summaryrefslogtreecommitdiff
path: root/npc/quests/quests_ayothaya.txt
blob: e4fb2fb75e221b58af9218c6baba06f63447e682 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
//===== Hercules Script ======================================
//= Quest NPCs related to Ayothaya
//===== By ===================================================
//= Fredzilla, MasterOfMuppets
//===== Version ==============================================
//= 2.5
//===== Description ==========================================
//= [Official Conversion]
//= Ayothaya Ring Quest
//= Ayothaya Dungeon Quest
//= Tom Yum Goong Quest
//===== Comments =============================================
//= 1.0 First Release, made with infomation from RagnaInfo
//= 1.1 Added anti-novice protection [Lupus]
//= 1.3 Fixed exploit [Lupus]
//= 1.4 Updated, more close to the official. Thanks to birkiczd
//=     Also optimized it again, remove unused global variable [Lupus]
//= 1.5 Removed Duplicates [Silent]
//= 1.6 Moved quests from cities/ to here:
//=     Shrimp, Dungeon, Tom Yum Goong [Evera]
//= 1.7 Updated the Ayothaya Ring quest to the official one [MasterOfMuppets]
//= 1.8 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.9 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 2.0 Rescripted Tom Yum Goong and Dungeon quest to Aegis [L0ne_W0lf]
//=     10.3 standards.
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//= 2.1 Added missing checkweights. [L0ne_W0lf]
//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf]
//= 2.3 Replaced effect numerics with constants. [Samuray22]
//= 2.4 Updated RE/Pre-RE EXP. [Euphy]
//= 2.5 Added questlog support. [Euphy]
//============================================================

// Ayothaya Ring Quest :: ayo_ring
//============================================================
ayothaya,233,105,3	script	Powerful-Looking Woman	4_F_THAIAYO,2,2,{
	if (thai_find == 14) {
		mes "[Shuda]";
		mes "Have you";
		mes "found Annon?";
		next;
		mes "[Shuda]";
		mes "You haven't";
		mes "found him yet?";
		mes "Then where the";
		mes "is he, then?!";
		next;
		mes "[Shuda]";
		mes "Oh well...";
		mes "I'm not sure if I can believe everything you said, but since you found the ring for me, that's good enough. Thank you for your help.";
		next;
		mes "[Shuda]";
		mes "If you happen to meet Annon during your travels, tell him to come back right away. You can go ahead and continue your adventures now~";
		next;
		mes "[Shuda]";
		mes "If I ever";
		mes "see him again...";
		mes "He will be ^660000punished^000000...";
		mes "^666666*grinds teeth*^000000";
		close;
	} else if (thai_find > 2 && thai_find < 14) {
		mes "[Shuda]";
		mes "^666666*Sigh...*^000000";
		mes "You haven't";
		mes "found Annon yet?";
		mes "I see. Oh well, it's alright.";
		mes "Time isn't an issue for us.";
		next;
		mes "[Shuda]";
		mes "And by 'us,' I mean '^660000you^000000.' I don't care about your plans or whatever else you may have scheduled, because you're going to make";
		mes "time for me! Oho ho ho ho ho!";
		close;
	} else if (thai_find == 2) {
		if (countitem(7288)) {
			mes "[Shuda]";
			mes "Ah... Is it...?!!";
			mes "Yes, that's it!";
			mes "My engagement ring that was";
			mes "thrown into the water by that stupid Annon!";
			next;
			mes "[Shuda]";
			mes "Thank you so much! In your honor, our first seven kids will be named after you! Oho ho ho ho ho ho ho~";
			next;
			mes "[Shuda]";
			mes "Now...";
			mes "All I gotta do";
			mes "is find Annon.";
			mes "Where the hell";
			mes "did that moron go?!";
			next;
			mes "[Shuda]";
			mes "^666666*Ahem*^000000";
			mes "I-I didn't mean";
			mes "to scare him, all I wanted was";
			mes "my engagement ring back.";
			next;
			mes "[Shuda]";
			mes "^666666*Sigh*^000000";
			mes "I guess the days";
			mes "of being a happy bride";
			mes "are still far away from me...";
			next;
			mes "^3355FFShuda gazes directly";
			mes "at you with a puppy eyed look.^000000";
			next;
			switch(select("D-Don't look at me that way!:Alright, alright.")) {
			case 1:
				mes "[Shuda]";
				mes "Oh come on, you know everything that happened, and I know you're gonna continue adventuring";
				mes "around this area.";
				next;
				mes "[Shuda]";
				mes "I was just asking you to find Annon while you do that. Now, isn't that such a small favor? Thank you for doing this for me~";
				next;
				mes "[Shuda]";
				mes "In the meantime, I'll think of how I'm gonna pay back Annon for leaving me in misery! So hurry and find Annon! Hoo ho ho ho ho!";
				emotion e_heh;
				next;
				emotion e_dots,1;
				mes "["+strcharinfo(0)+"]";
				mes "(She's so scary!";
				mes "Making me do stuff";
				mes "for her again...)";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "(Why am I always";
				mes "doing things for other";
				mes "people anyway?!)";
				break;
			case 2:
				mes "[Shuda]";
				mes "Yes, I knew I could count on you! So find Annon! It's my destiny to make him ^660000mine^000000. Hoo ho ho ho ho!";
				next;
				mes "[Shuda]";
				mes "I haven't seen him around the village for a while. And I don't think he jumped into the water to find my ring, since he's too sissy for that. He probably doesn't have the guts to see me without it.";
				next;
				mes "[Shuda]";
				mes "Will you please tell Annon that";
				mes "I got my ring back so he can come back to me now? I hope you'll remember that for me, adventurer.";
				break;
			}
			delitem 7288,1; //Thai_Ring
			changequest 12030,12031;
			thai_find = 3;
			close;
		} else {
			mes "[Shuda]";
			mes "Huh...?";
			mes "Did you find my ring?";
			mes "Show me, show it to me!";
			next;
			mes "[Shuda]";
			mes "What the...";
			mes "You got nothing!";
			mes "Don't lie to me,";
			mes "bring me my ring!";
			next;
			mes "[Shuda]";
			mes "Hurry up and find";
			mes "my ring. I'll be waiting";
			mes "here for the good news.";
			mes "Oho ho ho ho ho~!";
			if (!questprogress(12029))
				setquest 12029;
			close;
		}
	} else if (thai_find == 1) {
		mes "[Shuda]";
		mes "I feel a little bad asking you this, especially since you're";
		mes "an outsider.";
		next;
		mes "[Shuda]";
		mes "But that ring is really important to me. If you could find it for me, I'd be the happiest woman in the whole world.";
		next;
		mes "[Shuda]";
		mes "So please, I beg you.";
		mes "Please bring my ring back to me.";
		mes "I want to live with Annon as a happy couple forever. Can't you understand that?!";
		close;
	} else {
		mes "[Powerful-Looking Woman]";
		mes "Umm...?";
		mes "Ah, you must be one of the tourists. I'd guide you around and listen to your stories about the outside world, but...";
		next;
		if (rand(0,1)) {
			mes "[Powerful-Looking Woman]";
			mes "I'm reeeally";
			mes "busy right now.";
			mes "So very busy.";
			next;
			mes "[Powerful-Looking Woman]";
			mes "Huh...?";
			mes "You don't think I look busy just because I'm standing on one spot and not moving at all?! Oh. My. God. You're so rude!";
			next;
			mes "[Powerful-Looking Woman]";
			mes "Now, I've got to find my";
			mes "engagement ring. If only";
			mes "my fiancee hadn't";
			mes "thrown it...";
			next;
			switch(select("What...?:Lies~!")) {
			case 1:
				mes "[Powerful-Looking Woman]";
				mes "What 'what?'";
				mes "You still think I'm";
				mes "standing around for my";
				mes "own amusement or something?!";
				next;
				emotion e_gg,1;
				mes "["+strcharinfo(0)+"]";
				mes "No no no no...";
				mes "I meant, I can't";
				mes "believe that you're";
				mes "engaged to someone!";
				next;
				mes "[Powerful-Looking Woman]";
				mes "Wwwwaaaaaahhhhh!";
				mes "Wh-who are you to say";
				mes "something so rude to such a nice lady like myself. Go away, I don't wanna talk to you!";
				close;
			case 2:
				mes "[Powerful-Looking Woman]";
				mes "What lies?";
				mes "I'm not gonna put up with crap";
				mes "if you're gonna say something like 'I can't believe you're engaged to someone!'";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "Whoa whoa whoa~";
				mes "Calm down, lady.";
				mes "Hear me out first.";
				mes "What I'm wondering is...";
				next;
				mes "[Powerful-Looking Woman]";
				mes "I know, I know.";
				mes "You're wondering why I'm";
				mes "standing near the water, right? Well, it's because my ring was thrown there and I've gotta";
				mes "get it back.";
				next;
				mes "[Powerful-Looking Woman]";
				mes "What am I doing, talking to a tourist like this? ^666666*Sigh...*^000000 Well, you learned what you wanted to know. I hope you're satisfied now.";
				next;
				mes "[Powerful-Looking Woman]";
				mes "...";
				next;
				mes "[Powerful-Looking Woman]";
				mes "...";
				mes "......";
				next;
				mes "[Powerful-Looking Woman]";
				mes "...";
				mes "......";
				mes "........Hey.";
				next;
				mes "[Powerful-Looking Woman]";
				mes "Why are you staring at me?";
				mes "Don't you have anything to do?";
				next;
				switch(select("No.:No~ and you are an interesting girl.")) {
				case 1:
					mes "[Powerful-Looking Woman]";
					mes "I see. Hmmm...";
					mes "You're kind of my type.";
					if (Sex) {
						mes "No no, that doesn't mean I'm interested in you. Plus I'm";
						mes "already engaged.";
					} else
						mes "Before you think of anything weird, I meant that I think you and me are a lot alike.";
					next;
					mes "[Powerful-Looking Woman]";
					mes "Let me introduce myself.";
					mes "My name is Shuda, I've lived in Ayotaya all my life. Since you don't have anything to do, I have";
					mes "a favor to ask of you.";
					next;
					mes "[Shuda]";
					mes "My fiance Annon is always interested in things other than me. I don't understand why, and I don't think I deserve to be ignored!";
					next;
					mes "[Shuda]";
					mes "^666666*Sigh...*^000000";
					mes "Anyways, we're engaged";
					mes "and we got rings for each other...";
					next;
					mes "[Shuda]";
					mes "I thought being engaged would improve our relationship. But he just took my ring and threw it into the water.";
					next;
					mes "[Shuda]";
					mes "I got upset and yelled at him to get my ring back for me, and then";
					mes "I never saw him after that.";
					mes "So what I want to ask is...";
					next;
					mes "[" +strcharinfo(0)+ "]";
					mes "You want me";
					mes "to find your";
					mes "ring, don't you?";
					next;
					mes "[Shuda]";
					mes "Ah...";
					mes "So you know";
					mes "what I want.";
					mes "That makes it";
					mes "much simpler.";
					next;
					mes "[Shuda]";
					mes "And once I retrieve";
					mes "the ring, I'll make";
					mes "him treat me to a much";
					mes "deserved vacation in Jawaii...";
					next;
					mes "[Shuda]";
					mes "...Where I will";
					mes "^660000enslave^000000 him.";
					mes "^666666*Grinds teeth*^000000";
					next;
					emotion e_gasp,1;
					mes "[" +strcharinfo(0)+ "]";
					mes "(...H-Horrifying!)";
					next;
					mes "[Shuda]";
					mes "So anyway, I want you to go out and find my engagement ring. Since the water is calm and still around here, the ring is probably still under the water, and hasn't been swept away yet.";
					next;
					mes "[Shuda]";
					mes "And so, that is my quest for you. It should keep you entertained for a while. So get into the water, and I'll supervise from here.";
					mes "Oho ho ho ho ho!";
					emotion e_heh;
					thai_find = 1;
					close;
				case 2:
					mes "[Powerful-Looking Woman]";
					mes "^666666*Sigh...*^000000";
					mes "Are you gonna just stare and";
					mes "not help at all? I thought the word adventurer was synonymous";
					mes "with 'hero,' not 'lazy.'";
					next;
					mes "[Powerful-Looking Woman]";
					mes "Oh I see...";
					mes "Don't help strangers, do you?";
					mes "Well, my name is Shuda, a beautiful damsel waiting for her engagement ring to rise up from the water.";
					next;
					mes "[Powerful-Looking Woman]";
					mes "There...!";
					mes "We're not";
					mes "strangers anymore!";
					mes "Oho ho ho ho ho!";
					next;
					mes "[Shuda]";
					mes "Don't you pity me, and my tragic situation? If someone were to help this precious maiden find her ring, she'd be the happiest bride in the whole world.";
					next;
					mes "[Shuda]";
					mes "And her savior";
					mes "would be known as";
					mes "the hero of Ayotaya.";
					next;
					mes "[" +strcharinfo(0)+ "]";
					mes " ...Say what?!";
					next;
					mes "[Shuda]";
					mes "Basically, you're gonna find my engagement ring, and I'll be the happiest bride in the whole world and I'll live happily ever after. What's so hard to understand";
					mes "about that?";
					next;
					mes "[Shuda]";
					mes "Sure, Annon, he's my fiancee, is spineless and disappears whenever";
					mes "I say something a little too harsh. What a little girl! Can't he see I'm trying to make him a better man?!";
					next;
					mes "[" +strcharinfo(0)+ "]";
					mes "He ran away";
					mes "from you, didn't he?";
					next;
					mes "[Shuda]";
					mes "Eh...?";
					mes "What was that?";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "^666666*Ahem*^000000";
					mes "You're way";
					mes "too good for him.";
					mes "(I'd have run away myself!)";
					next;
					mes "[Shuda]";
					mes "Yes, yes, I know.";
					mes "But what's important";
					mes "is that once I get my ring back, Annon will be permanently mine. Till ^660000death do we part^000000.";
					next;
					mes "[Shuda]";
					mes "So, are you";
					mes "gonna help me or what?!";
					mes "If you do, me and Annon are gonna name our first seven children after you.";
					next;
					mes "[Shuda]";
					mes "So go and look under the water! There's no water current, so I'm sure it's still there! What are you waiting for, it's should be an easy swim for you! Oho ho ho ho ho!";
					if (!questprogress(12029))
						setquest 12029;
					thai_find = 1;
					close;
				}
			break;
			}
		} else {
			mes "[Powerful-Looking Woman]";
			mes "^666666*Sigh...*^000000";
			mes "Why isn't it coming up from the water? Maybe if I stirred around with a wooden stick...?";
			next;
			mes "[Powerful-Looking Woman]";
			mes "...?!";
			mes "What are you";
			mes "looking at?!";
			mes "I'm busy, so if you";
			mes "want something";
			mes "I can't help you!";
			next;
			mes "[Powerful-Looking Woman]";
			mes "^666666Stupid tourists, running";
			mes "around all over Ayotalla,";
			mes "pestering and bothering";
			mes "beautiful girls like me...^000000";
			close;
		}
	}

