1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
|
//===== eAthena Script =======================================
//= Acolyte Class Tutorial and Job Specific Quest
//===== By: ==================================================
//= Fix up by Jukka
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN (Testet in Trunk 88xx)
//===== Description: =========================================
//=
//===== Additional Comments: =================================
//= 1.0 Fully working
//= 1.1 optimized [Lupus]
//= TODO: Test, Add correct misceffects numbers
//============================================================
//=================================================Thief Trainer====================================================
moc_ruins.gat,66,164,4 script Thief Trainer#T 84,{
if (Class == Job_Novice) {
mes "[Yierhan]";
mes "Eh...?";
mes "A Novice?";
mes "Still thinking";
mes "what job you're";
mes "gonna choose...";
mes "Am I right?";
next;
mes "[Yierhan]";
mes "Listen, if you ever decide to become a Thief--a smart choice";
mes "I might add--come and talk to me. I'll show you the ropes!";
close;
} else if ((Class == Job_Thief) | (Class == Job_Thief_High) | (Class == Job_Assassin) | (Class ==Job_Assassin_Cross) | (Class == Job_Rogue) | (Class == Job_Stalker)) {
if ((Class == Job_Thief_High) | (Class == Job_Assassin) | (Class ==Job_Assassin_Cross) | (Class == Job_Rogue) | (Class == Job_Stalker)) {
if (tu_thief01 < 8) {
mes "[Yierhan]";
mes "Whaaaat are you";
mes "doin' here? There's";
mes "nothing I can teach you!";
mes "You're waaay beyond me!";
next;
mes "[Yierhan]";
mes "In fact, I think";
mes "you're qualified";
mes "to teach me some stuff!";
mes "Come on! I need new moves!";
close;
}
}
if (tu_thief01 == 0) {
mes "[Yierhan]";
mes "Heya pal.";
mes "I'm Yierhan.";
mes "I happen to be";
mes "the guy in charge";
mes "of training new Thieves.";
next;
switch(select("Training?", "Training? Right now?")) {
case 1:
mes "[Yierhan]";
mes "Yeah, training. I mean, this kind of stuff is second nature to some people, but other guys need a little more help. So this is one of those 'just in case' things.";
next;
break;
case 2:
mes "[Yierhan]";
mes "Right now?";
mes "Yeah, right now!";
mes "But if you're not ready for some reason, I guess I can wait.";
close;
break;
}
mes "[Yierhan]";
mes "Alright, first of all, Thieves use melee attacks. Well, most of us do. There are a few who like using long range Bows. But all of us are good at bein' fast!";
next;
mes "[Yierhan]";
mes "So for melee attacks, which stat increases your damage? Come on";
mes "now, you should know this if you didn't skip the Novice Training Grounds.";
next;
switch(select("^6B8E23INT^000000", "^2F4F2FSTR^000000", "^23238EDEX^000000")) {
case 1:
mes "[Yierhan]";
mes "Say whaaat? ^6B8E23INT^000000 affects magic damage, magic defense and some skills. Thieves don't even work with magic!";
next;
mes "[Yierhan]";
mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
next;
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
set tu_thief01, 1;
set BaseExp, BaseExp + 200;
set JobExp, JobExp + 100;
//misceffect EF_HIT5;
close;
break;
case 2:
mes "[Yierhan]";
mes "Yeah, that's right! If you wanna increase your damage, you need";
mes "to put some stat points into ^2F4F2FSTR^000000. Increasing STR also increases";
mes "your Max Weight Limit too.";
next;
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
next;
mes "[Yierhan]";
mes "Sure, ^23238EDEX^000000 and LUK can";
mes "also increase your attack damage, but they're insignificant compared to STR. I repeat: ^660000insignificant^000000.";
set tu_thief01, 1;
set BaseExp, BaseExp + 400;
set JobExp, JobExp + 200;
//misceffect EF_HIT5;
close;
break;
case 3:
mes "[Yierhan]";
mes "Say whaaat? ^23238EDEX^000000 affects";
