1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
|
//===== eAthena Script =======================================
//= Quest NPCs related to Alberta
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Dolls Quest
//= Boy's Cap Quest
//= Antlers Quest
//= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
//= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
//= [Aegis conversion]
//= Turtle Island Quests
//===== Additional Comments: =================================
//= Fully working
//= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
//= 1.3 Fixed item ID 7031 -> 7013
//= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
//= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
//= Condition if done: (MISC_QUEST & 2) [Lupus]
//= 1.7 Moved quest from cities/albera.txt [Evera]
//= 1.8 Re-made the Doll Quest, now with official dialogs. [DZeroX]
//= 1.8a Removed .GATs [Lupus]
//= 1.9 Updated Turtle Quest to official. [L0ne_W0lf]
//= 2.0 Turtle Island quest now clears TURTLE var and set
//= MISC_QUEST bit (MISC_QUEST & 65536) [Lupus]
//= 2.1 Added missing close. [L0ne_W0lf]
//= 2.2 Updated Gotan to be compliant with misc_quiest var. [L0ne_W0lf
//============================================================
//=======================================================================================================//
// Doll Quest
//=======================================================================================================//
alberta,117,135,0 script Elin 96,{
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Elin]";
mes "Wait a moment!!";
mes "You have brought too many things!";
mes "You cannot accept any more items!";
mes "Please reduce the amount of items,";
mes "then come see me again";
close;
}
mes "[Elin]";
if (Sex == 1) {
mes "Hello~!";
mes "Heh heh, you're a boy, so you";
mes "probably don't like dolls, right?";
mes "Well, I like dolls very very much!";
} else {
mes "Hi hi~! Oh, oh, do you like dolls?";
mes "I really really like dolls... Hee";
mes "Hee~!";
}
next;
mes "[Elin]";
mes "You know, I really really want a";
mes "new doll! I hope my daddy will give";
mes "me one on my birthday...!";
switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
case 1:
next;
mes "[Elin]";
mes "Yeah, I'm hoping";
mes "he gives me a Yoyo";
mes "doll. They're so cute!";
close;
case 2:
next;
set .@weight,MaxWeight-Weight;
if ((.@weight) < 10000) {
mes "[Elin]";
mes "Your weight is too heavy!";
mes "I will accept your doll if";
mes "you lighten your load.";
close;
}
mes "[Elin]";
if (Sex == 1) {
mes "Oh my goodness!";
mes "Really? You're";
mes "such a sweetie~!";
} else {
mes "Will you really?";
mes "You're gonna give";
mes "me a doll? Yaaaay~";
}
next;
mes "[Elin]";
mes "What kind of doll are you going to";
mes "give me? Are you really gonna give";
mes "me one?";
switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
case 1:
next;
if (countitem(741) >= 1) {
mes "[Elin]";
mes "Yay, it's a poring doll!";
next;
delitem 741,1;
getitem 529,1;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
if (Sex == 1) {
mes "Aww...?";
mes "Were you only teasing me?";
} else {
mes "Aww...";
mes "You're not making fun of me are";
mes "you?";
}
next;
mes "[Elin]";
mes "I guess you forgot it somewhere...";
close;
}
case 2:
next;
if (countitem(742) >= 1) {
mes "[Elin]";
mes "Eh .... Chonchon ... doll ...";
next;
mes "[Elin]";
mes "Oh well, since you're giving it to me, I have to treasure it ....";
next;
delitem 742,1;
getitem 530,1;
mes "[Elin]";
mes "If I ate too much of it, I'll get cavities anyway.";
if (Sex == 1) {
mes "You too, mister.";
} else {
mes "You too, lady.";
}
mes "Don't eat too much, ok?";
mes "And thanks, by the way ...";
next;
mes "[Elin]";
mes "(Chonchon ... *mumble mumble*)";
close;
} else {
mes "[Elin]";
mes "Chonchon dolls are ugly anyways,";
mes "but you still lied to me! How can";
mes "you be so mean?!";
next;
mes "[Elin]";
mes "Waaaaaaaaaaaaaaaaah~~";
close;
}
case 3:
next;
if (countitem(740) >= 1) {
mes "[Elin]";
mes "Wow--! It's a rabbit!";
mes "It's so cute!!";
if (Sex == 1) {
mes "Thank you so much, mister!";
} else {
mes "Thank you so much, lady!";
}
next;
mes "[Elin]";
mes "So fluffy~";
mes "Oh yeah! Let me give you a present too!";
mes "Ummm ... found it!";
mes "Take this!";
next;
delitem 740,1;
getitem 530,1;
mes "[Elin]";
mes "I got this from Santa. It's a candy cane~";
if (Sex == 1) {
mes "Eat it too, mister.";
} else {
mes "Eat it too, lady.";
}
mes "Thank you for the rabbit doll!";
mes "I'm gonna hug this to sleep every night~";
close;
} else {
mes "[Elin]";
mes "Awww, you were only kidding?";
mes "W-W-Why are you teasing me like";
mes "that?";
next;
mes "[Elin]";
mes "*^CCCCCCSniff...^000000*";
next;
mes "[Elin]";
mes "Waaaaaaaaaaaaaaaaah~~";
close;
}
case 4:
next;
if (countitem(752) >= 1) {
mes "[Elin]";
mes "Ah, a Rocker doll.";
mes "I hate hopping things but the doll's kinda cute.";
next;
mes "[Elin]";
mes "Thank you~";
mes "I'll have to give you something too.";
mes "Hmm, didn't I get some stuff from my uncle ...";
next;
delitem 752,1;
getitem 532,7;
mes "[Elin]";
mes "We've got tons of them at home.";
mes "So I'll share some with you~";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "Awww...";
next;
mes "[Elin]";
mes "You don't";
mes "really have a doll...?";
mes "I was so excited about it, too...";
close;
}
case 5:
next;
if (countitem(743) >= 1) {
mes "[Elin]";
mes "Blehh ....";
mes "It's a mushroom...";
mes "Mom's always scolding me for not eating mushrooms ...";
next;
mes "[Elin]";
mes "I'll take it anyway, since the doll looks cute.";
mes "But I still won't eat mushrooms though ...";
mes "Hmm, I'll need to give you a present too.";
next;
delitem 743,1;
getitem 538,5;
mes "[Elin]";
mes "Mom made this.";
if (Sex == 1) {
mes "Take it, mister!";
} else {
mes "Take it, lady!";
}
next;
mes "[Litte Kid]";
mes "Thank you for the doll~";
close;
} else {
mes "[Elin]";
mes "Eh...?";
mes "You don't";
mes "have a doll?";
next;
mes "[Elin]";
mes "Awww...";
mes "It's not nice";
mes "to tease people";
mes "like that. *^CCCCCCSniff, sniff^000000*";
close;
}
case 6:
next;
if (countitem(751) >= 1) {
mes "[Elin]";
mes "Yay! It's an Osiris doll!";
next;
delitem 751,1;
getitem 522,2;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "Awww...";
mes "Why do you have";
mes "to make fun of me?";
close;
}
case 7:
next;
if (countitem(750) >= 1) {
mes "[Elin]";
mes "Yay! It's a Baphomet doll!";
next;
delitem 750,1;
getitem 525,5;
mes "[Elin]";
mes "Thank you for the doll!";
close;
} else {
mes "[Elin]";
mes "You big liar! Why are you";
mes "pretending to be nice?!";
close;
}
case 8:
next;
if (countitem(754) >= 1) {
mes "[Elin]";
mes "Ah, it's a racoon doll~";
mes "I hate Smokies, but the doll's really cute!";
next;
mes "[Elin]";
mes "It's really cute~";
if (Sex == 1) {
mes "Thank you very much, mister!";
} else {
mes "Thank you very much, lady!";
}
next;
delitem 754,1;
getitem 539,3;
mes "[Elin]";
mes "Let me give you some of Grandma's home-made cakes!";
if (Sex == 1) {
mes "Do you like sweet things, mister?";
} else {
mes "Do you like sweet things, lady?";
}
mes "This is really good, so eat it~";
next;
mes "[Elin]";
mes "Thank you for this cute doll!";
close;
} else {
mes "[Elin]";
mes "Hey! How come you have to say";
mes "things like that? Are you making";
mes "fun of me?!";
close;
}
case 9:
next;
if (countitem(753) >= 1) {
mes "[Elin]";
mes "Wow--!!!";
mes "It's a monkey! So cute~";
if (Sex == 1) {
mes "Thank you very much, mister!";
} else {
mes "Thank you very much, lady!";
}
mes "I really wanted it~";
next;
mes "[Elin]";
mes "It's so cute~";
mes "That's right!";
mes "As a thank you, I'll give you this.";
next;
delitem 753,1;
getitem 608,1;
mes "[Elin]";
mes "Dad picked them up during his travels.";
mes "It's a seed of some kind.";
mes "We tried planting them at home, but it doesn't seem to grow.";
if (Sex == 1) {
mes "I'll give it to you, mister!";
} else {
mes "I'll give it to you, lady!";
}
next;
mes "[Elin]";
mes "Thank you so much for the doll!";
close;
} else {
mes "[Elin]";
mes "Hey...";
mes "How come you're making fun of me?!";
