1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Lance
//= Copyright (C) kobra_k88
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Juice Maker Quest
//================= Description ===========================================
//= Learn where to turn apples, bananas, carrots, and grapes into juice.
//================= Current Version =======================================
//= 2.1
//================= Variables Used ========================================
//= Condition if done: (MISC_QUEST & 1)
//=========================================================================
prt_in,49,172,3 script Marianne#juice 1_M_INNKEEPER,{
if (MISC_QUEST&1 || morison_meat == 15) {
mes "[Housewife Marianne]";
mes "Whew...!";
mes "Still, he won't eat anything unless it's Meat. But maybe he will eat fruit if it was cut so that it was easy to eat. Like, if it was blended into juice...";
next;
mother_marienu = 0;
morison_meat = 0;
MISC_QUEST |= 1;
mes "[Housewife Marianne]";
mes "Ah! Come to think of it, I heard they were making fruit juice somewhere. Now where was it... Payon Village, or Morroc?";
close;
}
if (mother_marienu == 1) {
mes "[Housewife Marianne]";
mes "Morrison!! Eat some fruits!! You don't want to become a slobby fat pig when you grow up, do you?";
next;
if (select("Talk:Cancel") == 1) {
mes "[Housewife Marianne]";
mes "Hm? ...You!";
mes "You're the one who gave, my little Morrison that Meat?! Did you come here thinking I wouldn't know about it?!";
next;
mes "[Housewife Marianne]";
mes "Go away, get out of my house NOW!!";
close;
}
mes "[Housewife Marianne]";
mes "Morrison!! I'm going to be very very mad if you keep doing this!";
close;
}
if (morison_meat > 0) {
mother_marienu = 1;
mes "[Housewife Marianne]";
mes "Oh!!.... This...";
mes "what is this...??";
mes "How could you do something like this to my boy?!";
next;
mes "[Housewife Marianne]";
mes "Argh! Get out of my house right this instant!";
close;
}
mes "[Housewife Marianne]";
mes "Morrison!! Please eat some fruits!! Please~!";
next;
mes "[Housewife Marinaa]";
mes "Sigh~!! Like father, like son...";
next;
switch(select("Talk:Cancel")) {
mes "[Housewife Marianne]";
mes "*Sigh*... This is Morrison...";
mes "My one and only son.";
next;
mes "[Housewife Marianne]";
mes "But these days, he just won't eat fruits. His face is so dull because he refuses to eat healthy. He just wants to eat Meat. I need to find a way to feed him fruits or vegetables....";
close;
}
mes "[Housewife Marianne]";
mes "Morrison!! You're going to be in big trouble if you keep this up!";
close;
}
prt_in,47,173,3 script Morrison#juice 4W_M_01,{
if (MISC_QUEST&1 || morison_meat == 15) {
mes "[Little Morrison]";
mes "Bleh... Forget it.";
mes "I'm just going to shrivel to death just eating fruits. Don't bother worrying about me .";
close;
}
if (morison_meat > 9) {
mes "[Little Morrison]";
mes "Ah... so full~";
mes "I think I can live now.";
mes "You don't have to give me any more Meat. I feel like I'm going to explode if I eat any more.";
if (morison_meat == 10) {
next;
++morison_meat;
mes "[Little Morrison]";
mes "Oh... and... um.";
mes "Take this.";
next;
mes "[Little Morrison]";
mes "It's a little something I've been saving to eat for later, but since you gave me Meat, I think I can pass on the sweets.";
close;
getitem 529,3; //Candy
getitem 530,1; //Candy_Striper
}
close;
}
mes "[Little Morrison]";
mes "Agh....Noooo!!!";
mes "No, don't make me eat it! I can't bear to taste fruits!";
next;
if (countitem(517) > 0) {
switch(select("Talk:Show the Meat:Cancel")) {
case 1:
mes "[Little Morrison]";
mes "Aaaagh!! Once or twice is enough!! I refuse to eat any more fruits! You have to peel them and there's so much juice that it makes you feel icky...";
next;
mes "[Little Morrison]";
mes "And they're all slippery and sour... Even if I eat it, I still feel hungry. Aaaah~! Give me Meat!";
close;
case 2:
mes "[Little Morrison]";
mes "Ooh! M-Meaaat~";
mes "Ah... hu...hungry...";
mes "The scent of Meat...";
mes "Excuse me...";
mes "C-can I please have one?";
next;
if (select("Give Meat:Don't Give Meat") == 1) {
delitem 517,1; //Meat
++morison_meat;
mes "[Little Morrison]";
mes "Wow~!!! Meat!!";
mes "So yummy!";
mes "Thank you,";
mes "I think I can";
mes "live now.";
mes "*Chew chew*";
close;
}
morison_meat = 15;
mes "[Little Morrison]";
mes "Waah...!";
mes "Fine, I get it now.";
mes "Adults are all the same!";
close;
case 3:
mes "[Little Morrison]";
mes "Aaaaah!!! No matter what, I'm not going to eat fruits and vegetables!";
close;
}
}
if (select("Talk:Cancel") == 1) {
mes "[Little Morrison]";
mes "Aaah!! I can't eat any more fruits!";
next;
mes "[Little Morrison]";
mes "I refuse to eat any more fruits! You have to peel them and there's so much juice that it makes you feel icky...";
next;
mes "[Little Morrison]";
mes "And they're all slippery and sour... Even if I eat it, I still feel hungry.";
