1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) Lupus
//= Copyright (C) Jukka
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Archer Class Tutorial and Job Specific Quest
//================= Description ===========================================
//= Archer training quest.
//================= Current Version =======================================
//= 2.0
//=========================================================================
//== Bard Jet ==============================================
payon_in02,67,65,3 script Bard Jet#tu 1_M_BARD,{
mes "[Jet]";
mes "Every god never grows old";
mes "Because of beautiful";
mes "Goddess, Idun.";
mes "Keeper of the apples of youth";
mes "Goddess of immortality.";
next;
mes "[Jet]";
if(Class == Job_Archer || Class == Job_Baby_Archer || Class == Job_Archer_High){
mes "Ooh, you're an Archer?";
mes "There was a time when I too";
mes "was an Archer. But I've changed jobs, so now I entertain the masses with my songs and humor.";
next;
mes "[Jet]";
mes "Speaking of which...";
mes "Let me tell you a joke!";
mes "Trust me, it's hilarious~";
mes "^333333*Ahem*^000000";
emotion e_gasp;
next;
mes "[Jet]";
mes "A termite walks";
mes "into a bar and says,";
mes "'Is the bar tender here?'";
mes "Hahahahaha!";
mes "Bwehehehehe!";
emotion e_lv;
next;
mes "[Jet]";
mes "Hahaha~!";
mes "Goodness,";
mes "I'm funny!";
mes "Now, you try!";
mes "Come on, make";
mes "up a joke~!";
emotion e_gg;
next;
if (Sex == SEX_MALE) {
select("A joke, eh?");
specialeffect2 EF_TALK_FROSTJOKE;
mes "[Jet]";
mes "Oh...";
mes "My...";
mes "God...";
next;
mes "[Jet]";
mes "That was the greatest";
mes "joke I've ever heard in my";
mes "life! You really have a natural";
mes "talent for showmanship! You";
mes "just have to become a Bard!";
} else {
select("Scream!");
specialeffect2 EF_TALK_SCREAM;
mes "[Jet]";
mes "W-Wow...";
mes "I don't know why, but that was truly amazing. You must have";
mes "what it takes to become a Dancer...";
}
emotion e_no1;
next;
mes "[Jet]";
mes "But before any of that, you've got to get rid of the Archer look, no?";
next;
mes "[Jet]";
mes "Actually I'm a member of";
mes "the ^3131FFArcher's Guild^000000 'Icarus' which is to the ^3131FFleft of the job change office^000000. You should be able to";
mes "learn a lot from there.";
next;
mes "[Jet]";
mes "Now now, go learn";
mes "everything and change";
mes "jobs so that you can";
mes "come play with me!";
close;
} else if(Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ //CHECK
mes "Ooh...!";
mes "You're...!";
next;
specialeffect2 EF_TALK_FROSTJOKE;
//specialeffect EF_TALK_FROSTJOKE,"Bard Jet#tu";
emotion e_no1;
mes "[Jet]";
mes "Let's see...";
mes "I've been working";
mes "on a new joke here,";
mes "but I could use some";
mes "feedback. You ready?";
next;
mes "[Jet]";
mes "What did the male";
mes "Merchant say to the";
mes "dancing Isis? Give up?";
next;
mes "[Jet]";
mes "'Mammonite!'";
mes "Get it? 'Cuz he";
mes "throws money at her";
mes "and the word Mammonite";
mes "sounds-- wait. It's not funny";
mes "if I have to explain it, huh?";
close;
} else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){
mes "Ooh...!";
mes "Hello, hello!";
mes "Wouldn't it be";
mes "nice if we could";
mes "perform together";
mes "one of these days?";
close;
} else {
mes "You look bored...";
mes "Is life really that";
mes "mundane and tiresome?";
mes "Then... I shall make";
mes "you laugh...";
next;
mes "[Jet]";
mes "^333333*Ahem*^000000";
mes "These are the";
mes "famous last words";
mes "of a mafia hit man...";
next;
mes "[Jet]";
mes "'Who put the";
mes "violin in this";
mes "violin case?!'";
mes "Bwahahahahahahah!";
mes "Get the joke?";
}
close;
}
//== Sign ==================================================
pay_arche,127,154,4 script Sign#arc 2_BOARD1,{
mes " ";
mes " Archer Job Change Office ---> ";
mes " <--- Icarus ";
mes " ";
close;
}
//== Master Kavaruk ========================================
payon_in02,54,13,3 script Master Kavaruk 1_M_JOBTESTER,{
mes "[Master Kavaruk]";
mes "Hello, young one.";
mes "I am Master Kavaruk";
mes "of the Icarus Archer Guild.";
mes "I bid you welcome.";
next;
switch(select("Ask about 'Icarus.'", "Ask about recent news.", "Talk about Archers.")) {
case 1:
mes "[Master Kavaruk]";
mes "Have you ever";
mes "heard the story";
mes "of Icarus before?";
next;
mes "[Master Kavaruk]";
mes "Icarus was a brave young man who flew through the sky using wings held together by beeswax. Out of curiosity, he flew too close to the sun, his wings melted, and he fell to his death.";
next;
mes "[Master Kavaruk]";
mes "Although his is a tragic story, Icarus had a courageous heart";
mes "that we should look up to as";
mes "our standard.";
next;
mes "[Master Kavaruk]";
mes "The members of our guild are those who not only wish to be brave, but to reach out for our dreams like Icarus did. Our members are aspiring Archers, former Archers and current Archers.";
next;
mes "[Master Kavaruk]";
if(Class == Job_Novice || Class == Job_Baby){
mes "If you'd like to become an Archer, why don't you go around and learn";
mes "a few things about the profession? I'm sure you'll be able to hear plenty of stories around here.";
close;
} else if(Class == Job_Archer){
mes "Since you're an Archer, you might";
mes "benefit from going around and listening to everyone else's battle experiences. Becoming familiar with different fight scenarios will help you in the future.";
close;
} else if(Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Hunter){ //CHECK
mes "[Master Kavaruk]";
mes "Arpesto is waiting";
mes "outside. Since he's a";
mes "veteran hunter, he can";
mes "be of great help to you.";
close;
} else if(Class == Job_Dancer || Class == Job_Gypsy || Class == Job_Baby_Dancer){ //CHECK
mes "In fact, a few of our";
mes "members specialize in";
mes "capturing the fascination";
mes "of those watching with their";
mes "graceful dances, just like you.";
next;
mes "[Master Kavaruk]";
mes "...But I don't seem to see";
mes "any of them around here right now. They never seem to remain in one";
mes "place for very long. Still, I'm sure of them will turn up here";
mes "one of these days.";
close;
} else if(Class == Job_Bard || Class == Job_Clown || Class == Job_Baby_Bard){ //CHECK
mes "In fact, a few of our members";
mes "are highly skilled in singing and entertaining their allies, much in the same way you do.";
next;
mes "[Master Kavaruk]";
mes "...But I don't seem to see any of them around here right now. They always wander wherever the wind takes them, but I'm sure one of them will wander back here one";
mes "of these days.";
close;
}
mes "They happen to know a lot of information about jobs related to Archers. Why don't you speak to them and learn more about";
mes "these other jobs?";
close;
break;
case 2:
mes "[Master Kavaruk]";
if(Class == Job_Archer || Class == Job_Baby_Archer || Class == Job_Archer_High){
if(tu_archer02 == 0){
mes "Oh, it's a good thing";
mes "you're here, "+strcharinfo(0)+".";
mes "I've just received request for support from the Alchemist";
mes "Guild in Al De Baran.";
next;
mes "[Master Kavaruk]";
mes "They've been taking care";
