1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) Kisuka
//= Copyright (C) L0ne_W0lf
//= Copyright (C) SinSloth
//= Copyright (C) FlavioJS
//= Copyright (C) MasterOfMuppets
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= The Eye of Hellion Quest
//================= Description ===========================================
//= Quest for getting a Nile Rose
//================= Current Version =======================================
//= 2.1
//================= Additional Comments ===================================
//= There are two versions of this quest. Version 1 (not implemented) was
//= used on iRO as an event for its anniversary, while version 2 (this
//= version) is the one that remained active on main servers.
//=========================================================================
morocc_in,116,101,3 script Old Scholar Tyus#hellion 4_M_JOB_WIZARD,3,3,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 36) {
mes "[Sir Chilias'Tyus]";
mes "Greetings...";
mes "My name is Sir Chilias'Tyus.";
mes "I've lived a long time here in";
mes "Rune-Midgard and I've come";
mes "to see and know a lot of things. Power, jealously, hardship...";
next;
mes "[" + strcharinfo(0) + "]";
mes "So what exactly";
mes "brings you here to";
mes "the middle of Morroc?";
next;
mes "[Sir Chilias'Tyus]";
mes "This land has grown corrupt";
mes "with the diseases of greed";
mes "and selfishness. Everywhere";
mes "you go, people are heartless,";
mes "but I still believe that I'll find the one worthy enough to help me...";
next;
mes "[Sir Chilias'Tyus]";
mes "There is no shortage of";
mes "brave and strong warriors";
mes "in these dangerous times.";
mes "But for the thing I seek,";
mes "I must have the help of one";
mes "who is truly pure of heart...";
next;
if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
if (BaseLevel < 60 ) {
mes "[Sir Chilias'Tyus]";
mes "Heh heh~ I see your eyes";
mes "glimmer with enthusiasm,";
mes "but it seems this task might";
mes "be a little too much for you.";
mes "I'm sorry, but that's the";
mes "reality I can't ignore...";
next;
mes "[Sir Chilias'Tyus]";
mes "Go out in to the world,";
mes "and grow in strength.";
mes "Perhaps after you become";
mes "more capable, I'll find that";
mes "I can rely on your help.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "I suppose I should tell you";
mes "first about my grandfather,";
mes "who was once a young and";
mes "feareless adventurer, much";
mes "like yourself. Yes, he traveled the world with his three friends...";
next;
mes "[Sir Chilias'Tyus]";
mes "The four of them went on";
mes "many expeditions together";
mes "and earned themselves a";
mes "reputation as a courageous";
mes "team that worked especially";
mes "well together after many years.";
next;
mes "[Sir Chilias'Tyus]";
mes "Then, on what was supposed";
mes "to be a typical journey, they found an uncharted cave. Curious, and";
mes "in need of rest, the four ventured inside. There, they encountered";
mes "that most horrible creature...";
next;
mes "[Sir Chilias'Tyus]";
mes "It was a ferocious beast";
mes "with horns as large and as";
mes "sharp as their weapons, with";
mes "eyes that blazed with hellfire.";
mes "My grandfather could tell that";
mes "it was thirsty for blood.";
next;
mes "[Sir Chilias'Tyus]";
mes "They ran from the beast";
mes "as quickly as they could,";
mes "but the four were separated";
mes "in the cave's darkness. It was";
mes "all they could do to hide in";
mes "the darkness of the cave...";
next;
mes "[Sir Chilias'Tyus]";
mes "From his hiding place, my";
mes "grandfather heard the screams";
mes "of his friends as the monster";
mes "slaughtered them, one by one.";
mes "The screams and the monster's";
mes "growls were getting closer...";
next;
mes "[Sir Chilias'Tyus]";
mes "Unable to endure the";
mes "suffering of his trusted";
mes "comrades, my grandfather";
mes "jumped out hiding and tried";
mes "to save his friends. The beast";
mes "found him and they battled.";
next;
mes "[Sir Chilias'Tyus]";
mes "It was no use. The beast";
mes "was too powerful and my";
mes "grandfather was knocked out.";
mes "When he came to, his friends";
mes "were all dead and a shining";
mes "gem lay in a pool of blood.";
next;
mes "[Sir Chilias'Tyus]";
mes "My grandfather buried";
mes "his friends that day. He";
mes "took that gem as a memento";
mes "of their final expedition, but";
mes "wondered why the beast";
mes "had decided to spare him.";
next;
mes "[Sir Chilias'Tyus]";
mes "It wasn't long before he";
mes "experienced the gem's curse";
mes "firsthand. The gem inexplicably";
mes "drew people to it, taking the";
mes "greed in their hearts and";
mes "twisting their minds...";
next;
mes "[Sir Chilias'Tyus]";
mes "Grandfather believed the";
mes "beast let him live so that";
mes "the gem would be set loose";
mes "upon the outside world, free";
mes "to pollute it with its evil. He had to do something...";
next;
mes "[Sir Chilias'Tyus]";
mes "However, the gem proved";
mes "to be formed out of pure evil";
mes "and could not be destroyed";
mes "by human means. In the end,";
mes "my grandfather hid the gem";
mes "someplace safe...";
next;
mes "[Sir Chilias'Tyus]";
mes "However, the threat of the";
mes "gem still exists. Grandfather";
mes "and my father worked for years to find a way to seal its darkness.";
mes "Only now have I been able to create a bracelet to seal its evil power.";
next;
mes "[Sir Chilias'Tyus]";
mes "For my grandfather and his";
mes "friends to truly rest in peace,";
mes "I must find an adventurer of";
mes "pure heart who can find the";
mes "gem and bring it to me so that";
mes "I can finally seal its power.";
next;
mes "[Sir Chilias'Tyus]";
mes "I think... I think you";
mes "might be the hero that";
mes "I've been waiting for. Will";
mes "you help an old man for the";
mes "sake of all that is good?";
next;
if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
mes "[Sir Chilias'Tyus]";
mes "Good, good, but first";
mes "I must test to see if you";
mes "are worthy of holding the";
mes "Hellion's gem. I can't tell";
mes "you exactly where it is, but";
mes "I will give you some clues.";
next;
mes "[Sir Chilias'Tyus]";
mes "First, speak to Clanux";
mes "Heffron in Prontera. He";
mes "has offered to help me find";
mes "the gem, but I do not know if";
mes "I can trust him. Please help me protect this world from the gem...";
HELLIONQ = 36;
close;
}
mes "[Sir Chilias'Tyus]";
mes "I understand...";
mes "I know I am asking much";
mes "of you, and this task is not";
mes "one to take lightly. However,";
mes "I believe that you are wholly";
mes "capable of accomplishing this.";
HELLIONQ = 37;
close;
}
mes "[Sir Chilias'Tyus]";
mes "Times are bad when";
mes "even the youth have";
mes "been jaded. But I refuse";
mes "to believe that hope is";
mes "truly lost in this age...";
close;
}
else if (HELLIONQ == 36) {
mes "[Sir Chilias'Tyus]";
mes "Please seek out";
mes "Clanux Heffron in";
mes "Prontera. He may have";
mes "information regarding a";
mes "clue leading to the Hellion";
mes "gem. Good luck to you.";
close;
}
else if (HELLIONQ == 37) {
mes "[Sir Chilias'Tyus]";
mes "So have you considered";
mes "my proposal? I believe that";
mes "you may be the one who will";
mes "help me in sealing away the";
mes "Hellion gem's evil forever.";
next;
if (select("I will help you.:...Sorry about that.") == 1) {
mes "[Sir Chilias'Tyus]";
mes "Good, good, but first";
mes "I must test to see if you";
mes "are worthy of holding the";
mes "Hellion's gem. I can't tell";
mes "you exactly where it is, but";
mes "I will give you some clues.";
next;
mes "[Sir Chilias'Tyus]";
mes "First, speak to Clanux";
mes "Heffron in Prontera. He";
mes "has offered to help me find";
mes "the gem, but I do not know if";
mes "I can trust him. Please help me protect this world from the gem...";
HELLIONQ = 36;
close;
}
mes "[Sir Chilias'Tyus]";
mes "I understand...";
mes "I know I am asking much";