close;
}
case 10:
next;
mes "["+strcharinfo(0)+"]";
mes "I'm as adorable as a doll...";
next;
mes "[Elin]";
mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
next;
mes "[Elin]";
mes "^3355FFWhat did^000000";
mes "^3355FFyou just say?!^000000";
close;
}
}
}
//=======================================================================================================//
// Boy's Cap' Quest
//=======================================================================================================//
alberta_in,28,145,4 script Grampa 120,{
mes "[Grampa]";
mes "Gasp ..Gasp";
next;
mes "[Grampa]";
mes "When I look back on my younger days... I regret not making better use of my time...";
next;
mes "[Grampa]";
mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
next;
if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
menu "Talk",M_Talk, "Cancel",M_End;
M_Talk:
mes "[Grampa]";
mes "Listen to me..... You must take care of your body as best you can....";
mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
next;
mes "[Grampa]";
mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
next;
mes "[Grampa]";
mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
next;
mes "[Grampa]";
mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
next;
mes "[Grampa]";
mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
emotion e_gasp;
next;
mes "[Grampa]";
mes "Have you heard of the Tiger's Footskin???.....";
emotion e_what;
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
next;
mes "[Grampa]";
mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
close;
M_Show:
mes "[Grampa]";
mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
next;
mes "[Grampa]";
mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
next;
mes "[Grampa]";
mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
next;
menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
mes "[Grampa]";
if(countitem(1030) < 10) goto L_NoItems;
delitem 1030,10;
getitem 5016,1;
mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
emotion e_thx;
next;
mes "[Grampa]";
mes "Now my body can be reinvigorated!!! I will eat it right away!";
close;
L_NoItems:
mes "Get off damn cheater!!!";
emotion e_bzz;
close;
sM_End:
mes "[Grampa]";
mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
close;
M_End:
mes "[Grampa]";
mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
close;
}
//=======================================================================================================//
// Antlers Quest
//=======================================================================================================//
alberta_in,122,53,4 script Cherokee 47,{
mes "[Cherokee]";
mes "Hey there, I am a Horn Collector. Sounds great, huh?";
next;
mes "[Cherokee]";
mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
mes "You can wear them on your head, or even decorate your house with them.";
next;
mes "[Cherokee]";
mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
next;
mes "[Cherokee]";
mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
mes "Even so, I really wish I could get my hands on one.";
next;
mes "[Cherokee]";
mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
next;
menu "You got it!",-, "Shut up Dumbo.",M_End;
mes "[Cherokee]";
if(countitem(923) < 20) goto L_NotEnuf;
delitem 923,20;
mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
emotion e_ic;
next;
mes "[Cherokee]";
mes "Thank you! Here are the Antlers just as I promised you!";
emotion e_thx;
getitem 2284,1;
next;
mes "[Cherokee]";
mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
close;
L_NotEnuf:
mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
close;
M_End:
mes "[Cherokee]";
mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
close;
}
//=======================================================================================================//
// Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
//=======================================================================================================//
alberta,120,53,3 script Zic 51,{
mes "[Zic]";
mes "Yay! A cool breeze! That's why I love the sea!!";
emotion e_ho;
next;
mes "[Zic]";
mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
emotion e_hmm;
next;
mes "[Zic]";
mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
next;
mes "[Zic]";
mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
next;
menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
mes "[Zic]";
mes "To make a Bao Bao I will need:"; //5042
mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
mes "- ^5555FF50 Herioc Emblems^000000."; //968
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
delitem 10007, 1;
delitem 968, 50;
mes "[Zic]";
mes "Please wait while I make your Bao Bao......";
next;
mes "[Zic]";
mes "There you are, one Bao Bao. Enjoy.";
getitem 5042, 1;
close;
M_1:
mes "[Zic]";
mes "To make a Cresent Hairpin I will need:"; //5048
mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
mes "- ^5555FF10 Steel^000000."; //999
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
delitem 5041, 1;
delitem 999, 10;
mes "[Zic]";
mes "Please wait while I make your Cresent Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Cresent Hairpin. Enjoy.";
getitem 5048, 1;
close;
M_2:
mes "[Zic]";
mes "To make a pair of Fashionable Glasses I will need:"; //5047
mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
delitem 2271, 1;
delitem 975, 1;
mes "[Zic]";
mes "Please wait while I make your Fashionable Glasses......";
next;
mes "[Zic]";
mes "There you are, one Fashionable Glasses. Enjoy.";
getitem 5047, 1;
close;
M_3:
mes "[Zic]";
mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
mes "- ^5555FF1200 Coral Reefs^000000."; //7013
emotion e_hmm;
next;
mes "[Zic]";
mes "Would you like me to make you one?";
next;
menu "Sure.",-, "No thanks.",M_End;
if (countitem(7013)<1200) goto sL_NotEnuf;
delitem 7013, 1200;
mes "[Zic]";
mes "Please wait while I make your Hear Hairpin......";
next;
mes "[Zic]";
mes "There you are, one Heart Hairpin. Enjoy.";
getitem 5041, 1;
close;
sL_NotEnuf:
mes "[Zic]";
mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
close;
M_End:
mes "[Zic]";
mes "See ya around.";
close;
}
//=======================================================================================================//
// Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
//=======================================================================================================//
alberta,135,79,3 script Tempestra 71,{
mes "[Tempestra]";
mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
emotion e_ho;
if(MISC_QUEST & 2) goto sM_Menu;
next;
mes "[Tempestra]";
mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
next;
mes "[Tempestra]";
mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
next;
menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
if(countitem(503) < 1) goto L_NoPot;
delitem 503, 1;
set MISC_QUEST,MISC_QUEST | 2;
mes "[Tempestra]";
mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
emotion e_thx;
next;
mes "[Tempestra]";
mes "(~gulp~gulp~)";
next;
mes "[Tempestra]";
mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
sM_Menu:
next;
menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
mes "[Tempestra]";
mes "Yes, it's very hot indeed.....";
next;
mes "[Tempestra]";
mes "Luckly I brought a lot of hats along. I have";
mes "a ^5555FF'Sunday Hat'^000000,";
mes "a ^5555FF'Mage Hat'^000000,";
mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
next;
mes "[Tempestra]";
mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
mes "but now it looks like I'll have to wear one.....";
ssM_Menu:
next;
menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
mes "[Tempestra]";
mes "A Sunday Hat is made up of:";
mes "- ^5555FF250 Fabric^000000,";
mes "- ^5555FF1 Slotted Hat^000000,";
mes "- ^5555FF1 Slotted Cap^000000,";
mes "- ^5555FF600 Soft Feathers^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
delitem 1059, 250;
delitem 2221, 1;
delitem 2227, 1;
delitem 7063, 600;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5032, 1;
mes "[Tempestra]";
mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_0b:
mes "[Tempestra]";
mes "A Mage Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF400 Dragon Scales^000000,";
mes "- ^5555FF50 Mould Powder^000000,";
mes "- ^5555FF1 Elder Wilow Card^000000.";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
delitem 2252, 1;
delitem 1036, 400;
delitem 7001, 50;
delitem 4052, 1;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5027, 1;
mes "[Tempestra]";
mes "All done... one Mage Hat just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_0c:
mes "[Tempestra]";
mes "A Magician Hat is made up of:";
mes "- ^5555FF1 Wizard Hat^000000,";
mes "- ^5555FF450 Ancient Lips^000000,";
mes "- ^5555FF1200 Solid Shells^000000,";
mes "If you want, I can make one for you. Just bring me all of those items.";
next;
menu "Make one for me.",-, "Cancel",ssM_End;
if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
delitem 2252, 1;
delitem 1054, 450;
delitem 943, 1200;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5045, 1;
mes "[Tempestra]";
mes "All done... one Magician just for you. Thank you and come back any time.";
emotion e_thx;
close;
ssM_End:
close;
sM_1:
mes "[Tempestra]";
mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
next;
mes "[Tempestra]";
mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
next;
mes "[Tempestra]";
mes "Hmm... If you have:";
mes "^5555FF1 Emblem of the Sun God";
mes "10 Gold";
mes "40 Steel";
mes "50 Coal";
mes "and 2 Oridecon^000000..........";
next;
mes "[Tempestra]";
mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
next;
menu "Alright.",-, "Not right now thanks.",ssM_1b;
if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
delitem 7086, 1;
delitem 969, 10;
delitem 999, 40;
delitem 1003, 50;
delitem 984, 2;
mes "[Tempestra]";
mes "Please wait just a moment while I make it........";
next;
getitem 5022, 1;
mes "[Tempestra]";
mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
emotion e_thx;
close;
ssL_NotEnuf:
mes "[Tempestra]";
mes "Um.... where are those items exactly???";
emotion e_hmm;
close;
ssM_1b:
mes "[Tempestra]";
mes "Come back anytime when you've changed your mind.";
close;
L_NoPot:
mes "[Tempestra]";
mes "Umm... excuse me but.... where is the potion??";
emotion e_hmm;
close;
M_1:
mes "[Tempestra]";
mes "..... How RUDE!!";
emotion e_gasp;
close;
}
//=======================================================================================================//
// Turtle Quest
//=======================================================================================================//
alberta,91,70,4 script Kinsey#tur 89,{
mes "[Kinsey]";
mes "What does a man have to do to get a stiff drink around here? I mean, there are absolutely no good bars in Alberta!";
next;
mes "[Kinsey]";
mes " Well, the alcohol in the pub here is second rate, but I gotta admit, it's got a great atmosphere.";
next;
mes "[Kinsey]";
mes "In fact, this old man is always there, telling stories about Turtle Island! But we're not sure if he's been there, or if he's just that drunk.";
next;
if (select("^3333FF*ting!*^000000:Sounds fun~") == 1) {
mes "[Kinsey]";
mes "Whoa...";
mes "Hey, your eyes just lit up right when I said 'Turtle Island!' Hmm, let me try that again.";
next;
mes "[Kinsey]";
mes "*Ahem*";
mes "'Tur-tle";
mes "Is-land.'";
next;
mes "["+ strcharinfo(0) +"]";
mes "^3333FF*ting!*^000000";
next;
mes "[Kinsey]";
mes "Ah...";
mes "You must be an adventurer. It seems like you really wanna learn more about that place, huh?";
next;
mes "[Kinsey]";
mes "Why don't you look around near the pub, and look for that old man? He's usually pretty drunk, and speaks nonsense, but he might have something to say to you.";
next;
mes "[Kinsey]";
mes "Oh, and um, I've been in his room before. He leaves some sort of letter lying around the table that has something to do with his Turtle Island stories.";
next;
mes "[Kinsey]";
mes "But if he asks for you to buy him a drink, I wouldn't do it. He's got like, three extra livers or something, so he'll drink you to bankruptcy.";
close;
}
mes "[Kinsey]";
mes "Yeah, I guess it's pretty cool listening to his stories. But it would be even cooler if I could hear them in a better drinking establishment.";
next;
mes "[Kinsey]";
mes "I mean, they don't even serve a 'Boogieman,' much less a 'Cobo.' It's getting harder and harder to find those fine, fine specialty drinks.";
close;
}
alberta_in,23,104,4 script Grandpa Turtle#tur 120,{
mes "[Grandpa Turtle]";
mes "Ooog...";
mes "So dizzy...";
next;
mes "[Grandpa Turtle]";
mes "There isn't one decent drinking establishment in all of Alberta! But then again, why did I drink so much? Hmm...";
next;
switch(select("Tell me about Turtle Island:How can I get there?:Stop talking")) {
case 1:
mes "[Grandpa Turtle]";
mes "Eh...?";
mes "Turtle Island?";
next;
mes "[Grandpa Turtle]";
mes "Well, there's a lot of folklore about that place. Some folk say that there's a mountain of treasure there.";
next;
mes "[Grandpa Turtle]";
mes "Others folk say a potion that can prolong your lifespan can be found somewhere in Turtle Island. But nobody really knows for sure.";
next;
mes "[Grandpa Turtle]";
mes "But I'm sure that Turtle Island does exist, and that something wonderful can be found there.";
next;
mes "[Grandpa Turtle]";
mes "But only someone with a good heart that's eager for adventure should be able to go to that kind of place.";
next;
switch(select("^3333FF*ting!*^000000:Tell me more, old man!")) {
case 1:
mes "[Grandpa Turtle]";
mes "Ha ha ha~!";
if (Sex)
mes "I like the shine in your eye, my boy! I can see a little bit of myself in those eyes. Yes...";
else
mes "No use hiding the glint in your eyes, my dear! It's adventure you wish for, that much I can tell...";
next;
mes "[Grandpa Turtle]";
mes "Tell me...";
mes "Have you heard of a man named ^3355FFJornadan Niliria^000000? He, and a group of ten other men actually found Turtle Island!";
next;
mes "[Grandpa Turtle]";
mes "^3355FFJornadan Niliria^000000 was a man of strength and conviction. He and his crew gathered every clue they could about Turtle Island.";
next;
mes "[Grandpa Turtle]";
mes "Even after learning all that they could, much of their voyage relied on their hope and faith that the Turtle Island legend was true...";
next;
mes "[Grandpa Turtle]";
mes "After a long, arduous journey, their efforts were rewarded, and they landed on Turtle Island!";
next;
mes "[Grandpa Turtle]";
mes "However, it gets more complicated after that. I hear Niliria's crew had great difficulty getting back home for some reason.";
next;
mes "[Grandpa Turtle]";
mes "Heh heh...";
mes "If you want to learn more, why don't you go to the eastern end of the Alberta port? There's a scholar there that knows more of this story.";
next;
mes "[Grandpa Turtle]";
mes "He could probably shed more light on the subject of Turtle Island's legend.";
next;
mes "[Grandpa Turtle]";
mes "Ah, one more thing! Look around that scholar and you should find his ^3355FFJournal^000000. I promise that it will be an interesting read.";
next;
mes "[Grandpa Turtle]";
mes "Ah...";
mes "The fire of youth!";
mes "When the winds die, may your dreams fill your sails~ Good luck to you!";
close;
}
mes "[Grandpa Turtle]";
mes "Grrrr...!";
next;
mes "[Grandpa Turtle]";
mes "I may not know much, but I won't talk to anyone motivated solely by greed. Go home!";
close;
case 2:
if ((MISC_QUEST & 65536) || TURTLE) {
if(MISC_QUEST & 65536) set TURTLE,0; //now clear the var
mes "[Grandpa Turtle]";
mes "Well...";
mes "If you go to eastern side of the Alberta port, you should find an old ferryboatman.";
next;
mes "[Grandpa Turtle]";
mes "His name is ^3355FFGotanblue^000000. I believe he may know a way to Turtle Island. Heh heh, good luck~";
close;
}
mes "[Grandpa Turtle]";
mes "Turtle Island...?";
next;
mes "[Grandpa Turtle]";
mes "My, that place is difficult to find and even more difficult to travel to. You're sure you want to go? I would love to give you some advice, but I feel so dizzy after drinking so much...";
next;
mes "[Grandpa Turtle]";
mes "Ho ho ho...";
