summaryrefslogtreecommitdiff
path: root/npc/quests/quests_alberta.txt
blob: 8193580924f716d212d24a88eef578c7d299a4e2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
//===== eAthena Script ======================================= 
//= Quest NPCs related to Alberta
//===== By: ================================================== 
//= kobra_k88
//===== Current Version: ===================================== 
//= 1.7
//===== Compatible With: ===================================== 
//= eAthena 1.0
//===== Description: ========================================= 
//= Dolls Quest
//= Boy's Cap Quest
//= Antlers Quest
//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//= Turtle Island Quests
//===== Additional Comments: ================================= 
//= Fully working
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST 
//=	Condition if done: (MISC_QUEST & 2) [Lupus]
//= 1.7 Moved quest from cities/albera.txt [Evera]
//============================================================ 



//=======================================================================================================//
//						Doll Quest
//=======================================================================================================//
alberta.gat,117,134,8	script	Elin	96,{
	mes "[Elin]";
	if(Sex){
		mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
	}else{
		mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
	}
	next;
	mes "[Elin]";
	mes "I LOVE dolls!!";
	emotion e_lv2;
	next;
	mes "[Elin]";
	mes "Ya know..... I REALLY, REALLY, want a new doll.  I hope daddy is going to buy me one for my birthday.....";
	next;
	menu "Aww, you must be happy...",-,"How about I give you one now?",M_2;

		mes "[Elin]";
		mes "Yeah, this time I'm hoping for a Yoyo doll.  Hehe, they're so cute! They're my FAVORITE!";
		emotion e_ok;
		close;
	M_2:
		mes "[Elin]";
		mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
		mes "What kinda doll are you going to give me? Are you really gonna give me one?";
		emotion e_gasp;
		next;
		menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
		           "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
		
			if(countitem(740) < 1) goto L_Liar;
			delitem 740,1;
			mes "[Elin]";
			mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
			emotion e_lv2;
			next;
			mes "[Elin]";
			mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
			next;
			mes "(diggs around in her pockets)";
			next;
			mes "[Elin]";
			mes "Ummm ... found it! Here take this!";
			next;
			getitem 530,1;
			mes "[Elin]";
			mes "I got this from Santa. It's a candy cane~";
			next;
			mes "[Elin]";
			mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
			emotion e_thx;
			close;

		sM_2:
			if(countitem(741) < 1) goto L_Liar;
			delitem 741,1;
			mes "[Elin]";
			mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
			emotion e_lv2;
			next;
			getitem 529,1;
			mes "[Elin]";
			mes "Thank you for the doll!";
			emotion e_thx;
			close;

		sM_3:
			if(countitem(742) < 1) goto L_Liar;
			delitem 742,1;
			mes "[Elin]";
			mes "Ew whats this?.... a Chonchon ... doll? ...";
			emotion e_wah;
			next;
			mes "[Elin]";
			mes "Oh well, since you're giving it to me, I guess it's ok ....";
			next;
			mes "[Elin]";
			mes "Well here's a little something for giving me the doll.  Don't eat too much or you'll get cavities.";
			getitem 530,1;
			next;
			mes "[Elin]";
			mes ".... chonchon.... (~grumble, grumble~)";
			emotion e_ag;
			close;

		sM_4:
			if(countitem(752) < 1) goto L_Liar;
			delitem 752,1;
			mes "[Elin]";
			mes "Oh! a Rocker doll.  I hate hopping things but this doll's kinda cute.";
			next;
			mes "[Elin]";
			mes "Thank you.  Let me give you something too.";
			next;
			mes "[Elin]";
			mes "Hmm, didn't I get some stuff from my uncle ...";
			next;
			mes "[Elin]";
			mes "Here it is.  We've got tons of it at home so I'll share some with you~";
			getitem 532,7;
			next;
			mes "[Elin]";
			mes "Thanks again for the doll!";
			emotion e_thx;
			close;

		sM_5:
			if(countitem(743) < 1) goto L_Liar;
			delitem 743,1;
			mes "[Elin]";
			mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
			emotion e_swt;
			next;
			mes "[Elin]";
			mes "I'll take it anyway, since the doll looks cute.  But I still won't eat mushrooms though ...";
			next;
			mes "[Elin]";
			mes "Hmm, I'll need to give you a present too.";
			next;
			mes "[Elin]";
			mes "My mom made this so please take it.";
			getitem 538,5;
			next;
			mes "[Litte Kid]";
			mes "Thank you for the doll~";
			emotion e_thx;
			close;