mes "of you, and this task is not";
mes "one to take lightly. However,";
mes "I believe that you are wholly";
mes "capable of accomplishing this.";
close;
}
else if (HELLIONQ > 37 && HELLIONQ < 45) {
mes "[Sir Chilias'Tyus]";
mes "Try to see what you can";
mes "learn from Clanux Heffron.";
mes "I don't know how cooperative";
mes "he will be, but I'm sure that";
mes "he'll tell you something one";
mes "way or another.";
close;
}
else if (HELLIONQ == 45 || HELLIONQ == 46) {
mes "[Sir Chilias'Tyus]";
mes "Ah, yes! This is one piece";
mes "of the tablet that will lead";
mes "you to the Hellion's gem!";
mes "This engraving was definitely";
mes "made by my grandfather, and Christopher was one of his friends.";
next;
mes "[Sir Chilias'Tyus]";
mes "I suppose he hid these pieces";
mes "in the places that reminded him";
mes "of his friends. Now according";
mes "to the tablet's message, you";
mes "should find the next piece in ''the city of thickest forest.''";
next;
mes "[Sir Chilias'Tyus]";
mes "I'm sure that the";
mes "next tablet piece is";
mes "in Payon, so go there";
mes "and see if you can find";
mes "it. Good luck to you,";
mes "kind adventurer.";
HELLIONQ = 47;
close;
}
else if (HELLIONQ == 47) {
mes "[Sir Chilias'Tyus]";
mes "Now that I think about";
mes "it, there's a guy in Payon";
mes "that I know named Grout'the";
mes "Tuccok who knew my grandfather.";
mes "He might know something, but";
mes "he's a little, well... Hmm...";
close;
}
else if (HELLIONQ > 47 && HELLIONQ < 57) {
mes "[Sir Chilias'Tyus]";
mes "I think you're doing";
mes "a good job in finding";
mes "those clues in Payon.";
mes "Please do your best in";
mes "finding the rest of the";
mes "pieces of that tablet.";
close;
}
else if (HELLIONQ == 57) {
if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0) {
mes "[Sir Chilias'Tyus]";
mes "While you were gone,";
mes "I felt a little bad that you";
mes "were searching for the";
mes "tablets pieces on your own,";
mes "so I managed to find this";
mes "piece here in Morroc. But...";
next;
mes "[Sir Chilias'Tyus]";
mes "Why are they glowing like";
mes "this? In any case, we have";
mes "this piece I found here in";
mes "Morroc, and the pieces you";
mes "found in Prontera and Payon. There's one more left in Geffen.";
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
next;
mes "[Sir Chilias'Tyus]";
mes "Anyway, on the tablet";
mes "piece that I found, it";
mes "says ''Hakim loved magic,";
mes "and always enjoyed its";
mes "wondrous city,'' so I'm sure";
mes "the last piece is in Geffen.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please, take this third";
mes "tablet piece and find the";
mes "final piece so that we can";
mes "fulfill my dear grandfather's";
mes "greatest wish and forever";
mes "seal away the Hellion's gem.";
HELLIONQ = 58;
getitem Piece_Of_Slate_3,1;
next;
mes "[Sir Chilias'Tyus]";
mes "When you get to Geffen,";
mes "please speak to Welshyun,";
mes "who's been helping me in";
mes "creating a device to seal the";
mes "gem's darkness. He is worthy of trust and will surely help us.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "Where are the tablet pieces?";
mes "Have you hoarded them away";
mes "to steal the Hellion's gem";
mes "for yourself?! I must smite";
mes "you now before you are";
mes "consumed by its darkness!";
close2;
percentheal -100,0;
end;
}
else if (HELLIONQ > 57 && HELLIONQ < 66) {
mes "[Sir Chilias'Tyus]";
mes "Please visit the";
mes "sage named Welshyun";
mes "in Geffen. We are good";
mes "friends, so I am sure";
mes "that you can trust him.";
close;
}
else if (HELLIONQ == 66) {
if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
mes "[Sir Chilias'Tyus]";
mes "You have all four";
mes "pieces of the tablet?";
mes "That's great news! Ah,";
mes "and the gem is embedded";
mes "in each of the tablet pieces.";
mes "We're so close to finishing!";
next;
mes "[Sir Chilias'Tyus]";
mes "Ah, would you go back";
mes "to Welshyun? I know it's";
mes "a hassle, but he is probably";
mes "the only one who can combine";
mes "the tablet pieces into the its";
mes "complete form. Thank you...";
HELLIONQ = 67;
close;
}
mes "[Sir Chilias'Tyus]";
mes "Where are the tablet pieces?";
mes "Have you hoarded them away";
mes "to steal the Hellion's gem";
mes "for yourself?! I must smite";
mes "you now before you are";
mes "consumed by its darkness!";
close;
percentheal -100,0;
end;
}
else if (HELLIONQ == 67) {
mes "[Sir Chilias'Tyus]";
mes "Ah, would you go back";
mes "to Welshyun? I know it's";
mes "a hassle, but he is probably";
mes "the only one who can combine";
mes "the tablet pieces into the its";
mes "complete form. Thank you...";
close;
}
else if (HELLIONQ == 68) {
if (countitem(Slate) > 0 && countitem(Eye_Of_Hellion) > 0) {
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
mes "and the Hellion's gem.";
mes "Now I can finally use";
mes "this bracelet to seal";
mes "its power forever...";
next;
mes "[Sir Chilias'Tyus]";
mes "But your eyes...";
mes "They seem so tired";
mes "and I can sense some";
mes "sort of pain from them.";
mes "Did something happen?";
next;
mes "[" + strcharinfo(0) + "]";
mes "I learned the secret of";
mes "the Hellion's gem. It...";
mes "It turns people into";
mes "Hellion Revenants.";
mes "It's what happened";
mes "to your grandfather...";
next;
mes "[Sir Chilias'Tyus]";
mes "What...";
mes "What did you just say?";
next;
mes "[" + strcharinfo(0) + "]";
mes "The tablet had a map that";
mes "let me to the chamber where";
mes "your grandfather locked himself";
mes "up before he completed turned";
mes "into the Hellion Revenant.";
mes "It was horrible...";
next;
mes "["+ strcharinfo(0) +"]";
mes "At the entrance, he";
mes "left a message that said";
mes "that he wanted to be killed.";
mes "So that he could finally join";
mes "his friends instead of living";
mes "as a monster. So I... So I...";
next;
mes "[Sir Chilias'Tyus]";
mes "It's okay. I know you";
mes "did the right thing. It's";
mes "what my grandfather";
mes "would have wanted most.";
mes "Thank you for finally freeing";
mes "his soul and giving him peace.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Here, I think you";
mes "should have this Eye";
mes "of Hellion, in case you";
mes "wanted a memento of";
mes "your dear grandfather.";
next;
mes "[Sir Chilias'Tyus]";
mes "I'd appreciate that.";
mes "Grandfather's eye...";
mes "It's full of the painful";
mes "experiences of the people";
mes "who were turned into Hellion";
mes "Revenants against their will.";
next;
mes "[Sir Chilias'Tyus]";
mes "But... Now is not the";
mes "time for sentiment. For";
mes "the sake of my grandfather,";
mes "I must seal the power of";
mes "the Hellion's gem now!";
next;
mes "[Sir Chilias'Tyus]";
mes "Darkness that writhes,";
mes "souls lost in the inferno,";
mes "I offer you comfort, I offer";
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
mes "let there be joy. Instead";
mes "of anger, let there be";
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
mes "After all these";
mes "long years, I finally did";
mes "it. Thanks to your help.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this";
mes "Nile Rose, which will";
mes "keep the power of the gem";
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
delitem Slate,1;
delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
HELLIONQ = 69;
getitem Nile_Rose_,1;
getitem Old_Blue_Box,1;
getexp RENEWAL_EXP?120000:1200000,0;
next;
mes "[Sir Chilias'Tyus]";
mes "Thank you, kind";
mes "adventurer, for bringing";
mes "peace to my grandfather's";
mes "soul and for working to";
mes "protect peace in our world.";
mes "You are the truest of heroes.";
next;
mes "^3355FFYou have received the";
mes "Nile Rose in which the";
mes "Hellion's gem is sealed.";
mes "The Eye of the Hellion has";
mes "granted you some experience";
mes "through its strange powers.^000000";
close;
}
else if (countitem(Slate) > 0) {
mes "[Sir Chilias'Tyus]";
mes "At long last. We have";
