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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lupus
//= Copyright (C) reddozen
//= Copyright (C) DiviniaRO members
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= 2006 Headgear
//================= Description ===========================================
//= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask, Mythical Lion Mask,
//= Bride Mask, Magistrate Hat and Ayam
//================= Current Version =======================================
//= 1.4
//=========================================================================
//== Censor Bar ============================================
rachel,91,273,0 script ? 4_M_RACHMAN2,{
if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) {
mes "[?]";
mes "Giggle giggle...isn't it my partner, eh?";
mes "So, did you bring everything that I asked?";
mes "Great, now I can make the item which will help you";
mes "to cover your identity! Giggle giggle...";
next;
mes "- Bzzz Bzzz Click Click -";
mes "- Fumble Fumble Fumble Fumble -";
mes "- Bzzz Bzzz Click Click -";
mes "- Fumble Fumble Fumble Fumble -";
next;
mes "[?]";
mes "...Hey, don't look over my shoulder.";
mes "I don't want to share";
mes "my business secret with you, you know?";
next;
mes "- Bzzz Bzzz Click Click -";
mes "- Fumble Fumble Fumble Fumble -";
mes "- Bzzz Bzzz Click Click -";
mes "- Fumble Fumble Fumble Fumble -";
next;
delitem Black_Dyestuffs,1;
delitem Smooth_Paper,100;
delitem Sticky_Mucus,99;
Zeny -= 100000;
getitem Censor_Bar,1; //Anonimity_Request
mes "[?]";
mes "Phew...it's done. Well, it was not that difficult to make, but...";
mes "Giggle giggle, what is important is that";
mes "now you can hide your identity. Now, take this.";
mes "Hopefully, this mask will help you";
mes "to avoid encountering your enemies. Ahahaha!";
close;
}
mes "[?]";
mes "...No way! Don't you dare to find out about me!";
mes "Don't you even speak to me!";
mes "Shushhh! Don't let my enemy know where I am!";
next;
mes "[?]";
mes "Err? You are a my kind person.";
mes "So, you are running away from something,";
mes "and you want to hide your identity, am I right?";
mes "Yeah...I guess that I am right... Giggle giggle.";
next;
mes "[?]";
mes "Well, I should be kind to my comrade.";
mes "Although I can't reveal my identity to you,";
mes "I can help you to safely hide from your enemies.";
next;
mes "[?]";
mes "Bring me ^FF00001 Black Dyestuffs^000000,";
mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,";
mes "and ^FF0000100,000 zeny^000000.";
mes "Then I will help you, giggle giggle.";
next;
mes "[?]";
mes "You may leave now.";
mes "Somehow we can be so helpful to each other.";
mes "Once you finish gathering all the material,";
mes "come back without anyone knowning. Giggle giggle.";
close;
}
//== Feather Beret =========================================
rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) {
mes "[Sakjul]";
mes "Great, you have brought everything";
mes "to make ^FF0000Feather Beret^000000!";
mes "To reward for your labor,";
mes "I shall personally proceed with the hat creation.";
next;
mes "[Sakjul]";
mes "Stand next to me, and watch the creation process solemnly.";
mes "Keep your integrity by standing straight,";
mes "and looking straight forward!";
next;
mes "[Sakjul]";
mes "If you do not do what I just said,";
mes "^FF0000this hat creation could result in failure!";
mes "And, if you fail to create the hat,";
mes "you will lose all the materials,";
mes "and I am not going to take the responsibility for your mistake!^000000";
next;
mes "- THUD THUD -";
mes "- THUD THUD -";
mes "- THUD THUD -";
mes "- BOOM -";
next;
mes "- THUD THUD -";
mes "- THUD THUD -";
mes "- THUD THUD -";
mes "- BOOM -";
next;
.@result = rand(1,10);
if (.@result == 4) {
delitem Beret,1;
delitem Soft_Feather,100;
delitem White_Dyestuffs,1;
mes "[Sakjul]";
mes "I did succeed in making the hat,";
mes "but I cannot let it fall into someone else's hand!";
mes "The essential of Feather Beret is";
mes "the precise angle of the beret and the feather,";
mes "but this hat's angle has become slightly crooked,";
mes "and the quality has become too poor to be my artwork!";
next;
mes "[Sakjul]";
mes "I understand that you feel quite unfortunate";
mes "with this result. However, I urge you to not to be";
mes "so disappointed, and try again!";
mes "There is no impossibility in the world, so you can do it!";
next;
mes "[Sakjul]";
mes "Now, brace yourself up!";
mes "You have done this already,";
mes "so you can easily do it again.";
mes "If you understood, now, go, go gather the materials again!";