mes "of a Flora field as a way of supplying their funds, but recently some stray cats seem to have been destroying the plants there.";
next;
mes "[Master Kavaruk]";
mes "Although the Alchemists have been using Alchemy to summon the Flora again to keep the field running, it's causing a strain on their resources.";
next;
mes "[Master Kavaruk]";
mes "They are willing to give rewards for bringing materials such as ^3131FFManeater Blossoms^000000 and ^3131FFStems^000000 which will help them restore";
mes "their Flora.";
next;
mes "[Master Kavaruk]";
mes "If you're interested, it would probably be best to speak to the Alchemist Guild member who is waiting to hear from us at the ^3131FFshop next to the road south of Icarus^000000.";
tu_archer02 = 1;
close;
} else if(tu_archer02 == 1){
mes "Hmmm...";
mes "..........";
next;
select("Is something the matter?");
mes "[Master Kavaruk]";
mes "Actually, we have a problem.";
mes "The position of master seems to have a lot of power, but I always need to remain here. I don't have the luxury of being able to leave my post.";
next;
mes "[Master Kavaruk]";
mes "I asked a member of Icarus to";
mes "wander about the Rune-Midgarts Kingdom and gather news and information about what has been going on recently.";
next;
mes "[Master Kavaruk]";
mes "He has been sending me letters containing detailed information, but all of a sudden, I've lost contact with him. I'm concerned over what may have happened.";
next;
mes "[Master Kavaruk]";
mes "Would you please go find";
mes "^3131FFArthail of the Wind^000000 for me? Although he doesn't like people, I've ordered for him to wander within the crowds to gather information.";
next;
mes "[Master Kavaruk]";
mes "Please find out if he is all right and help him with whatever he";
mes "may need. In the meantime, I will be waiting to hear from you. Thank you very much.";
tu_archer02 = 2;
close;
} else if(tu_archer02 == 2){
mes "Find Arthail";
mes "of the Wind for me.";
mes "He must be somewhere";
mes "in Prontera...";
close;
} else if(tu_archer02 == 9){
mes "Hmmm, I see. Thank you";
mes "for bringing me the news. As Arthail has said, I shall wait until he has more news for me.";
mes "You should also train and prepare for the future as well.";
tu_archer02 = 10;
if (RENEWAL_EXP)
getexp 1000,1000;
else
getexp 2000,1000;
close;
}
}
mes "I don't know...";
mes "Recently, I haven't heard any noteworthy news. For now, the warmth of the sun seems to be protecting the peace here.";
next;
mes "[Master Kavaruk]";
mes "But if I hear of";
mes "any interesting rumors,";
mes "I will let you know.";
close;
break;
case 3:
mes "[Master Kavaruk]";
if(tu_archer01 < 1){
if(Class == Job_Novice || Class == Job_Baby){
mes "Ah...";
mes "So are you";
mes "interested in";
mes "becoming an Archer?";
} else if(BaseClass == Job_Archer){
mes "Although I can't deny that you're an expert, I suppose it is a good idea to review the basics of archery from time to time. Would you like to try some refresher training?";
} else if(Class == Job_Hunter || Class == Job_Sniper){ //CHECK
mes "[Master Kavaruk]";
mes "Arpesto is waiting";
mes "outside. Since he's a";
mes "veteran hunter, he can";
mes "be of great help to you.";
close;
} else if(Class == Job_Archer || Class == Job_Baby_Archer){
mes "As an Archer, I can see that you'd want to make sure that you have a strong grasp on the fundamentals";
mes "of our job. Would you like some specialized instruction?";
} else {
mes "Although you may not be able";
mes "to directly apply archery related knowledge, it's a good idea to understand the capabilities of";
mes "your Archer allies.";
next;
mes "[Master Kavaruk]";
mes "How would you like";
mes "some specialized instruction to learn more about the Archer job?";
}
next;
switch(select("Yes", "No")){
case 1:
tu_archer01 = 1;
mes "[Master Kavaruk]";
mes "Ah yes. Well then, please";
mes "take this message over to ^3131FFSeisner^000000 who is in the Training Grounds west of Icarus.";
next;
mes "^3355FFYou've received";
mes "Kavaruk's message";
mes "for Seisner.^000000";
next;
mes "[Master Kavaruk]";
mes "Seisner is very diligent,";
mes "composed, intelligent and";
mes "extremely capable. I believe";
mes "that you can learn much from her.";
close;
case 2:
mes "[Master Kavaruk]";
mes "Ah, I see. Well,";
mes "Icarus will always welcome";
mes "you with open arms. If you";
mes "ever change your mind, feel";
mes "free to come back.";
close;
}
} else if(tu_archer01 == 1 || tu_archer01 == 2){
mes "Hmm...?";
mes "What are you still";
mes "doing here? Go to the";
mes "hills west of Icarus and";
mes "talk to ^3131FFSeisner^000000 to begin your special training.";
close;
} else if(tu_archer01 == 3){
mes "So "+strcharinfo(0)+",";
mes "Did you have a good experience? Learning theory alone is never too enjoyable, but it is necessary.";
next;
mes "[Master Kavaruk]";
if(Class == Job_Archer || Class == Job_Archer_High || Class == Job_Baby_Archer){
mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFReidin Corse^000000, who is just outside of this building, and he'll tell you about the different skills.";
tu_archer01 = 4;
} else {
mes "Still, there's no need for you to do any field training since only Archers can actually participate";
mes "in that.";
}
close;
} else if(tu_archer01 == 4){
mes "Reidin Corse is just outside of this building. Didn't you see him on your way in?";
close;
}
}
mes "You're great";
mes "just as you are now.";
mes "Still, if you feel like you need something, speak to any of the guild members and listen to their life experiences.";
close;
}
//== Reidin Corse ==========================================
pay_arche,103,165,5 script Reidin Corse#tu 4_M_REIDIN_KURS,{
mes "[Reidin Corse]";
if(MaxWeight - Weight < 2000){
mes "Hey, you're carrying an";
mes "awful lot of stuff. You ought";
mes "to put some of your things";
mes "into Kafra Storage...";
close;
}
if(tu_archer01 > 0){
if(tu_archer01 == 4){
mes "Ah, what is it?";
mes "Can I help you";
mes "with something?";
next;
switch(select("Tell me about skills.", "Er, not really...")) {
case 1:
mes "[Reidin Corse]";
mes "Huh. So Master";
mes "Kavaruk told you";
mes "to come to me, eh?";
mes "Alright. Okay.";
emotion e_gg;
next;
break;
case 2:
mes "[Reidin Corse]";
mes "Huh...?";
mes "Alright. You sure";
mes "you've got nothing";
mes "to ask me? You had";
mes "that look, you know?";
close;
}
mes "[Reidin Corse]";
mes "Fine. I'm an incredibly";
mes "busy guy, but I'll make time for you. I'll teach you what I know about Archer skills... On one condition!";
next;
mes "[Reidin Corse]";
mes "From here on out, you gotta";
mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How";
mes "about it, kid?";
next;
switch(select("You got it, Chief!", "Ugh, no thanks~!")) {
case 1:
mes "[Reidin Corse]";
mes "Ho ho!";
mes "That's the way to go!";
mes "Good good~ Call me Chief";
mes "from now on, you hear?";
next;
break;
case 2:
mes "[Reidin Corse]";
mes "Huh? What kind of attitude";
mes "is that? Ah, I get it. You're not mature enough to recognize greatness when it's right";
mes "before you.";
next;
mes "[Reidin Corse]";
mes "Don't worry...";
mes "When you come crawlin'";
mes "back, I'll reconsider";
mes "teaching you.";
close;
}
mes "[Reidin Corse]";