mes "Why don't you talk to a chubby little sailor I know named ^3355FFGotanblue^000000. You can find him loitering on one of the Alberta ports.";
next;
mes "[Grandpa Turtle]";
mes "Tell him that I sent you, and he may tell you more about Turtle Island. He may even know how to get there~";
next;
mes "[Grandpa Turtle]";
mes "Well, then...";
mes "Good luck~";
set TURTLE,1;
close;
case 3:
mes "[Grandpa Turtle]";
mes "Oooh...";
mes "Even at this age...";
mes "I don't understand";
mes "how I can drink so much...";
close;
}
}
alberta,247,122,4 script Sailor#tur 709,{
if (TURTLE || (MISC_QUEST & 65536)) {
mes "[Gotanblue]";
mes "Heh...";
mes "Your eyes...";
mes "I can tell you're curious about Turtle Island. I guess you must have been talking to that drunken old man!";
next;
switch(select("Do you know about Turtle Island?:How can I get there?:Stop talking.")) {
case 1:
mes "[Gotanblue]";
mes "Turtle Island...?";
mes "Well, first I think it's fair to warn you that Turtle Island took the lives of my buddies. That's right, I was part of ^3355FFJornadan Niliria^000000's crew.";
next;
mes "[Gotanblue]";
mes "We wanted to find out if the legends about that island were true, so we left everything behind to learn the truth.";
next;
mes "[Gotanblue]";
mes "Jornadan Niliria was one of the greatest treasure hunters ever, and he gathered men for his crew from around the globe. I'm proud to say that each member of our crew was the best in his field.";
next;
mes "[Gotanblue]";
mes "I happened to be the best at navigating. I was only twenty, but I was still invited to his team. It was such an honor to be accepted as an equal amongst these great men.";
next;
mes "[Gotanblue]";
mes "Anyway, our biggest clue about Turtle Island's location hinted that it was near Alberta, so our voyage began from here.";
next;
mes "[Gotanblue]";
mes "We sailed day and night, drifting for weeks, until one day, we were surrounded by an incredibly thick fog. We had no idea of which direction we were going and the mist wouldn't clear.";
next;
mes "[Gotanblue]";
mes "But none of us had any regrets and we just kept moving onward. There would be no turning back!";
next;
mes "[Gotanblue]";
mes "Finally, a coral reef sudden appeared and we couldn't steer away from it. Our ship was critically damaged. But when the fog cleared, we saw that we had finally arrived at Turtle Island! It was real!";
next;
mes "[Gotanblue]";
mes "After we made camp on shore and explored the island, we learned something quite remarkable.";
next;
mes "[Gotanblue]";
mes "There was a man who had actually made it to Turtle Island before us. His records, however, never reached Rune-Midgard. He was a great swordmaster known simply as ^3355FFOne^000000.";
next;
mes "[Gotanblue]";
mes "According to his records, he had traveled alone to find Turtle Island and made it by himself. But we couldn't find any sign of him anywhere...";
next;
mes "[Gotanblue]";
mes "As we explored Turtle Island further, we learned that not only was it abundant with treasure, but that it also held an item of great interest.";
next;
mes "[Gotanblue]";
mes "From the first explorer's record, some kind of amazing ^3355FFjewel fragment^000000 was mentioned.";
next;
mes "[Gotanblue]";
mes "He had traveled to Turtle Island with the purpose of discovering secrets to the sword arts, and stumbled upon a jewel he claimed was the most beautiful in the world.";
next;
mes "[Gotanblue]";
mes "By the ^3355FFOne^000000's records, we were able to thoroughly explore all to be seen on Turtle Island. However...";
next;
mes "[Gotanblue]";
mes "Even after months of searching, we could never find a trace of the jewel fragment. Eventually, we had to give up on our search.";
next;
mes "[Gotanblue]";
mes "Finally, we packed our things to leave the island. But then, as we were traveling at sea, we encountered a thick, blinding fog once again.";
next;
mes "[Gotanblue]";
mes "We spent a month trying to steer through that mist. When we finally sailed out of that mist, we saw that we had arrived at the other side of Turtle Island!";
next;
mes "[Gotanblue]";
mes "Our spirits were crushed!! We tried again and again to leave that place, and spent nearly a year trying to leave but we kept winding up at Turtle Island's shores.";
next;
mes "[Gotanblue]";
mes "As we struggled with the fog, we lost our comrades one by one. In the end, Jornadan, the drunken old man you met, and myself were the only ones who were able to return home to Alberta.";
next;
mes "[Gotanblue]";
mes "We were the only ones who did not give in to despair, and doggedly held onto our hopes. Still, it was by pure luck that we found a way back to Rune-Midgard.";
next;
mes "[Gotanblue]";
mes "Well, that's my story. You know, if you want to learn more about Turtle Island, why don't you speak to the scholar on the eastern port of Alberta?";
next;
mes "[Gotanblue]";
mes "Heh heh...";
mes "I'm sure he can tell give you details that even I wouldn't be able to provide...";
close;
case 2:
mes "[Gotanblue]";
mes "After my story of Turtle Island, you're still not afraid of going? I'm impressed! Alright then...";
next;
mes "[Gotanblue]";
mes "If you wish for me to guide you there, I will charge you 10,000 zeny. I'm the only navigator that can guide you there and back safely.";
next;
if (select("Turtle island -> 10000 zeny:Cancel") == 1) {
if (Zeny > 9999) {
mes "[Gotanblue]";
mes "Alright!!";
mes "You've made your choice! With my experience, we will arrive without fail! I appreciate your spirit!";
next;
mes "^3355FF*Choo Choo*^000000";
set zeny,zeny-10000;
warp "tur_dun01",157,39;
close;
}
mes "[Gotanblue]";
mes "Hmmm...";
mes "Sorry, but you don't have enough zeny. I hope you understand that I can let my expertise and experience be undervalued...";
close;
}
mes "[Gotanblue]";
mes "Alright then...";
mes "Well, if the spirit of adventure should happen to grab you, I will be here waiting.";
close;
case 3:
mes "[Gotanblue]";
mes "Heh...";
next;
mes "[Gotanblue]";
mes "Come back whenever you feel you're ready to hear my story, will you?";
close;
}
}
mes "[Gotanblue]";
mes "Ahhhh...!";
mes "Just look at that ocean! It covers the earth as far as the eye can see. Tell me that's not one of the most beautiful things you've ever seen...";
close;
}
tur_dun01,165,29,4 script Sailor#tur2 709,{
mes "[Gotanblue]";
mes "Do you want";
mes "to return";
mes "to Alberta?";
next;
if (select("Go to Alberta:Stop talking") == 1) {
mes "[Gotanblue]";
mes "Heh heh...";
mes "I certainly hope you've found what you were looking for. Alright, I guess there's always a time for an adventurer to return home...";
next;
mes "^3355FF* Choo Choo *^000000";
warp "alberta",241,115;
}
close;
}
alberta,248,89,4 script Turtle Island Scholar 121,{
mes "[Jornadan Niliria]";
mes "Every single place";
mes "has its own unique";
mes "smells, sights and sounds.";
next;
mes "[Jornadan Niliria]";
mes "Even the great, ever expanding sky that's shared by all the peoples of the earth looks strange when you're in a new and foreign land.";
next;
mes "[Jornandan Niliria]";
mes "Heh heh...";
mes "Just like my";
mes "time on Turtle Island.";
mes "Hah Hah Hah~";
next;
switch(select("About Turtle island:You're Jornadan Niliria?!:Stop talking")) {
case 1:
mes "[Jornadan Niliria]";
mes "Turtle...";
mes "Island...";
next;
mes "[Jornadan Niliria]";
mes "It's almost silly, but Turtle Island was named simply because it's shaped just like a turtle.";
next;
mes "[Jornadan Niliria]";
mes "Now, Turtle Island is surrounded by a dense fog. When we were first stuck in it, a lot of us believed it was the result of a curse, or some kind of magic.";
next;
mes "[Jornadan Niliria]";
mes "But in actuality, the fog is the result of a natural phenomenon. It's created by a waterfall inside a cave located on Turtle Island's coast.";
next;
mes "[Jornadan Niliria]";
mes "Heh heh...";
mes "Once you attain understanding, the truth becomes so simple. I guess confusion and fear is the fog that clouds your judgment, your path on life.";
next;
mes "[Jornadan Niliria]";
mes "Believe it or not, I too used to fear the dangers of Turtle Island. But now that I understand most of its secrets, I look at my experiences at Turtle Island with fondness.";
