journal inside the";
			mes "drawer and quickly";
			mes "leaf through its pages.";
			mes "It's difficult to read since";
			mes "the pages are old and worn.^000000";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "Let's see, let's see...";
			mes "Rekenber Corporation...";
			mes "Something about the Slums....";
			mes "Enormous funds... Experiments.";
			mes "Lab... Escape... Hugel... Um...";
			mes "Dr. Morriphen... Side effects?";
			close;
		}
		else
		{
			mes "[" +strcharinfo(0)+ "]";
			mes "Wh-what...?";
			mes "Do you really";
			mes "need that medicine?!";
			close;
		}
	}
	else if(hg_herb == 6)
		end;
	else if(hg_herb == 8)
	{
		mes "[Allen]";
		mes "Oh... Oh...";
		mes "Oooh... The pain";
		mes "is gone! It's a miracle!";
		mes "Maybe I'll just take the";
		mes "Withstander later...";
		set hg_herb,7;
		next;
		if(@randvar == 4)
		{
			mes "^3355FFYou find an old book";
			mes "inside the drawer.^000000";
			next;
			mes "[Welcome to Lighthalzen!]";
			mes "Author: Tupetso Iltekka";
			next;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "(^333333I guess Allen used";
			mes "to live in Lighthalzen.";
			mes "I guess that's why he'd";
			mes "keep this old PR brochure...^000000)";
			close;
		}
		else if(@randvar == 5)
		{
			mes "^3355FFYou find Allen's";
			mes "journal inside the";
			mes "drawer and quickly";
			mes "leaf through its pages.";
			mes "It's difficult to read since";
			mes "the pages are old and worn.^000000";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "Let's see, let's see...";
			mes "Rekenber Corporation...";
			mes "Something about the Slums....";
			mes "Enormous funds... Experiments.";
			mes "Lab... Escape... Hugel... Um...";
			mes "Dr. Morriphen... Side effects?";
			close;
		}
		else
		{
			mes "[" +strcharinfo(0)+ "]";
			mes "Wh-what...?";
			mes "Do you really";
			mes "need that medicine?!";
			close;
		}
	}
	else if(hg_herb == 9)
		end;
	else if(hg_herb == 12)
	{
		mes "^3355FFYou find an";
		mes "Old Blue Box deep";
		mes "inside the drawer.^000000";
		close2;
		specialeffect EF_CONE;
		set hg_herb,13;
		getitem 603,1; //Old blue box
		getexp 5000,0;
	}
	else
	{
		if(@randvar > 3)
		{
			mes "^3355FFYou find an old book";
			mes "inside the drawer.^000000";
			next;
			mes "[Welcome to Lighthalzen!]";
			mes "Author: Tupetso Iltekka";
			next;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "(^333333I guess Allen used";
			mes "to live in Lighthalzen.";
			mes "I guess that's why he'd";
			mes "keep this old PR brochure...^000000)";
			close;
		}
		else
		{
			mes "^3355FFYou find Allen's";
			mes "journal inside the";
			mes "drawer and quickly";
			mes "leaf through its pages.";
			mes "It's difficult to read since";
			mes "the pages are old and worn.^000000";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "Let's see, let's see...";
			mes "Rekenber Corporation...";
			mes "Something about the Slums....";
			mes "Enormous funds... Experiments.";
			mes "Lab... Escape... Hugel... Um...";
			mes "Dr. Morriphen... Side effects?";
			close;
		}
	}
	
}

hu_in01,370,255,3	script	Upper Drawer#Second	139,2,2,{
OnInit:
	disablenpc "Upper Drawer#Second";
	end;

	OnTouch:
		if(hg_herb == 5)
		{
			mes "^3355FFYou take out one dose of";
			mes "Withstander from the drawer.^000000";
			set hg_herb,6;
			close;
		}
		else if(hg_herb == 8)
		{
			mes "^3355FFYou take out one dose of";
			mes "Withstander from the drawer.^000000";
			set hg_herb,9;
			close;
		}
		else
		{
			mes "^3355FFThere are several books";
			mes "kept inside this drawer.^000000";
			close;
		}
		
}

hu_in01,1,1,0	script	#DrawerOpener	-1,{
OnInit:
	disablenpc "#DrawerOpener";
	end;

OnEnable:
	enablenpc "#DrawerOpener";
	initnpctimer;
	end;

OnTimer1000:
	enablenpc "Upper Drawer#Second";
	disablenpc "Upper Drawer#First";
	end;

OnTimer4500:
	enablenpc "Upper Drawer#First";
	disablenpc "Upper Drawer#Second";
	disablenpc "#DrawerOpener";
	stopnpctimer;
	end;
	
}

//-------------------------------------------------------------------------
// Biological Weapon Quest
//-------------------------------------------------------------------------

ein_in01,16,36,3	script	Morriphen	86,{

	if(hg_bio == 0)
	{
		if(hg_herb == 13)
		{
			mes "[Morriphen]";
			mes "Wh-who are you, and what are";
			mes "you looking for? If you're here";
			mes "for the stuff, then you came";
			mes "too early. As you can see,";
			mes "I don't feel well enough to";
			mes "speak to you right now.";
			next;
			mes "[Morriphen]";
			mes "^333333*Cough Cough*";
			mes "*Cough Cough*^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Holy--! Are you alright?";
			mes "Y-you're coughing up blood!";
			mes "Relax, I was just passing by!";
			next;
			mes "[Morriphen]";
			mes "R-really? Well then, I'm";
			mes "sorry to have bothered you,";
			mes "then. I guess I'm just a little";
			mes "jumpy is all. ^333333*Cough, cough~*^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hey... You don't sound";
			mes "too good. Do you want me";
			mes "to bring you to a hospital?";
			mes "That's a really nasty cough";
			mes "you've got there, so maybe";
			mes "you should get it checked.";
			next;
			mes "[Morriphen]";
			mes "No, thanks, I'm fine.";
			mes "I just haven't gone home";
			mes "for a few months and wasn't";
			mes "able to get my prescription";
			mes "refilled, that's all. ^333333*Haaak*";
			mes "*Cough-cough-cooooooough!*^000000";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hmm...";
			mes "What should I do?";
			next;
			switch( select( "Leave him:Help him" ) )
			{
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "You know, I'm a little";
				mes "worried about your coughing,";
				mes "but I don't think there's any";
				mes "way that I can help you...";
				next;
				mes "[Morriphen]";
				mes "^333333*Cough cough*^000000";
				mes "Don't worry, I'll be";
				mes "just fine. You take care";
				mes "of yourself, you hear?";
				close;
			break;
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "Hey...";
				mes "Are you sure that";
				mes "you'll be alright?";
				next;
				mes "[Morriphen]";
				mes "^333333*Cough cough*^000000";
				mes "Don't worry, I'll be";
				mes "just fine. You take care";
				mes "of yourself, you hear?";
				mes "^333333*Haaaak* *Reeetch*^000000";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "...";
				mes "......";
				mes ".........";
				next;
				mes "[Morriphen]";
				mes "^333333*Reeeeetch*";
				mes "*Cooooough Cough*";
				mes "*Hhhh, Hhhhh, Hhhh*";
				mes "*Haaaaack* *Retch*^000000";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Please, mister.";
				mes "Let me help you.";
				mes "I can't just leave";
				mes "you alone if you";
				mes "sound like that.";
				next;
				mes "[Morriphen]";
				mes "...............................";
				mes "I didn't, I didn't want to";
				mes "bother you, b-but if you insist";
				mes "oh h-helping me, then maybe";
				mes "I'll ask you to do me a favor.";
				next;
				mes "[Morriphen]";
				mes "Would you visit my home in";
				mes "Hugel and ask my wife, Siria,";
				mes "for my medication? She knows";
				mes "where to find it, and will give";
				mes "it to you. Oh, and please don't";
				mes "tell her anything else, okay?";
				next;
				mes "[Morriphen]";
				mes "She's always worried about";
				mes "me getting worse, and I don't";
				mes "want to give her any reason to";
				mes "get stressed. Please just tell";
				mes "her that I ran out of medicine.";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Alright.";
				mes "I'll come back here";
				mes "as soon as I can.";
				next;
				mes "[Morriphen]";
				mes "Thanks so much.";
				mes "^333333*Cough Cough*";
				mes "*Cough Cough*^000000";
				set hg_bio,1;
				close;
			break;
			}
		}
		else
		{
			mes "[Morriphen]";
			mes "Ugh... I don't feel";
			mes "very well. I guess";
			mes "I better call it a day...";
			close;
		}
	}
	else if(hg_bio == 1)
	{
		mes "[Morriphen]";
		mes "Please ask my ^333333*Cough*^000000";
		mes "wife Siria in my home in";
		mes "^333333*Reeetch*^000000 Hugel for m-my";
		mes "medicine. Th-thank you...";
		mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
		close;
	}
	else if(hg_bio == 2)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Siria";
		mes "in Hugel as soon as I can!";
		close;
	}
	else if(hg_bio == 3)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Dono";
		mes "in Hugel as soon as I can!";
		close;
	}
	else if(hg_bio == 4)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Dono";
		mes "in Hugel as soon as I can!";
		close;
	}
	else if(hg_bio == 5)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Oh no... Morriphen";
		mes "doesn't look good at all!";
		mes "I better hurry and bring";
		mes "him medicine from Dono";
		mes "in Hugel as soon as I can!";
		close;
	}
	else if(hg_bio == 6)
	{
		mes "^3355FFYou administer the";
		mes "medicine to Morriphen,";
		mes "who slowly regains";
		mes "consciousness.^000000";
		next;
		mes "[Morriphen]";
		mes "^333333*Cough, cough*^000000";
		mes "Wh-where am I?";
		mes "I'm... not dead yet?";
		mes "Oh, you! It seems I was";
		mes "right to trust you. So did my";
		mes "wife give you my medicine?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Actually, Siria also ran";
		mes "out of your medicine when";
		mes "I arrived at your house, so";
		mes "she told me to go get some";
		mes "from your friend, Dono.";
		next;
		mes "[Morriphen]";
		mes "Oh, no, what have you done?";
		mes "My wife's life depends on that";
		mes "medicine too! Oh no, if she";
		mes "doesn't get any, she'll die";
		mes "from my stupidity! Please!";
		mes "I beg you, bring this to her!";
		next;
		mes "[Morriphen]";
		mes "That woman is everything";
		mes "to me. If she's gone, then";
		mes "I don't know what I'll do.";
		mes "Please take this medicine";
		mes "to her as soon as you can!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't worry, I'm on my";
		mes "way. I'll hurry as fast as";
		mes "I can back to Hugel to";
		mes "give Siria this medicine.";
		set hg_bio,7;
		close;
	}
	else if(hg_bio == 7)
	{
		mes "["+strcharinfo(0)+"]";
		mes "What am I doing...?";
		mes "I need to return to";
		mes "Hugel and deliver this";
		mes "medicine to Siria as";
		mes "soon as possible!";
		close;
	}
	else if(hg_bio == 8)
	{
		mes "[Morriphen]";
		mes "You're back! So, have you";
		mes "seen my wife? She's okay,";
		mes "isn't she? Why aren't you";
		mes "saying--oh no. Oh dear God,";
		mes "no. D-don't tell me she's dead!";
		next;
		mes "[Morriphen]";
		mes "She has to be fine...!";
		mes "If anything happened";
		mes "to her, I... I won't forgive";
		mes "you! No one would find your";
		mes "body! No, wait, wait... No, I'm";
		mes "sorry, I'm just so anxious...!";
		next;
		mes "[Morriphen]";
		mes "^333333*Sob*^000000 Please forgive me!";
		mes "Please tell me my wife is";
		mes "okay. I'm sorry, everything";
		mes "is just so overwhelming right";
		mes "now. ^333333*Sob*^000000 Please, please...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Siria is fine.";
		mes "Now are you satisfied?";
		mes "If you're that worried about";
		mes "her, you ought to see her";
		mes "more often. Geez...";
		next;
		mes "[Morriphen]";
		mes "Hallelujah! I'm so";
		mes "relieved! She's alive!";
		mes "I'm sorry, I'd be home";
		mes "more often, but I'm always";
		mes "struggling here to make ends";
		mes "meet. Thank you so much!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't sweat it.";
		mes "It was just the right";
		mes "thing to do, that's all.";
		next;
		mes "[Morriphen]";
		mes "You're such a kind person...";
		mes "You save my life and my wife's";
		mes "life. I'll do anything you ask me^FFFFFF ^000000 to do to repay you! Consider me";
		mes "your humble servant from now on. What is your command, oh master?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "That's...";
		mes "That's going too far.";
		mes "Becoming my servant for";
		mes "life isn't necessary, you know.";
		next;
		mes "[Morriphen]";
		mes "Wait, I know! If you won't";
		mes "accept my life, then I can";
		mes "give you someone else's. Do";
		mes "you have any enemies! I'll go";
		mes "out and kill someone for you!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...That's fine.";
		mes "Actually, I'm more interested";
		mes "in hearing how you, Siria, and";
		mes "Dono are all connected. When";
		mes "I spoke to Siria, she told me";
		mes "that you two weren't married...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Siria did mention";
		mes "that she's greatly";
		mes "indebted to you for";
		mes "some reason, and she'll";
		mes "never be able to fully repay";
		mes "you, not even with her life.";
		next;
		mes "[Morriphen]";
		mes "She said that? ^333333*Sigh*^000000";
		mes "Poor girl, I've asked so";
		mes "many times not to think";
		mes "that way. Alright, if that's";
		mes "what you really want, then";
		mes "I will tell you our story.";
		next;
		mes "[Morriphen]";
		mes "Dono and I have been friends";
		mes "since childhood. We did almost";
		mes "everything together. Even when";
		mes "we started our professional";
		mes "careers, we both decided to work^FFFFFF ^000000 for the Rekenber Corporation.";
		next;
		mes "[Morriphen]";
		mes "Dono eventually became in";
		mes "charge of Rekenber's Medical";
		mes "Experimental Research, while";
		mes "I spearheaded projects for";
		mes "Rekenber's weapon research.";
		next;
		mes "[Morriphen]";
		mes "Although our areas of expertise";
		mes "are different, Dono and I found";
		mes "that our collaborations were";
		mes "productive for both of us. But";
		mes "then, one day, I dropped by";
		mes "Dono's office and saw her.";
		next;
		mes "[Morriphen]";
		mes "She was floating in a giant";
		mes "test tube, and I couldn't take";
		mes "my eyes off her: she was the";
		mes "most beautiful thing I'd ever";
		mes "seen. But Dono said she was";
		mes "nothing but an experiment...";
		next;
		mes "[Morriphen]";
		mes "He told me not to be so";
		mes "curious, but I didn't listen.";
		mes "Ever since then, I went to his^FFFFFF ^000000 office as often as I could, making";
		mes "stupid excuses to see her. I just couldn't help it. I was in love.";
		next;
		mes "[Morriphen]";
		mes "Then, I heard news that Dono's";
		mes "research wasn't producing the";
		mes "expected results, and that he";
		mes "would be shutting everything";
		mes "down. All experiments would";
		mes "be efficiently disposed.";
		next;
		mes "[Morriphen]";
		mes "There was a snowstorm";
		mes "that night, but I braved the";
		mes "freezing cold to sneak into the";
		mes "Rekenber Laboratory. I broke her^FFFFFF ^000000 out of her test tube, set the lab";
		mes "on fire, and got the hell out.";
		next;
		mes "[Morriphen]";
		mes "I couldn't know it at the";
		mes "time, but I was exposed to";
		mes "some chemicals during the fire.";
		mes "They damaged my tissues badly,";
		mes "so that's why I'm so dependent";
		mes "on these medicines now.";
		next;
		mes "[Morriphen]";
		mes "Anyway, we ran from the lab,";
		mes "escaping to the mountains.";
		mes "I just carried her on my back,";
		mes "as far as I could go. Finally,";
		mes "I couldn't fight the dizziness,";
		mes "and I suddenly blacked out.";
		next;
		mes "[Morriphen]";
		mes "I remember seeing a tall, robed";
		mes "man right before I fainted. He";
		mes "said something about bringing";
		mes "us to Hugel, a resting place";
		mes "for the lost, those born from^FFFFFF ^000000 Odin's shadow. It was strange...";
		next;
		mes "[Morriphen]";
		mes "I couldn't see his face.";
		mes "His hood was covering it,";
		mes "but I think his name was, um...";
		mes "Mawon... Mawong? Anyway, when";
		mes "we woke up, we were lying in";
		mes "warm beds inside Hugel Village.";
		next;
		mes "[Morriphen]";
		mes "The people we met were very";
		mes "accomdating, welcome, and";
		mes "friendly. They also didn't";
		mes "ask us any questions: we were";
		mes "just accepted. The girl I saved^FFFFFF ^000000 didn't know how to speak then...";
		next;
		mes "[Morriphen]";
		mes "As soon as I got better,";
		mes "I taught her our language,";
		mes "and even gave her a name,";
		mes "Siria. She was no longer an";
		mes "experiment, but my beloved. Still, we didn't live happily ever after.";
		next;
		mes "[Morriphen]";
		mes "I had to make living for the";
		mes "two of us to survive, so I found work in Einbroch and Lighthalzen.";
		mes "Eventually, I bumped into Dono";
		mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed...";
		next;
		mes "[Morriphen]";
		mes "I burned up his lab, which";
		mes "must've hurt his reputation";
		mes "in the company. Still, when";
		mes "I told him what happened, he";
		mes "seemed to understand. He";
		mes "even started to help me...";
		next;
		mes "[Morriphen]";
		mes "You know, Siria was supposed";
		mes "to become a mass murder weapon.";
		mes "The reason why Dono's experiment failed was became she resisted";
		mes "their plans. She's more than just^FFFFFF ^000000 an experiment or weapon, you know.";
		next;
		mes "[Morriphen]";
		mes "If everything had turned out";
		mes "as Dono planned, Siria would";
		mes "become a soldier, and I would";
		mes "be supplying her armaments,";
		mes "cutting edge weapons at the pinnacle of military development.";
		next;
		mes "[Morriphen]";
		mes "While I was working for Rekenber,^FFFFFF ^000000 I was working on mass producing";
		mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be";
		mes "perfect copies, but imagine what would've happened if I succeeded.";
		next;
		mes "[Morriphen]";
		mes "When I think about it, we all";
		mes "could have been rich. I was in";
		mes "charge of weapon manufacturing";
		mes "after all, and our biggest";
		mes "customer, Arunafeltz, would";
		mes "have given us good business.";
		next;
		mes "[Morriphen]";
		mes "I made my choice, and I have";
		mes "no regrets. In fact, I wouldn't";
		mes "change my life or give away";
		mes "Siria for the world. However,";
		mes "Dono would probably think";
		mes "differently: work was his life.";
		next;
		mes "[Morriphen]";
		mes "I get the feeling that Dono";
		mes "would never tell Rekenber about";
		mes "me and Siria. I can never repay";
		mes "him for the helping us now, but";
		mes "I'm sure that he must hate me";
		mes "deep down inside.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't think like that.";
		mes "I'm sure Dono still thinks";
		mes "of you as his friend. He's";
		mes "bitter about what happened,";
		mes "but he won't abandon you.";
		mes "Why don't you go see him?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Besides, you have an";
		mes "excuse to go see him now,";
		mes "your medicine, right? I'm";
		mes "sure you can repay him by";
		mes "visiting him, and living";
		mes "happily with your Seria.";
		next;
		mes "[Morriphen]";
		mes "^333333*Sob*^000000 You're right...";
		mes "I'm so sorry Dono! ^333333*Sniff*^000000";
		mes "Thank you so much. If you";
		mes "ever visit Hugel again, come";
		mes "by and see me. You've really";
		mes "helped me and Seria so much.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Don't worry about it.";
		mes "Just get better so that";
		mes "I won't have to worry";
		mes "about you. Take care~";
		set hg_bio,9;
		getexp 70000,0;
		close;
	}
	else if(hg_bio == 9)
	{
		mes "[Morriphen]";
		mes "Oh, long time no see~";
		mes "Yes, my wife and I can't";
		mes "possibly be any happier.";
		mes "We've been taking it easy,";
		mes "and managed to make full";
		mes "recoveries. Amazing, isn't it?";
		next;
		mes "[Morriphen]";
		mes "Oh, and we finally got";
		mes "married in a small ceremony";
		mes "here in Hugel. Why don't you";
		mes "come visit our house sometime?";
		close;
	}
	else
	{
		mes "[Morriphen]";
		mes "Oh, long time no see~";
		mes "Yes, my wife and I can't";
		mes "possibly be any happier.";
		mes "We've been taking it easy,";
		mes "and managed to make full";
		mes "recoveries. Amazing, isn't it?";
		next;
		mes "[Morriphen]";
		mes "Oh, and we finally got";
		mes "married in a small ceremony";
		mes "here in Hugel. Why don't you";
		mes "come visit our house sometime?";
		close;
	}
	
}

hu_in01,326,307,3	script	Siria	90,{

	if(hg_bio == 1)
	{
		mes "[Siria]";
		mes "Oh, hello there.";
		mes "Can I help you";
		mes "with anything?";
		mes "It looks like you want";
		mes "to ask me something...";
		next;
		mes "^3355FFHow can a woman this";
		mes "young be Morriphen's wife?^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, um, Morriphen sent";
		mes "me here so that I can bring";
		mes "him his medicine. I was wo--";
		next;
		mes "[Siria]";
		mes "Oh my God! Is he alright?";
		mes "Please, oh dear Lord, don't";
		mes "let him be dead! No! D-did";
		mes "anything bad happen to him?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(She is being panicky, and doesn't seem to know what she should do.";
		mes "She absent-mindedly steps forward and then stumbles on the floor.)";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Are you okay?!";
		mes "(Her eyes look blank. She seems to have a hard time to see things.)";
		next;
		mes "[Siria]";
		mes "Oh, I am fine, thank you.";
		mes "I am just...I am just having a vision problem.";
		mes "So...what happened to him?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "He's just not feeling";
		mes "well, that's all. All he";
		mes "told me was that he ran";
		mes "out of his medicine, and";
		mes "needs some more.";
		next;
		mes "[Siria]";
		mes "Oh, thank God! Okay, well,";
		mes "I just ran out of the medicine.";
		mes "Morriphen's friend, and get";
		mes "it from him. He's supposed to";
		mes "be in Lighthalzen, somewhere...";
		next;
		mes "[Siria]";
		mes "^333333*Cough cough!*^000000";
		mes "Ugh, excuse me.";
		mes "Let me sit down for";
		mes "a moment. *Cough!*";
		next;
		mes "^3355FFSiria's face grows";
		mes "pale, and she starts";
		mes "to sweat profusely.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Um...";
		mes "Are you feeling";
		mes "alright? You're not";
		mes "sick too, are you?";
		next;
		mes "[Siria]";
		mes "Oh, no, no... I'm just";
		mes "so worried about Morriphen.";
		mes "*Sob* I can't live without him,";
		mes "he's everything in the world";
		mes "to me. I owe him everything,";
		mes "I have to go see Dono, I hav--";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "You know what? You better";
		mes "relax and rest here, and I'll";
		mes "go visit this Dono person in";
		mes "Lighthalzen. You don't sound";
		mes "well enough to be traveling.";
		next;
		mes "[Siria]";
		mes "I'm... I'm sorry to";
		mes "trouble you. But if";
		mes "Morriphen can trust you";
		mes "to come here, then I'll";
		mes "trust you too. ^333333*Cough*^000000";
		mes "Thank you so much...";
		set hg_bio,2;
		close;
	}
	else if(hg_bio == 2)
	{
		mes "[Siria]";
		mes "^333333*Sniff*^000000 Please";
		mes "go to Lighthalzen and";
		mes "get ^333333*Cough*^000000 Morriphen's";
		mes "medicine from his friend,";
		mes "Dono, as soon as you can.";
		close;
	}
	else if(hg_bio == 3)
	{
		mes "[Siria]";
		mes "Oh, have you met Dono?";
		mes "I'm so grateful for all of";
		mes "his help. He really is a";
		mes "good friend to Morriphen,";
		mes "no matter what he says.";
		close;
	}
	else if(hg_bio == 4)
	{
		mes "[Siria]";
		mes "Oh, have you met Dono?";
		mes "I'm so grateful for all of";
		mes "his help. He really is a";
		mes "good friend to Morriphen,";
		mes "no matter what he says.";
		close;
	}
	else if(hg_bio == 5)
	{
		mes "[Siria]";
		mes "Oh, have you met Dono?";
		mes "I'm so grateful for all of";
		mes "his help. He really is a";
		mes "good friend to Morriphen,";
		mes "no matter what he says.";
		close;
	}
	else if(hg_bio == 6)
	{
		mes "[Siria]";
		mes "*Cough* I-I'm fine,";
		mes "so please don't worry";
		mes "about me. Just bring the";
		mes "medicine to Morriphen as";
		mes "fast as you can for me.";
		close;
	}
	else if(hg_bio == 7)
	{
		mes "^3355FFYou gently administered";
		mes "the medicine to Siria, who";
		mes "slow regained consciousness.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey, are you alright?";
		mes "How are you feeling?";
		mes "Morriphen asked me to";
		mes "come here and give you";
		mes "this medicine right away.";
		next;
		mes "[Siria]";
		mes "...Ah... I can't...";
		mes "I don't know... I...";
		mes "Where is...? Oh, it's";
		mes "you. I think... I think";
		mes "you just saved my life.";
		mes "I'm sorry for being a burden...";
		next;
		mes "[Siria]";
		mes "All I've been is a nuisance";
		mes "to both Morriphen and Dono.";
		mes "You don't understand how I've";
		mes "destroyed their lives. I just--";
		mes "I just... I just need to relax.";
		mes "Thank you for everything...";
		set hg_bio,8;
		getexp 50000,0;
		close;
	}
	else if(hg_bio == 8)
	{
		mes "[Siria]";
		mes "Oh, please go back";
		mes "to Morriphen and let";
		mes "him know that I'm much";
		mes "better. I don't want him";
		mes "to worry about me!";
		close;
	}
	else if(hg_bio == 9)
	{
		mes "[Siria]";
		mes "Oh, welcome~";
		mes "Thank you so much";
		mes "for helping me and";
		mes "Morriphen. You've been";
		mes "a real godsend, you know?";
		close;
	}
	else
	{
		mes "[Siria]";
		mes "Oh, hello there.";
		mes "Can I help you";
		mes "with anything?";
		close;
	}
	
}

lighthalzen,88,79,7	script	Dono	85,{

	if(hg_bio == 2)
	{
		mes "[Dono]";
		mes "What do you want?";
		mes "Spit it out, I don't";
		mes "have all day.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me, but";
		mes "I'm looking for a";
		mes "man named Dono.";
		next;
		mes "[Dono]";
		mes "Yeah, that's me,";
		mes "but who the heck";
		mes "are you, anyway?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh, I'm just here";
		mes "to get some medicine";
		mes "for Morriphen. Um, his";
		mes "wife Siria said that";
		mes "you would have it?";
		next;
		mes "[Dono]";
		mes "Wife? Hurmph! Not likely.";
		mes "Alright, I see. He must've";
		mes "run out of medicine. Jesus,";
		mes "they're both still alive? It's";
		mes "a miracle that they've both";
		mes "lasted this long. Eh, oh well.";
		next;
		mes "[Dono]";
		mes "It's his own fault his body";
		mes "got messed up. Now let's";
		mes "see how much medicine we";
		mes "got here... Hmm... Dang. This";
		mes "isn't good. Hey, you said you";
		mes "work for Morriphen, that right?";
		next;
		mes "[Dono]";
		mes "I have the medicine, but it's";
		mes "not enough for one person, much";
		mes "less the two of them. I need you^FFFFFF ^000000 to help me make some more.";
		mes "Now, listen carefully, these";
		mes "are the ingredients I need...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Wait, wait, I thought I was";
		mes "only getting medicine for";
		mes "Morriphen. Are you saying";
		mes "that his wife Siria needs";
		mes "the medicine too?";
		next;
		mes "[Dono]";
		mes "Why do you keep calling";
		mes "Siria his wife? Yeah, she's";
		mes "sick too. If you met her, you'd";
		mes "see for yourself, right? Well,";
		mes "I'm getting pretty worried about them, so you better hurry this up.";
		next;
		mes "[Dono]";
		mes "Go get";
		mes "^3355FF5 Coal^000000,";
		mes "^3355FF5 Brigan^000000,";
		mes "^3355FF5 Cyfar^000000,";
		mes "^3355FF1 Unripe Apple^000000,";
		mes "^3355FF3 Detrimindexta^000000...";
		next;
		mes "[Dono]";
		mes "...^3355FF20 Shells^000000,";
		mes "^3355FF1 Red Herb^000000,";
		mes "^3355FF1 Blue Herb^000000,";
		mes "^3355FF1 Green Herb^000000,";
		mes "^3355FF1 White Herb^000000, and";
		mes "^3355FF1 Yellow Herb^000000.";
		next;
		mes "[Dono]";
		mes "I know this is sudden,";
		mes "I know I'm pushing you";
		mes "hard, but I've got no choice.";
		mes "If you don't hurry, then";
		mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
		set hg_bio,3;
		close;
	}
	else if(hg_bio == 1)
	{
		mes "[Dono]";
		mes "Store's closed.";
		mes "Get outta here, and";
		mes "come back later to";
		mes "buy something, got it?";
		close;
	}
	else if(hg_bio == 3)
	{
		if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
		{
			delitem 971,3;
			delitem 1003,5;
			delitem 619,1;
			delitem 507,1;
			delitem 508,1;
			delitem 511,1;
			delitem 509,1;
			delitem 510,1;
			delitem 7053,5;
			delitem 7054,5;
			delitem 935,20;
			set hg_bio,4;
			mes "[Dono]";
			mes "Good, good, you've brought";
			mes "everything I've asked. Give";
			mes "me a moment to process these";
			mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants";
			mes "do this kind of work for me...";
			next;
			mes "[Dono]";
			mes "Back when I used to work for";
			mes "the Rekenber Corporation, I was";
			mes "a department head! Oh well, it";
			mes "can't be helped now. Ah, it's";
			mes "done. Now, let me test this";
			mes "out before I give it to you.";
			next;
			mes "^3355FFDono reveals that he has";
			mes "grinded the materials into";
			mes "a fine powder. He sprinkles";
			mes "a small amount into a glass";
			mes "of water, and the liquid turns";
			mes "blue after he mixes it.^000000";
			next;
			mes "[Dono]";
			mes "Damn! I used the right";
			mes "proportions! Why isn't it";
			mes "working?! Morriphen, I hate";
			mes "you! Grrr...! Hey, kid, I need";
			mes "you to help me again!";
			next;
			mes "[Dono]";
			mes "Go to the Lighthalzen";
			mes "Makkie. Tell him I sent you";
			mes "to get some Red Plant Stem^FFFFFF ^000000 Powder for Morriphen's medicine.";
			next;
			mes "[Dono]";
			mes "Look, I know it's a pain,";
			mes "but hurry and get it for me";
			mes "as fast as you can. I need";
			mes "that stuff to correct some";
			mes "chemical impurities in this";
			mes "medicine. Go, go now!";
			close;
		}
		else
		{
			mes "[Dono]";
			mes "If you don't hurry and";
			mes "gather the materials for";
			mes "the medicine, Morriphen";
			mes "and Siria are gonna be";
			mes "in big trouble. Listen";
			mes "up, this is what I need...";
			next;
			mes "[Dono]";
			mes "Go get";
			mes "^3355FF5 Coal^000000,";
			mes "^3355FF5 Brigan^000000,";
			mes "^3355FF5 Cyfar^000000,";
			mes "^3355FF1 Unripe Apple^000000,";
			mes "^3355FF3 Detrimindexta^000000...";
			next;
			mes "[Dono]";
			mes "...^3355FF20 Shells^000000,";
			mes "^3355FF1 Red Herb^000000,";
			mes "^3355FF1 Blue Herb^000000,";
			mes "^3355FF1 Green Herb^000000,";
			mes "^3355FF1 White Herb^000000, and";
			mes "^3355FF1 Yellow Herb^000000.";
			close;
		}
	}
	else if(hg_bio == 4)
	{
		mes "[Dono]";
		mes "Hey, you should be able";
		mes "to find Makkie inside the";
		mes "pub across the street. Hurry";
		mes "up and bring me some Red";
		mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
		close;
	}
	else if(hg_bio == 5)
	{
		mes "[Dono]";
		mes "Where is it?!";
		mes "Okay, good, you brought";
		mes "it. Huh. This isn't a lot of";
		mes "Red Plant Stem Powder,";
		mes "but this should do. Alright,";
		mes "let's see if it works now.";
		next;
		mes "^3355FFDono sprinkles the";
		mes "red powder into the";
		mes "glass of blue water.";
		mes "The liquid immediately";
		mes "becomes red.^000000";
		next;
		mes "[Dono]";
		mes "Great, the medicine is";
		mes "finally ready! By the way,";
		mes "how is Makkie doing? I know";
		mes "he's got a big mouth, so did";
		mes "he tell you anything stupid?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Er, he did mention that";
		mes "both you and Morriphen used";
		mes "to work together for Rekenber.";
		next;
		mes "[Dono]";
		mes "He did, huh? Yeah, that's";
		mes "true. Morriphen and I used";
		mes "to be researchers... those";
		mes "were the best damn days";
		mes "of my life. Afterwards, it";
		mes "pretty much went downhill.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What do you mean?";
		mes "Did something happen?";
		next;
		mes "[Dono]";
		mes "Oh, hell yeah. That dumb";
		mes "romanticist Morriphen caused";
		mes "huge trouble for the company.";
		mes "It's pretty much his fault that";
		mes "I got fired from Rekenber.";
		mes "Grr! Let's not talk about it!";
		next;
		mes "[Dono]";
		mes "Just thinking about what";
		mes "happened makes me so angry!";
		mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking";
		mes "of which, you better get this";
		mes "medicine to Morriphen now!";
		next;
		mes "[Dono]";
		mes "Right, and don't";
		mes "mention anything";
		mes "I said to him, willya?";
		mes "If he gets upset, and";
		mes "stresses himself to death,";
		mes "my work will be for nothing.";
		set hg_bio,6;
		close;
	}
	else if(hg_bio == 6)
	{
		mes "[Dono]";
		mes "Whoa, what are you still";
		mes "doing here?! Hurry and";
		mes "get that medicine over to";
		mes "Morriphen, or he'll die soon!";
		close;
	}
	else if(hg_bio == 7)
	{
		mes "[Dono]";
		mes "Oh, hey, do you know";
		mes "how Morriphen's doing?";
		mes "Tell that jerk to come";
		mes "by more often. He's the";
		mes "only guy that can offer me";
		mes "a decent challenge at chess...";
		close;
	}
	else if(hg_bio == 8)
	{
		mes "[Dono]";
		mes "Oh, hey, do you know";
		mes "how Morriphen's doing?";
		mes "Tell that jerk to come";
		mes "by more often. He's the";
		mes "only guy that can offer me";
		mes "a decent challenge at chess...";
		close;
	}
	else if(hg_bio == 9)
	{
		mes "[Dono]";
		mes "Oh, hey, do you know";
		mes "how Morriphen's doing?";
		mes "Tell that jerk to come";
		mes "by more often. He's the";
		mes "only guy that can offer me";
		mes "a decent challenge at chess...";
		close;
	}
	else
	{
		mes "[Dono]";
		mes "Hey, store's closed!";
		mes "I'll open when I feel";
		mes "like it, so until then,";
		mes "I'm not selling you";
		mes "anything! Now, scram!";
		close;
	}
	