OnTouch:
	if (thai_find == 0) {
		mes "[Powerful-Looking Woman]";
		mes "^666666*Sigh...*^000000";
		mes "Where the";
		mes "hell is it!?";
		next;
		mes "[Powerful-Looking Woman]";
		mes "What are";
		mes "you looking at?";
		mes "Haven't you ever seen a delicate damsel sigh before? Leave me the hell alone!";
		close;
	}
}

ayo_dun02,91,263,0	script	#Annonblood	HIDDEN_NPC,2,3,{
if (!$@annonactive) {
	if (thai_find == 13) {
		mes "["+strcharinfo(0)+"]";
		mes "A blood stain?";
		mes "What's going on?";
		mes "I should take a look...";
		next;
		mes "^3355FFUnder a giant tree,";
		mes "you find some bushes with";
		mes "blood smudged on some";
		mes "of the leaves.^000000";
		next;
		mes "^3355FFWithin the bushes, you see";
		mes "that the trail of blood continues, almost as if a bleeding animal struggled to find refuge within";
		mes "the bushes.^000000";
		next;
		mes "[" +strcharinfo(0)+ "]";
		mes "Hmmm....";
		next;
		switch(select("Scatter the bushes.:Dig up the bushes.")) {
		case 1:
			if (!rand(0,2)) {
				mes "[" +strcharinfo(0)+ "]";
				mes "^666666*Cough cough*^000000";
				mes "It's so dusty!";
				next;
				mes "[?]";
				mes "...Awwww";
				mes "Oh... Oh God...!";
				next;
				emotion e_gasp,1;
				mes "[" +strcharinfo(0)+ "]";
				mes "Huh...?";
				mes "I heard something";
				mes "from below! Let's";
				mes "dig it up!";
				next;
				mes "^3355FFYou pull up the bushes,";
				mes "^3355FFand beneath the dust and";
				mes "^3355FFshrubbery, you find";
				mes "a small burrow.^000000";
				next;
				$@annonactive = 1;
				enablenpc "Haggard Man";
				mes "[Haggard Man]";
				mes "^666666*Cough cough!*^000000";
				mes "Wh...who's there?";
				mes "Shuda?! If that's you,";
				mes "stay back, or I'll kill myself!";
				emotion e_omg,1;
				next;
				switch(select("What are you doing here?:I'm not Shuda!")) {
				case 1:
					mes "["+strcharinfo(0)+"]";
					mes "Hey...";
					mes "What are you doi--";
					next;
					$@annonactive = 0;
					disablenpc "Haggard Man";
					mes "^3355FFHe vanished!^000000";
					close;
				case 2:
					mes "[Haggard Man]";
					mes "Hmmm...?";
					mes "I sense kindess, sincerity and a general love for mankind in your voice. Verily, you are not Shuda.";
					next;
					mes "[Haggard Man]";
					mes "You are unfamiliar to me, outsider. I'm unsure of how you found my hiding place, but if you have something to say, make it short!";
					close;
				}
			} else {
				mes "^3355FFYou dig up the bushes, stirring";
				mes "up a large, choking cloud of dust.^000000";
				next;
				mes "["+strcharinfo(0)+"]";
				mes "^666666*Cough cough!*^000000";
				mes "What a large,";
				mes "choking cloud";
				mes "of dust!";
				close;
			}
		case 2:
			mes "^3355FFAs you dig up the bushes, the ground beneath one of the bushes crumbles and you hear a scream";
			mes "from beneath.^000000";
			next;
			if (!rand(0,2)) {
				$@annonactive = 1;
				enablenpc "Haggard Man";
				mes "[?]";
				mes "^666666*Cough cough*^000000";
				mes "...M-my legs!";
				close;
			} else {
				mes "[" +strcharinfo(0)+ "]";
				mes "Hmmm...?";
				mes "What was that noise?";
				mes "Ugh, it's awfully dusty.";
				mes "I better stop digging.";
				mes "^666666*cough cough cough*^000000";
				close;
			}
		}
	} else if (thai_find == 14) {
		mes "^3355FFYou find that the burrow is empty. It seems Annon has found a new hiding place.^000000";
		close;
	} else {
		mes "^3355FFYou find a pile of dead bushes under a large tree. The area around the bushes seems awfully dusty.^000000";
		close;
	}

OnTouch:
	if (thai_find == 12) {
		if (!rand(0,2)) {
			emotion e_gasp,1;
			mes "[" +strcharinfo(0)+ "]";
			mes "Huh...?";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "That looks";
			mes "like blood!";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Hmm...";
			mes "Yes...";
			mes "That's definitely blood.";
			next;
			mes "["+strcharinfo(0)+"]";
			mes "Strange to see";
			mes "a blood stain in";
			mes "this kind of place...";
			thai_find = 13;
			changequest 12033,12034;
			close;
		}
	}
}

}

ayo_dun02,91,264,3	script	Haggard Man	4_M_THAIAYO,{
	//completequest 12034;
	if (thai_find == 13) {
		mes "[Haggard Man]";
		mes "^666666*...Cough cough*^000000";
		mes "No...! My hiding place!";
		next;
		mes "[Haggard Man]";
		mes "Hmmm...?";
		mes "I'm bleeding?!";
		mes "Oh, how did this happen?";
		mes "My spiritual training wasn't supposed to go like this...!";
		next;
		switch(select("Treat his wound first.:Is that you, Annon?")) {
		case 1:
			mes "[" +strcharinfo(0)+ "]";
			mes "Anyway, I think you need to be treated. Let me check if I have some potions.";
			next;
			if (countitem(504)) {
				mes "["+strcharinfo(0)+"]";
				mes "Ah...";
				mes "Here we are,";
				mes "a White Potion.";
				delitem 504,1; //White_Potion
				next;
				mes "[Haggard Man]";
				mes "You mean the White Potion,";
				mes "the ultimate drink for healing?";
				mes "I appreciate you doing me this favor. ^666666*Phew*^000000 Now, I feel much better.";
				next;
				mes "[Annon]";
				mes "Ah, my apologies for not introducing myself earlier.";
				mes "I am called Annon. You must wondering what I must be doing";
				mes "here under the ground.";
				next;
				mes "[Annon]";
				mes "Well, I'm performing a special exercise for my spiritual training. Though, it may be hard to believe.";
				next;
				mes "[Annon]";
				mes "What...?";
				mes "Shuda sent you?! Oh well...";
				mes "I thank you for curing me. Now, it's time for me to resume my training.";
				next;
				mes "[" +strcharinfo(0)+ "]";
				specialeffect EF_CLOAKING;
				mes "Wait, I can't let you go! You don't know how hard it was for me to find you! You can't just leave!";
				next;
				mes "[Annon]";
				mes "Hm? Then what is it that you want? I implore you, do not tell Shuda that you have found me. No matter what, I am not going back to her!";
				next;
				mes "[Annon]";
				mes "Eh...?";
				mes "Did you find";
				mes "her ring already?";
				mes "Ooh, I was hoping it";
				mes "would never be found.";
				next;
				mes "[Annon]";
				mes "She probably told you that I ran away out of shame for losing the ring, and that if you got the ring back, I'd be happy to return, right?";
				next;
				mes "[Annon]";
				mes "Well...";
				mes "I threw away";
				mes "that ring on purpose!";
				mes "I'm serious about not";
				mes "going back to Shuda.";
				next;
				mes "[Annon]";
				mes "It looks like you wish to know more. If you promise me that you will not mention my whereabouts";
				mes "to Shuda, then I'll explain.";
				next;
				switch(select("You think the world revolves around you?:What do you want me to do?")) {
				case 1:
					mes "[" +strcharinfo(0)+ "]";
					mes "You think the world";
					mes "revolves around you?";
					mes "You can't just run away!";
					next;
					mes "[Annon]";
					mes "Oh, I know, I know!";
					mes "But you don't understand. Obviously, Shuda is beautiful.";
					next;
					mes "[Annon]";
					mes "But our parents arranged our marriage when we were babies.";
					mes "That kind of arrangement doesn't matter to me, but she obviously cares about it.";
					next;
					mes "[Annon]";
					mes "In all honesty, she scares me";
					mes "to death. Whenever I'm with her,";
					mes "I can't help but break into a cold sweat. And when she's near, I have nightmares about her. ^666666*Brrr...*^000000";
					next;
					mes "[Annon]";
					mes "She thinks it's funny to electrocute me. and ties me up in";
					mes "a darkened room and feeds me only Jellopy whenever I don't listen to her. Now can you see why I crave freedom?";
					next;
					mes "[Annon]";
					mes "Of course, if you reveal to her that you've found me, I'll repay your favor. I implore you, just pretend you haven't found me, please?";
					next;
					select("...Alright, alright.");
					mes "[Annon]";
					mes "Thank you so much!";
					mes "Now, to pay you back, let me use one of the skills I've learned in my spiritual training.";
					break;
				case 2:
					mes "[Annon]";
					mes "Of course, what I want you to do is to keep me a secret from Shuda. Just forget that you've ever met me, and let Shuda know it was impossible to find me.";
					next;
					mes "[Annon]";
					mes "Besides, even if you help her, all she'll do is offer to name her kids after you. Now... Do you really want that? I know for sure that she and I won't be having children. There's enough evil in the world.";
					next;
					mes "[Annon]";
					mes "Now, you must be wondering";
					mes "how I would repay you for your silence. Well, let me show you one of the skills I've learned in my spiritual training.";
					break;
				}
				next;
				mes "[Annon]";
				mes "Let's see...";
				mes "Let me twist your";
				mes "arm this way, and";
				mes "apply pressure here...";
				next;
				mes "[" +strcharinfo(0)+ "]";
				mes "Wahhh~!";
				mes "What the hell";
				mes "are you doing!";
				mes "You're hurting me, man!";
				next;
				mes "[Annon]";
				mes "Oh, this is a special kind";
				mes "of massage. Don't worry, it'll";
				mes "relieve you of fatigue. It's quite heavenly, actually. You'll see~";
				next;
				mes "^3355FF*Snap snap snap*";
				mes "*Snap snap snap*";
				mes "*Crack crack crack*";
				mes "*Crack crack crack*^000000";
				next;
				mes "^3355FFYou feel as though Annon";
				mes "realigned every bone in your skeleton, placing them in the right spots. Strangely, you feel intense relaxation and refreshment instead of excruciating pain.";
				thai_find = 14;
				completequest 12034;
				if (RENEWAL_EXP) {
					if (BaseLevel < 56) getexp 900,0;
					else if (BaseLevel > 55 && BaseLevel < 61) getexp 1050,0;
					else if (BaseLevel > 60 && BaseLevel < 66) getexp 1868,0;
					else if (BaseLevel > 65 && BaseLevel < 71) getexp 2741,0;
					else if (BaseLevel > 70 && BaseLevel < 76) getexp 7075,0;
					else if (BaseLevel > 75 && BaseLevel < 81) getexp 13024,0;
					else if (BaseLevel > 80 && BaseLevel < 86) getexp 15034,0;
					else if (BaseLevel > 85 && BaseLevel < 91) getexp 18205,0;
					else getexp 40678,0;
				} else {
					if (BaseLevel < 56) getexp 9000,0;
					else if (BaseLevel > 55 && BaseLevel < 61) getexp 10500,0;
					else if (BaseLevel > 60 && BaseLevel < 66) getexp 18684,0;
					else if (BaseLevel > 65 && BaseLevel < 71) getexp 27411,0;
					else if (BaseLevel > 70 && BaseLevel < 76) getexp 70757,0;
					else if (BaseLevel > 75 && BaseLevel < 81) getexp 130246,0;
					else if (BaseLevel > 80 && BaseLevel < 86) getexp 150340,0;
					else if (BaseLevel > 85 && BaseLevel < 91) getexp 182052,0;
					else getexp 406786,0;
				}
				next;
				mes "[" +strcharinfo(0)+ "]";
				mes "Whoa...?";
				mes "That felt was so great~";
				mes "It even feels like my mind";
				mes "has been cleansed too!";
				mes "You've got a deal!";
				next;
				mes "[Annon]";
				mes "Thank you, thank you so much.";
				mes "Now I can avoid being tied to Shuda, at least for a little longer.";
				next;
				mes "[Annon]";
				mes "Now, if you'll excuse me,";
				mes "I must make good my escape";
				mes "before others find me.";
				mes "Good day~!";
				close2;
				$@annonactive = 0;
				disablenpc "Haggard Man";
				end;
			} else {
				mes "[" +strcharinfo(0)+ "]";
				mes "No way, no way.";
				mes "He's too seriously";
				mes "wounded to be cured";
				mes "with the normal potions";
				mes "that I have. I'll need";
				mes "a stronger potion...";
				next;
				mes "[" +strcharinfo(0)+ "]";
				mes "Okay, you stay";
				mes "here for a while.";
				mes "I'll bring you some";
				mes "medicine and treat";
				mes "your wound.";
				next;
				mes "[Haggard Man]";
				mes "No, you don't have to...";
				mes "^666666*Cough cough cough*^000000";
				mes "W-wait, don't push";
				mes "me back inside!";
				mes "Wahhhhhh~!";
				next;
				$@annonactive = 0;
				disablenpc "Haggard Man";
				mes "[" +strcharinfo(0)+ "]";
				mes "Okay, it's time";
				mes "for me to play doctor!";
				mes "I don't have much time!";
				mes "My mission: Bring back an";
				mes "ultra powerful potion for";
				mes "this poor guy~";
				emotion e_no1,1;
				close;
			}
		case 2:
			mes "[Haggard Man]";
			mes "Annon...?";
			mes "Who's that?";
			mes "I've never heard of him!";
			mes "I don't know him, okay!";
			mes "Stop disturbing my training!";
			next;
			mes "[" +strcharinfo(0)+ "]";
			mes "Uh...";
			mes "Hmm, it doesn't seem like you should be yelling with that kind of wound. You sure you're not Annon?";
			next;
			mes "[Haggard Man]";
			mes "I told you!";
			mes "I've never";
			mes "heard of him!";
			mes "L-leave me alone!";
			next;
			mes "[Haggard Man]";
			mes "I have to";
			mes "hide from Shuda.";
			mes "^666666*Cries*^000000";
			close2;
			$@annonactive = 0;
			disablenpc "Haggard Man";
			end;
		}
	} else {
		mes "[Haggard Man]";
		mes "Huh? Who are you?";
		mes "This isn't a safe place for a tourists! You should leave right away!";
		close2;
		$@annonactive = 0;
		disablenpc "Haggard Man";
		end;
	}