		sM_6:
			if(countitem(751) < 1) goto L_Liar;
			delitem 751,1;
			mes "[Elin]";
			mes "Yay! It's an Osiris doll!";
			next;
			mes "[Elin]";
			mes "Here's something for you too.";
			getitem 522,2;
			mes "[Elin]";
			mes "Thank you for the doll!";
			close;

		sM_7:
			if(countitem(750) < 1) goto L_Liar;
			delitem 750,1;
			mes "[Elin]";
			mes "Yay! It's a Baphomet doll!";
			next;
			mes "[Elin]";
			mes "Here's something for you too.";
			getitem 525,5;
			mes "[Elin]";
			mes "Thank you for the doll!";
			emotion e_thx;
			close;

		sM_8:
			if(countitem(754) < 1) goto L_Liar;
			delitem 754,1;
			mes "[Elin]";
			mes "Ah, it's a Smokie doll.  I hate Smokies, but the doll's really cute! Thank you!";
			emotion e_ok;
			next;
			mes "[Elin]";
			mes "Let me give you some of Grandma's home-made cake!";
			getitem 539,3;
			next;
			mes "[Elin]";
			mes "They're really good so make sure you eat them ok.";
			next;
			mes "[Elin]";
			mes "Thanks again for this cute doll!";
			emotion e_thx;
			close;

		sM_9:
			if(countitem(753) < 1) goto L_Liar;
			delitem 753,1;
			mes "[Elin]";
			mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
			emotion e_lv2;
			next;
			mes "[Elin]";
			mes "As a thank you, I'll give you this.";
			getitem 608,1;
			next;
			mes "[Elin]";
			mes "Dad picked them up during his travels.  It's a seed of some kind.";
			mes "We tried planting them at home, but it doesn't seem to grow.";
			next;
			mes "[Elin]";
			mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
			emotion e_thx;
			close;

		sM_10:
			mes "[Elin]";
			mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
			emotion e_pif;
			next;
			mes "[Elin]";
			mes "(mumbles) .....'stupid'.....";
			close;

		L_Liar:
			mes "[Elin]";
			mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
			emotion e_gasp;
			next;
			mes "[Elin]";
			mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
			emotion e_sob;
			close;
}


//=======================================================================================================//
//						Boy's Cap' Quest
//=======================================================================================================//
alberta_in.gat,28,145,4	script	Grampa	120,{
	mes "[Grampa]";
	mes "Gasp ..Gasp";
	next;
	mes "[Grampa]";
	mes "When I look back on my younger days... I regret not making better use of my time...";
	next;
	mes "[Grampa]";
	mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
	next;
	if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
	menu "Talk",M_Talk, "Cancel",M_End;
	
	M_Talk:
		mes "[Grampa]";
		mes "Listen to me..... You must take care of your body as best you can....";
		mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
		next;
		mes "[Grampa]";
		mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
		next;
		mes "[Grampa]";
		mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
		next;
		mes "[Grampa]";
		mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
		next;
		mes "[Grampa]";
		mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!"; 
		emotion e_gasp;
		next;
		mes "[Grampa]";
		mes "Have you heard of the Tiger's Footskin???.....";
		emotion e_what;
		next;
		mes "[Grampa]";
		mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
		mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
		next;
		mes "[Grampa]";
		mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
		next;
		mes "[Grampa]";
		mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
		close;

	M_Show:
		mes "[Grampa]";
		mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
		next;
		mes "[Grampa]";
		mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
		mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
		next;
		mes "[Grampa]";
		mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
		next;
		menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;

			mes "[Grampa]";
			if(countitem(1030) < 10) goto L_NoItems;
			delitem 1030,10;
			getitem 5016,1;
			mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
			emotion e_thx;
			next;
			mes "[Grampa]";
			mes "Now my body can be reinvigorated!!! I will eat it right away!";
			close;

		L_NoItems:
			mes "Get off damn cheater!!!";
			emotion e_bzz;
			close;

		sM_End:
			mes "[Grampa]";
			mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
			close;

	M_End:
		mes "[Grampa]";
		mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
		close;


