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|
//===== eAthena Script =======================================
//= 2006 Headgear
//===== By: ==================================================
//= DiviniaRO members, cleaned by reddozen
//===== Current Version: =====================================
//= 1.0a
//===== Compatible With: =====================================
//= SVN eA
//===== Description: =========================================
//= Anonymous Mask, Feather Beret, Valk. Helm, Smiling Mask,
//= Lion Mask, Bride Mask, Judge Hat and A-yam Hat
//===== Additional Comments: =================================
//= NPC id's and dialog are custom, please replace
//= 1.0a fixed typos, added missing names, more cleaned and
//= standartized stuff a bit [Lupus]
//============================================================
//===================== Anonymous Mask =====================================================
rachel.gat,91,273,4 script Masked Man 880,{
set @npcname$,"[Masked Man]";
mes @npcname$;
mes "Psssst....";
next;
mes @npcname$;
mes "Shhhh...";
mes "Come here, but keep quiet";
next;
mes @npcname$;
mes "I have something that might intrest you";
switch(select("I think you know what I want...","Huh? Sorry, I'm Just looking around."))
{
case 1:
mes @npcname$;
mes "I only need a few things in return";
mes "100 Slick Paper,";
mes "99 Sticky Mucus,";
mes "1 Black Dysetuff and";
mes "100,000 Zeny.";
next;
mes @npcname$;
if ( (countitem(983)<1) || (countitem(7111)<100) || (countitem(938)<99) || (Zeny < 100000) ) {
mes "Come back when you have what I need...";
close;
}
mes "I see you came prepared.";
delitem 7111,100;
delitem 938,99;
delitem 983,1;
set Zeny, Zeny-100000;
next;
getitem 5175,1;
mes @npcname$;
mes "You didnt get this from me by the way...";
close;
case 2:
mes @npcname$;
mes "Yeah... I knew that.";
close;
}
}
//======================== Feather Beret ================================================
rachel.gat,135,121,4 script Sakyul 933,{
set @npcname$,"[Sakyul]";
mes @npcname$;
mes "Mumble mumble..";
mes "Stupid Arunafelz Military!";
mes "I lost the use of my legs during the Rune-Midgard!";
mes "I was in a special unit.. we even had our own beret!";
mes "Wingmen, they called us..";
next;
mes @npcname$;
mes "If you really want one, I can make a replica for you.";
switch(select("Of course I do!","No way man, you creep me out!"))
{
case 1:
mes @npcname$;
mes "Alright then, I just need a few things:";
mes "1 Beret,";
mes "100 Soft Feathers and";
mes "1 White Dyestuff.";
next;
mes @npcname$;
if ( (countitem(5172)<1) || (countitem(982)<1) || (countitem(7063)<100) ) {
mes "Eh.. I'm old, not Senile.. Bring me the rest of the stuff I asked for!";
close;
}
mes "Nice to see a well prepared youngster!";
next;
delitem 5172,1;
delitem 7063,100;
delitem 982,1;
getitem 5170,1;
mes @npcname$;
mes "Here.. This takes me back.. Have fun with it!";
close;
case 2:
mes @npcname$;
mes "Fine then! Leave an old man at peace! Git! Go!";
close;
}
}
//============================ Valkyrie Helm =====================================================
hugel.gat,146,105,4 script Genirhimin 897,{
set @npcname$,"[Genirhimin]";
mes @npcname$;
mes "Eh?";
if (Zeny < 10000000) goto L_POOR;
next;
mes @npcname$;
mes "In days long past us mortals were permitted";
mes "to serve Odin and the Valkyries in battle..";
mes "So that maybe we would have the cahnce to die";
mes "honorably in battle and return to Val Halla";
next;
mes @npcname$;
mes "The bravest of Warriors were rewarded with";
mes "the Heml of the Valkyries";
mes "But.. those days are long since passed..";
mes "I suppose I could make you one, if you can";
mes "gather what I need.";
next;
switch(select("Really? I'd love one.","I'm not one for fairy tales old man."))