OnInit:
	$@annonactive = 0;
	disablenpc "Haggard Man";
	end;
}

ayothaya,253,99,3	script	Fisherman	4_M_THAIONGBAK,{
	if (thai_find == 1) {
		mes "[Dannai]";
		mes "This place is known to be";
		mes "teeming with fish. The fish here tend to eat anything they find,";
		mes "so it's easy to catch them.";
		next;
		mes "[Dannai]";
		mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^3355FF 1 Monster's Feed^000000 to use as bait, and pay";
		mes "a rod rental fee of ^3355FF50 Zeny^000000.";
		next;
		mes "[Dannai]";
		mes "Would you";
		mes "like to try?";
		next;
		switch(select("Yes.:No, thanks.")) {
		case 1:
			if (countitem(528) && Zeny > 49) {
				mes "^3355FFYou cast your";
				mes "fishing line";
				mes "into the water.^000000";
				next;
				mes "...";
				next;
				mes "...";
				mes "......";
				next;
				mes "^3355FFYou've hooked a Phen!^000000";
				next;
				delitem 528,1; //Monster's_Feed
				Zeny -= 50;
				.@randfish = rand(1,100);
				if (.@randfish > 0 && .@randfish < 40) {
					mes "^3355FFWhile cooking the Phen, you";
					mes "find that it's swallowed a Stone.^000000";
					close2;
					getitem 7049,1; //Stone
					end;
				} else if (.@randfish > 39 && .@randfish < 60) {
					mes "^3355FFInside of the Phen,";
					mes "you find a Red Potion.^000000";
					close2;
					getitem 501,1; //Red_Potion
					end;
				} else if (.@randfish > 59 && .@randfish < 70) {
					mes "^3355FFInside of the Phen,";
					mes "you find a Yellow Potion.^000000";
					close2;
					getitem 503,1; //Yellow_Potion
					end;
				} else if (.@randfish > 69 && .@randfish < 80) {
					mes "^3355FFThere's nothing inside...";
					mes "But now you can eat Sushi!^000000";
					close2;
					getitem 551,1; //Shusi
					end;
				} else if (.@randfish > 79 && .@randfish < 90) {
					mes "^3355FFYou find";
					mes "a Flower Ring";
					mes "inside the Phen.^000000";
					close2;
					getitem 2612,1; //Flower_Ring
					end;
				} else if (.@randfish == 90) {
					mes "^3355FFYou find";
					mes "a Diamond Ring";
					mes "inside the Phen.^000000";
					close2;
					getitem 2613,1; //Diamond_Ring
					end;
				} else if (.@randfish > 90 && .@randfish < 101) {
					mes "^3355FFYou find a ring";
					mes "with a name engraved";
					mes "inside the band.^000000";
					next;
					mes "^3355FFYou take the";
					mes "engagement ring.^000000";
					close2;
					thai_find = 2;
					changequest 12029,12030;
					getitem 7288,1; //Thai_Ring
					end;
				}
			} else {
				mes "[Dannai]";
				mes "Remember, you need ^3355FF1 Monster's Feed^000000 to use as bait and ^3355FF50 zeny^000000 to rend a rod.";
				close;
			}
		case 2:
			mes "[Dannai]";
			mes "No problem,";
			mes "come back anytime you";
			mes "want. Fishing relaxes";
			mes "the mind and makes you";
			mes "feel at peace...";
			close;
		}
		close;
	} else if (thai_find < 1) {
		mes "[Dannai]";
		mes "The fish here tend";
		mes "to eat anything they find.";
		mes "When you gut them, you can";
		mes "often find interesting things inside.";
		next;
		mes "[Dannai]";
		mes "So when you get a chance,";
		mes "why don't you sit down, relax";
		mes "and enjoy some quiet fishing?";
		close;
	} else {
		mes "[Dannai]";
		mes "Welcome, long time no see!";
		mes "It seems people learned that you found some kind of fortune from fishing here. After word got around, I've been getting lots";
		mes "of customers.";
		next;
		mes "[Dannai]";
		mes "I understand that you want";
		mes "fish, but right now there";
		mes "aren't any fishing spots";
		mes "for you at the moment.";
		next;
		mes "[Dannai]";
		mes "Please let other";
		mes "people have their";
		mes "chance to find their";
		mes "own fortunes.";
		close;
	}
}

ayo_dun01,255,62,0	script	AyoFootprint1	HIDDEN_WARP_NPC,2,0,{
OnTouch:
	if (thai_find == 4) {
		if (rand(1,3) < 2) {
			emotion e_gasp,1;
			mes "^3355FFYou find footprints heading to the ^5C3317North^3355FF. It looks like somebody was in quite a hurry, just like the villager said!^000000";
			thai_find = 5;
			changequest 12032,12033;
			close;
		}
	}
	end;
}

ayo_dun01,74,142,0	script	AyoFootprint2	HIDDEN_WARP_NPC,2,0,{
OnTouch:
	if (thai_find == 5) {
		if (rand(1,3) < 2) {
			emotion e_dots,1;
			mes "^3355FFYou find another set of footprints. It seems that somebody was running away from something. These prints are heading to the ^5C3317East^3355FF. You'd better follow them to see what";
			mes "you can find.^000000";
			thai_find = 6;
			close;
		}
	}
	end;
}

ayo_dun01,244,256,2	script	AyoFootprint3	HIDDEN_WARP_NPC,2,0,{
OnTouch:
	if (thai_find == 6) {
		if (rand(1,3) < 2) {
			emotion e_no,1;
			mes "^3355FFThe footprints end around this area. Whoever was running must";
			mes "have been exhausted and stumbled on something. Perhaps the owner of the footprints is nearby...^000000";
			thai_find = 7;
			close;
		}
	}
	end;
}

ayo_dun01,17,257,0	script	AyoFootprint4	HIDDEN_WARP_NPC,2,0,{
OnTouch:
	if (thai_find == 7) {
		if (rand(1,3) < 2) {
			emotion e_ic,1;
			mes "^3355FFAs you follow the footprints,";
			mes "you arrive at the '^5C3317Entrance of the Shrine^3355FF.' Whoever this person was, he just ran into the second level.^000000";
			thai_find = 8;
			close;
		}
	}
	end;
}

ayo_dun02,145,120,0	script	AyoFootprint5	HIDDEN_WARP_NPC,2,0,{
OnTouch:
	if (thai_find == 8) {
		if (rand(1,3) < 2) {
			mes "^3355FFYou find the same footprints";
			mes "in this place. It seems pretty";
			mes "dangerous, and you wonder why";
			mes "anyone would come here. The";
			mes "footprints continue towards";
			mes "the ^5C3317North^3355FF.^000000";
			thai_find = 9;
			close;
		}
	}
	end;
}

ayo_dun02,135,168,0	script	AyoFootprint6	HIDDEN_WARP_NPC,0,2,{
OnTouch:
	if (thai_find == 9) {
		if (rand(1,3) == 1) {
			emotion e_gasp,1;
			mes "^3355FFThe trail of footprints";
			mes "continue here, and seem";
			mes "to look more freshly made.^000000.";
			next;
			mes "^3355FFHmm...?";
			mes "There's something here...^000000";
			next;
			switch(select("Ignore.:^5C3317Investigate.^000000")) {
			case 1:
				mes "["+strcharinfo(0)+"]";
				mes "Well, it's probably nothing. But which way should I go now?";
				thai_find = 10;
				close;
			case 2:
				.@randayo = rand(1,10);
				if (.@randayo < 2) {
					mes "["+strcharinfo(0)+"]";
					mes "Why, this is a pack of White Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Wait...";
					mes "There are more";
					mes "footprints heading";
					mes "toward the ^5C3317East^000000.";
					mes "I better look";
					mes "into this.";
					thai_find = 10;
					getitem 504,10; //White_Potion
					close;
				} else if (.@randayo > 2 && .@randayo < 5) {
					mes "["+strcharinfo(0)+"]";
					mes "Why, this is a pack of Yellow Potions. Whoever owned these must have dropped these by accident. Hmm, I could use these for later...";
					next;
					mes "["+strcharinfo(0)+"]";
					mes "Wait...";
					mes "There are more";
					mes "footprints heading";
					mes "toward the ^5C3317East^000000.";
					mes "I better look";
					mes "into this.";
					thai_find = 10;
					getitem 503,10; //Yellow potion
					close;
				} else {
					mes "[Rat]";
					mes "^FF0000Squeak!";
					mes "^FF0000Squeak Squeak!^000000";
					emotion e_omg,1;
					next;
					mes "["+strcharinfo(0)+"]";
					mes "^8C1717Wah^000000!";
					mes "What was that?!";
					next;
					mes "^3355FFIt was just a rat.";
					mes "It feels awful silly to be scared by just a little rat, does it not?^000000";
					next;
					mes "^3355FFYou find another trail";
					mes "of footprints that heads";
					mes "towards the ^5C3317East^3355FF.^000000";
					thai_find = 10;
					close;
				}
			}
			close;
		}
	}
	end;
}

ayo_dun02,77,213,0	script	AyoFootprint7	HIDDEN_WARP_NPC,1,1,{
OnTouch:
	if (thai_find == 10) {
		if (rand(1,3) < 2) {
			emotion e_gasp,1;
			mes "^3355FFWhere is he...?";
			mes "He seems to have gone";
			mes "deep into the dungeon.";
			mes "Just looking for this";
			mes "guy is exhausting...^000000";
			thai_find = 11;
			close;
		}
	}
	end;
}

