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|
//===== Hercules Script ======================================
//= 2008 Headgear
//===== By: ==================================================
//= Masao
//= Credits: Muad_Dib
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Cats Footprint, Cute Ribbon Dyer and Brides Corolla.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//============================================================
gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{
mes "[Myu]";
mes "Meow...";
emotion e_omg;
next;
if(hatcat2008 == 0) {
mes "[Myu]";
mes "Oh? Aren't you an adventurer?";
mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?";
mes "(Meow!)";
next;
select("Meow..?");
mes "[Myu]";
mes "Ah, Never mind that.";
mes "This place is the village of Deserted people.";
mes "Homeland of those who walk in the shadows and lay low.";
next;
mes "[Myu]";
mes "....And yet, our peace is being disturbed by those barking dogs.";
mes "That's right, Adventurer.";
mes "Would you be so kind and punish those Kobold Archers?";
next;
mes "[Myu]";
mes "They have their own territory south of here, but they're still trying to invade ours.";
next;
mes "[Myu]";
mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use.";
next;
mes "[Myu]";
mes "So what I'm asking you is... to drive them out of our territory by using all means necessary..";
next;
mes "[Myu]";
mes "If you manage to do that, I will give you something precious which I really adore.";
next;
switch(select("That sounds troublesome..:What should I do?")){
case 1:
mes "[Myu]";
mes "Hmph, yeah, it was kinda funny huh.";
mes "Anybody who comes here....they all come to harm the Wild Roses..";
mes "I failed to notice that.";
next;
mes "[Myu]";
mes "...It was a fruitless effort Meow...";
next;
mes "["+strcharinfo(0)+"]";
mes " (Meow again...What a weirdo.)";
close;
case 2:
mes "[Myu]";
mes "Of course take care of those Kobold Archers Meow!";
mes " ";
mes "(Meow!)";
next;
select("Meow again?!");
mes "[Myu]";
mes "Hmm Hmm I told you to never mind that.";
mes "So as I was saying...";
mes "I mean... meow... er...";
next;
mes "[Myu]";
mes "Exactly 1,000 times no more, no less.";
mes "Give them 1,000 warnings and they will back off.";
next;
select("What do you mean by 1,000 warnings...?");
mes "[Myu]";
mes "Hu~Do I have to spell it out for you?";
next;
mes "As she says that, Myu slides her neck mocking like she's slitting her throat.";
next;
switch(select("Isn't that too much?:That's easy")){
case 1:
mes "[Myu]";
mes "..But they won't give up if we dont really teach them a lesson.";
mes "Well If you think it's too much for you, so be it.";
close;
case 2:
mes "[Myu]";
mes "But you have to keep one thing in mind and it is";
mes "obiously, NEVER EVER do any harm to Wild Roses.";
next;
mes "[Myu]";
mes "If you do, it's all over for you.";
mes "So you better be careful.. ";
mes "Meow Meow Meow..";
set hatcat2008,1;
setquest 7054;
setquest 7055;
close;
}
}
} else if(hatcat2008 == 1) {
if (questprogress(7055,HUNTING) == 2) {
mes "[Myu]";
mes "Did you think I didn't know what you have done?";
mes "Huh?";
next;
mes "[Myu]";
mes "How..just how could you kill those precious children..?";
mes "And you were saying that you are on our side?!";
next;
mes "[Myu]";
mes "Our business is over!!!";
mes " ";
mes "(Meow..)";
set hatcat2008,0;
erasequest 7054;
erasequest 7055;
close;
} else if (questprogress(7054,HUNTING) == 2) {
mes "[Myu]";
mes "Oh..wow unbelievable!";
mes "Now, those Kobolds should have learned a lesson, haven't they?";
mes "Meow Meow Meow!";
next;
mes "[Myu]";
mes "Here, Take this.";
mes "This is the Seal of our 'Brave Kitty Cats'.";
mes "This is soooo valuable, so don't lose it.";
next;
select("This is it?");
mes "[Myu]";
mes "What more did you expect?";
mes "That Pow is really a valuable thing!";
mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them.";
set hatcat2008,2;
getitem 5446,1;
erasequest 7054;
erasequest 7055;
close;
}
mes "[Myu]";
mes "You get it now, huh?";
mes "ONE THOUSAND TIMES! -chuckles-";
mes "(Meow Meow Meow~)";
next;
mes "["+strcharinfo(0)+"]";
mes "(What a weirdo.. Anyways..what's with that meow meow sound?)";
mes "Just keep your promises.";
mes "after the work is done...Ok?";
next;
mes "[Myu]";
mes "Of course! Don't worry about that~";
close;