mes "everything. The Tablet";
mes "and the Hellion's gem.";
mes "Now I can finally use";
mes "this bracelet to seal";
mes "its power forever...";
next;
mes "[Sir Chilias'Tyus]";
mes "Darkness that writhes,";
mes "souls lost in the inferno,";
mes "I offer you comfort, I offer";
mes "you peace. To the despairing";
mes "ones, to the shameless ones,";
mes "I give guidance to heaven...";
specialeffect EF_BEGINSPELL;
next;
mes "[Sir Chilias'Tyus]";
mes "Instead of sadness,";
mes "let there be joy. Instead";
mes "of anger, let there be";
mes "love. Souls that are";
mes "lost will now find";
mes "their way...";
specialeffect EF_BEGINSPELL6;
next;
mes "[Sir Chilias'Tyus]";
mes "Light and hope...";
mes "Heaven and earth...";
mes "Cast away the darkness.";
specialeffect EF_SANCTUARY;
next;
mes "[Sir Chilias'Tyus]";
mes "I did it.";
mes "After all these";
mes "long years, I finally did";
mes "it. Thanks to your help.";
next;
mes "[Sir Chilias'Tyus]";
mes "Please take this";
mes "Nile Rose, which will";
mes "keep the power of the gem";
mes "in check. I trust that you will";
mes "keep its secret and protect it";
mes "from those motivated by greed.";
delitem Slate,1;
HELLIONQ = 70;
getitem Nile_Rose_,1;
getexp RENEWAL_EXP?100000:1000000,0;
next;
mes "[Sir Chilias'Tyus]";
mes "Thank you, kind";
mes "adventurer, for bringing";
mes "peace to my grandfather's";
mes "soul and for working to";
mes "protect peace in our world.";
mes "You are the truest of heroes.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "Where is the complete";
mes "tablet? We need that in";
mes "order to extract the Hellion's";
mes "gem in order to seal its power!";
close;
}
else if (HELLIONQ > 68 && HELLIONQ < 71) {
if (countitem(Eye_Of_Hellion) > 0) {
mes "[Sir Chilias'Tyus]";
mes "Long time no see. So, are you doing well to keep the promise with me?";
mes "Please handle it with care";
mes "to prevent the evil power within from being released.";
next;
mes "[Sir Chilias'Tyus]";
mes "You still have the Hellion's Eye.";
mes "I can see the pain in your eyes.";
mes "Let me lighten your burden. It will be better this way.";
delitem Eye_Of_Hellion,countitem(Eye_Of_Hellion);
next;
mes "[Sir Chilias'Tyus]";
mes "May God bless you.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "Long time no see. So, are you doing well to keep the promise with me?";
mes "Please handle it with care";
mes "to prevent the evil power within from being released.";
close;
}
mes "[Sir Chilias'Tyus]";
mes "... ... ...";
close;
OnTouch:
if (HELLIONQ == 57 && countitem(Piece_Of_Slate_2) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFOne of the Tablet Pieces";
mes "that you have is beginning to";
mes "shine with light, as if it were";
mes "responding to something...^000000";
close;
}
end;
}
prontera,269,326,3 script Clanux Heffron#hellion 1_M_04,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 36) {
mes "[Clanux Heffron]";
mes "What's wrong with";
mes "this map?! I can't";
mes "find a blasted thing";
mes "on it! How can finding";
mes "something be so hard?";
close;
}
else if (HELLIONQ == 36) {
mes "[" + strcharinfo(0) + "]";
mes "Excuse me, but are";
mes "you Clanux Heffron?";
next;
mes "[Clanux Heffron]";
mes "Why, who are you";
mes "and what the heck";
mes "do you want? Oh...";
mes "Sent by Chilias, eh?";
mes "What does he want?";
next;
if (select("He wants me to help you.:He wants you to help me.") == 1) {
mes "[Clanux Heffron]";
mes "So he sent me an";
mes "assistant, huh? Well...";
mes "Seeing as he gave me this";
mes "clue and I've taken so long";
mes "and still don't have anything to show for it, I don't blame him.";
next;
mes "[Clanux Heffron]";
mes "Well, if he sent you to";
mes "help me out, I guess I can";
mes "tell you everything. For the";
mes "clues he had me look for,";
mes "I've only found two so far.";
mes "But I can't figure them out...";
next;
mes "[Clanux Heffron]";
mes "Let's see, there's this";
mes "broken sword and this";
mes "strange lookin' cogwheel.";
mes "What do these clues mean?!";
mes "Did the old man give you";
mes "any hints to help me out?";
next;
if (select("Where did you find these?:No, I'm sorry.") == 1) {
mes "[Clanux Heffron]";
mes "Oh, these I found in Prontera.";
mes "That old coot hid these real";
mes "good. But yeah, I doubt you'd";
mes "find anything, but would you try";
mes "checking out the old Swordman";
mes "Training ground for more clues?";
next;
mes "[Clanux Heffron]";
mes "Man, that Hellion's gem";
mes "must really be worth a pretty";
mes "penny if the old man went";
mes "through so much trouble to";
mes "even hide these clues. Oh";
mes "man, I want it so bad...";
HELLIONQ = 39;
close;
}
mes "[Clanux Heffron]";
mes "Wha--? Then why are";
mes "you even here to help";
mes "me then? Huh. That old";
mes "coot must not trust me";
mes "enough, but I can't exactly";
mes "blame him. Alright then...";
next;
mes "[Clanux Heffron]";
mes "If you're gonna help me,";
mes "go search the old Swordman";
mes "Training Grounds over here in";
mes "Prontera. I doubt it, but there's";
mes "a chance I mighta missed";
mes "something there. Get to it!";
HELLIONQ = 39;
close;
}
mes "[Clanux Heffron]";
mes "Help you...? What, with";
mes "clues to the location of";
mes "the Hellion's gem? Screw";
mes "that, pal! Why should I help";
mes "you if we're gonna compete";
mes "for the same prize?!";
HELLIONQ = 38;
close;
}
else if (HELLIONQ == 38) {
mes "[Clanux Heffron]";
mes "Hey, why do you keep";
mes "botherin' me?! Go and";
mes "find your own clues for the";
mes "Hellion's gem on your own,";
mes "jerkface! Now getouttahere!";
next;
if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
mes "[Clanux Heffron]";
mes "Work together, eh? You";
mes "know, normally I'd tell you";
mes "to make like a moonwalker";
mes "and just beat it, but I gotta";
mes "admit that I ain't doin' so";
mes "good on my own on this...";
next;
mes "[Clanux Heffron]";
mes "Alright, fine.";
mes "First, look through";
mes "the old Swordman Training";
mes "Grounds here in Prontera.";
mes "There might be some clues left over there for you to find...";
HELLIONQ = 39;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Fine.";
mes "I don't need";
mes "your help!";
next;
mes "[Clannux Heffron]";
mes "Yeah right!";
mes "You'll be back!";
mes "...They always";
mes "come back.";
close;
}
else if (HELLIONQ == 39) {
mes "[Clanux Heffron]";
mes "Look pal, I found this broken";
mes "sword, a bonafide clue if I ever saw one, in the old Swordman";
mes "Training Grounds in Prontera.";
mes "You should be able to find";
mes "something else there... maybe.";
close;
}
else if (HELLIONQ == 40) {
mes "[Clanux Heffron]";
mes "Hey, you're done";
mes "searching? Were you";
mes "able to find anything?";
next;
if (select("Nothing...:In fact, I found this.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "^333333(This guy's a real punk!";
mes "I better not share any new";
mes "information I've found, just";
mes "in case he doesn't already";
mes "know about it.)^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "I... I wasn't able to";
mes "find anything that looked";
mes "like a clue. I'm sorry, but";
mes "I let you down big time...";
next;
mes "[Clanux Heffron]";
mes "Aw nuts! Alright, if you";
mes "go back to the old man, let";
mes "him know that I found a broken";
mes "sword from the old Swordman";
mes "Training Grounds and this";
mes "cogwheel from the Tool Shop.";
next;
mes "[Clanux Heffron]";
mes "The clues I've found so";
mes "far don't make any sense!";
mes "So if you can, convince him to";
mes "drop me a couple more hints.";
mes "And give this to the old guy";
mes "to prove I found it, will you?";
HELLIONQ = 41;
getitem Wheel,1;
next;
mes "[Clanux Heffron]";
mes "That's all I know.";
mes "At this point you're";
mes "probably better off";
mes "searching for these";
mes "clues on your own...";
close;
}
mes "[Clanux Heffron]";
mes "So that's what you";
mes "found? Huh. I'm even";