close;
}
delitem Beret,1;
delitem Soft_Feather,100;
delitem White_Dyestuffs,1;
getitem Feather_Beret,1;
mes "[Sakjul]";
mes "Great, I have made it! Look at this beautiful coordination";
mes "between the feather and the beret,";
mes "and you can feel moderation in the coordination.";
mes "I must say that this hat must be";
mes "one of the needful things for young men in nowadays.";
next;
mes "[Sakjul]";
mes "Since I have created this hat with your materials,";
mes "it belongs to you.";
mes "Keep this hat with care, and be a great, confident person.";
close;
}
mes "[Sakjul]";
mes "Straighten yourself, and keep your tension!";
mes "Keep yourself under control, and move with integrity!";
mes "That's how a respectable man carry himself!";
mes "Young men in nowadays are too weak and tender.";
mes "Don't you agree with me, young adventurer?";
next;
if (select("Yes, sir!:No.") == 1) {
mes "[Sakjul]";
mes "Ah! I like your answer!";
mes "Lately, I found it very hard to see a diciplined young man like you.";
mes "Unfortunately, even you are not yet diciplined as well as I expect!";
mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000";
mes "might help you to look more diciplined.";
next;
mes "[Sakjul]";
mes "I like to compliment your attitude.";
mes "Thus, I am willing to create Feather Beret for you";
mes "only if you bring me the materials to me. Understand?";
next;
mes "[Sakjul]";
mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,";
mes "and ^FF00001 White Dyestuffs^000000.";
mes "Make sure that you will remember all of them, and bring me";
mes "the exact amount of materials!";
next;
mes "[Sakjul]";
mes "Thank me for the offer";
mes "because the hat will finish your look";
mes "to be more majestic and elegant!";
mes "If you understood, go,";
mes "go gather the material as soon as you can!";
close;
}
mes "[Sakjul]";
mes "I can't hear you! I don't feel any confidence from your voice!";
mes "How can you live this tough world with that weak attitude?";
mes "Put yourself together, right now!";
close;
}
//== Valkyrie Helm =========================================
hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
if (moza_valkylie == 5) {
.@val2 = rand(1,10);
if (.@val2 == 3) {
specialeffect EF_LIGHTSPHERE;
mes "[Ghenirhemin]";
mes "The materials are still being fused.";
next;
mes "[Ghenirhemin]";
mes "Umm?! Oh...oh?! Isn't this...";
mes "Isn't this...?!";
next;
specialeffect EF_FORESTLIGHT2;
mes "[Ghenirhemin]";
mes "Ah...ahahaha, we've made it! We've made it!";
mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
mes "a glorious godly armor!";
mes "Ah...does this mean...?";
next;
mes "[Ghenirhemin]";
mes "We are writing new history!";
mes "Yes, we just have started writing new history.";
next;
mes "[Ghenirhemin]";
mes "Thank you so much for giving me a chance to participate in this.";
mes "I am sure that my ancestors in heaven will be glad";
mes "to see this successful recreation of Valkyre's Helm.";
mes "Hahahahaha!";
next;
mes "[Ghenirhemin]";
mes "Please take this helm.";
mes "As I promised, this is yours.";
mes "Please take pride in yourself, and";
mes "do not disgrace this Helm through evil doings.";
next;
moza_valkylie = 0;
getitem Valkyrie_Helm,1;
mes "[Ghenirhemin]";
mes "May God bless this adventurer";
mes "who has written new history.";
mes "I, Gheirhemin pray to god for his safe journey";
mes "who is now heading toward the new history.";
close;
}
specialeffect EF_LIGHTSPHERE;
mes "[Ghenirhemin]";
mes "The materials are still being fused.";
close;
}
else if (moza_valkylie == 4) {
.@val = rand(1,10);
if (.@val == 7) {
mes "[Ghenirhemin]";
mes "............";
next;
specialeffect EF_LIGHTSPHERE;
mes "[Ghenirhemin]";
mes "Oh...oh? They....they just have started being fused!";
mes "Look at this shining light!";
mes "I can't...I can't believe that";
mes "this is what happens in Valhala!";
next;
moza_valkylie = 5;
mes "[Ghenirhemin]";
mes "We are now witnessess of the God's grace...ah....";
close;
}
mes "[Ghenirhemin]";
mes "....Let's wait a little longer.";
close;
}
else if (moza_valkylie == 3) {
moza_valkylie = 4;
mes "[Ghenirhemin]";
mes "Will you stop being anxious?";
mes "Just relax and wait, will you?";
mes "In a sense, we are holding a holy rite,";
mes "and it is not going to happen faster,";
mes "only because you, a human wants it to happen faster.";
close;
}
else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) {
mes "[Ghenirhemin]";
mes "Hmm...I am impressed that you have brought everything";
mes "despite of the difficulty in gathering them. It was difficult, wasn't it?";