mes "your attack accuracy, not your damage! Well, unless you're using";
mes "a Bow. Otherwise, it increases your damage only by a tiny bit.";
next;
mes "[Yierhan]";
mes "You musta skipped the Novice Training Grounds altogether! Not that I blame you though. Anyway, it's ^2F4F2FSTR^000000 that increases your attack damage, got it?";
next;
mes "[Yierhan]";
mes "So if you're feeling like the damage you're making is pretty weak, you might want more stat points in ^2F4F2FSTR^000000. How high your raise your own STR is really up to you.";
set tu_thief01, 1;
set BaseExp, BaseExp + 200;
set JobExp, JobExp + 100;
//misceffect EF_HIT5;
close;
break;
}
} else if (tu_thief01 == 1) {
mes "[Yierhan]";
mes "Alright, enough about stats.";
mes "You know what? I think I'll just talk to you about the skills that we Thieves use.";
next;
mes "[Yierhan]";
mes "So level up your skills, learn a few new ones if you want, and";
mes "then come back over here.";
set tu_thief01, 2;
close2;
end;
} else if (tu_thief01 == 2) {
mes "[Yierhan]";
mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
next;
set @chk_th_skill1, getskilllv(48);
set @chk_th_skill2, getskilllv(49);
set @chk_th_skill3, getskilllv(50);
set @chk_th_skill4, getskilllv(51);
set @chk_th_skill5, getskilllv(52);
set @chk_th_skill6, getskilllv(53);
if ((@chk_th_skill1 == 0) && (@chk_th_skill2 == 0) && (@chk_th_skill3 == 0) && (@chk_th_skill4 == 0) && (@chk_th_skill5 == 0) && (@chk_th_skill6 == 0)) {
mes "[Yierhan]";
mes "You haven't learned any skills yet? Come on, it's your skills that'll set you apart from Novices and everyone else!";
close;
} else {
if (@chk_th_skill1 > 0) {
mes "[Yierhan]";
mes "Ah, so you've learned";
mes "Level "+@chk_th_skill1+" Double Attack.";
mes "Nice! This skill gives you the chance to attack twice in one";
mes "attack. Wicked!";
next;
mes "[Yierhan]";
mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
next;
}
if (@chk_th_skill2 > 0) {
mes "[Yierhan]";
mes "Let's see...";
mes "Level "+@chk_th_skill2+" Increase Dodge? ";
mes "That increases your Flee Rate, meaning you've got a better chance of dodging attacks from your enemies.";
next;
mes "[Yierhan]";
mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
mes "effect. If you don't like to bruise, this is your skill.";
next;
}
if (@chk_th_skill3 > 0) {
mes "[Yierhan]";
mes "Whoa, so you've";
mes "got Level "+@chk_th_skill3+" Steal~";
mes "Now that's the skill which gives our job its name! You can't use";
mes "it against people, though...";
next;
mes "[Yierhan]";
mes "But you can use Steal to take items from monsters. If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
next;
}
if (@chk_th_skill4 > 0) {
mes "[Yierhan]";
mes "You've learned";
mes "Level "+@chk_th_skill4+" Hiding?";
mes "Let's see, you can only learn";
mes "that after learning the Steal skill up to a certain level.";
next;
mes "[Yierhan]";
mes "Of course, you use ";
mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
next;
mes "[Yierhan]";
mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
next;
}
if (@chk_th_skill5 > 0) {
mes "[Yierhan]";
mes "Alright, I see that you";
mes "know Level "+@chk_th_skill5+" Envenom.";
mes "You like being dangerous,";
mes "don't you?";
next;
mes "[Yierhan]";
mes "This attack skill has the chance";
mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
next;
mes "[Yierhan]";
mes "Eh, but remember.";
mes "If the monster's too strong for you, you might not be able to poison it. So don't go crazy.";
next;
}
if (@chk_th_skill6 > 0) {
mes "[Yierhan]";
mes "Level "+@chk_th_skill6+" Detoxify.";
mes "If you took the trouble to learn that, you must be the cautious";
mes "type or something.";
next;
mes "[Yierhan]";
mes "You can only learn Detoxify";
mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
next;
}
}
mes "[Yierhan]";
mes "Alright, I guess";
mes "if you want to know";
mes "about any other skills,";
mes "I can explain real quick.";
set tu_thief01, 3;
set BaseExp, BaseExp + (BaseLevel * 30);
set JobExp, JobExp + (BaseLevel *15);
//misceffect EF_HIT5;//CHECK
close;
} else if (tu_thief01 == 3) {
mes "[Yierhan]";
mes "So...";
mes "Are there any";
mes "skills you want";
mes "explained or is this";
mes "pretty much stuff you";
mes "already know?";
next;
while((1)) {
switch(select("Double Attack", "Increase Dodge", "Steal", "Hiding", "Envenom", "Detoxify", "Cancel")) {
case 1:
mes "[Yierhan]";
mes "Just like its name,";
mes "Double Attack gives your attacks the chance to be a double attack, two strikes in one blow.";
next;
mes "[Yierhan]";
mes "It's a Passive skill, so it's always in effect and won't have to use any SP to use it. The higher your Double Attack skill level, the more double attacks you'll do.";
set read_d, 1;
next;
break;
case 2:
mes "[Yierhan]";
mes "Increase Dodge";
mes "gives a nice boost";
mes "to your Flee Rate that";
mes "the other jobs don't offer.";
mes "Why take your lumps when you";
mes "can avoid them altogether?";
next;
mes "[Yierhan]";
mes "Just like the Double Attack skill, Increase Dodge is a Passive skill. It won't use SP and it's always in";
mes "effect. If you don't like to bruise, this is your skill.";
set read_f, 1;
next;
break;
case 3:
mes "[Yierhan]";
mes "Steal is an Active Skill that has the chance of nabbing you some";
mes "free items! You can't use it against other people, though.";
next;
//misceffect EF_STEAL;
mes "[Yierhan]";
mes "But you can use Steal to take items from monsters! If you're lucky, you can get some good items that way. Oh, and Steal doesn't affect monster drop rates.";
set read_s, 1;
next;
break;
case 4:
mes "[Yierhan]";
mes "Hiding is an active skill where you submerge yourself underground. You can only stay hidden so long, and you can't move, but sometimes it's better than being found!";
next;
mes "[Yierhan]";
mes "Of course, you use ";
mes "the Hiding skill to hide underground in an emergency, like when you're surrounded by tough enemies. Be careful though...";
next;
mes "[Yierhan]";
mes "Certain monsters will still be able to find you, no matter how well you hide. There are even a few monsters that can flush you out of hiding!";
set read_p, 1;
next;
break;
case 5:
mes "[Yierhan]";
mes "Envenom is an offensive Active Skill that every Thief should know. But that's just what I think.";
next;
mes "[Yierhan]";
mes "This attack skill has the chance";
mes "to poison your enemy for a set amount of time. While poisoned, an enemy will constantly lose its HP and will have decreased defense.";
mes "Remember that.";
set read_h, 1;
next;
break;
case 6:
mes "[Yierhan]";
mes "Since Thieves deal";
mes "quite a bit with poison,";
mes "we've got to have a way";
mes "to, well, have a taste";
mes "of our own medicine.";
next;
mes "[Yierhan]";
mes "You can learn Detoxify";
mes "after you learn the Envenom skill. Detoxify allows you to counteract the effects of poison on a target.";
set read_r, 1;
next;
//misceffect EF_DETOXICATION;
next;
break;
case 7:
mes "[Yierhan]";
mes "Yeah...";
mes "I'm tired of explaining these skills anyway. Let's move on to";
mes "the next part of Thief training...";
next;
mes "[Yierhan]";
mes "Now that you're such an expert on skills, I want you to level up your skills and come back, got it?";
set tu_thief01, 4;
//misceffect EF_HIT5;
if (read_d) {
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
}
if (read_f) {
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
}
if (read_s) {
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
}
if (read_p) {
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
