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|
//===== eAthena Script =======================================
//= Quest NPCs related to Comodo
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests.
//= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief',
//= 'Phantom of the Opera Mask', 'Doomed Sword' (parts 1,2,3), Quests.
//===== Additional Comments: =================================
//= 1.1 Fixed exploits [Lupus]
//= 1.2 Added more quest from cities/comodo.txt [Evera]
//============================================================
//============================================================================================//
// Hair Ornament Girl
//============================================================================================//
// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
//==================================================
comodo,227,158,4 script Hair Ornament Girl 700,{
mes "[Hair Ornament Girl]";
if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
next;
mes "[Hair Ornament Girl]";
mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these....";
M_Menu:
next;
menu "-Cross Hat Hairband",-, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End;
set @BAND$, "Cross Hat Hairband";
set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000.";
if(countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1;
goto sL_0;
M_Bulb:
set @BAND$, "Bulb Hairband";
set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000.";
if(countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2;
goto sL_0;
M_Striped:
set @BAND$, "Striped Hairband";
set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000.";
if(countitem(1099)>=1500) set @GETBAND, 3;
goto sL_0;
M_Blue:
set @BAND$, "Blue Hairband";
set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000.";
if(countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4;
sL_0:
mes "[Hair Ornament Girl]";
mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":";
mes @ITEMS$;
next;
if(@GETBAND > 0) goto sL_GetBand;
mes "[Hair Ornament Girl]";
mes "Bring me all of these items and I will be able to make you a "+@BAND$+".";
goto M_Menu;
sL_GetBand:
mes "[Hair Ornament Girl]";
mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?";
next;
menu "Yes, I would.",-, "No thank you.",M_End;
if(@GETBAND == 1) goto ssL_Cross;
if(@GETBAND == 2) goto ssL_Bulb;
if(@GETBAND == 3) goto ssL_Striped;
if(@GETBAND == 4) goto ssL_Blue;
ssL_Cross:
if(countitem(2608)<1 || countitem(7069)<500) goto L_Cheater;
delitem 2608,1;
delitem 7069,500;
getitem 5036,1;
goto ssL_End;
ssL_Bulb:
if(countitem(2233)<1 || countitem(746)<20) goto L_Cheater;
delitem 2233,1;
delitem 746,20;
getitem 5034,1;
goto ssL_End;
ssL_Striped:
if(countitem(1099)<1500) goto L_Cheater;
delitem 1099,1500;
getitem 5049,1;
goto ssL_End;
ssL_Blue:
if(countitem(2211)<1 || countitem(978)<1 || countitem(7003)<300) goto L_Cheater;
delitem 2211,1;
delitem 978,1;
delitem 7003,300;
getitem 5052,1;
ssL_End:
mes "[Hair Ornament Girl]";
mes "Here is your "+@BAND$+". Thank you.";
set @GETBAND, 0;
close;
L_Cheater:
mes "[Hair Ornament Girl]";
mes "Ooops... Where are these items?";
close;
M_End:
mes "[Hair Ornament Girl]";
mes "Hope to see you again soon.";
close;
}
//===================================================================================================//
// Mari Isac
//===================================================================================================//
// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
//===============================================================//
comodo,274,137,5 script Mari Isac 702,{
mes "[Mari Isac]";
mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
mes "Sometimes they even teach me how to make special items";
next;
mes "[Mari Isac]";
mes "Would you be interested in some of the items I've learned to make?";
M_Menu:
next;
menu "Tell me about them.",M_0, "Make me one.",M_1;
M_0:
menu "-Mine Helmet",-, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom;
mes "[Mari Isac]";
mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen.";
next;
mes "[Mari Isac]";
mes "The 2 most important things a miner needs are light, and head protection.";
mes "A very inventive miner was able to create something that dealt with both issues.";
next;
mes "[Mari Isac]";
mes "He attached a light to his safety helmet and called it a Mine Helmet.";
mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:";
mes "^5555FF1 Safety Helmet^000000,";
mes "^5555FF1 Candle^000000,";
mes "^5555FF1 Crystal Mirror^000000,";
mes "^5555FF25 Steel^000000.";
next;
goto M_0;
sM_Parcel:
mes "[Mari Isac]";
mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods.";
next;
mes "[Mari Isac]";
mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat.";
mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items.";
mes "^5555FF150 Fabric^000000,";
mes "^5555FF100 Resin^000000,";
mes "^5555FF1 Cobaltblue Dyestuffs^000000.";
next;
goto M_0;
sM_Money:
mes "[Mari Isac]";
mes "I learned how to make the Money Loser's Grief when I traveled to Morroc.";
next;
mes "[Mari Isac]";
mes "A long time ago an honest merchant got into a conflict with a crooked guild.";
mes "Unlike the dirty guild, the merchant did not scam or cheat people.";
next;
mes "[Mari Isac]";
mes "Because of this they attacked the merchants shop and took all of his goods.";
next;
mes "[Mari Isac]";
