1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
|
//===== rAthena Script =======================================
// Eden Group Quests - Common NPCs
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [AEGIS Conversion]
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Removed showevent use, and use of duplicates.
//= Commented out warps that should not be active.
//============================================================
moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
mes "- Please come back again -";
mes "- after you store some items into kafra storage. -";
close;
}
mes "[Lime Evenor]";
mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
mes "Hello. Can I help you?";
next;
while(1) {
switch(select("What is Eden group?:Join the Eden Group:Register new mission:Search for missions:Cancel")) {
case 1:
mes "[Lime Evenor]";
mes "Eden Group is a group that helps people who are suffering from distresses in Rune Midgard.";
next;
mes "[Lime Evenor]";
mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
next;
mes "[Lime Evenor]";
mes "Eden members will review the missions and help those who post them up.";
mes "Members do these missions for rewards.";
next;
mes "[Lime Evenor]";
mes "If you are not too familiar with Rune Midgard, this is a great way to explore the world.";
mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
next;
break;
case 2:
if (countitem(6219) < 1) {
mes "[Lime Evenor]";
mes "You can be a Eden's member by simply registering with me.";
mes "Would you like to join Eden Group?";
next;
switch(select("Yes, I want to join:No, I don't want to join")) {
case 1:
mes "[Lime Evenor]";
mes "Aright. Excellent! Please write down your name here.";
input .@input$;
next;
mes "[Lime Evenor]";
mes "Are you done?";
mes "Let me see.";
next;
mes "[Lime Evenor]";
mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?";
mes "Huh? Isn't it??";
next;
emotion 4,"Secretary Lime Evenor#eden";
mes "[Lime Evenor]";
mes "Hmm that isn't what you wrote?";
mes "Ok, hmm, it seems a bit hard to read.";
next;
mes "[Lime Evenor]";
mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
input .@input$;
next;
mes "[Lime Evenor]";
mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
mes "I got it right this time.";
next;
emotion e_no1,"Secretary Lime Evenor#eden";
mes "[Lime Evenor]";
mes "We already put your name on the list.";
mes "Welcome to Eden's group new member!";
next;
mes "[Lime Evenor]";
mes "Hopefully you can do great work as an Eden's member.";
getitem 6219,1; //Para_Team_Mark
next;
break;
case 2:
mes "[Lime Evenor]";
mes "Do you still have questions about Eden group?";
next;
break;
}
}
else {
mes "[Lime Evenor]";
mes "You are already a member of the Eden Group.";
next;
}
break;
case 3:
mes "[Lime Evenor]";
mes "Do you want to register some missions that you want us to do?";
next;
switch(select("Yes, I want to register.:No, I don't.")) {
case 1:
mes "[Lime Evenor]";
mes "Alrigh. Please write down your name on it.";
input .@input$;
next;
mes "[Lime Evenor]";
mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
mes "Hmm, your handwriting is not clear. I can't read. it...";
next;
mes "[Lime Evenor]";
mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for.";
mes "Which map should we go to?";
input .@input$;
next;
mes "[Lime Evenor]";
mes "^3131FFMission Map: "+.@input$+"^000000";
mes "hum, I will note that.";
next;
mes "[Lime Evenor]";
mes "Please let me know what kind of missions your are lookng for.";
mes "It should be briefly like 'Hunt 10 Porings.'";
input .@input$;
next;
mes "[Lime Evenor]";
mes "Are you done?";
mes "Let me check.";
next;
mes "[Lime Evenor]";
mes "Huh...........";
next;
mes "[Lime Evenor]";
mes "Hum.. huh??..................";
next;
emotion e_dots,"Secretary Lime Evenor#eden";
mes "[Lime Evenor]";
mes "I think you should complete one of our missions first before you take up a new mission.";
next;
emotion e_pif,"Secretary Lime Evenor#eden";