}


//=======================================================================================================//
//						Antlers Quest 
//=======================================================================================================//
alberta_in.gat,122,53,4	script	Cherokee	47,{
	mes "[Cherokee]";
	mes "Hey there, I am a Horn Collector.  Sounds great, huh?";
	next;
	mes "[Cherokee]";
	mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
	mes "You can wear them on your head, or even decorate your house with them.";
	next;
	mes "[Cherokee]";
	mes "You know.... there has been a particular horn that I have not been able to find.  It is the ^5555FF'Evil Horn '^000000..";
	next;
	mes "[Cherokee]";
	mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
	mes "Even so, I really wish I could get my hands on one.";
	next;
	mes "[Cherokee]";
	mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
	mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000.  Is it a deal?";
	next;
	menu "You got it!",-, "Shut up Dumbo.",M_End;

		mes "[Cherokee]";
		if(countitem(923) < 20) goto L_NotEnuf;
		delitem 923,20;
		mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
		emotion e_ic;
		next;
		mes "[Cherokee]";
		mes "Thank you! Here are the Antlers just as I promised you!";
		emotion e_thx;
		getitem 2284,1;
		next;
		mes "[Cherokee]";
		mes "With your great help I was finally able to realize my long time dream.  I appreciate what you have done! God Bless You ..";
		close;

		L_NotEnuf:
			mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
			close;

	M_End:
		mes "[Cherokee]";
		mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
		close;
}


//=======================================================================================================//
//			Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
//=======================================================================================================//
alberta.gat,120,53,3	script	Zic	51,{
	mes "[Zic]";
	mes "Yay! A cool breeze! That's why I love the sea!!";
	emotion e_ho;
	next;
	mes "[Zic]";
	mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
	emotion e_hmm;
	next;
	mes "[Zic]";
	mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
	next;
	mes "[Zic]";
	mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
	next;
	menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;

		mes "[Zic]";
		mes "To make a Bao Bao I will need:";	//5042
		mes "- ^5555FF1 Silk Ribbon^000000,";	//10007
		mes "- ^5555FF50 Herioc Emblems^000000.";	//968
		next;
		mes "[Zic]";
		mes "Would you like me to make you one?";
		next;
		menu "Sure.",-, "No thanks.",M_End;

			if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
			delitem 10007, 1;
			delitem 968, 50;
			mes "[Zic]";
			mes "Please wait while I make your Bao Bao......";
			next;
			mes "[Zic]";
			mes "There you are, one Bao Bao.  Enjoy.";
			getitem 5042, 1;
			close;
	M_1:
		mes "[Zic]";
		mes "To make a Cresent Hairpin I will need:";	//5048
		mes "- ^5555FF1 Heart Hair Pin^000000,";	//5041
		mes "- ^5555FF10 Steel^000000.";	//999
		next;
		mes "[Zic]";
		mes "Would you like me to make you one?";
		next;
		menu "Sure.",-, "No thanks.",M_End;

			if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
			delitem 5041, 1;
			delitem 999, 10;
			mes "[Zic]";
			mes "Please wait while I make your Cresent Hairpin......";
			next;
			mes "[Zic]";
			mes "There you are, one Cresent Hairpin.  Enjoy.";
			getitem 5048, 1;
			close;
	M_2:
		mes "[Zic]";
		mes "To make a pair of Fashionable Glasses I will need:";	//5047
		mes "- ^5555FF1 Jack a Dandy^000000,";	//2271
		mes "- ^5555FF1 Scarlet Dyestuffs^000000.";	//975
		next;
		mes "[Zic]";
		mes "Would you like me to make you one?";
		next;
		menu "Sure.",-, "No thanks.",M_End;

			if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
			delitem 2271, 1;
			delitem 975, 1;
			mes "[Zic]";
			mes "Please wait while I make your Fashionable Glasses......";
			next;
			mes "[Zic]";
			mes "There you are, one Fashionable Glasses.  Enjoy.";
			getitem 5047, 1;
			close;
	M_3:
		mes "[Zic]";
		mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:";	//5041
		mes "- ^5555FF1200 Coral Reefs^000000.";	//7013
		emotion e_hmm;
		next;
		mes "[Zic]";
		mes "Would you like me to make you one?";
		next;
		menu "Sure.",-, "No thanks.",M_End;

			if (countitem(7013)<1200) goto sL_NotEnuf;
			delitem 7013, 1200;
			mes "[Zic]";
			mes "Please wait while I make your Hear Hairpin......";
			next;
			mes "[Zic]";
			mes "There you are, one Heart Hairpin.  Enjoy.";
			getitem 5041, 1;
			close;

		sL_NotEnuf:
			mes "[Zic]";
			mes "Hmm.... you don't have enough items for me to make it.  Come back some other time.";
			close;