mes "Let's see...";
mes "How much do you know?";
mes "Mmmmmmmmmm...";
next;
mes "^3355FFReidin Corse narrows his experienced eyes and sizes you up.^000000";
next;
mes "[Reidin Corse]";
if(JobLevel > 39){
mes "Hey! You're ready to change jobs, aren't you? Don't waste time here and just get a new job already! Eh, or you can ask Master Kavaruk for something to do.";
close;
} else if(JobLevel < 5){
mes "Alright! We got a fresh Archer here! You're lucky you came to me, I'm the best teacher you can find! But let me warn you, I teach at a really fast pace, so try to keep";
mes "up. Okay? Good.";
next;
tu_archer01 = 5;
mes "[Reidin Corse]";
mes "Okay, I'm ready to begin the lessons! Come back over here once you've got your bow and arrows and everything else ready, got it?";
close;
} else {
mes "Okay. It looks like you know";
mes "some stuff. But even if you're";
mes "a little experienced, there's still room for you to learn. So try and keep up, got it?";
next;
tu_archer01 = 5;
mes "[Reidin Corse]";
mes "Well, I'm ready to teach whenever you're ready to learn. Come back once your bow and arrows and everything else is ready, alright?";
close;
}
} else if(tu_archer01 == 5){
mes "You ready? I think it's fair to remind you that I won't tolerate any complaining! Just do what";
mes "I say and you'll be the second best Archer in the world! After me, of course~";
next;
mes "[Reidin Corse]";
mes "If you don't like it, you can just quit! No reason to stick around";
mes "if you can't keep up with the Chief, anyway.";
next;
switch(select("Please teach me... Chief!", "I want to quit.")) {
case 1:
mes "[Reidin Corse]";
mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!";
next;
select("Yes, Chief!");
emotion e_ok;
mes "[Reidin Corse]";
mes "Great...!";
mes "I like your style!";
next;
mes "[Reidin Corse]";
mes "Now, open your Skill Window (Alt+S). You oughta be able to see two skills: ^FF0000Owl's Eye^000000 and ^FF0000Double Strafe^000000. First, I'll talk about Owl's Eye.";
next;
mes "[Reidin Corse]";
mes "We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.";
next;
mes "[Reidin Corse]";
mes "So we gotta train our vision so that we see the way owls do. Now";
mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!";
next;
mes "[Reidin Corse]";
.@skill_owl = getskilllv("AC_OWL");
if(.@skill_owl < 3){
tu_archer01 = 6;
mes "Now, your first assignment";
mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!";
if (RENEWAL)
mes "From Morroc, if you travel south, you can fight Condors for your training.";
else
mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training.";
next;
mes "[Reidin Corse]";
mes "You can head somewhere";
mes "else if you want, but if you don't know any training areas, then";
mes "just follow my great advice.";
next;
switch(select("I'll follow your advice, Chief!", "I'll hunt somewhere else...")) {
case 1:
mes "[Reidin Corse]";
if (RENEWAL) {
mes "I'll send you to";
mes "Morroc for now,";
mes "so don't forget the";
mes "directions I gave you.";
mes "Travel ^3131FFsouth^000000.";
} else {
mes "I'll send you to";
mes "Prontera for now,";
mes "so don't forget the";
mes "directions I gave you.";
mes "Travel ^3131FFsouth^000000, ^3131FFsouth^000000,";
mes "and then ^3131FFwest^000000.";
}
next;
switch(select("Leave right away~", "W-wait, let me get ready!")) {
case 1:
mes "[Reidin Corse]";
mes "When you struggle";
mes "through the hardships";
mes "of training, just think";
mes "about trying to become as";
mes "good as the greatest Archer";
mes "ever: me.";
emotion e_dots;
next;
mes "[Reidin Corse]";
mes "Okay...!";
mes "Off you go!";
if (RENEWAL) {
mes "To Morroc!";
close2;
warp "morocc",156,46;
} else {
mes "To Prontera!";
close2;
warp "prontera",116,72;
}
end;
case 2:
mes "[Reidin Corse]";
mes "Hm...?";
mes "What do you possibly";
mes "need to prepare? Alright,";
mes "do whatever it is you";
mes "need to do...";
close;
}
case 2:
emotion e_an;
mes "[Reidin Corse]";
mes "Say what...?";
mes "Alright, then.";
mes "But the next time";
mes "you come here, you better";
mes "know Level 3 Owl's Eye!";
close;
}
} else {
emotion e_ag;
mes "Huh. So you already know a little about Owl's Eye already, huh? Well then, I guess I oughta talk about something you don't know about!";
tu_archer01 = 7;
getexp 500,0;
close;
}
break;
case 2:
mes "[Reidin Corse]";
mes "Huh. Okay.";
mes "And here I was";
mes "getting ready to";
mes "teach you all my";
mes "archery secrets!";
close;
}
} else if(tu_archer01 == 6){
.@owl = getskilllv(43);
if(.@owl > 2){
mes "Ah, you're";
mes "finally back.";
mes "You've kept me";
mes "waiting for a while!";
next;
emotion e_gasp;
mes "[Reidin Corse]";
mes "Ah, but your eyes look a lot sharper than they used to be.";
mes "Here, this is a small, special reward for you.";
specialeffect2 EF_WIND;
tu_archer01 = 7;
getexp 500,0;
next;
emotion e_pif;
mes "[Reidin Corse]";
mes "Not bad, but you really should master Owl's Eye. That means";
mes "you need to learn it all the way";
mes "up to Level 10!";
next;
mes "[Reidin Corse]";
mes "Now, I guess I'll";
mes "talk about a different";
mes "skill in my next lecture, kay?";
mes "Come back when you're ready";
mes "to learn something new~";
close;
} else {
mes "Hey! I told";
mes "you to learn";
mes "Level 3 Owl's Eye!";
mes "Try not to learn something";
mes "else by accident, okay?";
close;
}
} else if(tu_archer01 == 7){
mes "Alright, open";
mes "your Skill Window.";
mes "Since you have Level 3";
mes "Owl's Eye, now you oughta be";
mes "able to see the Vulture's Eye";
mes "skill in the list too.";
next;
mes "[Reidin Corse]";
mes "Now when you think";
mes "about vultures, what";
mes "exactly comes to mind?";
next;
switch(select("Sharp, precise eyes.", "You, Chief.")) {
case 1:
mes "[Reidin Corse]";
mes "Exactly!";
break;
case 2:
emotion e_lv2;
mes "[Reidin Corse]";
mes "Hahahaha!";
mes "Well, I am famous";
mes "for my incredible";
mes "vision and precision!";
mes "^333333*Ahem*^000000 Anyway...";
break;
}
next;
mes "[Reidin Corse]";
mes "Vultures circle the sky, find a target on the ground, and then very swiftly swoop down and ensnare their prey in their claws.";
next;
emotion e_lv;
mes "[Reidin Corse]";
mes "No doubt about it.";
mes "Vultures are awesome!";
next;
mes "[Reidin Corse]";
mes "The ^3131FFVulture's Eye^000000 skill allows";
mes "you to train your vision to be like a vulture's. You'll increase your Attack Accuracy and can target enemies from further away.";
next;
emotion e_no;
mes "[Reidin Corse]";
mes "I know that you can attack";
mes "from a distance now, but don't";
mes "be satisfied with just your current attack range. Learn Vulture's Eye so you can attack from even further distances.";
next;
mes "[Reidin Corse]";
mes "Now for your";
mes "second assignment!";
mes "Go hunt Mandagora!";
mes "Mandagora don't move,";
mes "so they're perfect for target";
mes "practice from a distance!";
next;
.@eagle = getskilllv("AC_VULTURE");
if(.@eagle < 3){
if (RENEWAL)
mes "Alright, Mandagora usually live around Geffen. I can send you to Geffen, so just travel north from there to find";
else
mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
mes "some of them.";
next;
mes "[Reidin Corse]";
mes "Remember, the most";