mes "Aaaah~!";
mes "Give me Meat!";
close;
}
mes "[Little Morrison]";
mes "Aaaaah!!! No matter what, I'm not going to eat fruits and vegetables!";
close;
}
payon_in03,188,146,5 script Marx Hansen#juice 4_M_04,{
if (checkweight(1201,1) == 0) {
mes "- Wait a moment! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please come back later -";
mes "- after you put some items into kafra storage. -";
close;
}
if (MISC_QUEST&1) {
mes "[Merchant Marx Hansen]";
mes "Welcome.";
mes "Did you come to";
mes "process fruits as well?";
next;
switch(select("Make Juice.:Talk and get information about fruit processing.:Cancel.")) {
case 1:
mes "[Merchant Marx Hansen]";
mes "What kind of fruit juice would you like to make?";
next;
switch(select("Apple Juice:Banana Juice:Carrot Juice:Grape Juice:Cancel")) {
case 1:
.@fruit = 512;
.@juice = 531;
break;
case 2:
.@fruit = 513;
.@juice = 532;
break;
case 3:
.@fruit = 515;
.@juice = 534;
break;
case 4:
.@fruit = 514;
.@juice = 533;
break;
case 5:
mes "[Merchant Marx Hansen]";
mes "Well then...";
mes "See you next time.";
close;
}
if (countitem(.@fruit) == 0 || countitem(713) == 0 || Zeny < 3) {
mes "[Merchant Marx Hansen]";
mes "Oh no...";
mes "You don't have all the necessary materials. To make "+getitemname(.@juice)+", I need 1 "+getitemname(.@fruit)+" and 1 Empty Bottle. I will also need a 3 zeny fee.";
next;
mes "[Merchant Marx Hansen]";
mes "When you have prepared everything, I will blend the fruit to give you delicious juice.";
close;
}
mes "[Merchant Marx Hansen]";
mes "How many would you like?";
next;
switch(select("As many as I can.:I want a certain amount.:Cancel.")) {
case 1:
.@make = countitem(.@fruit);
if (countitem(713) < .@make) .@make = countitem(713);
if (Zeny/3 < .@make) .@make = Zeny/3;
break;
case 2:
mes "[Merchant Marx Hansen]";
mes "Choose a number less than 100. If you don't want to, put '0'. You can make up to " + countitem(.@fruit) + " bottles of juice.";
next;
while(1) {
input .@input;
if (.@input == 0) {
mes "[Merchant Marx Hansen]";
mes "Well then...";
mes "Come again.";
close;
}
else if (.@input > 100) {
mes "[Merchant Marx Hansen]";
mes "More than 100 bottles is impossible. Choose a different amount.";
next;
}
else {
break;
}
}
.@make = .@input;
break;
case 3:
mes "[Merchant Marx Hansen]";
mes "Well then...";
mes "Come again.";
close;
}
.@total_zeny = 3 * .@make;
if (countitem(.@fruit) < .@make || countitem(713) < .@make || Zeny < .@total_zeny) {
mes "[Merchant Marx Hansen]";
mes "Oh no...";
mes "You don't have all the necessary materials. I can't help a situation like this. I guess you collect what you need.";
close;
}
delitem .@fruit,.@make;
delitem 713,.@make;
Zeny -= .@total_zeny;
getitem .@juice,.@make;
mes "[Merchant Marx Hansen]";
mes "Here you go! Fresh and delicious juice as promised. It should be very refreshing and palatable.";
next;
mes "[Merchant Marx Hansen]";
mes "Well then...";
mes "Come again.";
close;
case 2:
mes "[Merchant Marx Hansen]";
mes "Before humans were able to develop such vast societies, they gathered fruit from trees to survive. Fruits may have been nature's blessing that allowed us to exist in the world.";
next;
mes "[Merchant Marx Hansen]";
mes "Since life became so prosperous, the younger generation seems not to eat fruit any more. So, I started thinking of ways to make fruit easier to eat.";
next;
mes "[Merchant Marx Hansen]";
mes "I realized that when you make fruit juice, it's more convenient to eat and has a much better taste.";
next;
mes "# Fruit Juice Information #";
mes "^CC4E5C- Apple Juice -^000000";
mes "Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
mes "";
mes "^E3CF57- Banana Juice -^000000";
mes "Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
mes "";
mes "^ED9121- Carrot Juice -^000000";
mes "Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
mes "";
mes "^CC00FF- Grape Juice -^000000";
mes "Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
close;
case 3:
mes "[Merchant Marx Hansen]";
mes "Hey!";
mes "If you visit";
mes "somebody, talk to them!";
close;
}
}
else {
mes "[Merchant Marx Hansen]";
mes "Welcome.";
mes "How may I help you?";
next;
if (select("Talk:Cancel") == 1) {
mes "[Merchant Marx Hansen]";
mes "Before humans were able to develop such vast societies, they gathered fruit from trees to survive. Fruits may have been nature's blessing that allowed us to exist in the world.";
next;
mes "[Merchant Marx Hansen]";
mes "Since life became so prosperous, the younger generation seems not to eat fruit any more. So, I started thinking of ways to make fruit easier to eat.";
next;
mes "[Merchant Marx Hansen]";
mes "I realized that when you make fruit juice, it's more convenient to eat and has a much better taste.";
close;
}
mes "[Merchant Marx Hansen]";
mes "Hey!";
mes "If you vist";
mes "somebody, talk to them!";
close;
}
}
|