mes "The merchant was devastated by the loss of his shop.";
mes "In his sadness he used the bits and pieces that were left from his shop to create a new item.";
next;
mes "[Mari Isac]";
mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer.";
next;
mes "[Mari Isac]";
mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items.";
mes "^5555FF1 Circlet with a single slott^000000,";
mes "^5555FF1 Gold^000000,";
mes "^5555FF20 Steel^000000,";
mes "^5555FF80 Feathers^000000,";
mes "^5555FF800 Sticky Mucus^000000.";
next;
goto M_0;
sM_Phantom:
mes "[Mari Isac]";
mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran.";
mes "The story behind this item is that of a man's pure love........";
next;
mes "[Mari Isac]";
mes "There once was a man who was in love with a beautiful opera singer.";
mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask.";
next;
mes "[Mari Isac]";
mes "He was ashamed of his appearance and could never bring himself to face the singer.";
mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace.";
next;
mes "[Mari Isac]";
mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song.";
mes "Many people heard it and believed that there was a phantom haunting the opera house.";
next;
mes "[Mari Isac]";
mes "The singer also heard his song, and through it she was able to feel his pain and his love for her.";
mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was.";
next;
mes "[Mari Isac]";
mes "Too this day, the tale of the masked 'phantom' is still romantacised.";
next;
mes "[Mari Isac]";
mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items.";
mes "^5555FF1 Opera Masque^000000,";
mes "^5555FF50 Horrendous Hairs^000000.";
goto M_0;
M_1:
menu "-Mine Helmet",-, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan;
if(countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems;
delitem 5009, 1;
delitem 5028, 1;
delitem 747, 1;
delitem 999, 25;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Mine Helmet!";
getitem 5031,1;
close;
sM_MakePar:
if(countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems;
delitem 1059, 150;
delitem 907, 100;
delitem 978, 1;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Parcel Hat!";
getitem 5023,1;
close;
sM_MakeMon:
if(countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems;
delitem 2233, 1;
delitem 969, 1;
delitem 999, 20;
delitem 949, 80;
delitem 938, 800;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Money Loser's Grief!";
getitem 5021,1;
close;
sM_MakePhan:
if(countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems;
delitem 2281,1;
delitem 1048, 50;
mes "[Mari Isac]";
mes "Here you go. Enjoy your Phantom of the Opera Mask!";
getitem 5043, 1;
close;
ssL_NoItems:
mes "[Mari Isac]";
mes "You don't seem to have enough items for me to make that hat. Please come back when you do.";
close;
}
//============================================================================//
// Chief Quest (Doomed Swords Part 1)
//============================================================================//
//=======================================================
comodo,206,310,4 script Rochito 48,{
if(dmdswrd_Q == 1) goto L_1;
if(dmdswrd_Q == 2) goto L_2;
if(dmdswrd_Q == 3) goto sL_2;
if(dmdswrd_Q == 4) goto L_3;
if(dmdswrd_Q == 5 || dmdswrd_Q == 6) goto sL_3;
L_0:
mes "[Rochito]";
mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!";
emotion e_lv;
next;
mes "[Rochito]";
mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!";
next;
menu "Tell me more about BBQ Camping.",M_0, "End Conversation.",M_End;
M_0:
mes "[Rochito]";
mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty.";
mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!";
emotion e_no1;
next;
mes "[Rochito]";
mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!...";
emotion e_swt2;
next;
mes "[Rochito]";
mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning.";
mes "^5555FFKoserahserah^000000 is the name of the seasoning, and you should at least try it once before you leave.";
next;
mes "[Rochito]";
mes "There is a rumor going around this camp ground that Koserahserah is soooo good that it might be addictive.";
mes "It's possible that it may even cause a slight euphoria in those who try it.";
next;
mes "[Rochito]";
mes "I'm not sure if that's true, but I do not that the seasoning is not allowed to be exported outside of Comodo.";
mes "Luckily I'm a resident here so I can have as much as I want.";
next;
mes "[Rochito]";
mes "Still, the authorities are worried about how Koserahserah should be regulated.";
mes "The ^5555FFChief of Comodo^000000 is currently working on a some guidelines for it.";
if(dmdswrd_Q == 0) set dmdswrd_Q, 1;
close;
M_End:
close;
L_1:
mes "[Rochito]";
mes "This Komodoru spine meat is delicious when seasoned with ^5555FFKoserahseah^000000, a local flavoring that is the pride of Comodo!!";
mes "Would you like to try some?";
next;
mes "[Rochito]";
mes "Oh, are you looking for the ^5555FFChief's^000000 house? Just go west of this camp ground to the village. You'll find his house there.";
close;
L_2:
mes "[Rochito]";
mes "We have a lot of time left on our vacation and I think we should spend the rest of it here, enjoying the Komodoru meat.";
next;
mes "[Rochito]";
mes "In fact, we should just keep on having BBQ parties!";
next;
mes "^5533FF~ gave Rochito the Koserahserah ~^000000";
next;
mes "[Rochito]";
mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?";
emotion e_gasp;
next;
mes "[Rochito]";
mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you...";
emotion e_thx;
next;
mes "[Rochito]";
mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!";
next;
mes "[Emralhandas]";
mes "Our old friend?";
next;
mes "[Rochito]";
mes "I don't know if we should take such a great gift....";
next;
mes "[Rockha]";
mes ".........................";
next;
mes "[Rochito]";
mes "We should give him something in return as a thank you. But what can we give him?...";
mes "should we give him that wonderful ^5555FFWine^000000 we've been saving? It has a very nice aroma....";
next;
mes "[Rochito]";
mes "May I ask a favor of you? If it is not too much trouble, would you take this to our dear friend.....";
mes "I would deliver this in person but I'm a little busy with the BBQ and all.....";
next;
mes "[Rochito]";
mes "Please. We would be very grateful if you could give this to him.";
next;
mes "^5555FF~ received 'Mureuchieligu Wine' ~^000000";
set dmdswrd_Q, 3;
close;
sL_2:
mes "[Rochito]";
mes "Please do us a favor and deliver the wine to the chief. We would be very happy if you did.";
close;
L_3:
mes "[Rochito]";
mes "You've returned..... Oh! Thank you for the delivering the wine for us.";
emotion e_thx;
set dmdswrd_Q, 5;
next;
sL_3:
mes "[Rochito]";
mes "We are very proud of our courageous friend. It is because of him that we can live peacefully and travel safely.";
next;
mes "[Rochito]";
mes "Oh, I just remembered something....";
mes "We've been talking about Comodo's famous meat all this time, and I didn't even mention Comodo's world famous ^5555FFCheese^000000!";
next;
mes "[Rochito]";
mes "I believe there is a cheese expert named ^5533FFTORUNA^000000 somewhere on this island.";
mes "If your interested in the cheese you should go ask him about it.";
if(dmdswrd_Q == 5) set dmdswrd_Q, 6;
close;
}
//=======================================================
comodo,204,310,4 script Rockha 98,{
if(dmdswrd_Q == 3) goto L_1;
if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
L_0:
mes "[Rockha]";
mes ". . . . . . . . . .";
mes "My friends and I always wanted to have our BBQ eat out.....";
mes ". . . . . . . . . .";
next;
menu "About the ^3355FFChief^000000.",M_0, "End Conversation.",M_End;
M_0:
mes "[Rockha]";
mes "Yeah... I recently discovered that a friend I thought I lost during the ^FF4444'War with the Witch'^000000, is still alive.";
mes "Now he's the ^5555FFChief of Comodo^000000....";
next;
mes "[Rockha]";
mes "At the end of the war the witch was defeated and sealed in the ground beneath this village.";
next;
mes "[Rockha]";
mes "It is rumored that the seasonings we get from our local plants somehow receive their unique qualities from the Witch's magical influence.";
next;
mes "[Rockha]";
mes "Although my friend and I now live in different worlds, his new life hasn't changed him.";
mes "Thankfully we can still be friends after all that's happened.";
close;
L_1:
mes "[Rockha]";
mes "Oh, and by the way.... Could you give him this message as well?";
mes "Tell him, 'For as long as you have remembered us, we will not forget you. Friends forever.'.....";
close;
L_2:
mes "[Rockha]";
mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!";
emotion e_heh;
next;
mes "[Rockha]";
mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!";
next;
mes "[Rockha]";
mes "~!!Yippeeeeee!!~!!Wooohooooo!!~";
close;
mes "[Rockha]";
mes "Thank you for your assistance. You have shown us that you are truly a good person. We now consider you as a friend.";
next;
mes "[Rockha]";
mes "If you ever need any help, just come and look for me, ^3355FF'Rockha'^000000. We are forever in your debt.";
close;
}
//=======================================================
comodo,209,314,4 script Rotute 82,{
if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1;
if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
L_0:
mes "[Rotute]";
mes "The quest for the ^5555FFSwords of Power^000000 has not yet been completed!";
next;
mes "[Rotute]";
mes "Although four of the swords have been recovered by our team, there are rumors of a more powerful sword near ^5555FFGlastheim^000000.";
mes "This has brought us yet another challenge.....";
next;
mes "[Rotute]";
mes "We must find this new sword!! A new expedition has been planned to find this sword but I feel very anxious.";
mes "If we succeed this will affect the whole world!! For my deceased father.....";
next;
mes "[Rotute]";
mes "...... We MUST SUCCEED!!!!";
emotion e_go;
close;
L_1:
mes "[Rotute]";
mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!";
emotion e_gasp;
next;
mes "[Rotute]";
mes "I can only hope that I find a friend that is as loyal as he on this quest.....";
close;
L_2:
mes "[Rotute]";
mes "It's strange.... this is only my first visit to Comodo and yet.... for some reason, it seems so familiar... like it's my home town.";
next;
mes "[Rotute]";
mes "When this journey is over, I hope to visit this wonderful place again..... It feels like something is waiting for me here.";
next;
mes "[Rotute]";
mes "Oh, and thanks so much for helping our captain.";
emotion e_thx;
close;
}
//=======================================================
comodo,209,305,4 script Emralhandas 70,{
mes "[Emralhandas]";
mes "Rockha, empty your glass so I can pour you a drink.";
next;
mes "[Emralhandas]";
mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace.";
mes "Today that dream has come true and it's all because of you my friends!!";
emotion e_no1;
next;
menu "Ask about her friends....",M_0, "End Conversation",M_End;
M_0:
mes "[Emralhandas]";
mes "Many years ago, heroes from every region of Rune Midgard were selected to embark upon a very unique and important quest.";
next;
mes "[Emralhandas]";
mes "The goal was to find the ^5555FF4 rare 'Swords of Power'^000000!";
mes "These 4 swords were said to be the most powerful weapons to have ever been made.";
next;
mes "[Emralhandas]";
mes "After 10 hard years of searching, all 4 swords were found and brought together.";
mes "Out of all of those who searched the swords, the four bravest were chosen to protect them.";
next;
mes "[Emralhandas]";
mes "I, Emralhandas, was one of the four that were chosen.";
next;
mes "[Emralhandas]";
mes "Of course there were many hardships that we had to endure before, and even after these swords were found........";
next;
mes "[Emralhandas]";
mes "Our team of adventures consisted of myself, our ship's captain 'Rockha', our comrade 'Rochito', and the Chief of this town, 'Tausupa'.";
next;
mes "[Emralhandas]";
mes "We had found the last sword and headed back to the island. Up to this point we had not even thought about the weapon's owner.";
mes "As we left we began to have a bad feeling about what was going to happen next.";
next;
mes "[Emralhandas]";
mes "When we returned to the island, we were confronted by ^790079'Mariposum'^000000, a powerful Witch who practiced the dark art of EVIL magic!!";
next;
mes "[Emralhandas]";
mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!";
mes "So it was here that me made our stand against this terrible evil!";
emotion e_gasp;
next;
mes "[Emralhandas]";
mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain.";
next;
mes "[Emralhandas]";
mes "With bloodshed and fierce determination we were able to defeat the witch and imprison her beneath the earth.";
next;
mes "[Emralhandas]";
mes "Of all of those who risked their lives that day, one stood out amongst the rest and became the deciding factor in the witch's defeat.....";
next;
mes "[Emralhandas]";
mes "It was ^5555FFTausupa^000000.";
next;
mes "[Emralhandas]";
mes "Of course we are great full to all the brave warriors who fought and lost their lives that day.";
mes "Especially to 'Rotute's' father who cannot be with us today, may he rest in peace.";
next;
mes "[Emralhandas]";
mes "Rotute does not know about this yet, but hopefully he will find out about his father's heroism before this quest is complete......";
close;
M_End:
mes "[Emralhandas]";
mes "Our quest has not yet been completed. Rockha, we must eat all of the meat in Rune Midgard until there is none left!!";
mes "We must eat and eat, for the pride of our Meat Club!!! (~hiccup~)";
close;
}
// Chief's House =========================================================//
cmd_in02,32,140,4 script Chief Tausupa 49,{
if(dmdswrd_Q == 1) goto L_1;
if(dmdswrd_Q == 2) goto sL_1;
if(dmdswrd_Q == 3) goto L_2;
if(dmdswrd_Q == 4) goto sL_2;
L_0:
mes "[Chief Tausupa]";
mes "Hello, I am the Chief of Comodo. You may call me Tausupa. Comodo is a place of pleasure, enjoyment, love, and beauty.";
mes "Welcome, and have a pleasant and relaxing stay here.";
next;
menu "Ask about the ^5555FFCasino^000000.",M_0, "Ask about the ^790079Evil Witch^000000.",M_1, "End Conversation.",M_End;
M_0:
mes "[Chief Tausupa]";
mes "The Casino is one of the many notable sites in Comodo. It would seem that you have some interest in it.";
mes "The Casino uses it's own currency, a coin called the ^5555FF'Eulwo'^000000.";
next;
mes "[Chief Tausupa]";
mes "There are a variety of games for you to enjoy there.";
mes "The earnings you win can be used to purchase different items available only in the Casino.";
next;
mes "[Chief Tausupa]";
mes "These earnings, which are in the form of Eulwo, cannot be exchanged for Zeny though.";
close;
M_1:
mes "[Chief Tausupa]";
mes ". . . . . . . . . .";
mes "You must be from out of town. I'm not sure where you heard about it, but that story is old and most people have forgotten about it.";
mes "It's really not worth mentioning. . . . . . . . . . . .";
close;
M_End:
mes "[Chief Tausupa]";
mes "If you haven't noticed, Comodo is located inside of a huge, natural, cave. No matter what time of day it is, you'll never see the sunlight.";
next;
mes "[Chief Tausupa]";
mes "It is this unique 24 hour nightlife that attracts so many tourist to our town. Anyways, please enjoy your stay here.";
close;
L_1:
mes "[Tausupa]";
mes "..... Is that so? My long time friends have come back to Comodo and are at the Camp Grounds enjoying the BBQ huh?.......";
next;
mes "[Tausupa]";
mes "It would seem that they are planning another expedition........";
next;
mes "[Tausupa]";
mes "I have not seen my friends in a long time and the sound of going on another adventure with them is very exciting.... however......";
next;
mes "[Tausupa]";
mes "~sigh~ Unfortunately I will not be able to go with them. I fear that if I leave, the evil witch will revive and wreak havoc on this world once again.";
next;
mes "[Tausupa]";
mes "..... I have a favor I must ask of you.......";
next;
mes "[Tausupa]";
mes "Can you take this special seasoning to my friends?";
next;
mes "^5555FF~ recieved Koserahserah ~^000000";
set dmdswrd_Q, 2;
next;