mes "[Lime Evenor]";
mes "^3131FFClient: Lime Evenor^000000";
mes "^3131FFMission: Practice your handwriting for one month.^000000";
mes "You've got really bad penmanship!";
next;
mes "[Lime Evenor]";
mes "^3131FFMission: "+.@input$+"^000000";
mes "Anyway, you are done registering for a new mission.";
next;
mes "[Lime Evenor]";
mes "Missions are fully booked. You have to wait an spot clears up.";
mes "Please kindly wait until your turn.";
next;
break;
case 2:
break;
}
break;
case 4:
if (countitem(6219) > 0) {
mes "[Lime Evenor]";
mes "Would like to try some missions as an Eden member?";
next;
mes "[Lime Evenor]";
mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
mes "Please carefully read the mission list and the qualifications and choose one of them.";
next;
}
else {
mes "[Lime Evenor]";
mes "You need to join Eden Group first if you want to do some missions.";
close;
}
break;
case 5:
mes "[Lime Evenor]";
mes "If you have any questions please come beck again.";
close;
}
}
close;
}
- script Eden Teleport Officer#0::eden_teleport_officer 729,{
mes "[Eden Teleport Officer]";
mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
mes "Eden group is here to help you and will show you the great future.";
next;
mes "[Eden Teleport Officer]";
mes "You have nothing to do but waste your time?";
mes "Are you eager to do something good but no one offers you work?";
mes "Would you like to be a problem solver?";
mes "Eden group is here to solve your problem.";
next;
switch(select("Move to Eden Group:Don't want to talk anymore.")) {
case 1:
mes "[Eden Teleport Officer]";
mes "Let's go to our secret base!";
set nak_warp, strnpcinfo(2);
close2;
warp "moc_para01",31,14;
end;
case 2:
mes "[Eden Teleport Officer]";
mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
close;
}
}
prontera,124,76,3 duplicate(eden_teleport_officer) Eden Teleport Officer#1 729
moc_ruins,68,164,3 duplicate(eden_teleport_officer) Eden Teleport Officer#2 729
geffen,132,66,3 duplicate(eden_teleport_officer) Eden Teleport Officer#3 729
alberta,124,67,3 duplicate(eden_teleport_officer) Eden Teleport Officer#4 729
aldebaran,133,119,5 duplicate(eden_teleport_officer) Eden Teleport Officer#5 729
izlude_in,68,162,1 duplicate(eden_teleport_officer) Eden Teleport Officer#6 729
prt_church,103,78,3 duplicate(eden_teleport_officer) Eden Teleport Officer#7 729
geffen_in,160,104,5 duplicate(eden_teleport_officer) Eden Teleport Officer#8 729
moc_prydb1,53,126,3 duplicate(eden_teleport_officer) Eden Teleport Officer#9 729
alberta_in,75,39,3 duplicate(eden_teleport_officer) Eden Teleport Officer#10 729
payon_in02,58,58,1 duplicate(eden_teleport_officer) Eden Teleport Officer#11 729
payon,177,111,3 duplicate(eden_teleport_officer) Eden Teleport Officer#12 729
que_ng,33,73,3 duplicate(eden_teleport_officer) Eden Teleport Officer#13 729
que_ng,144,161,5 duplicate(eden_teleport_officer) Eden Teleport Officer#14 729
yuno,144,189,5 duplicate(eden_teleport_officer) Eden Teleport Officer#15 729
rachel,125,144,3 duplicate(eden_teleport_officer) Eden Teleport Officer#16 729
moc_para01,30,10,0 script #eden_out 45,1,1,{
OnTouch:
switch (nak_warp) {
default:
case 1: warp "prontera",116,72; break;
case 2: warp "moc_ruins",64,161; break;
case 3: warp "geffen",120,39; break;
case 4: warp "alberta",117,56; break;
case 5: warp "aldebaran",168,112; break;
case 6: warp "izlude_in",73,165; break;
case 7: warp "prt_church",99,78; break;
case 8: warp "geffen_in",162,99; break;
case 9: warp "moc_prydb1",51,118; break;
case 10: warp "alberta_in",73,43; break;
case 11: warp "payon_in02",64,60; break;
case 12: warp "payon",161,58; break;
case 13: warp "que_ng",33,63; break;
case 14: warp "que_ng",144,166; break;
case 15: warp "yuno",158,125; break;
case 16: warp "rachel",115,125; break;
}
end;
}
moc_para01,57,27,0 warp #warp_2_pub 1,1,moc_para01,162,26
moc_para01,158,26,0 warp #warp_2_din_1 1,1,moc_para01,55,27
moc_para01,48,16,0 warp #warp_2_2f 1,1,moc_para01,48,164