}

lhz_in03,193,28,3	script	Makkie	83,{

	if(hg_bio == 4)
	{
		mes "[Makkie]";
		mes "Hello, how may";
		mes "I help you today?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hi, I'm here to get";
		mes "some Red Plant Stem";
		mes "Powder for Dono. It's";
		mes "pretty important, actually.";
		next;
		mes "[Makkie]";
		mes "Ah, I see. He must need";
		mes "it to prepare medicine for";
		mes "Morriphen and Siria, am";
		mes "I right? Okay, just give me";
		mes "a moment. While you're waiting,^FFFFFF ^000000 go ahead and relax, look around...";
		next;
		mes "^3355FFMakkie sifted the powder";
		mes "into a bag for you, you see";
		mes "a picture of Makkie, Dono,";
		mes "and Morriphen wearing white";
		mes "lab coats on the table.^000000";
		next;
		mes "[Makkie]";
		mes "Oh, that? Yeah, that was";
		mes "taken when Dono, Morriphen";
		mes "and I worked for the";
		mes "Rekenber Corporation. I know";
		mes "they look eccentric, but they're really good guys, trust me.";
		next;
		mes "[Makkie]";
		mes "Yeah, I used to work under";
		mes "Dono, actually. He was head";
		mes "of the Genetic Engineering";
		mes "Department, and Morriphen";
		mes "was doing other research.";
		mes "Those were some good times.";
		next;
		mes "[Makkie]";
		mes "Suddenly, me, Dono, and";
		mes "everyone else working under";
		mes "him was just fired! I was new";
		mes "at the time, so I was only able";
		mes "to learn why we were fired much";
		mes "later than everyone else.";
		next;
		mes "[Makkie]";
		mes "It turns out that there";
		mes "was a fire, possibly arson,";
		mes "in the Rekenber genetic labs.";
		mes "Dono assumed full responsibility, though everyone who worked for";
		mes "him just knows he didn't do it.";
		next;
		mes "[Makkie]";
		mes "So that's how we ended";
		mes "up at our current jobs.";
		mes "Strangely enough, Morriphen";
		mes "disappeared at the same time.";
		mes "I don't know what happened to^FFFFFF ^000000 him since our days at Rekenber...";
		next;
		mes "[Makkie]";
		mes "Anyway, when Morriphen";
		mes "showed up again, he ended up";
		mes "needing the medicine we're";
		mes "making. I sure wish I had a";
		mes "best friend like Dono or";
		mes "Morriphen. Those two are close.";
		next;
		mes "[Makkie]";
		mes "Yeah, Dono sure is a nice guy.";
		mes "He even helped me get this job~";
		mes "Anyway, if you see him, or if";
		mes "you visit Morriphen, please";
		mes "give them my regards. Here you";
		mes "are: Red Plant Stem Powder.";
		next;
		mes "^3355FFYou receive a small bag";
		mes "of Red Plant Stem Powder.^000000";
		set hg_bio,5;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh! Thanks so much";
		mes "for the powder. Now,";
		mes "I better hurry and give";
		mes "this to Dono. Goodbye~";
		close;
	}
	else if(hg_bio == 1)
	{
		mes "[Makkie]";
		mes "Gosh, I'm so bored~";
		mes "I wouldn't even mind";
		mes "having some work to do.";
		close;
	}
	else if(hg_bio == 2)
	{
		mes "[Makkie]";
		mes "Gosh, I'm so bored~";
		mes "I wouldn't even mind";
		mes "having some work to do.";
		close;
	}
	else if(hg_bio == 3)
	{
		mes "[Makkie]";
		mes "Gosh, I'm so bored~";
		mes "I wouldn't even mind";
		mes "having some work to do.";
		close;
	}
	else if(hg_bio == 5)
	{
		mes "[Makkie]";
		mes "Hm? Shouldn't you hurry";
		mes "and get that bag of Red";
		mes "Plant Stem Powder to";
		mes "Dono as soon as you can?";
		close;
	}
	else if(hg_bio == 6)
	{
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	}
	else if(hg_bio == 7)
	{
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	}
	else if(hg_bio == 8)
	{
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	}
	else if(hg_bio == 9)
	{
		mes "[Makkie]";
		mes "Hey, have you seen";
		mes "Morriphen and Dono";
		mes "lately? I hope they're";
		mes "doing alright. Maybe";
		mes "I should go see them";
		mes "soon, for old time's sake.";
		close;
	}
	else
	{
		mes "[Makkie]";
		mes "Hey, welcome to the";
		mes "Lighthalzen Pub. Relax,";
		mes "and make yourself at home~";
		close;
	}
	
}

//-------------------------------------------------------------------------
// Rebellion Quest
//-------------------------------------------------------------------------

hugel,70,137,5	script	Shede	879,{

	cutin "siide1.bmp",2;
	if(hg_tre == 0)
	{
		mes "[Shede]";
		mes "Yay~ are you talking to me? Yay!";
		mes "Hey, are you from a different city? Wow, nice to see you!";
		emotion e_gasp;
		next;
		mes "[Shede]";
		mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers.";
		mes "I am kind of surprised to see Hugel being so crowded like this,";
		mes "but I think that this is a good change for this town.";
		next;
		mes "[Shede]";
		mes "At the same time, I have so many customers to serve...";
		mes "In fact, I don't even have a time to cht-chat, hohoho.";
		next;
		switch( select( "Do you want me to help you?","I will leave you alone" ) )
		{
		case 1:
			mes "[Shede]";
			mes "Oh~ how kind of you! Thank you so much~";
			mes "Then can I ask you a favor?";
			emotion e_lv;
			next;
			mes "[Shede]";
			switch(rand(1,3))
			{
				case 1:
					mes "Uncle Hollun's birthday is coming,";
					mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
					mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
					next;
					cutin "siide2.bmp",2;
					mes "[Shede]";
					mes "Ordinary mushrooms don't smell that good, but";
					mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
					mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
					next;
					mes "[Shede]";
					mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
					mes "You will find the mushrooms in fields near Hugel.";
					mes "I hope that you will bring their solution as quickly as you can!";
					set hg_tre,10;
					close2;
					cutin "",255;
					end;
				break;
				case 2:
					mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
					next;
					mes "[Shede]";
					mes "Becoming the best cookie mater is not an easy thing to achieve.";
					mes "Everyone can have the best ingredients and the best cooking utensils,";
					mes "but that doesn't mean that they can become the best cookie masters.";
					next;
					mes "[Shede]";
					mes "You need to know how to harmonize your skills and your senses";
					mes "to make the most delicious cookies.";
					next;
					cutin "siide2.bmp",2;
					mes "[Shede]";
					mes "I dare to say that my cookies are the best.";
					mes "However, Agette is also a professional cookie baker.";
					next;
					mes "[Shede]";
					mes "If I hear her name while baking,";
					mes "it makes me shake my hands in anxiety";
					mes "so that I make a mistake to measure the right amount of ingredients.";
					mes "That explains how good she is at baking cookies.";
					next;
					mes "[Shede]";
					mes "Still, I am a proud cookie baker, and";
					mes "I can hear a voice from deep inside of me saying";
					mes "that I cannot be beat by her!";
					mes "Can you hear that?";
					mes "Can you hear my inner fighting spirit as a cookie baker?";
					next;
					mes "[Shede]";
					mes "I am going to compete with her";
					mes "for the Hugel's best cookie mater position after a while.";
					mes "So, I have been doing my best in practicing my skills to win her!";
					next;
					mes "[Shede]";
					mes "There were many obstacles in my way to become the best cookie baker.";
					mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
					mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
					mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
					next;
					mes "[Shede]";
					mes "When you go to the beach, ";
					mes "you will find clams near the ferry.";
					mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
					mes "Please hurry!";
					set hg_tre,20;
					close2;
					cutin "",255;
					end;
				break;
				case 3:
					mes "In fact, I gave my heart to a gentleman.";
					mes "I think that the time has come to let him know";
					mes "how I feel about him.";
					next;
					cutin "siide2.bmp",2;
					mes "[Shede]";
					mes "So, I decided to bake special cookies called...";
					mes "...... ^3131FFDevil's Cookies^000000!";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Devil's Cookies?";
					next;
					cutin "siide1.bmp",2;
					mes "[Shede]";
					mes "Yes, Devil's Cookies.";
					mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
					mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
					next;
					mes "[Shede]";
					mes "When you stew their shells and use the broth to kneed flour,";
					mes "you can make fresh and crunch cookies.";
					next;
					cutin "siide2.bmp",2;
					mes "[Shede]";
					mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
					mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
					mes "Ah~ I hope that he will like them...";
					next;
					cutin "siide1.bmp",2;
					mes "[Shede]";
					mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "'......I am confused...Does she love him or hate him?'";
					emotion e_dots,1;
					set hg_tre,30;
					close2;
					cutin "",255;
					end;
				break;
			}
		break;
		case 2:
			mes "[Shede]";
			mes "No, it is fine. Somehow I needed a break, hohoh!";
			close2;
			cutin "",255;
			end;
		break;
		}
	}
	else if(hg_tre > 9 && hg_tre < 15)
	{
		mes "[Shede]";
		mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
		mes "You will find the mushrooms in fields near Hugel.";
		mes "I hope that you will bring their solution as quickly as you can!";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre > 19 && hg_tre < 25)
	{
		mes "[Shede]";
		mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
		mes "I hope that you will bring their solution as quickly as you can!";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre > 29 && hg_tre < 35)
	{
		mes "[Shede]";
		mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
		mes "I hope that you will bring their solution as quickly as you can!";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 15)
	{
		mes "[Shede]";
		mes "Oh! You came back earlier than I thought.";
		mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
		mes "Thank you so much.";
		emotion e_heh;
		set hg_tre,40;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 25)
	{
		mes "[Shede]";
		mes "Oh! You came back earlier than I thought.";
		mes "Now, I can bake the best cookies of mine and compete with Agette!";
		mes "Thank you so much.";
		emotion e_heh;
		set hg_tre,40;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 35)
	{
		mes "[Shede]";
		mes "Oh! You came back earlier than I thought.";
		mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
		mes "Thank you so much.";
		emotion e_heh;
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(If he knew what ingredients she used for the cookies,)";
		mes "(I am pretty sure that at least he will remember her face to avoid next time...)'";
		emotion e_dots,1;
		set hg_tre,40;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 40)
	{
		if(lhz_boss == 44 && lhz_curse > 30)
		{
			mes "[Shede]";
			mes "Have you seen Mr. Herico?";
			mes "He is a lonesome old man who is staying at Hugel Inn.";
			next;
			mes "[Shede]";
			mes "If you have some time, why don't you go spend some time with him?";
			mes "I know that he will appreciate it.";
			set hg_tre,41;
			close2;
			cutin "",255;
			end;
		}
		else
		{
			mes "[Shede]";
			mes "So, how do you like Hugel?";
			mes "It is a peaceful village, isn't it?";
			close2;
			cutin "",255;
			end;
		}
	}
	else if(hg_tre == 41)
	{
		mes "[Shede]";
		mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
		mes "Please go spend some time with him. I know that he will appreciate it.";
		close2;
		cutin "",255;
		end;
	}
	else
	{
		mes "[Shede]";
		mes "So, how do you like Hugel?";
		mes "It is a peaceful village, isn't it?";
		close2;
		cutin "",255;
		end;
	}
	
}

hu_in01,256,40,3	script	Herico	897,{

	if(checkweight(7342,1) != 1)
	{
		mes "[Herico]";
		mes "Why don't you go take some load off your shoulder first, and come back?";
		close;
	}
	cutin "heri1.bmp",2;
	if(hg_tre < 41)
	{
		mes "[Herico]";
		mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 41)
	{
		mes "[Herico]";
		mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hello!";
		next;
		mes "[Herico]";
		mes "Shede?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(0)+"^000000.";
		next;
		mes "[Herico]";
		mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?";
		mes "I like to see new things...although I don't like this chilly wind.";
		mes "How do you like Hugel?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change.";
		mes "Everyone looks happy, and they feel very different than people in the other areas.";
		mes "So I feel like that I am in a different land.";
		next;
		mes "[Herico]";
		mes "Everyone has worries and happyness at the same time.";
		mes "You must have travelled many cities of this country,";
		mes "and have figured out many things on your own.";
		mes "Am I right?";
		next;
		switch( select( "Yes, you are right.","I am not so sure.","No." ) )
		{
		case 1:
			cutin "heri2.bmp",2;
			mes "[Herico]";
			mes "I think that my senses are still working fine.";
			mes "People's eyes tell many things to me.";
			next;
			cutin "heri1.bmp",2;
			mes "[Herico]";
			mes "Your eyes are telling me your admiration and astonishment";
			mes "toward what you have seen in Hugel,";
			mes "which is a totally different experience for you.";
			next;
			mes "[Herico]";
			mes "People of Hugel don't question anyone.";
			mes "It is an unwritten law of this village.";
			mes "That is why I could have been resting in this village without worries.";
			next;
			mes "[Herico]";
			mes "However, as I see you, I suddenly have an urge to ruminate on my past";
			mes "that I have never spoken to anyone.";
			mes "May I have a moment of your time, if you don't mind?";
			next;
			mes "[Herico]";
			mes "Perhaps we will learn something from each other's story.";
			set hg_tre,42;
			close2;
			cutin "",255;
			end;
		break;
		case 2:
			mes "[Herico]";
			mes "Then I guess that you have not been deeply impressed by this country.";
			mes "Haha, alright, that's fine.";
			close2;
			cutin "",255;
			end;
		break;
		case 3:
			mes "[Herico]";
			mes "Oh, am I not?";
			mes "Haha, I am sorry for hazarding a conjecture.";
			close2;
			cutin "",255;
			end;
		break;
		}
	}
	else if(hg_tre == 42)
	{
		mes "[Herico]";
		mes "Hmm...can you tell me your name once again?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Yes, my name is ^3131FF"+strcharinfo(0)+"^000000.";
		next;
		mes "[Herico]";
		mes "^3131FF"+strcharinfo(0)+"^000000, I have many interesting stories for you.";
		mes "However, before I tell you my stories, I would like to ask you something. Do you mind?";
		next;
		mes "[Herico]";
		mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village.";
		mes "It may be a good change for Hugel, so that more people will know about its existence.";
		mes "However, I have this bad feeling about the airport and airships.";
		mes "I do not think that this country is not extending their airlines only for the transportation purposes.";
		next;
		mes "[Herico]";
		mes "Did you know that more and more people are using the ferry after the airport was built?";
		mes "Can't you see the reason of my doubt?";
		next;
		mes "[Herico]";
		mes "Please find out the secret about the airship and the island.";
		mes "Then I will tell you my stories.";
		mes "I hope that you will do your best to find out the secret.";
		set hg_tre,43;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 43)
	{
		if(hg_odin == 60)
		{
			mes "[Herico]";
			mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
			mes "Now, please tell me what you have found out.";
			next;
			mes "- You told him what you have seen and heard from the Odin Shirine, -";
			mes "- such as Giantes, Ymir's Heart and Rekenber. -";
			next;
			cutin "heri3.bmp",2;
			mes "[Herico]";
			mes "Rekenber...So, they have expanded";
			mes "their power even to this small village, Hugel.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Do you know about them?";
			next;
			mes "[Herico]";
			mes "Of course, I know them too well.";
			next;
			mes "[Herico]";
			mes "............";
			next;
			cutin "heri1.bmp",2;
			mes "[Herico]";
			mes "Thank you so much for your effort.";
			mes "I am afraid that your dangerous journey has not been ended.";
			next;
			mes "[Herico]";
			mes "Well, this is time for me to tell you my story.";
			mes "I hope that you will enjoy it.";
			set hg_tre,44;
			close2;
			cutin "",255;
			end;
		}
		else
		{
			mes "[Herico]";
			mes "Please find out the secret about the airship and the island.";
			mes "Then I will tell you my stories.";
			mes "I hope that you will do your best to find out the secret.";
			close2;
			cutin "",255;
			end;
		}
	}
	else if(hg_tre == 44)
	{
		mes "[Herico]";
		mes "Hmm...I don't know where to start.";
		next;
		mes "[Herico]";
		mes "As you know, we have bionic machines called";
		mes "^FF0000Guardians^000000.";
		mes "We are using Guardians to protect important facilities";
		mes "or to avoid meaningless murders.";
		next;
		mes "[Herico]";
		mes "Have you ever thought about how the people in old times";
		mes "would protect their important facilities without guardians?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Perhaps, they hired many men to do that?";
		next;
		mes "[Herico]";
		mes "Yes, you are right.";
		mes "For the longest time, Schwaltzvalt Republic had had";
		mes "^3131FFMercenary Soldiers^000000 who exchanged their lives";
		mes "with the good money, and they used to take care of";
		mes "all the dirty jobs in the past.";
		next;
		mes "[Herico]";
		mes "They lost their jobs when Rekenber successfully invented and publicized guardians.";
		mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them.";
		next;
		mes "[Herico]";
		mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000.";
		next;
		mes "[Herico]";
		mes "This Mercenary Rebellion was greatly responded to by the public.";
		mes "However, they lost people's trust by choosing ^3131FFa violent method^000000";
		mes "to fight, instead of appealing to the public in a convincible way.";
		mes "In other words, they lost their game by making a critical mistake.";
		next;
		mes "[Herico]";
		mes "Ever since their rebellion was failed,";
		mes "survivors of the rebellion have disappeared beyond history.";
		next;
		cutin "heri3.bmp",2;
		mes "[Herico]";
		mes "Not only that, they held a fight with guardians in";
		mes "^FF0000the Sage Varmunt's birthplace^000000";
		mes "which was our proud national treasure!";
		mes "So the house was completely destroyed by the battle, and";
		mes "since then, no one knows where Sage Varmunt is.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Sage Varmunt.....!";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "Oh...I must have been really upset about it.";
		next;
		mes "[Herico]";
		mes "To be honest with you,";
		mes "Sage Varmunt is partially responsible on guardians.";
		mes "You know that he was the one";
		mes "who created their motive power.";
		next;
		mes "[Herico]";
		mes "It is riduculous that the mercenary soldiers were trying to";
		mes "make their revenge on Sage Varmunt";
		mes "for inventing guardians, you know.";
		mes "But, it is understandable because they lost their jobs to guardians.";
		next;
		mes "[Herico]";
		mes "I heard about the Mercenary Rebellion after everything was ended,";
		mes "so there was nothing that I could do about Sage Varmunt.";
		mes "He disappeared, and I couldn't figure out more";
		mes "than what I found from his birth place...so...";
		mes "I came to Hugel and settled down here.";
		next;
		mes "[Herico]";
		mes "I tried to find at least a little bit of his documents from his laboratory...";
		mes "but everything was gone...huh?";
		mes "Hold on, I just remember something very important!";
		next;
		mes "[Herico]";
		mes "Where are all of his research documents?";
		mes "No...did mercenary soldiers took them or...possibly dispose them?";
		next;
		mes "[Herico]";
		mes "Damn it! I am so stupid! Grrr...";
		mes "How couldn't I think about this earlier?";
		next;
		mes "[Herico]";
		mes ""+strcharinfo(0)+", can you see what I want to tell you now?";
		mes "I have to take a long time to remember everything";
		mes "about the incident, but you must understand";
		mes "that this is an extremely important matter.";
		next;
		mes "[Herico]";
		mes "Mercenary Rebellion was a huge issue back then.";
		mes "Hopefully, there will be at least one news reporter";
		mes "who remembers about the rebellion.";
		next;
		mes "[Herico]";
		mes "Please go to Lighthalzen and find a news reporter";
		mes "who still remembers about the rebellion.";
		mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
		mes "so that you can find out what happened to Sage Varmunt and his research documents.";
		set hg_tre,45;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 45)
	{
		mes "[Herico]";
		mes "Please go to Lighthalzen and find a news reporter";
		mes "who still remembers about the rebellion.";
		mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,";
		mes "so that you can find out what happened to Sage Varmunt and his research documents.";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre > 45 && hg_tre < 49)
	{
		mes "[Herico]";
		mes "How have you been doing?";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 49)
	{
		mes "[Herico]";
		mes "Did you find Sage Varmunt's research documents?";
		next;
		cutin "",255;
		mes "["+strcharinfo(0)+"]";
		mes "Well, about the documents...";
		next;
		switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
		{
		case 1:
			mes "I ate them.";
			next;
			mes "[Herico]";
			mes "Hahaha! That's funny!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "No, it is not funny.";
			next;
			mes "[Herico]";
			mes ".................";
			next;
			mes "[Herico]";
			mes "Then...SPIT THEM OUT!";
			percentheal -5,0;
			specialeffect2 EF_HIT4;
			next;
			mes "[Herico]";
			mes "SPIT THEM OUT!";
			percentheal -5,0;
			specialeffect2 EF_HIT4;
			next;
			mes "[Herico]";
			mes "I SAID, SPIT THEM OUUUUUT!";
			percentheal -5,0;
			specialeffect2 EF_HIT4;
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Err...I was just kidding...";
			next;
			cutin "heri2.bmp",2;
			mes "[Herico]";
			mes "Haha, the first part was funny,";
			mes "but the second part was kind of scary, you know?";
			emotion e_dots;
			emotion e_sob,1;
			next;
			mes "[Herico]";
			mes "So, tell me, where are all of his research documents?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Rekenber has taken them into their possession.";
			next;
		break;
		case 2:
			mes "Rekenber has taken them into their possession.";
			next;
		break;
		}
		cutin "heri3.bmp",2;
		mes "[Herico]";
		mes "...........................";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "It was expected.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "What do you have in mind?";
		next;
		mes "[Herico]";
		mes "First, I think that I should inform you about my true identity.";
		mes "I may now be an old man whose days are numbered,";
		mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department";
		mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision.";
		emotion e_omg,1;
		next;
		cutin "heri2.bmp",2;
		mes "[Herico]";
		mes "You look very surprised.";
		next;
		cutin "heri1.bmp",2;
		mes "["+strcharinfo(0)+"]";
		mes "Does it mean that you are the one";
		mes "who created the Ymir's Heart imitation?";
		next;
		mes "[Herico]";
		mes "Well, I was a mere assistant of Sage Varmunt,";
		mes "so I can't say that I created it.";
		next;
		mes "[Herico]";
		mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000.";
		mes "They are very obsessed with Ymir's Heart Pieces,";
		mes "and I guess that it is because of the enormous power that the heart pieces possess within..";
		next;
		mes "[Herico]";
		mes "However, the power of the original heart pieces";
		mes "are too strong for humans to control.";
		mes "Thus, it is not fiseable to manipulate the power";
		mes "as energy sources.";
		mes "That is why ^3131FFthe imitations of Ymir's Heart";
		mes "Pieces^000000 have been created.";
		next;
		mes "[Herico]";
		mes "We, researchers including Sage Varmunt, endeavoured";
		mes "our effort in studying and analyzing the revolutionary energy source";
		mes "for a long time.";
		mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece.";
		next;
		mes "[Herico]";
		mes "With the invention, we could create guardians.";
		mes "We were so happy for the fact that we";
		mes "finally made our dream come true.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "But, Sage Varmunt was against the idea of using guardians";
		mes "for militant purposes, and I heard that he also participated";
		mes "in the Mercenary Rebellion.";
		next;
		mes "- You told him what you knew about the Mercenary Rebellion. -";
		next;
		mes "[Herico]";
		mes "Hmm...now I see.";
		next;
		mes "[Herico]";
		mes "After we succeeded in creating the imitations of Ymir's Heart Piece,";
		mes "Sage Varmunt looked pretty depressed for some reason.";
		mes "After all, he left the laboratory and said that ^3131FFby him";
		mes "staying with Regenschirm laboratory";
		mes "will make everyone miserable^000000.";
		mes "I still don't figure out why he said that.";
		next;
		mes "[Herico]";
		mes "He was a really great scholar.";
		mes "He always tried to use his knowledge in science for humankind.";
		next;
		mes "[Herico]";
		mes "As expected, after Sage Varmunt left Regenschirm,";
		mes "almost every research process started stagnating.";
		mes "Even many projects were canceled or postponed.";
		next;
		cutin "heri3.bmp",2;
		mes "[Herico]";
		mes "The upper management were threatened by the phenomenon,";
		mes "so they yelled at people to ^FF0000continue";
		mes "with their research by all means^000000.";
		mes "They even allowed people to experiment";
		mes "on anything that is alive.";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "......................";
		mes "That gave me a reason to leave Regenschirm.";
		next;
		mes "[Herico]";
		mes "Rekenber will do anything to achieve their goals.";
		mes "They have become too powerful to just be considered a big corporation.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "That was why they founded the \"Bio Lab\"";
		mes "in order to continue with their research without Sage Varmunt.";
		next;
		cutin "heri3.bmp",2;
		emotion e_ag;
		mes "[Herico]";
		mes "What? \"Bio Lab\"? I didn't image that they could";
		mes "even think of that! I can't express enough of my resentment toward them!";
		next;
		mes "[Herico]";
		mes "Science is to benefit humankinds,";
		mes "not to harm them. I think that something must be done.";
		mes "Can you bring me a glass of water?";
		set hg_tre,50;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 50)
	{
		mes "[Herico]";
		mes "Can you guess what I am thinking right now?";
		next;
		mes "[Herico]";
		mes "I am thinking about ^3131FFdestroying Regenschirm^000000.";
		next;
		mes "[Herico]";
		mes "Rekenber has become as powerful as this Schwaltzvalt Republic.";
		mes "I don't think that I could destroy the entire corporation.";
		mes "But even if I could, it could also lead to the fall of my country,";
		mes "because that's who big Rekenber means to this country.";
		next;
		mes "[Herico]";
		mes "So, instead, I am thinking to destroy \"Regenschirm\".";
		mes "Because the laboratory may not be as big as the corporation,";
		mes "but at the same time, it has a great meaning to them.";
		mes "I want to stop their inhumane and dangerous practice in research.";
		next;
		mes "[Herico]";
		mes "...*Sigh*...Unfortunately, I do not possess any power to";
		mes "proceed with my plan. Thus, I need your help, desperately.";
		next;
		mes "[Herico]";
		mes "Let me hear your opinion.";
		mes "Will you join me in destroying Regenschirm?";
		next;
		switch( select( "Sorry, I won't.","Yes, I will." ) )
		{
		case 1:
			mes "[Herico]";
			mes "I respect your decision since this is not something";
			mes "that is okay for you to make a quick judgement.";
			mes "I appreciate everything that you have done for me so far.";
			mes "And if you change your mind, feel free to come back any time.";
			close2;
			cutin "",255;
			end;
		break;
		case 2:
			cutin "heri2.bmp",2;
			mes "[Herico]";
			mes "I knew that you are too righteous to";
			mes "neglect lies and injustice.";
			mes "I have seen that through your eyes.";
			mes "I don't know how much we can achieve with this mission,";
			mes "but it is very meaningful for us to at least try.";
			next;
			mes "[Herico]";
			mes "Let's discuss further what we should do.";
			set hg_tre,51;
			close2;
			cutin "",255;
			end;
		break;
		}
	}
	else if(hg_tre == 51)
	{
		mes "[Herico]";
		mes "We must find out how we can stop them";
		mes "from doing more evil things, at least for a while.";
		mes "Regenschirm is a historic laboratory, and thus";
		mes "an enormous amount of accumulated research data";
		mes "has been saved within the laboratory.";
		mes "Without the research data,";
		mes "all the researching activity within Regenschirm";
		mes "will not be progressed.";
		next;
		mes "[Herico]";
		mes "Regenschirm is located at the underground level";
		mes "of Rekenber's Lighthalzen headquarters.";
		mes "It is where their filthy ambitions are reflected on.";
		mes "Please sneak into the laboratory";
		mes "and bring ^FF0000their research data^000000 to me.";
		set hg_tre,52;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 52)
	{
		mes "[Herico]";
		mes "Regenschirm is located at the underground level";
		mes "of Rekenber's Laighthalzen headquarters.";
		mes "Can you sneak into the place and bring me their research data?";
		close2;
		cutin "heri1.bmp",255;
		end;
	}
	else if(hg_tre == 53)
	{
		mes "[Herico]";
		mes "Ah, you are back.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I had a little bit of trouble because I was caught by a guard.";
		mes "But I took care of it.";
		next;
		mes "[Herico]";
		mes "Thank you so much for your trouble.";
		mes "Haha, since they lost their research data,";
		mes "they wouldn't be able to continue with their research";
		mes "at least for a while, I hope.";
		next;
		mes "[Herico]";
		mes "Now, let's get into the next step, shall we?";
		mes "I know that you have gone through many difficulties so far,";
		mes "but this might be the most difficult thing that you've ever done.";
		next;
		mes "[Herico]";
		mes "In my opinion, the bio lab is the most important facility in Regenschirm.";
		mes "We must not let that kind of inhumane place exist in this world any longer.";
		mes "I am so horrified by the thought that they have been doing all sorts of evil things";
		mes "under an excuse of scientific research.";
		next;
		mes "[Herico]";
		mes "As I analyzed the research data which you have brought to me,";
		mes "the bio lab is consisted of 3 levels,";
		mes "and I suspect that the 2nd level is used to";
		mes "perform experimental research on living bodies.";
		next;
		mes "[Herico]";
		mes "I am pretty sure that we can find";
		mes "a miner who knows how to make";
		mes "Marine Sphere Bottles in ^3131FFEinbech^000000,";
		mes "since the Marine Sphere Bottles are needed to";
		mes "blast tunnels inside mines.";
		next;
		mes "[Herico]";
		mes "Haha...you know what I am going to ask you now, don't you?";
		next;
		mes "[Herico]";
		mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
		mes "and purchase some Marine Sphere Bottles.";
		mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!";
		next;
		mes "[Herico]";
		mes "I know that this is a difficult task. But, please understand";
		mes "that you are the only hope that I have.";
		mes "Please stop them from performing experimental research on living bodies!";
		delitem 7342,1; //File Folder
		set hg_tre,54;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 54)
	{
		mes "[Herico]";
		mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
		mes "and purchase some Marine Sphere Bottles.";
		mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab.";
		mes "You are the only hope that I have.";
		mes "Let's hope that it will work out well.";
		next;
		mes "[Herico]";
		mes "If you know anyone";
		mes "who can create Marine Sphere Bottles for you,";
		mes "you may use his instead.";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_tre == 55)
	{
		mes "["+strcharinfo(0)+"]";
		mes "The machine was blown up.";
		next;
		cutin "heri2.bmp",2;
		mes "[Herico]";
		mes "Excellent! Excellent!";
		next;
		mes "[Herico]";
		mes "Now, I am relieved that they won't be able to";
		mes "proceed with their bio research at least for a while.";
		mes "You did a great job, and I am so proud of you.";
		next;
		cutin "heri1.bmp",2;
		mes "[Herico]";
		mes "I assume that there are";
		mes "some failed experimental objects remaining within the laboratory.";
		mes "According to the research document,";
		mes "those experimental objects are identified with ^3131FFHandcuffs^000000.";
		next;
		mes "[Herico]";
		mes "From now on, I will reward you every time when you bring me";
		mes "a certain amount of the Handcuffs.";
		next;
		mes "[Herico]";
		mes "And...even though we succeeded in stopping them for now,";
		mes "it will not last that long.";
		mes "We need someone who has a power to stop them permanently.";
		mes "Sadly, I am not the one.";
		next;
		mes "[Herico]";
		mes "By any chance, do you know a man who can aid his power in stopping them?";
		next;
		input @inputstr$;
		if(@inputstr$ == "President Karl" || @inputstr$ == "President Weierstrass" || @inputstr$ == "President" || @inputstr$ == "Karl Weierstrass")
		{
			mes "["+strcharinfo(0)+"]";
			mes "I think that I know one...";
			next;
			mes "[Herico]";
			mes "Okay, tell me who he is.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Mr. President.....!";
			mes "Mr. President must be the one who can help us.";
			next;
			mes "[Herico]";
			mes "You mean Karl...something something?";
			mes "I may well say that Rekenber owns this country.";
			mes "I don't think that he has not been influenced by them.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "No, Mr. President, who I know,";
			mes "has been trying to free this country from Rekenber.";
			mes "Even if he was frustrated by a ridiculous reason at the last time,";
			mes "I believe that he has not given up in his hope.";
			next;
			mes "[Herico]";
			mes "Hmm...I see. Then I must count on your word.";
			mes "I am giving the research data back to you,";
			mes "so please bring it to Mr. President.";
			mes "Let's see how well he can handle it.";
			mes "I appreciate you for doing everything for me so far,";
			mes "I really appreciate it.";
			set hg_tre,56;
			getitem 7342,1;
			close2;
			cutin "",255;
			end;
		}
		mes "["+strcharinfo(0)+"]";
		mes "Umm...no, I don't think that I know anyone.";
		next;
		mes "[Herico]";
		mes "Oh...okay. Hmm...we certainly need someone";
		mes "with a power who can stop them permanently.";
		mes "Why don't you go to different cities and find the one";
		mes "who can help us? I am pretty sure that";
		mes "you will find one.";
		close2;
		cutin "",255;
		end;
	}
	else
	{	
		if(countitem(7342))
		{
			mes "[Herico]";
			mes "Why are you still here?";
			mes "That research data will aid a great help to Mr. President.";
			mes "Please deliver it to him as soon as you can.";
			close2;
			cutin "",255;
			end;
		}	
		else
		{
			mes "[Herico]";
			mes "Hey, welcome back.";
			next;
			switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
			{
			case 1:
				mes "[Herico]";
				mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
				next;
				switch( select( "Exchange.","Cancel." ) )
				{
				case 1:
					if(countitem(7345) > 99) //Handcuffs
					{
						mes "[Herico]";
						mes "There you go, thank you for your trouble.";
						delitem 7345,100; //Handcuffs
						switch(rand(1,6))
						{
						case 1:
							getitem 12044,1; //Herb Marinade Beef
						break;
						case 2:
							getitem 12049,1; //Morroc Fruit Wine
						break;
						case 3:
							getitem 12059,1; //Lutie Cold Noodle
						break;
						case 4:
							getitem 12064,1; //Cream Sandwich
						break;
						case 5:
							getitem 12069,1; //Steamed Ancient Lips
						break;
						case 6:
							getitem 12054,1; //Seasoned Jellyfish
						break;
						}
						close2;
						cutin "",255;
						end;
					}
					else
					{
						mes "[Herico]";
						mes "I don't think that you have brought me 100 Handcuffs.";
						close2;
						cutin "",255;
						end;
					}
				break;
				case 2:
				break;
				}
				close2;
				cutin "",255;
				end;
			break;
			case 2:
				mes "[Herico]";
				mes "When I checked the research data that you have brought to me,";
				mes "it seemed that Sage Varmunt wrote his documents in cipher,";
				mes "so they could not decode them.";
				mes "That explains why they have been obsessed";
				mes "with bionic researches to figure out on their own.";
				close2;
				cutin "",255;
				end;
			break;
			}
		}
	}
	cutin "",255;
	end;
	