	M_End:
		mes "[Zic]";
		mes "See ya around.";
		close;
}


//=======================================================================================================//
//				Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
//=======================================================================================================//
alberta.gat,135,79,3	script	Tempestra	71,{
	mes "[Tempestra]";
	mes "Ah...... Such a cool breeze.  It's good to be next to the sea.  I think it was the right choice for me to take a break from my business and come here.";
	emotion e_ho;
	if(MISC_QUEST & 2) goto sM_Menu;
	next;
	mes "[Tempestra]";
	mes "Oh the sun is so bright today.  I'm glad I brought my hat.  If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
	next;
	mes "[Tempestra]";
	mes "Boy, the heat is making me thirsty.  Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
	next;
	menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;

		if(countitem(503) < 1) goto L_NoPot;
		delitem 503, 1;
		set MISC_QUEST,MISC_QUEST | 2;
		mes "[Tempestra]";
		mes "Oooh! Thank you so much.  I'm so glad to meet such a friendly person here....";
		emotion e_thx;
		next;
		mes "[Tempestra]";
		mes "(~gulp~gulp~)";
		next;
		mes "[Tempestra]";
		mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
	sM_Menu:
		next;
		menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;

			mes "[Tempestra]";
			mes "Yes, it's very hot indeed.....";
			next;
			mes "[Tempestra]";
			mes "Luckly I brought a lot of hats along.  I have";
			mes "a ^5555FF'Sunday Hat'^000000,";
			mes "a ^5555FF'Mage Hat'^000000,";
			mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
			next;
			mes "[Tempestra]";
			mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
			mes "but now it looks like I'll have to wear one.....";
		ssM_Menu:
			next;
			menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;

				mes "[Tempestra]";
				mes "A Sunday Hat is made up of:";
				mes "- ^5555FF250 Fabric^000000,";
				mes "- ^5555FF1 Slotted Hat^000000,";
				mes "- ^5555FF1 Slotted Cap^000000,";
				mes "- ^5555FF600 Soft Feathers^000000.";
				mes "If you want, I can make one for you.  Just bring me all of those items.";
				next;
				menu "Make one for me.",-, "Cancel",ssM_End;

					if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
					delitem 1059, 250;
					delitem 2221, 1;
					delitem 2227, 1;
					delitem 7063, 600;
					mes "[Tempestra]";
					mes "Please wait just a moment while I make it........";
					next;
					getitem 5032, 1;
					mes "[Tempestra]";
					mes "All done... one Sunday Hat just for you.  Thank you and come back any time.";
					emotion e_thx;
					close;
			ssM_0b:
				mes "[Tempestra]";
				mes "A Mage Hat is made up of:";
				mes "- ^5555FF1 Wizard Hat^000000,";
				mes "- ^5555FF400 Dragon Scales^000000,";
				mes "- ^5555FF50 Mould Powder^000000,";
				mes "- ^5555FF1 Elder Wilow Card^000000.";
				mes "If you want, I can make one for you.  Just bring me all of those items.";
				next;
				menu "Make one for me.",-, "Cancel",ssM_End;

					if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
					delitem 2252, 1;
					delitem 1036, 400;
					delitem 7001, 50;
					delitem 4052, 1;
					mes "[Tempestra]";
					mes "Please wait just a moment while I make it........";
					next;
					getitem 5027, 1;
					mes "[Tempestra]";
					mes "All done... one Mage Hat just for you.  Thank you and come back any time.";
					emotion e_thx;
					close;
			ssM_0c:
				mes "[Tempestra]";
				mes "A Magician Hat is made up of:";
				mes "- ^5555FF1 Wizard Hat^000000,";
				mes "- ^5555FF450 Ancient Lips^000000,";
				mes "- ^5555FF1200 Solid Shells^000000,";
				mes "If you want, I can make one for you.  Just bring me all of those items.";
				next;
				menu "Make one for me.",-, "Cancel",ssM_End;

					if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
					delitem 2252, 1;
					delitem 1054, 450;
					delitem 943, 1200;
					mes "[Tempestra]";
					mes "Please wait just a moment while I make it........";
					next;
					getitem 5045, 1;
					mes "[Tempestra]";
					mes "All done... one Magician just for you.  Thank you and come back any time.";
					emotion e_thx;
					close;
			ssM_End:
				close;

		sM_1:
			mes "[Tempestra]";
			mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
			next;
			mes "[Tempestra]";
			mes "Because you gave me the potion, I would like to make something for you.  Unfortuately I don't have any materials right now.";
			next;
			mes "[Tempestra]";
			mes "Hmm... If you have:";
			mes "^5555FF1 Emblem of the Sun God";
			mes "10 Gold";
			mes "40 Steel";
			mes "50 Coal";
			mes "and 2 Oridecon^000000..........";
			next;
			mes "[Tempestra]";
			mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
			next;
			menu "Alright.",-, "Not right now thanks.",ssM_1b;