mes "important thing is to level the Vulture's Eye skill and test the distance of your attack range.";
if(MaxWeight - Weight < 1000){
mes "You've got plenty of arrows";
mes "for that, so go for it!";
tu_archer01 = 8;
next;
} else {
next;
mes "[Reidin Corse]";
mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.";
tu_archer01 = 8;
getitem Fire_Arrow,300;
next;
}
mes "[Reidin Corse]";
mes "Alright~";
mes "Ready to go?";
next;
switch(select("Let's go!", "W-wait a minute!")) {
case 1:
mes "[Reidin Corse]";
mes "Alright...!";
mes "Get a move on!";
close2;
if (RENEWAL)
warp "geffen",120,39;
else
warp "prontera",116,72;
end;
case 2:
mes "[Reidin Corse]";
mes "You still need";
mes "to get ready?";
mes "Hurry it up!";
close;
}
} else {
mes "Eh?";
mes "Wait a minute...";
emotion e_what;
next;
mes "[Reidin Corse]";
mes "You already";
mes "learned Vulture's Eye!";
mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...";
tu_archer01 = 9;
getitem Fire_Arrow,500;
close;
}
} else if(tu_archer01 == 8){
.@eagle = getskilllv("AC_VULTURE");
if(.@eagle < 3){
if (RENEWAL)
mes "Mandagora lives in the area north of Geffen. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
else
mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
next;
mes "[Reidin Corse]";
mes "Okay...";
mes "Are you";
mes "ready to go?";
next;
switch(select("Go.", "Wait a moment.")) {
case 1:
mes "[Reidin Corse]";
mes "Alright...!";
mes "Get a move on!";
close2;
if (RENEWAL)
warp "geffen",120,39;
else
warp "prontera",116,72;
end;
case 2:
mes "[Reidin Corse]";
mes "You still need";
mes "to get ready?";
mes "Hurry it up!";
close;
}
} else {
mes "Ah, so you've learned";
mes "a little something about Vulture's Eye! What do you think about it now? Ah, and here's a little reward for you before I start the next lesson~";
tu_archer01 = 9;
getitem Fire_Arrow,500;
close;
}
} else if(tu_archer01 == 9){
mes "Okay...";
mes "Up till now we've";
mes "studied Passive Skills.";
mes "You know, Owl's Eye";
mes "and Vulture's Eye.";
next;
mes "[Reidin Corse]";
mes "Even though you may not be doing anything, Passive Skills are always in effect. Now, it's time for me to teach you about an Active Skill";
mes "for Archers. Ready?";
next;
mes "[Reidin Corse]";
mes "Today I'll tell";
mes "you all about";
mes "^3131FFDouble Strafe^000000!";
mes "Whaddya think?";
mes "Exciting, yes?";
next;
.@eagle = getskilllv("AC_DOUBLE");
if(.@eagle > 2){
mes "["+strcharinfo(0)+"]";
mes "I...";
mes "I already know";
mes "about Double Strafe.";
next;
mes "[Reidin Corse]";
mes "...";
mes "......";
next;
mes "[Reidin Corse]";
mes "^333333*Sigh*^000000";
mes "Next lesson...";
tu_archer01 = 10;
close;
} else {
mes "[Reidin Corse]";
mes "Just like its name, Double Strafe allows you to attack enemies with your arrows twice in a row! Booyah~";
next;
mes "[Reidin Corse]";
mes "As Double Strafe's level rises, its attack strength also increases. If you master this skill, you can do a great amount of damage to your enemies!";
next;
mes "[Reidin Corse]";
mes "Hold your bow and arrow";
mes "like this, concentrate, aim,";
mes "then fire twice with all your";
mes "might! Practice Double Strafe";
mes "enough and you'll get used to it!";
next;
if(.@eagle == 0){
specialeffect2 EF_WIND;
tu_archer01 = 10;
getexp 0,500;
}
emotion e_no1;
next;
mes "[Reidin Corse]";
mes "Now, there's another skill known as ^FF0000Arrow Shower^000000. Where Double Strafe uses 2 Arrows, Arrow Shower fires a bunch of arrows at once.";
next;
mes "[Reidin Corse]";
mes "Not even I can handle";
mes "Arrow Shower all that well since it's really hard. Still, maybe if you trained more at it, you'd manage to pull it off?";
emotion e_heh;
close;
}
} else if(tu_archer01 == 10){
if (RENEWAL) {
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!";
emotion e_no1;
next;
mes "[Reidin Corse]";
mes "Rockers live just southwest of Prontera.";
next;
mes "[Reidin Corse]";
mes "Be aware that Rockers are earth element monsters!! ^3131FFSo they should be weak against fire^000000.";
next;
mes "[Reidin Corse]";
mes "Now go and bring ^3131FF10 Grasshopper's Leg^000000 from hunting Rockers.";
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
mes "It's easier to find them if you pass by the southern gate of Prontera and then head west. Alright, off you go, " + strcharinfo(0) + "~";
} else {
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Rockers^000000!";
emotion e_no1;
next;
mes "[Reidin Corse]";
mes "There's a ship that";
mes "leads to Byalan Island in Izlude, Prontera's satellite city. Ride that ship to Byalan Island.";
next;
mes "[Reidin Corse]";
mes "In the center of that island is the entrance to a dungeon where a lot of Hydras live. Remember that it's a water dungeon, and that ^3131FFWater resists Fire^000000, ^3131FFbut is weak against Wind^000000.";
next;
mes "[Reidin Corse]";
mes "Now go and bring ^3131FF10 Tentacles^000000";
mes "from hunting Hydra and ^3131FF1 Crystal Blue^000000, which you can get from hunting the Mushrooms there.";
mes "Bring all of that and you pass~";
next;
mes "[Reidin Corse]";
mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~";
}
tu_archer01 = 11;
close;
} else if(tu_archer01 == 11){
if (RENEWAL && countitem(Grasshopper's_Leg) < 10) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Grasshopper's Leg^000000 to pass my midterm! Go back to the southwest area of Prontera and get them!";
close;
} else if (!RENEWAL && (countitem(Tentacle) < 10 || countitem(Crystal_Blue) == 0)) {
mes "Hey...";
mes "You gotta bring";
mes "^3131FF10 Tentacles^000000 and";
mes "^3131FF1 Crystal Blue^000000 to pass my midterm! Go back to the dungeon on Byalan Island and get them!";
close;
}
if(MaxWeight - Weight < 1000){
mes "Why are you carrying";
mes "so much stuff? You better put everything you don't need into Kafra Storage.";
close;
} else {
mes "Hey, you're back!";
mes "Let's see now...";
next;
emotion e_no1;
mes "[Reidin Corse]";
mes "Good! You pass.";
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
specialeffect2 EF_WIND;
tu_archer01 = 12;
if (RENEWAL)
delitem Grasshopper's_Leg,10;
getexp 1000,1000;
getitem Great_Bow,1;
close;
}
} else if(tu_archer01 == 12){
mes "Alright, now there's only";
mes "one more skill you need to know about. Personally, I think this one is crucial for every Archer...";
next;
mes "[Reidin Corse]";
mes "Open your Skill Window.";
mes "Make sure that you learn";
mes "^FF0000Increase Concentration^000000.";
mes "Now, how can I describe";
mes "how to do it?";
next;
mes "[Reidin Corse]";
mes "I guess that first, you gotta quiet your mind and enter a state of complete concentration. Steadily draw your bowstring back. If there's even a millisecond of imbalance, you'll miss.";
next;
mes "[Reidin Corse]";
mes "We use Increase Concentration";
mes "to keep ourselves calm and focused to ^3131FFmaximize certain abilities and stats^000000. This skill enhances our performance as Archers immensely!";
next;
mes "[Reidin Corse]";
mes "You might not be able";
mes "to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill.";
tu_archer01 = 13;
close;
} else if(tu_archer01 == 13){
mes "^333333*Sigh*^000000";
mes "It was a pain in the";
mes "ass, but we're finally";