}
if (read_h) {
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
}
if (read_r) {
set BaseExp, BaseExp + 300;
set JobExp, JobExp + 100;
}
break;
close;
break;
}
}
} else if (tu_thief01 == 4) {
mes "[Yierhan]";
mes "Alright, we studied the skills and you've been practicing a little, right? You better have...";
next;
mes "[Yierhan]";
mes "Alright, now I got some actual fight training I want you to do. Here's a chance for you to figure what skills are best for which situations.";
next;
mes "[Yierhan]";
mes "Go and get me";
mes "10 ^ff0000Feather of Birds^000000.";
mes "You can go ahead and kill Pickies to get those. It really shouldn't be that hard. Oh, and use this Wing thingee to come back.";
set tu_thief01, 5;
savepoint "moc_ruins.gat",80,164;
getitem 602, 1;
set BaseExp, BaseExp + 100;
set JobExp, JobExp + 50;
//misceffect EF_HIT5;
close2;
warp "moc_fild12.gat",158,373;
end;
} else if ((tu_thief01 == 5) || (tu_thief01 == 6)) {
if (countitem(916) < 10) { //Feather_Of_Birds
mes "[Yierhan]";
mes "'Ey, you don't";
mes "have the 10 ^ff0000Feather of Birds^000000 I asked you for ";
mes "Remember, experience is more important";
mes "that knowledge.";
close2;
warp "moc_fild07.gat",203,38;
end;
} else {
mes "[Yierhan]";
mes "Ah~ there you go.";
mes "Well done, my friend.";
mes "These feathers are the token of your self-improvement.";
next;
mes "[Yierhan]";
mes "I hope you will continue to do your best.";
mes "Do you have any question?";
next;
if (tu_thief01 == 6) {
switch(select("Regarding the Traces.", "No.")) {
case 1:
mes "[Yierhan]";
mes "Ah....";
mes "You found the traces, huh?";
mes "Hmmm...";
mes "I really didn't want to tell you this";
mes "as you just have become a thief...but...";
next;
mes "[Yierhan]";
mes "There was a fight happened at the south of town.";
mes "It was midnight when it was happened";
mes "so only few people know about this.";
mes "I stayed up late for a guild meeting";
mes "I accidentally witnessed the fight.";
next;
mes "[Yierhan]";
mes "Later I went there where the fight was occurred.";
mes "All I found was the traces of fight were headed south.";
mes "It seems the trace has something to do with Assassins...";
mes "since the traces are poisons scattered around the place.";
mes "But that is just my assumption.";
next;
mes "[Yierhan]";
mes "If you are interested in, go follow the traces.";
mes "But don't get so near the traces.";
mes "They are still poisonous.";
set tu_thief01, 8;
getitem 1207, 1;
set BaseExp, BaseExp + 1000;
set JobExp, JobExp + 500;
//misceffect EF_HIT5;
close;
break;
case 2:
mes "[Yierhan]";
mes "Oh, okay then.";
mes "I expect to see you become stronger next time.";
mes "And please take this.";
mes "Hahaha...";
set tu_thief01, 7;
getitem 1207, 1;
set BaseExp, BaseExp + 500;
set JobExp, JobExp + 200;
//misceffect EF_HIT5;
close;
break;
}
} else {
switch(select("It was nice to meet you.", "No.")) {
case 1:
mes "[Yierhan]";
mes "Hahaha...nice to meet you, too.";
mes "I hope you will do your best to practice hard.";
mes "If you do, you will become one of the greatest thieves.";
next;
mes "[Yierhan]";
mes "And please take this.";
mes "Hahaha...";
set tu_thief01, 7;
getitem 1207, 1;
set BaseExp, BaseExp + 500;
set JobExp, JobExp + 200;
//misceffect EF_HIT5;
close;
break;
case 2:
mes "[Yierhan]";
mes "Oh, okay then.";
mes "I expect to see you become stronger next time.";
mes "And please take this.";
mes "Hahaha...";
set tu_thief01, 7;
getitem 1207, 1;
set BaseExp, BaseExp + 500;
set JobExp, JobExp + 200;
//misceffect EF_HIT5;
close;
break;
}
}
}
} else if (tu_thief01 == 7) {
mes "[Yierhan]";
mes "There was a fight happened at the south of town.";
mes "It was midnight when it was happened";
mes "so only few people know about this.";