} else if(hatcat2008 == 2) {
mes "[Myu]";
mes "This place is the village of Deserted people.";
mes "Homeland of those who walk in the shadows and lay low.";
next;
mes "[Myu]";
mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'.";
mes "What brings you here?";
next;
mes "[Myu]";
mes "Oh yeah, right, even after all the threats we gave the Kobolds..";
mes "our situation hasn't changed at all. Would you mind helping us once more?";
next;
mes "Myu slides her neck mocking like she's slitting her throat.";
mes "Her mouth looks like it's saying.";
mes " 'O.N.E. T.H.O.U.S.A.N.D.' ";
next;
switch(select("NO!:Sure.")) {
case 1:
mes "[Myu]";
mes "...!...";
mes ".. Ah.. that's too bad.";
mes "Well, looks like a bait has spoiled.... ";
mes "It's ok. That's how it is. Meow.";
close;
case 2:
mes "[Myu]";
mes "You know the drill right?";
mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers.";
mes "Give them 1,000 times despair!";
set hatcat2008,1;
setquest 7054;
setquest 7055;
close;
}
}
mes "[Myu]";
mes "Meow..";
mes "This Sunshine...makes me sleepy..";
close;
}
morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{
mes "[Trainee Elgo]";
mes "Welcome.";
mes "Please talk to our teacher if you are here to make a dyes.";
mes "And talk to my friend next to me if it is about the delivery.";
next;
switch(select("And just what are you doing?:I see.")){
case 1:
mes "[Elgo]";
mes "Well, I dye clothes.";
mes "like handkerchiefs, or ribbons.";
next;
mes "[Elgo]";
mes "I can dye small things really pretty..";
mes "Such as a ^4d4dffCute Ribbon^000000.";
mes "Bring me a Cute Ribbon if you want to dye it.";
next;
mes "[Elgo]";
mes "It'd be a good chance for me to practice one,";
mes "and you won't have to pay a single zeny.";
mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000.";
next;
mes "[Elgo]";
mes "Of course, I won't fail.";
mes "I will put all my efforts into it.";
mes "I want to challenge my skills!!";
next;
if (countitem(2250) > 0 || countitem(5441) > 0 || countitem(5439) > 0 || countitem(5440) > 0 || countitem(5438) > 0) {
mes "["+strcharinfo(0)+"]";
mes "(I have a Cute Ribbon...what should I do..?)";
next;
switch(select("Ask Elgo to dye it.:Leave it alone.")){
case 1:
mes "[Elgo]";
mes "Oh, So you want to dye your Cute Ribbon, aren't you?";
mes "What colour is your Cute Ribbon?";
mes "Which one is the one you want to be dyed?";
next;
switch(select("Yellow one..:White one..:Blue one..:Red one..:Green one..:Never mind.")){
case 1:
if(countitem(2250) > 0) {
mes "[Elgo]";
mes "Ok Ok, Yellow Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Blue:Red:Green")){
case 1:
if(countitem(982) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(978) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(975) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(979) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 2250,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "Yellow is the basic color of a Cute Ribbon.";
mes "But you don't even have one.";
close;
case 2:
if(countitem(5441) > 0) {
mes "[Elgo]";
mes "Ok Ok, This white Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("Yellow:Blue:Red:Green")) {
case 1:
if(countitem(976) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 976,1;
getitem 2250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 2:
if(countitem(978) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(975) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(979) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5441,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a white Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 3:
if(countitem(5440) > 0) {
mes "[Elgo]";
mes "Ok Ok, This blue Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Yellow:Red:Green")) {
case 1:
if(countitem(982) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(976) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 976,1;
getitem 2250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 3:
if(countitem(975) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(979) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5440,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a blue Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 4:
if(countitem(5439) > 0) {
mes "[Elgo]";
mes "Ok Ok, This Red Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Blue:Yellow:Green")){