mes "Haha, I can tell just by looking at your face.";
mes "Good job, my friend, you did a good job.";
next;
mes "[Ghenirhemin]";
mes "Now, please hand them to me.";
mes "If I place them together in one place,";
mes "I am pretty sure that they will start";
mes "being fused into the helm with their own mysterious powers.";
next;
if (select("Give him the items.:Don't give him the items.") == 1) {
mes "[Ghenirhemin]";
mes "Excellent. Now, all we have to do";
mes "is just waiting until they finish being fused into one.";
next;
delitem Sageworm_Card,1;
delitem Argiope_Card,1;
delitem Dryad_Card,1;
delitem Wooden_Golem_Card,1;
delitem Bon_Gun_Card,1;
delitem Pirate_Skel_Card,1;
delitem Marduk_Card,1;
delitem Hode_Card,1;
delitem Elder_Card,1;
delitem Nightmare_Terror_Card,1;
delitem Rune_Of_Darkness,1000;
delitem Bloody_Rune,1000;
Zeny -= 10000000;
moza_valkylie = 3;
mes "[Ghenirhemin]";
mes "Now I am all nervous";
mes "in anticipation of a good result. Hahahaha.";
close;
}
mes "[Ghenirhemin]";
mes "?";
close;
}
else if (moza_valkylie == 2) {
mes "[Ghenirhemin]";
mes "Please bring me";
mes "^FF00001 Sage Worm Card, 1Argiope Card,";
mes "^FF00001 Dryad Card, 1 Wooden Golem Card,";
mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,";
mes "^FF00001 Marduk Card, 1 Hode Card,";
mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000";
next;
mes "[Ghenirhemin]";
mes "^FF00001,000 Rune of the Darkness,";
mes "^FF00001,000 Bloody Rune,";
mes "^FF0000and the helm price, 10,000,000 zeny^000000.";
next;
mes "[Ghenirhemin]";
mes "It surely is a reasonable price considering that ";
mes "you are about to obtain a godly power, don't you think?";
next;
moza_valkylie = 2;
mes "[Ghenirhemin]";
mes "Let's discuss it later";
mes "once you prepare the money and the items.";
mes "Now I am so exhausted";
mes "as it has been a while since the last time that I talked this much.";
mes "Excuse me.";
close;
}
else if (moza_valkylie == 1) {
mes "[Ghenirhemin]";
mes "You must be pretty surprised by now.";
mes "Yes, it is surely understandable.";
mes "If you have travelled many places,";
mes "and heard many stories, you would know what this is.";
mes "Yes, it is ^FF0000Valkyre's Helm^000000.";
next;
mes "[Ghenirhemin]";
mes "A legendary helm only allowed to men";
mes "who have transcended their limit.";
mes "A godly armor that is blessed with an incredible power.";
mes "Can you see now that my story is true?";
next;
mes "[Ghenirhemin]";
mes "It has passed so many years, and thus";
mes "its power has become weakened,";
mes "but you can still feel something holy about the helm.";
mes "Don't you think?";
next;
mes "[Ghenirhemin]";
mes "Well...I am not allowed to wear this helm.";
mes "Thus, if I find someone who is just perfect for this helm,";
mes "I am going to give this to him without any regret.";
next;
mes "[Ghenirhemin]";
mes "Of course, I can't give away";
mes "such a valuable thing for nothing in return.";
mes "That's how it goes, you know?";
mes "I maybe think about giving it to you";
mes "because you seem to be wealthier than others,";
mes "and I can sense special aura from you.";
next;
mes "[Ghenirhemin]";
mes "So, what do you say?";
mes "I think that I have an eye for right men.";
mes "I feel that you will be able to fully recreate this Valkyre's Helm";
mes "as well as use it to its full potential.";
next;
if (select("Sure.:No, thanks.") == 1) {
mes "[Ghenirhemin]";
mes "You are an ambitious young man as I expected.";
mes "It is surely a great advantage.";
mes "Okay, I will tell you what I know from now on.";
mes "So, listen carefully.";
next;
mes "[Ghenirhemin]";
mes "First, we have to fully restore the helm's power.";
mes "To do so, we must find monster cards";
mes "that possess mysterious powers.";
next;
mes "[Ghenirhemin]";
mes "That's not all. You know,";
mes "we can't just glue those monster cards";
mes "on the helm. Thus, we need a power that";
mes "enables us to fuse the cards and the helm into one.";
next;
mes "[Ghenirhemin]";
mes "Ancient runes are perfect to supply the power,";
mes "especially we need Rune of the Darkness, and Bloody Rune.";
mes "Perhaps, they were chosen because of their sealed dark power";
mes "and bloody sticky power? That's just my guess, hahahaha!";
next;
mes "[Ghenirhemin]";
mes "Once we successfully restore the helm's power,";
mes "you are expected to purchase the helm from me.";
mes "As I said earlier, I am not going to";
mes "give away such a valuable thing with nothing in return.";
mes "It will also demonstrate your qualification to become the helm's owner.";
next;
mes "[Ghenirhemin]";
mes "Basically, you have to bring me...";