				if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
				delitem 7086, 1;
				delitem 969, 10;
				delitem 999, 40;
				delitem 1003, 50;
				delitem 984, 2;
				mes "[Tempestra]";
				mes "Please wait just a moment while I make it........";
				next;
				getitem 5022, 1;
				mes "[Tempestra]";
				mes "All done... one Hat of the Sun God just for you.  Thank you again for the potion, and please come back any time.";
				emotion e_thx;
				close;

				ssL_NotEnuf:
					mes "[Tempestra]";
					mes "Um.... where are those items exactly???";
					emotion e_hmm;
					close;
			ssM_1b:
				mes "[Tempestra]";
				mes "Come back anytime when you've changed your mind.";
				close;

		L_NoPot:
			mes "[Tempestra]";
			mes "Umm... excuse me but.... where is the potion??";
			emotion e_hmm;
			close;

	M_1:
		mes "[Tempestra]";
		mes "..... How RUDE!!";
		emotion e_gasp;
		close;
}

//=======================================================================================================//
//						Turtle Quest
//=======================================================================================================//
// Gotanblue --------------------------------------------------------------------------
alberta.gat,247,123,5	script	Gotanblue	709,{
	if(TURTLE) goto L_Turtle;
	mes "[Gotanblue]";
	mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
	next;
	mes "[Gotanblue]";
	mes "Do you know what I mean?.....";
	close;

L_Turtle:
	mes "[Gotanblue]";
	mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!";
M_Menu:
	next;
	menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;

		mes "[Gotanblue]";
		mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
		next;
		mes "[Gotanblue]";
		mes "Well let me tell you something....";
		next;
		mes "[Gotanblue]";
		mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
		emotion e_gasp;
		next;
		mes "[Gotanblue]";
		mes "Can you POSSIBLY understand??.........";
		next;
		mes "[Gotanblue]";
		mes "It all happened a few decades ago....";
		next;
		mes "[Gotanblue]";
		mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
		next;
		mes "[Gotanblue]";
		mes "It was summer when I was approached to become a member of Jornadan's team.";
		mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
		next;
		mes "[Gotanblue]";
		mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
		next;
		mes "[Gotanblue]";
		mes "We decided to start our great adventure here, in Alberta.  This was because of a clue we found that put the location of Turtle Island near Alberta.";
		next;
		mes "[Gotanblue]";
		mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
		mes "We sailed all day and all night.  We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
		next;
		mes "[Gotanblue]";
		mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
		mes "It was impossible to see anything past the length of your own arm!";
		next;
		mes "[Gotanblue]";
		mes "We could not tell which way was East and which way was West.  But it didn't matter... for we were all exhausted at that point.";
		next;
		mes "[Gotanblue]";
		mes "Then what we feared most happened.  A huge rock formation pierced through the fog right in front of us!";
		mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
		emotion e_gasp;
		next;
		mes "[Gotanblue]";
		mes "Amazingly, the ship held together and we were able to continue on.";
		next;
		mes "[Gotanblue]";
		mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
		next;
		mes "[Gotanblue]";
		mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
		next;
		mes "[Gotanblue]";
		mes "We set up camp immediately and rested our weary bodies.  A few days later we began to extensively search the island.";
		mes "What we found was shocking! Apparently someone had found the island before us.  He left a very well kept journal of his expedition.";
		next;
		mes "[Gotanblue]";
		mes "According to his journal, the man had come by himself to find the island.  Unfortunately, we couldn't find him.";
		next;
		mes "[Gotanblue]";
		mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
		mes "We continued to explore the island and find out as much about it as we could.";
		next;
		mes "[Gotanblue]";
		mes "A particular artifact caught our interest.  It was mentioned in that man's journal....";
		mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
		next;
		mes "[Gotanblue]";
		mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind.  He described it as 'the most beautiful thing in the world'.";
		next;
		mes "[Gotanblue]";
		mes "We became intent on finding that jewel no matter what.  Day after day we searched for it.  Months passed.";
		mes "But even with Won's journal records, we were not able to find the jewel fragment.  We had no choice but to give up.";
		next;
		mes "[Gotanblue]";
		mes "So we packed up our belongings and headed home.  Again we passed through the horrible dense fog.";
		mes "After a month of sailing our journey was near its end... or so we thought.";
		next;
		mes "[Gotanblue]";
		mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
		next;
		mes "[Gotanblue]";
		mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
		emotion e_gasp;
		next;
		mes "[Gotanblue]";
		mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
		mes "Time after time we attempted to flee the island only to find ourselves back on it.  A whole year passed and still, we were trapped!";
		next;
		mes "[Gotanblue]";
		mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
		mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
		next;
		mes "[Gotanblue]";
		mes "CURSED ISLAND!!!!!";
		emotion e_omg;
		next;
		mes "[Gotanblue]";
		mes "As you can see only I and Jornadan were able to make it out alive.  By pure luck, we made back to Alberta....";
		next;
		mes "[Gotanblue]";
		mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island.";
		emotion e_sob;
		goto M_Menu;
	M_2:
		mes "[Gotanblue]";
		mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??";
		emotion e_what;
		next;
		mes "[Gotanblue]";
		mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
		next;
		menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;