mes "more confused. Alright.";
mes "Well, I found a broken";
mes "sword in the Swordman";
mes "Training Grounds.";
next;
mes "[Clanux Heffron]";
mes "Oh, and I also found";
mes "this old cogwheel in the";
mes "Tool Shop around here.";
mes "Here, just take it. Maybe";
mes "you'll have better luck";
mes "figuring out what it means.";
next;
mes "[Clanux Heffron]";
mes "But once you do";
mes "learn anything new,";
mes "to me and let me know!";
mes "That's an order, got it?";
HELLIONQ = 41;
getitem Wheel,1;
close;
}
else if (HELLIONQ == 41) {
mes "[Clanux Heffron]";
mes "Hey... Didn't I tell";
mes "you to check out the";
mes "Tool Shop in case there";
mes "was anything I missed?";
mes "Now go! That's an order!";
close;
}
else if (HELLIONQ == 42) {
mes "[Clanux Heffron]";
mes "Wha--? I had no idea";
mes "that sort of thing could";
mes "be hidden in that training";
mes "I missed it. Oh, so the Veggie Lady gave you a password and all?";
next;
mes "[Clanux Heffron]";
mes "Huh, I can't make heads";
mes "or tails of that password.";
mes "I guess I have no choice but";
mes "to give you this, the cogwheel clue I found from the Tool Shop.";
next;
mes "[Clanux Heffron]";
mes "I mean, you've been lucky";
mes "enough till now, so you'll";
mes "probably be able to stumble";
mes "upon the answer behind this";
mes "weird, weird riddle. But you";
mes "gotta tell me the answer too!";
next;
mes "[Clanux Heffron]";
mes "Alright, now take your";
mes "cogwheel and get outta";
mes "here. The sooner you get";
mes "that clue, the sooner I'll";
mes "get that Hellion's gem.";
HELLIONQ = 43;
getitem Wheel,1;
close;
}
else if (HELLIONQ == 43) {
mes "[Clanux Heffron]";
mes "Hey, hurry up and check";
mes "the Tool Shop and figure";
mes "out the meaning of that";
mes "password! Maybe that weird";
mes "machine there is a part of";
mes "this whole puzzle? Nah...";
close;
}
else if (HELLIONQ == 44) {
mes "[Clanux Heffron]";
mes "Hey...";
mes "Didja find anything";
mes "new in the Tool Shop?";
next;
if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Nope...";
mes "I couldn't find any";
mes "new leads. I guess";
mes "I have no choice but to";
mes "go back to Chilias'Tyus,";
mes "unless you know anything...";
next;
mes "[Clanux Heffron]";
mes "Bah!";
mes "Freakin' useless!";
mes "What kind of assistant";
mes "are you anyway, huh?";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
mes "Uh, I couldn't figure out what";
mes "the password was. I'm stuck!";
next;
mes "[Clanux Heffron]";
mes "Oh yeah? Hah! Well, now";
mes "that the easy part is done, I'll just figure out that secret";
mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
close;
}
else if (HELLIONQ == 45) {
mes "[Clanux Heffron]";
mes "Hey, so you have";
mes "anything new to report?";
mes "Oh, and did you learn";
mes "anything from that weird";
mes "machine in the Tool Shop?";
next;
if (select("Tell him just a little bit.:Don't tell him.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Well, I put that cogwheel";
mes "into that weird machine in";
mes "the Tool Shop and some kind";
mes "of number pad came out. Then...";
next;
mes "[" + strcharinfo(0) + "]";
mes "^333333(Wait, I can't trust this";
mes "guy!)^000000 I put in every single";
mes "password that I could think";
mes "of, but nothing happened!";
mes "I think I'm stuck...";
next;
mes "[Clanux Heffron]";
mes "Oh yeah? Hah! Well, now";
mes "that the easy part is done, I'll just figure out that secret";
mes "password myself! Hahaha! That Hellion's gem is as good as mine!";
HELLIONQ = 46;
close;
}
mes "[Clanux Heffron]";
mes "Huh. You should be able";
mes "to get some number pad to";
mes "come out from that machine.";
mes "Yeah, I was able to get that";
mes "far, but I haven't been able";
mes "to figure out the password...";
HELLIONQ = 46;
close;
}
else if (HELLIONQ > 45 && HELLIONQ < 71) {
mes "[Clanux Heffron]";
mes "Oh hey, it's you.";
mes "Listen I got this number";
mes "pad to pop out of that old";
mes "machine in the Tool Shop,";
mes "I still don't know what the";
mes "password for it might be.";
next;
mes "[Clanux Heffron]";
mes "If I couldn't figure";
mes "it out, and I understand";
mes "if you couldn't figure this";
mes "out, then this puzzle must";
mes "be freakin' impossible!";
close;
}
mes "[Clanux Heffron]";
mes "Oh man, I am totally";
mes "lost. What the heck";
mes "should I be looking for?";
close;
}
prontera,223,82,0 script #prt_key-1 HIDDEN_NPC,{
if (HELLIONQ == 39) {
mes "^3355FFIt's a training dummy";
mes "with a gash in its body";
mes "that looks like it was made";
mes "by the thrust of a sharp sword.^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "Didn't Clanux mention that he";
mes "found a broken sword around";
mes "here? Maybe this was exactly";
mes "where he found it. Let's see...";
next;
select("Inspect the dummy's gash");
mes "^3355FFInside of the dummy's body is";
mes "a steel bearing with a roughly";
mes "etched message that reads:^000000";
mes "^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
HELLIONQ = 40;
next;
mes "[" + strcharinfo(0) + "]";
mes "What the heck does this";
mes "even mean? A Veggie Lady?";
mes "Does Clanux know anything";
mes "at all about this clue...?";
close;
}
mes "^3355FFIt's a training dummy";
mes "that was used to hone the";
mes "skills of new Swordmen...";
mes "But the Swordman Training";
mes "Grounds have moved to Izlude.";
close;
}
prontera,45,67,0 script #prt_key-1-1 HIDDEN_NPC,1,1,{
OnTouch:
if (HELLIONQ == 40 || HELLIONQ == 41) {
mes "[" + strcharinfo(0) + "]";
mes "Well, according to the";
mes "message in that old training";
mes "dummy, this is where I'm";
mes "supposed to go. Nine steps";
mes "north, 3 steps west. And now...";
mes "Veggie Lady. Okay, okay...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Huh. That's creepy.";
mes "There's one right there";
mes "staring at me. But after";
mes "the words ''Veggie Lady,''";
mes "all the message says is, um,";
mes "what was that last word again?";
next;
input .@input$;
if (.@input$ == "BINGO") {
mes "[" + strcharinfo(0) + "]";
mes "Of course!";
mes "''BINGO!'' But";
mes "I don't see a hall";
mes "full of old people";
mes "around here, I--";
next;
mes "[Veggie Lady]";
mes "Finally, you say it.";
mes "Yeesh, I thought I was";
mes "going to wait forever for";
mes "somebody to say that";
mes "password. Okay, here's";
mes "the code number you want...";
next;
mes "[" + strcharinfo(0) + "]";
mes "C-code number?";
mes "Wait, wh-what...?";
next;
mes "[Veggie Lady]";
mes "Awww...I don't know!";
mes "I'm only gonna say it";
mes "now:^4D4DFF 3847147298^000000. One";
mes "more time, in case you";
mes "didn't get it:^4D4DFF 3847147298^000000.";
mes "Don't forget it, adventurer.";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait... What does";
mes "this all mean? Won't";
mes "you tell me more?";
next;
mes "[Veggie Lady]";
mes "No. I've been given";
mes "explicit instructions";
mes "to not tell you more.";
mes "In fact, I hate talking.";
mes "That's why I sell vegetables.";
if (HELLIONQ == 40)
HELLIONQ = 42;
else if (HELLIONQ == 41)
HELLIONQ = 43;
next;
mes "["+ strcharinfo(0) +"]";
mes "Holy cow...";
mes "This is all";
mes "really cloak and";
mes "dagger type stuff!";
close;
}
mes "[" + strcharinfo(0) + "]";
mes ""+ .@input$ + "!";
mes "Hmmm. No, no that couldn't";
mes "be it. What in the world was that word and why can't I remember it";
mes "when I seemingly need it most?";
close;
}
end;
}
prt_in,128,79,0 script Unknown Machine#prt_key HIDDEN_NPC,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ == 43) {
mes "^3355FFIt's a weird looking";
mes "machine that looks like";
mes "it hasn't been used in a";
mes "while. It looks like the";
mes "cogwheel that you have";
mes "would fit perfectly in it...^000000";
next;
if (countitem(Wheel) > 0) {
if (select("Insert Cogwheel.:Ignore it.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "I just know this";
mes "cogwheel will fit";