ayo_dun02,86,254,0	script	AyoFootprint8	HIDDEN_WARP_NPC,1,1,{
OnTouch:
	if (thai_find == 11) {
		if (rand(1,3) < 2) {
			emotion e_gasp,1;
			mes "^3355FFYou find traces of blood. Whoever was running in this direction may have been wounded. The trail of blood leads to the ^5C3317North^3355FF.^000000";
			changequest 12032,12033;
			thai_find = 12;
			close;
		}
	}
	end;
}

ayothaya,193,171,3	script	Old Man#02	4_M_THAIOLD,{
	if (thai_find == 3) {
		mes "[Tham]";
		mes "Weird...";
		mes "Why was that guy";
		mes "running into the";
		mes "shrine like that?";
		mes "That really";
		mes "bothers me...";
		next;
		mes "[Tham]";
		emotion e_gasp;
		mes "Oh, aren't you";
		mes "from Rune-Midgard?";
		mes "Hello there~";
		next;
		mes "[Tham]";
		mes "Ah...";
		mes "You heard me talking to myself? Well, I didn't see who he was but, some guy ran into the forest which leads to the shrine. He seemed really terrified of something.";
		next;
		mes "[Tham]";
		mes "He came from out of nowhere, so he scared the crap out of me. Do you think he could be a criminal?";
		next;
		mes "[Tham]";
		emotion e_ic;
		mes "Ah! I think, in his intense fear, he was screaming something about some kind of '^FF0000Shuda^000000,' or whatever. But what could it possibly mean?";
		next;
		mes "[Tham]";
		mes "Oh well, don't worry. All of our villagers aren't like that. Anyway, I hope you enjoy your travels in Ayotaya.";
		thai_find = 4;
		changequest 12031,12032;
		close;
	} else {
		.@randayo = rand(1,7);
		if (.@randayo < 5) {
			mes "[Tham]";
			mes "Oh hello~";
			mes "I can tell from your clothes that you must be from Rune-Midgard.";
			next;
			mes "[Tham]";
			mes "Recently, it seems that";
			mes "our village has been receiving";
			mes "more tourism, and I can see that";
			mes "our village is being influenced";
			mes "in a positive way.";
			next;
			mes "[Tham]";
			mes "Ah...";
			mes "While you're here,";
			mes "why don't you taste some";
			mes "authentic Ayotayan cuisine";
			mes "for yourself?";
			next;
			mes "[Tham]";
			mes "We're known for our";
			mes "spicy and sweet seafood,";
			mes "and there are some nice";
			mes "restaurants around here.";
			next;
			mes "[Tham]";
			mes "Anyway, I'm sure that you'll like it. I hope that you come visit Ayotaya as often as you can~";
			close;
		} else if (.@randayo > 4 && .@randayo < 7) {
			mes "[Tham]";
			mes "Ah~";
			mes "I've got this craving for Ms. Mali the Spicy's food, especially her 'Tom Yum Goong.'";
			next;
			mes "[Tham]";
			mes "I think it's the";
			mes "most delicious dish";
			mes "in the entire world!";
			close;
		} else {
			mes "[Tham]";
			mes "Oh hello~";
			mes "I can tell from your clothes that you must be from Rune-Midgard.";
			next;
			mes "[Tham]";
			mes "I hope that you enjoy your stay here, and that you come visit Ayotaya as often as you can~";
			close;
		}
	}
}

// Ayothaya Dungeon Quest :: ayo_tiger
//============================================================
ayothaya,83,132,0	script	Dusit#thai	4_M_THAIONGBAK,{
	if (ayodunquest == 0) {
		mes "[Dusit]";
		mes "Oh...!";
		mes "You must be a traveller.";
		mes "I have a tale you may wish to hear if you're interested in listening.";
		next;
		if (select("What is it?:I know what the story is.") == 1) {
			mes "[Dusit]";
			mes "Ayothaya has a long history. Perhaps it looks calm and peaceful now, but in the past our village was terrorized by a terrible creature.";
			next;
			mes "[Dusit]";
			mes "This beast is known to us as";
			mes "the ^660000Sa-mhing Tiger^000000, which used";
			mes "to dwell deep in the ancient ruins.";
			next;
			mes "[Dusit]";
			mes "The Sa-mhing Tiger is addicted";
			mes "to the taste of human flesh. It has been known to transform into the shape of a person it has eaten in order to lure out his family and friends.";
			next;
			mes "[Dusit]";
			mes "The local people are still afraid that the creature might transform into someone they know, and sneak into their homes to eat them.";
			next;
			mes "[Dusit]";
			mes "However, there is one way you can identify the Sa-mhing Tiger from a human being. Since it's a tiger, it cannot do some of the things";
			mes "humans are taught to do,";
			mes "such as light a match.";
			next;
			mes "[Dusit]";
			mes "So, if by any chance you see";
			mes "a friend acting strangely all";
			mes "of a sudden, ask him to strike";
			mes "a match. Make sure he is not";
			mes "the Sa-mhing Tiger.";
			next;
			mes "[Dusit]";
			mes "However...";
			mes "I'm not sure if this actually works or not. I guess the best thing to do is just run for your life if you even suspect someone of being";
			mes "the Sa-mhing Tiger.";
			next;
			mes "[Dusit]";
			mes "Do you believe";
			mes "in the existance";
			mes "of man-eating tigers?";
			next;
			if (select("Well, not really.:Yes, I do and I think they're scary!") == 1) {
				mes "[Dusit]";
				mes "Umm...";
				mes "Oh well. My late grandfather told me about the Sa-mhing Tiger when";
				mes "I was a little kid. Of course,";
				mes "I haven't seen it.";
				next;
				mes "[Dusit]";
				mes "The closest thing I've seen to the Sa-mhing Tiger was a golden cat with a bell. Somehow, I don't think it ate men.";
				close;
			}
			mes "[Dusit]";
			mes "Run for your life if you ever encounter the Sa-mhing Tiger!";
			mes "It'll eat you alive!";
			next;
			mes "[Dusit]";
			mes "If you're interested in finding";
			mes "out more about the story, I can introduce you to someone who";
			mes "knows that creature more than";
			mes "anyone else.";
			next;
			mes "[Dusit]";
			mes "Why don't you talk to Boonthom? He's a pretty strange person, but there's something about him...";
			next;
			mes "[Dusit]";
			mes "...";
			mes "......";
			next;
			mes "[Dusit]";
			mes "Ah well, you'll see what I'm talking about. I hope he'll help you learn more about that evil creature.";
			ayodunquest = 1;
			setquest 12035;
			close;
		}
		mes "[Dusit]";
		mes "You do now?";
		mes "Then be careful!";
		mes "It'll eat you alive!";
		close;
	} else if (ayodunquest > 0) {
		mes "[Dusit]";
		mes "How are you?";
		mes "If you're interested";
		mes "in the Sa-mhing Tiger,";
		mes "please go talk to Boonthom.";
		next;
		mes "[Dusit]";
		mes "But beware!";
		mes "The Sa-mhing Tiger might be";
		mes "closer to you than you expect!";
		close;
	}
}