sL_1:
mes "[Chief Tausupa]";
mes "Please take this seasoning to my friends at the BBQ camp grounds and give it to ^5555FFRochito^000000. Thank you.";
close;
L_2:
mes "[Chief Tausupa]";
mes "Were my friends happy? After you left, I had some time to think..... I should have delivered the seasoning personally......";
mes "I should have gone to see them......";
next;
mes "[Chief Tausupa]";
mes "But I am much too busy as the Chief of Comodo........ Maybe I should quit...........";
mes "I really want to go on another quest with my good friends.... How did I end up like this?";
next;
mes "^5555FF~ you give him Mureuchieligu Wine and convey the message ~^000000";
next;
mes "[Chief Tausupa]";
mes "..................";
next;
mes "[Chief Tausupa]";
mes "That was a message from my friends? I think I understand now.... My friends are TRUE friends. They have been thinking of me all this time........";
next;
mes "[Chief Tausupa]";
mes "I have made up my mind!";
emotion e_ic;
next;
mes "[Chief Tausupa]";
mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age.";
mes "The wine spends the rest of its days aging in the same spot.";
next;
mes "[Chief Tausupa]";
mes "Much like the wine, I have been aging away in the same place here in Comodo, and I must continue to stay here for it is my duty.";
next;
mes "[Chief Tausupa]";
mes "I am thankful for my friends' advice. The gift they gave me had a great deal of meaning.";
mes "Please tell my friends this, 'I will not avoid my destiny. On the contrary, I will fulfill it to the best of my ability'.";
set dmdswrd_Q, 4;
next;
sL_2:
mes "[Chief Tausupa]";
mes "I would like to thank you for helping my friends and I. I am truly great full.";
close;
}
//============================================================================//
// Cheese Quest (Doomed Swords Part 2)
//============================================================================//
//=======================================================
comodo,88,97,4 script Cheese Expert TORUNA 109,{
if(dmdswrd_Q == 7) goto sL_2;
mes "[TORUNA]";
mes "I hear that the cheese here is delicious. Every time I come here to visit, I ask for some of that popular cheese.";
mes "But they always seem to be out! If I could just get a taste of that cheese...........";
M_Menu:
next;
menu "Ask about the cave.",M_0, "Comodo is a town inside a cave?",M_1, "End Conversation.",M_End;
M_0:
mes "[TORUNA]";
mes "It is a natural formation of limestone which was shaped by the erosive powers of fresh water with sea water.";
next;
mes "[TORUNA]";
mes "The air and topsoil in the cave are rich in carbon-dioxide gas.";
mes "This was caused by C02 gas leaking into the cave through cracks in the limestone over a period of many years.";
next;
mes "[TORUNA]";
mes "Water from rainfall and ocean currents slowly eroded the limestone to carve out the cave.";
next;
mes "[TORUNA]";
mes "Essentially a cave is formed when water finds cracks in some type of rock formation and erodes the rock to a point where a cave is formed.";
mes "Of course this takes hundreds of years and a lot of water.";
goto M_Menu;
M_1:
mes "[TORUNA]";
mes "Yep. What you see here is really the inside of a gigantic cave.";
mes "Most people don't realize this at first, and that's thanks to all of the towns people's hard work and dedication.";
next;
mes "[TORUNA]";
mes "The people who settled here were very industrious and worked diligently to turn this cave into a place that they could call home.";
next;
mes "[TORUNA]";
mes "They slowly chipped away at the limestone surfaces, to shape the interior of the cave into something much more eye pleasing.";
mes "It was from these humble beginnings that the Comodo you see today, was founded.";
next;
if(dmdswrd_Q == 6) goto sL_1;
mes "[TORUNA]";
mes "Unfortunately that is only half the story.";
next;
mes "[TORUNA]";
mes "The early settlers faced an even greater challenge when the ^790079Evil Witch, Meropusum^000000, arrived.";
mes "She was determined to rule the world, and used the newly founded town of Comodo as her staging ground.";
next;
mes "[TORUNA]";
mes "Led by a group of strong heroes, the town fought back against the witch and sealed her away. Many lives were lost in this war however.";
next;
mes "[TORUNA]";
mes "The strongest of the heroes was chosen as the town's new leader, and under his leadership the town prospered.";
next;
mes "[TORUNA]";
mes "Be aware though, that Meropusom is still alive. Although she has been sealed away, her evil powers can still be felt.";
mes "Her minions still lurks in the shadows awaiting their master's return.";
next;
mes "[TORUNA]";
mes "So be cautious when venturing into the unknown parts of Comodo. Anyway, so long and take care.";
goto M_Menu;
sL_1:
mes "[TORUNA]";
mes "Not only has this cave become a home for the people of Comodo, but it's unique environment has also helped in creating....";
next;
mes "[TORUNA]";
mes "The world famous..... Comodo ^5533FFCheese^000000!!!";
emotion e_ic;
next;
mes "[TORUNA]";
mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it.";
emotion e_lv2;
set dmdswrd_Q, 7;
next;
sL_2:
mes "[TORUNA]";
mes "You should go speak with the people at the ^009500Outdoor Bar^000000 near the camp grounds.";
mes "I heard them talking about the ^5533FFCheese^000000, it is so popular.";
close;
M_End:
mes "[TORUNA]";
mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!";