mes "into this machine!";
mes "What I don't know is";
mes "what will happen once";
mes "this machine works...";
next;
mes "^3355FF*Click...!*";
mes "Once the cogwheel is";
mes "fit into the machine and";
mes "turned, the device hums";
mes "to life and a panel opens,";
mes "revealing a numeric keypad.^000000";
delitem Wheel,1;
HELLIONQ = 44;
next;
mes "[" + strcharinfo(0) + "]";
mes "I guess that I've got";
mes "to input some kind of";
mes "numeric password...";
mes "Ah, right, the numbers";
mes "that Veggie Lady gave me!";
next;
input .@input$;
if (.@input$ == "3847147298") {
mes "^3355FFThe machine responds to";
mes "the password with a pleasant";
mes "chime, confirming that you've";
mes "input the correct numbers.";
mes "The keypad slides open to";
mes "reveal a piece of a tablet.^000000";
next;
mes "^3355FFThe message engraved on";
mes "this tablet reads: ''This is for";
mes "Christopher, my dear friend";
mes "who I met in Prontera. To the";
mes "one who finds this, please seek";
mes "out the next piece of this tablet";
mes "in the city of thickest forest.''^000000";
next;
mes "^3355FFThe message is signed";
mes "by someone named Tyus.";
mes "It would be best to bring";
mes "this back to Sir Chilia'Tyus";
mes "and confirm that this was";
mes "made by his grandfather...^000000";
HELLIONQ = 45;
getitem Piece_Of_Slate_1,1;
close;
}
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
mes "["+ strcharinfo(0) +"]";
mes "Eh...";
mes "Forget it.";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Uh oh...";
mes "Where did I put";
mes "the cogwheel that";
mes "Clanux Heffron gave me?";
close;
}
else if (HELLIONQ == 44) {
mes "[" + strcharinfo(0) + "]";
mes "Okay, let me see";
mes "if I can enter the";
mes "right number this time...";
next;
input .@input$;
if (.@input$ == "3847147298") {
mes "^3355FFThe machine responds to";
mes "the password with a pleasant";
mes "chime, confirming that you've";
mes "input the correct numbers.";
mes "The keypad slides open to";
mes "reveal a piece of a tablet.^000000";
next;
mes "^3355FFThe message engraved on";
mes "this tablet reads: ''This is for";
mes "Christopher, my dear friend";
mes "who I met in Prontera. To the";
mes "one who finds this, please seek";
mes "out the next piece of this tablet";
mes "in the city of thickest forest.''^000000";
next;
mes "^3355FFThe message is signed";
mes "by someone named Tyus.";
mes "It would be best to bring";
mes "this back to Sir Chilia'Tyus";
mes "and confirm that this was";
mes "made by his grandfather...^000000";
HELLIONQ = 45;
getitem Piece_Of_Slate_1,1;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "The machine responds to";
mes "the password with an abrupt,";
mes "screeching beep and the entire";
mes "machine shuts down. You'll have to try entering the password again.";
close;
}
mes "^3355FFIt's some sort of";
mes "strange looking machine";
mes "with a mysterious purpose.^000000";
close;
}
payon,182,132,3 script Grout'he Tuccok#hellion 1_M_02,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 47) {
mes "[Grout'he]";
mes "Hey...";
mes "Hey you!";
mes "What are you";
mes "looking at?!";
mes "Get outta my";
mes "face, ya jerkwad.";
close;
}
else if (HELLIONQ == 47) {
mes "[Grout'he]";
mes "What...?";
mes "You got something";
mes "to tell me or are you";
mes "just bein' a rude prick";
mes "and staring at me like";
mes "this is your turf?!";
next;
mes "[" + strcharinfo(0) + "]";
mes "I'm sorry, but well...";
mes "Chilias'Tyus told me that";
mes "you might know something";
mes "about a piece of a tablet--";
next;
mes "[Grout'he]";
mes "What? Oh, so Chilias'Tyus";
mes "is lookin for the gem too, eh?";
mes "Ooh, that's right. He wants to";
mes "seal its evil or something.";
mes "Yeah, yeah. That's a good";
mes "cause. Real noble and all...";
next;
mes "[Grout'he]";
mes "Tell you what. The only reason";
mes "I want that gem is to sell it so I can pay off all my debts. But";
mes "if I sell you the clues I found, I'll get the zeny I need and the";
mes "gem will be in good hands too.";
next;
mes "[Grout'he]";
mes "So what do you say?";
mes "It's not a bad deal if";
mes "you think about it and";
mes "we might as well kill";
mes "two birds with one stone...";
next;
if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
mes "[Grout'he]";
mes "Oh man, thanks a lot.";
mes "Alright, all I'm asking";
mes "for is 10,000 zeny. You get";
mes "my clues and I'll let you know";
mes "where I found 'em, in case";
mes "you can find something new.";
next;
if (Zeny > 9999) {
if ((MaxWeight-Weight) > 1000 ) {
mes "[Grout'he]";
mes "There you go!";
mes "Thanks for the cash~";
mes "(Now I won't have to";
mes "get my knees all broken!)";
mes "Oh, and let me mark your";
mes "Mini-Map for you real quick...";
next;
mes "[Grout'he]";
mes "You see this here?";
mes "It's where I found the";
mes "Skirt of Virgin I'm about";
mes "to give you. So check that";
mes "spot out and see if you find";
mes "anything new and interesting.";
viewpoint 1,101,190,1,0xFFFF00;
next;
mes "[Grout'he]";
mes "Here you go, pal...";
mes "A Stone Heart, Green Herb,";
mes "some Grape Juice and one";
mes "clean and pure Skirt of Virgin.";
mes "If you got any more questions,";
mes "I guess you can ask me later~";
Zeny -= 10000;
HELLIONQ = 48;
getitem Stone_Heart,1;
getitem Green_Herb,1;
getitem Grape_Juice,1;
getitem Skirt_Of_Virgin,1;
close;
}
mes "[Grout'he]";
mes "Whoa whoa...";
mes "But you don't got any room";
mes "in your inventory to hold";
mes "what I wanna give you. It'd";
mes "probably be best to stash your";
mes "stuff in Kafra Storage, yeah?";
close;
}
mes "[Grout'he]";
mes "Oh hey...";
mes "You don't got the zeny.";
mes "Sorry pal, but I've really got";
mes "to pay my debts somehow.";
mes "I don't know if I'm allowed";
mes "to really talk about it...";
mes "^333333*Sob*^000000";
close;
}
mes "[Grout'he]";
mes "Why the hell should you";
mes "pay me?! Hey, aren't you";
mes "looking for the gem to help";
mes "the world? Well, I happen to";
mes "be a little part of this world,";
mes "so why don't you help me first?";
next;
mes "[Grout'he]";
mes "Man, you might not";
mes "know it, but the money";
mes "you give me will save";
mes "a life. My own! Dude, how";
mes "can you be so insensitive?";
close;
}
else if (HELLIONQ == 48) {
mes "[Grout'he]";
mes "You forgot where I told";
mes "you to look for more clues?";
mes "Eh, I'll let you know once";
mes "again, sure. Keep your eye";
mes "on your Mini-Map, got it?";
viewpoint 1,101,190,1,0xFFFF00;
next;
mes "[Grout'he]";
mes "Alright...";
mes "Good luck out there.";
mes "I really hope you can";
mes "keep the gem out of the";
mes "wrong hands. Of course, I was gonna just sell it, but...";
close;
}
else if (HELLIONQ == 49) {
mes "[Grout'he]";
mes "You've been to the";
mes "first location? Good.";
mes "Okay, now look over here.";
mes "Check your Mini-Map to";
mes "see where I found that";
mes "Stone Heart, got it?";
viewpoint 1,82,109,2,0xFFFF00;
close;
}
else if (HELLIONQ == 50) {
mes "[Grout'he]";
mes "Alright, here's where";
mes "I found that Green Herb.";
mes "You know you can use that";
mes "to counter poison, right?";
mes "Check that place to see if";
mes "there's anything I missed.";
viewpoint 1,239,56,3,0xFFFF00;
close;
}
else if (HELLIONQ == 51) {
mes "[Grout'he]";
mes "Okay, here's the last";
mes "place you should double";
mes "check, the place where";
mes "I nabbed that Grape";
mes "Juice. Good luck~";
viewpoint 1,243,160,4,0xFFFF00;
close;
}
else if (HELLIONQ == 52) {
mes "[Grout'he]";
mes "Oh, you need some help";
mes "in figuring out the clues?";
mes "Heh. Alright, let's see.";
mes "You want me to help";
mes "you in making sense of";
mes "this weird riddle?";
next;
if (select("Yes, please!:No, thanks~") == 1) {
mes "[Grout'he]";
mes "Alright now. All those";
mes "messages said stuff about";
mes "one sized clothing, dried";
mes "fish and green herbs, wine...";
mes "Huh. It doesn't make sense.";
next;