mes "done with all of your lessons.";
emotion e_pif;
next;
mes "[Reidin Corse]";
mes "Ah, but it's not time for";
mes "you to relax yet! Since I've given you a midterm, it's only fitting that I also give you a final!";
next;
mes "[Reidin Corse]";
mes "Surprised, huh?";
mes "Well, this test is a little harder, but I'll help you out so there's";
mes "no need for you to fret.";
next;
mes "[Reidin Corse]";
if (RENEWAL) {
mes "Now, go into the forest east of Payon and hunt Spores and Wormtails. Your test will be to bring back ^3131FF10 Mushroom Spores^000000 and";
mes "^3131FF10 Pointed Scales^000000.";
} else {
mes "Now, go to Mt. Mjolnir and hunt Floras. Your test will be to bring back ^3131FF5 Maneater Blossoms^000000 and";
mes "^3131FF20 Stems^000000.";
}
next;
mes "[Reidin Corse]";
mes "I know it's a little dangerous,";
mes "but I've got a pal who'll be there to help you. Of course, she's still in training, but...";
next;
mes "[Reidin Corse]";
mes "Oh...";
mes "And one last thing.";
mes "Take some of these.";
next;
mes "[Reidin Corse]";
if(MaxWeight - Weight < 2100){
mes "H-hey!";
mes "Why are you carrying";
mes "so much stuff? You better put everything you don't need into Kafra Storage.";
close;
} else {
mes "This stuff is just a little something to encourage you, so don't take it the wrong way! Now hurry up, get what I asked for,";
mes "and come back!";
tu_archer01 = 14;
getitem Wing_Of_Fly,10;
getitem Red_Potion,10;
getitem Wing_Of_Butterfly,1;
close;
}
} else if((tu_archer01 == 14) || (tu_archer01 == 15)){
if (RENEWAL && (countitem(Pointed_Scale) < 10 || countitem(Mushroom_Spore) < 10)) {
mes "Remember, you";
mes "need to head into";
mes "the forest east of Payon and get me";
mes "^3131FF10 Mushroom Spores^000000";
mes "and ^3131FF10 Pointed Scales^000000.";
close;
} else if (!RENEWAL && (countitem(Blossom_Of_Maneater) < 5 || countitem(Stem) < 20)) {
mes "Remember, you";
mes "need to head over to";
mes "Mt. Mjolnir and get me";
mes "^3131FF5 Maneater Blossoms^000000";
mes "and ^3131FF20 Stems^000000.";
next;
mes "[Reidin Corse]";
mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,";
mes "I can just send you there.";
next;
switch(select("Go!", "W-Wait!")) {
case 1:
mes "[Reidin Corse]";
mes "Alright!";
mes "Oh, and if you get";
mes "the chance, give a hello to my Acolyte pal over there for me~";
emotion e_heh;
close2;
warp "mjolnir_11",25,221;
end;
case 2:
mes "[Reidin Corse]";
mes "Huh?";
mes "Um, sure. But";
mes "there's no reason to";
mes "get so nervous, even if";
mes "this my final exam for you.";
close;
}
}
mes "Ha-ha~!";
mes "You look more like";
mes "a veteran than a rookie";
mes "now! Yeap, I can see it";
mes "in your eyes.";
next;
mes "[Reidin Corse]";
mes "Right, did you get a chance to meet my Acolyte pal, Mafra? She's pretty shy, but I hope you two got along.";
next;
mes "[Reidin Corse]";
mes "I'm happy to tell";
mes "you that you've passed";
mes "my final exam! Here, take";
mes "this little reward!";
specialeffect2 EF_WIND;
tu_archer01 = 16;
if (RENEWAL_EXP)
getexp 1000,1000;
else
getexp 3000,3000;
getitem Iron_Arrow,500;
next;
mes "[Reidin Corse]";
mes "Well, it's like you're a full fledged Archer now. Honestly,";
mes "I've got nothing more to teach you. Well, about archery, anyway.";
emotion e_heh;
next;
mes "[Reidin Corse]";
mes "Well, if you talk to him, Master Kavaruk might have something for you to do. He happens to have me running around to doing errands";
mes "for him too. That creep!";
emotion e_pif;
next;
mes "[Reidin Corse]";
mes "Well, "+ strcharinfo(0) +",";
mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?";
emotion e_no1;
close;
} else if(tu_archer01 == 16){
mes "I really like this town.";
mes "There's so much lush greenery";
mes "and the birds are always singing. Payon really is peaceful.";
next;
mes "[Reidin Corse]";
mes "Of course, I've got friends here that I can trust with my life. We always argue, but we all want what's best for each other.";
emotion e_pif;
next;
mes "[Reidin Corse]";
mes "Wouldn't you";
mes "agree that it's";
mes "wonderful to have";
mes "great friends?";
close;
} else {
mes "I really like this town.";
mes "Everything is green and birds singing all around.. such a peaceful place Payon is.";
next;
mes "[Reidin Corse]";
mes "I feel so happy laying in the grass and looking up at the sky.";
next;
mes "[Reidin Corse]";
mes "It might also be because I have my trustable friends here with me. Haha.";
mes "We always argue, but we care for each other deep down inside.";
emotion e_pif;
next;
mes "[Reidin Corse]";
mes "..'friend' is a wonderful word. Don't you agree?";
close;
}
}
mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFReidin Corse^000000, Master of the Icarus Guild!";
next;
emotion e_no1;
mes "[Reidin Corse]";
mes "Right now, we're having a special event! The application fee for the Icarus Guild has been slashed by 50%! Join now and there'll be no annual fees!";
next;
emotion e_lv;
mes "[Reidin Corse]";
mes "During our special event, we'll have no job class restrictions!";
mes "As an added bonus, all new male members will be introduced to beautiful Dancer girls!";
next;
emotion e_heh;
mes "[Reidin Corse]";
mes "And new female members will have the special opportunity to go out on a date with me! Don't miss out!";
next;
emotion e_cash;
mes "[Reidin Corse]";
mes "Join right now";
mes "for a one time fee of only ^3131FF1,000,000, zeny^000000! Hurry and join the Icarus Guild while";
mes "this offer still lasts!";
next;
emotion e_pif,"Arpesto";
mes "[Arpesto]";
mes "Reiden...";
mes "Stop messing around.";
mes "Hey there, kid. The real";
mes "master of the Icarus Guild";
mes "is in that building.";
next;
emotion e_omg;
mes "[Reidin Corse]";
mes "Arpesto...!";
mes "Why'd you...?!";
next;
emotion e_ag;
mes "[Reidin Corse]";
mes "^333333*Sigh*^000000";
mes "You got me, you got me.";
mes "There's no application fee.";
mes "But I'll still date all of";
mes "those cute girls...";
close;
}
//== Seisner ===============================================
pay_arche,84,139,3 script Seisner 4_F_JOB_HUNTER,{
specialeffect EF_HIT2,"#Target";
mes "[Seisner]";
mes "Aaaah!";
mes "Double Strafe!";
specialeffect EF_HIT2,"#Target";
next;
mes "[Seisner]";
mes "I did it!";
mes "Only an Archer";
mes "could make that shot!";
next;
mes "[Seisner]";
mes "Now, there are some";
mes "Thief class people who also use arrows, but they're better suited to using Knives. We Archers are";
mes "the arrow specialists!";
if(tu_archer01 == 1 || tu_archer01 > 2){
next;
mes "^3355FFYou show Seisner";
mes "the letter that Master";
mes "Kavaruk has written";
mes "to her for you.^000000";
next;
mes "[Seisner]";
mes "So Master Kavaruk";
mes "wants me to teach you";
mes "about Archers and Archery? Alright, what would you like to know more about?";
next;
while(1){
switch(select("About Archers.", "Stats for Archers", "End Conversation.")){
case 1:
mes "[Seisner]";
mes "Archers specialize";
mes "in shooting ^3131FFarrows^000000. We usually attack from a distance, but before we increase our Dodge Rate, we're pretty weak when it comes to one on one battles.";
next;
mes "[Seisner]";
mes "Therefore, Archers tend to attack before the enemy gets too close.";