mes "Ah, there are so many things that you need to bring me.";
mes "I suggest you to write down, and memorize them.";
next;
mes "Please bring me";
mes "^FF00001 Sage Worm Card, 1Argiope Card,";
mes "1 Dryad Card, 1 Wooden Golem Card,";
mes "1 Bongun Card, 1 Pirate Skeleton Card,";
mes "1 Marduk Card, 1 Hode Card,";
mes "1 Elder Card, 1 Nightmare Terror Card,^000000";
next;
mes "[Ghenirhemin]";
mes "^FF00001,000 Rune of the Darkness,";
mes "1,000 Bloody Rune,";
mes "and the helm price, 10,000,000 zeny^000000.";
next;
mes "[Ghenirhemin]";
mes "It surely is a reasonable price considering that ";
mes "you are about to obtain a godly power, don't you think?";
next;
moza_valkylie = 2;
mes "[Ghenirhemin]";
mes "Let's discuss it later";
mes "once you prepare the money and the items.";
mes "Now I am so exhausted";
mes "as it has been a while since the last time that I talked this much.";
mes "Excuse me.";
close;
}
mes "[Ghenirhemin]";
mes "Haha, I understand that";
mes "it is not an easy choice to make.";
mes "Take your time, my friend.";
mes "If you still don't want the helm, I respect your decision.";
close;
}
else if (Zeny > 9999999) {
mes "[Ghenirhemin]";
mes "Hmm...you look like a poor-looking wanderer,";
mes "but you seem to have an enormous amount of money with you.";
mes "I guess that the old saying was right:";
mes "''Don't judge a book by its cover.''";
next;
mes "[Ghenirhemin]";
mes "You maybe understand my story.";
mes "Would you like to listen to my long story?";
mes "It may or may not be interesting to you,";
mes "but I gurantee that it will never bore you in either way.";
next;
if (select("Listen.:Don't listen.") == 1) {
mes "[Ghenirhemin]";
mes "Good, let me introduce myself.";
mes "My name is Ghenirhemin.";
mes "I am no different than others,";
mes "if I may speak of my only advantage,";
mes "I have little more money than them. Hahaha.";
next;
mes "[Ghenirhemin]";
mes "However, I did not earn my money,";
mes "but I inherited the fortune from my ancestors,";
mes "who were all gifted businessmen.";
mes "I thank to him for handing over such great fortune.";
next;
mes "[Ghenirhemin]";
mes "In fact, I am ashamed to tell you that";
mes "I do not know what exactly my ancestors did";
mes "to make this much fortune. Perhaps some would have held business,";
mes "some others would have been great artists...";
next;
mes "[Ghenirhemin]";
mes "Our family is just blessed enough to have";
mes "such great ancestors, who brought wealth to their family.";
mes "It would take me at least a week to list";
mes "every single successful ancestor of mine.";
next;
mes "[Ghenirhemin]";
mes "However, I like to tell you about one of my amazing ancestors,";
mes "who has become our family hero.";
next;
mes "[Ghenirhemin]";
mes "Well, actually I do not know exactly";
mes "what he did, but I know that";
mes "he brought glory and fame";
mes "to our family for the first time.";
mes "However, since it has been so long, we do not have";
mes "any document about him, so...";
next;
mes "[Ghenirhemin]";
mes "I clearly remember one thing about him though.";
mes "He was the only human who was able to";
mes "become close to the gods, and he demonstrated";
mes "his godly power to bring light to us, humans.";
next;
mes "[Ghenirhemin]";
mes "I don't know how he obtained the godly power,";
mes "or how he could become close to the gods.";
mes "I just remember these things because I was repeatedly told";
mes "about his amazing story ever since I was born...";
next;
mes "[Ghenirhemin]";
mes "I can show you that I am not making things up.";
mes "I told you that we do not have any document about him, right?";
mes "However, there is something that I can show you.";
mes "Now, take a look at this.";
next;
moza_valkylie = 1;
mes "[Ghenirhemin]";
mes "See? This surely tells you that";
mes "I am not making things up!";
mes "This is what my ancestor used to use!";
close;
}
mes "[Ghenirhemin]";
mes "What a shame! However, I don't want to force you to";
mes "do something that you don't want to do. Hahaha.";
mes "Just remember, you just have made another choice for your life.";
close;
}
mes "[Ghenirhemin]";
mes "Everything has meaning and reason to exist in this world.";
mes "You and I, we are destined to meet with each other today.";
next;
mes "[Ghenirhemin]";
mes "Well...although I said that everything has meaning,";
mes "unfortunately you are not interesting to me at all.";
mes "Call me a money monger,";
mes "but I like the rich.";
next;
mes "[Ghenirhemin]";
mes "If you prove me that you are wealthy,";
mes "I maybe change my mind, and become interested in you.";