}

lhz_in03,39,44,3	script	Enquro Carson	97,{

	if(hg_tre < 45)
	{
		mes "[Enquro Carson]";
		mes "Hello, everyone. This is Enquro Carson";
		mes "from Light News.";
		next;
		mes "[Enquro Carson]";
		mes "People want to hear prompt and accurate news.";
		mes "I feel proud of myself as a news reporter";
		mes "especially when people are astonished by the news";
		mes "which I am delivering to them.";
		close;
	}
	else if(hg_tre == 45)
	{
		mes "[Enquro Carson]";
		mes "Hello, everyone. This is Enquro Carson";
		mes "from Light News.";
		next;
		mes "[Enquro Carson]";
		mes "People want to hear prompt and accurate news.";
		mes "I feel proud of myself as a news reporter";
		mes "especially when people are astonished by the news";
		mes "which I am delivering to them.";
		next;
		switch( select( "Mercenary Rebellion","News reporter job" ) )
		{
		case 1:
			mes "[Enquro Carson]";
			mes "Hmm...Mercenary Rebellion...?";
			mes "It happened pretty long time ago.";
			mes "Mercenary soldiers lost their jobs";
			mes "after guardians were invented.";
			mes "And they insisted their social security";
			mes "through a violent method, so the government had to stop them with force.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Do you know any survivor of Mercenary Rebellion?";
			next;
			mes "[Enquro Carson]";
			mes "Welll...I was not assigned to the case,";
			mes "and the news reporter who kept the coverage of the case";
			mes "retired long time ago...";
			mes "Oh, I think that I can check";
			mes "if he has left any documents about the rebellion.";
			mes "Give me a moment.";
			next;
			mes "- *Rummage Rummage* -";
			mes "- *Rummage Rummage* -";
			mes "- *Rummage Rummage* -";
			next;
			mes "[Enquro Carson]";
			mes "Oh! I found it.";
			next;
			mes "[Enquro Carson]";
			mes "Mr. Balparan, yes, he is the news reporter,";
			mes "must be greatly intrigued by the rebellion.";
			mes "According to this documents, he tried to";
			mes "contact with the rebellion survivors";
			mes "after the rebellion ended in failure.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Can you tell me the survivors' locations?";
			next;
			mes "[Enquro Carson]";
			mes "Well, I am not supposed to release";
			mes "any kind of personal information to outside.";
			mes "Hmm...but it happened a long time ago, and";
			mes "I don't know if they are still alive or not...";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Thank you so much!";
			next;
			mes "[Enquro Carson]";
			mes "Wait, wait, I didn't say that I would release their information yet.";
			mes "Actually my motto is that";
			mes "\"^3131FFEvery bit of information must be shared^000000\".";
			next;
			mes "[Enquro Carson]";
			mes "I hope that you are willing to share any information";
			mes "that you will find from the survivors with me.";
			mes "Oh yes, do you know what? \"Commutative contract\".";
			next;
			mes "[Enquro Carson]";
			mes "I heard of a private pub in Morroc,";
			mes "a city of Rune-Midgarts Kingdom";
			mes "that is not open to the public.";
			mes "People keep talking about the pub's best drink,";
			mes "and I wonder how delicious the drink will be.";
			mes "Can you please get me the drink? Hahaha, thanks!";
			set hg_tre,46;
			close;
		break;
		case 2:
			mes "[Enquro Carson]";
			mes ".......Hmmm...Hmmm...Hmmm.";
			next;
			mes "- Enquro Carson looks you up and down with squinting his eyes. -";
			next;
			mes "[Enquro Carson]";
			mes "You are not saying that you want to be a news reporter, are you?";
			close;
		break;
		}
	}
	else if(hg_tre == 46)
	{
		if(!countitem(12112) || !countitem(12113))
		{
			mes "[Enquro Carson]";
			mes "I heard of a private pub in Morroc,";
			mes "a city of Rune-Midgarts Kingdom";
			mes "that is not open to the public.";
			mes "People keep talking about the pub's best drink,";
			mes "and I wonder how delicious the drink will be.";
			mes "Can you please get me the drink? Hahaha, thanks!";
			close;
		}
		else
		{
			mes "[Enquro Carson]";
			mes "Wow, this is that famous drink!";
			mes "Let's see...*Gulp*";
			next;
			emotion e_no1;
			mes "[Enquro Carson]";
			mes "Wow! This is awsome!";
			mes "It is as delicious as I heard!";
			mes "Its taste is still lingering on my tongue,";
			mes "and it is like Wow!";
			next;
			mes "[Enquro Carson]";
			mes "Anyways, according to Mr. Balparan's documents,";
			mes "errr....yes, this must be the name of the last mercenary soldier.";
			mes "Mr. Balparan contacted with";
			mes "^3131FFWintzil Trony^000000,";
			mes "the last mercenary soldier for the last time in...";
			mes "^FF0000Hugel^000000. Wait, Hugel?";
			mes "Isn't that the small country at the corner of Schwaltzvalt Republic?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "What? Hugel?";
			next;
			mes "[Enquro Carson]";
			mes "Previously, it was very difficult to get to Hugel";
			mes "because there was no safe route.";
			mes "Basically, the village was like an island within the continent,";
			mes "but ever since an airport was built there,";
			mes "the village is now having its period of prosperity.";
			next;
			mes "[Enquro Carson]";
			mes "You are lucky, you know that?";
			mes "Mr. Balparan gave up on meeting with the mercenary soldier";
			mes "in Hugel because it was too tough to just get there.";
			mes "But you, all you need to do is just getting on to the airship.";
			next;
			mes "[Enquro Carson]";
			mes "Oh, by the way, I hope that you will keep";
			mes "this secret between you and me.";
			mes "I released the personal information at my discretion,";
			mes "and I know that I am not allowed to do that. Hehe.";
			emotion e_gg;
			set hg_tre,47;
			delitem 12112,1; //Tropical Sograt
			delitem 12113,1; //Vermilion on the Beach
			close;
		}
	}
	else if(hg_tre == 47)
	{
		mes "[Enquro Carson]";
		mes "Just get on to the airship and go to Hugel.";
		mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
		mes "or his son...or something.";
		mes "Oh, be careful not to provoke him though.";
		mes "He used to be a mercenary soldier, and they were famed for their violence.";
		close;
	}
	else
	{
		mes "[Enquro Carson]";
		mes "This is very shameful for me to confess,";
		mes "but I tend to make lots and lots of spelling mistakes.";
		mes "Yeah, I know, it is a shame.";
		close;
	}
	
}

hu_in01,310,380,5	script	Girl#hugel	891,{

	if(hg_tre < 47)
	{
		mes "[Girl]";
		mes "Bah, I am bored.";
		close;
	}
	else if(hg_tre == 47)
	{
		mes "[Girl]";
		mes "Hehe...are you from another city?";
		mes "Heheh.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hey, little lady?";
		mes "By any chance, do you know a man named \"Wintzil Trony\"?";
		next;
		mes "[Girl]";
		mes "There is no man named Wintzil Trony.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Huh?";
		next;
		mes "[Girl]";
		mes "I am the Wintzil Trony.";
		mes "I am a girl, not a man.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...............................................................................................................";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(^3131FFOh dear Odin, am I on a test?";
		mes "Or are you trying to make sure that I still have a good memory?";
		mes "How could...how could...how could this little child";
		mes "is the last mercenary soldier?! This is absurd!)";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well...lady,";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Are you sure that you are the last mer....no, no.";
		mes "Then do you have any family member who shares the same name as yours?";
		mes "Like your father, for instance.";
		next;
		mes "[Wintzil Trony]";
		mes "I said, I am the only Wintzil Trony in my family.";
		mes "And I don't have a father.";
		mes "My mom is out of Hugel to sell Hugel's principal products.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Did...did your father pass away?";
		next;
		mes "[Wintzil Trony]";
		mes "I can't help it. He was too old.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well...do you remember what your father";
		mes "used to do when he was alive?";
		next;
		mes "[Wintzil Trony]";
		mes "My father sowed seeds.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(^3131FFGosh, she is not helping! This is not good!^000000)";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Well, lady, I think that people usually";
		mes "say \"cultivate a field\" instead of saying \"sowing seeds\".";
		mes "Did you know that?";
		next;
		mes "[Wintzil Trony]";
		mes "^3131FFBut my father had only one arm,";
		mes "so he couldn't do such a hard work like cultivating a field.^000000";
		mes "But, it was alright. I could help him because I am strong enough.";
		mes "I cultivated fields with my mom and my father.";
		mes "Do you want to know how strong I am? Look at this! Yap!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes ".................!";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Umm...lady, can you show me your father's picture";
		mes "or something that used to belong to him?";
		next;
		mes "[Wintzil Trony]";
		mes "Beh~ You are just like the guy who came by a long time ago.";
		mes "He kept asking me things over and over again,";
		mes "then he became upset and left.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "(He might be the news reporter from the Light News.)";
		next;
		mes "[Wintzil Trony]";
		mes "My father was a farmer. That's all I can say.";
		mes "Beeeeh~";
		next;
		mes "[Wintzil Trony]";
		mes "I am living in a house that is pretty empty.";
		mes "All my father left to us is the shelf at the upstairs.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Do you mind if I take a look at your father's shelf?";
		next;
		mes "[Wintzil Trony]";
		mes "Sure!";
		mes "It is filled with books, and they don't look that interesting.";
		mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
		set hg_tre,48;
		close;
	}
	else if(hg_tre > 48)
	{
		mes "[Wintzil Trony]";
		mes "I am bored and bored! When is my mom coming back?";
		close;
	}
	else
	{
		mes "[Wintzil Trony]";
		mes "If you promise me that you will not break it,";
		mes "you can take a look at the shelf.";
		close;
	}
	
}

hu_in01,317,312,0	script	Book	111,{

	cutin "hg_book.bmp",2;
	if(hg_tre > 47)
	{
		mes "- You picked up a very thick book. -";
		mes "- You opened the book and found out -";
		mes "- that there were a small book hidden behind.-";
		next;
		switch( select( "Read the small book.","Leave it alone." ) )
		{
		case 1:
			mes "- You picked up the small book. -";
			mes "- The book owner must want to -";
			mes "- keep it secret. -";
			next;
			set @whilevar,1;
			while(@whilevar)
			{
				switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
				{
				case 1:
					mes "- You started reading the 1st page of the book. -";
					next;
					mes "Date: **month **day";
					mes "I was told that Rekenber succeeded";
					mes "in creating a type of machine called ^FF0000Guardian^000000.";
					mes "I have a bad feeling about that, so I decided to write a journal";
					mes "starting from today and keep everything in record.";
					mes "��";
					mes "\"^FF0000Guardian^000000\" is an android";
					mes "that was created based on the idea of \"^3131FFGiantes^000000\",";
					mes "the giant tribe that was said to live in an ancient age.";
					mes "It is memorized with various commands,";
					mes "so it is said to handle difficult things for humans as protecting";
					mes "important facilities and such.";
					mes "��";
					mes "However, those things are our job, the mercenary soldiers' job.";
					mes "Mercenary soldier groups in many areas";
					mes "are already agitated by the news of the Guardian creation.";
					mes "I am worried what is going to happen to us.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 2:
					mes "- You started reading the 2nd page of the book. -";
					next;
					mes "Date: **month **day";
					mes "Everybody in this place seems to be very confused and upset as well as me.";
					mes "I made a stupid mistake to slip on one of the stairs";
					mes "while absent-mindedly walking down. I really need to straighten myself out.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 3:
					mes "- You started reading the 3rd page of the book. -";
					next;
					mes "Date: **month **day";
					mes "Today, we, \"Republic Garrison\",";
					mes "were introduced to ^3131FF2 Guardians.";
					mes "Those machines joined us for their test operation^000000.";
					mes "Everyone seemed to be intimidated by their big and heavy frames.";
					mes "I thought that these machines were supposed to aid humans in doing";
					mes "hard works. But it doesn't seem to be true.";
					mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\".";
					mes "Perhaps, they might be intended to be that way from the beginning.";
					mes "��";
					mes "What is going to be next after we finish testing the machines?";
					mes "No matter how bad other people criticize us for being greedy toward money,";
					mes "we always take pride in what we are doing, and we always do our best.";
					mes "We must try our best to do our job, otherwise we will be dead right away.";
					mes "But, now, we are losing our place to the lifeless machines.";
					mes "Many people have quit this job after the machines were introduced.";
					mes "I must admit that I am also being shaken by the thought.";
					mes "��";
					mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 4:
					mes "- You started reading the 4th page of the book. -";
					next;
					mes "Date: **month **day";
					mes "No one wouldn't know how boring it is to mount guard with a machine.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 5:
					mes "- You started reading the 5th page of the book. -";
					next;
					mes "Date: **month **day";
					mes "Damn it! Finally it happened today!";
					mes "Today, our troops was in total disorder.";
					mes "One of the guardians caused an error and brought havoc.";
					mes "While we were terrified and didn't know what to do, that broken guardian";
					mes "crushed the commander of 'Blade Canine Mercenary' to death.";
					mes "��";
					mes "I can't remember how we could regain control over the broken guardian.";
					mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about.";
					mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out";
					mes "what the hell was wrong with that machine.";
					mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,";
					mes "and no once can replace his place for his family.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 6:
					mes "- You started reading the 6th page of the book. -";
					next;
					mes "Date: **month **day";
					mes "We received a message from upper management.";
					mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message.";
					mes "Rekenber must have bribed the upper management of our troops with money.";
					mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?";
					mes "We, angry mercenary soldiers burst into rage right after the morning session was over.";
					mes "��";
					mes "We went ahead and spread the story about the shocking incident to every mercenary troops.";
					mes "And then we destroyed every guardian which we found in hangars.";
					mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went.";
					mes "��";
					mes "...We took refuge in a safe place out of our unit because of what happened.";
					mes "We are planning to assert our social security to the public and inform the public with";
					mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident.";
					mes "Our leader told us that he has sent out letters to every mercenary troop";
					mes "to encourage them to participate in what we are trying to do.";
					mes "��";
					mes "I feel like...that I have just turn into a no-way-out.";
					mes "I am facing my future with a deep sense of gloom.";
					next;
					mes "- You found a folded note between the pages that you were reading. -";
					next;
					switch( select( "Check the note.","Read the next page." ) )
					{
					case 1:
						next;
						mes "^3131FF.........................^000000";
						next;
						mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
						mes "Every member of our troops are already aware of the shocking incident,";
						mes "and all of us are uncontrollably enraged.";
						mes "The government has been bribed ";
						mes "with Rekenber's filthy money and has become nothing but a puppet.";
						mes "We must take control over our life once again. Our future depends on us.";
						mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000";
						next;
						mes "^3131FF.........................^000000";
						next;
					break;
					case 2:
					break;
					}
				break;
				case 7:
					mes "- You started reading the 7th page.-";
					next;
					mes "Date: **month **day";
					mes "Our firm will was not enough.";
					mes "Our desperate effort was not enough!";
					mes "Many mercenary groups joined us to fight with the government and Rekenber.";
					mes "But we were too weak to compete with their invincible guardians. We were literally swept away.";
					mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us.";
					mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians.";
					mes "��";
					mes "Everybody is still in shock, but we can't give up now.";
					mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning.";
					mes "I don't know why, but it seems that the sage is against the use of guardians.";
					mes "People say that his mansion is rather like a fortress.";
					mes "I also don't know why someone would want to build his house";
					mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
					mes "";
					mes "It was a really tiring day today. It was also a very chaotic day.";
					mes "To be honest, I don't know what is going to happen now.";
					mes "I am scared if I would die helplessly. I am scared and depressed.";
					mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 8:
					mes "- You started reading the 8th page. -";
					next;
					mes "Date: **month **day";
					mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000.";
					mes "I guess that he was frightened by guardians around the Varmunt mansion.";
					mes "Sadly, Schwaltzvalt Republic declined our request without hesitation.";
					mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,";
					mes "and thus, they would take strong action against the rebellion this time.^000000.";
					mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event.";
					mes "People now started showing their resentment toward us, who brought disorder to their country.";
					mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all.";
					mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place.";
					next;
					mes "...............................";
					mes "...............................";
					mes "...............................";
					next;
				break;
				case 9:
					mes "- You started reading the 9th page. -";
					next;
					mes "Date: **month **day";
					mes "It has been a while since I wrote a journal last time.";
					mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic.";
					mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly.";
					mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried.";
					mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber.";
					mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents.";
					mes "��";
					mes "I lost one arm during the last fight, and I barely escaped to Hugel.";
					mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,";
					mes "but the people in this town did not ask me anything but welcomed me.";
					mes " ";
					mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon.";
					mes "��";
					mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
					mes "I hope that this will be the last page of my journal.";
					if(hg_tre == 48) set hg_tre,49;
					next;
					mes "- The journal was ended at the page. -";
					next;
				break;
				case 10:
					set @whilevar,0;
					mes "- You closed the book. -";
					close2;
					cutin "",255;
					end;
				break;
				}
			}
		break;
		case 2:
			mes "- You closed the book. -";
			close2;
			cutin "",255;
			end;
		break;
		}

	}

}

einbech,208,124,3	script	Bomb Maker	851,{

	if(hg_tre == 54)
	{
		if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
			mes "[Boomer]";
			mes "Hey, you look pretty heavy, huh?";
			mes "Do you want me to help you?";
			close;
		}
		mes "[Boomer]";
		mes "Hey, what's up?";
		mes "I am a professional Marine Sphere Bottle maker.";
		mes "You can call me Boomer.";
		next;
		switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
		{
		case 1:
			mes "[Boomer]";
			mes "Heh, you want my Marine Sphere Bottles, huh?";
			mes "You know, my bomb never fail to blow things away.";
			mes "Do you want to cut a tunnel?";
			mes "You've got the right choice for the bomb here!";
			next;
			mes "[Boomer]";
			mes "One Marine Sphere Bottle is 3,000 zeny.";
			mes "You must understand that I am providing the bomb at such a low price";
			mes "considering its amazing performance!";
			mes "You will regret if you miss this chance. Hahaha!";
			next;
			switch( select( "Buy.","Cancel." ) )
			{
			case 1:
				if(Zeny < 3000)
				{
					mes "[Boomer]";
					mes "Errr...You must have been so hurry to carry your wallet with you.";
					close;
				}
					mes "[Boomer]";
					mes "Just make sure that you are not going to";
					mes "blow yourself away with this bomb, hahah!";
					set Zeny,Zeny-3000;
					getitem 7138,1; //Marine Sphere Bottle
					close;
			break;
			case 2:
				mes "[Boomer]";
				mes "I believe that you will end up coming back to me. Heheh.";
				close;
			break;
			}
		break;
		case 2:
			mes "[Boomer]";
			mes "Boom! Don't you need a bomb? Boom!";
			close;
		break;
		}
	}
	else
	{
		mes "[Boomer]";
		mes "Hey, what's up?";
		mes "I am a professional Marine Sphere Bottle maker.";
		mes "You can call me Boomer.";
		close;
	}
	
}

hu_fild06,168,359,3	script	Moks Mushrooms#Mush1	111,{

	if(hg_tre > 9 && hg_tre < 15)
	{
		mes "- You found mushrooms that is as big as your palm. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You decided to gather the mushrooms. -";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered mushrooms. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 11)
				mes "Collected Moks Mushroom Solution: 1ea ";
			else if(hg_tre == 12)
				mes "Collected Moks Mushroom Solution: 2ea ";
			else if(hg_tre == 13)
				mes "Collected Moks Mushroom Solution: 3ea ";
			else if(hg_tre == 14)
				mes "Collected Moks Mushroom Solution: 4ea ";
			else if(hg_tre == 15)
				mes "Collected Moks Mushroom Solution: 5ea ";
			initnpctimer;
			disablenpc "Moks Mushroom#Mush1";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 15)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Moks Mushroom#Mush1";
	stopnpctimer;
	end;

}

hu_fild06,194,341,3	script	Moks Mushrooms#Mush2	111,{

	if(hg_tre > 9 && hg_tre < 15)
	{
		mes "- You found mushrooms that is as big as your palm. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You decided to gather the mushrooms. -";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered mushrooms. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 11)
				mes "Collected Moks Mushroom Solution: 1ea ";
			else if(hg_tre == 12)
				mes "Collected Moks Mushroom Solution: 2ea ";
			else if(hg_tre == 13)
				mes "Collected Moks Mushroom Solution: 3ea ";
			else if(hg_tre == 14)
				mes "Collected Moks Mushroom Solution: 4ea ";
			else if(hg_tre == 15)
				mes "Collected Moks Mushroom Solution: 5ea ";
			initnpctimer;
			disablenpc "Moks Mushroom#Mush2";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 15)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Moks Mushroom#Mush2";
	stopnpctimer;
	end;

}

hu_fild06,198,339,3	script	Moks Mushrooms#Mush3	111,{

	if(hg_tre > 9 && hg_tre < 15)
	{
		mes "- You found mushrooms that is as big as your palm. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You decided to gather the mushrooms. -";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered mushrooms. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 11)
				mes "Collected Moks Mushroom Solution: 1ea ";
			else if(hg_tre == 12)
				mes "Collected Moks Mushroom Solution: 2ea ";
			else if(hg_tre == 13)
				mes "Collected Moks Mushroom Solution: 3ea ";
			else if(hg_tre == 14)
				mes "Collected Moks Mushroom Solution: 4ea ";
			else if(hg_tre == 15)
				mes "Collected Moks Mushroom Solution: 5ea ";
			initnpctimer;
			disablenpc "Moks Mushroom#Mush3";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 15)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Moks Mushroom#Mush3";
	stopnpctimer;
	end;

}

hugel,209,163,3	script	Clam#C1	111,{

	if(hg_tre > 19 && hg_tre < 25)
	{
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if(hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if(hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if(hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if(hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C1";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 25)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C1";
	stopnpctimer;
	end;

}

hugel,203,166,3	script	Clam#C2	111,{

	if(hg_tre > 19 && hg_tre < 25)
	{
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if(hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if(hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if(hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if(hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C2";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 25)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C2";
	stopnpctimer;
	end;

}

hugel,217,158,3	script	Clam#C3	111,{

	if(hg_tre > 19 && hg_tre < 25)
	{
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if(hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if(hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if(hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if(hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C3";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 25)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C3";
	stopnpctimer;
	end;

}

hugel,204,150,3	script	Clam#C4	111,{

	if(hg_tre > 19 && hg_tre < 25)
	{
		mes "- You found very fresh clams whose shells are shining under the sunlight. -";
		next;
		switch( select( "Gather them.","Pass." ) )
		{
		case 1:
			mes "- You started opening clam shells to gather Clam Flesh.-";
			next;
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			next;
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			mes "- *Snip Snip* -";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Clam Flesh. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 21)
				mes "Collected Clam Flesh: 1ea ";
			else if(hg_tre == 22)
				mes "Collected Clam Flesh: 2ea ";
			else if(hg_tre == 23)
				mes "Collected Clam Flesh: 3ea ";
			else if(hg_tre == 24)
				mes "Collected Clam Flesh: 4ea ";
			else if(hg_tre == 25)
				mes "Collected Clam Flesh: 5ea ";
			initnpctimer;
			disablenpc "Clam#C4";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 25)
	{
		mes "["+strcharinfo(0)+"]";
		mes "I think that this will do.";
		close;
	}

OnTimer20000:
	enablenpc "Clam#C4";
	stopnpctimer;
	end;

}

hu_fild06,155,309,1	script	Moks Bugs#Bug1	1053,{

	if(hg_tre > 29 && hg_tre < 35)
	{
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch( select( "Catch them.","Pass." ) )
		{
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if(hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if(hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if(hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if(hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug1";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 35)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug1";
	stopnpctimer;
	end;
	
}

hu_fild06,218,320,1	script	Moks Bugs#Bug2	1053,{

	if(hg_tre > 29 && hg_tre < 35)
	{
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch( select( "Catch them","Pass." ) )
		{
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if(hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if(hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if(hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if(hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug2";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 35)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug2";
	stopnpctimer;
	end;
	
}

hu_fild06,249,329,1	script	Moks Bugs#Bug3	1053,{

	if(hg_tre > 29 && hg_tre < 35)
	{
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch( select( "Catch them","Pass." ) )
		{
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if(hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if(hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if(hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if(hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug3";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 35)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug3";
	stopnpctimer;
	end;
	
}

hu_fild06,218,373,1	script	Moks Bugs#Bug4	1053,{

	if(hg_tre > 29 && hg_tre < 35)
	{
		mes "- You found big brown Moks Bugs in the bushes. -";
		next;
		switch( select( "Catch them.","Pass." ) )
		{
		case 1:
			mes "- You nervously stretched your hands toward Moks Bugs.-";
			next;
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			next;
			mes "- *Whizz Whizz Bzzzz* -";
			mes "- *Whizz Whizz*-";
			mes "- *Whizz Whizz*-";
			specialeffect2 EF_CONE;
			next;
			if(rand(1,5) > 4)
			{
				mes "- The bugs quickly ran away. You have failed to gather their shells. -";
				specialeffect2 EF_STUNATTACK;
				close;
			}
			mes "- You have successfully gathered Moks Bugs Shells. -";
			specialeffect2 EF_VALLENTINE2;
			set hg_tre,hg_tre+1;
			if(hg_tre == 31)
				mes "Collected Moks Bugs Shells: 1ea ";
			else if(hg_tre == 32)
				mes "Collected Moks Bugs Shells: 2ea ";
			else if(hg_tre == 33)
				mes "Collected Moks Bugs Shells: 3ea ";
			else if(hg_tre == 34)
				mes "Collected Moks Bugs Shells: 4ea ";
			else if(hg_tre == 35)
				mes "Collected Moks Bugs Shells: 5ea ";
			initnpctimer;
			disablenpc "Moks Bugs#Bug4";
			close;
		break;
		case 2:
			mes "- You decided to pass by them. -";
			close;
		break;
		}
	}
	else if(hg_tre == 35)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Aww...I don't want to touch dirty things like bugs!";
		close;
	}

OnTimer20000:
	enablenpc "Moks Bugs#Bug4";
	stopnpctimer;
	end;
	
}

lhz_in01,214,129,0	script	A Pile of Paper	111,{

	if(hg_tre == 52)
	{
		mes "- You found a pile of paper that was tied up with a thick ribbon.";
		mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
		mes "were written.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Good, I must take this with me.";
		set hg_tre,53;
		getitem 7342,1; //File folder
		donpcevent "HuMSpawner::OnMonster";
		close;
	}
	
}

lhz_in01,235,129,0	script	HuMSpawner	139,{

	OnMonster:
	if(rand(0,1))
		mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
	else
		mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
	monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
	monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead";
	initnpctimer;
	end;

OnTimer60000:
	killmonster "lhz_in01","HuMSpawner::OnMonsterDead";
	stopnpctimer;
	end;
	
OnMonsterDead:
	end;
	
}

lhz_dun02,244,226,0	script	Unethical Machine	111,{

	if(hg_tre == 54)
	{
		if(countitem(7138))
		{
			mes "["+strcharinfo(0)+"]";
			mes "This must be it...whoa, it looks very spooky.";
			mes "Today, I am going to destroy you";
			mes "for making innocent people's lives miserable!";
			next;
			mes "- You threw a Marine Sphere Bottle toward the machine. -";
			next;
			mes "BOOM!";
			specialeffect2 EF_SUI_EXPLOSION;
			enablenpc "HiddenExplosion";
			mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF;
			delitem 7138,1; //Marine sphere bottle
			set hg_tre,55;
			close;
		}
		else
		{
			mes "- You were staggered for the fact that";
			mes "you forgot to bring the Marine Sphere Bottle with you. -";
			close;
		}
	}
	
}

lhz_dun02,244,227,0	script	HiddenExplosion	139,5,5,{
OnInit:
	disablenpc "HiddenExplosion";
	end;
	
OnTouch:
	percentheal -10,0;
	specialeffect EF_HIT5;
	disablenpc "HiddenExplosion";
	end;
	
}

hu_in01,365,170,3	script	Girl#Hu	793,{

	mes "[Girl]";
	mes "I love sitting in front of a stove because it makes me warm~";
	mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
	close;
	
}

hu_in01,377,106,3	script	Pub Granny	892,{

	mes "[Pub Granny]";
	mes "Recently we have many tourists visiting our town.";
	mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
	close;
}

