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//===== eAthena Script =======================================
//= Quest NPCs related to Geffen
//===== By: ==================================================
//= kobra_k88 & Samuray22
//===== Current Version: =====================================
//= 1.3a
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Welding Mask and Headset Quests.
//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Updated "Welding Mask" Quest to the Official one. [Samuray22]
//= 1.3a replaced item "names" with item id. Added missing [] [Lupus]
//============================================================
//==============================================================================================//
// Blacksmith: 'Welding Mask' Quest
//==============================================================================================//
geffen_in,144,166,5 script Blacksmith 63,{
mes "[Blacksmith]";
mes "I am the best Blacksmith! Do you know that?";
mes "I've been working for 30 years in this hot, bloody Hellfire!";
mes " I have been a Blacksmith for many years, I invented something really incredible. Wanna Know about it?";
next;
switch( select( "Tip", "Not much help to me though...")) {
case 1:
mes "[Blacksmith]";
mes "As Blacksmith, we melt steel into various metal product with incredible high temperature.";
mes "So we have to face the heat and metallic fluid all the time, our face are almost burnt down and sometimes injured during working... ";
mes "But with this new item... You don't have to worry any more. Introducing ^3355FF' Welding Mask '^000000 !!";
next;
mes "[Blacksmith]";
mes "It protect your face from the burning heat.";
mes "This is the most wanted item for anyone!";
mes "So? If you offer me ^2244FF'50 Steel '^000000 and ^4422FF2000 Zeny^000000, I will make it for you right away!";
next;
switch( select( "Not bad! I will take one.", "It doesn't seem useful.")) {
case 1:
if (countitem(999) > 49 && Zeny > 1999) {
mes "[Blacksmith]";
mes "Great! I will do it right now!!";
next;
delitem 999, 50;
set Zeny, Zeny-2000;
getitem 2292, 1;
mes "[Blacksmith]";
mes "Now you can enjoy the heat!";
mes "Good bye...";
close;
}
mes "[Blacksmith]";
mes "Look! You don't have enough steel and zeny. I can't do it!";
mes "Do you know about alchemy? It is wHat you need now!";
mes "Find the steel and zeny quickly then you can do alchemy.";
close;
case 2:
mes "[Blacksmith]";
mes "Uh-uh... You don't know wHat you have missed!";
mes "Young man, you should take good care of your face before it gets shrinking.";
close;
}
case 2:
mes "[Blacksmith]";
mes "Never mind... I am not ganna waste any more my time talking to you! Leave now! ";
close;
}
}
//=============================================================================================//
// Eric: Headset Quest
//=============================================================================================//
geffen_in,30,71,4 script Eric 83,{
mes "[Eric]";
mes "Please listen to the story of my blessed grand father...";
emotion e_sob;
next;
menu "Listen.",-, "Ask about Items needed.",M_Ask, "Make.",M_Make, "End Conversation.",M_End;
mes "[Eric]";
mes "My grand father passed away few years ago.... he was very special to me.....";
next;
mes "[Eric]";
mes "For as long as I can remember, he was always there for me.";
mes "He even took better care of me than did my own father, who was always busy with work.";
next;
mes "[Eric]";
mes "To me, my grand father's library was always like a 'Fairyland'.";
mes "I spent most of my time there and I learned a lot of things from his vast collection of books";
next;
mes "[Eric]";
mes "Grand father was interested in alchemy and music, so his library was filled with many books on these subjects.";
next;
mes "[Eric]";
mes "One day while I was in grand fathers library, I discovered an interesting design sheet.....";
mes "It was a design for what look liked 'Ear Muffs'.... underneath the drawing was a description that read:";
next;
mes "[Eric]";
mes "'When worn on over the ears, anything from music to the faintest whispers can be heard.";
mes "The sounds are transmitted to the ears through a thin wire. Project Name: ^5555FFHeadset^000000";
next;
mes "[Eric]";
mes "It was a project that my grand father was working on before he passed away.... unfortunately he was never able to finish it.....";
next;
mes "[Eric]";
mes "That's why I made up my mind to pick up where he left off and finish his beloved project!";
mes "I met with a few Alchemists and asked them to create a working prototype based on his plans.";
next;
mes "[Eric]";
mes "But they were not able to understand my grand fathers concepts and therefore could not help me.";
next;
mes "[Eric]";
mes "Even so I did not give up and decided to make it myself. So I studied and researched for many years....";
mes "And now I have a full working knowledge of my grand fathers invention, the ^5555FFHeadset^000000!!";
next;
mes "[Eric]";
mes "Yet there is still one obsticale that is keeping me from making it.... I do not have the materials necessary to make my grand fathers invention!";
next;
mes "[Eric]";
mes "My only goal in life is to realize my grand fathers ideas and pay tribute to the man I hold so dear to my heart.......";
emotion e_sob;
next;
mes "[Eric]";
mes "If only I had those materials.... Hmm... would you be iterested in this project? All I ask is that you gather the right items for me....";
emotion e_hmm;
close;
M_Ask:
mes "[Eric]";
mes "These are items needed for grand father's Headset:";
mes "^3355FFSteel^000000 ^FF555540^000000";
mes "^3355FFOridecon^000000 ^FF55551^000000";
mes "^3355FFAlcohol^000000 ^FF55551^000000";
mes "^3355FFCoal^000000 ^FF55551^000000";
close;
M_Make:
mes "[Eric]";
if(countitem(999) < 40 || countitem(984) < 1 || countitem(970)<1 || countitem(1003) < 1) goto L_NotEnuf;
delitem 999,40;
delitem 984,1;
delitem 970,1;
delitem 1003,1;
mes "Oh this is GREAT!! You have all of the materials I need to make my grandfather's Headset!";
emotion e_ic;
next;
mes "[Eric]";
mes "Give me a few minutes to assemble it...............";
next;
getitem 5001,1;
mes "[Eric]";
mes "FINALLY!! It's complete! My grand father's Headset! Please take them... without your help this wouldn't have been possible.";
emotion e_gasp;
next;
mes "[Eric]";
mes "Thank so very much! Because of you, I could fullfill my grand father's wish. I just know he's smiling down on me from Heaven.....";
emotion e_thx;
close;
L_NotEnuf:
mes "Thank you for trying to help me but..... you don't seem to have all of the items I need.....";
emotion e_swt;
close;
M_End:
mes "[Eric]";
mes "Farewell..... boo hoo....";
emotion e_sob;
close;
}
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