{
case 1:
mes @npcname$;
mes "Here is what I need:";
mes "1 Sageworm Card,";
mes "1 Argiope Card,";
mes "1 Dryad Card,";
mes "1 Wooden Golem Card,";
mes "1 Bongun Card,";
mes "1 Pirate Skel Card,";
mes "1 Marduk Card and...";
next;
mes @npcname$;
mes "1 Hode Card,";
mes "1 Elder Card,";
mes "1 Nightmare Terror Card,";
mes "1000 Runes of Darkness and";
mes "1000 Runes of Bloody Color.";
next;
mes @npcname$;
if ( (countitem(4219)<1) || (countitem(4114)<1) || (countitem(4177)<1) || (countitem(4259)<1) || (countitem(4212)<1) || (countitem(4073)<1) || (countitem(4112)<1) || (countitem(4081)<1) || (countitem(4251)<1) || (countitem(4166)<1) || (countitem(7511)<1000) || (countitem(7563)<1000) ) {
mes "I'm sorry, but I need more to make the helm.";
close;
}
mes "Give me a minute and I'll work my magic...";
next;
delitem 4219,1;
delitem 4114,1;
delitem 4177,1;
delitem 4259,1;
delitem 4212,1;
delitem 4073,1;
delitem 4112,1;
delitem 4081,1;
delitem 4251,1;
delitem 4166,1;
delitem 7511,1000;
delitem 7563,1000;
getitem 5171,1;
mes @npcname$;
mes "This is a serious honor.. You have proven yourself a brave and honorable Warrior, Wear this with Pride";
close;
case 2:
mes @npcname$;
mes "So be it, suit yourself..";
close;
}
L_POOR:
mes "My time is worth more than the fortunes of Rune-Midgard and Arunafelz combined..";
close;
}
//======================= Smiling Mask / Lion Mask / Bride Mask ===============================
payon.gat,135,231,5 script Chung-Wol-Mang 907,{
set @npcname$,"[Chung-Wol-Mang]";
mes @npcname$;
mes "Hey, I can make you three rare masks if you bring me all of the items needed to make them.";
next;
mes @npcname$;
mes "So, which one will it be?";
next;
switch(select("Smiling Mask","Lion Mask","Bride Mask","I changed my mind."))
{
case 1:
mes @npcname$;
mes "Okay, for the Smiling Mask I need:";
mes "1 Four-Leaf Clover,";
mes "500 Trunks,";
mes "10 Elastic Bands,";
mes "20 Memory Bookmarks,";
mes "1 Cigarette,";
mes "100 Cactus Needles and";
mes "100 Manes.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(7015) < 20) || (countitem(2267) < 1) || (countitem(952) < 100) || (countitem(1028) < 100) || (countitem(1028) < 100) ){
mes @npcname$;
mes "Come back and talk to me when you've gathered all the items.";
close;
}
mes @npcname$;
mes "You brought all the items, thanks. Here give them to me.";
delitem 706,1;
delitem 1019,500;
delitem 7200,10;
delitem 7015,20;
delitem 2267,1;
delitem 952,100;
delitem 1028,100;
next;
getitem 5176,1;
mes @npcname$;
mes "Thanks, you can have your mask now.";
close;
case 2:
mes @npcname$;
mes "Okay, for the Lion Mask I need:";
mes "1 Four-Leaf Clover,";
mes "500 Trunks,";
mes "10 Elastic Bands,";
mes "500 Horrendous Hairs,";
mes "2 Ancient Teeth and";
mes "1 Orange Dyestuff.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1048) < 500) || (countitem(1053) < 2) || (countitem(980) < 1) ) {
mes @npcname$;
mes "Come back and talk to me when you've gathered all the items.";
close;
}
mes @npcname$;
mes "You brought all the items, thanks. Here give them to me.";
delitem 706,1;
delitem 1019,500;
delitem 7200,10;
delitem 1048,500;
delitem 1053,2;
delitem 980,1;
next;
getitem 5130,1;
mes @npcname$;
mes "Thanks, you can have your mask now.";
close;
case 3:
mes @npcname$;
mes "Okay, for the Bride Mask I need:";
mes "1 Four-Leaf Clover,";
mes "500 Trunks,";
mes "10 Elastic Bands,";
mes "20 Skirts of Virgin,";
mes "500 Transparent Clothes,";