mes "I stayed up late for a guild meeting";
mes "I accidentally witnessed the fight.";
next;
mes "[Yierhan]";
mes "Later I went there where the fight was occurred.";
mes "All I found was the traces of fight were headed south.";
mes "It seems the trace has something to do with Assassins...";
mes "since the traces are poisons scattered around the place.";
mes "But that is just my assumption.";
next;
mes "[Yierhan]";
mes "If you are interested in, go follow the traces.";
mes "But don't get so near the traces.";
mes "They are still poisonous.";
next;
mes "[Yierhan]";
mes "For your information, Green Herb and Green Potion";
mes "counteracts poison. And if someone";
mes "takes out a Red Gemstone in front of you, beware.";
mes "He might try to use poison with the Gemstone.";
set tu_thief01, 8;
set BaseExp, BaseExp + 200;
set JobExp, JobExp + 100;
//misceffect EF_HIT5;
close;
} else if (tu_thief01 == 8) {
mes "[Yierhan]";
mes "So, how are you lately?";
mes "Fighting against an unknown enemy always";
mes "have a big danger within.";
mes "It seems outsiders have been wielding their power,";
mes "so be careful.";
next;
mes "[Yierhan]";
mes "When you are on adventure, you should be careful";
mes "for everything. Not only monsters are your enemies but";
mes "people, even your comrades.";
close;
} else if (tu_thief01 < 26) {
mes "[Yierhan]";
mes "I heard that an assassin who";
mes "was on a misson has never come back.";
mes "Although the assassin guild was reported his mission was complete,";
mes "he has not come back to them yet.";
mes "He was a very competent man...as I remember.";
next;
mes "[Yierhan]";
mes "Anyways, take care of yourself well.";
close;
} else if (tu_thief01 == 26) {
mes "[Yierhan]";
mes "So, did you complete your mission?";
mes "I know it is a pretty difficult one though.";
next;
switch(select("I am still ivestigating.", "Not yet.", "Yes, I did.")) {
case 1:
mes "[Yierhan]";
mes "Ah...";
mes "I see. Well, I understand that it is difficult.";
mes "Keep up the good work.";
close2;
break;
case 2:
mes "[Yierhan]";
mes "Ah...";
mes "I see. Well, I understand that it is difficult.";
mes "Keep up the good work.";
close2;
break;
case 3:
mes "[Yierhan]";
mes "Oh, you did!";
mes "Okay, I am ready to listen.";
mes "I was anticipating to see this time come.";
next;
mes "- You reported him with the result of investigation -";
mes "- and a scrap of cloth which you obtained during the mission. -";
next;
mes "[Yierhan]";
mes "Hmm...I see.";
mes "Let me see the cloth.";
next;
mes "- You gave him the scrap of cloth. -";
next;
mes "[Yierhan]";
mes "Umm...isn't this...?";
mes "I see, I see...";
mes "You did a great job.";
mes "You brought me really important information.";
next;
mes "[Yierhan]";
mes "As you see, the pattern on this cloth";
mes "is one of the Assassin's peculiar codes.";
mes "Especially this pattern looks like";
mes "ones used by high assassins.";
next;
mes "[Yierhan]";
mes "Well, with this, I can figure out";
mes "what happened on that night.";
mes "Thank you.";
next;
mes "[Yierhan]";
mes "let's ask other higher guild members to take care";
mes "of the result of investigation.";
mes "You did your job perfect and now I want";
mes "you to focus on your skill trainings.";
next;
mes "[Yierhan]";
mes "Please take this.";
mes "This is a reward for your great job.";
set tu_thief01, 27;
set Mantle, 1; // Why this? Maybe getitem? [Jukka]
set Zeny, Zeny + 5000;
set BaseExp, BaseExp + 8000;
set JobExp, JobExp + 3000;
next;
mes "[Yierhan]";
mes "Take care now.";
close2;
break;
}
} else {
mes "[Yierhan]";
mes "Always cherish your dream.";
mes "Life without a dream cannot become a perfect one.";
close2;
}
} else if ((Class == Job_Mage) | (Class == Job_Mage_High) | (Class == Job_Wizard) | (Class == Job_High_Wizard) | (Class == Job_Sage) | (Class == Job_Professor)) {