			if(Zeny < 10000) goto sL_Zeny;
			mes "[Gotanblue]";
			mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
			mes "I admire your fighting spirit.  Carry it with you always!";
			next;
			mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
			next;
			mes "[Gotanblue]";
			mes "We are now heading towards Turtle Island.  Let us go without fear!!";
			next;
			mes "^5555FF(~choo~choooo~)^000000";
			next;
			if(Zeny < 10000) goto sL_Zeny;
			set Zeny, Zeny - 10000;
			warp "tur_dun01.gat",154,39;
			close;
		sL_Zeny:
			mes "[Gotanblue]";
			mes "What's this? I said 10,000 zeny.  I will not guide you for less.  Good day!";
			emotion e_what;
			close;
		sM_End:
			mes "[Gotanblue]";
			mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
			mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
			close;
	M_End:
		mes "[Gotanblue]";
		mes "To this day, Turtle Island is shrouded in mystery.  It is extremely hard to find, and almost impossible to escape from.";
		mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
		close; 
}

//Go back to Alberta
tur_dun01.gat,166,29,1	script	Gotanblue#2	709,{
	mes "[Gotanblue]";
	mes "Going back to Alberta?";
	next;
	menu "Yep.",-, "Cancel",M_End;

	mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
	next;
	warp "alberta.gat",244,123;
	close;

M_End:
	mes "[Gotanblue]";
	mes "A very good choice!!";
	close;
}

// Turtle Grandpa -------------------------------------------------------------------
alberta_in.gat,23,104,2	script	Turtle Grandpa	120,{
	mes "[Turtle Grandpa]";
	mes "~Buuurrrpp!!!~ Oops...";
	emotion e_swt;
	next;
	mes "[Turtle Grandpa]";
	mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
	mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
	emotion e_an;
	next;
	mes "[Turtle Grandpa]";
	mes "Why is it that I have to resort to drinking in a place like this??";
	emotion e_what;
	next;
	menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;

		mes "[Turtle Grandpa]";
		mes "There is an enormous stash of treasure hidden on Turtle Island.";
		mes "There is also a special potion that can increase a person's lifespan on that island......";
		next;
		mes "[Turtle Grandpa]";
		mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
		next;
		mes "[Turtle Grandpa]";
		mes "I for one believe it does.... It HAS TO!!......";
		emotion e_gasp;
		next;
		mes "[Turtle Grandpa]";
		mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
		mes "Then you may be worthy of the information I have to offer...";
		next;
		menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;

			mes "[Turtle Grandpa]";
			mes "His name was ^5555FFJornadan Niliria^000000.  Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
			next;
			mes "[Turtle Grandpa]";
			mes "At first they had no idea where the island was.  They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
			next;
			mes "[Turtle Grandpa]";
			mes "These men were very strong, especially Jornadan.  He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
			next;
			mes "[Turtle Grandpa]";
			mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
			next;
			mes "[Turtle Grandpa]";
			mes "Heh heh.  Well, it's just a rumor so take it for what it's worth.  As I was saying....";
			next;
			mes "[Turtle Grandpa]";
			mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island.";
			next;
			mes "[Turtle Grandpa]";
			mes "But for reasons unknown, the crew became stranded on the island forever!!";
			mes "Although I do not know why or how it happened, there IS one person that does.";
			next;
			mes "[Turtle Grandpa]";
			mes "Go the docks on the east end of town.  Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
			mes "Speak to him.  He should be able to tell you more..... ";
			next;
			mes "[Turtle Grandpa]";
			mes "Oh! One more thing... look for his '^5555FFjournal^000000'.  He usually has it close by.  It's definitely an interesting read.";
			if(TURTLE==0) set TURTLE, 1;
			close;
		sM_1:
			mes "[Turtle Grandpa]";
			mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
			emotion e_gasp;
			next;
			mes "[Turtle Grandpa]";
			mes "Get OUT of my sight!!! GO HOME!";
			emotion e_an;
			next;
			mes "[Turtle Grandpa]";
			mes "What's this?? You're still here?..... GO! GO AWAY!!............";
			emotion e_go;
			close;
	M_1:
		mes "[Turtle Grandpa]";
		mes "It's is extremely hard to find, and even more difficult to reach.  The likelihood of returning home is slim at best....";
		next;
		mes "[Turtle Grandpa]";
		mes "Actually..... IT'S IMPOSSIBLE!!!!";
		emotion e_gasp;
		next;
		mes "[Turtle Grandpa]";
		mes "Yet you still want to go there??";
		emotion e_what;
		next;
		mes "[Turtle Grandpa]";
		mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
		next;
		mes "[Turtle Grandpa]";
		mes "Any who, if you go the docks you'll find a fat, old, sailor.  His name is ^5555FFGotanblue^000000.";
		mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island.  Well, good luck.";
		close;
	M_End:
		mes "[Turtle Grandpa]";
		mes "Whooops......";
		next;
		mes "!!KA-PLOP!!(collapses on the floor)";
		next;
		mes "[Turtle Grandpa]";
		mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
		close;
}

// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
alberta_in.gat,17,101,1	script	Letter of an explorer	111,{
	mes "~ The letter reads... ~";
	mes "- O/X/XOVX -";
	mes "If you find this letter, it means that our expedition to Turtle Island has failed.  Please inform the others...";
	next;
	mes "~ continued...~";
	mes "As of now, only half the number of our crew members are left.  Our food supply will only last for ten more days.  It is a grave situation we are facing....";
	next;
	mes "~ continued...~";
	mes "- V/O/XOVX -";
	mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
	next;
	mes "~ continued...~";
	mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
	next;
	mes "~ continued...~";
	mes "- V/X/XOVX -";
	mes "^5555FF- This section is severely crumpled and tattered. -^000000";
	mes "^5555FF- You are unable to read it. -^000000";
	close;
}

// Jornadan Niliria ------------------------------------------------------------------------
alberta.gat,248,90,1	script	Jornadan Niliria	121,{
	mes "[Jornadan Niliria]";
	mes "Sometimes I think that the world around me is ever changing.";
	mes "When I view the land it seems different, when I look up at the sky it too seems different....";
	next;
	mes "[Jornadan Niliria]";
	mes "The way that Alberta and Turtle Island are different.  Hah hah hah....";
	next;
	menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;

		mes "[Jornadan Niliria]";
		mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
		next;
		mes "[Jornadan Niliria]";
		mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
		next;
		mes "[Jornadan Niliria]";
		mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle.  Haha.  That's all there is to it.";
		next;
		mes "[Jornadan Niliria]";
		mes "There is an unusually dense area of fog that surrounds the island.";
		mes "At first we tried to figure what causes it but with no luck.  We figured that it was just a natural phenomenon.";
		next;
		mes "[Jornadan Niliria]";
		mes "Then we found a cave along the coastline of the island.  Inside we were amazed to see a HUGE waterfall.";
		mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
		next;
		mes "[Jornadan Niliria]";
		mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
		next;
		mes "[Jornadan Niliria]";
		mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
		mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
		next;
		mes "[Jornadan Niliria]";
		mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
		mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
		next;
		mes "[Jornadan Niliria]";
		mes "I am still not certain about what it really is.  In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
		close;
	M_1:
		mes "[Jornadan Niliria]";
		mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!";		//have NO idea what this means.....
		close;
	M_End:
		mes "[Jornadan Niliria]";
		mes "When you're searching for the truth, make sure to keep trying.  Someday you will find the answers you seek...";
		next;
		mes "[Jornadan Niliria]";
		mes "Hmmm.... by the way.... I feel hungry.  Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
		close;
}

