1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
|
//===== eAthena Script =======================================
//= Quest NPCs related to Alberta
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 1.6
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
//= Dolls Quest
//= Boy's Cap Quest
//= Antlers Quest
//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
//= Condition if done: (MISC_QUEST & 2) [Lupus]
//============================================================
//=======================================================================================================//
// Doll Quest
//=======================================================================================================//
alberta.gat,117,134,8 script Elin 96,{
mes "[Elin]";
if(Sex){
mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
}else{
mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
}
next;
mes "[Elin]";
mes "I LOVE dolls!!";
emotion e_lv2;
next;
mes "[Elin]";
mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
next;
menu "Aww, you must be happy...",-,"How about I give you one now?",M_2;
mes "[Elin]";
mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
emotion e_ok;
close;
M_2:
mes "[Elin]";
mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
mes "What kinda doll are you going to give me? Are you really gonna give me one?";
emotion e_gasp;
next;
menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
"Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
if(countitem(740) < 1) goto L_Liar;
delitem 740,1;
mes "[Elin]";
mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
emotion e_lv2;
next;
mes "[Elin]";
mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
next;
mes "(diggs around in her pockets)";
next;
mes "[Elin]";
mes "Ummm ... found it! Here take this!";
next;
getitem 530,1;
mes "[Elin]";
mes "I got this from Santa. It's a candy cane~";
next;
mes "[Elin]";
mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
emotion e_thx;
close;
sM_2:
if(countitem(741) < 1) goto L_Liar;
delitem 741,1;
mes "[Elin]";
mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
emotion e_lv2;
next;
getitem 529,1;
mes "[Elin]";
mes "Thank you for the doll!";
emotion e_thx;
close;
sM_3:
if(countitem(742) < 1) goto L_Liar;
delitem 742,1;
mes "[Elin]";
mes "Ew whats this?.... a Chonchon ... doll? ...";
emotion e_wah;
next;
mes "[Elin]";
mes "Oh well, since you're giving it to me, I guess it's ok ....";
next;
mes "[Elin]";
mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
getitem 530,1;
next;
mes "[Elin]";
mes ".... chonchon.... (~grumble, grumble~)";
emotion e_ag;
close;
sM_4:
if(countitem(752) < 1) goto L_Liar;
delitem 752,1;
mes "[Elin]";
mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
next;
mes "[Elin]";
mes "Thank you. Let me give you something too.";
next;
mes "[Elin]";
mes "Hmm, didn't I get some stuff from my uncle ...";
next;
mes "[Elin]";
mes "Here it is. We've got tons of it at home so I'll share some with you~";
getitem 532,7;
next;
mes "[Elin]";
mes "Thanks again for the doll!";
emotion e_thx;
close;
sM_5:
if(countitem(743) < 1) goto L_Liar;
delitem 743,1;
mes "[Elin]";
mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
emotion e_swt;
next;
mes "[Elin]";
mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
next;
mes "[Elin]";
mes "Hmm, I'll need to give you a present too.";
next;
mes "[Elin]";
mes "My mom made this so please take it.";
getitem 538,5;
next;
mes "[Litte Kid]";
mes "Thank you for the doll~";
emotion e_thx;
close;
sM_6:
if(countitem(751) < 1) goto L_Liar;
delitem 751,1;
mes "[Elin]";
mes "Yay! It's an Osiris doll!";
next;
mes "[Elin]";
mes "Here's something for you too.";
getitem 522,2;
mes "[Elin]";
mes "Thank you for the doll!";
close;
sM_7:
if(countitem(750) < 1) goto L_Liar;
delitem 750,1;
mes "[Elin]";
mes "Yay! It's a Baphomet doll!";
next;
mes "[Elin]";
mes "Here's something for you too.";
getitem 525,5;
mes "[Elin]";
mes "Thank you for the doll!";
emotion e_thx;
close;
sM_8:
if(countitem(754) < 1) goto L_Liar;
delitem 754,1;
mes "[Elin]";
mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
emotion e_ok;
next;
mes "[Elin]";
mes "Let me give you some of Grandma's home-made cake!";
getitem 539,3;
next;
mes "[Elin]";
mes "They're really good so make sure you eat them ok.";
next;
mes "[Elin]";
mes "Thanks again for this cute doll!";
emotion e_thx;
close;
sM_9:
if(countitem(753) < 1) goto L_Liar;
delitem 753,1;
mes "[Elin]";
mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
emotion e_lv2;
next;
mes "[Elin]";
mes "As a thank you, I'll give you this.";
getitem 608,1;
next;
mes "[Elin]";
mes "Dad picked them up during his travels. It's a seed of some kind.";
mes "We tried planting them at home, but it doesn't seem to grow.";
next;
mes "[Elin]";
mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
emotion e_thx;
close;
sM_10:
mes "[Elin]";
mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
emotion e_pif;
next;
mes "[Elin]";