mes "[" + strcharinfo(0) + "]";
mes "What...?";
mes "I could have";
mes "told you that!";
next;
mes "[Grout'he]";
mes "Wait, wait.";
mes "Let's mark all the";
mes "clue locations again";
mes "on your Mini-Map.";
mes "Okay, we've got four";
mes "dots around Payon.";
viewpoint 1,243,160,4,0xFFFF00;
viewpoint 1,239,56,3,0xFFFF00;
viewpoint 1,82,109,2,0xFFFF00;
viewpoint 1,101,190,1,0xFFFF00;
next;
mes "[Grout'he]";
mes "Alright, now if";
mes "I connect and intersect";
mes "all the lines, there's";
mes "a point in the middle.";
mes "Why don't you check";
mes "this middle point, eh?";
viewpoint 1,159,129,5,0xFFFF00;
next;
mes "[Grout'he]";
mes "Now, this location";
mes "is a house, and I know";
mes "it's pretty random, but";
mes "it's all we got. Heck,";
mes "all these clues make";
mes "less sense than this!";
HELLIONQ = 53;
close;
}
mes "[Grout'he]";
mes "Oh yeah?";
mes "Well listen, I dunno,";
mes "but this looks to be one";
mes "of those situations where";
mes "two heads are better than one.";
mes "I think we oughta team up~";
close;
}
else if (HELLIONQ > 52 && HELLIONQ < 55) {
mes "[Grout'he]";
mes "Hey, how's it goin'";
mes "looking for that one";
mes "piece of the tablet?";
mes "It's a lot of trouble,";
mes "but I guess that's the";
mes "case with all treasure.";
close;
}
else if (HELLIONQ == 55) {
mes "[Grout'he]";
mes "Oh, so all of those";
mes "items came in handy?";
mes "I don't believe it! So";
mes "this puzzle actually";
mes "makes sense?! So";
mes "what'd the slab say?";
next;
mes "[Grout'he]";
mes "''Compassionate one?''";
mes "Oh hey, there's a giant";
mes "stone statue over in the";
mes "Archer Village that fits";
mes "that description perfectly!";
mes "You should check it out.";
HELLIONQ = 56;
close;
}
else if (HELLIONQ == 56) {
mes "[Grout'he]";
mes "Hey, you really ought";
mes "to check out the huge";
mes "stone statue over in the";
mes "Archer Village. Now that";
mes "I think about it, it's the";
mes "perfect hiding place!";
close;
}
else if (HELLIONQ == 57) {
mes "[Grout'he]";
mes "Hey, this is great!";
mes "You actually found the";
mes "next piece of the tablet!";
mes "You better take this back";
mes "to Chilias'Tyus right now~";
next;
mes "[Grout'he]";
mes "Oh. And um, thanks";
mes "for being willing to pay";
mes "me in cash for all those";
mes "little bitty clues. I won't";
mes "forget your help, pal~";
close;
}
else if (HELLIONQ > 57 && HELLIONQ < 71) {
mes "[Grout'he]";
mes "Hey, be careful if";
mes "you manage to find that";
mes "Hellion's gem. I dunno if";
mes "it's true, but maybe old";
mes "Tyus was right. Maybe it";
mes "does hold a wicked power...";
close;
}
else {
mes "[Grout'he]";
mes "Life sure is a lot";
mes "less tense without";
mes "having debt to worry";
mes "about. I could get";
mes "real used to this...";
close;
}
}
payon,101,190,0 script #paypuzz1 -1,1,1,{
OnTouch:
if (HELLIONQ == 48) {
mes "[" + strcharinfo(0) + "]";
mes "Well, this is where";
mes "Grout'he told me to look.";
mes "Ooh, there's something";
mes "written on the ceiling. Um,";
mes "let's see... ''This garment";
mes "is one size fits all.''";
next;
mes "[" + strcharinfo(0) + "]";
mes "That's it...?";
mes "Hopefully this will";
mes "make more sense once";
mes "I find more clues. I hope.";
HELLIONQ = 49;
close;
}
end;
}
payon,82,109,3 script Pile of Stone#paypuzz2 HIDDEN_NPC,{
if (HELLIONQ == 49) {
mes "[" + strcharinfo(0) + "]";
mes "Well, this is the place";
mes "that Grout'he told me about.";
mes "Let's see, there's an engraving";
mes "here that says, ''I used to pray for peaceful days here.'' Okay.";
next;
mes "[" + strcharinfo(0) + "]";
mes "Man...";
mes "This better not be";
mes "one of those puzzles";
mes "that looks easy once";
mes "I get the answer. Well,";
mes "if I ever get it, that is.";
HELLIONQ = 50;
close;
}
}
payon,239,56,3 script Dried Fish#paypuzz3 HIDDEN_NPC,{
if (HELLIONQ == 50) {
mes "[" + strcharinfo(0) + "]";
mes "So... Dried fish all";
mes "around me. This is getting";
mes "to be nonsense. Let's see,";
mes "this message says, ''Green";
mes "Herbs are very useful for";
mes "getting rid of fish smells.''";
next;
mes "[" + strcharinfo(0) + "]";
mes "I got it...!";
mes "Whoever made up";
mes "these clues must be";
mes "some sort of crazy man!";
mes "It's the only explanation!";
HELLIONQ = 51;
close;
}
}
payon,240,160,3 script Vat#paypuzz4 HIDDEN_NPC,{
if (HELLIONQ == 51) {
mes "[" + strcharinfo(0) + "]";
mes "Alright, the last";
mes "place I have to check.";
mes "It's a big old vat with a";
mes "message here too. Now";
mes "let me see, there should";
mes "be a message here too. Ah--!";
next;
mes "[" + strcharinfo(0) + "]";
mes "This says, ''What will it be?";
mes "Wine or Grape Juice? Oh,";
mes "but I much prefer wine.'' Okay,";
mes "what does this have to do with";
mes "that Hellion's gem? Weird...";
next;
mes "[" + strcharinfo(0) + "]";
mes "Am I missing something?";
mes "I think I really need help in";
mes "figuring this out. Hmm...";
HELLIONQ = 52;
close;
}
}
payon,159,129,3 script Wooden Floor#paypuzz5 HIDDEN_NPC,{
if (HELLIONQ == 53) {
mes "[" + strcharinfo(0) + "]";
mes "Hey, the floor around";
mes "here doesn't seem very";
mes "solid. Maybe there's";
mes "something underneath?";
next;
if (select("Just check the floor.:Dig through the dust.") == 1) {
mes "^3355FFYou examine the floor,";
mes "but are unable to find";
mes "anything that resembles";
mes "a clue to the location";
mes "of the Hellion's gem";
mes "or a tablet piece.^000000";
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Oh man, there's";
mes "so much dust! What";
mes "can I do about all of";
mes "this nasty dirt in the air?";
next;
if (countitem(Stone_Heart) > 0 && countitem(Grape_Juice) > 0 && countitem(Green_Herb) > 0 && countitem(Skirt_Of_Virgin) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "Well, there are all these";
mes "clues Grout'he found. It sucks,";
mes "but I'll use this Grape Juice";
mes "to sort of keep this dust from";
mes "kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
next;
mes "["+ strcharinfo(0) +"]";
mes "...With this Skirt of Virgin.";
mes "Oh, and I can use this Stone";
mes "Heart to prop any floor boards";
mes "I tilt while I look underneath";
mes "this floor. Oh hey! I found it!";
mes "It's... It's another clue!";
next;
mes "["+ strcharinfo(0) +"]";
mes "Wait, wait...";
mes "I can't read the";
mes "engraving on this";
mes "stone slab, it's way";
mes "too old. Let's see...";
next;
mes "^3355FFYou cover the surface";
mes "of the slab and begin";
mes "to rub a Green Herb over";
mes "it. Fortunately, the juice from";
mes "the Green Herb makes the";
mes "engraving appear more clearly.^000000";
delitem Stone_Heart,1;
delitem Green_Herb,1;
delitem Grape_Juice,1;
delitem Skirt_Of_Virgin,1;
HELLIONQ = 54;
next;
mes "[Stone Engraving]";
mes "^4D4DFF''This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.''^000000";
HELLIONQ = 55;
close;
}
mes "[" + strcharinfo(0) + "]";
mes "Where did I leave";
mes "all that stuff I got from";
mes "Grout'he? Let's see,";
mes "there was a Green Herb,";
mes "a Stone Heart, Grape Juice";
mes "and one Skirt of Virgin...";
close;
}
else if (HELLIONQ == 54) {
mes "[Stone Engraving]";
mes "^4D4DFF''This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.''^000000";
HELLIONQ = 55;
close;
}
else if (HELLIONQ > 54) {
mes "[Stone Engraving]";
mes "^4D4DFF''This has been entrusted to";
mes "the care of the compassionate";
mes "one so that my friends may";
mes "find peace. To he who finds";
mes "this, remember that avarice";
mes "knows no bounds. --Tyus.''^000000";
close;
}
}
pay_arche,142,28,0 script Buddha Statue#paypuzz6 HIDDEN_NPC,5,5,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ == 56) {
mes "[" + strcharinfo(0) + "]";
mes "Hey, here's a huge";
mes "stone statue. This";
mes "must be what Grout'he";
mes "was telling me about.";
next;
mes "[Echoing Voice]";
mes "^4d4dffYou must...";
mes "You must be...^000000";
next;
mes "[" + strcharinfo(0) + "]";