ayo_in01,181,193,4	script	Shaman#thai	4_F_THAISHAMAN,{
	if (ayodunquest == 1) {
		mes "[Boonthom]";
		mes "You...!";
		mes "Isn't it....!";
		mes "Oooooohhhhhhh!";
		next;
		mes "[Boonthom]";
		mes "Oh...?";
		next;
		mes "[Boonthom]";
		mes "...";
		next;
		mes "[Boonthom]";
		mes "...";
		mes "......";
		next;
		mes "[Boonthom]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "[Boonthom]";
		mes "Never mind.";
		mes "Hah! I've lost my";
		mes "train of thought.";
		next;
		mes "[Boonthom]";
		mes "So have you come to me to seek help? I can see the fear in your eyes. Let me gaze into your soul, and see what your fear is for myself. Hmmm...";
		next;
		mes "[Boonthom]";
		mes "...";
		next;
		mes "[Boonthom]";
		mes "...";
		mes "......";
		next;
		mes "[Boonthom]";
		mes "...";
		mes "......";
		mes ".........";
		next;
		mes "[Boonthom]";
		mes "What...!";
		mes "I see that you dread the Sa-mhing Tiger! I haven't heard any news of that monster for a long time...";
		next;
		mes "[Boonthom]";
		mes "A long time ago,";
		mes "the Sa-mhing Tiger";
		mes "really did roam the village";
		mes "and ate innocent people.";
		next;
		mes "[Boonthom]";
		mes "However, its terror";
		mes "was brought to an end when it";
		mes "was finally captured. I was one of those involved in capturing the Sa-mhing Tiger.";
		next;
		mes "[Boonthom]";
		mes "I insisted killing on it, but the other people were too afraid to do so. Instead, the Sa-mhing Tiger";
		mes "was locked in a cave inside of the ancient ruins.";
		next;
		mes "[Boonthom]";
		mes "I believe that was at least 10 years ago. Perhaps it's already dead by now. However, no one";
		mes "knows how powerful the tiger truly";
		mes "is. It may still be alive.";
		next;
		mes "[Boonthom]";
		mes "I don't think we need to worry about it though. It is locked up and there it shall remain.";
		next;
		switch(select("I want to explore the ancient ruins.:Locked up! Good! I'm not afraid!")) {
		case 1:
			mes "[Boonthom]";
			mes "You...";
			mes "You are strange.";
			mes "You want to explore the ancient ruins. Do all adventurers disregard their safety like that?";
			next;
			mes "[Boonthom]";
			mes "It's your choice. But remember, it is very dangerous to go through the path to the center of the building. Usually, I forbid it.";
			next;
			mes "[Boonthom]";
			mes "But if you want to go in,";
			mes "I can give you some useful tips.";
			mes "Would you like to listen?";
			next;
			if (select("If it's that dangerous, I'd rather not try.:Sure!") == 1) {
				mes "[Boonthom]";
				mes "You made a good decision.";
				mes "You'd better be careful if";
				mes "you want to stay alive.";
				close;
			}
			mes "[Boonthom]";
			mes "Umm, okay.";
			mes "Since you're";
			mes "that interested...";
			next;
			mes "[Boonthom]";
			mes "If you wish to enter the ancient building, you must have protection against evil spirits and malice.";
			next;
			if (Class == Job_Priest || Class == Job_Acolyte || Class == Job_Crusader) {
				mes "[Boonthom]";
				mes "Even if you can";
				mes "wield the power of";
				mes "holiness, you will still need the spiritual security of our land.";
			} else {
				mes "[Boonthom]";
				mes "There are many ghosts and";
				mes "demons within the cave, and they will attack people who do not possess holy power... Like you.";
			}
			next;
			mes "[Boonthom]";
			mes "I can make you an object";
			mes "containing this holy power if you wish. In order to make it, I will need some materials.";
			next;
			mes "[Boonthom]";
			mes "^3366991 Needle Packet^000000,";
			mes "^3366991 Spool^000000,";
			mes "^3366991 Solid Husk^000000 and";
			mes "^3366991 Holy Water^000000...";
			mes "That's all I need.";
			next;
			mes "[Boonthom]";
			mes "Please come back";
			mes "when you prepare all";
			mes "the materials.";
			ayodunquest = 2;
			changequest 12035,12036;
			close;
		}
		mes "[Boonthom]";
		mes "Hmmm...";
		mes "Not afraid";
		mes "of it, are you?";
		next;
		mes "[Boonthom]";
		mes "............";
		mes "............";
		close;
	} else if (ayodunquest == 2) {
		if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) {
			mes "[Boonthom]";
			mes "Excellent!";
			mes "Now you have brought";
			mes "everything I need. Let me make";
			mes "the thing for you as promised...";
			next;
			mes "[Boonthom]";
			mes "Ooooohmmmmm...";
			next;
			mes "[Boonthom]";
			mes "Hmmmmmm...";
			mes "Hmmmmmmmmm.";
			next;
			mes "[Boonthom]";
			mes "Pffff pffff...";
			next;
			mes "[Boonthom]";
			mes "Here you go.";
			mes "Please take these holy threads.";
			mes "With this, you will be able to enter the ruins with less worry.";
			delitem 7213,1; //Needle_Pouch
			delitem 7217,1; //Spool
			delitem 7190,1; //Solid_Peeling
			delitem 523,1; //Holy_Water
			ayodunquest = 3;
			changequest 12036,12037;
			getitem 7285,1; //Thread_Skein
			next;
			mes "[Boonthom]";
			mes "Even if you lose this, don't worry. Just bring me the materials, and";
			mes "I will make you another one.";
			next;
			mes "[Boonthom]";
			mes "The ancient building consists";
			mes "of 2 levels. Before you enter the 2nd underground level, please return to me so that I can tell you how to enter that place.";
		}
		mes "[Boonthom]";
		mes "Did you forget what materials";
		mes "you need to create my object of holy power? Please listen";
		mes "carefully this time.";
		next;
		mes "[Boonthom]";
		mes "^3366991 Needle Packet^000000,";
		mes "^3366991 Spool^000000,";
		mes "^3366991 Solid Husk^000000 and";
		mes "^3366991 Holy Water^000000.";
		next;
		mes "[Boonthom]";
		mes "See you later.";
		close;
	} else if (ayodunquest == 3) {
		if (countitem(7213) > 0 && countitem(7217) > 0 && countitem(7190) > 0 && countitem(523) > 0) {
			mes "[Boonthom]";
			mes "Excellent! Now you have brought everything I need, let me make the thing for you as I promised...";
			next;
			mes "[Boonthom]";
			mes "Ooooohmmmmm...";
			next;
			mes "[Boonthom]";
			mes "Hmmmmmm...";
			mes "Hmmmmmmmmm.";
			next;
			mes "[Boonthom]";
			mes "Pffff pffff...";
			next;
			mes "[Boonthom]";
			mes "Here you go.";
			mes "Please take these holy threads.";
			mes "With this, you will be able to enter the ruins with less worry.";
			delitem 7213,1; //Needle_Pouch
			delitem 7217,1; //Spool
			delitem 7190,1; //Solid_Peeling
			delitem 523,1; //Holy_Water
			getitem 7285,1; //Thread_Skein
			next;
			mes "[Boonthom]";
			mes "Even if you lose this, don't worry. Just bring me the materials, I can make you another one.";
			close;
		}
		mes "[Boonthom]";
		mes "If you lose the holy threads, don't worry. I can make some more for you. Just gather the following items.";
		next;
		mes "[Boonthom]";
		mes "^3366991 Needle Packet^000000,";
		mes "^3366991 Spool^000000,";
		mes "^3366991 Solid Husk^000000 and";
		mes "^3366991 Holy Water^000000.";
		next;
		mes "[Boonthom]";
		mes "See you later.";
		close;
	} else if (ayodunquest > 3 && ayodunquest < 9) {
		mes "[Boonthom]";
		mes "You finally started seeking the tiger. I hope that you will be safe from harm.";
		next;
		mes "[Boonthom]";
		mes "Feel free to ask";
		mes "me for help at anytime.";
		close;
	} else if (ayodunquest == 9) {
		mes "["+strcharinfo(0)+"]";
		mes "I copied down this";
		mes "message while exploring";
		mes "the dungeon. Would you";
		mes "take a look at this?";
		next;
		mes "[Stone Slate]";
		mes "^333333Do not enter the";
		mes "2nd underground level";
		mes "...is danger... You wil...";
		mes "...encounter... tiger...^000000";
		next;
		mes "[Stone Slate]";
		mes "^333333You must kill... In order to do... MUST... How to go... the 2nd underground level...";
		mes "You need more... Holy power... in order to... Otherwise, it's impossible...^000000";
		next;
		mes "[Boonthom]";
		mes "That was written by one of my comrades who entered the ruins,";
		mes "as he regretted letting the tiger live, lest it return.";
		next;
		mes "[Boonthom]";
		mes "If you were able to find this note, you must have strong determination to venture through the ruins.";
		next;
		mes "[Boonthom]";
		mes "As you can guess from the";
		mes "note, the 2nd underground level is very very dangerous. You will need holy threads that contain even more holy protection.";
		next;
		mes "[Boonthom]";
		mes "Now, go and gather some materials so that I can create more powerful holy threads for you.";
		next;
		mes "[Boonthom]";
		mes "^3366992 Holy Water^000000,";
		mes "^3366991 Yggdrasil Leaf^000000,";
		mes "^3366992 Needle Packet^000000 and";
		mes "^3366992 Spool^000000.";
		ayodunquest = 10;
		changequest 12037,12038;
		next;
		mes "[Boonthom]";
		mes "Return to me";
		mes "once you have";
		mes "gathered everything.";
		close;
	} else if (ayodunquest == 10) {
		if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1) {
			mes "[Boonthom]";
			mes "Hmm~";
			mes "You've brought";
			mes "everything. Quite";
			mes "the enthusiastic one,";
			mes "aren't you?";
			next;
			mes "[Boonthom]";
			mes "Ooooohmmmmm...";
			next;
			mes "[Boonthom]";
			mes "Hmmmmmm...";
			mes "Hmmmmmmmmm.";
			next;
			mes "[Boonthom]";
			mes "Pffff pffff...";
			next;
			mes "[Boonthom]";
			mes "Here you go.";
			mes "Please take these holy threads.";
			mes "With this, you will be able to enter the ruins with less worry.";
			delitem 7213,2; //Needle_Pouch
			delitem 7217,2; //Spool
			delitem 610,1; //Leaf_Of_Yggdrasil
			delitem 523,2; //Holy_Water
			ayodunquest = 11;
			getitem 7287,1; //Thread_Skein_
			changequest 12038,12039;
			next;
			mes "[Boonthom]";
			mes "Even if you lose this, don't worry. Just bring me the materials, and";
			mes "I will make you another one.";
			close;
		}
		mes "[Boonthom]";
		mes "Hmm...?";
		mes "Didn't I tell you";
		mes "what I need to make";
		mes "a more powerful";
		mes "holy thread?";
		next;
		mes "[Boonthom]";
		mes "^3366992 Holy Water^000000,";
		mes "^3366991 Yggdrasil Leaf^000000,";
		mes "^3366992 Needle Packet^000000 and";
		mes "^3366992 Spool^000000.";
		next;
		mes "[Boonthom]";
		mes "Return to me";
		mes "with those items";
		mes "and I will craft";
		mes "more powerful holy";
		mes "threads for you.";
		close;
	} else if (ayodunquest == 11) {
		if (countitem(7287) > 0) {
			mes "[Boonthom]";
			mes "Those threads";
			mes "will protect you";
			mes "from the spiritual";
			mes "dangers, but it's up";
			mes "to you to defend yourself";
			mes "from monster attacks, okay?";
			close;
		} else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) {
			mes "[Boonthom]";
			mes "Ooooohmmmmm...";
			next;
			mes "[Boonthom]";
			mes "Hmmmmmm...";
			mes "Hmmmmmmmmm.";
			next;
			mes "[Boonthom]";
			mes "Pffff pffff...";
			next;
			mes "[Boonthom]";
			mes "Here you go.";
			mes "Please take these holy threads.";
			mes "With this, you will be able to enter the ruins with less worry.";
			delitem 7213,2; //Needle_Pouch
			delitem 7217,2; //Spool
			delitem 610,1; //Leaf_Of_Yggdrasil
			delitem 523,2; //Holy_Water
			getitem 7287,1; //Thread_Skein_
			close;
		}
		mes "[Boonthom]";
		mes "Hmm...?";
		mes "Didn't I tell you";
		mes "what I need to make";
		mes "a more powerful";
		mes "holy thread?";
		next;
		mes "[Boonthom]";
		mes "^3366992 Holy Water^000000,";
		mes "^3366991 Yggdrasil Leaf^000000,";
		mes "^3366992 Needle Packet^000000 and";
		mes "^3366992 Spool^000000.";
		close;
	} else if (ayodunquest == 12) {
		mes "[Boonthom]";
		mes "Huh...!";
		mes "You must have seen something.";
		mes "I can tell by the gloomy look on your face, and the shadow looming over your soul.";
		next;
		mes "["+strcharinfo(0)+"]";
		mes "I found";
		mes "this old letter";
		mes "in the ruins.";
		next;
		mes "[Old Letter]";
		mes "^333333Dear, Boonthom...I was a fool...There is Sa-mhing Tig'...One who ....my remains... Please take...to Boonthom...";
		next;
		mes "[Boonthom]";
		mes "I see...";
		mes "Oh, my dear";
		mes "old friend...";
		next;
		mes "[Boonthom]";
		mes "Thank you for your trouble.";
		mes "My friend left that box for me.";
		mes "But I guess he would wish to give that box to the person who found his remains.";
		next;
		mes "[Boonthom]";
		mes "If you wish to explore the building again, but you don't have any holy thread, feel free to ask me at anytime.";
		ayodunquest = 13;
		completequest 12039;
		close;
	} else if (ayodunquest > 12) {
		if (countitem(7287) > 0) {
			mes "[Boonthom]";
			mes "Best of luck on your";
			mes "expeditions, brave";
			mes "adventurer~";
			close;
		} else if (countitem(523) > 1 && countitem(610) > 0 && countitem(7213) > 1 && countitem(7217) > 1 && countitem(7287) == 0) {
			mes "[Boonthom]";
			mes "Lost the";
			mes "holy threads";
			mes "somehow, did you?";
			mes "With the items you";
			mes "have, I'll simply";
			mes "make more of them.";
			next;
			mes "[Boonthom]";
			mes "Ooooohmmmmm...";
			next;
			mes "[Boonthom]";
			mes "Hmmmmmm...";
			mes "Hmmmmmmmmm.";
			next;
			mes "[Boonthom]";
			mes "Pffff pffff...";
			next;
			mes "[Boonthom]";
			mes "Here you go.";
			mes "Please take these holy threads.";
			mes "With this, you will be able to enter the ruins with less worry.";
			delitem 7213,2; //Needle_Pouch
			delitem 7217,2; //Spool
			delitem 610,1; //Leaf_Of_Yggdrasil
			delitem 523,2; //Holy_Water
			getitem 7287,1; //Thread_Skein_
			close;
		}
		mes "[Boonthom]";
		mes "Hmm...?";
		mes "Didn't I tell you";
		mes "what I need to make";
		mes "a more powerful";
		mes "holy thread?";
		next;
		mes "[Boonthom]";
		mes "^3366992 Holy Water^000000,";
		mes "^3366991 Yggdrasil Leaf^000000,";
		mes "^3366992 Needle Packet^000000 and";
		mes "^3366992 Spool^000000.";
		close;
	}
	mes "[Boonthom]";
	mes "Ooooohmmmmm...";
	close;
}

ayo_fild01,129,197,0	script	Puraim#thai1	4_M_THAIOLD,{
	if ((ayodunquest > 2 && countitem(7285) > 0) || (ayodunquest > 2 && countitem(7287) > 0)) {
		mes "[Puraim]";
		mes "Huh...?";
		mes "I feel it!";
		mes "I can feel the";
		mes "power of holiness!";
		mes "It's coming from you!";
		next;
		mes "[Puraim]";
		mes "I guess you can go ahead";
		mes "into the ruins. So that's";
		mes "what you want? To explore";
		mes "this area?";
		next;
		mes "[Puraim]";
		mes "I would suggest";
		mes "against coming inside.";
		mes "Even the local people";
		mes "fear this area.";
		next;
		mes "[Puraim]";
		mes "If the Sa-mhing Tiger wasn't around, there would still be all the evil spirits in this place. Even with the holy thread, this place is still dangerous.";
		next;
		mes "[Puraim]";
		mes "So what do you want?";
		mes "Do you still want to";
		mes "explore the area,";
		mes "adventurer?";
		next;
		if (select("Yes.:No! I'm too afraid of the ruins now.") == 1) {
			mes "[Puraim]";
			mes "Hmmm...";
			mes "It seems you adventurers are tempted by the thrill of danger,";
			mes "or you've all got some death wish.";
			next;
			mes "[Puraim]";
			mes "Oh well, that's none of my business. After all, you already";
			mes "have a holy spirit. Still, be careful. You might not want to go to the 2nd underground level of the ruins.";
			next;
			mes "[Puraim]";
			mes "As you Rune-Midgardians";
			mes "say, 'curiousity killed the cat.'";
			mes "Anyway, go for it!";
			next;
			mes "^3355FFHe shoved you off the hill";
			mes "and you plummet like a rock.^000000";
			close2;
			percentheal -10,0;
			warp "ayo_fild02",30,135;
			end;
		}
		mes "[Puraim]";
		mes "Good decision!";
		mes "As I expected, you're";
		mes "smart enough not to";
		mes "stupidly jeopardize your life.";
		close;
	}
	mes "[Puraim]";
	mes "If I were you, I wouldn't";
	mes "even dare to approach";
	mes "the ruins down over there.";
	next;
	mes "[Puraim]";
	mes "Anyone who doesn't have the protection of a holy spirit will be easy game for the evil creatures living there. You'd be killed in";
	mes "no time at all!";
	next;
	mes "[Puraim]";
	mes "Go back, adventurer.";
	mes "If you wish to explore";
	mes "this area, you'd better";
	mes "show me some holy spirit.";
	close;
}

ayo_fild02,25,154,0	script	Aik#thai	4_M_THAIONGBAK,{
	mes "[Aik]";
	mes "So, how was your expedition?";
	mes "I hope that the evil spirits will not follow you outside of the ruins, and haunt your dreams.";
	next;
	mes "[Aik]";
	mes "When you go back,";
	mes "remember to ward off";
	mes "the evil from your mind.";
	mes "Otherwise you will encounter";
	mes "trouble later...";
	next;
	mes "[Aik]";
	mes "So, would you";
	mes "like to go back?";
	next;
	if (select("Yes.:No, I need to look around more...") == 1) {
		mes "[Aik]";
		mes "Alright then...";
		mes "Here we go...";
		next;
		mes "^3355FFHe suddenly grabbed you";
		mes "and hurled you up into the air!^000000";
		close2;
		warp "ayo_fild01",115,200;
		end;
	}
	mes "[Aik]";
	mes "I see.";
	mes "Take care.";
	close;
}