mes "(mumbles) .....'stupid'.....";
close;
L_Liar:
mes "[Elin]";
mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
emotion e_gasp;
next;
mes "[Elin]";
mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
emotion e_sob;
close;
}
//=======================================================================================================//
// Boy's Cap' Quest
//=======================================================================================================//
alberta_in.gat,28,145,4 script Grampa 120,{
mes "[Grampa]";
mes "Gasp ..Gasp";
next;
mes "[Grampa]";
mes "When I look back on my younger days... I regret not making better use of my time...";
next;
mes "[Grampa]";
mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
next;
if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
menu "Talk",M_Talk, "Cancel",M_End;
M_Talk:
mes "[Grampa]";
mes "Listen to me..... You must take care of your body as best you can....";
mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
next;
mes "[Grampa]";
mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
next;
mes "[Grampa]";
mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
next;
mes "[Grampa]";
mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
next;
mes "[Grampa]";
mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
emotion e_gasp;
next;
mes "[Grampa]";
mes "Have you heard of the Tiger's Footskin???.....";
emotion e_what;
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
next;
mes "[Grampa]";
mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
close;
M_Show:
mes "[Grampa]";
mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
next;
menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
mes "[Grampa]";
if(countitem(1030) < 10) goto L_NoItems;
delitem 1030,10;
getitem 5016,1;
mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
emotion e_thx;
next;
mes "[Grampa]";
mes "Now my body can be reinvigorated!!! I will eat it right away!";
close;
L_NoItems:
mes "Get off damn cheater!!!";
emotion e_bzz;
close;
sM_End:
mes "[Grampa]";
mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
close;
M_End:
mes "[Grampa]";
mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
close;
}
//=======================================================================================================//
// Antlers Quest
//=======================================================================================================//
alberta_in.gat,122,53,4 script Cherokee 47,{
mes "[Cherokee]";
mes "Hey there, I am a Horn Collector. Sounds great, huh?";
next;
mes "[Cherokee]";
mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
mes "You can wear them on your head, or even decorate your house with them.";
next;
mes "[Cherokee]";
mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
next;
mes "[Cherokee]";
mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
mes "Even so, I really wish I could get my hands on one.";
next;
mes "[Cherokee]";
mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
next;
menu "You got it!",-, "Shut up Dumbo.",M_End;
mes "[Cherokee]";
if(countitem(923) < 20) goto L_NotEnuf;
delitem 923,20;
mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
emotion e_ic;
next;
mes "[Cherokee]";
mes "Thank you! Here are the Antlers just as I promised you!";
emotion e_thx;
getitem 2284,1;
next;
mes "[Cherokee]";
mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
close;
L_NotEnuf:
mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
close;
M_End:
mes "[Cherokee]";
mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
close;
}
//=======================================================================================================//
// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
//=======================================================================================================//
alberta.gat,120,53,3 script Zic 51,{
mes "[Zic]";
mes "Yay! A cool breeze! That's why I love the sea!!";
emotion e_ho;
next;
mes "[Zic]";
mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
emotion e_hmm;
next;
mes "[Zic]";
mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
next;
mes "[Zic]";
mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
next;
menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
mes "[Zic]";
mes "To make a Bao Bao I will need:"; //5042
mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
mes "- ^5555FF50 Herioc Emblems^000000."; //968
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
delitem 10007, 1;
delitem 968, 50;
mes "[Zic]";
mes "Please wait while I make your Bao Bao......";
next;
mes "[Zic]";
mes "There you are, one Bao Bao. Enjoy.";
getitem 5042, 1;
close;
M_1:
mes "[Zic]";
mes "To make a Cresent Hairpin I will need:"; //5048
mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
mes "- ^5555FF10 Steel^000000."; //999
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
delitem 5041, 1;
delitem 999, 10;
mes "[Zic]";
mes "Please wait while I make your Cresent Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Cresent Hairpin. Enjoy.";