if (tu_magician01 < 7) {
mes "[Yierhan]";
mes "I am a thief trainer.";
mes "And I can tell you are not a thief.";
mes "You should become a thief if you wanted to";
mes "be taught by me...hahaha.";
close2;
end;
} else if (tu_magician01 == 7) {
mes "[Yierhan]";
mes "Hm...?";
mes "That's weird, usually only Thieves hang around this joint. What's someone like you doing here? Unless...";
next;
switch(select("I'm here on behalf of 'Mana.'")) {
case 1:
mes "[Yierhan]";
mes "Ah, I've been expecting you. Good good, I asked Mana for help with something.";
next;
mes "[Yierhan]";
mes "You came at just the right time. You see, there have been something strange has been found in South Morroc.";
next;
mes "[Yierhan]";
mes "Basically, we found traces of poison there were used in a fight. We were going to investigate it, but we've been distracted by other pressing matters.";
next;
mes "[Yierhan]";
mes "That's why we've been asking support from the Mage Guild. Fortunately, I'm well acquainted with Mana, so...";
next;
mes "[Yierhan]";
mes "Anyway, please head to South Morroc since it seems to be the best place to begin your investigation. You'll see what we've found right outside the South Morroc gate.";
set tu_magician01, 8;
break;
}
} else if (tu_magician01 < 26) {
mes "[Yierhan]";
mes "There's stories of some highly skilled Assassin that has never returned from a mission...";
next;
mes "[Yierhan]";
mes "What's strange about it is that the Assassin Guild has reported that the mission was actually completed.";
next;
mes "[Yierhan]";
mes "Be careful, my friend. It seems your mission might be related to that mysterious Assassin...";
close;
} else if (tu_magician01 == 26) {
mes "[Yierhan]";
mes "Hmm.....";
mes "So how is it going lately?";
mes "I have had so many other works recently";
mes "to focus on the investigation.";
next;
switch(select("I am still ivestigating.", "Not yet.", "I finished to investigate.")) {
case 1:
mes "[Yierhan]";
mes "Ah...";
mes "I see. Well, I understand that it is difficult.";
mes "Keep up the good work.";
close2;
break;
case 2:
mes "[Yierhan]";
mes "Ah...";
mes "I see. Well, I understand that it is difficult.";
mes "Keep up the good work.";
close2;
break;
case 3:
mes "[Yierhan]";
mes "Oh, you did!";
mes "Okay, I am ready to listen.";
mes "I was anticipating to see this time come.";
next;
mes "- You reported him with the result of investigation -";
mes "- and a scrap of cloth which you obtained during the mission. -";
next;
mes "[Yierhan]";
mes "Hmm...I see.";
mes "Let me see the cloth.";
next;
mes "- You gave him the scrap of cloth. -";
next;
mes "[Yierhan]";
mes "Umm...isn't this...?";
mes "I see, I see...";
mes "You did a great job.";
mes "You brought me really important information.";
next;
mes "[Yierhan]";
mes "As you see, the pattern on this cloth";
mes "is one of the Assassin's peculiar codes.";
mes "Especially this pattern looks like";
mes "ones used by high assassins.";
next;
mes "[Yierhan]";
mes "Well, with this, I can figure out";
mes "what happened on that night.";
mes "Thank you.";
next;
mes "[Yierhan]";
mes "Ah, please take my token of gratitute.";
mes "I will send a message to 'Mana' regarding your help.";
mes "Take care now.";
set tu_magician01, 27;
set Zeny, Zeny + 5000;
set BaseExp, BaseExp + 5000;
set JobExp, JobExp + 2000;
close2;
break;
}
} else {
mes "[Yierhan]";
mes "As I assumed, it was not done by only a group.";
mes "There are at least two or three groups involved with this.";
mes "Hmm...I am concerned that something bad might happen soon.";
close2;
}
} else {
mes "[Yierhan]";
mes "The most romantic ";
mes "thing in the desert is";
mes "of course the sand storm. Hahaha.";
close2;
}
end;
}
|