mes "It's so good you may even go GRAZY without it!";
emotion e_lv;
next;
mes "[TORUNA]";
mes "Oh if I could just have one piece.... I'd be so happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!";
close;
}
//=======================================================
comodo,164,291,2 script Rakusa 73,{
if(dmdswrd_Q == 7) goto L_1;
if(dmdswrd_Q == 8) goto L_2;
mes "[Rakusa]";
mes "Comodo is often referred to as the town of 'recreation and relaxation'.......";
next;
mes "[Rakusa]";
mes "This can be misleading however, for Comodo is not only the home of fun tourist attractions, but two very ^FF4444dangerous dungeons^000000 as well.";
next;
mes "[Rakusa]";
mes "This area has unusually strong monsters. If you plan on entering the dungeons, be very well prepared and expect trouble.";
mes "These dungeons are definitely not for the faint of heart!";
close;
L_1:
mes "[Rakusa]";
mes "That man sitting over there simply won't stop talking about that Comodo ^3355FF'Cheese'^000000.........";
next;
mes "[Rakusa]";
mes "I just can't stop wondering about what kind of Cheese it is. I sure hope I will have the opportunity to try it someday.";
set dmdswrd_Q, 8;
next;
L_2:
mes "[Rakusa]";
mes "It looks like ^5533FFKichiri^000000 isn't as interested in the Cheese as that other man is though...... actually he looks rather annoyed.........";
next;
mes "[Rakusa]";
mes "Someone should check on Kichiri and make sure everything is all right......";
close;
}
//=======================================================
comodo,169,284,4 script Kichiri 99,{
mes "[Kichiri]";
if(dmdswrd_Q == 8) goto L_1;
if(dmdswrd_Q == 9) goto L_2;
mes "In the heart of Comodo lies a performance stage. It's where a number of crazed residents put on shows for the tourists that come to visit.";
mes "The shows are so popular that some tourist even come back to Comodo to see them again.";
next;
mes "[Kichiri]";
mes "Many of the residents just dance and dance without much skill.";
mes "But for the few who show some talent, there is the possibility of being recruited by the local ^5555FFDancers Guild^000000.";
close;
L_1:
mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!";
emotion e_pif;
next;
mes "[Kichiri]";
mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?";
set dmdswrd_Q, 9;
close;
L_2:
mes "I just want to have a quit time and have a few drinks, is this too much to ask for?";
mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......";
emotion e_ag;
close;
}
//=======================================================
comodo,163,280,4 script Magatu 55,{
mes "[Magatu]";
if(dmdswrd_Q == 9) goto L_1;
if(dmdswrd_Q == 10) goto L_2;
mes "Yes! That's it!! The irresistible smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......";
emotion e_lv;
next;
mes "[Magatu]";
mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!";
emotion e_no1;
next;
mes "[Magatu]";
mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... so.... tas... ty.... (~drooools~)";
emotion e_lv;
close;
L_1:
mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?";
mes "I guess I could give you some inside information............";
emotion e_what;
next;
mes "[Magatu]";
mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor.";
mes "He's got a huge scar on his face so he should be easy to spot.";
next;
mes "[Magatu]";
mes "When you see him give him this Bottle Cap. Don't do anything else, just give him the bottle cap and he will give you some info on the Cheese....";
next;
mes "^3355FF- Received a Bottle Cap -^000000";
set dmdswrd_Q, 10;
close;
L_2:
mes "Oh yeah, I got to tell you my friend's name.....";
next;
mes "[Magatu]";
mes "O? I already told you? Bah, I am so drunk....... ^5533FFManzi^000000... He�s in the ^009500Casino^000000, got it?";
emotion e_hmm;
close;
}
//======================================================
cmd_in02,189,99,4 script Manzi 85,{
if(dmdswrd_Q == 10) goto L_1;
if(dmdswrd_Q == 11) goto L_2;
if(BaseJob == Job_Novice) goto L_Nov;
mes "[Manzi]";
mes "There have been some people who've bet too much and have lost their pecopeco and many other precious items.";
mes "So be careful when you make your bets..... you might just loose the shirt off your back.......";
close;
L_Nov:
mes "[Manzi]";
mes "Stop bothering me you little kid. This place is for adults only, get out of here.";
close;
L_1:
mes "[Manzi]";
mes "Yes?..........";
next;
mes "^3355FF- You give him the Bottle Cap-^000000";
next;
mes "[Manzi]";
mes "..........................";
next;
mes "[Mazi]";
mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him.";
mes "Otherwise, he wouldn't have given you the Bottle Cap.";
emotion e_ic;
next;
mes "[Manzi]";
mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000.........";
next;
mes "[Manzi]";
mes "Only a selected few get the rare opportunity to taste the legendary Comodo Cheese you know.";
next;
mes "[Manzi]";
mes "Well, I guess you could find out more about Comodo Cheese from a lady near the ^3355FF 'Hulla Stage' ^000000 located near the center of town.";
next;
mes "^3355FF- Received Shiny Coin -^000000";
next;
mes "[Manzi]";
mes "Just tell her that Manzi from the casino sent you and show her that coin. She'll tell you all you need to know about the Cheese.";
next;
mes "[Manzi]";
mes "By the way......... no else is listening this right?....... *whispers: that lady is actually in charge of the Comodo Cheese distribution*...........";
set dmdswrd_Q, 11;