//-------------------------------------------------------------------------
// Memory Quest
//-------------------------------------------------------------------------

hugel,198,169,0	script	#HugelTree	139,2,2,{

	if(BaseLevel > 49)
	{
		if(!hg_memory)
		{
			set hg_memory,1;
			mes "^3355FFFor some reason, you";
			mes "feel very warm, safe,";
			mes "and secure near this";
			mes "tree. Just being near";
			mes "it brings you a sense";
			mes "of overwhelming comfort.^000000";
			close;
		}
		else if(hg_memory == 1)
		{
			mes "^3355FFFor some reason, you";
			mes "feel very warm, safe,";
			mes "and secure near this";
			mes "tree. Just being near";
			mes "it brings you a sense";
			mes "of overwhelming comfort.^000000";
			close;
		}
		else if(hg_memory == 6)
		{
			specialeffect2 EF_BEGINSPELL5;
			mes "^3355FFWhat's this strange";
			mes "feeling of dread?";
			mes "This peculiar chill...";
			mes "It's almost as if you";
			mes "were in Nifflheim...^000000";
			close;
		}
		else
		{
			mes "^3355FFFor some reason, you";
			mes "feel very warm, safe,";
			mes "and secure near this";
			mes "tree. Just being near";
			mes "it brings you a sense";
			mes "of overwhelming comfort.^000000";
			close;
		}
	}
	else
	{
		mes "^3355FFFor some reason, you";
		mes "feel very warm, safe,";
		mes "and secure near this";
		mes "tree. Just being near";
		mes "it brings you a sense";
		mes "of overwhelming comfort.^000000";
		close;
	}
	
}

hugel,191,172,3	script	Manainne	892,1,{

	if(hg_memory == 1)
	{
		mes "[Manainne]";
		mes "This tree means so much";
		mes "to everyone in this town,";
		mes "and we all have special";
		mes "memories of this place. But";
		mes "that El Schatt fellow plans to";
		mes "chop it down for his shop...";
		next;
		mes "[Manainne]";
		mes "You see him? That's";
		mes "El Schatt right there.";
		mes "I've never met anyone";
		mes "so cruel and selfish!";
		mes "Right now he's surveying";
		mes "the land for construction...";
		set hg_memory,2;
		close;
	}
	else if(hg_memory == 2)
	{
		mes "[Manainne]";
		mes "This tree means so much";
		mes "to everyone in this town,";
		mes "and we all have special";
		mes "memories of this place. But";
		mes "that El Schatt fellow plans to";
		mes "chop it down for his shop...";
		next;
		mes "[Manainne]";
		mes "You see him? That's";
		mes "El Schatt right there.";
		mes "I've never met anyone";
		mes "so cruel and selfish!";
		mes "Right now he's surveying";
		mes "the land for construction...";
		close;
	}
	else if(hg_memory == 5)
	{
		mes "[Manainne]";
		mes "You know, El Schatt and";
		mes "I used to get along when";
		mes "he dated my older sister,";
		mes "Kanainne. In fact, they'd";
		mes "always spend time together^FFFFFF ^000000 right under that tree. Weird, huh?";
		next;
		mes "[Manainne]";
		mes "Then, well, Kanainne";
		mes "got really sick, and we...";
		mes "We couldn't help her. She";
		mes "passed away, and then El Schatt";
		mes "just disappeared. It was only";
		mes "recently that he's come back.";
		next;
		mes "[Manainne]";
		mes "Now El Schatt is just a";
		mes "heartless, money grubbing...!";
		mes "He's completely changed.";
		mes "My sister would be rolling";
		mes "in her grave, seeing him now...";
		set hg_memory,6;
		close;
	}
	else if(hg_memory == 6)
	{
		mes "[Manainne]";
		mes "Now El Schatt is just a";
		mes "heartless, money grubbing...!";
		mes "He's completely changed.";
		mes "My sister would be rolling";
		mes "in her grave, seeing him now...";
		close;
	}
	else if(hg_memory == 7)
	{
		mes "[Manainne]";
		mes "What? That's...";
		mes "That's an incredible";
		mes "story. You met my dead";
		mes "sister in Nifflheim?! You";
		mes "must be lying to me!";
		next;
		mes "[Manainne]";
		mes "Let's... Let's just";
		mes "stop talking about this,";
		mes "okay? I appreciate that you";
		mes "want to stop El Schatt from";
		mes "cutting down our tree, but";
		mes "this is almost too much.";
		next;
		set hg_memory,8;
		mes "[Manainne]";
		mes "Gosh, all that talk";
		mes "about Nifflheim is...";
		mes "It's giving me the chills!";
		mes "A-aren't you cold?";
		close;
	}
	else if(hg_memory == 8)
	{
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "Huh? You're...";
		mes "Still here...?";
		next;
		mes "[Manainne]";
		mes "Y-you know what's";
		mes "weird? The weather's";
		mes "perfectly fine, but I...";
		mes "I feel so cold all of a";
		mes "sudden. You don't feel";
		mes "it at all, don't you?";
		next;
		mes "[Manainne]";
		mes "I think I'm coming down";
		mes "with something. My head";
		mes "feels so numb, and I c-can't";
		mes "focus any of my thoughts.";
		mes "This is freakin' me out...";
		next;
		mes "[Manainne]";
		mes "...!";
		next;
		set hg_memory,9;
		mes "[Manainne]";
		mes "......";
		mes "..........";
		close;
	}
	else if(hg_memory == 9)
	{
		mes "[Manainne]";
		mes "...I'm here. I'm really";
		mes "back! Oh, it's been so";
		mes "long! Hello, adventurer,";
		mes "remember me? I'm Kanainne,";
		mes "the spirit you saw down in";
		mes "Nifflheim. Let me explain...";
		next;
		mes "[Manainne]";
		mes "My spirit was able to follow";
		mes "you here, and now that I'm";
		mes "here, I only have so much time";
		mes "to possess my sister's body,";
		mes "and then talk to El Schatt.";
		mes "El Schatt? El Schatt...?";
		next;
		mes "[El Schatt]";
		mes "Manainne...?";
		mes "What do you want?";
		mes "Quit bugging me,";
		mes "I'm busy right now...";
		next;
		mes "[Manainne]";
		mes "It's... It's me,";
		mes "El Schatt, it's Kanainne.";
		mes "Of course you remember";
		mes "me, right? Listen, I need to--";
		next;
		mes "[El Schatt]";
		mes "Manainne...?!";
		mes "I'm shocked...";
		mes "Don't you respect";
		mes "your own sister?!";
		mes "I can't believe you'd...";
		mes "Knock it off right now!";
		next;
		set hg_memory,10;
		mes "[El Schatt]";
		mes "Look, out of my respect";
		mes "for you and the relationship";
		mes "that me and your sister had,";
		mes "I'm going to forget you said";
		mes "that. But don't you dare use";
		mes "her name that way again!";
		next;
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "............";
		close;
	}
	else if(hg_memory == 10)
	{
		mes "[Manainne]";
		mes "Wait, El Schatt!";
		mes "It's really me, but";
		mes "I can only speak to you";
		mes "through my sister for";
		mes "a short time. L-listen...";
		next;
		mes "[El Schatt]";
		mes "Manainne...";
		mes "You don't make jokes";
		mes "like that about the departed,";
		mes "especially if it's Kannaine.";
		mes "You know better than that!";
		mes "Where the hell's your respect?!";
		next;
		mes "[Manainne]";
		mes "''If you're the wind,";
		mes "I'll be the sky, so that you";
		mes "can fly freely in my arms...''";
		next;
		mes "[El Schatt]";
		mes "Huh...?!";
		next;
		mes "[Manainne]";
		mes "''My soul is just";
		mes "for you, the shining";
		mes "sun that brightens";
		mes "up my whole world.''";
		next;
		mes "[El Schatt]";
		mes "How do you...";
		mes "How do you know";
		mes "those words...?";
		next;
		mes "[Manainne]";
		mes "''In my dream, your";
		mes "eyes held the reflection";
		mes "of the ocean's clear waters...^FFFFFF ^000000 Someday I'll show them to you.''";
		next;
		mes "[Manainne]";
		mes "''Your lovely face,";
		mes "your enticing smile...";
		mes "They're forever be in my";
		mes "heart, so I'll never be lonely.'' ^FFFFFF ^000000";
		next;
		mes "[El Schatt]";
		mes "Manainne...";
		mes "How do you";
		mes "know that song?";
		next;
		mes "[Manainne]";
		mes "El Schatt...";
		mes "It's me, Kanainne.";
		mes "You wrote this song";
		mes "just for me. But I died";
		mes "before you could finish it.";
		next;
		mes "[Manainne]";
		mes "That was your dream,";
		mes "wasn't it? To play your";
		mes "beautiful music to make";
		mes "people happy? Did you ever";
		mes "finish our song for me?";
		next;
		mes "[El Schatt]";
		mes "Hahahah, Manainne, alright.";
		mes "Your sister must have told";
		mes "you about that song. Ha ha...";
		mes "You're t-taking it too far...";
		mes "Please, just... Just stop.";
		next;
		mes "[Manainne]";
		mes "El Schatt...";
		mes "Listen to me.";
		mes "Look at me. It's";
		mes "really your Kanainne.";
		next;
		mes "[El Schatt]";
		mes "Kanainne...?";
		mes "It's too much to";
		mes "believe. I want to";
		mes "believe it so badly...";
		mes "Is it really you?";
		set hg_memory,11;
		close;
	}
	else if(hg_memory == 11)
	{
		mes "[Manainne]";
		mes "El Schatt...";
		close;
	}
	else if(hg_memory == 12)
	{
		mes "^3355FFManainne is sobbing";
		mes "uncontrollably, and there's";
		mes "nothing you can do to comfort";
		mes "her. Nothing at all. You must";
		mes "leave her alone to her despair";
		mes "and unfathomable sense of loss.^000000";
		close;
	}
	else
	{
		mes "[Manainne]";
		mes "You know, even though";
		mes "it's not a wealthy area,";
		mes "I really love this small";
		mes "and quiet town. Even if";
		mes "I could live anywhere in";
		mes "the world, I'd live right here~";
		close;
	}
	
}

niflheim,90,106,3	script	A Spirit#HQuest	802,{

	if(hg_memory == 6)
	{
		mes "[Spirit]";
		mes "El Schatt...";
		mes "Manainne...";
		mes "I miss them...";
		next;
		mes "[Spirit]";
		mes "Those names... Yes,";
		mes "I remember now. Manainee";
		mes "was... my younger sister.";
		mes "El Schatt was... my lover.";
		mes "M-my name was... Kanainne!";
		next;
		mes "[Kanainne's Spirit]";
		mes "Now I know why I'm here";
		mes "in this realm. El Schatt...";
		mes "I've been watching him.";
		mes "He isn't able to let me go...";
		mes "But I can't directly intervene";
		mes "with the affairs of the living.";
		next;
		mes "[Kanainne's Spirit]";
		mes "I... I can borrow my";
		mes "sister's body? Yes, if she";
		mes "cooperates, maybe... Maybe";
		mes "it will work. I must... must do";
		mes "something before he does";
		mes "he hurts himself even more...";
		next;
		mes "[Kanainne's Spirit]";
		mes "You... You can help";
		mes "me... Just go back to ";
		mes "the living... to Hugel...";
		mes "Let me send you there...";
		set hg_memory,7;
		close2;
		warp "hugel",78,148;
	}
	else if(hg_memory == 7)
	{
		mes "[Kanainne's Spirit]";
		mes "You...! You can help";
		mes "me... Just go back to ";
		mes "the living... to Hugel...";
		mes "Let me send you there...";
		close2;
		warp "hugel",78,148;
	}
	else
	{
		mes "[Spirit]";
		mes "The living shouldn't";
		mes "be here in Nifflheim...";
		mes "Go back! Go back to your";
		mes "own world before it's too late!";
		next;
		mes "[Spirit]";
		mes "El Schatt...";
		mes "Manainne...";
		mes "I miss them...";
		close;
	}
	
}

hugel,100,103,3	script	Perfitz	866,{

	if(hg_memory == 3)
	{
		set hg_memory,4;
		mes "[Perfitz]";
		mes "I'm pleased that my son has";
		mes "finally set his mind on the";
		mes "family business. I didn't know";
		mes "he had it in him to become";
		mes "such a proactive entrepreneur.";
		next;
		mes "[Perfitz]";
		mes "It's funny... He used to";
		mes "deperately fight me when it";
		mes "came to building shops where";
		mes "that tree has planted. Yes, I'm";
		mes "proud that he's grown as a";
		mes "business person. Heh heh~";
		next;
		mes "[Perfitz]";
		mes "Although I'm pleased,";
		mes "I get this gut feeling that";
		mes "something's not right, like";
		mes "he's too excited about cutting";
		mes "that tree down. Maybe this old";
		mes "man is just too suspcious~";
		close;
	}
	else if(hg_memory == 4)
	{
		mes "[Perfitz]";
		mes "It's funny how things";
		mes "change. You know, El Schatt";
		mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
		mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
		close;
	}
	else
	{
		mes "[Perfitz]";
		mes "Money is very dependable...";
		mes "But it's value is relative, and";
		mes "can change at any moment.";
		mes "Still, at my age, you can't";
		mes "live without it. Make sure you";
		mes "financially prepare of old age.";
		next;
		mes "[Perfitz]";
		mes "Now, most people assume that";
		mes "I have very few friends because";
		mes "I trust money more than people.";
		mes "That's somewhat true: money";
		mes "will never betray you, and few";
		mes "friends can be so dependable.";
		next;
		mes "[Perfitz]";
		mes "However, friends that can";
		mes "be trusted for life are worth";
		mes "more than all the money in the";
		mes "world. To a rich man like me,";
		mes "those are the only friends";
		mes "that are worth having.";
		close;
	}
	
}

hugel,196,164,3	script	El Schatt	50,{

	if(hg_memory == 2)
	{
		mes "[El Schatt]";
		mes "What? What's that look for?";
		mes "Oh, you must have spoken to";
		mes "Manainne. Look, memories are";
		mes "nice and all, but I don't dwell";
		mes "on the past. I think about the";
		mes "future. That's what's best.";
		next;
		mes "[El Schatt]";
		mes "Hey, I've got some great";
		mes "memories of this place too,";
		mes "but you know what? I've decided";
		mes "to let go of them before they";
		mes "get too painful. That's life.";
		mes "Besides, it's not all bad.";
		next;
		mes "[El Schatt]";
		mes "My father's been wanting to";
		mes "build a shop here for so long,";
		mes "and now, I think it's about time.^FFFFFF ^000000 And this business will help the";
		mes "entire community. We should've";
		mes "done this a long time ago...";
		next;
		set hg_memory,3;
		mes "[El Schatt]";
		mes "C'mon... Take a look";
		mes "around. I won't deny that";
		mes "this is a quaint and lovely";
		mes "town, but how much money do";
		mes "you think these people enjoy?";
		mes "I need to look to the future...";
		close;
	}
	else if(hg_memory == 3)
	{
		mes "[El Schatt]";
		mes "This is the perfect";
		mes "location for shops.";
		mes "Yeah, I'll build a whole";
		mes "plaza, and rent it out to the";
		mes "merchants. Build up some";
		mes "commerce, attract businesses...";
		next;
		mes "[El Schatt]";
		mes "Everyone should just";
		mes "forget about that tree.";
		mes "When you think about it,";
		mes "it's just a waste of space...";
		close;
	}
	else if(hg_memory == 4)
	{
		set hg_memory,5;
		mes "[El Schatt]";
		mes "You've spoken with my father?";
		mes "Hmpf! Don't tell me you're here";
		mes "to change my mind. I'm building";
		mes "those shops, and that's final.";
		mes "It's useless to try to convince";
		mes "me otherwise. Understand?";
		next;
		mes "[El Schatt]";
		mes "It's true that I used";
		mes "to think differently...";
		mes "I'd protect that old tree";
		mes "with my life, I won't deny";
		mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
		close;
	}
	else if(hg_memory == 5)
	{
		mes "[El Schatt]";
		mes "The past is behind me";
		mes "as it should be. Now";
		mes "I must focus on building";
		mes "my family's businesses.";
		mes "Father was right all along...";
		close;
	}
	else if(hg_memory == 7)
	{
		mes "[El Schatt]";
		mes "What did you say...?";
		mes "You met Kanainne?";
		mes "Listen, that's not funny.";
		mes "I won't tolerate that kind";
		mes "of sick joke, so get out";
		mes "of here before I get angry.";
		close;
	}
	else if(hg_memory == 10)
	{
		mes "[El Schatt]";
		mes "No way...!";
		mes "Kanainne is dead!";
		mes "There's no way";
		mes "I can believe this!";
		next;
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "............";
		close;
	}
	else if(hg_memory == 11)
	{
		mes "[El Schatt]";
		mes "K-Kanainne! ^333333*Sob*^000000";
		mes "I've missed you so much!";
		mes "Why did you leave me?";
		next;
		mes "[Manainne]";
		mes "Oh, my dear,";
		mes "sweet El Schatt...";
		mes "I'm so sorry. But";
		mes "that was my fate...";
		mes "It was my time to go...";
		mes "You have to let me go...";
		next;
		mes "[El Schatt]";
		mes "I can't take it anymore!";
		mes "It hurts too much without you!";
		mes "I can't stop thinking about us,";
		mes "and all the memories... all of";
		mes "the memories hurt so much...";
		next;
		mes "[Manainne]";
		mes "Is that why you want to";
		mes "cut down that tree? Because";
		mes "it reminds you too much of";
		mes "all of our days together?";
		next;
		mes "[El Schatt]";
		mes "Y-yes! Seeing it makes";
		mes "me so angry and so sad!";
		mes "I wanted to get rid of it!";
		mes "If I don't forget you, then";
		mes "what will I do? I c-can't";
		mes "forget about you, c-can I?";
		next;
		mes "[Manainne]";
		mes "Will destroying that tree";
		mes "make you happy? Do you think";
		mes "you'll be happy if you forget";
		mes "all about me? I know you're";
		mes "not like that, El Schatt.";
		mes "You're not that cold...";
		next;
		mes "[El Schatt]";
		mes "No... I don't want";
		mes "to forget you. All of";
		mes "our good times. But I miss";
		mes "you so much... I think I'm";
		mes "going to go insane! I don't";
		mes "know if I can endure this pain!";
		next;
		mes "[Manainne]";
		mes "Please be strong for me,";
		mes "El Schatt. Someday, time";
		mes "will heal your wounds, and";
		mes "your memories of me will only";
		mes "bring you fondness, not pain.";
		mes "I miss you El Schatt, and I...";
		next;
		mes "[El Schatt]";
		mes "Kanainne...?";
		mes "K-Kanaine?";
		mes "What's happening?";
		next;
		mes "[Manainne]";
		mes "El Schatt, I'm so sorry...";
		mes "But I have to go now. I can't";
		mes "stay in the world of the living";
		mes "for too long, and my time limit";
		mes "is almost up. I still... I...";
		next;
		mes "[El Schatt]";
		mes "N-no! Please, stay with";
		mes "me! I'm not ready to lose";
		mes "you again! D-don't leave";
		mes "me again! Nooo! Kanainne!";
		mes "I need you here with me!";
		next;
		mes "[Manainne]";
		mes "I can't do that...";
		mes "But please, El Schatt...";
		mes "Promise that you'll be";
		mes "yourself from now on...";
		mes "Be kind... And follow";
		mes "your true dreams...";
		next;
		mes "[Manainne]";
		mes "Don't cut down";
		mes "that tree... And make...";
		mes "make beautiful music.";
		mes "Please finish the song";
		mes "that you made for me for...";
		mes "for both of our sakes...";
		next;
		mes "[El Schatt]";
		mes "Anything for you,";
		mes "Kanainne. I vow it...";
		next;
		mes "[Manainne]";
		mes "El Schatt...";
		mes "I still... I still...";
		next;
		mes "[El Schatt]";
		mes "Y-yes...";
		mes "Kanainne...?";
		next;
		mes "[Manainne]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "^3355FF*Thud!*^000000";
		next;
		mes "[El Schatt]";
		mes "Kanainne...?";
		mes "Kanainne!";
		next;
		mes "[Manainne]";
		mes "...I...";
		mes "...El Schatt...";
		mes "She's gone again.";
		mes "It's... I'm Manainne...";
		mes "^333333*Sniff*^000000 She had to go back...";
		next;
		specialeffect2 EF_CONE;
		set hg_memory,12;
		getexp 5000,0;
		getitem 603,1; //Old blue box
		mes "[El Schatt]";
		mes "Oh... Oh dear";
		mes "sweet God... My...";
		mes "My dear Kanainne...";
		mes "No.... No... Please...";
		close;
	}
	else if(hg_memory == 12)
	{
		mes "[El Schatt]";
		mes "...Would you please";
		mes "leave me alone? I have...";
		mes "I have an awful lot to";
		mes "think about. And there's";
		mes "music that I have to write...";
		close;
	}
	else
	{
		mes "[El Schatt]";
		mes "Father was right...";
		mes "This area is the perfect";
		mes "place to build some stores.";
		mes "All that's left is to chop down";
		mes "that old tree. It's in the way";
		mes "of a whole lot of things...";
		close;
	}

}

//-------------------------------------------------------------------------
// Hide and Seek quest
//-------------------------------------------------------------------------

hugel,107,67,3	script	Torpy	706,{

	if(BaseLevel > 49)
	{
		if(!hg_ubu01)
		{
			mes "[Torpy]";
			mes "D-Daddy...!";
			mes "Daddy where";
			mes "are you?! Wah~!";
			next;
			switch( select( "What's wrong?:Ignore" ) )
			{
			case 1:
				mes "[Torpy]";
				mes "My Daddy hasn't";
				mes "been home for a few";
				mes "day now. I'm afraid that";
				mes "something must have";
				mes "happened to him. *Sniff*";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Your Dad is missing?";
				mes "Why don't you tell me";
				mes "about the last time";
				mes "that you saw him?";
				next;
				mes "[Torpy]";
				mes "Well, we were playing";
				mes "Hide-and-Seek, and then";
				mes "it was his turn to hide,";
				mes "and then, a-and then...";
				mes "I never found him!";
				next;
				switch( select( "Really? Tell me more...:What, is that all...?" ) )
				{
				case 1:
					mes "[Torpy]";
					mes "Th-then my Mom got";
					mes "mad at Dad for hiding";
					mes "for so long. But when";
					mes "she went to find him, she";
					mes "disappeared too! I-I'm all";
					mes "alone now! Waaaaaah~!";
					next;
					emotion e_dots,1;
					mes "["+strcharinfo(0)+"]";
					mes "Don't worry, I'll look";
					mes "for your parents. I'm";
					mes "sure that I can find at";
					mes "least one of them just";
					mes "outside of town.";
					set hg_ubu01,1;
					close;
				break;
				case 2:
					mes "["+strcharinfo(0)+"]";
					mes "Don't worry, your";
					mes "Dad will probably";
					mes "show up sooner";
					mes "or later. Well, lots";
					mes "of luck, kid.";
					emotion e_dots,1;
					close;
				break;
				}
			break;
			case 2:
				mes "[Torpy]";
				mes "D-Daddy...!";
				mes "Mommiiiiiiiiie!";
				mes "Where are yoooou?!";
				mes "Wuh-Waaaaaaaaaah!";
				close;
			break;
			}
		}
		else if(hg_ubu01 == 2)
		{
			mes "[Torpy]";
			mes "Oh...";
			mes "Mommy was just";
			mes "outside of town?";
			mes "*Sob* Okay, I hope my";
			mes "Daddy comes back soon...";
			set hg_ubu01,3;
			close;
		}
		else if(hg_ubu01 == 6)
		{
			mes "[Torpy]";
			mes "Y-you found my Daddy!";
			mes "Hooray! I was so worried";
			mes "about him! Th-thank you";
			mes "so much for your help!";
			next;
			mes "[Torpy]";
			mes "Um, um, where is my";
			mes "Daddy hiding anyway?";
			mes "Oh? A barrel? Where";
			mes "was it again? Heh heh!";
			mes "Now I can find him!";
			next;
			mes "[Torpy]";
			mes "Oh, would you go talk";
			mes "to my Mom, and tell her";
			mes "to come here please? And";
			mes "also tell her that Daddy";
			mes "is safe! See you later~";
			next;
			emotion e_dots,1;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[Torpy]";
			mes "^333333...............................";
			mes "Hee hee~ Once I find";
			mes "my Daddy, he has to get me";
			mes "a girlfriend! He promised~!^000000";
			set hg_ubu01,7;
			close;
		}
		else if(hg_ubu01 == 7)
		{
			mes "[Torpy]";
			mes "Would you please hurry";
			mes "and talk to my Mom? She";
			mes "should be just outside of?";
			mes "this town, where you last";
			mes "saw her. Bye bye for now~";
			next;
			emotion e_dots,1;
			mes "......";
			mes ".........";
			mes "............";
			next;
			mes "[Torpy]";
			mes "^333333...............................";
			mes "Oh yeah! Should I have";
			mes "Mom help me pick out my";
			mes "new girlfriend? Hmm, I dunno.";
			mes "Wh-what if they become friends?";
			mes "Um, that might not be good...^000000";
			close;
		}
		else if(hg_ubu01 == 8)
		{
			emotion e_dots,1;
			mes "[Torpy]";
			mes "Daddy promised to get";
			mes "me a girlfriend if I beat him";
			mes "at Hide-and-Seek! Hahaha!";
			mes "I won, so now he has to do it!";
			next;
			mes "[Torpy]";
			mes "Wait, but should I let";
			mes "my Dad pick my girlfriend?";
			mes "Maybe I should pick her...";
			mes "Yeah, I'll pick the perfectest";
			mes "girl that I can find! Yaaay~";
			set hg_ubu01,9;
			close;
		}
		else if(hg_ubu01 == 9)
		{
			emotion e_dots,1;
			mes "[Torpy]";
			mes "Maybe I should wait until";
			mes "I'm older to have a girlfriend.";
			mes "I mean, what if the girl I pick";
			mes "now gets uglier when she";
			mes "grows up? Or what if she gets^FFFFFF ^000000 really fat? I better be careful...";
			next;
			mes "^3355FFTorpy is still a young,";
			mes "naive child that has much";
			mes "to learn about girlfriends,";
			mes "or just people, in general.^000000";
			close;
		}
		else
		{
			mes "[Torpy]";
			mes "^333333*Sniff*^000000 D-Daddy's gone!";
			mes "Will you help me find my";
			mes "Daddy please? I h-have";
			mes "to find him now! H-Hurry!";
			close;
		}
	}
	else
	{
		mes "[Torpy]";
		mes "Waaah~!";
		mes "I have to find";
		mes "my Daddy! Daddy...!";
		mes "Where are yooooou?!";
		close;
	}
	
}

hu_fild06,190,367,3	script	Torpy's Mom	701,{

	if(hg_ubu01 == 0)
	{
		mes "[Torpy's Mom]";
		mes "Where did he go this time?!";
		mes "If my husband doesn't have";
		mes "a good excuse for not coming";
		mes "home, then he better come";
		mes "up with one or he'll be sorry!";
		close;
	}
	else if(hg_ubu01 == 1)
	{
		mes "[Torpy's Mom]";
		mes "Hmm? Oh, you talked to";
		mes "my little Torpy? He thinks his";
		mes "father and I just vanished?";
		mes "Oh, I'm so sorry, I think there's been some misunderstanding!";
		next;
		mes "[Torpy's Mom]";
		mes "Although Torpy's father has";
		mes "been missing for a little";
		mes "while, I just stepped out of";
		mes "the house this morning. So";
		mes "I haven't even been gone for";
		mes "a few hours, much less a day.";
		next;
		mes "[Torpy's Mom]";
		mes "You see, my husband is";
		mes "a hunter, so it's usual for him";
		mes "not to come home for a few";
		mes "days. Still, he's never been";
		mes "gone for this long before,";
		mes "so I've been looking for him...";
		next;
		mes "[Torpy's Mom]";
		mes "I've been getting a little";
		mes "worried myself, honestly.";
		mes "He's not in any of his usual";
		mes "hunting grounds. Hopefully,";
		mes "if I wait here long enough,";
		mes "he'll show up sooner or later.";
		next;
		mes "[Torpy's Mom]";
		mes "If he doesn't show up";
		mes "today, I better search";
		mes "for him inside town. Maybe";
		mes "he's hiding somewhere,";
		mes "like at his friend's house.";
		mes "Why is like always like this?";
		next;
		mes "[Torpy's Mom]";
		mes "Listen, would you please";
		mes "tell my son Torpy that I'm";
		mes "fine and will be coming back";
		mes "home soon? Also, if you see";
		mes "my husband inside town, tell";
		mes "him that he better come home!";
		set hg_ubu01,2;
		close;
	}
	else if(hg_ubu01 == 2)
	{
		mes "[Torpy's Mom]";
		mes "Listen, would you please";
		mes "tell my son Torpy that I'm";
		mes "fine and will be coming back";
		mes "home soon? Also, if you see";
		mes "my husband inside town, tell";
		mes "him that he better come home!";
		close;
	}
	else if(hg_ubu01 == 6)
	{
		mes "[Torpy's Mom]";
		mes "What?! He was hiding";
		mes "inside a barrel this";
		mes "entire time?! Oh, no.";
		mes "I'm sorry, my husband has";
		mes "caused you so much trouble.";
		next;
		mes "[Torpy's Mom]";
		mes "I really appreciate";
		mes "everything you've done";
		mes "to help us find him. I know";
		mes "it's not much, but I hope";
		mes "you accept this as our thanks.";
		mes "Goodbye for now, adventurer~";
		specialeffect2 EF_CONE;
		set hg_ubu01,8;
		getitem 12065,3; //Green salad
		getexp 5000,0;
		close;
	}
	else if(hg_ubu01 == 7)
	{
		mes "[Torpy's Mom]";
		mes "What?! He was hiding";
		mes "inside a barrel this";
		mes "entire time?! Oh, no.";
		mes "I'm sorry, my husband has";
		mes "caused you so much trouble.";
		next;
		mes "[Torpy's Mom]";
		mes "I really appreciate";
		mes "everything you've done";
		mes "to help us find him. I know";
		mes "it's not much, but I hope";
		mes "you accept this as our thanks.";
		mes "Goodbye for now, adventurer~";
		specialeffect2 EF_MVP;
		set hg_ubu01,8;
		getitem 12065,3; //Green salad
		getexp 5000,0;
		close;
	}
	else if(hg_ubu01 == 8)
	{
		mes "[Torpy's Mom]";
		mes "Sometimes I wonder if";
		mes "Torpy is too mature for";
		mes "his age, or if my husband";
		mes "is too immature. In a strange";
		mes "way, those two really take";
		mes "after each other. Oh, well...";
		close;
	}
	else if(hg_ubu01 == 9)
	{
		emotion e_dots,1;
		mes "[Torpy's Mom]";
		mes "When is that husband";
		mes "of mine going to come";
		mes "out of that barrel? He";
		mes "didn't make another weird";
		mes "bet with Torpy, did he? Oh,";
		mes "the trouble with those two...";
		close;
	}
	else
	{
		mes "[Torpy's Mom]";
		mes "Where did he go this time?!";
		mes "If my husband doesn't have";
		mes "a good excuse for not coming";
		mes "home, then he better come";
		mes "up with one or he'll be sorry!";
		close;
	}
	