next;
mes "[Jornadan Niliria]";
mes "Still, there is one thing I haven't yet uncovered. The ^3355FFunknown jewel fragment^000000.";
next;
mes "[Jornandan Niliria]";
mes "So, until I find it, I'll keep researching and learn as much as I can until I do. Ha ha ha ha~!";
close;
case 2:
mes "[Jornadan Niliria]";
mes "Hmm...?";
mes "You've heard of me?";
next;
mes "[Jornadan Niliria]";
mes "Ah...";
mes "I suppose that you know about my treasure hunting days, and probably about Turtle Island.";
next;
mes "[Jornadan Niliria]";
mes "Well, as you can see, I'm a little older now. These old bones aren't what they used to be.";
next;
mes "[Jornadan Niliria]";
mes "But perhaps, someday, if my research bears fruit, I'll venture out once more and seek the one treasure I've never found...";
close;
case 3:
mes "[Jornadan Niliria]";
mes "When you want to discover the truth, never give in to despair. If you never give up your search, the answer will come to you.";
next;
mes "[Jornadan Niliria]";
mes "...";
next;
mes "[Jornadan Niliria]";
mes "...";
mes "......";
next;
mes "[Jornadan Niliria]";
mes "By the way, I'm pretty hungry. Why doesn't Alberta have any good restaurants?! I hear they have good dimsum in Kunlun...";
close;
}
}
alberta_in,18,102,4 script Letter#tur 111,{
mes "[Explorer's Letter]";
mes "- O / X / XOVX -";
mes "If you find this letter, please don't disregard what you have read.";
next;
mes "[Explorer's Letter]";
mes "Although we have found Turtle Island, it seems our expedition will fail.";
next;
mes "[Explorer's Letter]";
mes "Only half of our crew is left, and we only have enough food for ten more days. Our condition is truly grave.";
next;
mes "[Explorer's Letter]";
mes "This damn island must be cursed. There's nothing to eat and we're so close to starving!";
next;
mes "[Explorer's Letter]";
mes "If we don't get help or find Alberta soon...";
mes "We'll...";
close;
}
alberta,248,93,4 script Voyage log#tur 111,{
if (rand(2)) {
mes "[Voyage log]";
mes "03:20 am";
mes "There's no light from the stars tonight, and we can't even see a hundred meters ahead of us. The men seem to feel something bad in the air.";
next;
mes "[Voyage Log]";
mes "The faces of my comrades betrayed their fears. They couldn't manage to sleep last night. I hope we will see sunrise soon...";
next;
mes "[Voyage Log]";
mes "04:10 ";
mes "5 minutes ago, our comrade, Cooker, was killed when the mast suddenly cracked and fell on his head.";
next;
mes "[Voyage Log]";
mes "The estimated time of death is 04:07. The mast broke due to the shock of the ship hitting a reef. The left side of the deck also suffered from serious damage.";
next;
mes "[Voyage Log]";
mes "04:45";
mes "While two of our workers were fixing the bottom of the deck, they were attacked by monsters that had snuck through cracks in the deck.";
next;
mes "[Voyage Log]";
mes "These two were lost in the attack. The estimated time of death was 04:32. Fortunately, we are able to stay afloat, but we must hurry and find land.";
next;
mes "[Voyage Log]";
mes "From the damage to the deck, we've lost 30% of our supplies. At this rate, we'll run out of food soon.";
next;
mes "[Voyage Log]";
mes "05:23";
mes "There seem to be more and more reefs to steer around, and they are growing larger as we travel. I wonder if we'll find land soon...";
next;
mes "[Voyage Log]";
mes "Written by";
mes "Captain Jornadan Niliria";
close;
}
else {
if (TURTLE == 1) {
mes "^3355FFThe paper is torn and seaweed and mold are stuck to the paper. It seems this log is in very poor condition...^000000";
next;
switch(rand(1,3)) {
case 1:
mes "^3355FFThere is a banana leaf between some of the pages. Here is what is written.^000000";
next;
mes "[Voyage Log]";
mes "O / X date";
mes "Just after we arrived on Turtle Island, we frantically searched all over for food.";
next;
mes "[Voyage Log]";
mes "It was so bad, that you could see the bones through our skin.";
next;
mes "[Voyage Log]";
mes "X / X date";
mes "We found some kind of fruit to eat! It's covered in some sort of yellow skin and looks like a banana!";
next;
mes "[Voyage Log]";
mes "XO / X date";
mes "Well, it wasn't exactly like the bananas we have in Rune-Midgard, but it was very similar.";
next;
mes "[Voyage Log]";
mes "O / O date";
mes "In the middle of the night, one of the men reported that he felt sick after eating the food.";
next;
mes "[Voyage Log]";
mes "OO / O date";
mes "Another crew member, Berot Berot, was also found to have severe indigestion.";
next;
mes "[Voyage Log]";
mes "It's now becoming very clear that the food we have been eating contains some kind of poison.";
next;
mes "[Voyage Log]";
mes "XO / O date";
mes "The third person to experience indigestion passed away today. We are all very worried.";
next;
mes "[Voyage Log]";
mes "Our suspicions were confirmed when we found that the animals on Turtle Island wouldn't eat the bananas we found.";
next;
mes "[Voyage Log]";
mes "OX / O date";
mes "We decided to seal away this poisonous fruit, but learned that it didn't rot, not even after we removed the skin.";
next;
mes "[Voyage Log]";
mes "We have no idea why it's harmful to eat, or why it never perishes, but it be of some medical or scientific interest.";
next;
mes "[Voyage Log]";
mes "In the meantime, we've decided to bury this fruit until we can get back to Alberta.";
next;
mes "[Voyage Log]";
mes "^FF3355tur_dun01^000000";
mes "^FF3355X : 160 , Y : 81^000000";
next;
mes "^3355FFIn the Voyage log is a thin key marked with a skull. You've taken this Skull key, as it may be of some use later.^000000";
set TURTLE,2;
close;
case 2:
mes "^3355FFYou notice a page with a stamp shaped like a bird's foot. The black ink smells sort of like fruit.^000000";
next;
mes "[Voyage Log]";
mes "X / OO date";
mes "We've found evidence that other people were here, and that we are not the first to find Turtle Island.";
next;
mes "[Voyage Log]";
mes "There was at least one person who made it here before us. Hopefully, his records are on the island somewhere.";
next;
mes "[Voyage Log]";
mes "Starting tomorrow, we will begin searching for these hidden records.";
next;
mes "[Voyage Log]";
mes "O / OO date";
mes "We are having difficulty trying to find any records. Is it possible that the first people here wrote nothing of their journey?";
next;
mes "[Voyage Log]";
mes "XO / OO date";
mes "We finally found the records we have been searching for.";
next;
mes "[Voyage Log]";
mes "His notes were so hard to find because only one man, rather than a whole team, came to Turtle Island before us!";
next;
mes "[Voyage Log]";
mes "This man was a swordsman simply known as 'One.' His records tell much about what can be found on Turtle Island.";
next;
mes "[Voyage Log]";
mes "His records were written on animals skin, but they were durable and still easy to read after all this time.";
next;
mes "[Voyage Log]";
mes "According to his notes, Turtle Island consists of 4 levels. Although there are no people here, but there are many traps and devices which operate through a mysterious force.";
next;
mes "[Voyage Log]";
mes "Still, it is certain that something has some control over Turtle Island.";
next;
mes "[Voyage Log]";
mes "To keep this record safe, our crew has decided to hide this valuable record on the second level of Turtle Island.";
next;
mes "[Voyage Log]";
mes "Search here...";
mes "^FF3355tur_dun02^000000";
mes "^FF3355X : 132 , Y : 251^000000";
next;
mes "^3355FFThere is a picture of a tree in which there is a small keyhole clearly shown under the roots.^000000";
next;
mes "^3355FFYou've gained^000000";
mes "^3355FFthe Roots key.^000000";
set TURTLE,3;
close;
case 3:
mes "^3355FFThese pages of this log are soiled with mud, and some of them are missing.^000000";
next;
mes "[Voyage Log]";
mes "O / XX date";
mes "The greatest treasure of Turtle Island, the likes of which have never been seen, is hidden, sealed in some secret place...";
next;
mes "[Voyage Log]";
mes "We have spent many days searching for it, but found not one trace.";
next;
mes "[Voyage Log]";