mes "But, I will decide whether or not I will be interested in you";
mes "when you show me your money. Hahahaha!";
close;
}
//== Hahoe Mask / Mythical Lion Mask / Bride Mask ==========
payon,135,320,3 script Chungwolmang 4W_M_01,{
if (moza_tal == 2) {
if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boar's_Mane) > 99) {
//Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0;
}
if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) {
//Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs
callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0;
}
if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) {
//Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink
callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100;
}
mes "[Chungwolmang]";
mes "Well well, have you not gathered the materials yet?";
mes "You'd better hurry because I can't wait so long!";
mes "Wait, what mask did you ask me to make anyways?";
next;
switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
case 1:
mes "[Chungwolmang]";
mes "Oh, yes, you want Hahoe Mask.";
mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
mes "^FF0000100 Cactus Needle^000000, and";
mes "^FF0000100 Mane^000000.";
break;
case 2:
mes "[Chungwolmang]";
mes "Oh, yes, you want Bride Mask.";
mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
mes "and ^FF0000100 Squid Ink^000000.";
break;
case 3:
mes "[Chungwolmang]";
mes "Oh, yes, you want Mythical Lion Mask.";
mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
mes "^FF00002 Ancient Tooth^000000, and";
mes "^FF00001 Orange Dyestuffs^000000.";
break;
}
mes "Bring the exact amount of materials, then I will give you the mask right away.";
close;
}
if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) {
mes "[Chungwolmang]";
mes "Ah, Four Leaf Clover must bring me luck";
mes "because you came back faster than I thought! Wow...";
mes "Thank you so much, now I think that";
mes "I have fortune on my side. Hahaha!";
next;
mes "[Chungwolmang]";
mes "Alright! I will return your favor as I promised.";
mes "I will tell you everything. In fact,";
mes "I am a traditional mask craftsman.";
mes "I am proud to tell you that no one can beat me";
mes "in crafting traditional masks! Ahem!";
next;
mes "[Chungwolmang]";
mes "I had experienced emotional instability";
mes "as well as had bad luck with everything due to various reasons.";
mes "But, that's history now! I am back, hahahaha!";
next;
mes "[Chungwolmang]";
mes "I feel good, and I have fortune back to my side.";
mes "I really appreciate you for helping me to feel better.";
mes "In return, I am going to make you a traditional mask! Hahaha!";
mes "You should be thankful for that I am offering you a great gift.";
next;
mes "[Chungwolmang]";
mes "You know why? Because there is no one who can offer you";
mes "such a valuable item except me.";
mes "Anyhow, I can make 3 different masks:";
mes "Hahoe Mask, Bride Mask and Mythical Lion Mask.";
mes "Which one whould you like to have? Pick one.";
next;
switch(select("Hahoe Mask:Bride Mask:Mythical Lion Mask")) {
case 1:
mes "[Chungwolmang]";
mes "Great, you want Hahoe Mask, eh? That's easy!";
mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,";
mes "^FF0000100 Cactus Needle^000000, and";
mes "^FF0000100 Mane^000000.";
mes "Bring the exact amount of materials, then I will give you the mask right away.";
break;
case 2:
mes "[Chungwolmang]";
mes "Great, you want Bride Mask, eh? That's easy!";
mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,";
mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,";
mes "and ^FF0000100 Squid Ink^000000.";
mes "Bring the exact amount of materials, then I will give you the mask right away.";
break;
case 3:
mes "[Chungwolmang]";
mes "Great, you want Mythical Lion Mask, eh? That's easy!";
mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,";
mes "^FF00002 Ancient Tooth^000000, and";
mes "^FF00001 Orange Dyestuffs^000000.";
mes "Bring the exact amount of materials, then I will give you the mask right away.";
break;
}
delitem Log,500;
delitem Flexible_String,10;
moza_tal = 2;
next;
mes "[Chungwolmang]";
mes "...Why are you eyeing at me?";
mes "What, did you expect me to make the mask for free?";
mes "If you did, you must think of it this way.";
mes "My term of payback is to use my skills,";
mes "and let you have my precious mask,";
mes "not making the mask for you at free of charge, understood?";
next;
mes "[Chungwolmang]";
mes "At least I am not charging you with service fee, am I?";
mes "Just bring me the materials, I will do my best";
mes "to make an incredible mask for you!";
next;