close;
L_2:
mes "[Manzi]";
mes "The cheese lady should be near the ^5533FFHulla Stage^000000. Just remember to show her the coin when you ask her about the cheese.";
close;
}
//=======================================================
comodo,187,153,4 script Hullaris 701,{
mes "[Hullaris]";
if(dmdswrd_Q == 11) goto L_1;
if(dmdswrd_Q == 12) goto L_2;
if(dmdswrd_Q == 13) goto L_3;
if(dmdswrd_Q == 14) goto L_4;
mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance.";
mes "To refer to Comodo's unique form of dancing as simply a hula dance, is just insulting!";
emotion e_an;
next;
mes "[Hullaris]";
mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!";
mes "Hula 'dance'?.... More like Hula 'communication'......";
next;
mes "[Hullaris]";
mes "This form of 'communication' was capable of not only changing a persons mood, but of controlling a persons mind as well!";
next;
mes "[Hullaris]";
mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing..........";
mes "It is a form of 'COMMUNICATION'!!!";
emotion e_gg;
close;
L_1:
mes "Ah, such a great day...........";
next;
menu "Show her the Shiny Coin",-,"Don't show her the coin, but continue talking",M_End;
mes "^3355FF- Shows lady the Shiny Coin -^000000";
next;
mes "[Hullaris]";
mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me.";
emotion e_hmm;
next;
mes "[Hullaris]";
mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000.";
mes "Well you've come to the right place because you're talking to a real expert.";
next;
mes "[Hullaris]";
mes "And let me tell you something about how rare Comodo Cheese is.......";
mes "Some people will NEVER get to taste it in their entire lifetime.....";
next;
mes "[Hullaris]";
mes "Before I go any further, I will need to clear up some of the misconceptions you may have about Comodo Cheese.";
next;
mes "[Hullaris]";
mes "In reality, Comodo Cheese is NOT actually a cheese. It is actually a very powerful enchanted magical stone, know as.........";
mes "The ^3355FFStone of Awakening^000000.";
next;
mes "[Hullaris]";
mes "Because of the similarities in shape, form, and color, between the two, people have mistaken the stone to be cheese.";
next;
mes "[Hullaris]";
mes "Legend has it that the user of the Stone of Awakening, could gain great knowledge and power much faster than normal people.";
next;
mes "[Hullaris]";
mes "Many Wizards and Mages in the past have grown very powerful in very short time after consuming the Stone of Awakening.";
next;
mes "[Hullaris]";
mes "Therefore, even though my close friend told you to come to me, I cannot just give you this rare item.";
next;
mes "[Hullaris]";
mes "I am very sorry about this, but you will need to prove to me somehow that you are worthy of this stone.";
next;
mes "[Hullaris]";
goto L_2;
M_End:
mes "[Hullaris]";
mes "Hey! Don't look at me like that, get out of here!";
emotion e_gasp;
close;
L_2:
mes "Some sort of ^5533FFProof of Worthiness^000000 could be obtained through the wizard ^5533FF'Nigirboran'^000000.";
mes "He is usually inside of the ^009500East Comodo Dungeon^000000.";
next;
mes "[Hullaris]";
mes "Just tell Nigirboran everything I have told you and he will judge whether or not you are worthy of the Stone of Awakening.";
mes "Best of luck to you.";
set dmdswrd_Q, 12;
close;
L_3:
mes "Your back........ do you have the ^5533FFProof of Worthiness^000000?";
mes "I cannot give you the Stone of Awakening if you have not passed the test.";
close;
L_4:
mes "How did the test go?";
next;
mes "^3355FF~ Shows Hullaris ~^000000";
mes "^3355FF~ Proof of Worthiness ~^000000";
next;
mes "[Hullaris]";
mes "Ah, you did it! I knew you would pass the test. No I mean it.";
mes "There was something about you that gave me confidence in your abilities.";
next;
mes "[Hullaris]";
mes "Anyway, here is the Stone of Awakening as promised.........";
next;
mes "^3355FF~ you received the Stone of Awakening ~^000000";
mes "^3355FF~ you quickly eat it. . . . . ~^000000";
next;
mes "^3355FF~ Munch . .Munch . . ~^000000";
next;
mes "^3355FF~ Tastes like some sort of mushroom... ~^000000";
mes "^3355FF~ it is somewhat sour... ~^000000";
next;
mes "^3355FF~ somehow you feel more confident... ~^000000";
mes "^3355FF~ and more courageous now! ~^000000";
next;
mes "[Hullaris]";
mes "What do you think? The taste and smell are indescribable huh? From the way you look I can tell that it was worth the effort to find.";
next;
mes "[Hullaris]";
mes "You are now one of the few who have been privileged enough to taste Comodo's special 'Cheese', heh heh heh.....";
mes "Well have fun here in Comodo.";
set dmdswrd_Q,15;
close;
}
//=========================================================
beach_dun3,30,220,4 script Wizard Nigirboran 704,{
mes "[Nigirboran]";
if(dmdswrd_Q == 12) goto L_1;
if(dmdswrd_Q == 13) goto L_2;
if(dmdswrd_Q == 14) goto L_3;
if(dmdswrd_Q == 15) goto L_4;
mes ". . . . . . . . . . . . . . .";
next;
mes "[Nigirboran]";
mes "I am Nigirboran, a Wizard in training...";
next;
mes "[Nigirboran]";
mes "If you don't have anything to say, please do not bother me, I am very busy.";
close;
L_1:
mes ". . . . . Hmm. . . . . .";
next;
mes "[Nigirboran]";
mes "Hullaris told you to come didn't she? Let me introduce myself. I am Nigirboran, a Wizard in training.";
next;
mes "[Nigirboran]";
mes "It is true that Comodo ^5533FFCheese^000000 is actually the ^5533FF'Stone of Awakening' or the 'Stone of Wisdom'^000000.";