// Water Traps
ayo_dun01,273,26,0	script	 #th_dun1_1_1::AyoTrap1	HIDDEN_NPC,0,4,{
	mes "^3355FFYou look down and see a pool";
	mes "of water in the distance. It looks like a long drop to the bottom.^000000";
	next;
	mes "^3355FFYou are filled";
	mes "with apprehension,";
	mes "After all, if you fall down,^000000";
	mes "^2F2F4Fyou might get killed.^000000";
	close;

OnTouch:
	mes "^3355FFYou look down and see a pool";
	mes "of water in the distance. It looks like a long drop to the bottom.^000000";
	next;
	mes "^3355FFYou are filled";
	mes "with apprehension.";
	mes "After all, if you fall down,";
	mes "^2F2F4Fyou might get killed.^000000";
	close;
}

ayo_dun01,273,27,0	duplicate(AyoTrap1)	 #th_dun1_1_2	HIDDEN_NPC
ayo_dun01,272,27,0	duplicate(AyoTrap1)	 #th_dun1_1_3	HIDDEN_NPC,0,4
ayo_dun01,272,26,0	duplicate(AyoTrap1)	 #th_dun1_1_4	HIDDEN_NPC

ayo_dun01,26,27,0	script	 #th_dun1_1::AyoTrap2	-1,1,1,{
OnTouch:
	percentheal -100,0;
	end;
}

ayo_dun01,28,27,0	duplicate(AyoTrap2)	 #th_dun1_2	-1,0,1
ayo_dun01,27,25,0	duplicate(AyoTrap2)	 #th_dun1_3	-1,1,0
ayo_dun01,25,25,0	duplicate(AyoTrap2)	 #th_dun1_4	-1
ayo_dun01,272,273,0	duplicate(AyoTrap2)	 #th_dun1_5	-1,1,1
ayo_dun01,274,273,0	duplicate(AyoTrap2)	 #th_dun1_6	-1,0,1
ayo_dun01,273,271,0	duplicate(AyoTrap2)	 #th_dun1_7	-1,1,0
ayo_dun01,271,271,0	duplicate(AyoTrap2)	 #th_dun1_8	-1
ayo_dun01,26,273,0	duplicate(AyoTrap2)	 #th_dun1_9	-1,1,1
ayo_dun01,28,273,0	duplicate(AyoTrap2)	 #th_dun1_10	-1,0,1
ayo_dun01,27,271,0	duplicate(AyoTrap2)	 #th_dun1_11	-1,1,0
ayo_dun01,25,271,0	duplicate(AyoTrap2)	 #th_dun1_12	-1

// Hints
ayo_dun01,156,148,0	script	 #hint01::AyoHint	-1,0,4,{
OnTouch:
	if (rand(1,100) > 60 && ayodunquest < 11) {
		mes "^3355FFThe Holy Thread in your pocket suddenly began to glow. You feel that something is near you...^000000";
		close2;
		viewpoint 1,198,164,0,0xFF0000;
		viewpoint 1,87,16,1,0xFF0000;
		viewpoint 1,268,214,2,0xFF0000;
		viewpoint 1,147,274,3,0xFF0000;
		viewpoint 1,99,118,4,0xFF0000;
		viewpoint 1,16,188,5,0xFF0000;
	}
	end;
}

ayo_dun01,259,42,0	duplicate(AyoHint)	 #hint02	-1,2,0
ayo_dun01,259,44,0	duplicate(AyoHint)	 #hint02_2	-1,2,0
ayo_dun01,259,46,0	duplicate(AyoHint)	 #hint02_3	-1,2,0

// Puzzle pieces
ayo_dun01,198,164,0	script	 #hun_thai_1	HIDDEN_NPC,{
	if (ayodunquest == 3) {
		ayodunquest = 4;
		mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 1st part of the slate.^000000";
		next;
		mes "^3355FFIt reads '^0000FFDo not enter the 2nd underground level^3355FF.' You are unable to read the rest of the message.^000000";
		close;
	}
	mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 1st part of the slate.^000000";
	close;
}

ayo_dun01,87,16,0	script	 #hun_thai_2	HIDDEN_NPC,{
	if (ayodunquest == 4) {
		ayodunquest = 5;
		mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 2nd part of the slate.^000000";
		next;
		mes "^3355FFIt reads '^0000FF...is danger... You wil...^3355FF.' You are unable to read the rest of the message.^000000";
		close;
	}
	mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 2nd part of the slate.^000000";
	close;
}

ayo_dun01,268,214,0	script	 #hun_thai_3	HIDDEN_NPC,{
	if (ayodunquest == 5) {
		ayodunquest = 6;
		mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 3rd part of the slate.^000000";
		next;
		mes "^3355FFIt reads '^0000FF...encounter... tiger...^3355FF.' You are unable to read the rest of the message.^000000";
		close;
	}
	mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 3rd part of the slate.^000000";
	close;
}

ayo_dun01,147,274,0	script	 #hun_thai_4	HIDDEN_NPC,{
	if (ayodunquest == 6) {
		ayodunquest = 7;
		mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 4th part of the slate.^000000";
		next;
		mes "^3355FFIt reads '^0000FFYou must kill... In order to do... MUST... How to go... the 2nd underground level...^3355FF' You are unable to read the rest of the message.^000000";
		close;
	}
	mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 4th part of the slate.^000000";
	close;
}

ayo_dun01,99,118,0	script	 #hun_thai_5	HIDDEN_NPC,{
	if (ayodunquest == 7) {
		ayodunquest = 8;
		mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate.^000000";
		next;
		mes "^3355FFIt reads '^0000FFYou need more... Holy power... in order to...^3355FF' You are unable to read the rest of the message.^000000";
		close;
	}
	mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the 5th part of the slate.^000000";
	close;
}

ayo_dun01,16,188,0	script	 #hun_thai_6	HIDDEN_NPC,{
	if (ayodunquest == 8) {
		ayodunquest = 9;
		setquest 12036;
		mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate.^000000";
		next;
		mes "^3355FFIt reads '^0000FFOtherwise, it's impossible...^3355FF' You are unable to read the rest of the message.^000000";
		close;
	}
	mes "^3355FFYou find a piece of a stone slate with letters etched on it. It seems to be the last part of the slate.^000000";
	close;
}

ayo_dun01,24,283,0	script	 #2_dun_in	HIDDEN_NPC,{
	if (ayodunquest > 10) {
		if (countitem(7287) > 0) {
			mes "^3355FFThe holy threads";
			mes "emanate a powerful sense";
			mes "of safety and security.";
			mes "With the protection of";
			mes "holiness, you begin your";
			mes "descent into the 2nd level.^000000.";
			close2;
			if (rand(1,10) > 5) {
				warp "ayo_dun02",23,26;
			} else {
				warp "ayo_dun02",275,26;
			}
			end;
		}
		mes "^3355FFYou find what seems to be the entrance to the 2nd level. However, you are filled with an overwhelming sense of dread. Somehow, you can't bring yourself to go down...^000000";
		close;
	}
	mes "^3355FFYou find what seems to be the entrance to the 2nd level. However, you are filled with an overwhelming sense of dread. Somehow, you can't bring yourself to go down...^000000";
	close;
}

ayo_dun02,268,108,0	script	 #reward_tiger	HIDDEN_NPC,{
	if (ayodunquest == 11 && countitem(7287) > 0) {
		mes "^3355FFYou find half of the skeletal remains of a person sticking out from the ground. It seems to be the remains of Boonthom's comrade.^000000";
		next;
		mes "^3355FFYou find a piece of paper beside the skeleton, as well as a box.^000000";
		next;
		mes "^3355FFYou read what is written on the old sheet of paper. The letters have faded with age, and it is difficult to read.^000000";
		next;
		mes "[Old Letter]";
		mes "^333333Dear, Boonthom,";
		mes "I was a fool. There is 'Sa-mhing Tig'...One who ....my remains... Please take...to Boonthom...";
		next;
		mes "^3355FFYou pick";
		mes "up the box.^000000";
		ayodunquest = 12;
		completequest 12039;
		getitem 603,1; //Old_Blue_Box
		close;
	}
}

// Tom Tung Goong Quest :: ayo_tom
//============================================================
ayothaya,196,265,3	script	Einon#ayo	4_M_THAIOLD,{
	if (tomyumgoong == 0) {
		mes "[Einon]";
		mes "Do you know what the";
		mes "most popular cuisine";
		mes "of this village is?";
		next;
		mes "[Einon]";
		mes "Ayotaya is world famous";
		mes "for its regional cuisine, but";
		mes "out of all Ayotayan dishes,";
		mes "'^3131FFTom Yum Goong^000000' is the best.";
		next;
		mes "[Einon]";
		mes "Tom Yum Goong is a type";
		mes "of soup that is very spicy. Try it once, and you will be amazed by its profound taste. Try it twice, and you will be enraptured by its tantalizing aroma.";
		next;
		mes "[Einon]";
		mes "It's really one of the most delicious foods in the world!";
		mes "Everyone in the world would";
		mes "want to try this at least once in his lifetime. So, would you like";
		mes "to try some?";
		next;
		if (select("Sure thing.:No, thanks. I hate spicy food.") == 1) {
			mes "[Einon]";
			mes "Okay...!";
			mes "Now who would be";
			mes "best for preparing";
			mes "Tom Yum Goong for you?";
			mes "Hmmmmm...";
			next;
			mes "[Einon]";
			mes "Everyone in the village";
			mes "knows how to make it, but";
			mes "I recommend that you go";
			mes "visit ^3131FFMali the Spicy^000000.";
			next;
			emotion e_no1;
			tomyumgoong = 1;
			setquest 8123;
			mes "[Einon]";
			mes "She is the best cook when it";
			mes "comes to Tom Yum Goong!";
			mes "Why don't you ask her";
			mes "to cook you some?";
			close;
		}
		mes "[Einon]";
		mes "Oh I see...";
		mes "However, when you";
		mes "change your mind,";
		mes "please come back.";
		close;
	} else if (tomyumgoong == 1) {
		mes "[Einon]";
		mes "Ah, you wanna know";
		mes "where ^3131FFMali the Spicy^000000 is?";
		mes "Well, there's not too many places";
		mes "a cook would stay other than in";
		mes "a restaurant, right? Hahaha~";
		close;
	}
	mes "[Einon]";
	mes "Golden Ayotaya...";
	mes "Although I've grown";
	mes "up in this village,";
	mes "I still think my village";
	mes "is magnificient and beautiful.";
	next;
	mes "[Einon]";
	mes "What do you think?";
	mes "Wouldn't you agree with me?";
	close;
}