mes "[Chungwolmang]";
mes "In the meantime, I am going to prepare";
mes "the work by using these Log and Elastic Band.";
mes "So come back as soon as you can, okay?";
close;
}
if (moza_tal == 1) {
mes "[Chungwolmang]";
mes "Umm...the things that I've asked you were";
mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000.";
mes "Thanks in advance.";
close;
}
if (countitem(Four_Leaf_Clover) > 0) {
mes "[Chungwolmang]";
mes "Ah...! Hey! I can tell something unique about you.";
mes "Do you have a Four Leaf Clover by any chance?";
mes "Do you mind if I ask you to give me the clover?";
next;
mes "[Chungwolmang]";
mes "I am not asking you to give it to me for free.";
mes "Although I can't gurantee it,";
mes "I will be able to pay back your favor sooner or later.";
mes "So, can I take it?";
next;
if (select("Sure.:No, you can't.") == 1) {
mes "[Chungwolmang]";
mes "Oh! Thank you so much!";
mes "Muhahahahahaha! Now I will become a lucky guy!";
mes "With the clover, fortune will be on my side again!";
next;
mes "[Chungwolmang]";
mes "Oh, right! I almost forgot.";
mes "I promised you to pay back your favor, right?";
mes "I know that this might sound selfish,";
mes "but, hey, can you do me one more favor?";
mes "Since you did me a favor already,";
mes "I don't think that it would be";
mes "that hard for you to help me one more time?";
mes "Please, show me your generosity~";
next;
mes "[Chungwolmang]";
mes "I need... ^FF0000500 Log^000000 and";
mes "^FF000010 Elastic Band^000000.";
mes "Will you be so kind to bring them to me?";
mes "In fact, I can't pay you back unless I have them.";
next;
delitem Four_Leaf_Clover,1;
moza_tal = 1;
mes "[Chungwolmang]";
mes "You want me to pay you back, don't you?";
mes "So, please bring them to me, please~";
close;
}
mes "[Chungwolmang]";
mes "I see... Well, it is not easy to give away the lucky charm";
mes "to a stranger without a second thought.";
mes "...Haha, but that doesn't make me stop being upset.";
mes "How dare you to refuse my request? Hah!";
close;
}
mes "[Chungwolmang]";
mes "Arrrgghhh... I neeed... I need...";
next;
mes "[Chungwolmang]";
mes "I want to be lucky! Someone, please bring me luck!";
mes "I am not asking too much! I need one thing!";
next;
mes "[Chungwolmang]";
mes "I need a ^FF0000Four Leaf Clover^000000!";
mes "Somebody, please bring me a Four Leaf Clover!";
close;
S_MakeMask:
mes "[Chungwolmang]";
mes "Oh, you have brought everything";
mes "to make a "+getitemname(getarg(0))+". Excellent.";
mes "Please give me the materials. I will make the mask right away.";
next;
if (select("Give him the items.:Don't give him the items.") == 1) {
mes "[Chungwolmang]";
mes "Great, I like your unhesitating attitude!";
mes "Alright then, I will make the mask as quickly as I can!";
next;
mes "[Chungwolmang]";
mes "- Fumble Fumble Fumble -";
mes "- Fumble Fumble Fumble -";
mes "- Fumble Fumble Fumble -";
mes "- Thud Thud Thud Thud -";
next;
mes "[Chungwolmang]";
mes "- Fumble Fumble Fumble -";
mes "- Fumble Fumble Fumble -";
mes "- Fumble Fumble Fumble -";
mes "- Thud Thud Thud Thud -";
next;
delitem getarg(1),getarg(2);
delitem getarg(3),getarg(4);
delitem getarg(5),getarg(6);
if (getarg(0) == 5169)
delitem getarg(7),getarg(8);
getitem getarg(0),1;
moza_tal = 0;
mes "[Chungwolmang]";
mes "Wow, it was a piece of cake!";
mes "You know, I am not an artisan only in title.";
mes "Hahaha, here, take your "+getitemname(getarg(0))+".";
mes "I hope that you will wear it with pride, hahaha!";
next;
mes "[Chungwolmang]";
mes "Aright, I need to take a rest";
mes "until I have next customer. Hahaha, bye!";
close;
}
mes "[Chungwolmang]";
mes "Err? Don't you want "+getitemname(getarg(0))+"?";
mes "Alright then...coward.";
close;
}
//== Magistrate Hat / Ayam =================================
payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
mes "Great, I am also highly motivated for the fact that";
mes "my Ayam will belong to someone like you,";
mes "who are competent and trustworthy.";
next;
mes "[Han Garam]";
mes "Okay then, I will make the hat as quickly as I can.";
mes "Now, hand me all the materials.";
next;
if (select("Give him the items.:Don't give him the items.") == 1) {
mes "[Han Garam]";
mes "Excellent! I don't have to be mediumized";
mes "by the Dragon God for this work";
mes "because I can perfectly do it on my own.";
mes "So, hold it right there, okay?";
next;
mes "[Han Garam]";
mes "Yes...right...umm hmm.";
next;
mes "[Han Garam]";
mes ".................";
next;
mes "- Han Garam started hammering, -";
mes "- and assembling the materials without a word. -";
next;
mes "[Han Garam]";