mes "We also like to party with other people who can offer close";
mes "range protection.";
next;
mes "[Seisner]";
mes "Now, only Novices can";
mes "become Archers after reaching";
mes "Job Level 10 and learning all of the Basic Skills.";
next;
mes "[Seisner]";
mes "Well experienced Archers can move on and change to the Second Job Class, becoming ^3131FFHunters^000000, ^3131FFBards^000000 if they are male, or ^3131FFDancers^000000 if they are female.";
next;
mes "[Seisner]";
mes "If you reach Level 99";
mes "as a Second Job Class character, you can change to a Transcendent Class with Valkyrie's help.";
next;
mes "[Seisner]";
mes "Hunters can ultimately transcend into ^3131FFSnipers^000000, Bards into ^3131FFMinstrels^000000, and Dancers into ^3131FFGypsies^000000. I know that's pretty complex.";
if(tu_archer01 == 1) tu_archer01 = 2;
next;
break;
case 2:
mes "[Seisner]";
mes "So you want to";
mes "know more about Stats";
mes "and how they affect Archer abilities? I'll do my best to explain.";
next;
while(1) {
switch(select("STR", "^3131FFAGI^000000", "VIT", "^FF9900INT^000000", "^FF3131DEX^000000", "LUK", "End Conversation.")) {
case 1:
mes "[Seisner]";
mes "STR typically increases the damage of attacks. However, Archer class characters use weapons that rely on ^FF3131DEX^000000 to increase their damage.";
next;
mes "[Seisner]";
mes "In a sense, STR might not be necessary for Archers, although I'm sure there are skills or situations where STR will come in handy.";
next;
mes "[Seisner]";
mes "For instance, if you run out of arrows (which is every Archer's nightmare) and need to equip a Knife, having some STR might";
mes "be helpful.";
next;
mes "[Seisner]";
mes "Increasing STR will also";
mes "increase the amount of weight";
mes "that any character can carry. So if you have more STR, you can carry around more arrows.";
next;
if(tu_archer01 == 1) tu_archer01 = 2;
break;
case 2:
mes "[Seisner]";
mes "^FF3131AGI^000000 as you know, ";
mes "^3131Ffincreases Attack Speed";
mes "(ASPD)^000000 and affects ^3131FF Dodge Rate^000000.";
next;
mes "[Seisner]";
mes "One of the drawbacks of being an Archer is having weaker strength and lower Dodge Rate. However, the Dodge Rate disadvantage is lessened by increasing your ^FF3131AGI^000000.";
next;
if(tu_archer01 == 1) tu_archer01 = 2;
break;
case 3:
mes "[Seisner]";
mes "^3131FFVIT^000000 will increase";
mes "your Maximum HP and";
mes "resistance to damage.";
next;
mes "[Seisner]";
mes "Although Archers don't";
mes "specialize in having any special kind of defense, having VIT will help alleviate the defensive weakness of the Archer class.";
next;
mes "[Seisner]";
mes "VIT might be helpful";
mes "depending on how you use it. Still, I wouldn't recommend focusing too much on increasing your VIT if you're an Archer.";
next;
if(tu_archer01 == 1) tu_archer01 = 2;
break;
case 4:
mes "[Seisner]";
mes "^FF0000INT^000000 is more";
mes "important to the";
mes "Archer class than";
mes "you would think~";
next;
mes "[Seisner]";
mes "As you increase ^FF0000INT^000000, you'll raise your Maximum SP, meaning you";
mes "can use special skills more often.";
next;
mes "[Seisner]";
mes "For Hunters, one of the Second Job Classes for Archers, having higher INT will increase the damage inflicted by ^3131FFFalcons^000000.";
next;
if(tu_archer01 == 1) tu_archer01 = 2;
break;
case 5:
mes "[Seisner]";
mes "Now DEX is almost";
mes "without a doubt the";
mes "most important stat";
mes "for any Archer.";
next;
mes "[Seisner]";
mes "^FF3131DEX^000000 ^3131Ffincreases the damage^000000";
mes "of Archer class weapons that fire arrows. These include ^3131FFBows^000000, ^3131FFInstruments^000000 and ^3131FFWhips^000000.";
next;
mes "[Seisner]";
mes "Dexterity enhances an Archer's ability to hit weak points and do more damage, which is why weapons that use arrows don't rely on STR like weapons used by other classes.";
next;
mes "[Seisner]";
mes "Just like any other class, ^FF3131DEX^000000 increases ^3131FFAccuracy (HIT)^000000 and slightly enhances Attack Speed (ASPD).";
next;
if(tu_archer01 == 1) tu_archer01 = 2;
break;
case 6:
mes "[Seisner]";
mes "^FF0000LUK^000000 affects your";
mes "Perfect Dodge rate";
mes "and Critical rate.";
next;
mes "[Seisner]";
mes "For Hunters, one of the Second Classes for the Archer, LUK increases the chance of ^3131FFBlitz Beat^000000 occurring automatically. So Hunters who rely on their Falcons might want to invest in LUK.";
next;
if(tu_archer01 == 1) tu_archer01 = 2;
break;
case 7:
mes "[Seisner]";
mes "So is there";
mes "anything else that";
mes "you want to ask me?";
next;
.@exitwhile = 1;
break;
}
if (.@exitwhile) break;
}
break;
case 3:
mes "[Seisner]";
mes "Once an Archer shoots an arrow,";
mes "he can't stop its flight or change his target. That's why Archers need to be level headed and really careful in battle.";
next;
mes "[Seisner]";
mes "Someday, I'd like to become a great Archer and use my skills for the good of Rune-Midgard.";
close;
}
}
} else if(tu_archer01 == 2){
next;
mes "[Seisner]";
mes "Thanks for listening.";
mes "I know I gave you a lot of information, but I think it's important that everyone";
mes "understands archery.";
next;
mes "[Seisner]";
mes "If you feel comfortable enough with the knowledge I've taught you, you should go back to Master Kavaruk. But if you still have questions, you can always come and ask me.";
close2;
specialeffect2 EF_WIND;
tu_archer01 = 3;
if(JobLevel == 1){
getexp 0,30;
} else if((JobLevel > 1) && (JobLevel < 11)){
getexp 0,80;
} else if((JobLevel > 10) && (JobLevel < 21)){
getexp 0,100;
} else {
getexp 0,120;
}
end;
}
close;
}
//== Target ================================================
pay_arche,76,135,3 script #Target HIDDEN_NPC,{ end; }
//== Acolyte ===============================================
- script ::Acolyte_Tu FAKE_NPC,{
mes "[Acolyte]";
if(tu_archer01 == 14){
if (gettime(GETTIME_HOUR) >= 18 && gettime(GETTIME_HOUR) < 22) {
mes "H-hello!";
mes "Umm, umm...";
mes "Are you R-Reidin Corse's";
mes "friend t-too?";
next;
mes "[Acolyte]";
mes "M-my name is Mafra.";
mes "Ever since he saved my life, Reidin has a-always been a good f-friend to me. He's such a great Archer";
mes "and a really nice person!";
next;
mes "[Acolyte]";
mes "Um, and...";
mes "Uh... Oh no~";
mes "What am I supposed";
mes "t-to tell you...?";
emotion e_swt2;
next;
mes "[Acolyte]";
mes "Oh, since I'm training to be an Acolyte, I'm supposed to help out the people he's teaching. So...";
mes "Let's h-help each other train!";
mes "Um, is that okay?";
next;
switch(select("Sure.", "No thanks.", "Reidin Corse is mine!")) {
case 1:
mes "[Acolyte]";
mes "Wow!";
mes "Thank you, thank you!";
mes "I''ll try my very best!";
tu_archer01 = 15;
close;
case 2:
mes "[Acolyte]";
mes "Oh... Oh.";
mes "I'm so sorry.";
mes "If you don't need";
mes "my help, I guess";
mes "that's alright...";
emotion e_sob;
close;
case 3:
mes "[Acolyte]";
mes "Eh?!";
mes "R-really?";
mes "I guess he doesn't";
mes "need to tell me if";
mes "he already has a girlfriend...";
next;
mes "[Acolyte]";
if (Sex == SEX_MALE) {
mes "W-wait!";
mes "Y-you're a man!";
mes "D-d-d-don't tease me";
mes "like that! I'm serious!";