ayo_in01,145,163,3	script	Cook#ayo	4_F_THAIGIRL,{
	if (tomyumgoong < 2) {
		mes "[Mali the Spicy]";
		mes "Hello, there!";
		mes "I am called Mali the Spicy.";
		mes "All of my dishes always amaze";
		mes "my customers with their tempting scents and deep flavors.";
		next;
		mes "[Mali the Spicy]";
		mes "I am especially proud of my";
		mes "^3131FFTom Yum Goong^000000, which is the";
		mes "best in the village. I suppose";
		mes "it's my fate to cook the greatest Tom Yum Goong ever.";
		if (tomyumgoong == 0) {
			close;
		} else {
			next;
			mes "[Mali the Spicy]";
			mes "Oh I see...";
			mes "You want me to cook";
			mes "Tom Yum Goong for you,";
			mes "don't you?";
			next;
			mes "[Mali the Spicy]";
			mes "Honestly, I've been really";
			mes "busy ever since I opened this restaurant. If you really wish to taste my Tom Yum Goong, would";
			mes "you do something for me?";
			next;
			if (select("Sure!:Eh... I dunno.") == 1) {
				mes "[Mali the Spicy]";
				mes "First, would you get";
				mes "the ingredients to make";
				mes "Tom Yum Goong for me? I'll need some ^CE0000Shrimps^000000, ^CE0000Chiles^000000 and ^CE0000Lemons^000000.";
				next;
				mes "[Mali the Spicy]";
				mes "Remember, Shrimp is the main ingredient of this dish. So, the fresher the Shrimp, the tastier your food will be.";
				next;
				select("Where can I find them?");
				mes "[Mali the Spicy]";
				mes "I expected you";
				mes "to ask me that.";
				mes "For Shrimps, look around";
				mes "the beach. You should see";
				mes "a lot of them there.";
				next;
				mes "[Mali the Spicy]";
				mes "However, you might have a hard time finding them since you haven't done that before. So just buy some Shrimp from the guy who sells";
				mes "the freshest Shrimp around.";
				next;
				mes "[Mali the Spicy]";
				mes "Hmmm...";
				mes "If you mention";
				mes "my name, that guy";
				mes "might give you a discount.";
				tomyumgoong = 2;
				changequest 8123,8124;
				next;
				mes "[Mali the Spicy]";
				mes "His name is ^3131FFThongpool^000000.";
				mes "He will be somewhere around the village selling Shrimps. Go and ask him to give you 20 Shrimps to cook Tom Yum Goong.";
				close;
			}
			mes "[Mali the Spicy]";
			mes "I understand this might be difficult to do, but it's worth";
			mes "a try if you really want to taste the best Tom Yum Goong.";
			close;
		}
	} else if (tomyumgoong > 1 && tomyumgoong < 4) {
		if (tomyumgoong == 2 && countitem(567) > 19) {
			mes "[Mali the Spicy]";
			mes "Errr...";
			mes "What's wrong with these Shrimp?";
			mes "They all have these scratches and rips in them! I can't believe Thongpool sold such bad Shrimp";
			mes "to his customers!";
			next;
			mes "[Mali the Spicy]";
			mes "I'm so sorry, but";
			mes "I can't cook the best";
			mes "Tom Yum Goong with";
			mes "these Shrimp.";
			next;
			mes "[Mali the Spicy]";
			mes "I know it's an inconvenience, but would you go back to Thongpool";
			mes "and ask him to give you the freshest Shrimp to cook the best";
			mes "Tom Yum Goong?";
			close;
		} else if (tomyumgoong == 3) {
			if (countitem(567) > 19) {
				mes "[Mali the Spicy]";
				mes "Ah, you came back!";
				mes "Now, let me see what";
				mes "you've brought. Hmm...";
				mes "These are...";
				next;
				emotion e_no1;
				mes "[Mali the Spicy]";
				mes "The freshest Shrimp that";
				mes "I've been looking for! Well done~";
				mes "With these big and fresh Shrimp,";
				mes "I can cook the best Tom Yum Goong for you! Thank you so much!";
				delitem 567,20; //Prawn
				next;
				mes "[Mali the Spicy]";
				mes "It will be a perfect food with the natural sweetness of the Shrimp, the sourness of Lemons and a little bit of fish sauce!";
				next;
				mes "[Mali the Spicy]";
				mes "Oh... Right.";
				mes "But we only have Shrimp.";
				mes "Now, I want you to bring";
				mes "me some ^CE0000Lemons^000000.";
				next;
				if (select("Where can I find Lemons?:I hate sour food. I'd better quit!") == 1) {
					tomyumgoong = 4;
					changequest 8124,8125;
					mes "[Mali the Spicy]";
					mes "A few days ago, I saw a good";
					mes "Lemon tree while taking a walk.";
					mes "But this tree belongs to an ordinary man who's not a Fruit Merchant.";
					next;
					mes "[Mali the Spicy]";
					mes "I'm not sure whether";
					mes "or not he'd sell Lemons";
					mes "to you, but you can try,";
					mes "I guess.";
					close;
				}
				emotion e_ag;
				mes "[Mali the Spicy]";
				mes "What a stupid...!";
				mes "If you quit just because you really hate sour flavors, you must not be that eager to have my Tom Yum Goong!";
				next;
				mes "[Mali the Spicy]";
				mes "Once you taste my";
				mes "Tom Yum Goong, you'll";
				mes "regret what you just said!";
				close;
			}
			mes "[Mali the Spicy]";
			mes "Huh...?";
			mes "What did you do";
			mes "with the Shrimps?";
			mes "You didn't eat them";
			mes "on the way here, did you?";
			close;
		}
		mes "[Mali the Spicy]";
		mes "Make sure you ask";
		mes "Mr. Thongpool to give";
		mes "you 20 Shrimps.";
		mes "Now hurry~";
		close;
	} else if (tomyumgoong > 3 && tomyumgoong < 6) {
		if (tomyumgoong == 4 && countitem(568) > 9) {
			mes "[Mali the Spicy]";
			mes "You think these are";
			mes "the best quality Lemons?";
			mes "Take a closer look!";
			next;
			mes "[Mali the Spicy]";
			mes "The skin of these";
			mes "Lemons lack luster";
			mes "and they don't even smell";
			mes "fresh! They're just";
			mes "common Lemons!";
			close;
		} else if (tomyumgoong == 5) {
			if (countitem(568) > 9) {
				emotion e_gasp;
				mes "[Mali the Spicy]";
				mes "Welcome back!";
				mes "Wow, you came back";
				mes "really fast! Okay, let me";
				mes "see the Lemons";
				mes "you brought?";
				next;
				mes "[Mali the Spicy]";
				mes "Wow, great!";
				mes "These are really fresh Lemons!";
				mes "How could you bring all of these by yourself? Thanks for your trouble~";
				next;
				mes "[Mali the Spicy]";
				mes "Now, you should go buy";
				mes "some ^CE0000Chiles^000000 and some";
				mes "other materials in the Market.";
				next;
				mes "[Mali the Spicy]";
				mes "When you talk";
				mes "to the Merchants";
				mes "in the Market, they";
				mes "will know what you want.";
				next;
				if (select("Okay, I'll be right back.:Ah, I'm tired now. Let me take a rest first...") == 1) {
					delitem 568,10; //Lemon
					tomyumgoong = 6;
					changequest 8125,8126;
					mes "[Mali the Spicy]";
					mes "See you in a bit~";
					close;
				}
				mes "[Mali the Spicy]";
				mes "It's your call.";
				mes "But remember...";
				mes "The Shrimps might go bad";
				mes "while you're taking a rest.";
				close;
			}
			mes "[Mali the Spicy]";
			mes "Huh...?";
			mes "What did you";
			mes "do with Lemons?";
			mes "You didn't eat them";
			mes "all on the way here, did you?";
			close;
		}
		mes "[Mali the Spicy]";
		mes "Alright...";
		mes "I'm counting on you";
		mes "to get the best Lemons";
		mes "from the guy that owns that tree.";
		next;
		mes "[Mali the Spicy]";
		mes "Somehow, you've got";
		mes "to get those high quality";
		mes "Lemons so that I can make";
		mes "some Tom Yum Goong!";
		close;
	} else if (tomyumgoong == 6) {
		if (countitem(7286) > 29) {
			mes "[Mali the Spicy]";
			mes "I don't understand...";
			mes "Where did you get these";
			mes "bad ingredients?! Didn't";
			mes "I tell you that my";
			mes "Tom Yum Goong";
			mes "requires the best?!";
			close;
		}
		mes "[Mali the Spicy]";
		mes "I know you've been working hard to do me this favor. I hope you'll put forth that last little bit of effort to finish this.";
		next;
		mes "[Malli the Spicy]";
		mes "Please go take a look in the Market. I don't doubt that it will be a good experience. After all, my fantastic Tom Yum Goong is waiting for you!";
		close;
	} else if (tomyumgoong == 7) {
		if (MaxWeight - Weight > 1499) {
			if (countitem(7286) > 29) {
				delitem 7286,30; //Chilli
				emotion e_gasp;
				mes "[Mali the Spicy]";
				mes "Now...";
				mes "Everything is all set!";
				mes "Before we start, let me";
				mes "check the materials.";
				next;
				mes "[Mali the Spicy]";
				mes "^CE0000Shrimp^000000, ^CE0000Chiles^000000, ^CE0000Lemons^000000...";
				mes "Fish sauce and other little things...";
				next;
				mes "[Mali the Spicy]";
				mes "Perfect!";
				mes "Shall we begin?";
				next;
				mes "^FF0000*Tuk*^000000";
				mes "^9C009C*Tup*^000000";
				mes "^009C00*Puk*^000000";
				specialeffect EF_ENCHANTPOISON;
				next;
				mes "^FF0031*Chop chop*^000000";
				mes "^FF9C00*Tup tup tup*^000000";
				mes "^639CFF*Pu pu^000000 -";
				specialeffect EF_VENOMDUST;
				next;
				mes "[Mali the Spicy]";
				mes "- ^9C6300Tup tup^000000 ^006363chook^000000";
				mes "^316363Chop chop^000000";
				mes "^FF0000Tup tup tup^000000 ^009C00Pu pu^000000 -";
				specialeffect EF_STONECURSE;
				specialeffect EF_HASTEUP;
				specialeffect EF_BEGINSPELL;
				next;
				mes "[Mali the Spicy]";
				mes "Wah^00009Cah^0000FFahhhh^0063FFaaaahhh^000000!";
				emotion e_omg;
				specialeffect EF_FLASHER;
				specialeffect EF_LORD;
				next;
				mes "[Mali the Spicy]";
				mes " ...";
				mes " ......";
				mes " .........";
				next;
				tomyumgoong = 8;
				completequest 8126;
				getitem 566,10; //Tomyumkung
				emotion e_no1;
				mes "[Mali the Spicy]";
				mes "Here's your";
				mes "Tom Yum Goong!";
				mes "Ah~ This taste,";
				mes "this scent... Yeah.";
				mes "I know I did a good job.";
				next;
				mes "[Mali the Spicy]";
				mes "Do you know what is the secret of Tom Yum Goong? It isn't simply just food. This has the power to heal you, and help you get into better shape.";
				next;
				mes "[Mali the Spicy]";
				mes "Because...";
				mes "It contains the";
				mes "power of God.";
				next;
				mes "[Mali the Spicy]";
				mes "Okay...!";
				mes "I'm giving you";
				mes "10 Tom Yum Goong";
				mes "free of charge~";
				next;
				mes "[Mali the Spicy]";
				mes "Thank you for all the trouble that you have been though to get these ingredients. It would make me happy if you shared Tom Yum Goong with your friends.";
				next;
				mes "[Mali the Spicy]";
				mes "Share the flavor of Ayotaya, and let them know how beautiful our land is. It was good to see you, take care now~";
				close;
			}
			mes "[Mali the Spicy]";
			mes "Huh? What did you do with the Chiles? You didn't eat them all on the way here, did you?";
			close;
		}
		mes "[Mali the Spicy]";
		mes "Hmm...";
		mes "You seem to be carrying too many things. Why don't you free up some space in your inventory first, and then come back?";
		close;
	}
	emotion e_wah;
	mes "[Mali the Spicy]";
	mes "Ah...!";
	mes "So busy, so busy!";
	mes "My customers never get tired of";
	mes "the taste of my Tom Yum Goong!";
	mes "Heh heh heh~!";
	close;
}

ayothaya,153,86,5	script	Thongpool#ayo	4_M_THAIONGBAK,{
	if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please enlighten your weight -";
		mes "- and try again. -";
		close;
	}
	if (tomyumgoong == 2) {
		mes "[Thongpool]";
		mes "Come adventurers,";
		mes "take a look! I have";
		mes "plenty of Shrimp!";
		next;
		mes "[Thongpool]";
		mes "You're looking for Shrimp,";
		mes "aren't you? How many Shrimp";
		mes "do you need? Twenty? Forty?";
		next;
		if (select("I need Shrimp for Tom Yum Goong.:Err, they look expensive.") == 1) {
			mes "[Thongpool]";
			mes "Ah! I guess Ms. Mali the Spicy recommended me to you. I guess";
			mes "that also means you want to buy them in bulk?";
			next;
			mes "[Thongpool]";
			mes "After all,";
			mes "you'll need a larger";
			mes "amount of Shrimp to";
			mes "cook Tom Yum Goong.";
			next;
			mes "[Thongpool]";
			mes "Oh yes, you will need 20 Shrimps for Ms. Mali's Tom Yum Goong.";
			mes "I'll even give you a discount:";
			mes "11,000 zeny for 20 shrimps.";
			mes "What do you say?";
			next;
			if (select("I will take them.:I could get 100 Jellopies for that much!") == 1) {
				if (Zeny > 10999) {
					if (MaxWeight - Weight > 3999) {
						Zeny -= 11000;
						tomyumgoong = 3;
						getitem 567,20; //Prawn
						emotion e_no1;
						mes "[Thongpool]";
						mes "Good, now you have the";
						mes "freshest Shrimp in this village! It's time for you to go back and ask Ms. Mali to cook them for you.";
						close;
					}
					mes "[Thongpool]";
					mes "Awww...";
					mes "You're carrying too much stuff with you. I don't think you can carry more than what you have right now.";
					close;
				}
				mes "[Thongpool]";
				mes "Awww...";
				mes "You don't have";
				mes "enough money.";
				close;
			}
			mes "[Thongpool]";
			mes "Well well well...";
			mes "You might fill your hungry stomach with that many Jellopies but they wouldn't taste as good as my Shrimp!";
			close;
		}
		mes "[Thongpool]";
		mes "What...?";
		mes "Do you think";
		mes "it's expensive?";
		mes "But the fantastic taste";
		mes "of Tom Yum Goong";
		mes "is priceless!";
		close;
	} else if (tomyumgoong == 3) {
		mes "[Thongpool]";
		mes "Mmm...?";
		mes "Did you need";
		mes "more Shrimps?";
		mes "Would you like";
		mes "to buy more?";
		next;
		if (select("Yes!:No, thanks.") == 1) {
			if (Zeny > 10999) {
				if (MaxWeight - Weight > 3999) {
					Zeny -= 11000;
					getitem 567,20; //Prawn
					mes "[Thongpool]";
					mes "There you go~";
					mes "The freshest Shrimp you can ever get in this village, and maybe even the world!";
					close;
				}
				mes "[Thongpool]";
				mes "Awww...";
				mes "You're carrying too much stuff with you. I don't think you can carry more than what you have right now.";
				close;
			}
			mes "[Thongpool]";
			mes "Awww...";
			mes "You don't have";
			mes "enough money.";
			close;
		}
		mes "[Thongpool]";
		mes "Good, now you have gotten the freshest shrimps in this village!";
		mes "It's time for you to go back and ask Ms. Mali to cook for you.";
		close;
	}
	mes "[Thongpool]";
	mes "Welcome, welcome!";
	mes "I've got the best Shrimp caught in the cleanest waters in the world~!";
	close;
}