case 1:
if (countitem(982) > 0){
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(978) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(976) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 976,1;
getitem 2250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
case 4:
if(countitem(979) > 0) {
mes "[Elgo]";
mes "Nature's Green!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5439,1;
delitem 979,1;
getitem 5438,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a red Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 5:
if(countitem(5438) > 0) {
mes "[Elgo]";
mes "Ok Ok, This Green Cute Ribbon, huh?";
mes "What color do you want it to be dyed?";
next;
switch(select("White:Blue:Red:Yellow")) {
case 1:
if(countitem(982) > 0) {
mes "[Elgo]";
mes "Wow, pure and innocent white!";
mes "Ok, let's do it.";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 982,1;
getitem 5441,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000.";
close;
case 2:
if(countitem(978) > 0) {
mes "[Elgo]";
mes "Cool blue!!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 978,1;
getitem 5440,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000.";
close;
case 3:
if(countitem(975) > 0) {
mes "[Elgo]";
mes "Cute Red!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 975,1;
getitem 5439,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000.";
close;
case 4:
if(countitem(976) > 0) {
mes "[Elgo]";
mes "Basic Yellow!";
mes "Let's do it!";
next;
mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -";
next;
mes "[Elgo]";
mes ".. Hmm..";
mes "This should do it.";
mes "What do you think?";
mes "Did this color came out nicely?";
delitem 5438,1;
delitem 976,1;
getitem 250,1;
close;
}
mes "[Elgo]";
mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000.";
close;
}
}
mes "[Elgo]";
mes "You want to dye a Green Cute Ribbon, right?";
mes "But you don't even have one.";
close;
case 6:
mes "["+strcharinfo(0)+"]";
mes "Ah, I'm not sure this time. I will come back next time.";
mes "Take Care.";
next;
mes "[Elgo]";
mes "Ok. It's fine. I will see you later~ Bye Bye~!";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Hmm, I will bring you one next time.";
mes "Take Care.";
next;
mes "[Elgo]";
mes "Ok, Good bye!";
close;
}
}
case 2:
mes "[Elgo]";
mes "Uh..Would you please leave?";
mes "I need to get back to work...";
close;
}
}
in_orcs01,119,106,3 script Orc Lady#2008hat03 ORC_LADY,2,2,{
OnTouch:
mes "["+strcharinfo(0)+"]";
mes "This Orc Lady is absorbed in something.";
mes "I don't know what she's making...but she wouldn't notice me even I walk up on her.";
next;
mes "["+strcharinfo(0)+"]";
mes "Should I talk to her?...Uh..Do we even understand eachother?";
next;
mes "THe Orc Lady suddenly turns around looking surprised.";
mes "A Maneater Blossom fell on the ground out of her hands.";
next;
switch(select("Pick up the flowers for Orc Lady.:Run away!")) {
case 1:
mes "[Orc Lady]";
mes ".. ...";
mes "Adventurer with weapon helps Orc?";
mes "You weirdo.";
mes "My name is Aite-Nah-Zir-Be.";
next;
mes "["+strcharinfo(0)+"]";
mes "Surprisingly the Orc Lady introduced herself to me.";
mes "How should I react?";
next;
switch(select("Ask her what she was up to.:Say good bye.")){
case 1:
mes "[Aite]";
mes "I'm making a Corolla.";
mes "Weaving the flower...with a ribbon..";
mes "Brides...wear...Corollas..";
next;
select("Would you make one for me?");
if((countitem(10007) > 0) && (countitem(1032) > 999)) {
mes "[Aite]";
mes ".. Materials..you..have..";
mes "..Too much time to make one.";
next;
mes "[Aite]";
mes "Trade with you.. the one I just made.";
mes "But you, weirdo.";
mes "You humans are hard...to...understand.";
delitem 10007,1;
delitem 1032,1000;
getitem 5436,1;
close;
}
mes "[Aite]";
mes "I need... Silk... Ribbon.";
mes "1,000 Maneater Blossoms..";
mes "Bring me....";
next;
mes "["+strcharinfo(0)+"]";
mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)";
mes "Got it. I will go and bring back the materials.";
close;
case 2:
mes "["+strcharinfo(0)+"]";
mes "I nodded goodbye to her with a smile on my face saying nothing.";
mes "She nodded back to be as if she understood that was my good bye.";
close;
}
case 2:
mes "["+strcharinfo(0)+"]";
mes "Let's run away while she's still in shock.";
close2;
warp "gef_fild10",223,203;
end;
}
end;
}
|