tu_archer01 = 15;
close;
} else {
mes "And he's so brave";
mes "and funny and smart.";
mes "Y-you're lucky to have him.";
mes "^333333*Sniff*^000000 I... I...";
next;
mes "[Acolyte]";
mes "^333333*Sniffle*^000000";
mes "I'll d-do my best to help you!";
mes "I wish you both happiness! (Waaaaaah~!)";
tu_archer01 = 15;
close;
}
}
end;
} else {
mes "^666666Zzzzz...^000000";
mes "Wh-wha...?";
mes "Who are you?";
specialeffect EF_SLEEPATTACK;
next;
mes "[Acolyte]";
mes "Wait, I know...";
mes "Y-you're... ^666666*Yawn*^000000";
mes "So sleepy. Take this for now...";
switch(rand(4)) {
case 0: npcskill "AL_HEAL",3,90,62; break;
case 1: npcskill "AL_HEAL",9,90,62; break;
case 2: npcskill "AL_HEAL",8,90,62; break;
case 3: break;
}
switch(rand(3)) {
case 0: npcskill "AL_INCAGI",1,0,0; break;
case 1: npcskill "AL_INCAGI",5,0,0; break;
case 2: npcskill "AL_INCAGI",10,0,0; break;
}
switch(rand(3)) {
case 0: npcskill "AL_BLESSING",1,0,0; break;
case 1: npcskill "AL_BLESSING",5,0,0; break;
case 2: npcskill "AL_BLESSING",10,0,0; break;
}
close;
}
} else if(tu_archer01 == 15){
if (gettime(GETTIME_HOUR) >= 18 && gettime(GETTIME_HOUR) < 22) {
mes "^666666Zzzzz...^000000";
mes "Wh-wha...?";
mes "Who are you?";
specialeffect EF_SLEEPATTACK;
next;
mes "[Acolyte]";
mes "Reidin Corse?";
mes "I can't believe";
mes "I feel asleep fo--";
mes "^666666Zzzzzzz...^000000";
next;
mes "[Acolyte]";
mes "^666666Zzzz^000000--Oooh!";
mes "J-just take this before";
mes "I fall asleep again~! ^666666*Yawn*^000000";
} else {
mes "Okay~!";
mes "Let me try";
mes "casting a spell";
mes "to help you! Yaa~p!";
}
switch(rand(4)) {
case 0: npcskill "AL_HEAL",3,90,62; break;
case 1: npcskill "AL_HEAL",10,90,62; break;
case 2: npcskill "AL_HEAL",8,90,62; break;
case 3: break;
}
switch(rand(3)) {
case 0: npcskill "AL_INCAGI",1,0,0; break;
case 1: npcskill "AL_INCAGI",5,0,0; break;
case 2: npcskill "AL_INCAGI",10,0,0; break;
}
switch(rand(3)) {
case 0: npcskill "AL_BLESSING",1,0,0; break;
case 1: npcskill "AL_BLESSING",5,0,0; break;
case 2: npcskill "AL_BLESSING",10,0,0; break;
}
close;
}
mes "...";
mes "W-why does";
mes "traveling make";
mes "me sooo sleepy...?";
mes "^666666Zzzzzzzz...^000000";
specialeffect EF_SLEEPATTACK;
close;
}
//== Alchemist Guildmember =================================
pay_arche,130,113,3 script Alchemist Guildmember#tu 2_M_ALCHE,{
mes "[Alchemist Guildmember]";
if(tu_archer02 > 0){
if((countitem(Blossom_Of_Maneater) > 0) || (countitem(Stem) > 0 )){ // Blossom_Of_Maneater & Stem
mes "Great...!";
mes "I've been waiting";
mes "for the Icarus Guild";
mes "to send somebody";
mes "to help us! Finally!";
emotion e_sob;
next;
mes "[Alchemist Guildmember]";
mes "Would you like to sell ^3131FFStems^000000";
mes "and ^3131FFManeater Blossoms^000000 to";
mes "the Alchemist Guild? We'll buy";
mes "each Stem for ^3131FF30 Zeny^000000 and each";
mes "Maneater Blossom for ^3131FF130 Zeny^000000.";
next;
switch(select("Sell all Stems and Maneater Blossoms", "Don't sell anything.")) {
case 1:
mes "[Alchemist Guildmember]";
mes "Thank you very much!";
mes "This will really help";
mes "us in maintaining our";
mes "Flora field! I really";
mes "appreciate your help~";
.@alche_f = countitem(Blossom_Of_Maneater); // Blossom_Of_Maneater
.@alche_s = countitem(Stem); // Stem
.@f_zeny = .@alche_f * 130;
.@s_zeny = .@alche_s * 30;
.@total_zeny = .@f_zeny + .@s_zeny;
if(countitem(Blossom_Of_Maneater) == 0){
delitem Stem, .@alche_s;
} else if(countitem(Stem) == 0){
delitem Blossom_Of_Maneater, .@alche_f;
} else {
delitem Blossom_Of_Maneater, .@alche_f;
delitem Stem, .@alche_s;
}
Zeny += .@total_zeny;
close;
case 2:
mes "[Alchemist Guildmember]";
mes "Seriously...";
mes "I'm on the verge of begging!";
mes "The Alchemist Guild really needs lots of new supplies to keep our Flora field running!";
emotion e_sob;
close;
}
} else {
mes "I don't know if you've heard";
mes "from Kavaruk, but our Flora field is getting ruined by stray cats.";
emotion e_sob;
next;
mes "[Alchemist Guildmember]";
mes "No matter how much we chase";
mes "them away, they always manage to come back. We really have no choice but to replace what they destroy.";
next;
mes "[Alchemist Guildmember]";
mes "We'll reward you if you can bring us ^3131FFStems^000000 and ^3131FFManeater Blossoms^000000";
mes "to help us in our field maintenance efforts. These Flora are crucial since they provide funds for our guild. Without them...";
close;
}
}
mes "^666666*Sigh...*^000000";
mes "Isn't anyone coming";
mes "to help us? We're facing";
mes "a really huge crisis here!";
close;
}
//== Arthail ===============================================
prontera,126,335,5 script Arthail 1_M_BARD,{
mes "[Arthail]";
if(tu_archer02 < 3){
mes "I am the Bard";
mes "who sings only for";
mes "himself. The gentle";
mes "breeze is the only";
mes "audience I have.";
next;
mes "[Arthail]";
mes "I am Arthail";
mes "of the Wind.";
mes "I sing for no man,";
mes "so you had best be on";
mes "your way. I'm sorry, but";
mes "I have no songs to share.";
if(tu_archer02 == 2) {
next;
select("Master Kavaruk told me to find you!");
mes "[Arthail]";
mes "Really now?";
mes "I suppose it";
mes "can't be helped.";
mes "I really should";
mes "have contacted him.";
next;
mes "[Arthail]";
mes "However, I'm very tired from the long trip. I'm exhausted from the crowding of this city and the hundreds of talking people.";
mes "I can't handle it all...";
next;
mes "[Arthail]";
mes "Why can't I be like everyone else? It seems that as I approach people, my heart retreats further away from them. I wonder why that is?";
next;
mes "[Arthail]";
mes "I became a Bard to try to fix this social complex of mine, but to";
mes "no avail. Still, I feel much more at ease when I sing. Ah, but I've said too much already.";
next;
mes "[Arthail]";
mes "Master Kavaruk";
mes "asked you to help";
mes "me? Well then, I have";
mes "a favor to ask of you.";
next;
mes "[Arthail]";
mes "Here in the capital of the";
mes "Rune-Midgarts Kingdom, there's supposed to be a fountain in the central plaza. Everyone seems to stop and chat over there.";
next;
mes "[Arthail]";
mes "However, I have a fear of other people and I can't bring myself to go near the crowds of people there. It's embarassing for me to admit this as a Bard...";
next;
mes "[Arthail]";
mes "Would you please go and see if there's any news being spread around in that area for me?";
tu_archer02 = 3;
}
close;
} else if(tu_archer02 == 3){
mes "I'm ashamed to ask,";
mes "but would you go the fountain in Prontera's central plaza and see";
mes "if there's any news?";
close;
} else if(tu_archer02 == 4){
mes "I see...";
mes "Nothing much.";
mes "Another person";
mes "found an Emperium";
mes "and is starting a";
mes "brand new guild...";
next;
mes "[Arthail]";
mes "^3131FFEmperium^000000...";
mes "There are a lot of ambitious people in Morroc that want one of those. Even in my hometown of Payon,";
mes "there are people clamoring to obtain one...";
next;
mes "[Arthail]";
mes "Supposedly, having an Emperium";
mes "will give you the power to change the world. People are bound to be attracted to it.";
next;
mes "[Arthail]";
mes "Hmm...?";
mes "I sense something";
mes "dark and ominous...";