}

hugel,100,176,3	script	Suspicious Barrel	111,{

	if(hg_ubu01 == 3)
	{
		mes "[Strange Man]";
		mes "So... hun...gry...";
		mes "F-food... Give me...";
		mes "F-food... Must... replenish...";
		mes "h-health... with... Steamed...";
		mes "Crab... Nippers... Please...";
		next;
		emotion e_dots,1;
		mes "^3355FFIt sounds like";
		mes "this barrel wants";
		mes "Steamed Crab Nippers.^000000";
		next;
		switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
		{
		case 1:
			mes "[Strange Man]";
			mes "Please... cook me...";
			mes "Steamed... Crab Nippers...!";
			mes "You... n-need.... 10 Green";
			mes "Herbs... 1 Yellow Potions...";
			mes "and 10... N-Nippers... to";
			mes "c-cook th-them. Ugh...";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(0)+"]";
			mes "Hold on,";
			mes "I have to cook";
			mes "them for you?!";
			next;
			mes "[Strange Man]";
			mes "Y-yes...";
			mes "It's... It's the";
			mes "o-only... possible...";
			mes "Way... P-please help...";
			set hg_ubu01,4;
			close;
		break;
		case 2:
			mes "[Strange Man]";
			mes "D-don't... leave...";
			mes "me... Here... Th-the...";
			mes "hunger...! It... It can't...";
			mes "It c-can't be... d-denied!";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(0)+"]";
			mes "Weirdo! Why don't you";
			mes "get out of that barrel,";
			mes "and get your Steamed";
			mes "Crab Nippers yourself?!";
			close;
		break;
		}
	}
	else if(hg_ubu01 == 4)
	{
		if(countitem(12051)) //Steamed crab nippers
		{
			mes "[Strange Man]";
			mes "Th-that... tantalizing...";
			mes "scent... It's S-Steamed...";
			mes "Crab... Nippers... Oh God...";
			mes "It's b-been so... l-long...";
			mes "G-Give me! G-Give me now!";
			next;
			emotion e_dots,1;
			mes "^3355FFYou dumped the";
			mes "Steamed Crab Nippers";
			mes "into the barrel where";
			mes "it was quickly devoured.^000000";
			delitem 12051,1; //Steamed crab nippers
			set hg_ubu01,5;
			next;
			mes "[Strange Man]";
			mes "Ha ha ha!";
			mes "Back in the game, baby!";
			mes "Man, it's been, about what,";
			mes "3 days since I last ate?";
			mes "It's good to be alive!";
			close2;
			donpcevent "Strange Man#Hugel::OnEnable";
			end;
		}
		else
		{
			mes "[Strange Man]";
			mes "Please... cook me...";
			mes "Steamed... Crab Nippers...!";
			mes "You... n-need.... 10 Green";
			mes "Herbs... 1 Yellow Potions...";
			mes "and 10... N-Nippers... to";
			mes "c-cook th-them. Ugh...";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(0)+"]";
			mes "Hold on,";
			mes "I have to cook";
			mes "them for you?!";
			next;
			mes "[Strange Man]";
			mes "Y-yes...";
			mes "It's... It's the";
			mes "o-only... possible...";
			mes "Way... P-please help...";
			close;
		}
	}
	else if(hg_ubu01 == 5)
	{
		if(countitem(12051)) //Steamed crab nippers
		{
			mes "[Strange Man]";
			mes "Th-that... tantalizing...";
			mes "scent... It's S-Steamed...";
			mes "Crab... Nippers... Oh God...";
			mes "It's b-been so... l-long...";
			mes "G-Give me! G-Give me now!";
			next;
			emotion e_dots,1;
			mes "^3355FFYou dumped the";
			mes "Steamed Crab Nippers";
			mes "into the barrel where";
			mes "it was quickly devoured.^000000";
			delitem 12051,1; //Steamed crab nippers
			set hg_ubu01,5;
			next;
			mes "[Strange Man]";
			mes "Ha ha ha!";
			mes "Back in the game, baby!";
			mes "Man, it's been, about what,";
			mes "3 days since I last ate?";
			mes "It's good to be alive!";
			close2;
			donpcevent "Strange Man#Hugel::OnEnable";
			end;
		}
		else
		{
			mes "[Strange Man]";
			mes "Please... cook me...";
			mes "Steamed... Crab Nippers...!";
			mes "You... n-need.... 10 Green";
			mes "Herbs... 1 Yellow Potions...";
			mes "and 10... N-Nippers... to";
			mes "c-cook th-them. Ugh...";
			next;
			emotion e_dots,1;
			mes "["+strcharinfo(0)+"]";
			mes "Hold on,";
			mes "I have to cook";
			mes "them for you?!";
			next;
			mes "[Strange Man]";
			mes "Y-yes...";
			mes "It's... It's the";
			mes "o-only... possible...";
			mes "Way... P-please help...";
			close;
		}
	}
	else if(hg_ubu01 == 6)
	{
		emotion e_dots,1;
		mes "^3355FFFor now, you should";
		mes "tell Torpy and his mom";
		mes "where Torpy's father is";
		mes "hiding so they won't";
		mes "worry about him so much.";
		close;
	}
	else if(hg_ubu01 == 7)
	{
		emotion e_dots,1;
		mes "^800080Torpy's mom might want to know about^000000";
		mes "^800080this extraordinary barrel.^000000";
		close;
	}
	else if(hg_ubu01 == 8)
	{
		emotion e_dots,1;
		mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
		close;
	}
	else if(hg_ubu01 == 9)
	{
		emotion e_dots,1;
		mes "^800080That barrel will become a symbolic object^000000";
		mes "^800080that pays tribute to the firm will of Torpy's father^000000";
		mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
		close;
	}
	else
	{
		emotion e_dots,1;
		mes "^800080You hear something bustling from the hole in the barrel.^000000";
		mes "^800080However, it doesn't seem to be a big deal.^000000";
		close;
	}
	
}

hugel,100,174,3	script	Strange Man#Hugel	898,{

	if(hg_ubu01 == 5)
	{
		mes "[Strange Man]";
		mes "Ahhhh... Thanks for";
		mes "the free meal! It was";
		mes "so invigorating! Well,";
		mes "I better climb back";
		mes "inside that barrel. See";
		mes "ya round, adventurer~";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Hold it!";
		mes "Why are you hiding";
		mes "inside that barrel?!";
		next;
		mes "[Strange Man]";
		mes "Huh? Oh, I'm just";
		mes "playing Hide-and-Seek";
		mes "with my son, that's all.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "But you haven't";
		mes "eaten in days! Wait,";
		mes "hold on, you wouldn't";
		mes "happen to be Torpy's";
		mes "father now, would you?";
		next;
		mes "[Strange Man]";
		mes "Oh, you ran into my boy?";
		mes "Has he given up on our";
		mes "little wager yet? Because";
		mes "I'd really hate to lose...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Um, your wife and son";
		mes "are really worried about";
		mes "you. Shouldn't you be going";
		mes "home as soon as you can?";
		next;
		mes "[Strange Man]";
		mes "No, I can't! Not until";
		mes "Torpy gives up! I made";
		mes "a really silly promise";
		mes "with my son, and if I lose";
		mes "this game of Hide-and-Seek...";
		mes "Well, I just can't lose! Bye!";
		set hg_ubu01,6;
		next;
		mes "^3355FFTorpy's father has";
		mes "hidden himself again,";
		mes "but at least now you";
		mes "can go back to Torpy's";
		mes "Mom and Torpy, and let them";
		mes "both know where he is hiding.^000000";
		close2;
		disablenpc "Strange Man#Hugel";
		enablenpc "Suspicious Barrel";
		end;
	}
	else
	{
		mes "[Strange Man]";
		mes "Hahahaha!";
		mes "Steamed Crab Nippers!";
		mes "That really hit the spot!";
		mes "I ate so much, I won't";
		mes "have to eat again for days!";
		close;
	}
	
OnEnable:
	enablenpc "Strange Man#Hugel";
	disablenpc "Suspicious Barrel";
	initnpctimer;
	end;
	
OnInit:
	disablenpc "Strange Man#Hugel";
	end;
	
OnTimer60000:
	stopnpctimer;
	disablenpc "Strange Man#Hugel";
	enablenpc "Suspicious Barrel";
	end;
	
}

//-------------------------------------------------------------------------
// Fish cake soup delivery
//-------------------------------------------------------------------------

hu_in01,15,372,3	script	Cellette Lavit	74,{

	if(!hg_odeng)
	{
		mes "[Cellette]";
		mes "Hi there, thanks for";
		mes "visiting our lovely town!";
		mes "Why don't you come in and";
		mes "have a taste of authentic";
		mes "Hugel cuisine? I guarantee";
		mes "that you won't regret it~";
		next;
		mes "[Cellette]";
		mes "My name is Cellette Lavit,";
		mes "and I proudly serve Fish Cake";
		mes "Soup, Hugel's specialty dish.";
		mes "All the tourists that've tried";
		mes "it have loved it, and I have";
		mes "many regular customers~";
		next;
		mes "[Cellette]";
		mes "This dish has something";
		mes "of a cult following, and it's";
		mes "not widely popularized, but I'm";
		mes "sure that it'll be considered";
		mes "representative of Schwaltzvalt";
		mes "Republic cuisine someday.";
		next;
		mes "[Cellette]";
		mes "Listen, you look like an";
		mes "able adventurer, so would";
		mes "you consider working part time";
		mes "for me? I have many orders for";
		mes "Fish Cake Soup, so there's";
		mes "no way I can make deliveries...";
		next;
		mes "[Cellette]";
		mes "If you work for me, I'll";
		mes "waive the price: I'll give you";
		mes "1 Fish Cake Soup for each";
		mes "delivery that you complete.";
		mes "But if you're not interested,";
		mes "you can just buy some now~";
		next;
		switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
		{
		case 1:
			mes "[Cellette]";
			mes "Oh, thank you so much!";
			mes "You can't imagine how busy";
			mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
			next;
			set @randvar, rand(1,4);
			if(@randvar == 1)
			{
				mes "[Cellette]";
				mes "Alright, please take this";
				mes "order of Fish Cake Soup to";
				mes "my friend Neha. I'm grateful";
				mes "that she's a regular customer--";
				mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
				set hg_odeng,1;
				getitem 584,1; //Skewer soup
				close;
			}
			else if(@randvar == 2)
			{
				mes "[Cellette]";
				mes "Right, take this next order";
				mes "of Fish Cake Soup to Maewan,";
				mes "another one of my regulars.";
				mes "He's been buying my soup ever";
				mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
				set hg_odeng,2;
				getitem 584,1; //Skewer soup
				close;
			}
			else if(@randvar == 3)
			{
				mes "[Cellette]";
				mes "Okay, this order of Fish";
				mes "Cake Soup is ready! Please";
				mes "take it to my roommate Layoma.";
				mes "But... Be careful. She's got";
				mes "a thing about punctuality.";
				mes "Just try not to be late...";
				set hg_odeng,3;
				getitem 584,1; //Skewer soup
				close;
			}
			else if(@randvar == 4)
			{
				mes "[Cellette]";
				mes "Quick, take this Fish";
				mes "Paste Soup to Erjan. Um,";
				mes "but be careful, he's really";
				mes "nitpicky... And he likes to";
				mes "have everything in such";
				mes "and such and order...";
				set hg_odeng,4;
				getitem 584,1; //Skewer soup
				close;
			}
		break;
		case 2:
			mes "[Cellette]";
			mes "Oh, you'd like to try my";
			mes "Fish Cake Soup, eh? Good";
			mes "choice, I know you'll enjoy";
			mes "its delicious, hearty flavor~";
			mes "Each order costs 100 zeny.";
			next;
			switch( select( "Order a Fish Cake Soup:Cancel" ) )
			{
			case 1:
				if(Zeny > 99)
				{
					mes "[Cellette]";
					mes "Thanks! Enjoy your";
					mes "bowl of Fish Cake Soup.";
					mes "I hope you come and ";
					mes "visit me again, okay?";
					set Zeny,Zeny-100;
					getitem 584,1; //Skewer soup
					close;
				}
				else
				{
					mes "[Cellette]";
					mes "Oh, what's this?";
					mes "You don't have enough";
					mes "money? Well, come back";
					mes "after you save 100 zeny.";
					mes "That's a really good price";
					mes "for my gourmet soup, you know.";
					close;
				}
			break;
			case 2:
				mes "[Cellette]";
				mes "If you're ever hungry,";
				mes "or just want to enjoy";
				mes "a delicious meal, come";
				mes "and have some of my soup~";
				close;
			break;
			}
		break;
		case 3:
			mes "[Cellette]";
			mes "Oh? You're not interested";
			mes "in trying my Fish Cake Soup";
			mes "at all? Well, if you change";
			mes "your mind, please come";
			mes "back. I just know you'll love";
			mes "the taste if you give it a try.";
			close;
		break;
		}
	}
	else if(hg_odeng == 1)
	{
		if(countitem(584)) //Skewer soup
		{
			mes "[Cellette]";
			mes "Haven't you left already?";
			mes "My friend Neha is waiting";
			mes "for you to deliver her order";
			mes "of Fish Cake Soup. Please";
			mes "try to get it to her before the";
			mes "soup gets cold, okay?";
			close;
		}
		else
		{
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to deliver to Neha?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if(Zeny > 99)
			{
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				set Zeny,Zeny-100;
				getitem 584,1; //Skewer soup
				close;
			}
			else
			{
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				set hg_odeng,5;
				close;
			}
		}
	}
	else if(hg_odeng == 2)
	{
		if(countitem(584)) //Skewer soup
		{
			mes "[Cellette]";
			mes "Whoa, whoa, whoa!";
			mes "You should have left";
			mes "already to deliver that";
			mes "soup to Maewan! Hurry,";
			mes "before it gets too cold!";
			close;
		}
		else
		{
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to give to Maewan?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if(Zeny > 99)
			{
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				set Zeny,Zeny-100;
				getitem 584,1; //Skewer soup
				close;
			}
			else
			{
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				set hg_odeng,5;
				close;
			}
		}
	}
	else if(hg_odeng == 3)
	{
		if(countitem(584)) //Skewer soup
		{
			mes "[Cellette]";
			mes "I thought you left to";
			mes "deliver that soup to";
			mes "Layoma. You should hurry";
			mes "and bring it to her, before";
			mes "it doesn't taste good after";
			mes "it gets cold, you know.";
			close;
		}
		else
		{
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to give to Layoma?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if(Zeny > 99)
			{
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				set Zeny,Zeny-100;
				getitem 584,1; //Skewer soup
				close;
			}
			else
			{
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				set hg_odeng,5;
				close;
			}
		}
	}
	else if(hg_odeng == 4)
	{
		if(countitem(584))
		{
			mes "[Cellette]";
			mes "Oh, dear, you better";
			mes "leave now and deliver";
			mes "that Fish Cake Soup to";
			mes "Erjan before he can think";
			mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
			close;
		}
		else
		{
			mes "[Cellette]";
			mes "What's that? You lost";
			mes "the Fish Cake Soup you're";
			mes "supposed to deliver to Erjan?";
			mes "Oh well, I suppose I'll have";
			mes "to give you this fresh bowl";
			mes "of soup that I just made...";
			next;
			if(Zeny > 99)
			{
				mes "[Cellette]";
				mes "But you need to be";
				mes "responsible and pay";
				mes "me for the food you lost.";
				mes "There, I took 100 zeny";
				mes "from you. That's fair, so";
				mes "please don't lose it this time.";
				set Zeny,Zeny-100;
				getitem 584,1; //Skewer soup
				close;
			}
			else
			{
				mes "[Cellette]";
				mes "W-wait... You don't";
				mes "have any money to pay";
				mes "me for the soup you lost?";
				mes "Well, I don't think I can";
				mes "trust somebody like you";
				mes "with any deliveries...";
				set hg_odeng,5;
				close;
			}
		}
	}
	else if(hg_odeng == 5)
	{
		mes "[Cellette]";
		mes "Ah, I'm sorry, but";
		mes "I can't do any business";
		mes "with somebody that's proven";
		mes "to be irresponsible. Nothing";
		mes "personal, it's just my policy.";
		close;
	}
	else if(hg_odeng == 10)
	{
		mes "[Cellette]";
		mes "Good work! I hear that";
		mes "you successfully delivered";
		mes "the soup. I knew I could trust";
		mes "you! Ah, before I forget, here";
		mes "is your Fish Cake Soup. Thank";
		mes "you so much for your help~";
		set hg_odeng,0;
		getitem 584,3; //Skewer soup
		getexp 100,0;
		next;
		mes "[Cellette]";
		mes "It was really nice working";
		mes "with you, and I hope you come";
		mes "by and help me again sometime.";
		mes "Oh, and please tell all your";
		mes "friends about my delicious";
		mes "Fish Cake Soup. See you later~";
		close;
	}
	else
	{
		mes "[Cellette]";
		mes "Come and taste some";
		mes "authentic Hugel cuisine!";
		mes "Enjoy a big steaming bowl";
		mes "of delicious Fish Cake Soup~";
		close;
	}
}

hugel,76,134,3	script	Neha	101,{

	if(hg_odeng == 1)
	{
		if(countitem(584))
		{
			mes "[Neha]";
			mes "Oh, you have a delivery";
			mes "from Cellette, hm? Hmpf!";
			mes "You're late! Don't you know";
			mes "this soup isn't good if it";
			mes "isn't steaming hot?";
			next;
			if(sex)
			{
				mes "[Neha]";
				mes "But... You're a handsome";
				mes "fellow, so I'll forgive you...";
				mes "On one condition. Bring me";
				mes "^FF00001 Whip^000000 with which to spank ";
				mes "you. You better hurry, boy, or";
				mes "I won't let you off that easy.";
				set hg_odeng,6;
				close;
			}
			else
			{
				mes "[Neha]";
				mes "Yes, yes... You should";
				mes "be punished. You should be";
				mes "spanked. If you want to finish";
				mes "your delivery, then bring me";
				mes "^FF00001 Whip^000000 so that I can spank you";
				mes "for your impertinence, girl!";
				set hg_odeng,6;
				close;
			}
		}
		else
		{
			mes "[Neha]";
			mes "Oh ho ho ho ho ho~";
			mes "I just love cute little boys...";
			mes "But for some reason, it";
			mes "thrills me to torture them";
			mes "a little bit as well. Hoho~";
			close;
		}
	}
	else if(hg_odeng == 6)
	{
		if(countitem(1960) && countitem(584)) //Whip and Skewer soup
		{
			mes "[Neha]";
			mes "Finally... My soup!";
			mes "And you brought me my Whip!";
			mes "Don't worry, I'll only give you";
			mes "just one hard spanking. It'll";
			mes "be over before you know it~";
			next;
			mes "[Neha]";
			mes "Ha!";
			next;
			mes "^3355FF*Slap*^000000";
			percentheal -25,0;
			next;
			mes "[Neha]";
			mes "Heeyah!!";
			next;
			mes "^3355FF*SLAP*^000000";
			percentheal -25,0;
			next;
			mes "[Neha]";
			mes "Ooh, did I accidentally";
			mes "whip you twice? Heh heh...";
			mes "Well, I'm satisfied. I'll go";
			mes "ahead and tell Celette that";
			mes "you did a good job... I hope";
			mes "you come deliver my soup again~";
			delitem 1960,1; //Whip
			delitem 584,1; //Skewer soup
			set hg_odeng,10;
			close;
		}
		else
		{
			mes "[Neha]";
			mes "^FF00001 Fish Cake Soup^000000...";
			mes "^FF00001 Whip^000000... Is that too";
			mes "much for a girl to ask?";
			mes "I'm hungry, and I want to";
			mes "hit somebody! What's wrong";
			mes "with that, huh? Now hurry up!";
			close;
		}
	}
	else
	{
		mes "[Neha]";
		mes "Oh ho ho ho ho ho~";
		mes "I just love cute little boys...";
		mes "But for some reason, it";
		mes "thrills me to torture them";
		mes "a little bit as well. Hoho~";
		close;
	}
	
}

hugel,87,139,3	script	Maewan	86,{

	if(hg_odeng == 2)
	{
		if(countitem(584))
		{
			mes "[Maewan]";
			mes "Oh, finally, I've been";
			mes "waiting for my order of";
			mes "Fish Cake Soup from Cellette!";
			mes "Aaaah, it smells oh so delicious~ ^FFFFFF ^000000";
			next;
			mes "[Maewan]";
			mes "Argh, but you're late!";
			mes "This is your fault, you";
			mes "know that, right? Well,";
			mes "it's not a big deal, but";
			mes "I can forgive you if you";
			mes "help me with my collection.";
			next;
			mes "[Maewan]";
			mes "Just bring me";
			mes "1 Bookclip in Memory,";
			mes "alright? Oh, and don't";
			mes "eat my soup before";
			mes "you deliver it to me!";
			set hg_odeng,7;
			close;
		}
		else
		{
			mes "[Maewan]";
			mes "I like to think of";
			mes "myself as a man of";
			mes "eclectic taste. I love";
			mes "collecting strange and";
			mes "unique items, and learning";
			mes "all sorts of new things~";
			close;
		}
	}
	else if(hg_odeng == 7 )
	{
		if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
		{
			mes "[Maewan]";
			mes "Great, you really brought";
			mes "me a Bookclip in Memory!";
			mes "Yes, this'll make a fine";
			mes "addition to my collection~";
			mes "Oh, and give me my soup.";
			mes "Thanks again for delivering~";
			delitem 584,1; //Skewer soup
			delitem 7015,1; //Bookclip in memory
			set hg_odeng,10;
			close;
		}
		else
		{
			mes "[Maewan]";
			mes "I know it sounds unfair";
			mes "of me to ask you to bring";
			mes "^FF00001 Bookclip in Memory^000000 with";
			mes "my ^FF0000Fish Cake Soup^000000, but well...";
			next;
			mes "[Maewan]";
			mes "I'd feel left out if";
			mes "I didn't do it. I know";
			mes "all of Cellette's other";
			mes "customers are asking the";
			mes "people delivering their soup";
			mes "for all sorts of crazy things.";
			close;
		}
	}
	else
	{
		mes "[Maewan]";
		mes "I like to think of";
		mes "myself as a man of";
		mes "eclectic taste. I love";
		mes "collecting strange and";
		mes "unique items, and learning";
		mes "all sorts of new things~";
		close;
	}
	
}

hugel,84,125,3	script	Layoma	700,{

	if(hg_odeng == 3)
	{
		if(countitem(584))
		{
			mes "[Layoma]";
			mes "You're here to deliver";
			mes "my Fish Cake Soup?";
			mes "How could you be so late?!";
			mes "Don't you know that your";
			mes "incompetence also reflects";
			mes "on Cellette and her shop?!";
			next;
			mes "[Layoma]";
			mes "I can't let you continue";
			mes "delivering for Cellette";
			mes "unless you prove that you're";
			mes "dependable to me. Erm, bring";
			mes "me ^FF00001 Mushroom Spore^000000, and";
			mes "I'll forget this whole thing.";
			set hg_odeng,8;
			close;
		}
		else
		{
			mes "[Layoma]";
			mes "I love singing songs,";
			mes "and I love eating mushrooms.";
			mes "For a person living in Hugel,";
			mes "that's a pretty exciting life!";
			close;
		}
	}
	else if(hg_odeng == 8)
	{
		if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
		{
			mes "[Layoma]";
			mes "Great! You brought me";
			mes "1 Mushroom Spore! This";
			mes "will taste perfect with my";
			mes "bowl of Fish Cake Soup~";
			next;
			mes "[Layoma]";
			mes "Alright, maybe I can";
			mes "count on you to work";
			mes "for my roommate Cellette";
			mes "a little while longer. Oh, and";
			mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
			delitem 921,1; //Mushroom spore
			delitem 584,1; //Skewer soup
			set hg_odeng,10;
			close;
		}
		else
		{
			mes "[Layoma]";
			mes "Hey! I thought you";
			mes "wanted to prove that";
			mes "you're a reliable and";
			mes "trustworthy person! Go";
			mes "and bring me 1 Mushroom";
			mes "Spore with my Fish Cake Soup!";
			close;
		}
	}
	else
	{
		mes "[Layoma]";
		mes "I love singing songs,";
		mes "and I love eating mushrooms.";
		mes "For a person living in Hugel,";
		mes "that's a pretty exciting life!";
		close;
	}
	
}

hugel,102,161,3	script	Erjan	100,{

	if(hg_odeng == 4)
	{
		if(countitem(584))
		{
			mes "[Erjan]";
			mes "Well, I thought you'd";
			mes "never come to deliver";
			mes "my Fish Cake Soup. You're";
			mes "awfully late, you know that?";
			mes "Still, the smell is just so^FFFFFF ^000000 appetizing, I can barely resist...";
			next;
			mes "[Erjan]";
			mes "Hm, but as the first son";
			mes "of the Franchefeschu family,";
			mes "I cannot eat this soup unless";
			mes "it is suitably prepared. Go!";
			mes "I command you to bring me";
			mes "the commoner's ^FF0000China^000000!";
			next;
			set hg_odeng,9;
			mes "[Erjan]";
			mes "Realize that I'm compromising";
			mes "with you by asking you to bring";
			mes "me regular China... I always";
			mes "enjoy my meals on the finest";
			mes "glass and tableware available.";
			mes "That's how we noblemen live~";
			close;
		}
		else
		{
			mes "[Erjan]";
			mes "I am Erjan, first son of";
			mes "the noble Franchefeschu";
			mes "family. Commoner, if you";
			mes "do not have any business";
			mes "with me, then leave me be,";
			mes "and do whatever it is you do.";
			close;
		}
	}
	else if(hg_odeng == 9)
	{
		if(countitem(584) && countitem(736)) //Skewer soup and China
		{
			mes "[Erjan]";
			mes "Ah, so you've delivered";
			mes "my Fish Cake Soup with some";
			mes "proper China. Yes, this pleases";
			mes "me. Now, I may enjoy this meal";
			mes "in a manner befitting the";
			mes "Franchefeschu family.";
			next;
			mes "[Erjan]";
			mes "Although this China is";
			mes "below my standards, I also";
			mes "understand that this is the";
			mes "best you can do. Yes, to accept";
			mes "this is my... noblesse oblige.";
			next;
			mes "[Erjan]";
			mes "You are dismissed.";
			mes "Please take your leave,";
			mes "and return to Cellette";
			mes "with my noble thanks.";
			delitem 736,1; //China
			delitem 584,1; //Skewer soup
			set hg_odeng,10;
			close;
		}
		else
		{
			mes "[Erjan]";
			mes "Must I repeat myself?";
			mes "Bring me my ^FF0000Fish Cake Soup^000000";
			mes "with ^FF00001 China^000000 so that I may";
			mes "properly enjoy my meal.";
			close;
		}
	}
	else
	{
		mes "[Erjan]";
		mes "I am Erjan, first son of";
		mes "the noble Franchefeschu";
		mes "family. Commoner, if you";
		mes "do not have any business";
		mes "with me, then leave me be,";
		mes "and do whatever it is you do.";
		close;
	}
}

//-------------------------------------------------------------------------
// Juno Remedy Quest
//-------------------------------------------------------------------------

yuno,111,156,3	script	Euslan	90,{

	if(BaseLevel < 60)
	{
		mes "[Euslan]";
		mes "^333333*Cough Cough*";
		mes "*Haaaaaaack*";
		mes "*C-cough* *Sob*^000000";
		close;
	}
	if(!hg_ma1)
	{
		mes "[Euslan]";
		mes "^333333*Cough Cough*";
		mes "*Haaaaaaack*";
		mes "*C-cough* *Sob*^000000";
		next;
		switch( select( "Ignore:Speak to Euslan" ) )
		{
		case 1:
			mes "[Euslan]";
			mes "^333333*Sniff*";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			close;
		break;
		case 2:
			mes "[Euslan]";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			next;
			mes "^3355FFEusan is seized";
			mes "with emotion: it's";
			mes "been so long since";
			mes "someone has tried";
			mes "to speak to her.^000000";
			set hg_ma1,1;
			close;
		break;
		}
	}
	else if(hg_ma1 == 1)
	{
		mes "[Euslan]";
		mes "^333333*Sniff* *Cough";
		mes "*Cough Cough*";
		mes "*Sob* *Sniff*^000000";
		next;
		switch( select( "Ignore:Speak to Euslan" ) )
		{
		case 1:
			mes "[Euslan]";
			mes "^333333*Sniff*";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			close;
		break;
		case 2:
			mes "[Euslan]";
			mes "^333333*Sniff*";
			mes "*Huff Huff*";
			mes "*Cough Cough*^000000";
			next;
			mes "[Euslan]";
			mes "Oh...";
			mes "Hello, wh-what";
			mes "^333333*Cough cough*^000000 did";
			mes "you want? ^333333*Sniff*^000000";
			next;
		break;
		}
		switch( select( "Nothing!:Are you alright?" ) )
		{
		case 1:
			mes "[Euslan]";
			mes "Oh, I'm s-sorry...";
			mes "^333333*Cough Cough*^000000 I must";
			mes "have been mistaken...";
			close;
		break;
		case 2:
			mes "[Euslan]";
			mes "Th-thank you so much";
			mes "for your concern. My";
			mes "^333333*Cough*^000000 name is Euslan,";
			mes "and it's nice to meet you.";
			next;
			mes "[Euslan]";
			mes "I've just been waiting here";
			mes "for my fiancee to return, but";
			mes "I'm starting to worry since";
			mes "I haven't heard from him in";
			mes "days. I really want to go out";
			mes "and find him on my own. ^333333*Cough*^000000";
			next;
			mes "[Euslan]";
			mes "I really want to see my";
			mes "Thierry. If only I wasn't";
			mes "so sick, then I wouldn't have";
			mes "these problems. ^333333*Sob*^000000 Where";
			mes "is he? ^333333*Sniff*^000000 Where's my";
			mes "Thierry? I want to see him...";
			next;
		break;
		}
		switch( select( "Leave her alone:Offer to find Thierry" ) )
		{
		case 1:
			mes "[Euslan]";
			mes "Thierry... ^333333*Sob*^000000";
			mes "When are you";
			mes "coming home?";
			mes "I'm so worried...";
			mes "^333333*Cough Cough*^000000";
			set hg_ma1,2;
			close;
		break;
		case 2:
			mes "[Euslan]";
			mes "...Are you really willing to";
			mes "go out and look for Thierry";
			mes "for me? Oh, thank you so";
			mes "much! You don't know how";
			mes "much your kind offer means";
			mes "to me. Now, let's see...";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Right, Thierry";
			mes "went on a trip, traveling";
			mes "on one of the Airships, to";
			mes "find some medicine that the";
			mes "doctors say I need for my";
			mes "illness. ^333333*Cough Cough*^000000";
			next;
			mes "[Euslan]";
			mes "I know it's like searching";
			mes "for a needle in a haystack,";
			mes "but the only way I can think";
			mes "of finding Thierry is to ask";
			mes "the Airship Crewmen if they";
			mes "might know where my fiancee is.";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Oh, right...";
			mes "My fiancee was planning on";
			mes "searching the Schwaltzvalt";
			mes "Republic, so maybe the crewmen";
			mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
			next;
			mes "[Euslan]";
			mes "If you manage to find";
			mes "where Thierry might have";
			mes "gone, then please let me";
			mes "know as soon as you can,";
			mes "okay? Thanks for cheering";
			mes "me up, "+strcharinfo(0)+".";
			setquest 8044;
			set hg_ma1,3;
			close;
		break;
		}
	}
	else if(hg_ma1 == 2)
	{
		mes "[Euslan]";
		mes "I've just been waiting here";
		mes "for my fiancee to return, but";
		mes "I'm starting to worry since";
		mes "I haven't heard from him in";
		mes "days. I really want to go out";
		mes "and find him on my own. ^333333*Cough*^000000";
		next;
		mes "[Euslan]";
		mes "I really want to see my";
		mes "Thierry. If only I wasn't";
		mes "so sick, then I wouldn't have";
		mes "these problems. ^333333*Sob*^000000 Where";
		mes "is he? ^333333*Sniff*^000000 Where's my";
		mes "Thierry? I want to see him...";
		next;
		switch( select( "Leave her alone:Offer to find Thierry" ) )
		{
		case 1:
			mes "[Euslan]";
			mes "Thierry... ^333333*Sob*^000000";
			mes "When are you";
			mes "coming home?";
			mes "I'm so worried...";
			mes "^333333*Cough Cough*^000000";
			close;
		break;
		case 2:
			mes "[Euslan]";
			mes "...Are you really willing to";
			mes "go out and look for Thierry";
			mes "for me? Oh, thank you so";
			mes "much! You don't know how";
			mes "much your kind offer means";
			mes "to me. Now, let's see...";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Right, Thierry";
			mes "went on a trip, traveling";
			mes "on one of the Airships, to";
			mes "find some medicine that the";
			mes "doctors say I need for my";
			mes "illness. ^333333*Cough Cough*^000000";
			next;
			mes "[Euslan]";
			mes "I know it's like searching";
			mes "for a needle in a haystack,";
			mes "but the only way I can think";
			mes "of finding Thierry is to ask";
			mes "the Airship Crewmen if they";
			mes "might know where my fiancee is.";
			next;
			mes "[Euslan]";
			mes "^333333*Cough*^000000 Oh, right...";
			mes "My fiancee was planning on";
			mes "searching the Schwaltzvalt";
			mes "Republic, so maybe the crewmen";
			mes "on the Schwaltzvalt Republic^FFFFFF ^000000 domestic flights might know him.";
			next;
			mes "[Euslan]";
			mes "If you manage to find";
			mes "where Thierry might have";
			mes "gone, then please let me";
			mes "know as soon as you can,";
			mes "okay? Thanks for cheering";
			mes "me up, "+strcharinfo(0)+".";
			setquest 8044;
			set hg_ma1,3;
			close;
		break;
		}
	}
	else if(hg_ma1 == 3 || hg_ma1 == 4)
	{
		mes "^333333Euslan is still patiently";
		mes "waiting for Thierry's return.";
		mes "You should keep your promise";
		mes "to her by asking the crewmen on";
		mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
		close;
	}
	else if(hg_ma1 == 5)
	{
		mes "[Euslan]";
		mes "Oh, you're back!";
		mes "^333333*Cough*^000000 Maybe it's too";
		mes "much to hope for, but did";
		mes "you learn anything about";
		mes "where my fiancee might be?";
		next;
		menu "Well, I met Kaci on the Airship.",-;
		mes "[Euslan]";
		mes "Oh, Kaci works on the";
		mes "Airship? It's been so long";
		mes "since I've seen her. I guess";
		mes "we've lost touch ever since";
		mes "I've gotten sick... Still, I'm";
		mes "glad to have heard from her.";
		next;
		mes "[Euslan]";
		mes "Oh, how fortunate! So Kaci";
		mes "knows where Thierry might be?";
		mes "^333333*Cough*^000000 Ah, he went to Hugel.";
		mes "I have a brother that lives";
		mes "there, though it's been a while";
		mes "since I've heard from him...";
		next;
		mes "[Euslan]";
		mes "Um, if you don't mind, would";
		mes "you please do another favor";
		mes "for me? If you travel to Hugel,";
		mes "would you find Thierry and tell";
		mes "that I'm alright? He must be";
		mes "so worried about he by now...";
		next;
		mes "[Euslan]";
		mes "^333333*Cough Cough*^000000 It might";
		mes "be a good idea to ask my";
		mes "brother Eukran, who's working";
		mes "as a Bingo game coordinator";
		mes "in Hugel, since he might know";
		mes "where Thierry is. ^333333*Cough*^000000";
		next;
		mes "[Euslan]";
		mes "I know that it's a lot";
		mes "to ask, so please don't";
		mes "trouble yourself if it's out";
		mes "of your way. Still, I'd really";
		mes "appreciate your help if you";
		mes "happen to pass through Hugel.";
		changequest 8046,8047;
		set hg_ma1,6;
		close;
	}
	else if(hg_ma1 == 6 || hg_ma1 == 7)
	{
		mes "[Euslan]";
		mes "If you get the chance,";
		mes "please visit my brother";
		mes "Eukran in Hugel, and ask";
		mes "him where my Thierry might be.";
		mes "Thank you again for your kindness. ^FFFFFF ^000000";
		close;
	}
	else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
	{
		mes "^3355FFEuslan is waiting for";
		mes "you to bring her news from";
		mes "her fiancee Thierry. You better";
		mes "go back to Hugel to find him.";
		close;
	}
	else if(hg_ma1 == 12)
	{
		mes "[Euslan]";
		mes "Oh, you've returned!";
		mes "^333333*Cough*^000000 Were you able to";
		mes "speak to my brother and";
		mes "find my fiancee Thierry?";
		next;
		mes "^333333You tell Euslan that you";
		mes "were able to find Thierry,";
		mes "and that he has managed to";
		mes "procure some medicine for";
		mes "her. You give Euslan the";
		mes "medicine as Thierry requested.^000000";
		next;
		mes "[Euslan]";
		mes "*Sniff* I don't deserve";
		mes "such a wonderful man. Why";
		mes "did that silly fool go through";
		mes "so much trouble for a useless";
		mes "woman like me. *Cough* I still^FFFFFF ^000000 don't understand it... I don't...";
		next;
		mes "[Euslan]";
		mes "Thank you so much for";
		mes "your help, adventurer, and";
		mes "for bringing me this medicine.";
		mes "I'll be waiting for Thierry to";
		mes "come back home, and do my";
		mes "best to get better. ^333333*Cough*^000000";
		next;
		mes "[Euslan]";
		mes ""+strcharinfo(0)+"...";
		mes "I'll never forget what";
		mes "you've done for Thierry and";
		mes "me. I'll always be praying for";
		mes "your safety in your adventures.";
		mes "Take care of yourself...";
		close2;
		completequest 8052;
		set hg_ma1,13;
		specialeffect EF_ABSORBSPIRITS;
		getexp 90000,60000;
		end;
	}
	else if(hg_ma1 == 13)
	{
		mes "^3355FFEuslan is still waiting";
		mes "for her fiancee to return";
		mes "home, but she appears";
		mes "much more relieved and";
		mes "relaxed than she used to be.^000000";
		close;
	}
	