mes ".................";
next;
mes "[Han Garam]";
mes "Phew, it was quite difficult,";
mes "as I had not done this for quite a while.";
next;
mes "[Han Garam]";
mes "I still feel good that I had a chance";
mes "to exercise my skills, you know. It was fun, too.";
mes "Please take this Ayam.";
mes "As I promised, this is my gift for you.";
next;
delitem Shining_Scales,300;
delitem Crystal_Jewel___,5;
delitem Scarlet_Dyestuffs,1;
delitem Soft_Silk_Cloth,50;
moza_korea = 0;
getitem Ayam,1; //A_yam
mes "[Han Garam]";
mes "Now I need to meet with the Dragon God again,";
mes "if I want to make another hat...umm...";
mes "Oh well, somehow I was able to make one this time with your help,";
mes "so I guess that it will happen when the time is right.";
next;
mes "[Han Garam]";
mes "Thank you so much! Please take my Ayam with care,";
mes "and be proud that you are the owner of Ayam!";
close;
}
mes "[Han Garam]";
mes "...? What? Do you need more time?";
mes "Can't you just give them to me already?";
close;
}
else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
mes "Great, I am also highly motivated for the fact that";
mes "my Magistrate Hat will belong to someone like you,";
mes "who are competent and trustworthy.";
next;
mes "[Han Garam]";
mes "Okay then, I will make the hat as quickly as I can.";
mes "Now, hand me all the materials.";
next;
if (select("Give him the items.:Don't give him the items.") == 1) {
mes "[Han Garam]";
mes "Excellent! I don't have to be mediumized";
mes "by the Dragon God for this work";
mes "because I can perfectly do it on my own.";
mes "So, hold it right there, okay?";
next;
mes "[Han Garam]";
mes "Yes...right...umm hmm.";
next;
mes "[Han Garam]";
mes ".................";
next;
mes "- Han Garam started hammering, -";
mes "- and assembling the materials without a word. -";
next;
mes "[Han Garam]";
mes ".................";
next;
mes "[Han Garam]";
mes "Phew, it was quite difficult,";
mes "as I had not done this for quite a while.";
next;
mes "[Han Garam]";
mes "I still feel good that I had a chance";
mes "to exercise my skills, you know. It was fun, too.";
mes "Please take this Magistrate Hat.";
mes "As I promised, this is my gift for you.";
next;
delitem Shining_Scales,300;
delitem Crystal_Jewel___,5;
delitem Black_Dyestuffs,1;
delitem Hat_,1;
moza_korea = 0;
getitem Satto_Hat,1; //Judge_Hat
mes "[Han Garam]";
mes "Now I need to meet with the Dragon God again,";
mes "if I want to make another hat...umm...";
mes "Oh well, somehow I was able to make one this time with your help,";
mes "so I guess that it will happen when the time is right.";
next;
mes "[Han Garam]";
mes "Thank you so much! Please take my Magistrate Hat with care,";
mes "and be proud that you are the owner of Magistrate Hat!";
close;
}
mes "[Han Garam]";
mes "...? What? Do you need more time?";
mes "Can't you just give them to me already?";
close;
}
else if (moza_korea == 2) {
mes "[Han Garam]";
mes "To make Ayam, I need";
mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
mes "^FF00001 Scarlet Dyestuffs^000000, and";
mes "^FF000050 Soft Silk^000000!";
next;
mes "[Han Garam]";
mes "To make Magistrate Hat, I need";
mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
next;
mes "[Han Garam]";
mes "...That's what I said.";
mes "So, choose a hat, and bring me";
mes "its materials without missing anything.";
next;
mes "[Han Garam]";
mes "Ah~ it's been a while since the last time that I felt the Dragon God in me.";
mes "I felt like that I have learned something unworldly.";
close;
}
else if (moza_korea == 1) {
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes "...*Tremble Tremble*...He...He's here...He's here!";
mes "*Tremble Tremble* I can feel";
mes "the Dragon God inside of me! Waaah!";
mes "He is waving his tail, and showing me future!";
mes "Aaaaaahhhhhhh!";
next;
specialeffect EF_LORD;
mes "[Han Garam]";
mes "Waaaahhhh!";
next;
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes "Yes... yes, I can! I can make ^FF0000Ayam^000000";
mes "and ^FF0000Magistrate Hat^000000 now!";
mes "Oh, I can see how to make them,";
mes "I know what I need to make them! Everything is in my vision!";
mes "I feel like that I am alreadying making one!";
next;
mes "[Han Garam]";
mes "To make Ayam, I need";
mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
mes "^FF00001 Scarlet Dyestuffs^000000, and";
mes "^FF000050 Soft Silk^000000!";
next;
mes "[Han Garam]";
mes "To make Magistrate Hat, I need";
mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,";
mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!";
next;
mes "[Han Garam]";