// Jornadan's Voyage Log -------------------------------------------------
alberta.gat,247,93,1	script	A Voyage Log	111,{
	if(TURTLE == 1) goto L_Treasure;
	mes "[A Voyage Log]";
	mes "= 03:20 am =";
	mes "The moon was dark and I couldn't even see 100m in front of me.  I had a bad feeling about the situation..... I was not the only one...";
	next;
	mes "[A Voyage Log]";
	mes "I could tell by the looks on my comrade's faces, that they too were worried.  No one could sleep that night.  I hope we will see the sunrise soon....";
	next;
	mes "[A Voyage Log]";
	mes "= 04:10 =";
	mes "5 minutes ago one of our comrades, Cooker, died.  While he walking on deck, the flagpole suddenly broke and fell on his head....";
	next;
	mes "[A Voyage Log]";
	mes "He died at approximately 04:07.  The flagpole had been damaged when our ship hit a reef.";
	mes "The ship sustained serious damage along the left side of the deck.  I called on the chief to repair it.";
	next;
	mes "[A Voyage Log]";
	mes "= 04:45 =";
	mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
	mes "Apparently they had gotten in through some openings in the deck.";
	next;
	mes "[A Voyage Log]";
	mes "Two more men had been lost.  Fortunately the ship has yet to sink and seems to be holding up.  Still, we must find land soon.";
	next;
	mes "[A Voyage Log]";
	mes "During the collision with the reef we lost about 30% of our supplies.  In particular we lost food... a great deal of food....";
	next;
	mes "[A Voyage Log]";
	mes "= 05:23 =";
	mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
	mes "I wonder when we will find land.... I wonder if we can....";
	next;
	mes "[A Voyage Log]";
	mes "- Written by -";
	mes "- captain Jornadan Niliria -";
	next;
	mes "^5555FF- Closed the voyage log -^000000";
	close;

L_Treasure:
	mes "^5555FF- The paper is torn -";
	mes "- Seaweed and mold have -";
	mes "- mixed with the paper -";
	mes "- It looks to be in very poor";
	mes "condition. -^000000";
	next;
	mes "^5555FF- Between some pages -";
	mes "- Is a Banana leaf -";
	mes "- this is written. -^000000";
	next;
	mes "[A Voyage Log]";
	mes "= O/X date =";
	mes "Just after we arrived to Turtle Island, we searched for some food to eat.  I am so skinny now...";
	next;
	mes "[A Voyage Log]";
	mes "When I looked at myself in the mirror, it was horrible.  I was disturbed by what I saw...";
	next;
	mes "[A Voyage Log]";
	mes "= X/X date =";
	mes "We found some kind of fruit! It has a yellow color and a long shape.  It looks just like a banana!";
	next;
	mes "[A Voyage Log]";
	mes "= XO/X date =";
	mes "Although very similar, the fruit we found was not a banana.  We believe it is a relative of the banana.";
	mes "It smells and tastes exactly like a banana.";
	next;
	mes "[A Voyage Log]";
	mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
	mes "Although there were a limited amount of trees, there was enough for our survival.";
	next;
	mes "[A Voyage Log]";
	mes "It has become the answer to our lack of food and has become precious to us.";
	mes "~ WE LOVE YOU BANANA!! ~";
	next;
	mes "[A Voyage Log]";
	mes "= O/O date =";
	mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
	next;
	mes "[A Voyage Log]";
	mes "= OO/O date =";
	mes "Another comrade fell ill.  He had the strongest digestive system among us.";
	mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
	next;
	mes "[A Voyage Log]";
	mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
	next;
	mes "[A Voyage Log]";
	mes "= XO/O date =";
	mes "A third person became sick today while we were out exploring.  The first person to become ill has passed away.... We are all very worried.";
	next;
	mes "[A Voyage Log]";
	mes "We tried very hard to find the cause of the illness.  Then by observing the animals one day, we found it.";
	mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
	next;
	mes "[A Voyage Log]";
	mes "What was killing us was..... our beloved BANANA!!";
	next;
	mes "[A Voyage Log]";
	mes "We decided to get rid of all of the bananas.  But for some reason they didn't seem to be decomposing.";
	mes "Even when the skin was peeled off, the fruits remained the same.";
	next;
	mes "[A Voyage Log]";
	mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
	mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
	mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
	next;
	mes "[A Voyage Log]";
	mes "This is the location where it's buried in case we forget:";
	mes "^FF8888- tur_dun01 -";
	mes "- X: 160, Y: 81 -^000000";
	next;
	mes "^5555FF- There is a thin Key -";
	mes "- with a skull mark on it -";
	mes "- You've gained -";
	mes "- a 'Skull Key' -^000000";
	set TURTLE, 2;
	close;
}

// Burried treasure --------------------------------------------------------------------
tur_dun01.gat,160,80,1	script	Skull Stone	111,{
	if(TURTLE == 2) goto L_OpenBox;
	mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
	close;

L_OpenBox:
	mes "^5555FF(Under the stone is a tiny key hole with a skull mark.  You used the 'Skull Key' to open the box.)^000000";
	next;
	mes "^5555FF(~click!~click!~)^000000";
	next;
	mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
	set TURTLE, 3;
	next;
	mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
	getitem 634, 5;
	getitem 532, 5;
	close;
}