mes "It's unfortunate that so many people think of this great stone as nothing more than a tasty snack.";
next;
mes "[Nigirboran]";
mes "A long time ago, real Comodo cheese was actually made from Payon's poisonous mushrooms, Aldebaran's singing plants, and Morroc's cactus juice.";
next;
mes "[Nigirboran]";
mes "The cheese was aged for a minimum of 3 years before it could be eaten. If anyone ate the cheese before it had a chance to properly age....";
next;
mes "[Nigirboran]";
mes "The posion and magic from the cheese would melt their insides instantly............";
next;
mes "[Nigirboran]";
mes "That's why Hullaris sent you here. She wants to see if you can withstand those strong poisons.";
next;
mes "[Nigirboran]";
mes "Are you willing to risk your life just to prove yourself to Hullaris?";
next;
menu "Sure, why not.",-, "...... Uh... no....",M_End;
set dmdswrd_Q, 13;
mes "[Nigirboran]";
goto L_2;
M_End:
mes "[Nigirboran]";
mes "Very well then.";
close;
L_2:
mes "Very good, then let us begin the test.";
percentheal 100, 100;
next;
mes "[Nigirboran]";
mes "You will be given some real Comodo cheese to eat. If you are strong enough you will have no problems with the cheese.";
next;
mes "[Nigirboran]";
mes "If you start to feel noxious and start having hallucinations, that means you have succumb to the poison and are not worthy of the Stone of Awakening.";
next;
mes "[Nigirboran]";
mes "Ready?";
next;
mes "^3355FF~ you are given a piece of funky cheese ~";
mes ". . . . . . . . . . . . .^000000";
next;
mes "^3355FF~ you are given a piece of funky cheese ~";
mes ". . . . . . . . . . . . .";
mes "~ you swallow it ~";
mes ". . . . . . . . . . . . .^000000";
next;
mes "^3355FF~ you are given a piece of funky cheese ~";
mes ". . . . . . . . . . . . .";
mes "~ you swallow it ~";
mes ". . . . . . . . . . . . .";
mes "~ it tastes nasty!!! ~^000000";
next;
mes "^3355FF~ your body is overcome with a wave of heat ~";
mes "~ you feel the poison racing through your body ~^000000";
sc_start SC_Poison,900000,1;
next;
mes "^5533FF. . . . . . . . . . . . . . .^000000";
next;
sc_end SC_Poison;
if(BaseLevel < 25) goto L_LowLvl;
set @TEMP, rand(3);
if(@TEMP == 2) goto R_2;
if(@TEMP == 1) goto R_1;
R_0:
mes "^3355FF~ your body seems fine but.....but...but.... ~^000000";
next;
mes "^3355FF~ your body seems fine but.....but...but.... ~";
mes "~ You see pink elephants everywhere!! ~^000000";
next;
mes "[Nigirboran]";
mes "Tsk tsk. Although your body didn't seem to have any ill effects from the poison.... your mind was not as fortunate.";
next;
mes "[Nigirboran]";
mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said.";
emotion e_heh;
next;
mes "[Nigirboran]";
mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
next;
mes "[Nigirboran]";
mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
close;
R_1:
mes "^3355FF~ now you feel extremely cold and dizzy.... ~";
mes "~ your body feels weak and you are getting drowsy.... ~^000000";
sc_start SC_Sleep,900000,1;
next;
mes "[Nigirboran]";
mes "Hmm.... well the good news is you didn't have any hallucinations. Your body however, reacted poorly and you fell asleep.";
sc_end SC_Sleep;
next;
mes "[Nigirboran]";
mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
next;
mes "[Nigirboran]";
mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
close;
R_2:
mes "^3355FF~ you now feel a very strange, soothing sensation........ ~";
mes "~ your body feels at ease and your mind is clear... ~^000000";
next;
mes "[Nigirboran]";
mes "Hmm?.... Wow! Now that's rare!! You don't seem to have any ill effects from the posion.";
mes "You must be in top shape both mentally and physically.";
emotion e_ic;
next;
mes "[Nigirboran]";
mes "You have proved that you are worthy of the ^5533FFStone of Awakening^000000. Take this.......";
next;
mes "~ received ^5533FF'Proof of Worthiness'^000000 ~";
next;
mes "[Nigirboran]";
mes "Just show this to Hullaris and she will give you the Stone of Awakening.";
set dmdswrd_Q, 14;
next;
mes "[Nigirboran]";
mes "Oh, by the way, why did you choose to look for the Stone in the first place?";
next;
mes "[Nigirboran]";
mes "I surely hope its not because of the temptations of the three Doomed Swords...";
mes "....Huh? You don't know what the three Doomed Swords are?";
next;
mes "[Nigirboran]";
mes "Legend has it that the one who wields the three Doomed Swords";
mes "^3355FF- Executioner -^000000";
mes "^3355FF- Mysteltain-^000000";
mes "^3355FF- Grimtooth -^000000";
mes "could conquer the whole world with ease.";
next;
mes "[Nigirboran]";
mes "To summon these three Doomed Swords, the user is also required to possess";
mes "both the ^3355FF` Tablet of Power '^000000 and";
mes "^3355FF` Book of the Tiresome Sheep'^000000.";
close;
L_LowLvl:
mes "^3355FF~ it is unbearable and causes you to faint ~^000000";
next;
warp "beach_dun3",32,214;
doevent "Wizard Nigirboran::OnFainted";
end;
OnFainted:
mes "[Nigirboran]";
mes "~ Sigh ~ You are simply not strong enough to withstand the poison.";
mes "Maybe if you had a ^5533FFBase level of at least 25^000000, you could withstand the poison....";
close;
L_3:
mes "Go see Hullaris for the Stone of Awakening. Good luck to you.";
close;
L_4:
mes "Look for ^3355FFMoet Leng Good^000000 somewhere";
mes "inside ^3355FFAldebaran^000000";
mes "regarding information about the 'Tablet of Power'";
close;
}
|