mes "What the--?";
mes "There's a voice";
mes "inside my head!";
mes "And it's not even mine!";
next;
mes "[Echoing Voice]";
mes "You who have come";
mes "for the Tablet Piece,";
mes "I shall judge whether";
mes "or not you are worthy.";
mes "Answer this one question.";
next;
mes "[Echoing Voice]";
mes "You are in a situation";
mes "in which you will die,";
mes "but if you cause the death";
mes "of another person, you will";
mes "surely save yourself. So...";
mes "What do you do?";
next;
switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
case 1:
mes "[Echoing Voice]";
mes "There is a primal truth";
mes "to your answer. However...";
mes "You have chosen poorly.";
close2;
percentheal -100,0;
end;
case 2:
mes "[Echoing Voice]";
mes "There is a kindness and";
mes "compassion in your answer";
mes "that is indeed rare. However,";
mes "where is the respect for your";
mes "own life? If you are that willing to throw it away, you are no hero.";
close2;
percentheal -100,0;
end;
case 3:
mes "[Echoing Voice]";
mes "Yes. Love for all life,";
mes "including your own, is";
mes "a trait that all true heroes";
mes "must have. You have chosen...";
mes "Wisely. Please, take this into";
mes "your capable hands, adventurer.";
next;
mes "^3355FFA stone slab at the foot";
mes "of the statue slides open,";
mes "revealing a piece of the";
mes "tablet that will lead you";
mes "to the Hellion's gem.";
HELLIONQ = 57;
getitem Piece_Of_Slate_2,1;
close;
case 4:
mes "[Echoing Voice]";
mes "The veneer of honesty in";
mes "your answer is surpassed by";
mes "your own cowardice. You have";
mes "chosen extremely poorly...";
close2;
percentheal -100,0;
end;
}
}
OnTouch:
if (HELLIONQ == 56 && countitem(Piece_Of_Slate_1) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
mes "to something in the area.^000000";
close;
}
end;
}
geffen,110,200,3 script Sage Welshyun#hellion 4_M_SAGE_A,3,3,{
if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
close;
}
if (HELLIONQ < 58) {
mes "[Welshyun]";
mes "Hm? Oh, pardon me.";
mes "I didn't notice you. I was";
mes "far too occupied thinking";
mes "deep important thoughts";
mes "that your puny little mind";
mes "couldn't possibly fathom.";
close;
}
else if (HELLIONQ == 58) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "[Welshyun]";
mes "That...";
mes "That eerie glow...";
next;
mes "[Welshyun]";
mes "You! Identify yourself";
mes "and explain how you came";
mes "about to get those tablet";
mes "pieces! Now answer me!";
next;
mes "[Welshyun]";
mes "Ah, forgive me. You're";
mes "helping Chilias, are you?";
mes "I see. So you must be here";
mes "to seek my help in finding";
mes "the final piece, am I correct?";
next;
if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
mes "[Welshyun]";
mes "Such insolence!";
mes "Huh. I suppose Chilias";
mes "may have misjudged you";
mes "when he entrusted you with";
mes "this important mission. Huh.";
mes "A reevaluation is in order...";
HELLIONQ = 60;
close;
}
mes "[Welshyun]";
mes "Of course, in the";
mes "interest of mankind,";
mes "I shall help you. But first,";
mes "I have a favor to ask of you.";
next;
mes "[Welshyun]";
mes "My student in the Geffen";
mes "Tower has not reported back to";
mes "me about his research project,";
mes "so I would like for you to find";
mes "him and retrieve the report";
mes "for me. Not a big deal, right?";
next;
mes "[Welshyun]";
mes "The title of his report";
mes "should be, ''^4D4DFFMonster Life";
mes "in the Geffen Area^000000,'' so";
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
HELLIONQ = 59;
close;
}
else if (HELLIONQ == 59) {
mes "[Welshyun]";
mes "Please bring me the";
mes "report entitled, ''^4D4DFFMonster";
mes "Life in the Geffen Area^000000,''";
mes "from my student Enoz in";
mes "the Geffen Tower. Thank";
mes "you, I appreciate your help.";
close;
}
else if (HELLIONQ == 60) {
mes "[Welshyun]";
mes "^333333*Ahem*^000000 Oh dear me...";
mes "I'm unfathomably thirsty...";
mes "There's no way I can do any";
mes "serious thinking with such";
mes "a dry, parched throat...";
HELLIONQ = 61;
close;
}
else if (HELLIONQ == 61) {
if (countitem(White_Potion) > 0) {
mes "[Welshyun]";
mes "Oh, a White Potion?";
mes "Yes, may I please have";
mes "one? Ahh, most refreshing~";
mes "You may not be such a bad";
mes "person after all! Now shall I help you find that tablet piece?";
next;
mes "[Welshyun]";
mes "Of course, in the";
mes "interest of mankind,";
mes "I shall help you. But first,";
mes "I have a favor to ask of you.";
next;
mes "[Welshyun]";
mes "My student in the Geffen";
mes "Tower has not reported back to";
mes "me about his research project,";
mes "so I would like for you to find";
mes "him and retrieve the report";
mes "for me. Not a big deal, right?";
next;
mes "[Welshyun]";
mes "The title of his report";
mes "should be, ''^4D4DFFMonster Life";
mes "in the Geffen Area^000000,'' so";
mes "please remember that.";
mes "Ah, and my student's";
mes "name is Enoz.";
delitem White_Potion,1;
HELLIONQ = 62;
close;
}
mes "[Welshyun]";
mes "Oh...! Still so...";
mes "Exasperatingly thirsty!";
mes "If I only had something";
mes "cool, refreshing and with";
mes "a high restorative value";
mes "to quench this thirst!";
close;
}
else if (HELLIONQ == 62) {
mes "[Welshyun]";
mes "Please bring me the";
mes "report entitled, ''^4D4DFFMonster";
mes "Life in the Geffen Area^000000,''";
mes "from my student Enoz in";
mes "the Geffen Tower. Thank";
mes "you, I appreciate your help.";
close;
}
else if (HELLIONQ == 63) {
mes "[Welshyun]";
mes "Hm? What's that strange";
mes "expression on your face?";
mes "Prank? Oh please. Such";
mes "chicanery is beneath me...";
mes "But even if I did play a joke, believe me. It builds character.";
next;
mes "[Welshyun]";
mes "First and foremost,";
mes "I want to test you to see";
mes "if you are worthy of this";
mes "tablet piece. I want to see";
mes "for myself if you are a person";
mes "of honor. Someone of character.";
next;
mes "[Welshyun]";
mes "Oh yes, I accidentally";
mes "took this Master Science";
mes "Reference Book from Enoz,";
mes "so would you please return it";
mes "to him for me? Oh, and please";
mes "bring back 1 Blue Gemstone.";
next;
mes "^3355FFYou received the";
mes "incredibly heavy tome,";
mes "the Master Science";
mes "Reference Book.^000000";
HELLIONQ = 64;
close;
}
else if (HELLIONQ == 64) {
mes "[Welshyun]";
mes "Please deliver the Master";
mes "Science Reference Book to";
mes "Enoz, and come back to me";
mes "with 1 Blue Gemstone.";
close;
}
else if (HELLIONQ == 65) {
if (countitem(Blue_Gemstone) > 0) {
mes "[Welshyun]";
mes "Thank you. You've";
mes "brought the book to Enoz";
mes "and delivered a Gemstone";
mes "to me as I've asked. Now,";
mes "there is one final test...";
next;
mes "[Welshyun]";
mes "Answer this question.";
mes "Where is the abode of the";
mes "departed souls with a shining";
mes "silver roof that is mentioned";
mes "in the third part of the ballad";
mes "of Grimnir? Well, adventurer?";
next;
input .@input$;
if (.@input$ == "Valaskjalf") {
mes "[Welshyun]";
mes "Ah, well met, well met.";
mes "You are as well learned as";
mes "you are brave. As promised,";
mes "you may have this piece of";
mes "the tablet, which I've already found. The clues were too simple...";
delitem Blue_Gemstone,1;
HELLIONQ = 66;
getitem Piece_Of_Slate_4,1;
next;
mes "[Welshyun]";
mes "Please send my regards";
mes "to my dear friend, Chilias,";
mes "who has dedicated his life";
mes "to sealing the evil within";
mes "the Hellion's gem.";
close;
}
mes "[Welshyun]";
mes "Bwahahaah! Only";
mes "a superior mind could";
mes "know the answer to such";
mes "a question! Go forth and";
mes "learn the answer, else";
mes "I cannot help you, adventurer~";
close;
}
mes "[Welshyun]";
mes "Ah, I've heard that";
mes "Enoz received the Master";
mes "Science Reference Book";
mes "from you. But did you remember";
mes "to bring me a Blue Gemstone?";
close;
}
else if (HELLIONQ == 66) {