mes "In the meantime, we've collected many precious treasures. We've decided to take only some of it back home, and to leave the rest here.";
next;
mes "[Voyage Log]";
mes "XO / XX date";
mes "We have hidden the treasure we have left behind to keep it from getting stolen.";
next;
mes "[Voyage Log]";
mes "It is somewhere on the fourth level, the bottom of the island. The treasure is sealed in a box that is a relic from an ancient culture.";
next;
mes "[Voyage Log]";
mes "However, the technology of this treasure box is very sophisticated, and it won't be easy to open by force.";
next;
mes "[Voyage Log]";
mes "Here...";
mes "^FF3355tur_dun01^000000";
mes "^FF3355X : 203 , Y : 155^000000";
next;
mes "^3355FFYou find three small holes under the turtle stone. Within one of these holes is a thin key.^000000";
next;
mes "^3355FFYou've gained ^000000";
mes "^3355FFthe Security key^000000";
set TURTLE,4;
close;
}
}
mes "^3355FFYou've closed the voyage log.^000000";
close;
}
}
tur_dun01,160,81,4 script Skull Stone#tur 111,{
if (TURTLE == 2) {
mes "^3355FFUnder the stone^000000";
mes "^3355FFis a tiny key hole^000000";
mes "^3355FFwith a skull mark.^000000";
mes "";
mes "^3355FFYou used the Skull key^000000";
mes "^3355FFin that key hole.^000000";
next;
mes "^3355FF*Click! Click!*^000000";
next;
mes "^3355FFSuddenly, the top of^000000";
mes "^3355FFthe stone opened and^000000";
mes "^3355FFsome items popped out!!^000000";
next;
set MISC_QUEST,MISC_QUEST | 65536;
set TURTLE,0;
switch(rand(1,3)) {
case 1:
getitem 532,5; //Banana_Juice
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana Juice^000000";
close;
case 2:
getitem 513,5; //Banana
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana^000000";
close;
case 3:
getitem 513,5; //Banana
getitem 532,5; //Banana_Juice
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana and^000000";
mes "^3355FF5 Banana Juice^000000";
close;
}
}
mes "^3355FFIt is a frightening^000000";
mes "^3355FFstone tomb with a^000000";
mes "^3355FFhorrible skull on it.^000000";
close;
}
tur_dun02,132,251,4 script Turtle Tree Roots#tur 111,{
if (TURTLE == 3) {
mes "^3355FFUnder the tree roots^000000";
mes "^3355FFis a tiny key hole^000000";
mes "^3355FFmarked with a root insignia.^000000";
mes "";
mes "^3355FFYou used the Roots key^000000";
mes "^3355FFin that key hole.^000000";
next;
mes "^3355FF*Swishy swashy!*^000000";
next;
mes "^3355FFBetween the roots^000000";
mes "^3355FFa little door opens,^000000";
mes "^3355FFrevealing an^000000";
mes "^3355FFold scroll.^000000";
next;
mes "[Old scroll]";
mes "^FF3355Following the^000000";
mes "^FF3355legend from^000000";
mes "^FF3355my village,^000000";
mes "^FF3355I've come^000000";
mes "^FF3355to improve my^000000";
mes "^FF3355swordmanship...^000000";
next;
mes "[Old scroll]";
mes "^FF3355Only one who^000000";
mes "^FF3355cuts the shell^000000";
mes "^FF3355of a turtle^000000";
mes "^FF3355can become a^000000";
mes "^FF3355grand master^000000";
mes "^FF3355of the sword...^000000";
next;
mes "[Old scroll]";
mes "^FF3355To fufill this^000000";
mes "^FF3355legend, I have^000000";
mes "^FF3355come. I, 'One,'^000000";
mes "^FF3355will cut the^000000";
mes "^FF3355turtle's shell!!^000000";
next;
mes "[Old scroll]";
mes "^FF3355Go...^000000";
mes "^FF3355tur_dun02^000000";
mes "^FF3355X : 46 , Y : 125^000000";
next;
mes "^3355FFInside the pile of turtle^000000";
mes "^3355FFcrystals, a scroll is hidden.^000000";
mes "";
set TURTLE,7;
mes "^3355FFYou've gained a^000000";
mes "^3355FFTurtle Crystal key.^000000";
close;
}
mes "^3355FFThere are old,^000000";
mes "^3355FFthick tree roots^000000";
mes "^3355FFanchored into^000000";
mes "^3355FFthe ground here.^000000";
close;
}
tur_dun02,46,125,4 script A pile of turtle crystal 111,{
if (TURTLE == 7) {
mes "^3355FFAmong the Turtle Crystals,^000000";
mes "^3355FFyou find a strange key hole.^000000";
next;
mes "";
mes "^3355FFYou use the";
mes "Turtle crystal key";
mes "in the key hole.^000000";
next;
mes "^3355FF*Click! Click!*^000000";
next;
mes "^3355FFBetween the crystals,000000";
mes "^3355FFa small crystal plate^000000";
mes "^3355FFin which a message^000000";
mes "^3355FFin engraved.^000000";
next;
mes "[Crystal Plate]";
mes "^3355AAI, the swordsman,^000000";
mes "^3355AA'One,' has succeeded.^000000";
mes "^3355AAI've cut the turtle's shell.^000000";
mes "^3355AANow I shall try to^000000";
mes "^3355AAcut turtle crystal.^000000";
next;
mes "[Crystal Plate]";
mes "^3355AAThe surface of turtle^000000";
mes "^3355AAcrystal is so rough and^000000";
mes "^3355AAirregular. I'll need^000000";
mes "^3355AAto sharpen my skills.^000000";
next;
mes "[Crystal Plate]";
mes "^3355AAIt's going to be tough,^000000";
mes "^3355AAbut I will succeed...^000000";
next;
mes "[Crystal plate]";
mes "^3355AAGo 5 steps east,^000000";
mes "^3355AA30 steps south^000000";
mes "^3355AAand 5 steps around^000000";
mes "^3355AAthe turtle pillar.^000000";
mes "^3355AAThere you will find^000000";
mes "^3355AAthe end of sword art.^000000";
next;
mes "^3355FFAt the edge of the crystal^000000";
mes "^3355FFplate, is a long key.^000000";
mes "";
set TURTLE,8;
mes "^3355FFYou've gained the^000000";
mes "^3355FFTurtle Pillar key.^000000";
close;
}
mes "^3355FFThere are so many Turtle^000000";
mes "^3355FFCrystals that can only be^000000";
mes "^3355FFfound on Turtle island.^000000";
close;
}
tur_dun02,49,158,4 script Turtle Pillar#tur 111,{
if (TURTLE == 8) {
mes "^3355FFAt the base of the pillar^000000";
mes "^3355FFis a tiny key hole with^000000";
mes "^3355FFa turtle shaped mark.^000000";
mes "";
mes "^3355FFYou used the";
mes "Turtle Pillar key";
mes "in that key hole.^000000";
next;
mes "^3355FF*Click! Crack!*^000000";
next;
mes "^3355FFAt the base of the pillar,^000000";
mes "^3355FFa little door appears, and^000000";
mes "^3355FFfrom that door an engraved^000000";
mes "^3355FFstone bead rolls out.^000000";
next;
mes "[Turtle Stone Bead]";
mes "This turtle pillar is made of the strongest material on this island.";
next;
mes "[Turtle Stone Bead]";
mes "Cutting it is impossible for even someone with legendary skills. Even if I managed to cut it, all of Turtle Island would collapse upon me.";
next;
mes "[Turtle Stone Bead]";
mes "I've developed my mental skills, and trained using materials on this island. Sharpening my mind, I now know that I can cut this pillar in two.";
next;
mes "[Turtle Stone Bead]";
mes "Can this be the pinnacle of swordsmanship? Of the sword arts?";
next;
mes "[Turtle Stone Bead]";
mes "For this final accomplishment, I leave behind an offering.";
next;
mes "[Turtle Stone Bead]";
mes "I intend to offer my gratitude to the blood of the monsters I have killed, and the materials I have used in my training.";
next;
mes "^3355FFThere are many items^000000";
mes "^3355FFunder the pillar...^000000";
set MISC_QUEST,MISC_QUEST | 65536;
set TURTLE,0;
switch(rand(1,10)) {
case 1:
getitem 702,1; //Animal_Blood
mes "^3355FFYou've gained ^000000";
mes "^3355FFAnimal Gore.^000000";
close;
case 2:
getitem 716,1; //Red_Gemstone
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 3:
getitem 734,1; //Red_Frame
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Frame^000000";
close;
case 4:
getitem 10019,1; //Red_Muffler
mes "^3355FFYou've gained^000000";
mes "^3355FFRed Scarf.^000000";
close;
case 5:
getitem 725,1; //Red_Jewel
mes "^3355FFYou've gained^000000";
mes "^3355FFa Sardonyx.^000000";
close;
case 6:
getitem 716,1; //Red_Gemstone
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 7:
getitem 716,1; //Red_Gemstone
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 8:
getitem 716,1; //Red_Gemstone
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 9:
getitem 716,1; //Red_Gemstone
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 10:
getitem 725,1; //Red_Jewel
mes "^3355FFYou've gained^000000";
mes "^3355FFa Sardonyx.^000000";
close;
}
}
mes "^3355FFThis Turtle Pillar^000000";
mes "^3355FFis just one of^000000";
mes "^3355FFmany pillars.^000000";
next;
mes "^3355FFOr is it...?^000000";
close;
}
tur_dun01,203,155,4 script Turtle stone#tur 111,{