mes "I wonder what it could be?";
emotion e_hmm;
next;
mes "[Arthail]";
mes "I'm probably just stressed and exhausted. I'll feel better once";
mes "I get some rest. Would you like to join me and listen to the flowing water?";
next;
mes "[Arthail]";
mes "It's not the greatest feeling if you stay here for too long, but the sound of this water reminds me of home. Did you see the lake by the Icarus Guild? These waters remind me of that place.";
next;
mes "[Arthail]";
mes "^333333*Yawn...*^000000";
mes "I haven't talked";
mes "like this in so long.";
mes "I'm so tired, I think";
mes "I'll rest just a little...";
next;
mes "[Arthail]";
mes "..........";
next;
mes "^3355FFArthail of the Wind";
mes "has fallen fast asleep.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "Ah...";
mes "So peaceful~";
next;
mes "^3355FFThe rhythm of the lapping waters gently eases you into a state of perfect relaxation. The cold, crisp water would feel so refreshing if you dipped your feet into it...^000000";
//sound "se_subterranean_waterwave.wav" 1 0 0
next;
mes "[???]";
mes "...";
soundeffectall "se_littlewaves02.wav",0;
next;
mes "["+strcharinfo(0)+"]";
mes "Huh?";
mes "What was";
mes "that noise?";
next;
mes "[????]";
mes "AAAAAAAAAAAAAAAHHHHHHHHHHH!!!!!";
emotion e_omg;
soundeffectall "se_scream_w01.wav",0;
next;
mes "["+strcharinfo(0)+"]";
mes "What the--?!";
mes "That sounds like";
mes "screams coming from";
mes "inside Prontera Castle!";
next;
mes "^3355FFYou try to wake Arthail";
mes "but he's deeply asleep";
mes "and won't budge at all.^000000";
next;
mes "["+strcharinfo(0)+"]";
mes "I can't help it then.";
mes "I'd better go check";
mes "this out on my own.";
tu_archer02 = 5;
close;
} else if(tu_archer02 > 4 && tu_archer02 < 7){
mes "^333333Zzzzz...^000000";
close;
} else if(tu_archer02 == 8){
mes "Where did you go?";
mes "I thought you might have been kidnapped since you weren't";
mes "here when I woke up.";
next;
mes "[Arthail]";
mes "So everyone said nothing";
mes "happened when you asked";
mes "about the shrieks you heard?";
mes "That's really peculiar...";
next;
mes "[Arthail]";
mes "Even the Emperium you mentioned earlier. I thought it was supposed to be a rare item, but why is it so easy for so many people to get";
mes "one? It's very strange...";
next;
mes "[Arthail]";
mes "Huh. I better investigate this";
mes "a little more, so I'll stay here to gather more information. For now, you should head back to Payon and let Master Kavaruk know that I'm doing alright.";
next;
mes "[Arthail]";
mes "And one day...";
mes "I guess I'll finally";
mes "have a song that";
mes "I can share with you.";
tu_archer02 = 9;
close;
}
mes "...";
mes "......";
close;
}
//== New Guild Master ======================================
prontera,167,281,3 script New Guild Master#tu 4_M_MONK,{
mes "[New Guild Master]";
mes "Hearken, all";
mes "of you who seek";
mes "fame and glory!";
next;
mes "[New Guild Master]";
mes "I hold in my hand this ^3131FFEmperium^000000, sign that I am favored by destiny! Brave ones, I bid you, lend me";
mes "your power!";
next;
mes "[New Guild Master]";
mes "Nothing can stop us!";
mes "So long as this jewel";
mes "is in my possession,";
mes "those who call themselves";
mes "my comrades will never";
mes "know the taste of defeat!";
if(tu_archer02 == 3) tu_archer02 = 4;
close;
}
//== Mage ==================================================
prontera,144,301,5 script Mage#tu 2_F_MAGICMASTER,{
mes "[Mage]";
mes "Did you see that";
mes "new guild master?";
mes "Talk about getting";
mes "on your soapbox!";
next;
emotion e_pif;
mes "[Mage]";
mes "Doesn't he know that there";
mes "are a lot of famous guilds around nowadays? Why would anyone want";
mes "to join his small no-name guild?";
next;
mes "[Mage]";
mes "Now, if I become a Wizard,";
mes "I'm going to join the best guild around. Casting spells to help the strongest Knights and the most powerful Priests would make me";
mes "look really cool!";
next;
mes "[Mage]";
mes "Bwahahah!";
mes "Just thinking";
mes "about it makes";
mes "me so excited!";
close;
}
//== Minister ==============================================
prt_castle,76,165,6 script Minister#tu 1_M_JOBTESTER,{
mes "[Minister]";
mes "The royal family";
mes "is extremely busy";
mes "at the moment, handling";
mes "our nation's administration.";
if(tu_archer02 == 5){
next;
mes "["+strcharinfo(0)+"]";
mes "I heard screams";
mes "from outside! Did";
mes "something happen?";
next;
mes "[Minister]";
mes "...";
mes "......";
next;
mes "[Minister]";
mes "Ah, there are a few stray cats running around, those Wild Roses, so those noises you heard must have been them. Everything is fine here in the palace.";
tu_archer02 = 6;
close;
} else if(tu_archer02 == 7){
next;
mes "^3355FFThe urgency that the Minister expressed earlier has been";
mes "replaced with a stone cold feeling of sternness. He probably won't tell you much more information,";
mes "no matter how much you ask him.";
close;
} else if(tu_acolyte01 == 25){
next;
mes "["+strcharinfo(0)+"]";
mes "Um...";
mes "I hear that";
mes "the royal family";
mes "might be in sort of";
mes "trouble. Is there any";
mes "way I could help?";
next;
mes "[Minister]";
mes "...";
mes "......";
next;
mes "[Minister]";
mes "You must be mistaken.";
mes "The royal family is fine,";
mes "especially since our";
mes "kingdom is at peace.";
next;
mes "[Minister]";
mes "Perhaps you've gotten that idea because it's very difficult to meet any member of the royal family. Please understand that they're";
mes "all very busy trying to serve";
mes "the people.";
next;
mes "[Minister]";
mes "As a holy servant, I'm sure that you'll find plenty of other people who have need of your help and abilities outside of the palace.";
}
close;
}
//== Range NPC =============================================
prt_castle,94,150,4 script #sound_tu HIDDEN_WARP_NPC,6,6,{
OnTouch_:
if(tu_archer02 == 6) {
mes "[Minister]";
mes "Contact the";
mes "Prontera Church.";
mes "Hurry, this is urgent!";
tu_archer02 = 7;
close;
}
end;
}
//== Bishop Maugins ========================================
monk_in,19,43,1 script Bishop Maugins 1_M_PASTOR,{
mes "[Bishop Maugins]";
if(tu_archer02 == 7){
mes "Greetings.";
mes "I doubt that you're here to change to the Monk job, but may I help you with something? Perhaps you're";
mes "here for a confession?";
next;
mes "[Bishop Maugins]";
mes "Hm? Work related to";
mes "the Palace? Yes, I'm in";
mes "charge of that area. So";
mes "how may I help you?";
next;
switch(select("Has something happened to the Kingdom?", "Nothing.")) {
case 1:
mes "[Bishop Maugins]";
mes "...!!";
next;
mes "[Bishop Maugins]";
mes "...";
mes "......";
next;
mes "[Bishop Maugins]";
mes "Ho ho~";
mes "Of course not!";
mes "The king and I regularly write to each other, but I haven't heard of anything in particular. Please don't worry yourself.";
next;
tu_archer02 = 8;
break;
}
mes "[Bishop Maugins]";
mes "Good luck on";
mes "your journeys,";
mes "brave adventurer.";
npcskill "AL_INCAGI",10,0,0;
npcskill "AL_BLESSING",10,0,0;
close;
}
mes "I'm sorry, but I have";
mes "some pressing matter";
mes "to think about right now.";
mes "Would you come back later?";
close;
}
|