getitem 5048, 1;
close;
M_2:
mes "[Zic]";
mes "To make a pair of Fashionable Glasses I will need:"; //5047
mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
delitem 2271, 1;
delitem 975, 1;
mes "[Zic]";
mes "Please wait while I make your Fashionable Glasses......";
next;
mes "[Zic]";
mes "There you are, one Fashionable Glasses. Enjoy.";
getitem 5047, 1;
close;
M_3:
mes "[Zic]";
mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
mes "- ^5555FF1200 Coral Reefs^000000."; //7013
emotion e_hmm;
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(7013)<1200) goto sL_NotEnuf;
delitem 7013, 1200;
mes "[Zic]";
mes "Please wait while I make your Hear Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Heart Hairpin. Enjoy.";
getitem 5041, 1;
close;
sL_NotEnuf:
mes "[Zic]";
mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
close;
M_End:
mes "[Zic]";
mes "See ya around.";
close;
}
//=======================================================================================================//
// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
//=======================================================================================================//
alberta.gat,135,79,3 script Tempestra 71,{
mes "[Tempestra]";
mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
emotion e_ho;
if(MISC_QUEST & 2) goto sM_Menu;
next;
mes "[Tempestra]";
mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
next;
mes "[Tempestra]";
mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
next;
menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
if(countitem(503) < 1) goto L_NoPot;
delitem 503, 1;
set MISC_QUEST,MISC_QUEST | 2;
mes "[Tempestra]";
mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
emotion e_thx;
next;
mes "[Tempestra]";
mes "(~gulp~gulp~)";
next;
mes "[Tempestra]";
mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
sM_Menu:
next;
menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
mes "[Tempestra]";
mes "Yes, it's very hot indeed.....";
next;
mes "[Tempestra]";
mes "Luckly I brought a lot of hats along. I have";
mes "a ^5555FF'Sunday Hat'^000000,";
mes "a ^5555FF'Mage Hat'^000000,";
mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
next;
mes "[Tempestra]";
mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
mes "but now it looks like I'll have to wear one.....";
ssM_Menu:
next;
menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
mes "[Tempestra]";
mes "A Sunday Hat is made up of:";
mes "- ^5555FF250 Fabric^000000,";
mes "- ^5555FF1 Slotted Hat^000000,";
mes "- ^5555FF1 Slotted Cap^000000,";
mes "- ^5555FF600 Soft Feathers^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
delitem 1059, 250;
delitem 2221, 1;
delitem 2227, 1;
delitem 7063, 600;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5032, 1;
mes "[Tempestra]";
mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_0b:
mes "[Tempestra]";
mes "A Mage Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF400 Dragon Scales^000000,";
mes "- ^5555FF50 Mould Powder^000000,";
mes "- ^5555FF1 Elder Wilow Card^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
delitem 2252, 1;
delitem 1036, 400;
delitem 7001, 50;
delitem 4052, 1;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5027, 1;
mes "[Tempestra]";
mes "All done... one Mage Hat just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_0c:
mes "[Tempestra]";
mes "A Magician Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF450 Ancient Lips^000000,";
mes "- ^5555FF1200 Solid Shells^000000,";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
delitem 2252, 1;
delitem 1054, 450;
delitem 943, 1200;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5045, 1;
mes "[Tempestra]";
mes "All done... one Magician just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_End:
close;
sM_1:
mes "[Tempestra]";
mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
next;
mes "[Tempestra]";
mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
next;
mes "[Tempestra]";
mes "Hmm... If you have:";
mes "^5555FF1 Emblem of the Sun God";
mes "10 Gold";
mes "40 Steel";
mes "50 Coal";
mes "and 2 Oridecon^000000..........";
next;
mes "[Tempestra]";
mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
next;
menu "Alright.",-, "Not right now thanks.",ssM_1b;
if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
delitem 7086, 1;
delitem 969, 10;
delitem 999, 40;
delitem 1003, 50;
delitem 984, 2;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5022, 1;
mes "[Tempestra]";
mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
emotion e_thx;
close;
ssL_NotEnuf:
mes "[Tempestra]";
mes "Um.... where are those items exactly???";
emotion e_hmm;
close;
ssM_1b:
mes "[Tempestra]";
mes "Come back anytime when you've changed your mind.";
close;
L_NoPot:
mes "[Tempestra]";
mes "Umm... excuse me but.... where is the potion??";
emotion e_hmm;
close;
M_1:
mes "[Tempestra]";
mes "..... How RUDE!!";
emotion e_gasp;
close;
}
|