if (TURTLE == 4) {
mes "^3355FFOn top of the stone";
mes "is a small key hole";
mes "with the turtle mark.^000000";
next;
mes "^3355FFYou used the";
mes "Security Key";
mes "in that hole.^000000";
next;
mes "^3355FF*Tat tat tat tat*^000000";
next;
mes "^3355FFThe back of the stone";
mes "split into two parts";
mes "revealing some hidden";
mes "words engraved inside.^000000";
next;
mes "[Turtle Stone]";
mes "The one who dreams to be a star of serenity must first hold the comet and three rays of light as one.";
next;
mes "[Turtle Stone]";
mes "You already possess the comet, so I grant you the first light...";
next;
mes "[Turtle Stone]";
mes "- Light of the second stage -";
mes "^FF3355B2 , X : 75 , Y : 249^000000";
next;
mes "^3355FFAt the bottom of the stone";
mes "beneath the line of words,";
mes "rests a brilliant red bead.^000000";
next;
set TURTLE,10;
mes "^3355FFYou set the red bead to the";
mes "Security key, fitting it";
mes "within one of three tiny holes.^000000";
close;
}
mes "^3355FFIt is just a";
mes "normal turtle";
mes "stone. But";
mes "on the top";
mes "is written";
mes "the words,";
mes "'1st stage.'^000000";
close;
}
tur_dun02,75,249,4 script Turtle stone#tur2 111,{
if (TURTLE == 10) {
mes "^3355FFOn top of the stone";
mes "is a small keyhole";
mes "with the turtle mark.^000000";
next;
mes "^3355FFYou used the";
mes "Security Key";
mes "in the keyhole.^000000";
next;
mes "^3355FF*Click! Click!*^000000";
next;
mes "^3355FFThe back of the stone";
mes "split into two parts";
mes "revealing some hidden";
mes "words along the inside.^000000";
next;
mes "[Turtle Stone]";
mes "The one who dreams to be a star of serenity must first hold the comet and three rays of light as one.";
next;
mes "[Turtle Stone]";
mes "You already possess the comet and the first light, so I now grant you the second light.";
next;
mes "[Turtle stone]";
mes "- Light of the third stage -";
mes "^FF3355B3 . X : 118 . Y : 233^000000";
next;
mes "At the bottom of the stone";
mes "beneath the line of words,";
mes "rests a brilliant yellow bead.";
next;
set TURTLE,11;
mes "^3355FFYou set the yellow bead";
mes "into the Security key, fitting it";
mes "within one of three tiny holes.^000000";
close;
}
mes "^3355FFIt is just a";
mes "normal turtle";
mes "stone. But";
mes "on the top,";
mes "the words";
mes "'2nd stage'";
mes "are written.^000000";
close;
}
tur_dun03,118,233,4 script Turtle Stone#tur3 111,{
if (TURTLE == 11) {
mes "^3355FFOn top of the stone";
mes "is a small key hole";
mes "with the turtle mark.^000000";
next;
mes "^3355FFYou used the";
mes "Security Key";
mes "in the keyhole.^000000";
next;
mes "^3355FF*Click! Click!*^000000";
next;
mes "^3355FFThe back of the stone";
mes "split into two parts";
mes "revealing some hidden";
mes "words along the inside.^000000";
next;
mes "[Turtle Stone]";
mes "The one who dreams to be a star of serenity must first hold the comet and three rays of light as one.";
next;
mes "[Turtle Stone]";
mes "You already possess the comet, and the first two lights. The final light is now yours.";
next;
mes "[Turtle Stone]";
mes "- Star of Serenity -";
mes "^FF3355B4 . X : 113 . Y : 178^000000";
next;
mes "^3355FFAt the bottom of the stone";
mes "beneath the line of words,";
mes "rests a brilliant blue bead.^000000";
next;
set TURTLE,12;
mes "^3355FFYou set the blue bead to the";
mes "into the Security Key, fitting it";
mes "within one of three tiny holes.^000000";
close;
}
mes "^3355FFIt is just a";
mes "normal turtle";
mes "stone. But";
mes "on the top,";
mes "the words,";
mes "'3rd stage,'";
mes "are written.^000000";
close;
}
tur_dun04,113,178,4 script Turtle Statue#tur 111,{
if (TURTLE == 12) {
mes "^3355FFOn top of the statue";
mes "is a small key hole";
mes "with the turtle mark.^000000";
mes "";
mes "^3355FFYou used the";
mes "Security Key";
mes "in the keyhole.^000000";
next;
mes "^3355FF*Click! Click!*^000000";
next;
mes "^3355FFThe statue split into";
mes "two parts revealing a";
mes "metal plate underneath.^000000";
next;
mes "[Metal Plate]";
mes "To the one who dreams to be a star of serenity among the people: You know hold the comet and three rays of light as one.";
next;
mes "^3355FFYou find a small lever";
mes "at the bottom of the";
mes "metal plate. You pull";
mes "it open like a drawer.^000000";
next;
set MISC_QUEST,MISC_QUEST | 65536;
set TURTLE,0;
if (rand(1,20) == 7) {
switch(rand(1,4)) {
case 1:
getitem 644,1; //Gift_Box
mes "^3355FFInside the drawer,";
mes "is a Gift Box. This";
mes "Gift Box is now yours.^000000";
close;
case 2:
getitem 616,1; //Old_Card_Album
mes "^3355FFInside the drawer,";
mes "is an Old Card Album.";
mes "It is now yours to keep.^000000";
close;
case 3:
getitem 617,1; //Old_Violet_Box
mes "^3355FFInside the drawer,";
mes "is an Old Purple Box.";
mes "It is now yours to keep.^000000";
close;
case 4:
getitem 617,1; //Old_Violet_Box
mes "^3355FFInside the drawer,";
mes "is an Old Purple Box.";
mes "It is now yours to keep.^000000";
close;
}
}
getitem 604,1; //Branch_Of_Dead_Tree
mes "^3355FFInside the drawer,";
mes "is a Dead Branch.";
mes "It is now yours to keep.^000000";
close;
}
mes "^3355FFIt is a turtle statue";
mes "made of ordinary turtle";
mes "stone. On top of it is";
mes "the word 'Security.'^000000";
close;
}
tur_dun03,105,76,4 script Knight Leader#tur 110,5,5,{
mes "[Takuyaka]";
mes "Where did all my men go?!";
mes "This is horrible~!";
next;
mes "[Takuyaka]";
mes "Oh...";
mes "*Whew!*";
mes "Finally, another person.";
mes "Tell me who you are!";
next;
switch(select("Who are you to ask?:"+ strcharinfo(0) +"!:What are you doing here?:First, tell me who you are.")) {
case 1:
mes "[Takuyaka]";
mes "How dare you speak to me in that tone! Don't you know who I am?! I'm Takuyaka, leader of the Security Knights of Alberta! Kobolds and Porings quiver in fear when they hear my name...";
next;
mes "[Takuyaka]";
mes "So tell me the truth! You came here for treasure, didn't you?! You want it all for yourself! You bastard! Now get off this island! Go, shoo!";
close;
case 2:
mes "[Takuyaka]";
mes "" + strcharinfo(0) + "?";
mes "Well, your name sounds better than mine. And you have more hair on your head as well. Hmmm...";
next;
mes "[Takuyaka]";
mes "Do you have anything to give me? You know, some food or zeny? It's not like I really need it, it's just... Oh bother. Never mind. Perhaps we'll meet later.";
close;
case 3:
mes "[Takuyaka]";
mes "I've heard that many treasures can be found on Turtle Island. If I can take enough home, I'll be rich! Well, we're supposed to rescue lost adventurers too, but whatever. As leader, I can do whatever I want!";
next;
mes "[Takuyaka]";
mes "However, we're totally lost. Meaning we can't find any treasure or even rescue any people. Grrr...! Where are my useless soldiers! I've probably spoiled them with too much food!";
next;
mes "[Takuyaka]";
mes "If you see any of them, tell them they must assemble here! Alright?!";
close;
case 4:
mes "[Takuyaka]";
mes "Me? I'm Takuyaka. A tall, dark, handsome, and dashing leader, as well as a fearsome knight! I have come to save the foolish people of Alberta that have come seeking treasure on Turtle Island.";
next;
mes "[Mudasamu]";
mes "Really, now?";
next;
mes "[Takuyaka]";
mes "Quiet!";
next;
mes "[Takuyaka]";
mes "Anyway, we came here with the purest of intents. But right when we arrived, we were attacked by monsters! Because of the confusion from all the fighting, my soldiers were scattered.";
next;
mes "[Takuyaka]";
mes "Mudasamu!";
mes "Why is this";
mes "happening to me!!!!";
next;
mes "[Mudasamu]";
mes "Huh...!";
mes "Why should you";
mes "be surprised,";
mes "you chubby dwarf?";
close;
}
OnTouch:
mes "[Scared Voice]";
mes "Wh-wh-whaat?!";
next;
mes "[Terrified Voice]";
mes "What's that noise?!";
mes "M-M-Mudasamu!";
mes "Protect me!";
next;
mes "[Mudasamu]";
mes "No.";
mes "And shut up.";
close;
end;
}
tur_dun03,105,74,4 script Mudasamu#tur 119,{
mes "[Mudasamu]";
mes "My name is Mudasamu...";
mes "Second in command of the";
mes "Alberta Security Knights.";
next;
mes "[Mudasamu]";