}

que_bingo,49,12,0	script	#Hg_Quest	139,4,4,{
OnTouch:
	if(hg_ma1 == 6)
	{
		mes "[Arcade Owner]";
		mes "Welcome to the";
		mes "Bingo Game Arcade.";
		mes "Would you like to";
		mes "play a game?";
		next;
		menu "I want to meet the game coordinator.",-;
		mes "[Arcade Owner]";
		mes "I'm sorry, but if he's on";
		mes "duty, we can't really let you";
		mes "meet him unless you come";
		mes "here to play a game. Our";
		mes "game coordinators tend";
		mes "to be pretty busy...";
		close;
	}	
}

que_bingo,53,190,7	script	Eukran	778,{

	if(hg_ma1 == 6)
	{
		mes "[Eukran]";
		mes "Oh, weren't you just";
		mes "in the bingo room?";
		mes "I hope you enjoyed";
		mes "the game. Now, can";
		mes "I help you with anything?";
		next;
		menu "Talk about Euslan",-;
		mes "^3355FFYou tell Eukran about his";
		mes "sister's illness, and that";
		mes "she has sent you to search";
		mes "for her fiancee Thierry.^000000";
		next;
		mes "[Eukran]";
		mes "*Sob* I had no idea";
		mes "that my sister Euslan";
		mes "was so sick! No wonder";
		mes "Thierry looked so depressed";
		mes "the last time I saw him. Why";
		mes "didn't he tell me anything?";
		next;
		mes "[Eukran]";
		mes "You see, Thierry passed by";
		mes "here about a month ago, and";
		mes "told me that he had to visit";
		mes "the Odin Shrine. I wasn't";
		mes "sure then, but now I think";
		mes "he's trying to help my sister.";
		next;
		mes "[Eukran]";
		mes "There must be something";
		mes "there that can help my";
		mes "sister recover. Why else";
		mes "would Thierry go to such a";
		mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
		close2;
		changequest 8047,8048;
		set hg_ma1,8;
		warp "que_bingo",37,24;
		end;
	}
	
}

odin_tem01,129,127,0	script	HiddenActivator#Hugel	139,3,3,{
OnTouch:
	if(hg_ma1 == 8)
	{
		mes "^3355FFYou can hear two";
		mes "people talking to";
		mes "each other a short";
		mes "distance away.^000000";
		next;
		mes "[Suspicious Man]";
		mes "You sure your research";
		mes "is progressing? I haven't";
		mes "seen anything that even";
		mes "resembles real results!";
		next;
		mes "[Young Man]";
		mes "I'm telling you, this isn't";
		mes "like the last project. There's";
		mes "no other way around it, it's";
		mes "going to take some time.";
		mes "You just have to be patient...";
		next;
		mes "[Suspicious Man]";
		mes "Fine. That's fine by me.";
		mes "But what about your fiancee?";
		mes "I know she's near death's door:";
		mes "can you really afford to wait";
		mes "this long? Think about it.";
		next;
		mes "[Young Man]";
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Suspicious Man]";
		mes "Just finish this as";
		mes "soon as you can. For";
		mes "your fiancee's sake.";
		mes "And your own sake.";
		mes "Catch my meaning?";
		next;
		mes "[Young Man]";
		mes "...I understand.";
		next;
		mes "^3355FFYou hear the sound of";
		mes "footsteps steadily becoming";
		mes "fainter and fainter. One of the";
		mes "men must be walking away.^000000";
		close2;
		enablenpc "Young Man#Hu_Quest";
		initnpctimer;
		end;
	}
	else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
	{
		enablenpc "Young Man#Hu_Quest";
		initnpctimer;
		end;
	}

OnTimer180000:
	disablenpc "Young Man#Hu_Quest";
	stopnpctimer;
	end;
	
OnInit:
	disablenpc "Young Man#Hu_Quest";
	end;

}	

odin_tem01,130,134,4	script	Young Man#Hu_Quest	774,{

	if(hg_ma1 == 8)
	{
		mes "[Young Man]";
		mes "Hm? Oh, an adventurer.";
		mes "There's more and more";
		mes "of you coming to visit this";
		mes "Odin Shrine nowadays.";
		next;
		menu "Mr. Thierry?",-;
		mes "[Thierry]";
		mes "...?!";
		mes "H-how do you";
		mes "know my name?";
		mes "Do I know you";
		mes "from somewhere?";
		next;
		menu "Tell him about Euslan",-;
		mes "[Thierry]";
		mes "Oh, Euslan sent you to me?";
		mes "I'm so sorry that you had to";
		mes "go through so much trouble.";
		mes "Still, I'm glad to hear from her. Please let her know that I'm";
		mes "coming home soon, would you?";
		next;
		menu "What are you doing here?",-;
		mes "[Thierry]";
		mes "Well, um, I'm sorry.";
		mes "I can't really go into the";
		mes "details, but I'm doing this";
		mes "work to find a cure for";
		mes "Euslan's disease. It's not";
		mes "curable by modern medicine...";
		close2;
		changequest 8048,8049;
		set hg_ma1,9;
		end;
	}
	else if(hg_ma1 == 9)
	{
		mes "[Thierry]";
		mes "I can't tell you more";
		mes "than that. Please just";
		mes "trust me on this. In the";
		mes "meantime, would you tell";
		mes "Euslan that I should be";
		mes "coming home very soon?";
		close;
	}
	else if(hg_ma1 == 10)
	{
		mes "[Thierry]";
		mes "Oh, I thought you";
		mes "already left Odin Shrine.";
		mes "You don't have anything ";
		mes "else to tell me, do you?";
		next;
		menu "Warn Thierry about Suspicious Men",-;
		mes "[Thierry]";
		mes "What?! It's just what";
		mes "I thought! They were just";
		mes "using me this whole time...!";
		mes "Still, I can't leave this";
		mes "place just yet... I can't...";
		next;
		mes "[Thierry]";
		mes "I guess it all started when";
		mes "Euslan contracted that weird";
		mes "disease. None of the doctors";
		mes "knew what it was, none of them";
		mes "could do anything about it.";
		mes "It was totally devastating...";
		next;
		mes "[Thierry]";
		mes "Finally, I took her to see";
		mes "Mawong, who told us that he";
		mes "actually met someone that had";
		mes "that disease, and that there";
		mes "was a way for me to cure it.";
		mes "I had to take my chances...";
		next;
		mes "[Thierry]";
		mes "Mawong told me that the cure";
		mes "was somewhere near the Odin";
		mes "Shrine in Hugel. As you already";
		mes "know, this place is incredibly";
		mes "dangerous. But I don't care.";
		mes "I'll do anything for Euslan.";
		next;
		mes "[Thierry]";
		mes "Of course, I only told Euslan";
		mes "that I'd be looking around the";
		mes "Schwaltzvalt Republic... If she";
		mes "knew I was at the Odin Shrine,";
		mes "she'd worry too much about me.";
		next;
		mes "[Thierry]";
		mes "Once I got here, I didn't";
		mes "know what to do, or what I was";
		mes "even looking for. Then, I ran";
		mes "into these strange men, and";
		mes "told them my story out of my";
		mes "frustration over my situation.";
		next;
		mes "[Thierry]";
		mes "It seemed like a miracle";
		mes "when they said that they knew";
		mes "how to cure Euslan. They told";
		mes "me that they were a research";
		mes "team working on a project";
		mes "related to my dilemna.";
		next;
		mes "[Thierry]";
		mes "I didn't even think twice";
		mes "about it: I immediately";
		mes "accepted their offer to";
		mes "join them. I did whatever";
		mes "research they asked while";
		mes "I searched for Euslan's cure...";
		next;
		mes "[Thierry]";
		mes "Later, I overheard them";
		mes "talking, and I learned that";
		mes "they were really Rekenber";
		mes "Corporation agents. Their";
		mes "project had nothing to do";
		mes "with medicine or my Euslan...";
		next;
		mes "[Thierry]";
		mes "Their true goal is to improve";
		mes "their guardian technology by";
		mes "finding the remains of some";
		mes "giant beneath the Odin Shrine.";
		mes "Still, working with them gave";
		mes "me access to so many resources.";
		next;
		mes "[Thierry]";
		mes "I've actually been able to";
		mes "find a cure for Euslan's";
		mes "illness through my research";
		mes "with those men, so I can't";
		mes "quit now. I still need to make";
		mes "that medicine for Euslan!";
		next;
		mes "[Thierry]";
		mes "So, behind their backs, I've";
		mes "been using their guardians to";
		mes "gather the ingredients needed";
		mes "for my fiancee's medicine. But";
		mes "if they're planning to get rid of^FFFFFF ^000000 me, I've just run out of time.";
		next;
		mes "[Thierry]";
		mes "It doesn't matter what";
		mes "happens to me, but I must";
		mes "save Euslan. I only need";
		mes "^FF00005 Runes of the Darkness^000000 to";
		mes "finish that medicine. Please";
		mes "help me get them, adventurer...";
		next;
		mes "[Thierry]";
		mes "You're the only one I can";
		mes "trust to save Euslan. In the";
		mes "meantime, I'll be hiding from";
		mes "those men right over here.";
		mes "If they get me, I'll never be";
		mes "able to make the medicine!";
		close2;
		changequest 8050,8051;
		set hg_ma1,11;
		end;
	}
	else if(hg_ma1 == 11)
	{
		if(countitem(7511) < 5)
		{
			mes "[Thierry]";
			mes "I understand that gathering";
			mes "materials here in the Odin";
			mes "Shrine is difficult, but try to";
			mes "get me ^3355FF5 Runes of the Darkness^000000";
			mes "as soon as you can. My Euslan";
			mes "really needs that medicine...";
			close;
		}
		mes "[Thierry]";
		mes "Oh! You really brought me";
		mes "the Runes of the Darkness!";
		mes "I can finally make the medicine";
		mes "that will save my dear Euslan.";
		mes "I... I can't thank you enough";
		mes "for this. I'm so happy...";
		next;
		mes "[Thierry]";
		mes "Please give me a moment:";
		mes "I want to make this right";
		mes "away. Let's see, ah, here";
		mes "are my research notes...";
		next;
		mes "......";
		mes ".........";
		mes "............";
		next;
		mes "[Thierry]";
		mes "It's finally done. This";
		mes "medicine will cure Euslan.";
		mes "If you'd do one last thing";
		mes "for me, please bring this to";
		mes "her. I've got to sneak away";
		mes "later after things calm down.";
		next;
		mes "[Thierry]";
		mes "Please understand that";
		mes "I want to see her as soon";
		mes "as I can, but I have to wait";
		mes "until those Rekenber agents";
		mes "stop searching for me. And let";
		mes "Eslan know I'll come home soon.";
		next;
		mes "^3355FFYou received the";
		mes "medicine that Thierry";
		mes "has made to give to Euslan.^000000";
		close2;
		delitem 7511,5; //Darkness rune
		changequest 8051,8052;
		set hg_ma1,12;
		end;
	}
	else if(hg_ma1 == 12)
	{
		mes "[Thierry]";
		mes "Please give that";
		mes "medicine to Euslan as";
		mes "soon as you can: her life";
		mes "depends on it. Please let";
		mes "her know that I'm coming";
		mes "home as soon as I can.";
		close;
	}
	else
	{
		mes "[Researcher]";
		mes "I'm sorry, Euslan...";
		mes "Please just wait for";
		mes "me a little while longer.";
		mes "I swear I'll come home to you!";
		close;
	}
	
}

odin_tem01,111,144,0	script	HiddenHugel	139,2,2,{
OnTouch:
	if(hg_ma1 == 9)
	{
		mes "^3355FFYou hear the voice of";
		mes "the suspicious man that";
		mes "was speaking to Thierry";
		mes "a little while ago. You";
		mes "carefully listen to what";
		mes "he is saying...^000000";
		next;
		mes "[Suspicious Man]";
		mes "Thierry seems to have";
		mes "caught on to what we're";
		mes "really up to. I think that's why^FFFFFF ^000000 he's slowing down on his";
		mes "research. We better get rid";
		mes "of him before it's too late.";
		next;
		mes "[Very Suspicious Man]";
		mes "Sure. Just let me";
		mes "know when you";
		mes "want him dead.";
		mes "Then I'll kill him.";
		mes "No problem.";
		next;
		mes "^3355FFThis isn't good!";
		mes "Thierry's in danger, so";
		mes "you better go tell him";
		mes "about this right now!^000000";
		close2;
		changequest 8049,8050;
		set hg_ma1,10;
		end;
	}
}

//-------------------------------------------------------------------------
// Cow Milking Quest
//-------------------------------------------------------------------------

hugel,56,104,3	script	Kurupe	709,3,3,{

	if(hg_milk == 1)
	{
		mes "[Kurupe]";
		mes "Could Burupu be hiding";
		mes "from me again? He's been";
		mes "wanting to ditch work more";
		mes "and more ever since he wanted";
		mes "to become a Swordman. If only";
		mes "I could hire someone else...";
		next;
		mes "[Kurupe]";
		mes "Unfortunately, he's the";
		mes "only one I can find that";
		mes "can actually milk my cow,";
		mes "Booboo! If you can find";
		mes "Burupu for me, I'll be sure";
		mes "to pay you for your effort.";
		next;
		switch( select( "Sure.","Sorry, I'm busy." ) )
		{
			case 1:
				mes "[Kurupe]";
				mes "Thank you, you're a";
				mes "lifesaver! I need to get the";
				mes "milk delivered by tomorrow,";
				mes "so I really need Burupu back!";
				mes "You should be able to find him";
				mes "somewhere just outside of town.";
				set hg_milk,2;
				close;
			
			case 2:
				mes "[Kurupe]";
				mes "N-no...!";
				mes "If I can't find";
				mes "Burupu, then there's no";
				mes "way I'd be able to deliver";
				mes "the milk orders by tomorrow!";
				mes "Great, what am I gonna do?";
				close;
		}
	}
	else if(hg_milk > 1 && hg_milk < 5)
	{
		mes "[Kurupe]";
		mes "Burupu, I need you";
		mes "to come to work! Maybe";
		mes "you can find him practicing";
		mes "with his sword right outside";
		mes "of town. I hope you can find";
		mes "that lazy guy for me...";
		close;
	}
	else if(hg_milk == 5)
	{
		mes "[Kurupe]";
		mes "Burupu is making demands?!";
		mes "I guess I don't have a choice.";
		mes "You wouldn't happen to know";
		mes "how much Rapiers cost, do you?";
		mes "Why does Burupu want to become";
		mes "a Swordman so much, huh?";
		close;
	}
	else if(hg_milk == 6)
	{
		mes "[Kurupe]";
		mes "Oh, you're going to";
		mes "help me milk the cow?";
		mes "Great, great, thanks so";
		mes "much! Please milk Booboo";
		mes "right away, and get me";
		mes "some delicious milk~";
		set hg_milk,7;
		close;
	}
	else if(hg_milk == 7)
	{
		mes "[Kurupe]";
		mes "Hmm, how about this?";
		mes "If you can actually milk";
		mes "Booboo the cow, then I'll";
		mes "give you some food. Does";
		mes "that sound fair? Anyway,";
		mes "please get to work soon~";
		close;
	}
	else if(hg_milk == 8)
	{
		mes "[Kurupe]";
		mes "Great! Now that you've";
		mes "milked Booboo, I can go";
		mes "and make my deliveries";
		mes "tomorrow! Here's a little";
		mes "something to eat as my way";
		mes "of saying, ''Thanks a lot~''";
		next;
		if(checkweight(12063,3) != 1)
		{
			mes "[Kurupe]";
			mes "Wait a minute!";
			mes "Currently you are carrying";
			mes "too many items with you.";
			mes "Please come back again";
			mes "after you store some items into kafra storage.";
			close;
		}
		set hg_milk,9;
		specialeffect2 EF_CONE;
		getexp 10000,0;
		getitem 12063,3;
		mes "[Kurupe]";
		mes "I always need";
		mes "someone to help me";
		mes "milk Booboo, especially";
		mes "when Burupu doesn't feel";
		mes "like doing it, so please come";
		mes "by and help me when you can~";
		close;
	}
	else if(hg_milk == 9)
	{
		mes "[Kurupe]";
		mes "Oh, it's you again!";
		mes "Did you want to help me";
		mes "out by milking Booboo the";
		mes "cow? I can always use a";
		mes "dependable person like you.";
		next;
		switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
		{
			case 1:
				mes "[Kurupe]";
				mes "Great, great! If you want";
				mes "to milk Booboo, first tell";
				mes "Burupu that he doesn't need";
				mes "to come in today, and then";
				mes "come back to me. Then, I'll";
				mes "let you milk Booboo the cow.";
				set hg_milk,10;
				close;
			
			case 2:
				mes "[Kurupe]";
				mes "Let's see...";
				mes "Milk Booboo for me this";
				mes "time, and I'll randomly";
				mes "choose one of the following";
				mes "sets of rewards to give you.";
				next;
				mes "1 set of 5 Milk,";
				mes "1 set of 3 Honey,";
				mes "1 set of 5 Orange Potions,";
				mes "1 set of Yellow Potions, or";
				mes "1 Bundle of Food. Hmmm...";
				mes "That sounds fair, right?";
				close;
			
			case 3:
				mes "[Kurupe]";
				mes "Ahahahah, it's good";
				mes "to see you! Now, don't";
				mes "be a stranger, alright?";
				mes "Burupu could learn a";
				mes "couple things from you...";
				close;
		}
	}
	else if(hg_milk == 10)
	{
		mes "[Kurupe]";
		mes "For now, go talk";
		mes "to Burupu and let him";
		mes "know that he doesn't need";
		mes "to come into work today~";
		close;
	}
	else if(hg_milk == 11)
	{
		mes "[Kurupe]";
		mes "Ah, you spoke to";
		mes "Burupu already? Good,";
		mes "now would you please";
		mes "milk Booboo the cow?";
		mes "Thanks once again~";
		set hg_milk,12;
		close;
	}
	else if(hg_milk == 12)
	{
		mes "[Kurupe]";
		mes "Please go and milk";
		mes "Booboo the cow as";
		mes "soon as you can, okay?";
		close;
	}
	else if(hg_milk == 13)
	{
		mes "[Kurupe]";
		mes "Ah, you've done a good";
		mes "job of milking Booboo the";
		mes "cow for me. Let's see, let's";
		mes "see, what would be good to";
		mes "give you as payment. Hmm...";
		next;
		set .@milkreward,rand(1,10);
		if (.@milkreward < 5)
		{
			mes "[Kurupe]";
			mes "You know what?";
			mes "Why don't you have";
			mes "some Milk? It's only";
			mes "fitting, after all. Besides,";
			mes "it's really good for you!";
			mes "Thanks again for your help~";
			if(checkweight(519,5) != 1)
			{
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into kafra storage.";
				close;
			}
			set hg_milk,9;
			getitem 519,5;
			close;
		}
		else if(.@milkreward > 4 && .@milkreward < 8)
		{
			mes "[Kurupe]";
			mes "Ah, I've got it!";
			mes "You like Orange Potions,";
			mes "right? Come on, you looove";
			mes "Orange Potions! Here, you can";
			mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
			if(checkweight(502,5) != 1)
			{
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into kafra storage.";
				close;
			}
			set hg_milk,9;
			getitem 502,5;
			close;
		}
		else if(.@milkreward > 7 && .@milkreward < 10)
		{
			mes "[Kurupe]";
			mes "Oooh, I could give you";
			mes "some Yellow Potions, Yes,";
			mes "that's a good idea. Please";
			mes "take these Yellow Potions";
			mes "as a token of my gratitude";
			mes "for milking old Booboo.";
			if(checkweight(503,5) != 1)
			{
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into kafra storage.";
				close;
			}
			set hg_milk,9;
			getitem 503,5;
			close;
		}
		else
		{
			set .@milkreward,rand(1,10);
			if (.@milkreward < 7)
			{
				mes "[Kurupe]";
				mes "Hey, why don't you";
				mes "take some fresh Honey?";
				mes "Yes, it's sweet, delicious,";
				mes "it's everything you could";
				mes "ever want! Thanks for";
				mes "milking Booboo for me~";
				if(checkweight(518,3) != 1)
				{
					next;
					mes "[Kurupe]";
					mes "Wait a minute!";
					mes "Currently you are carrying";
					mes "too many items with you.";
					mes "Please come back again";
					mes "after you store some items into kafra storage.";
					close;
				}
				set hg_milk,9;
				getitem 518,3;
				close;
			}
			mes "[Kurupe]";
			mes "Here, why don't you";
			mes "have some of this really";
			mes "delicious food? I don't";
			mes "remember what I packed in";
			mes "here, but I'm sure it tastes";
			mes "good, and it's good for you~";
			if(checkweight(12111,1) != 1)
			{
				next;
				mes "[Kurupe]";
				mes "Wait a minute!";
				mes "Currently you are carrying";
				mes "too many items with you.";
				mes "Please come back again";
				mes "after you store some items into kafra storage.";
				close;
			}
			set hg_milk,9;
			getitem 12111,1;
			close;
		}
	}
	else
	{
		mes "[Kurupe]";
		mes "Aww, nuts...!";
		mes "I've got so many";
		mes "Milk deliveries to do";
		mes "tomorrow, but what can";
		mes "I do without any Milk?!";
		close;
	}

OnTouch:
	if (BaseLevel > 49)
	{
		if(!hg_milk)
		{
			mes "[Kurupe]";
			mes "Oh no, what am I gonna";
			mes "do?! I need to deliver the";
			mes "milk tomorrow, but Burupu";
			mes "still hasn't arrived yet!";
			emotion e_omg,0;
			next;
			mes "[Kurupe]";
			mes "When is he coming";
			mes "to work? Burupu,";
			mes "where are you?!";
			emotion e_swt,0;
			set hg_milk,1;
			close;
		}
	}
	mes "[Kurupe]";
	mes "Why hasn't Burupu";
	mes "arrived yet? If he";
	mes "doesn't come soon,";
	mes "how will I get the milk";
	mes "delivered by tomorrow?";
	close;
}

hu_fild06,217,270,3	script	Burupu	896,3,3,{

	if (hg_milk == 3)
	{
		mes "[Burupu]";
		mes "What? Kurupe wants me";
		mes "to come in to work again?";
		mes "Man, does it look like I want";
		mes "to milk Booboo all my life?";
		mes "Forget that, I'm gonna be";
		mes "a Swordman! Tally-hoooe!";
		next;
		mes "[Burupu]";
		mes "Yeah, ever since that";
		mes "Airship landed in our";
		mes "town, and I saw all those";
		mes "Swordmen, I knew it'd be";
		mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
		set hg_milk,4;
		close;
	}
	else if(hg_milk == 4)
	{
		mes "[Burupu]";
		mes "Hey, that equipment of";
		mes "yours looks plenty expensive.";
		mes "I think I'll need something";
		mes "like that if I wanna become";
		mes "a Swordman. Hey, I know";
		mes "how we can help each other~";
		next;
		mes "[Burupu]";
		mes "I'll help you with milking";
		mes "Booboo the cow if you can get";
		mes "me some proper Swordman";
		mes "equipment. Let's see... Why not";
		mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
		next;
		switch( select( "Alright.","Whoa, that's too much!" ) )
		{
			case 1:
				mes "[Burupu]";
				mes "I'm glad you agree~";
				mes "Okay then, try to bring";
				mes "me a Rapier with 2 Slots";
				mes "as soon as you can! I can't";
				mes "wait to start training with it!";
				set hg_milk,5;
				close;

			case 2:
				mes "[Burupu]";
				mes "You think so...?";
				mes "Well, it's the only";
				mes "thing I can think of";
				mes "that I really want...";
				close;
		}
	}
	else if(hg_milk == 5)
	{
		if (!countitem(1110))
		{
			mes "[Burupu]";
			mes "Hey, weren't you";
			mes "supposed to bring me";
			mes "a Rapier with 2 Slots?";
			mes "If you want me to milk";
			mes "Booboo the cow, then keep";
			mes "your end of our bargain~";
			close;
		}
		mes "[Burupu]";
		mes "Oh, wow...!";
		mes "That's such a beautiful";
		mes "Rapier! Look, it's got";
		mes "2 Slots and everything!";
		mes "I'm gonna start training";
		mes "with it right now!";
		delitem 1110,1;
		set hg_milk,6;
		next;
		mes "[Burupu]";
		mes "You know what?";
		mes "I've changed my mind.";
		mes "Screw milking that dumb cow!";
		mes "Still, a Swordman is supposed";
		mes "to keep his promises, huh?";
		mes "Okay then, how about this?";
		next;
		mes "[Burupu]";
		mes "I hid my secret instructions";
		mes "for milking Booboo the cow";
		mes "under the ground just northeast";
		mes "of her. Read them carefully, and^FFFFFF ^000000 you should be able to milk her";
		mes "yourself. You can do it, right?";
		next;
		mes "[Burupu]";
		mes "Anyway, don't forget";
		mes "to find and read those";
		mes "instructions. Oh, and";
		mes "thanks again for the Rapier~";
		close;
	}
	else if(hg_milk == 10)
	{
		mes "[Burupu]";
		mes "Hmm? You wanna milk";
		mes "Booboo today? Great,";
		mes "that means I've got more";
		mes "time to work on my fencing.";
		mes "All right, now I can focus";
		mes "completely on my training!";
		set hg_milk,11;
		close;
	}
	else
	{
		mes "[Burupu]";
		mes "I'm gonna become the";
		mes "best Swordman in the";
		mes "world! But first, I gotta";
		mes "learn how to use this thing!";
		mes "Heeeeee-YAH! How's that? That^FFFFFF ^000000 was almost a Magnum Break, right?";
		emotion e_swt2,0;
		close;
	}