mes "2 Ancient Lips and";
mes "100 Squid Inks.";
next;
if ( (countitem(706) < 1) || (countitem(1019) < 500) || (countitem(7200) < 10) || (countitem(1049) < 20) || (countitem(7165) < 500) || (countitem(1054) < 2) || (countitem(1024) < 100) ) {
mes @npcname$;
mes "Come back and talk to me when you've gathered all the items.";
close;
}
mes @npcname$;
mes "You brought all the items, thanks. Here give them to me.";
delitem 706,1;
delitem 1019,500;
delitem 7200,10;
delitem 1049,20;
delitem 7165,500;
delitem 1054,2;
delitem 1024,100;
next;
getitem 5169,1;
mes @npcname$;
mes "Thanks, you can have your mask now.";
close;
case 4:
mes @npcname$;
mes "Okay, come back if you feel up to it later.";
close;
}
}
//====================== Judge Hat / A-yam Hat =============================================
payon.gat,137,123,5 script Hangaram 740,{
set @npcname$,"[Hangaram]";
mes "@npcname$";
mes "Hello adventurer!";
mes "Our life is complicated.";
next;
mes "@npcname$";
mes "But if you want I can help you by making 2 Hats.";
next;
mes "@npcname$";
mes "My creations are the Judge Hat and the A-Yam Hat.";
mes "Which Hat do you want?";
next;
switch(select("Judge Hat","A-yam Hat","No thanks"))
{
case 1:
mes "@npcname$";
mes "^3355FFJudge Hat^000000";
mes "7 Red Orbs,";
mes "7 Blue Orbs,";
mes "7 Yellow Orbs,";
mes "7 Green Orbs,";
mes "300 Shining Scales,";
next;
mes "1 Black Dyestuff,";
mes "5 Cracked Diamond and";
mes "1 Slotted Hat.";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(983)<1) || (countitem(733)<5) || (countitem(2221)<1) ){
mes "Please, return when you have everything I need.";
close;
}
mes "@npcname$";
mes "Ok you seem to have all the items.";
next;
mes "@npcname$";
mes "Hmmm.. We now make this... Mmm.";
emotion 9;
next;
mes "@npcname$";
mes "Now we use the Dyestuff like this.";
emotion 23;
next;
mes "@npcname$";
mes "OMG!!! this isn't meant to be like this.";
emotion 28;
next;
mes "@npcname$";
mes "....";
next;
mes "@npcname$";
mes "Sorry, it didn't work.";
next;
mes "@npcname$";
mes "Well that's the way life is.";
next;
mes "@npcname$";
mes "JAJAJAJA... I was just kidding here is your item !!";
emotion 29;
next;
delitem 7445,7;
delitem 954,300;
delitem 983,1;
delitem 733,5;
delitem 2221,1;
delitem 7446,7;
delitem 7447,7;
delitem 7448,7;
getitem 5173,1;
mes "@npcname$";
mes "Good Work.";
close;
case 2:
mes "@npcname$";
mes "^3355FFA-Yam Hat^000000";
mes "7 Red Orbs,";
mes "7 Blue Orbs,";
mes "7 Yellow Orbs,";
mes "7 Green Orbs,";
mes "300 Shining Scales,";
next;
mes "1 Scarlet Dyestuff,";
mes "5 Cracked Diamonds and";
mes "50 Soft Silks.";
next;
if( (countitem(7445)<7) || (countitem(7446)<7) || (countitem(7447)<7) || (countitem(7448)<7) || (countitem(954)<300) || (countitem(975)<1) || (countitem(733)<5) || (countitem(7166)<50) ){
mes "Please return when you have everything I need";
close;
}
mes "@npcname$";
mes "Well, you have everything.";
next;
mes "@npcname$";
mes "Mmm now we just split this part...";
emotion 9;
next;
mes "@npcname$";
mes "We throw this ... Mmm..";
emotion 23;
next;
mes "@npcname$";
mes "This isn't meant to be like this..";
emotion 28;
next;
mes "@npcname$";
mes "... ready!!!";
emotion 21;
next;
delitem 7445,7;
delitem 954,300;
delitem 975,1;
delitem 733,5;
delitem 7166,50;
delitem 7446,7;
delitem 7447,7;
delitem 7448,7;
getitem 5174,1;
mes "@npcname$";
mes "Here you have my young fella !";
close;
case 3:
mes "@npcname$";
mes "Goodbye then.";
close;
}
}
|