mes "Anyone who brings these, I will create hat for him!";
mes "Ahhh~ Dragon God!";
next;
specialeffect EF_EXIT;
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes ".............";
next;
mes "[Han Garam]";
mes "Phew... Dragon God has gone now.";
mes "However, I still clearly remember";
mes "what I need, and how to make the hats.";
mes "So, you don't have to worry about that.";
mes "You know...are they Ayam and Magistrate Hat?";
next;
mes "[Han Garam]";
mes "You heard what materials I need, don't you?";
mes "Choose a hat, and bring me its materials without missing anything.";
next;
moza_korea = 2;
mes "[Han Garam]";
mes "Okay then, I will be waiting you to come back.";
close;
}
if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) {
mes "[Han Garam]";
mes "My name is Han Garam,";
mes "and I am a proud heir of a renown family... eh?";
mes "Wait, I feel something mysteriously familiar from you...";
mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?";
next;
mes "[Han Garam]";
mes "...Wow! This is crazy! You do have them, don't you?";
mes "Wow, how did you gather all of them? They are so hard to find...";
next;
mes "[Han Garam]";
mes "........Umm.";
next;
mes "[Han Garam]";
mes "Hey, if you don't mind, can I have them?";
mes "In fact, I am the only traditional hat craftsman";
mes "in this Rune-Midgarts Kingdom.";
mes "However, I have recently gotten into trouble,";
mes "and have not been able to focus on my business.";
next;
mes "[Han Garam]";
mes "The trouble is that I have ran out of those Bijous.";
mes "You know, those colorful beads that you have.";
mes "I could restart my business again,";
mes "only if I have them...*Sigh*";
next;
mes "[Han Garam]";
mes "Can you please let me have them?";
mes "I will pay you back with one of my proud traditional hats.";
mes "Well, since I am the only one who can make them,";
mes "in fact, you are not doing a losing business with me, don't you think?";
next;
mes "[Han Garam]";
mes "Please? I assure you that I can make traditional hats.";
next;
if (select("Give him the items.:Don't give him the items.") == 1) {
mes "[Han Garam]";
mes "Wow, wow, thank you so much!";
mes "As I promised, I will make you a hat in return.";
mes "But, can you wait for a while?";
mes "To make hat, I have to contact the Dragon God first.";
next;
delitem Dragonball_Blue,7; //Blue_Orb
delitem Dragonball_Yellow,7; //Yellow_Orb
delitem Dragonball_Green,7; //Green_Orb
delitem Dragonball_Red,7; //Red_Orb
moza_korea = 1;
mes "[Han Garam]";
mes "...Okay, give me some time to focus.";
close;
}
mes "[Han Garam]";
mes "Bah, that's your choice.";
mes "If you change your mind, tell me immediately though.";
mes "You should know that";
mes "those things belong to someone else, not you.";
close;
}
mes "[Han Garam]";
mes "I am Han Garam, and a heir of a formerly renown family.";
mes "Do you want to know why I say ''formerly renown''?";
mes "It is because my grandfather lost my family's wealth,";
mes "and now we are just like other ordinary families, hahahaha!";
next;
mes "[Han Garam]";
mes "I have inherited nothing but this traditional hat making skill.";
mes "Even then, it is a quite extraordinary inheritance,";
mes "since I am the only one in the Rune-Midgarts Kingdom";
mes "who can make traditional hats.";
next;
mes "[Han Garam]";
mes "Unfortunately, I haven't been able to";
mes "exercise my skill because I haven't met with the Dragon God...";
mes "Eh? What do I mean, you ask?";
mes "You know what mediums do, right?";
mes "They receive spirits into their bodies,";
mes "and communicate with them.";
next;
mes "[Han Garam]";
mes "So, in my case, a Dragon God comes into my body,";
mes "and gives me strength and wisdom.";
mes "When my family was wealthy,";
mes "we had enough invocation materials";
mes "to summon the Dragon God,";
mes "but now, as you see,";
mes "we cannot afford such expensive things.";
next;
mes "[Han Garam]";
mes "Basically, I may have inherited my family's heirloom,";
mes "but I can't use it";
mes "because I cannot afford buying the invocation materials.";
next;
mes "[Han Garam]";
mes "To summon the Dragon God,";
mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000.";
mes "^FF0000I need 7 Bijous for each of the Blue, ";
mes "^FF0000Yellow, Green, and Red colors^000000.";
mes "Basically I need total 28 Bijous...umm.";
next;
mes "[Han Garam]";
mes "As I said earlier, not only they are expensive,";
mes "but also they are hard to find...";
mes "*Sigh* I am afraid that my family's heirloom skill";
mes "might be discontinued at my generation...";
close;
}
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