ayothaya,121,240,7	script	Mr. Jun#ayo	4_M_THAIOLD,1,1,{
	if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please enlighten your weight -";
		mes "- and try again. -";
		close;
	}
	if (tomyumgoong == 5) {
		emotion e_swt;
		mes "[Mr. Jun]";
		mes "Umm...?";
		mes "You don't need";
		mes "more Lemons";
		mes "again, do you?";
		next;
		switch(select("No.:Give me Lemons, old man!:Can I have some more Lemons, please?")) {
		case 1:
			emotion e_ho;
			mes "[Mr. Jun]";
			mes "Then why don't you taste";
			mes "the Lemons I gave you last time? They're really sour, but also very delicious!";
			close;
		case 2:
			emotion e_an;
			mes "[Mr. Jun]";
			mes "What...!?";
			mes "What's wrong with you, kid?";
			mes "What have you done with the";
			mes "Lemons I gave you last time?";
			close;
		case 3:
			mes "[Mr. Jun]";
			mes "Oh, I am sorry....recently my lemon storage";
			mes "was attacked by ^3131FF'Leaf Cats'^000000 that are roaming around the Shrine.";
			next;
			mes "[Mr. Jun]";
			mes "I wish that I could help you,";
			mes "but I don't even have enough lemons for my business.";
			mes "If you need lemons, why don't you go hunt them?";
			close;
		}
	}
	mes "[Mr. Jun]";
	mes "...";
	close;

OnTouch:
	if (MaxWeight - Weight < 2000 || checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you're carrying -";
		mes "- too many items with you. -";
		mes "- Please enlighten your weight -";
		mes "- and try again. -";
		close;
	}
	if (tomyumgoong == 4) {
		mes "[Mr. Jun]";
		mes "Hello, there?";
		mes "Did you need";
		mes "some help...?";
		emotion e_hmm;
		next;
		if (select("I need some Lemons.:No, thanks.") == 1) {
			mes "[Mr. Jun]";
			mes "Umm...";
			mes "Lemons?";
			mes "As you see, I have plenty";
			mes "of Lemons on my tree.";
			mes "Do you really need some?";
			next;
			if (select("Yes, I will pay you.:No, thanks.") == 1) {
				mes "[Mr. Jun]";
				mes "I started growing this Lemon tree as a hobby, but I didn't expect to have such a good harvest of sweet,";
				mes "succulent Lemons.";
				next;
				mes "[Mr. Jun]";
				mes "Did you just say you were";
				mes "going to pay me for the Lemons?";
				mes "Oh, you've got me wrong. I don't intend to sell these.";
				next;
				mes "[Mr. Jun[";
				mes "But...";
				mes "I'm more than willing";
				mes "to share some of them with";
				mes "you, but only if you can...";
				next;
				mes "[Mr. Jun]";
				mes "Play a small game with me!";
				mes "How about that? I've been so bored to death. Even an old man like me needs to enjoy himself!";
				next;
				mes "[Mr. Jun]";
				mes "Hahahaha~!";
				mes "What do you say?";
				mes "Would you like to try?";
				next;
				if (select("Sure, why not!:No, thanks.") == 1) {
					mes "[Mr. Jun]";
					mes "Good!";
					mes "The game I want us";
					mes "to play is an easy";
					mes "children's game.";
					next;
					mes "[Mr. Jun]";
					mes "^660000Rock,";
					mes "Paper, Scissors!^000000";
					mes "Perhaps you've heard";
					mes "of it in your land.";
					emotion e_scissors;
					next;
					mes "[Mr. Jun]";
					mes "Nuh-uh, don't look at me like that. I'm an old man, and I want to play this game and re-live my youth";
					mes "a little bit. You'll understand when you're my age.";
					next;
					mes "[Mr. Jun]";
					mes "Alright, if you win";
					mes "^3131FF3^000000 out of ^3131FF5^000000 matches,";
					mes "The Lemons are yours.";
					mes "Are you ready?";
					next;
					mes "[Mr. Jun]";
					mes "Okay...";
					mes "As you kids say,";
					mes "^990000Let's get eXtreme!^000000";
					next;
					@user_score = 0;
					@pc_score = 0;
					mes "[Mr. Jun]";
					mes "Rock!";
					mes "Paper!";
					mes "Scissors!";
					next;
					while(1) {
						if (@pc_score == 5 || @user_score == 3) {
							break;
						}
						else {
							.@jun_mark = rand(1,3);
							switch(select("Scissors:Rock:Paper")) {
							case 1:
								if (.@jun_mark == 1) {
									emotion e_scissors;
									emotion e_scissors,1;
									mes "[Mr. Jun]";
									mes "Hmpf.";
									mes "It's a draw.";
									mes "One more time!";
									mes "Rock! Paper!";
									mes "Scissors!";
									next;
								}
								else if (.@jun_mark == 2) {
									emotion e_rock;
									emotion e_scissors,1;
									++@pc_score;
									mes "[Mr. Jun]";
									mes "Yes...!";
									mes "Oh my God, yes!";
									next;
								}
								else {
									emotion e_paper;
									emotion e_scissors,1;
									++@pc_score;
									++@user_score;
									mes "[Mr. Jun]";
									mes "What...?";
									mes "I don't believe it!";
									mes "Bah.. !";
									next;
								}
								break;
							case 2:
								if (.@jun_mark == 1) {
									emotion e_scissors;
									emotion e_rock,1;
									++@pc_score;
									++@user_score;
									mes "[Mr. Jun]";
									mes "No...!";
									mes "Sacrilege!";
									next;
								}
								else if (.@jun_mark == 2) {
									emotion e_rock;
									emotion e_rock,1;
									mes "[Mr. Jun]";
									mes "Hmpf.";
									mes "It's a draw.";
									mes "One more time!";
									mes "Rock! Paper!";
									mes "Scissors!";
									next;
								}
								else {
									emotion e_paper;
									emotion e_rock,1;
									++@pc_score;
									mes "[Mr. Jun]";
									mes "Bwahahaha!";
									mes "You lose, kid!";
									next;
								}
								break;
							case 3:
								if (.@jun_mark == 1) {
									emotion e_scissors;
									emotion e_paper,1;
									++@pc_score;
									mes "[Mr. Jun]";
									mes "Heh heh~";
									mes "Young fool!";
									next;
								}
								else if (.@jun_mark == 2) {
									emotion e_rock;
									emotion e_paper,1;
									++@user_score;
									++@pc_score;
									mes "[Mr. Jun]";
									mes "Noooo...!";
									mes "This cannot be!";
									next;
								}
								else {
									emotion e_paper;
									emotion e_paper,1;
									mes "[Mr. Jun]";
									mes "Hmpf.";
									mes "It's a draw.";
									mes "One more time!";
									mes "Rock! Paper!";
									mes "Scissors!";
									next;
								}
								break;
							}
						}
					}
					if (@user_score == 3) {
						emotion e_pif;
						mes "[Mr. Jun]";
						mes "You... won.";
						mes "I'm so exhausted.";
						mes "I guess I can't compete";
						mes "with you youngsters";
						mes "anymore. Ha ha ha!";
						next;
						mes "[Mr. Jun]";
						mes "As promised,";
						mes "I shall share some";
						mes "of my Lemons with you.";
						mes "Grab as many as you want!";
						mes "^3355FFYou have plucked";
						mes "10 Lemons from the tree.^000000";
						tomyumgoong = 5;
						getitem 568,10; //Lemon
						next;
						emotion e_dots;
						mes "[Mr. Jun]";
						mes "Hmm...";
						mes "Looks like you need a lot of them. Oh well, that's fine with me. I had a good time with you.";
						next;
						mes "[Mr. Jun]";
						mes "Don't forget this though:";
						mes "Don't be selfish, and always share what you have with others. That's one of the most important values for human beings.";
						close;
					}
					emotion e_scissors;
					mes "[Mr. Jun]";
					mes "Muhahahaha!";
					mes "Victory is mine!";
					mes "Looks like you won't be getting";
					mes "any Lemons for now! But feel free to challenge me anytime!";
					close;
				}
				mes "[Mr. Jun]";
				mes "Afraid are we?";
				mes "There's no fooling you:";
				mes "I'm one of the best at games!";
				close;
			}
			mes "[Mr. Jun]";
			mes "Hmm...";
			mes "Now what can";
			mes "I possibly do";
			mes "with all these";
			mes "Lemons?";
			close;
		}
		mes "[Mr. Jun]";
		mes "Feel free to";
		mes "ask me for help";
		mes "any time, okay?";
		close;
	}
	mes "[Mr. Jun]";
	mes "...";
	close;
}

ayothaya,213,94,7	script	Merchant#ayo	4_M_THAIAYO,{
	if (tomyumgoong == 6) {
		mes "[Merchant Thongdum]";
		mes "Hello, there~";
		mes "Are you looking for";
		mes "ingredients to make";
		mes "Tom Yum Goong?";
		next;
		mes "[Merchant Thongdum]";
		mes "Let's see...";
		mes "I'm selling chiles,";
		mes "fish sauce, and some";
		mes "spices and flavorings";
		mes "you'll need. I'll sell";
		mes "it all to you for 2,000 zeny.";
		next;
		if (select("Thanks, I'll take it.:It's a rip-off, man!") == 1) {
			emotion e_thx;
			if (Zeny > 1999) {
				if (MaxWeight - Weight > 1199) {
					Zeny -= 2000;
					tomyumgoong = 7;
					getitem 7286,30; //Chilli
					mes "[Merchant Thongdum]";
					mes "Thank you.";
					mes "I hope you will enjoy";
					mes "your Tom Yum Goong~";
					close;
				}
				mes "[Merchant Thongdum]";
				mes "Uh oh...";
				mes "It looks like";
				mes "you're carrying";
				mes "too much stuff";
				mes "right now.";
				next;
				mes "[Merchant Thongdum]";
				mes "I can't give you";
				mes "anything if you don't";
				mes "have the room to hold it!";
				close;
			}
			mes "[Merchant Thongdum]";
			mes "Hmm...?";
			mes "Right now, it looks";
			mes "like you don't have the";
			mes "money to buy what you";
			mes "need from me.";
			close;
		}
		emotion e_no;
		mes "[Merchant Thongdum]";
		mes "Don't say that.";
		mes "My prices are always";
		mes "reasonable. I want you to know";
		mes "that I'm a respectable Merchant.";
		close;
	} else if (tomyumgoong == 7) {
		mes "[Merchant Thongdum]";
		mes "I thought I provided you";
		mes "with enough ingredients, but";
		mes "now that I think about it, I don't";
		mes "know how much Tom Yum Goong";
		mes "you're making.";
		next;
		mes "[Merchant Thongdum]";
		mes "Would you like to";
		mes "buy some more Chilis?";
		next;
		if (select("No, thanks.:Yes, please.") == 1) {
			mes "[Merchant Thongdum]";
			mes "Fare well~";
			close;
		}
		if (Zeny > 1999) {
			if (MaxWeight - Weight > 1199) {
				Zeny -= 2000;
				getitem 7286,30; //Chilli
				mes "[Merchant Thongdum]";
				mes "Thank you,";
				mes "come again!";
				close;
			}
			mes "[Merchant Thongdum]";
			mes "Uh oh...";
			mes "It looks like";
			mes "you're carrying";
			mes "too much stuff";
			mes "right now.";
			next;
			mes "[Merchant Thongdum]";
			mes "I can't give you";
			mes "anything if you don't";
			mes "have the room to hold it!";
			close;
		}
		mes "[Merchant Thongdum]";
		mes "Hmm...?";
		mes "Right now, it looks";
		mes "like you don't have the";
		mes "money to buy what you";
		mes "need from me.";
		close;
	}
	mes "[Merchant Thongdum]";
	mes "Hello there!";
	mes "Ever try a Chili before?";
	next;
	mes "[Merchant Thongdom]";
	mes "Despite its tiny appearance,";
	mes "it has a very strong flavor. It's also hot and spicy, so you should be careful when you eat one.";
	next;
	mes "[Merchant Thongdum]";
	mes "The people of Ayotaya enjoy sensational food with distinct, spicy flavors. In Ayotayan cuisine, we use things like Chilis, garlic, ginger and cilantro.";
	next;
	mes "[Merchant Thongdum]";
	mes "I'm selling Chilis,";
	mes "so if you need any,";
	mes "please come to me~";
	close;
}