OnTouch:
	if (hg_milk == 2)
	{
		mes "[Burupu]";
		mes "Heeeyah!";
		mes "Yaaaaaaaah!";
		mes "Wh-whooooooosh!";
		emotion e_swt2,0;
		next;
		mes "[Burupu]";
		mes "Crap! Why do I have";
		mes "to have such a crappy";
		mes "sword?! I mean, I'm getting";
		mes "tired of making all my own";
		mes "whooshing sounds and effects.";
		set hg_milk,3;
		emotion e_an,0;
		close;
	}
	else if(hg_milk == 5)
	{
		mes "[Burupu]";
		mes "Heeeyah!";
		mes "Yaaaaaaaah!";
		mes "Yeeeeeeeyoooop!";
		emotion e_swt2,0;
		close;
	}
}

hugel,72,101,0	script	Burupu's Instructions	111,{

	if (hg_milk < 6)
	{
		mes "^3355FFYou've found a small^000000";
		mes "^3355FFnotebook on the ground.^000000";
		close;
	}
	mes "^804000This small notebook^000000";
	mes "^804000contains Burupu's detailed^000000";
	mes "^804000instructions for milking^000000";
	mes "^804000Booboo the cow. Although^000000";
	mes "^804000it is written by hand, it^000000";
	mes "^804000is very well organized.^000000";
	next;
	mes "[Table of Contents]";
	mes " ";
	mes "Chapter 1: How to Milk Booboo";
	mes "Chapter 2: How to Treat Booboo";
	mes "Chapter 3: Before You Begin";
	next;
	switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
	{
		case 1:
			mes "[Chapter 1]";
			mes "Booboo is a very emotionally";
			mes "sensitive cow that expresses";
			mes "herself through the power of";
			mes "song. You must listen to her";
			mes "song, determine how she feels,";
			mes "and then comb her just right.";
			next;
			mes "[Chapter 1]";
			mes "Basically, depending on";
			mes "how Booboo feels, you must";
			mes "give her the number of brush";
			mes "strokes that correspond to";
			mes "her song. I'll explain more";
			mes "about that in Chapter 2.";
			close;
	
		case 2:
			mes "[Chapter 2 Contents]";
			mes " ";
			mes "Part 1: How to Respond to";
			mes "Booboo the Cow's Feelings";
			mes "Part 2: Booboo's Songs";
			next;
			switch( select( "Part 1","Part 2" ) )
			{
				case 1:
					mes "[Chapter 2, Part 1]";
					mes "Booboo the Cow usually";
					mes "expresses five different";
					mes "feelings through her songs:";
					mes "these are joy, sadness, anger,";
					mes "love, and neutral contentment.";
					next;
					mes "[Chapter 2, Part 1]";
					mes "^800080She is so happy^000000!";
					mes "When Booboo the Cow";
					mes "feels joy, then you go";
					mes "ahead and brush her";
					mes "hair 3 times before";
					mes "you can milk her.";
					mes "^800080 3 times^000000.";
					next;
					mes "[Chapter 2, Part 1]";
					mes "^800080She is as usual^000000.";
					mes "When she feels so-so, you need to";
					mes "comb her hair ^800080 5 times^000000.";
					next;
					mes "[Chapter 2, Part 1]";
					mes "If Booboo the cow feels";
					mes "sad, then you need to make";
					mes "her feel more loved. How";
					mes "do you do this? Just brush";
					mes "her hair at least 10 times.";
					next;
					mes "[Chapter 2, Part 1]";
					mes "Now, remember that when";
					mes "Booboo the cow is angry,";
					mes "you shouldn't touch her";
					mes "at all. Just say, ''No!'' to";
					mes "brushing her hair, okay?";
					next;
					mes "[Chapter 2, Part 1]";
					mes "If you happen to see";
					mes "Booboo the cow in love,";
					mes "then just brush her hair";
					mes "once. Just look for the";
					mes "hearts, and you'll know";
					mes "that she's in love, okay?";
					next;
					mes "[Chapter 2, Part 1]";
					mes "Whenever Booboo the";
					mes "cow is just feeling";
					mes "neutral contentment,";
					mes "then just brush her";
					mes "5 times. That's all~";
					close;
				
				case 2:
					mes "[Chapter 2, Part 2]";
					mes "Booboo the cow will";
					mes "always sing this song.";
					mes "Keep these sounds in";
					mes "mind when she sings them...";
					next;
					mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
					mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
					mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
					mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
					mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
					mes "^0000ffBoo! B! Boo~^000000";
					next;
					mes "[Chapter 2, Part 2]";
					mes "When you try to milk";
					mes "Booboo, she will sing this";
					mes "song with a slight difference.";
					mes "Look for the difference in";
					mes "Booboo's song, and then";
					mes "hum the correvt word to her.";
					close;
			}
		
		case 3:
			mes "[Chapter 3]";
			mes "If you want to milk";
			mes "Booboo the cow, you";
			mes "must first get permission";
			mes "from Kurupe. You will also";
			mes "need 3 Concentration Potions";
			mes "to insert into Booboo's comb.";
			close;
	}
}

hugel,68,99,3	script	Booboo the Cow	889,{

	if (hg_milk == 7 || hg_milk == 12)
	{
		mes "[Booboo]";
		mes "Boop boop boo~";
		mes "Booboo Boop boo!";
		next;
		mes "^804000It seems that";
		mes "Booboo the cow";
		mes "has something that";
		mes "she wants to tell you.^000000";
		next;
		switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
		{
			case 1:
				if(countitem(645) > 2)
				{
					set @cowsong1,rand(1,5);
					if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
					else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
					else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
					else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
					else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
					end;
				}
				mes "^3355FFTo use this comb to";
				mes "brush Booboo the cow,";
				mes "you will need to insert";
				mes "3 Concentration Potions.";
				mes "You can only brush Booboo";
				mes "with this luxurious magic comb.^000000";
				close;
				
			case 2:
				mes "^3355FFMaybe you should learn more";
				mes "about Booboo the cow, and";
				mes "get more information before";
				mes "you can attempt to milk her.^000000";
				close;
		}
	}
	mes "[Booboo]";
	mes "Booo~Boooo!!";
	mes "Boobooboo Booo~~~";
	mes "Booboo Boop~";
	close;
}
					
function	script	Func_MilkCow	{


	mes "^3355FFThis giant magic comb was";
	mes "specially ordered from Geffen's";
	mes "Magic Academy. It is designed";
	mes "to operate after inserting";
	mes "3 Concentration Potions";
	mes "into its special slots.^000000";
	next;
	mes "^3355FFOnce you place your";
	mes "3 Concentration Potions";
	mes "into the comb, it begins";
	mes "to chime, and Booboo the";
	mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
	delitem 645,3;
	soundeffect ""+getarg(0)+"",0;
	next;
	soundeffect ""+getarg(0)+"",0;
	mes "^3355FFNow it's time for you";
	mes "to brush Booboo the cow.";
	mes "Depending on her mood,";
	mes "you need to brush her a";
	mes "certain number of times.^000000";
	next;
	input @cowbrush;
	if (@cowbrush != getarg(1))
	{
		soundeffect "taming_fail.wav",0;
		mes "^3355FFAwwww...";
		mes "Booboo the cow looks";
		mes "so disappointed. She";
		mes "looks like she wants";
		mes "to close herself off";
		mes "from the rest of the world...^000000";
		close;
	}
	soundeffect "cow_06.wav",0;
	mes "^3355FFBooboo the cow";
	mes "seems fairly content,";
	mes "and is singing a serenade.^000000";
	next;
	soundeffect "cow_06.wav",0;
	set @cowsong2,rand(1,6);
	mes "[Mrs. Booboo]";
	if (@cowsong2 == 1)
	{
		mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~~~^000000";
	}
	else if (@cowsong2 == 2)
	{
		mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
		mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~~~^000000";
	}
	else if (@cowsong2 == 3)
	{
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rurub~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~^000000";
	}
	else if (@cowsong2 == 4)
	{
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~^000000";
	}
	else if (@cowsong2 == 5)
	{
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! B! Boo~^000000";
	}
	else if (@cowsong2 == 6)
	{
		mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
		mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
		mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
		mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
		mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
		mes "^0000ffBoo! Boo! Boo~^000000";
	}
	next;
	mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
	mes "different than Booboo's normal";
	mes "song in Burupu's notes, and then tell her the correct world without";
	mes "the tilde character (''~'').^000000";
	next;
	if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
	else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
	else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
	else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
	else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
	else if(@cowsong2 == 6) set @cowsong$,"B";
	input @cowanswer$;
	if (@cowanswer$ == @cowsong$)
	{
		soundeffect "tming_success.wav",0;
		mes "^3355FFSuccess!";
		mes "Booboo the cow";
		mes "is quite happy, and";
		mes "you were able to milk";
		mes "her. Now, you should";
		mes "report to Kurupe.^000000";
		if(hg_milk == 12) set hg_milk,13;
		else set hg_milk,8;
		close;
	}
	soundeffect "taming_fail.wav",0;
	mes "^3355FFUh oh...";
	mes "Booboo the cow is starting";
	mes "to snort violently! She seems";
	mes "pretty angry with you, so you";
	mes "better get away for now...^000000";
	close;
}

//-------------------------------------------------------------------------
// Odin Temple Excavation quest
//-------------------------------------------------------------------------

hugel,91,152,1	script	Sign	837,{

	mes "**Recruitment Notice**";
	mes " ";
	if(hg_odin < 60)
	{
		mes "We are now hiring recruits";
		mes "for the Odin Shrine Expedition.";
		mes " ";
		mes "- Shrine Expedition Dept.";
		if(!hg_odin) set hg_odin,1;
		close;
	}
	mes "Join our magician";
	mes "community, and make";
	mes "all your days a festival!";
	mes " ";
	mes "- Hugel Magician Community";
	close;
}

hu_in01,19,161,0	script	Alex	803,{

	if(!hg_odin)
	{
		mes "[Alex]";
		mes "Whatever you're";
		mes "trying to sell me,";
		mes "I'm not interested!";
		mes "Now get out of here!";
		close;
	}
	else if(hg_odin == 1)
	{
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "Huh...?";
		mes "What do you want?";
		next;
		switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
		{
			case 1:
				mes "[Alex]";
				mes "Whatever you're";
				mes "trying to sell me,";
				mes "I'm not interested!";
				mes "Now get out of here!";
				close2;
				cutin "",255;
				end;
				
			case 2:
				mes "[Alex]";
				mes "Oh, so you saw the";
				mes "recruitment notice for the";
				mes "Odin Shrine Expedition, eh?";
				if(BaseLevel > 59)
				{
					mes "Hmmm... Alright, you look";
					mes "like you're strong enough.";
					mes "Yeah, I think you qualify.";
					next;
				}
				else
				{
					cutin "hu_alex02.bmp",2;
					mes "Well, I dunno. I think that";
					mes "kind of expedition would";
					mes "eat you alive. No offense...";
					next;
					mes "[Alex]";
					mes "Look, I'll reconsider";
					mes "whether you qualify after";
					mes "you get train a little more,";
					mes "develop your skills, you know,";
					mes "get stronger. For now, though,";
					mes "I don't think we can use you.";
					close2;
					cutin "",255;
					end;
				}
				break;
		}
		cutin "hu_alex03.bmp",2;
		mes "[Alex]";
		mes "I'm Alex Helmut, and I'm";
		mes "in charge of the expedition.";
		mes "See that guy over there? That's";
		mes "my younger brother Julian who's";
		mes "also working on the excavation.";
		next;
		mes "[Alex]";
		mes "Our main goal in this";
		mes "excavation is to retrieve";
		mes "some extremely valuable";
		mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there";
		mes "if you're not strong enough.";
		next;
		mes "[Alex]";
		mes "Anyway, if you'd like to";
		mes "help us, please take a look";
		mes "around the shrine and see";
		mes "if you'd want to work for us.";
		mes "Please talk to the Boatman";
		mes "to travel to the shrine, okay?";
		set hg_odin,2;
		close2;
		cutin "",255;
		end;
	}
	else if(hg_odin == 2)
	{
		cutin "hu_alex03.bmp",2;
		mes "[Alex]";
		mes "You really oughtta";
		mes "check out the shrine";
		mes "for yourself first. Just talk";
		mes "to the Boatman so that";
		mes "he take you over there.";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_odin == 3)
	{
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "Oh, so you've gone";
		mes "and seen the shrine";
		mes "already. So will you help";
		mes "us in our expedition?";
		next;
		switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
		{
			case 1:
				cutin "hu_alex02.bmp",2;
				mes "[Alex]";
				mes "Oh... Them.";
				mes "They're officially my";
				mes "co-workers, but quite";
				mes "frankly, they were forced";
				mes "upon me by the Rune-Midgarts";
				mes "Kingdom. It can't be helped...";
				next;
				mes "[Alex]";
				mes "Anyway, I have to accept";
				mes "them to help international";
				mes "relations or something silly";
				mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
				mes "but I just don't trust them.";
				next;
				cutin "hu_alex04.bmp",2;
				mes "[Alex]";
				mes "In fact, I think it's";
				mes "obvious that they're here";
				mes "for something else, though";
				mes "I'm not sure what it may be.";
				mes "And that gray haired lady...";
				mes "She totally creeps me out!";
				close2;
				cutin "",255;
				end;
				
			case 2:
				mes "[Alex]";
				mes "Yeah, well, I know";
				mes "it might be a tough";
				mes "decision to make. Well,";
				mes "take your time. I understand";
				mes "that you have to weigh the";
				mes "risks and everything.";
				close2;
				cutin "",255;
				end;

			case 3:
				mes "[Alex]";
				mes "Great! In that case, your";
				mes "first assignment is to bring";
				mes "me ^3355FF5 Runes of the Darkness^000000";
				mes "from the shrine. Don't worry,";
				mes "I'll make sure that you're";
				mes "rewarded for your efforts.";
				set hg_odin,4;
				next;
				mes "[Alex]";
				mes "This is your chance";
				mes "to show me that your";
				mes "dependability and sense";
				mes "of responsibility. Then,";
				mes "we can move on to the";
				mes "more important stuff.";
				close2;
				cutin "",255;
				end;
		}
	}
	else if(hg_odin == 4)
	{
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "What are you still";
		mes "doing here? Shouldn't";
		mes "you be headed to the";
		mes "shrine already?";
		next;
		switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
		{
			case 1:
				cutin "hu_alex03.bmp",2;
				mes "[Alex]";
				mes "You've forgotten";
				mes "already? I asked you";
				mes "to bring me ^3355FF5 Runes";
				mes "of the Darkness^000000. Okay,";
				mes "now hurry up and get to it.";
				close2;
				cutin "",255;
				end;

			case 2:
				mes "[Alex]";
				mes "That's fine...";
				mes "Just keep in mind that";
				mes "we're running behind";
				mes "schedule. If only that";
				mes "grey haired crone wasn't";
				mes "here... We'd be done by now!";
				close2;
				cutin "",255;
				end;
		}
	}
	else if(hg_odin == 5)
	{
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "Well, it's about";
		mes "time you came back.";
		mes "So did you bring me";
		mes "^3355FF5 Runes of the Darkness^000000?";
		next;
		switch( select( "Er, not yet...:There you go!" ) )
		{
			case 1:
				cutin "hu_alex02.bmp",2;
				mes "[Alex]";
				mes "Wh-what?!";
				mes "You came here just to";
				mes "tell me that? Come back";
				mes "when you're done and";
				mes "don't waste my time!";
				next;
				emotion e_ho,0,"Julian";
				mes "[Julian]";
				mes "Hey, you know what,";
				mes "Alex? You can't push";
				mes "people around like that.";
				mes "Besides, this adventurer";
				mes "isn't a pushover, you know?";
				next;
				cutin "hu_alex03.bmp",2;
				emotion e_an;
				mes "[Alex]";
				mes "What was that...?";
				mes "Are you trying to";
				mes "make me mad, Julian?";
				next;
				cutin "hu_alex02.bmp",2;
				mes "[Julian]";
				mes "All I'm saying is that";
				mes "most adventurers know that";
				mes "you can't pay them what they're";
				mes "worth. That's why so many of";
				mes "them are going in and out";
				mes "of the other room, you know.";
				next;
				cutin "hu_alex04.bmp",2;
				mes "[Alex]";
				mes "That... grey... haired...!";
				mes "N-no... Calm down, Alex...";
				mes "Lose your head, you lose";
				mes "everything... D-don't stoop";
				mes "down to her level.";
				next;
				cutin "hu_alex01.bmp",2;
				mes "[Alex]";
				mes "Alright, I'm not in any";
				mes "position to make demands";
				mes "of you... But I would really";
				mes "appreciate it if you would";
				mes "bring me 5 Runes of the";
				mes "Darkness as soon as possible.";
				close2;
				cutin "",255;
				end;

			case 2:
				if(countitem(7511) > 4)
				{
					delitem 7511,5;
					set hg_odin,6;
					getitem 603,1;
					mes "[Alex]";
					mes "Oh! Thank you";
					mes "so much, I'm sure";
					mes "these Runes will help";
					mes "us in our research. I know";
					mes "this isn't much, but please";
					mes "accept this Old Blue Box.";
					next;
					mes "[Julian]";
					mes "Wait...";
					mes "Research?";
					mes "Since when did";
					mes "you do research?";
					next;
					cutin "hu_alex03.bmp",2;
					mes "[Alex]";
					mes "Gosh, Julian,";
					mes "will you just";
					mes "shut up for a bit?";
					next;
					mes "[Julian]";
					mes "Why? I'm the one who";
					mes "does all the grunt work";
					mes "and actual research.";
					mes "You think you're so";
					mes "big just ''supervising...''";
					next;
					cutin "hu_alex04.bmp",2;
					mes "[Alex]";
					mes "J-Julian!";
					next;
					mes "[Julian]";
					mes "Right, right, we've";
					mes "got a visitor. Yeah,";
					mes "okay, sorry about that.";
					next;
					cutin "hu_alex02.bmp",2;
					mes "[Alex]";
					mes "I'm sorry about all";
					mes "this. If you don't mind,";
					mes "we'll continue our research";
					mes "and hopefully finish our";
					mes "project soon. Thanks once";
					mes "again for all of your help.";
					close2;
					cutin "",255;
					end;
				}
				cutin "hu_alex02.bmp",2;
				mes "[Alex]";
				mes "Hm? Oh, this isn't";
				mes "enough Runes of the";
				mes "Darkness. I asked you";
				mes "to bring me 5 of them...";
				close2;
				cutin "",255;
				end;
		}
	}
	else if(hg_odin == 6)
	{
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "...Darn it! I think I might";
		mes "have miscalculated. Maybe";
		mes "I really do need more of";
		mes "these. What am I gonna do?";
		mes "And what is that grey haired";
		mes "crone thinking? Hmmmm...";
		next;
		emotion e_omg;
		cutin "hu_alex03.bmp",2;
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "O-Oh! I had no idea that";
		mes "you were there! Y-you";
		mes "didn't hear anything";
		mes "s-strange, did you?";
		mes "Hahahahahahaha!";
		close2;
		cutin "",255;
		end;
	}
	else if(hg_odin > 11 && hg_odin < 17)
	{
		cutin "hu_alex03.bmp",2;
		mes "[Alex]";
		mes "Excuse me?";
		mes "The grey haired crone";
		mes "offered you a part time";
		mes "job, but won't pay you?";
		next;
		mes "[Alex]";
		mes "She's really shameless!";
		mes "We don't have much to pay";
		mes "volunteers, but we should";
		mes "at least give them something!";
		mes "How can she do this?! Oh, er,";
		mes "let me introduce myself first.";
		next;
		cutin "hu_alex01.bmp",2;
		mes "[Alex]";
		mes "I'm Alex Helmut, and I'm";
		mes "in charge of the expedition.";
		mes "See that guy over there? That's";
		mes "my younger brother Julian who's";
		mes "also working on the excavation.";
		next;
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "As supervisor of this";
		mes "operation, I'm ashamed to";
		mes "say that the excavation is";
		mes "proceeding behind schedule.";
		mes "If only that grey haired crone";
		mes "in the next room weren't here!";
		next;
		mes "[Alex]";
		mes "I can't work with";
		mes "her at all! She's";
		mes "manipulative, greedy,";
		mes "selfish, and two faced!";
		mes "There's got to be another";
		mes "reason why she's here...!";
		close2;
		cutin "",255;
		end;
	}
	else
	{
		cutin "hu_alex02.bmp",2;
		mes "[Alex]";
		mes "Hm? Did you need";
		mes "something? I'm sorry,";
		mes "but I can't help you";
		mes "right now. I'm pretty";
		mes "busy, so I just want to";
		mes "be left alone for a while.";
		close2;
		cutin "",255;
		end;
	}
}

hu_in01,14,11,4	script	Laura	70,{

	if(!hg_odin)
	{
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Hm? What are you doing";
		mes "here? Ashe, Ashe! Get";
		mes "this person out of here!";
		close2;
		cutin "",255;
		warp "hu_in01",15,76;
		end;
	}
	else if(hg_odin == 1)
	{
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Hm? Oh, you must be";
		mes "here in response to our";
		mes "recruitment notice, yes?";
		if(BaseLevel < 60)
		{
			cutin "hu_laura01.bmp",2;
			mes "Let me take a look at you...";
			mes "Oh, you're all skin and bone!";
			mes "I can't use someone like you.";
			close2;
			cutin "",255;
			end;
		}
		mes "I'm Laura Laurence, the";
		mes "Rune-Midgarts Kingdom rep";
		mes "for the Odin Shrine Expedition.";
		next;
		mes "[Laura]";
		mes "My assistant, Ashe";
		mes "Milton, is right over";
		mes "there. Say, 'Hello,' Ashe.";
		next;
		emotion e_heh,0,"Ashe";
		mes "[Ashe]";
		mes "Hello!";
		next;
		mes "[Laura]";
		mes "As you may already know,";
		mes "we're here to uncover relics";
		mes "from the Odin Shrine. However,";
		mes "the shrine is infested with";
		mes "powerful creatures that a weak";
		mes "woman like me can never defeat.";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "Would you let a poor";
		mes "fragile woman like me go";
		mes "in there alone? Someone like";
		mes "you must go in there for me.";
		mes "Hence, the recruitment notice.";
		next;
		mes "[Laura]";
		mes "Now, we can't actually pay";
		mes "you for your work. In fact,";
		mes "we have absolutely nothing to";
		mes "give you. But you'd be doing";
		mes "a great service your country,";
		mes "the Rune-Midgart's Kingdom.";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Think about it!";
		mes "You'd be making a great";
		mes "contribution, helping us";
		mes "learn more about the age";
		mes "when the gods showed";
		mes "themselves to humans!";
		next;
		switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
		{
			case 1:
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "W-Wait! Think about";
				mes "the importance of learning";
				mes "about the age of gods! If you";
				mes "don't help us, then who will?";
				mes "We need to work together to";
				mes "build a better future, right?";
				next;
				switch( select( "But you can't pay me.","Alright, I'll do it." ) )
				{
					case 1:
						cutin "hu_laura04.bmp",2;
						mes "[Laura]";
						mes "You're right.";
						mes "It's like I said";
						mes "before. I don't have";
						mes "anything to pay you.";
						mes "...............................";
						next;
						cutin "hu_laura01.bmp",2;
						mes "[Laura]";
						mes "Curses! If this project had";
						mes "more funding, we'd have more";
						mes "than a cheesy recruitment ad,";
						mes "and some professional staff";
						mes "like those rich Schwaltzvalt";
						mes "Republic boys in the next room!";
						next;
						cutin "hu_laura02.bmp",2;
						mes "[Laura]";
						mes "Fine, it's your choice";
						mes "whether you want to work";
						mes "for us. I'm just disappointed";
						mes "that someone like you won't";
						mes "help us. I mean, don't you";
						mes "have any patriotism at all?";
						close2;
						cutin "hu_laura02.bmp",255;
						end;
						
					case 2:
						break;
				}
				// Allow fall-through into the next case statment as this is a minor bug in aegis.
				//break;
			
			case 2:
				mes "[Laura]";
				mes "Perfect! Now, you first";
				mes "you need to go to the shrine";
				mes "and survey the area for your";
				mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
				mes "Hurry up and come back soon!";
				set hg_odin,12;
				close2;
				cutin "hu_laura04.bmp",255;
				end;
		}
	}
	else if(hg_odin > 1 && hg_odin < 6)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Excuse me, but";
		mes "what are you guys";
		mes "doing over here?";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "What are we doing...?";
		mes "This is the shrine expedition";
		mes "office. You know, we're doing";
		mes "research on the artifacts found";
		mes "in the Odin Shrine on behalf";
		mes "of the Rune-Midgarts Kingdom.";
		next;
		switch( select( "About Alex and Julian","Alright, now I understand." ) )
		{
			case 1:
				cutin "hu_laura01.bmp",2;
				mes "["+strcharinfo(0)+"]";
				mes "These people in the other";
				mes "room, Alex and Julian, are";
				mes "they also working in this same";
				mes "expedition in the Odin Shrine?";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "...Oh. You must be working";
				mes "for those rich Schwaltvalt";
				mes "Republic kids. I can't work";
				mes "with that impudent girl, at";
				mes "all, so we're actually working";
				mes "in separate offices.";
				next;
				cutin "hu_laura04.bmp",2;
				mes "[Laura]";
				mes "Sorry, let me introduce";
				mes "myself. I'm Laura Laurence,";
				mes "the leader of the Odin Shrine";
				mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
				mes "assistant for this excavation.";
				next;
				emotion e_heh,0,"Ashe";
				mes "[Ashe]";
				mes "Hello!";
				next;
				mes "[Laura]";
				mes "If you'd rather do";
				mes "a service for your";
				mes "country and quit working";
				mes "for those wealthy snobs, then";
				mes "come back here and let me know.";
				close2;
				cutin "hu_laura04.bmp",255;
				end;

			case 2:
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "......";
				mes ".........";
				mes "............";
				close2;
				cutin "hu_laura01.bmp",255;
				end;

		}
	}
	else if(hg_odin == 6)
	{
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Hey, I know you...";
		mes "You're a volunteer for the";
		mes "other office's expedition,";
		mes "right? Your timing couldn't";
		mes "be more perfect. Why don't";
		mes "you help us for a while?";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "Basically, I want you";
		mes "to spy on that snobby girl,";
		mes "Alex of the Schwaltzvalt";
		mes "Republic office, and report";
		mes "what she's actually doing to me. ^FFFFFF ^000000";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "I have to know...";
		mes "I need to know whether";
		mes "they discovered ''that thing''";
		mes "already. They can't have found";
		mes "it before us. It's impossible!";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Anyway, just eavesdrop";
		mes "on the Schwaltvalt Office";
		mes "by putting your ear really";
		mes "close to the door, and listen";
		mes "to them talk. Will you do that?";
		next;
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "...............................";
		mes "Of course, you're";
		mes "going to do it. Right?";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "RIGHT?!";
		next;
		switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
		{
			case 1:
			case 2:
			case 3:
			case 4:
				break;
		}
		set hg_odin,17;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Good.";
		mes "Now do it!";
		close2;
		cutin "hu_laura04.bmp",255;
		end;
	}
	else if(hg_odin == 12)
	{
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Ask the Boatman to take";
		mes "you to the Odin Shrine so";
		mes "that you can actually see it";
		mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,";
		mes "then you can just let me know.";
		close2;
		cutin "hu_laura02.bmp",255;
		end;
	}
	else if(hg_odin == 13)
	{
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Have you been to the";
		mes "Odin Shrine already?";
		mes "I know it's scary, but we";
		mes "need to finish our research";
		mes "for the good of mankind.";
		next;
		switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
		{
			case 1:
			case 2:
			case 3:
				break;
		}
		mes "[Laura]";
		mes "Well, then.";
		mes "Did you happen to";
		mes "find anything while";
		mes "you were there?";
		next;
		switch( select( "Jellopies.","No." ) )
		{
			case 1:
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "You can freakin' find";
				mes "Jellopy anywhere! I meant,";
				mes "did you find anything special";
				mes "while you were at the shrine!";
				next;
				break;
				
			case 2:
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "Well, that's fine.";
				mes "I did tell you to just";
				mes "take a look around, so";
				mes "I didn't expect you to";
				mes "bring me anything.";
				next;
				break;
		}
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Anyway, are you still willing";
		mes "to help us? I know that I said";
		mes "that we can't pay you, but to";
		mes "be fair, I can offer you something from my special collection.";
		mes "How does that sound?";
		next;
		switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
		{
			case 1:
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "Oh, those are the";
				mes "Schwartzvalt Republic";
				mes "representatives for this";
				mes "Odin Shrine expedition.";
				mes "Personally, I think they're";
				mes "just a bunch of rich phonies.";
				next;
				cutin "hu_laura03.bmp",2;
				mes "[Laura]";
				mes "And that Alex girl...";
				mes "She may seem polite,";
				mes "but she's always giving";
				mes "these dirty looks, and";
				mes "greets me with a fake";
				mes "smile. I hate her!";
				next;
				emotion e_swt2,0,"Ashe";
				mes "[Ashe]";
				mes "Ms. Laurence...!";
				mes "Stop it, please!";
				mes "It's embarassing to";
				mes "hear you talk about";
				mes "a colleague like that.";
				next;
				mes "[Laura]";
				mes "C-colleague?! No way!";
				mes "I despise that spoiled brat,";
				mes "and she doesn't deserve the";
				mes "position that her rich daddy";
				mes "probably bought for her! Grrr!";
				mes "Come back later, I'm too mad!";
				close2;
				cutin "hu_laura03.bmp",255;
				end;
				
			case 2:
				mes "[Laura]";
				mes "If you're having second";
				mes "thoughts, it might not be";
				mes "the best idea to work for me.";
				mes "I mean, I believe in following";
				mes "your gut instincts, you know?";
				close2;
				cutin "hu_laura04.bmp",255;
				end;

			case 3:
				set hg_odin,14;
				mes "[Laura]";
				mes "That's what I've been";
				mes "waiting to hear! Alright,";
				mes "please fetch me ^3355FF5 Runes of";
				mes "the Darkness^000000 from the Odin";
				mes "Shrine. Go now, adventurer~";
				close2;
				cutin "hu_laura04.bmp",255;
				end;
		}
	}
	else if(hg_odin == 14)
	{
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Hm? You've got a job";
		mes "to do, don't you? What";
		mes "are you still doing here?";
		next;
		switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
		{
			case 1:
				mes "[Laura]";
				mes "You're supposed";
				mes "to bring me ^3355FF5 Runes";
				mes "of the Darkness^000000. Now,";
				mes "don't forget this time!";
				close2;
				cutin "hu_laura02.bmp",255;
				end;

			case 2:
				mes "[Laura]";
				mes "Well, try to hurry up";
				mes "if you can. I'm already";
				mes "behind schedule because";
				mes "we have to work with those";
				mes "snobby rich kids in the";
				mes "other office. ^333333*Sigh...*^000000";
				close2;
				cutin "hu_laura02.bmp",255;
				end;
		}
	}
	else if(hg_odin == 15)
	{
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Oh, you've come back.";
		mes "So where are the Runes";
		mes "of the Darkness you brought?";
		next;
		switch( select( "Er, I don't have them yet...","Right here!" ) )
		{
			case 1:
				cutin "hu_laura03.bmp",2;
				mes "[Laura]";
				mes "This isn't really one";
				mes "of those jobs where you";
				mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
				mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
				close2;
				cutin "hu_laura03.bmp",255;
				end;
			
			case 2:
				if (countitem(7511) > 4)
				{
					delitem 7511,5;
					set hg_odin,16;
					getitem 603,1;
					mes "[Laura]";
					mes "Oooh, nice job. It's good";
					mes "that we have more of these";
					mes "to study. Though, it seems";
					mes "that the more we research,";
					mes "the quicker it seems that";
					mes "we're not getting anywhere...";
					next;
					mes "[Laura]";
					mes "Hey...";
					mes "Ashe. Why aren't we";
					mes "making any progress?";
					mes "What exactly have you";
					mes "been doing? None of those";
					mes "runes have any writing?";
					next;
					mes "[Ashe]";
					mes "Well, I think there's";
					mes "supposed to be writing,";
					mes "but these runes are pretty";
					mes "old. I've got to polish this";
					mes "gunk off without damaging";
					mes "any writing that's there...";
					next;
					cutin "hu_laura01.bmp",2;
					mes "[Laura]";
					mes "By the way, what have the other guys been doing?";
					mes "What, they don't do anything but wasting their time?";
					mes "Ah~ I see. They are thinking that this is the perfect excuse";
					mes "for them to relax and rest.";
					mes "Well, somehow they are the citizens of this country, you know.";
					next;
					cutin "hu_laura02.bmp",2;
					mes "[Laura]";
					mes "What do you think those";
					mes "Schwaltzvalt snobs are doing?";
					mes "They must think this project";
					mes "is an excuse for them to relax";
					mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
					next;
					cutin "hu_laura03.bmp",2;
					mes "[Laura]";
					mes "They've got things so easy,";
					mes "while we're barely covering";
					mes "our research expenses!";
					mes "In fact, we've had to cut";
					mes "so many corners, skip";
					mes "meals and amenities...";
					next;
					mes "[Ashe]";
					mes "I know! How can we";
					mes "carry on professional";
					mes "research in a shack?";
					mes "We're literally living at";
					mes "poverty standards here...";
					mes "Are we still researchers?";
					next;
					cutin "hu_laura02.bmp",2;
					mes "[Laura]";
					mes "I know that!";
					mes "I know that already!";
					mes "S-stop bringing it up!";
					next;
					cutin "hu_laura01.bmp",2;
					mes "[Laura]";
					mes "This is pathetic.";
					mes "I can't even afford the";
					mes "energy to continue this";
					mes "conversation. You too,";
					mes "why don't you take a rest?";
					close2;
					cutin "hu_laura01.bmp",255;
					end;
				}
				else if(!countitem(7511))
				{
					cutin "hu_laura02.bmp",2;
					mes "[Laura]";
					mes "..................";
					mes "What is this?!";
					mes "You're supposed to";
					mes "bring me 5 of them!";
					next;
					cutin "hu_laura03.bmp",2;
					mes "[Laura]";
					mes "Is this your way of";
					mes "saying that you don't";
					mes "want to work for us?";
					mes "Why don't you say it";
					mes "to my face, eh?";
					next;
					mes "[Ashe]";
					mes "Ms. Laurence, please,";
					mes "calm down! We're in no";
					mes "position to yell at anyone,";
					mes "especially volunteers! You";
					mes "of all people should know";
					mes "that they're doing us a favor!";
					next;
					cutin "hu_laura02.bmp",2;
					mes "[Laura]";
					mes "Okay, Ashe, I get it!";
					mes "And as for you, I'll give";
					mes "you another chance. Next";
					mes "time you see me, bring";
					mes "5 Runes of the Darkness!";
					close2;
					cutin "hu_laura02.bmp",255;
					end;
				}
				else if(countitem(7511) == 1)
				{
					cutin "hu_laura03.bmp",2;
					mes "[Laura]";
					mes "...Only one?";
					mes "Look at me. I asked";
					mes "you for five. I know that";
					mes "one is better than nothing...";
					mes "But it's pretty darn close. Go";
					mes "get me 4 more this instant!";
					close2;
					cutin "hu_laura03.bmp",255;
					end;
				}
				else if(countitem(7511) == 2)
				{
					cutin "hu_laura03.bmp",2;
					mes "[Laura]";
					mes "One, two...";
					mes "Huh? Th-that's all?!";
					mes "When I ask for 5 Runes";
					mes "of the Darkness, I mean";
					mes "5, not 2. Now hurry up";
					mes "and just do what I asked!";
					close2;
					cutin "hu_laura03.bmp",255;
					end;
				}
				else
				{
					mes "[Laura]";
					mes "One, two, three...";
					mes "That's it? Don't you";
					mes "know how to count to 5?";
					mes "Go and get me more of those";
					mes "Runes of the Darkness now!";
					next;
					cutin "hu_laura03.bmp",2;
					close2;
					cutin "hu_laura03.bmp",255;
					end;
				}
		}
	}
	else if(hg_odin == 16)
	{
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "I wonder how much progress";
		mes "those pampered Schwaltzvalt";
		mes "snobs actually made. They've";
		mes "got the funds, so they could";
		mes "actually be further ahead";
		mes "than we are right now...";
		next;
		mes "[Laura]";
		mes "I have to know...";
		mes "I need to know whether";
		mes "they discovered ''that thing''";
		mes "already. They can't have found";
		mes "it before us. It's impossible!";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "...Hey, you.";
		next;
		switch( select( "...","...Me?" ) )
		{
			case 1:
				mes "[Laura]";
				mes "Hey, hey!";
				mes "Hey hey hey!";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "...Me?";
				next;
				break;
				