moc_para01,47,161,0 warp #warp_2_1f 1,1,moc_para01,47,18
moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37
moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85
moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27
moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92
moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33
/*
moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159
moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185
moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159
moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185
*/
moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93
moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185
moc_para01,47,39,3 script #warp_2_pass 111,{
if (countitem(6219) > 0) {
mes "[Lime Evenor]";
mes "Oh, It is an exclusive place only for Eden's members.";
mes "If you are a member, you can come whenever you want!";
next;
switch(select("Enter:Don't enter")) {
case 1:
mes "This door is beautifully decorated but seems a little bit too heavy.";
close2;
warp "moc_para01",106,14;
end;
case 2:
mes "[Lime Evenor]";
mes "Well, if you are not interested.";
close;
}
}
else {
mes "[Lime Evenor]";
mes "Oh, this is an exclusive place for Eden's member only.";
mes "If you want to go inside, you have to join the Eden group.";
close;
}
}
moc_para01,16,22,7 script Old Adventurer#eden 900,{
mes "[Old Adventurer]";
mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard.";
next;
mes "[Old Adventurer]";
mes "I came here to join the Eden group! I don't deserve this!";
mes ".Do you also think I look like I'm senile?";
close;
}
moc_para01,182,48,3 script Eden's chief#eden 886,{
set .@eggf,rand(1,118);
set .@eggf_1,.@eggf+1;
set .@eggf_2,.@eggf+2;
set .@eggf_6,.@eggf+6;
mes "[Eden's chief]";
mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
next;
emotion e_sob,"Eden's chief#eden";
mes "[Eden's chief]";
mes "Oh, shoot! How many eggs have I done?";
mes "Aww!!! I totally forgot! I have to count again!";
next;
emotion e_sob,"Eden's chief#eden";
mes "[Eden's chief]";
mes "Why did have you asked me to do this? What kind of mission is that?";
next;
emotion e_sob,"Eden's chief#eden";
mes "[Eden's chief]";
mes "What are you going to do with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
close;
}
moc_para01,172,28,5 script Eden's Intern#eden 883,{
mes "[Eden's Intern]";
mes "Actually, I realized that.";
next;
mes "[Eden's Intern]";
mes "We have to work really hard unless you want to fail.";
next;
emotion 57,"Eden's Intern#eden";
mes "[Eden's Intern]";
mes "But, I have never learned about pharmaceuticals yet.";
next;
emotion e_sob,"Eden's Intern#eden";
mes "[Eden's Intern]";
mes "I'm going to fail. I can't do this.";
close;
}
moc_para01,20,35,5 script Office Assistant Neede#e 814,{
mes "[Neede]";
mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
next;
mes "[Neede]";
mes "It reminds me that it was like a war everyday.";
next;
mes "[Neede]";
mes "The chief of ^3131FFthe restaurant on the right side^000000";
mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
next;
mes "[Neede]";
mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
next;
emotion 7,"Office Assistant Neede#e";
mes "[Neede]";
mes "Besides, the weird girl from^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
next;
mes "[Neede]";
mes "Ah, that weird girl is actually our boss...";
next;
mes "[Neede]";
mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
next;
emotion e_omg,"Office Assistant Neede#e";
mes "[Neede]";
mes "Wait!";
mes "Shh! It is a secret, you can't tell anybody!";
next;
mes "[Neede]";
emotion 54,"Office Assistant Neede#e";
mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
next;
emotion e_pif,"Secretary Lime Evenor#eden";
mes "[Lime Evenor]";
mes "I am not that kind of guy.";
next;
emotion e_wah,"Office Assistant Neede#e";
mes "[Neede]";
mes "Huh? Did you hear that? Gosh~!";
close;
}
|