mes "[Welshyun]";
mes "Hm. You should visit";
mes "Chilias and determine";
mes "your next course of action,";
mes "now that you have all four";
mes "of the pieces of the tablet.";
close;
}
else if (HELLIONQ == 67) {
if (countitem(Piece_Of_Slate_1) > 0 && countitem(Piece_Of_Slate_2) > 0 && countitem(Piece_Of_Slate_3) > 0 && countitem(Piece_Of_Slate_4) > 0) {
mes "[Welshyun]";
mes "Hm? Did you need";
mes "me to combine all four";
mes "pieces of the tablet and";
mes "make it whole again? Oh.";
mes "All this time I thought you";
mes "knew how to do it. Alright.";
next;
mes "[Welshyun]";
mes "As a matter of fact,";
mes "I was planning on using";
mes "the Blue Gemstone you gave";
mes "me to do this. But since you";
mes "never really asked... In any";
mes "case, let me concentrate.";
next;
mes "[Welshyun]";
mes "Shadows remembered by time.";
mes "Help me retrieve the forgotten";
mes "stories that have been scattered in the wind. Right here. Right now.";
specialeffect EF_BEGINSPELL2;
next;
mes "[Welshyun]";
mes "...";
mes "Okay...";
mes "That was tough.";
specialeffect EF_SPELLBREAKER;
next;
mes "[Welshyun]";
mes "That was tough";
mes "complete tablet.";
mes "Please bring this";
mes "safely back to Chilias.";
delitem Piece_Of_Slate_1,1;
delitem Piece_Of_Slate_2,1;
delitem Piece_Of_Slate_3,1;
delitem Piece_Of_Slate_4,1;
HELLIONQ = 68;
getitem Slate,1;
next;
mes "[Welshyun]";
mes "Wait, take a look!";
mes "There's a map on the back";
mes "of the tablet. Although the gem";
mes "is already embedded within the";
mes "tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
next;
mes "[Welshyun]";
mes "I don't know if Chilias";
mes "told you, but the name of";
mes "the monster that guards and";
mes "follows this gem is Hellion";
mes "Revenant. But why mark its";
mes "location on this tablet?";
next;
mes "[Welshyun]";
mes "Well, it will be dangerous, but";
mes "I'm sure that you're strong enough to confront this monster. I believe";
mes "it was the wish of this tablet's creator for someone to defeat";
mes "the Hellion Revenant...";
next;
if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
mes "[Welshyun]";
mes "Well, I'm almost certain";
mes "this map will lead you to";
mes "Hellion Revenant. Let me";
mes "warp you to the location";
mes "marked on the tablet's map...";
close2;
warp "gef_fild09",368,88;
end;
}
mes "[Welshyun]";
mes "Yes, that's true.";
mes "Chilias has been waiting";
mes "his whole life to seal this";
mes "gem. Plus, who knows what";
mes "may happen while it is in";
mes "your possession?";
close;
}
mes "[Welshyun]";
mes "So, were you able";
mes "to deliver the tablet";
mes "and the Hellion's gem to";
mes "Chilias safely? I hope so...";
close;
}
else if (HELLIONQ > 67 && HELLIONQ < 71) {
mes "[Welshyun]";
mes "So, were you able";
mes "to deliver the tablet";
mes "and the Hellion's gem to";
mes "Chilias safely? Ah, and";
mes "how has my friend been?";
close;
}
else {
mes "[Welshyun]";
mes "Heh heh~";
mes "Enoz must be";
mes "panicking right";
mes "about now. Oh,";
mes "students are always";
mes "good for a laugh...";
close;
}
OnTouch:
if (HELLIONQ == 58 && countitem(Piece_Of_Slate_3) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe piece of tablet";
mes "that you have is shining";
mes "with light as if in response";
mes "to something in the area.^000000";
close;
}
end;
}
gef_tower,116,37,0 script Enoz#hellion 4_M_ALCHE_A,{
if (HELLIONQ == 59 || HELLIONQ == 62) {
mes "[Enoz]";
mes "It's gone, it's gone!";
mes "Where the hell did it go?!";
mes "Oh man, who could have";
mes "taken it? Wait, was it... You?!";
next;
if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
mes "[Enoz]";
mes "My mentor, Welshyun?";
mes "Huh. Is there a report";
mes "I haven't submitted to him";
mes "yet? So what was it called?";
next;
input .@input$;
if (.@input$ == "Monster Life in the Geffen Area") {
mes "[Enoz]";
mes "''Monster Life in";
mes "the Geffen Area?''";
mes "Oh no. My mentor took";
mes "that three days ago!";
mes "Is he still up to his";
mes "old tricks again?";
next;
mes "[Enoz]";
mes "Awww nuts!";
mes "Where the heck is";
mes "my Master Science";
mes "Reference Book? ";
mes "It was right here";
mes "three days ago...";
HELLIONQ = 63;
close;
}
mes "[Enoz]";
mes "" + .@input$ + "?";
mes "I haven't completed";
mes "any research related";
mes "to that subject. Or did I?";
mes "Anyway, I need the exact";
mes "name of the report you want!";
close;
}
mes "[Enoz]";
mes "Nuts?! Oh, you wanna";
mes "see crazy, is that it?! You";
mes "wanna see insaaaane?!";
mes "Cuz I'll go freakin' medieval";
mes "if you keep bothering me!!";
close;
}
else if (HELLIONQ == 63) {
mes "[Enoz]";
mes "My mentor Welshyun's";
mes "been playing jokes again,";
mes "so you better go talk to him.";
mes "Damn. Where is that Master";
mes "Science Reference Book?";
close;
}
else if (HELLIONQ == 64) {
mes "[Enoz]";
mes "Oh hey, I remember you~";
mes "So did my mentor send you";
mes "to me again for some reason?";
next;
mes "^3355FFYou cautiously hand Enoz the";
mes "Master Science Reference Book.^000000";
next;
mes "[Enoz]";
mes "Yes! Oh yes!";
mes "This is the book";
mes "I lost three days";
mes "ago! Thanks so much!";
mes "Now I can finally finish";
mes "this research project that--";
next;
mes "[Enoz]";
mes "Wait, the page I really";
mes "need is missing! And there's";
mes "some sort of note... Umm...";
mes "^333333''Enoz, I think this page";
mes "is worth at least one Apple";
mes "Juice. Right? --Welshyun.''^000000";
next;
mes "[Enoz]";
mes "NOooOOoOo!";
mes "Not agaaaaain!";
mes "Why is he always";
mes "playing these pranks?!";
mes "Apple Juice! I need";
mes "some Apple Juice!";
HELLIONQ = 65;
next;
mes "^3355FFIt looks like it's time";
mes "to get 1 Blue Gemstone,";
mes "and then bring it back";
mes "to Welshyun the Sage.^000000";
close;
}
mes "[Enoz]";
mes "Gone! It's gone!";
mes "Where did the book";
mes "I really need go to?";
mes "Oh no oh no oh no oh no!";
mes "Waaaaaah, I'm gonna cry!";
close;
}
gef_fild09,296,59,0 script Hidden Cave#hellion HIDDEN_NPC,3,3,{
if (HELLIONQ == 68) {
mes "^3355FFAmongst the wild bushes";
mes "and overgrown grass, you";
mes "see a large rock slab that";
mes "resembles a door. As you";
mes "come closer, you can see a";
mes "groove on the rock's surface.^000000";
next;
if (select("Insert the Tablet.:Ignore.") == 1) {
mes "^3355FFYou insert the tablet into";
mes "the rock's groove and the";
mes "Hellion's gem begins to hum";
mes "and glow. The rock slides open,";
mes "revealing an engraved message";
mes "on the ground for you to read.^000000";
next;
mes "^4D4DFF''To you who have found this";
mes "place, I reveal the truth about";
mes "the Hellion Revenant. It was";
mes "never a devil, like we believed, but a human being, slowly";
mes "corrupted by the darkness";
mes "of the Hellion's gem.''^000000";
next;
mes "^4D4DFF''I learned this horrible";
mes "truth too late. Already,";
mes "I can feel the darkness";
mes "welling up within me.";
mes "It is all I can do to trap";
mes "myself in this chamber";
mes "before I lose all reason.''^000000";
next;
mes "^4D4DFF''I failed and it's too";
mes "late for me, but I hope";
mes "someone in the future";
mes "can seal the Hellion gem's";
mes "dark power. And I hope that";
mes "someone will grant me the";
mes "sweet release I crave...''^000000";
next;
mes "^4D4DFF''Brave hero, I beg of";
mes "you. Please kill me and";
mes "bring salvation to my soul.";
mes "Please release me so that";
mes "I can finally join my friends.";
mes "^FFFFFF_^000000";
mes "^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
close2;
warp "gef_dun03",140,119;
end;
}
mes "^3355FFYou do nothing.";
mes "And nothing happens.^000000";
close;
}
OnTouch:
if (HELLIONQ == 68 && countitem(Slate) > 0) {
specialeffect2 EF_HEAL2;
specialeffect EF_HEAL2;
mes "^3355FFThe tablet in your";
mes "hands begins to shine";
mes "with light, responding";
mes "to something in the area.^000000";
close;
}
end;
}
|