			case 2:
				break;
		}
		mes "[Laura]";
		mes "Basically, I want you";
		mes "to spy on that snobby girl,";
		mes "Alex of the Schwaltzvalt";
		mes "Republic office, and report";
		mes "what she's actually doing to me. ^FFFFFF ^000000";
		next;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Anyway, just eavesdrop";
		mes "on the Schwaltvalt Office";
		mes "by putting your ear really";
		mes "close to the door, and listen";
		mes "to them talk. Will you do that?";
		next;
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "...............................";
		mes "Of course, you're";
		mes "going to do it. Right?";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "RIGHT?!";
		next;
		switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
		{
			case 1:
			case 2:
			case 3:
			case 4:
				break;
		}
		set hg_odin,17;
		cutin "hu_laura04.bmp",2;
		mes "[Laura]";
		mes "Good.";
		mes "Now do it!";
		close2;
		cutin "hu_laura04.bmp",255;
		end;
	}
	else if(hg_odin == 17)
	{
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "What are you standing";
		mes "around here for? Go and";
		mes "eavesdrop on those snobs";
		mes "next door! I must know";
		mes "what they're really up to!";
		close2;
		cutin "hu_laura02.bmp",255;
		end;
	}
	else if(hg_odin == 18 || hg_odin == 19)
	{
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "Frankly, I know I'm paying";
		mes "you nothing to be spy, but";
		mes "please tell me what you";
		mes "learned about the Schwaltzvalt";
		mes "Republic Research Team.";
		next;
		switch( select( "Giantes","Ymir's Heart","Nothing" ) )
		{
			case 1:
				cutin "hu_laura04.bmp",2;
				mes "["+strcharinfo(0)+"]";
				mes "I'm guessing that you're";
				mes "already familiar with the";
				mes "creature known as Giantes";
				mes "since you're an archaeologist.";
				next;
				cutin "hu_laura02.bmp",2;
				mes "[Laura]";
				mes "Of course! It's an";
				mes "ancient beast on which";
				mes "the Guardians were inspired.";
				mes "N-no way...! Are they here to";
				mes "finish their guardian research?";
				mes "What else did you learn?";
				next;
				
			case 2:
				mes "["+strcharinfo(0)+"]";
				mes "Well, have you";
				mes "ever heard of Ymir's...";
				next;
				emotion e_gasp,0,"Ashe";
				mes "[Ashe]";
				mes "...Heart?";
				mes "Ymir's Heart, right?";
				next;
				mes "[Laura]";
				mes "Ashe, you know about";
				mes "this? What exactly";
				mes "is Ymir's Heart?";
				next;
				switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
				{
					case 1:
						mes "["+strcharinfo(0)+"]";
						mes "It's this...";
						mes "Um, really...";
						next;
						break;
						
					case 2:
						mes "["+strcharinfo(0)+"]";
						mes "Er, you see...";
						mes "A lot of people know";
						mes "about Ymir's Heart...";
						next;
						break;
						
					case 3:
						mes "["+strcharinfo(0)+"]";
						mes "You know the expression,";
						mes "''Home is where the heart";
						mes "is?'' Er, well, Ymir's Heart...";
						next;
						break;
						
					case 4:
						mes "["+strcharinfo(0)+"]";
						mes "The truth is,";
						mes "Ymir was this giant...";
						next;
						break;
				}
				emotion e_ok,0,"Ashe";
				mes "[Ashe]";
				mes "Ymir's Heart?";
				mes "That's a clothing";
				mes "brand, isn't it? Yeah,";
				mes "it's popular amongst";
				mes "the trendy crowd in the";
				mes "Schwaltzvalt Republic.";
				next;
				cutin "hu_laura01.bmp",2;
				mes "[Laura]";
				mes "Clothing brand?";
				mes "You mean those snobs";
				mes "are just spending their";
				mes "time talking about fashion";
				mes "in there? Huh. Don't they";
				mes "have better things to do?";
				next;
				cutin "hu_laura04.bmp",2;
				mes "[Laura]";
				mes "In the meantime, would";
				mes "you do one more favor for";
				mes "me? I'd like you to go to";
				mes "the shrine one last time.";
				mes "I hear that it's built on";
				mes "two connected islands...";
				next;
				mes "[Laura]";
				mes "I want you to check the";
				mes "inner island, and see";
				mes "what you can find while";
				mes "I investigate the Schwaltzvalt";
				mes "Research Team. I'm sorry, but";
				mes "you're the only one I can ask.";
				set hg_odin,20;
				close2;
				cutin "hu_laura04.bmp",255;
				end;

			case 3:
				mes "[Laura]";
				mes "Nothing...?";
				mes "Are you sure that's";
				mes "all you learned?";
				close2;
				cutin "hu_laura01.bmp",255;
				end;
		}
	}
	else if(hg_odin == 20)
	{
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "I wonder...";
		mes "What could be going on?";
		mes "Hopefully I'll be able";
		mes "to find the answers...";
		close2;
		cutin "hu_laura01.bmp",255;
		end;
	}
}

hu_in01,18,167,4	script	Julian	86,{

	if(!hg_odin)
	{
		mes "[Julian]";
		mes "^333333*Sigh...*^000000";
		close;
	}
	else if(hg_odin == 1)
	{
		mes "[Julian]";
		mes "Say, are you here";
		mes "for a job? We're looking";
		mes "for someone that's passionate";
		mes "about ancient history. If you";
		mes "want to make money, then this";
		mes "this the wrong place for you~";
		next;
		mes "[Julian]";
		mes "This is supposed to be";
		mes "a collaborative excavation,";
		mes "but the team leaders are too";
		mes "stubborn and refuse to make";
		mes "any compromises. It's been";
		mes "incredibly frustrating...";
		next;
		mes "[Julian]";
		mes "Basically, each of our teams";
		mes "is conducting its own research";
		mes "for now. Now, we need your help";
		mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
		mes "brought as many as you can!";
		close;
	}
	else if(hg_odin == 2)
	{
		mes "[Julian]";
		mes "You sure you want";
		mes "to work for someone";
		mes "like my boss? Can't";
		mes "you tell that she's";
		mes "evil? Escape from this";
		mes "place while you still can!";
		next;
		mes "[Alex]";
		mes "Julian...!";
		next;
		mes "[Julian]";
		mes "See what I mean?";
		close;
	}
	else if(hg_odin == 3)
	{
		mes "[Julian]";
		mes "Wow, you must really";
		mes "like this kind of work,";
		mes "huh? I didn't really expect";
		mes "that you'd go to the shrine...";
		close;
	}
	else if(hg_odin == 4)
	{
		mes "[Julian]";
		mes "I'm amazed to see you";
		mes "working so hard. You must";
		mes "like pleasing other people,";
		mes "I guess, but try not to be too";
		mes "kind. Wouldn't want that...";
		close;
	}
	else if(hg_odin == 5)
	{
		mes "[Julian]";
		mes "Geez...";
		mes "You're a really nice";
		mes "person, you know that?";
		mes "Just try not to be taken";
		mes "for a sucker, okay?";
		close;
	}
	else
	{
		mes "[Julian]";
		mes "Why are both of our";
		mes "team leaders so bull";
		mes "headed? Maybe it has";
		mes "something to do with";
		mes "them being old and single.";
		mes "Don't tell them I said that!";
		close;
	}
}

hu_in01,16,21,0	script	Ashe#5	139,2,2,{

OnTouch:
	if (hg_odin == 18)
	{
		mes "[Ashe]";
		mes "......?";
		next;
		set hg_odin,19;
		mes "[Ashe]";
		mes "......";
		mes ".........";
		close;
	}
}

hu_in01,16,20,4	script	Ashe	95,{

	switch(hg_odin)
	{
		case 0:
			mes "[Ashe]";
			mes "Hello, may I help you?";
			mes "Please understand that";
			mes "unauthorized personnel";
			mes "are prohibited from entering";
			mes "this area. Have you come to";
			mes "assist in the expedition?";
			close;
		
		case 1:
			mes "[Ashe]";
			mes "Oh, you've here in response";
			mes "to the recruitment notice?";
			mes "Well then, let me give you";
			mes "a brief idea about the work.";
			mes "First off, we can't pay you any";
			mes "money, so you'd be a volunteer.";
			next;
			mes "[Ashe]";
			mes "Instead, you're allowed to";
			mes "keep whatever you excavate";
			mes "in the Odin Shrine, so long";
			mes "as we don't need it for our";
			mes "research. This opportunity";
			mes "might prove worthwhile to you.";
			next;
			mes "[Ashe]";
			mes "Now, we should be working";
			mes "together with the Schwaltvalt";
			mes "Republic's Research Team, but";
			mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge";
			mes "clash of personalities...";
			next;
			mes "[Ashe]";
			mes "In any case, if you'd";
			mes "like to join us in our";
			mes "efforts to uncover the";
			mes "secrets of the past, then";
			mes "please speak to Ms. Laurence.";
			close;

		case 2:
		case 12:
			mes "[Ashe]";
			mes "So you're off to the";
			mes "Odin Shrine? Good luck,";
			mes "and be careful, alright?";
			close;

		case 3:
		case 13:
			mes "[Ashe]";
			mes "Oh, you're back";
			mes "earlier than I thought!";
			mes "I think someone with";
			mes "your talent can be";
			mes "a really big help to us!";
			close;

		case 4:
			mes "[Ashe]";
			mes "Hm? You've decided to";
			mes "help the Schwaltzvalt Team?";
			mes "That's fine, but I'm afraid";
			mes "Ms. Laurence may be a little";
			mes "upset by that. Well, it's fine";
			mes "with me. I don't really care.";
			close;

		case 5:
			mes "[Ashe]";
			mes "How's the work coming";
			mes "along? I know the team";
			mes "leaders hate each other,";
			mes "but they should recognize";
			mes "that one person's victory";
			mes "in research is victory for all.";
			close;
		
		case 6:
			mes "[Ashe]";
			mes "How's the work coming";
			mes "along? I know the team";
			mes "leaders hate each other,";
			mes "but they should recognize";
			mes "that one person's victory";
			mes "in research is victory for all.";
			close;
			
		case 14:
			mes "[Ashe]";
			mes "Please keep up";
			mes "the good work~";
			close;
			
		case 15:
			if(countitem(7511) > 4)
			{
				mes "[Ashe]";
				mes "Well, it looks like";
				mes "everything turned out";
				mes "alright in the end, huh?";
				mes "Good work getting those runes.";
				close;
			}
			mes "[Ashe]";
			mes "Oh, dear, you don't";
			mes "look very well. Did";
			mes "something happen?";
			close;			
		
		case 16:
			mes "[Ashe]";
			mes "I know that Ms. Laurence";
			mes "can be... vocally aggressive,";
			mes "but I'm sure that she really";
			mes "appreciates all of your hard";
			mes "work. Thank you so much for";
			mes "all of your efforts~";
			close;
		
		case 17:
			mes "[Ashe]";
			mes "Why does Ms. Laurence";
			mes "have to be this way?";
			mes "I honestly think this";
			mes "rivalry is awfully petty...";
			close;
		
		case 19:
			mes "[Ashe]";
			mes "Ehm...";
			mes "Don't worry";
			mes "about it~";
			close;
		
		case 20:
			mes "[Ashe]";
			mes "Please don't ask";
			mes "me about anything...";
			mes "Besides, I mean";
			mes "you no harm~";
			close;
	}
}

hu_in01,174,90,0	script	Entrance	139,2,2,{

OnTouch:
	if(hg_odin == 22 || hg_odin == 23)
	{
		mes "[Laura]";
		mes "So it means that everyone fooled me!";
		next;
		mes "== Laura is violently wielding a thick file in the air. ==";
		close;
	}
}

hu_in01,159,84,3	script	Laura#2	70,{

	if(hg_odin == 22 || hg_odin == 23)
	{
		cutin "hu_laura03.bmp",2;
		emotion e_an,0,"Laura#2";
		mes "[Laura]";
		mes "Wh-what...?!";
		mes "Does this mean";
		mes "that everyone has";
		mes "had me fooled this";
		mes "whole time?! This is";
		mes "complete lunacy!";
		next;
		cutin "hu_alex04.bmp",0;
		emotion e_an,0,"Alex#2";
		mes "[Alex]";
		mes "What are you talking";
		mes "about, you crazy wench?";
		mes "You saw the shrine on the";
		mes "other side! That's no secret!";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "I'm not talking about that!";
		mes "I saw your brother digging";
		mes "everywhere in town in the";
		mes "middle of the night!";
		next;
		cutin "hu_alex04.bmp",0;
		mes "[Alex]";
		mes "Lies...!";
		mes "Where the hell did";
		mes "you get that idea?";
		mes "What makes you think";
		mes "there are artifacts buried";
		mes "around here inside town?";
		next;
		mes "[Alex]";
		mes "Besides, what makes you";
		mes "think that my brother would";
		mes "waste so much time doing";
		mes "something so ridiculous?";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "Hahahaha! Yeah,";
		mes "defend your brother";
		mes "as much as you like,";
		mes "you hypocrite! What do";
		mes "you care about him, I know";
		mes "you two really hate each other!";
		next;
		cutin "hu_alex04.bmp",0;
		mes "[Alex]";
		mes "What was that...?";
		mes "I dare you to say";
		mes "that again! I'll make";
		mes "sure that you regret it!";
		next;
		cutin "hu_laura01.bmp",2;
		mes "[Laura]";
		mes "I know that you were helping";
		mes "him in his excavations. There's";
		mes "no way so much progress can be";
		mes "done by one man alone! In fact,";
		mes "I have evidence that proves it!";
		next;
		mes "^3355FFLaura violently";
		mes "waves a thick file";
		mes "clasped in her hands.^000000";
		next;
		emotion e_omg,0,"Julian#2";
		mes "[Julian]";
		mes "What...?";
		mes "Argh, that's--!";
		next;
		emotion e_ag,0,"Laura#2";
		mes "[Laura]";
		mes "That's right.";
		mes "Now tell me, what the";
		mes "hell is ''^FF0000Ymir's Heart?^000000''";
		next;
		cutin "hu_alex02.bmp",0;
		mes "[Alex]";
		mes "......";
		mes "Julian!";
		next;
		emotion e_swt2,0,"Julian#2";
		mes "[Julian]";
		mes "Uh, this isn't my fault!";
		mes "Sh-she doesn't have any";
		mes "right to come into our office!";
		next;
		cutin "hu_laura02.bmp",2;
		mes "[Laura]";
		mes "Hah! Aren't we supposed to";
		mes "be equal partners in the same";
		mes "expedition? That's what I heard";
		mes "at the beginning! But you guys";
		mes "have something different in mind! ^FFFFFF ^000000";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "It's awfully suspicious: you";
		mes "guys are only going out at";
		mes "night, and you're making so";
		mes "little progress with the Odin";
		mes "Shrine excavation. Tell me,";
		mes "what are your true goals?!";
		next;
		cutin "hu_alex03.bmp",0;
		emotion e_swt2,0,"Alex#2";
		mes "[Alex]";
		mes "I-I don't know what you're";
		mes "talking about! J-Julian must";
		mes "have gotten some mission, and";
		mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting";
		mes "the facts, you... you thief!";
		next;
		cutin "hu_laura03.bmp",2;
		mes "[Laura]";
		mes "Thief...?!";
		mes "Look who's";
		mes "talking!";
		next;
		mes "^3355FFLaura tossed the file";
		mes "away, and threateningly";
		mes "rolled up her sleeves.^000000";
		next;
		emotion e_sob,0,"Ashe#2";
		mes "[Ashe]";
		mes "S-stop!";
		mes "Both of you!";
		next;
		emotion e_swt2,0,"Laura#2";
		mes "[Laura]";
		mes "Stay out of";
		mes "this, Ashe!";
		next;
		cutin "hu_alex04.bmp",0;
		emotion e_an,0,"Alex#2";
		mes "[Alex]";
		mes "Yeah, this is none";
		mes "of your business!";
		next;
		set hg_odin,25;
		mes "[Ashe]";
		mes "Oh... Oh, dear!";
		close2;
		cutin "hu_alex04.bmp",255;
		end;
	}
	else if(hg_odin > 23)
	{
		cutin "hu_laura03.bmp",2;
		emotion e_an,0,"Laura#2";
		mes "[Laura]";
		mes "Hah...!";
		mes "Did you...";
		mes "Just hit me?";
		next;
		cutin "hu_alex04.bmp",0;
		emotion e_an,0,"Alex#2";
		mes "[Alex]";
		mes "You crazy...!";
		close2;
		cutin "hu_alex04.bmp",255;
		end;
	}
}

hu_in01,158,84,5	duplicate(Laura#2)	Alex#2	803,0,0

hu_in01,162,85,4	script	Ashe#2	95,{

	if(hg_odin == 22 || hg_odin == 23)
	{
		mes "[Ashe]";
		mes "This...";
		mes "This doesn't";
		mes "look good at all!";
		close;
	}
	else if(hg_odin == 25)
	{
		mes "^3355FFAshe picked up";
		mes "the file that Laura";
		mes "tossed away.^000000";
		next;
		mes "[Ashe]";
		mes "Um, I've got a favor";
		mes "of my own to ask you.";
		mes "Would you please bring";
		mes "this file to Morroc? Just";
		mes "bring it to my comrade";
		mes "over at the South Gate.";
		next;
		mes "[Ashe]";
		mes "I'm sorry, but we don't";
		mes "have much time left. I guess";
		mes "this is the last time we will";
		mes "ever see each other, so thank";
		mes "you for all your help, friend.";
		next;
		set hg_odin,59;
		mes "[Ashe]";
		mes "Don't worry, my comrade";
		mes "at Morroc's South Gate will";
		mes "explain everything once you";
		mes "find him. Please hurry!";
		close;
	}
	else if(hg_odin == 59)
	{
		mes "[Ashe]";
		mes "Don't worry, my comrade";
		mes "at Morroc's South Gate will";
		mes "explain everything once you";
		mes "find him. Please hurry, and";
		mes "find him as soon as you can!";
		close;
	}
}

hu_in01,171,90,0	script	Ashe#3	139,2,2,{

OnTouch:
	if(hg_odin == 25)
	{
		mes "^3355FFAshe picked up";
		mes "the file that Laura";
		mes "tossed away.^000000";
		next;
		mes "[Ashe]";
		mes "Um, I've got a favor";
		mes "of my own to ask you.";
		mes "Would you please bring";
		mes "this file to Morroc? Just";
		mes "bring it to my comrade";
		mes "over at the South Gate.";
		next;
		mes "[Ashe]";
		mes "I'm sorry, but we don't";
		mes "have much time left. I guess";
		mes "this is the last time we will";
		mes "ever see each other, so thank";
		mes "you for all your help, friend.";
		next;
		set hg_odin,59;
		mes "[Ashe]";
		mes "Don't worry, my comrade";
		mes "at Morroc's South Gate will";
		mes "explain everything once you";
		mes "find him. Please hurry!";
		close;
	}
}

hu_in01,155,82,4	script	Julian#2	86,{

	if (hg_odin == 22 || hg_odin == 23)
	{
		mes "[Julian]";
		mes "I...";
		mes "I don't know";
		mes "what I should do!";
		close;
	}
	mes "[Julian]";
	mes "I've stopped caring";
	mes "whether they fight or";
	mes "not... I'm so not get";
	mes "involved. If you want,";
	mes "you can try to stop them...";
	close;
}

moc_fild12,160,372,0	script	Hit	139,{
	end;
}

moc_fild12,160,365,0	script	Ashe#4	139,4,4,{

OnTouch:
	if(hg_odin == 59)
	{
		mes "[???]";
		mes "...Silence.";
		next;
		mes "[???]";
		mes "Don't turn, don't";
		mes "flinch, don't even";
		mes "breathe. You're being";
		mes "followed. Hold on a sec";
		mes "while I take care of him.";
		next;
		specialeffect EF_SONICBLOWHIT,AREA,"Hit";
		mes "[???]";
		mes "Ha!";
		next;
		mes "[???]";
		mes "...............................";
		mes "Good. You've done some";
		mes "good work. Just drop the file";
		mes "to the ground. And for your";
		mes "own good, don't turn around.";
		next;
		mes "^3355FFYou drop the file";
		mes "to the ground, and it";
		mes "immediately vanishes in";
		mes "a small whirlwind of sand.^000000";
		next;
		mes "[???]";
		mes "I know that you've";
		mes "gotten involved in all";
		mes "this unexpectedly. Before";
		mes "I leave, have you got any";
		mes "questions? Otherwise, I'll go.";
		next;
		switch( select( "Who's Ashe?","What happened to Laura?" ) )
		{
			case 1:
				mes "[???]";
				mes "You'll never see her";
				mes "again. She's already";
				mes "been assigned to a new";
				mes "mission. If it makes you";
				mes "feel better, she's one of the";
				mes "members of ''Secret Wing.''";
				next;
				break;
				
			case 2:
				mes "[???]";
				mes "She'll be fine. If you're that";
				mes "interested in archaeology,";
				mes "you'll be happy to know that";
				mes "she'll run the excavation the";
				mes "way she wants to. Rekenber and Arunafeltz should leave her alone.";
				next;
				mes "[???]";
				mes "You're probably curious";
				mes "about Ashe, and perhaps";
				mes "myself as well. Now, have you";
				mes "ever heard of ''Secret Wing?''";
				next;
				break;
		}
		mes "[???]";
		mes "Secret Wing is a secret";
		mes "organization that's scattered";
		mes "now, but some of the members";
		mes "are still active. Just consider us enemies of Rekenber Corporation";
		mes "in the Schwaltzvalt Republic.";
		next;
		mes "[???]";
		mes "Everything you saw and";
		mes "heard is all true. The ghost";
		mes "of Giantes still remains within";
		mes "the Odin Shrine. Rekenber wants";
		mes "it for their ends, as well as";
		mes "Arunafeltz. It's complicated...";
		next;
		mes "[???]";
		mes "The people of Rune-Midgarts";
		mes "and Schwaltzvalt Republic still";
		mes "don't know what's going on.";
		mes "A lot of people are just being";
		mes "used... Like that one lady,";
		mes "that archaeologist, Laura.";
		next;
		getexp 70000,0;
		set hg_odin,60;
		mes "[???]";
		mes "...Thanks for";
		mes "the file. Take care.";
		mes "Always watch your back.";
		close;
	}
}

hugel,209,109,2	script	Boatman#hugel	709,{

	mes "[Boatman]";
	mes "Ah, hello~";
	mes "Would you like to sail";
	mes "to the Odin Shrine? The";
	mes "fare for 1 passenger is";
	mes "800 zeny. Shall we board?";
	next;
	switch( select( "No, thanks.","Sure!" ) )
	{
		case 1:
			mes "[Boatman]";
			mes "Ah, alright.";
			mes "If you change your";
			mes "mind, I invite you";
			mes "to return and just";
			mes "let me know.";
			close;
		
		case 2:
			if (Zeny < 800)
			{
				mes "[Boatman]";
				mes "Hm? You don't have enough";
				mes "money to pay the fare. Well,";
				mes "just come back when you do";
				mes "have the zeny, and then I'll";
				mes "take you to the Odin Shrine.";
				close;
			}
			mes "[Boatman]";
			mes "Alright then,";
			mes "climb aboard!";
			mes "We'll arrive near";
			mes "the Odin Shrine soon~";
			close2;
			set Zeny,Zeny -800;
			if (hg_odin == 2) set hg_odin,3;
			else if(hg_odin == 4) set hg_odin,5;
			else if(hg_odin == 12) set hg_odin,13;
			else if(hg_odin == 14) set hg_odin,15;
			warp "odin_tem01",100,146;
			end;
	}
}

odin_tem01,93,146,4	script	Boatman	709,{

	mes "[Boatman]";
	mes "Ah, would you";
	mes "like to sail back to";
	mes "Hugel now, or did you";
	mes "want to explore a bit more?";
	next;
	switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
	{
		case 1:
			mes "[Boatman]";
			mes "Well, alright.";
			mes "Just let me know";
			mes "when you're ready to";
			mes "leave this dangerous place.";
			close;
			
		case 2:
			mes "[Boatman]";
			mes "Alright then,";
			mes "climb aboard!";
			mes "We'll arrive near";
			mes "Hugel very soon~";
			close2;
			warp "hugel",206,109;
			end;
	}
}

odin_tem03,4,2,0	script	OdinInit	-1,{

OnInit:
	initnpctimer;
	end;

OnTimer100000:
	stopnpctimer;
	switch(rand(1,5))
	{
		case 1:
			donpcevent "warpinside#1::OnEnter";
			end;
		case 2:
			donpcevent "warpinside#2::OnEnter";
			end;
		case 3:
			donpcevent "warpinside#3::OnEnter";
			end;
		case 4:
			donpcevent "warpinside#4::OnEnter";
			end;
		case 5:
			donpcevent "warpinside#5::OnEnter";
			end;
	}
}

odin_tem03,266,302,0	script	warpinside#1	139,3,3,{

OnInit:
	disablenpc "warpinside#1";
	end;

OnEnter:
	enablenpc "warpinside#1";
	end;

OnTouch:
	if(hg_odin > 19 && hg_odin < 23)
	{
		switch(rand(1,4))
		{
			case 1:
				donpcevent "warpinside#2::OnEnter";
				break;
				
			case 2:
				donpcevent "warpinside#3::OnEnter";
				break;
				
			case 3:
				donpcevent "warpinside#4::OnEnter";
				break;
				
			case 4:
				donpcevent "warpinside#5::OnEnter";
				break;
		}
		disablenpc "warpinside#1";
		set hg_odin,21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,288,271,0	script	warpinside#2	139,3,3,{

OnInit:
	disablenpc "warpinside#2";
	end;

OnEnter:
	enablenpc "warpinside#2";
	end;

OnTouch:
	if(hg_odin > 19 && hg_odin < 23)
	{
		switch(rand(1,4))
		{
			case 1:
				donpcevent "warpinside#1::OnEnter";
				break;
				
			case 2:
				donpcevent "warpinside#3::OnEnter";
				break;
				
			case 3:
				donpcevent "warpinside#4::OnEnter";
				break;
				
			case 4:
				donpcevent "warpinside#5::OnEnter";
				break;
		}
		disablenpc "warpinside#2";
		set hg_odin,21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,283,241,0	script	warpinside#3	139,3,3,{

OnInit:
	disablenpc "warpinside#3";
	end;

OnEnter:
	enablenpc "warpinside#3";
	end;

OnTouch:
	if(hg_odin > 19 && hg_odin < 23)
	{
		switch(rand(1,4))
		{
			case 1:
				donpcevent "warpinside#1::OnEnter";
				break;
				
			case 2:
				donpcevent "warpinside#2::OnEnter";
				break;
				
			case 3:
				donpcevent "warpinside#4::OnEnter";
				break;
				
			case 4:
				donpcevent "warpinside#5::OnEnter";
				break;
		}
		disablenpc "warpinside#3";
		set hg_odin,21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,179,275,0	script	warpinside#4	139,3,3,{

OnInit:
	disablenpc "warpinside#4";
	end;

OnEnter:
	enablenpc "warpinside#4";
	end;

OnTouch:
	if(hg_odin > 19 && hg_odin < 23)
	{
		switch(rand(1,4))
		{
			case 1:
				donpcevent "warpinside#1::OnEnter";
				break;
				
			case 2:
				donpcevent "warpinside#2::OnEnter";
				break;
				
			case 3:
				donpcevent "warpinside#3::OnEnter";
				break;
				
			case 4:
				donpcevent "warpinside#5::OnEnter";
				break;
		}
		disablenpc "warpinside#4";
		set hg_odin,21;
		warp "que_hugel",36,179;
		end;
	}
}

odin_tem03,320,264,0	script	warpinside#5	139,3,3,{

OnInit:
	disablenpc "warpinside#5";
	end;

OnEnter:
	enablenpc "warpinside#5";
	end;

OnTouch:
	if(hg_odin > 19 && hg_odin < 23)
	{
		switch(rand(1,4))
		{
			case 1:
				donpcevent "warpinside#1::OnEnter";
				break;
				
			case 2:
				donpcevent "warpinside#2::OnEnter";
				break;
				
			case 3:
				donpcevent "warpinside#3::OnEnter";
				break;
				
			case 4:
				donpcevent "warpinside#4::OnEnter";
				break;
		}
		disablenpc "warpinside#5";
		set hg_odin,21;
		warp "que_hugel",36,179;
		end;
	}
}

hu_in01,99,90,0	script	Empty	139,3,3,{

OnTouch:
	mes "^3355FFThis place is empty.";
	mes "Everyone must";
	mes "have already left.^000000";
	close;
}

que_hugel,35,29,5	script	object#1	139,2,2,{

OnTouch:
	if(hg_odin == 21)
	{
		mes "^3355FFA weathered structure";
		mes "of the Odin Shrine is";
		mes "half buried beneath the";
		mes "ground, but it still looks";
		mes "fairly stable and durable.^000000";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "......";
		mes ".........";
		next;
		switch( select( "Pass","Explore" ) )
		{
			case 1:
				mes "^3355FFYou decided to pass";
				mes "by the shrine's remnants.^000000";
				close;
				
			case 2:
				if (rand(1,3) == 1)
				{
					mes "^3355FFYou catch a bright";
					mes "shimmer among the";
					mes "remnants of the shrine.^000000";
					next;
					switch( select( "Ignore","Pick it up" ) )
					{
						case 1:
							mes "^3355FFYou decide to continue";
							mes "searching through the";
							mes "shrine's ruins.^000000";
							close;
						
						case 2:
							mes "^3355FFYou find a shining stone";
							mes "within the ruins, and carefully";
							mes "put it into your bag.^000000";
							next;
							mes "^FF0000Thud!^000000";
							next;
							mes "["+strcharinfo(0)+"]";
							mes "What...?";
							mes "What was";
							mes "that noise?!";
							next;
							specialeffect EF_LORD;
							specialeffect EF_LORD;
							specialeffect EF_LORD;
							mes "["+strcharinfo(0)+"]";
							mes "Wa...waaaahhhh!";
							close2;
							set hg_odin,22;
							warp "que_hugel",163,31;
							end;
					}
				}
				mes "^3355FFUnfortunately, you";
				mes "were unable to find";
				mes "anything in the ruins.^000000";
				close;
		}
	}
	else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
}

que_hugel,163,31,0	script	object#2	139,3,3,{

OnTouch:
	mes "^3355FFWhen you come back";
	mes "to your senses, you";
	mes "find that nothing is";
	mes "left in this place.^000000";
	close;
}

que_hugel,163,178,0	script	object#3	139,3,3,{

OnTouch:
	if(hg_odin == 22)
	{
		mes "["+strcharinfo(0)+"]";
		mes "Huh?";
		mes "What's happening?";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "Waaaaahhhh!";
		close2;
		set hg_odin,23;
		warp "odin_tem03",264,260;
		end;
	}
}

hu_in01,15,108,0	script	alex#warp	45,1,1,{

OnTouch:
	if(hg_odin == 17)
	{
		mes "[Alex]";
		mes "Haven't you found it yet?";
		mes "You said that it'd be here!";
		mes "You told me so many people";
		mes "are drawn to his place since";
		mes "Ymir's Heart might really";
		mes "be buried in this area!";
		next;
		mes "[Julian]";
		mes "I'm pretty sure it's";
		mes "around here somewhere,";
		mes "but I need more time to dig!";
		next;
		mes "[Alex]";
		mes "I understand why you wanted";
		mes "to follow me here, but there's";
		mes "no way to confirm its existence";
		mes "in this area without digging";
		mes "it up. Plus, I'm still worried";
		mes "about the ''Shinokas'' issue...";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "...Shinokas?";
		next;
		mes "[Alex]";
		mes "We couldn't find";
		mes "Ymir's Heart inside";
		mes "the village, either...";
		mes "Why don't you just--";
		next;
		mes "[Julian]";
		mes "Yeah, you think you can do";
		mes "everything yourself since";
		mes "you're so much better than";
		mes "me, huh?! I'm the black sheep";
		mes "of the family, and father loves";
		mes "you more than me, right?!";
		next;
		mes "[Alex]";
		mes "You already know that.";
		next;
		mes "[Julian]";
		mes "Wha--?!";
		mes "Why... I...!";
		next;
		mes "[Alex]";
		mes "Geez, you're impatient.";
		mes "Listen, your ambitions";
		mes "can ruin everything. You're";
		mes "not planning on defying me,";
		mes "are you? Because if you are...";
		next;
		mes "[Julian]";
		mes "You can never understand";
		mes "why I want to find Ymir's";
		mes "Heart! I'm not going to give";
		mes "up looking for it, so just";
		mes "leave me alone!";
		next;
		mes "[Alex]";
		mes "I know you better than";
		mes "yourself, and I can do";
		mes "everything better than you";
		mes "can. Forget Ymir's Heart for";
		mes "now. Giantes is our highest,";
		mes "most important priority!";
		next;
		mes "[Julian]";
		mes "You always...!";
		mes "...............................";
		mes "Wait... You hear that?";
		next;
		set hg_odin,18;
		mes "[Alex]";
		mes "We'll continue this";
		mes "conversation later.";
		close;
	}
	else if(hg_odin == 18)
	{
		mes "......";
		mes ".........";
		close;
	}
	else
	{
		warp "hu_in01",15,155;
		end;
	}
}

hugel,52,90,0	script	alex#warp2	45,1,1,{

OnTouch:
	if(hg_odin > 59) warp "hu_in01",102,90;
	else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
	else warp "hu_in01",33,90;
	end;
}

hu_in01,155,70,0	script	alex#warp3	45,1,1,{

OnTouch:
	mes "^3355FFThe door is locked.^000000";
	close;
}

hu_in01,155,108,0	script	alex#warp4	45,1,1,{

OnTouch:
	mes "^3355FFThe door is locked.^000000";
	close;
}