mes "We've come here to rescue treasure hunters that might be in trouble. However, our leader is this porky specimen right next to me. So I guess I foresaw that this mission would fail.";
next;
mes "[Mudasamu]";
mes "Basically, our leader was so distracted by the idea of finding treasure himself that we've lost our men. It's bad enough that he's a fat slob, but he's a greedy slob too!";
next;
emotion e_ag;
mes "[Takuyaka]";
mes "Hey, Mudasamu!";
mes "Are you talking";
mes "about me?!";
next;
mes "[Mudasamu]";
mes "No, fat one,";
mes "we're not";
mes "talking about you.";
next;
mes "[Mudasamu]";
mes "*Sigh...*";
mes "I better be paid";
mes "overtime for";
mes "putting up with this.";
close;
}
tur_dun01,190,115,4 script Knight#tur 105,{
mes "[?]";
mes "Where are they?";
mes "Oh hey! You're an adventurer, aren't you? Do you know where my comrades are?";
next;
switch(select("Who are you?:Sorry, I don't.:Why did you come here?:How did you get here?")) {
case 1:
mes "[Passats]";
mes "My name is Passats, a proud Security Knight of Alberta. We've obtained some information that some people came here to seek treasure.";
next;
mes "[Passats]";
mes "Our task here is to save people, but when we arrived on Turtle Island, we were attacked by a mob of monsters! So we all got scattered.";
next;
mes "[Passats]";
mes "Now I'm all alone. If you find anyone else in my unit, would you let them know?";
close;
case 2:
mes "[Passats]";
mes "Ah well...";
mes "Well, if you happen to find anyone else in my unit, would you let them know where I am?";
next;
mes "[Passat]";
mes "Oh, and if you find our leader, kick his butt, will you? It's so fat, there's no way you can miss.";
next;
if (BaseLevel <= 10)
percentheal 40,0;
mes "[Passats]";
mes "Oh...";
mes "And, um...";
mes "Cheer up!";
close;
case 3:
mes "[Passats]";
mes "There are a lot of stories about the amazing wealth that can be found on this island. However, everyone assumed that it was impossible to find Turtle Island.";
next;
mes "[Passats]";
mes "But then, the problem began when some navigator actually knew the way to Turtle Island. I think he'll take just about anybody for 10,000 zeny!";
next;
mes "[Passats]";
mes "So anyway, some of the people of Alberta have been foolishly coming here, hoping to find treasure. But of course, they can't fight monsters.";
next;
mes "[Passats]";
mes "So now we're here in order to seek out towners in trouble, and send them safely back home. Of course, now it seems that we also need rescuing...";
close;
case 4:
mes "[Passats]";
mes "Hmmm...";
next;
mes "[Passats]";
mes "No clue.";
next;
select("How can that be?!");
mes "[Passats]";
mes "Oh, don't be angry. I just drank too much vodka! Before we arrived I was still unconscious and when I finally sobered up, I was here. I'm so embarrassed~";
next;
mes "[Passats]";
mes "I...";
mes "I'm a victim too~";
close;
}
}
tur_dun03,189,126,4 script Knight#tur2 105,{
mes "[Jayprocat]";
mes "Oh? Are you a civilian? Nice to meet you. I'm a mighty Security Knight of Alberta, Jayprocat.";
next;
if (select("What is that, exactly?:I'm not impressed.") == 1) {
mes "[Jayprocat]";
mes "Well...";
mes "We're supposed to protect the people of Alberta. That's our job as proud Security Knights.";
next;
mes "[Jayprocat]";
mes "So when a bunch of them caught treasure fever and started coming here, we came to rescue them. Anyway, that was the plan.";
next;
mes "[Jayprocat]";
mes "It turns out that by some joke by fate, our leader is this pudgy guy who attracted a mob on monsters to us by noisily digging up treasure, instead of doing what we were supposed to do.";
next;
mes "[Jayprocat]";
mes "*Sigh...*";
mes "Why wasn't Mudasamu in charge? With him as leader, I would've been home for dinner...";
close;
}
mes "[Jayprocat]";
mes "Well...";
mes "It's true that we pretty much messed up our current mission to save anyone here seeking for treasure, since we need rescuing now as well.";
next;
mes "[Jayprocat]";
mes "*Sniff*";
mes "Why did we have to be attacked by so many monsters on my first mission? I'm... I'm just a new recruit...";
next;
if (select("Why did you run away?:I don't care.") == 1) {
mes "[Jayprocat]";
mes "No, I didn't just run away! The monsters were too stong and there were so many of them! Plus, it's our damn leader's fault.";
next;
mes "[Jayprocat]";
mes "The monsters are all highly evolved turtles. And this island even looks like a turtle! But I guess you knew that already.";
next;
mes "[Jayprocat]";
mes "I had no idea that this island's monsters were so much stronger than the ones that live near Alberta.";
next;
mes "[Jayprocat]";
mes "Their shells are so tough, and we can't seem to find any sort of weak point! I have no idea how to fight these turtles!";
close;
}
mes "[Jayprocat]";
mes "You're so mean...";
mes "I mean, I'm really new at this!";
close;
}
tur_dun03,104,171,4 script Knight#tur3 105,{
mes "[Squall]";
mes "Am I the only one left? Where are all my comrades?! I... I'm about to go crazy!";
next;
switch(select("Maybe they ran away?:What happened?")) {
mes "[Squall]";
mes "No, we would never run away from the face of danger.";
next;
mes "[Squall]";
mes "Well, we sort of did, but that was because it was a direct order from our leader! If a knight is loyal and proud, he will accept his leader's orders without question!";
next;
mes "[Squall]";
mes "Even if that leader is a little greedy, with hair that might be thinning...";
next;
mes "[Squall]";
mes "^FF0000And has the body";
mes "of a pregnant whale^000000.";
next;
mes "[Squall]";
mes "Oh wait!";
mes "I shouldn't";
mes "have said that!";
mes "What I meant";
mes "to say was...";
next;
mes "[Squall]";
mes "^CC0000And has the";
mes "body of a whale";
mes "pregnant with twins^000000.";
next;
mes "[Squall]";
mes "Grrrr...!";
mes "I'm so angry!";
mes "Why can't Mudasamu";
mes "be our leader?!";
close;
}
mes "[Squall]";
mes "We had good plans for this mission, made by our second in command, Mudasamu. However, they were executely poorly by the first in command.";
next;
mes "[Squall]";
mes "Whenever Takuyaka leads a mission, he always manages to mess it up! Why do the leaders in Alberta like him anyway?!";
next;
mes "[Squall]";
mes "*Sniff*";
mes "I sweat and I bleed for the Alberta Security Knights, and still I'm tortured by the fact that Sir Porky commands us. I hate it!";
next;
mes "[Squall]";
mes "Our weapon and armor budget is always gone after Takuyaka visits a buffet... Why do we have to be so miserable?!";
close;
}
tur_dun03,67,130,4 script Knight#tur4 105,{
mes "[Nysurea]";
mes "Hm? I'm surprised that someone around here is still alive.";
next;
mes "[Nysurea]";
mes "I'm beginning to think all my comrades have been killed by the monsters here...";
next;
if (BaseLevel <= 40) {
mes "[Nysurea]";
mes "Having a";
mes "tough time?";
next;
if (Zeny <= 3000) {
mes "[Nysurea]";
mes "Even though you're pretty strong, sooner or later you might need a reprieve. I can send you back to Alberta right now if you want.";
next;
if (select("Yes, Help me.:No, thanks.") == 1) {
mes "[Nysurea]";
mes "Okay then, let me activate this teleport thingee donated to us by Kafra Corporation...";
close2;
warp "alberta",241,115;
end;
}
mes "[Nysurea]";
mes "Ah, that's the spirit! You should be careful though. And if you see any other of my comrades, let them know I'm here, would you?";
next;
mes "[Nysurea]";
mes "Well, good luck!";
close;
}
mes "[Nysurea]";
mes "You look lost! If you stick around here, well, the monsters will probably get the best of you sooner or later.";
next;
mes "[Nyusurea]";
mes "Anyway...";
mes "Good luck!";
mes "You'll need it!";
close;
}
mes "[Nysurea]";
mes "Huh...";
mes "You look calm and collected. If all our soldiers were as strong as you, we probably would not have been scattered.";
next;
mes "[Nysurea]";
mes "I have dreams of becoming a great knight, but since our 'leader' is all plump and no brains, we're stuck in this predicament.";
next;
mes "[Nysurea]";
mes "Anyway, be careful in this third level of Turtle Island. A lot of our men were annihilated when they went to explore the East and North sides, so be careful!";
close;
}
|