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path: root/npc/quests/eden/71-85.txt
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//===== eAthena Script ======================================= 
// Eden Group Quests - Experience quests [71-85]
//===== By: ================================================== 
//= L0ne_W0lf
//===== Current Version: ===================================== 
//= 1.0
//===== Compatible With: ===================================== 
//= eAthena SVN
//===== Description: ========================================= 
//= [AEGIS Conversion]
//===== Additional Comments: ================================= 
//= 1.0 First Version.
//============================================================

moc_para01,44,38,3	script	Request [71 - 85]	857,{
	if (countitem(6219) < 1) {
		mes "-It seems to be a special-.";
		mes "-board that only a person-";
		mes "-who has an Eden Group-";
		mes "-Mark can read.-";
		close;
	}
	mes "-There are many kinds of-";
	mes "-hunting requests written-";
	next;
	if ((BaseLevel > 70) && (BaseLevel < 86)) {
		switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) {
		case 1:
			mes "-Sphinx dungeon district-";
			mes "-I am Meidi who lives in-";
			mes "-Morocc. I want to hunt-";
			mes "-monsters in Sphinx-";
			mes "- dungeon. I will wait in-";
			mes "-front of the west gate.-";
			next;
			switch(select("Take a mission.:Ignore the mission.")) {
			case 1:
				if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
					mes "-You are already doing-";
					mes "-another mission.-";
					mes "-It's really confusing to do-";
					mes "-many missions at once.-";
					mes "-Finish those first.-";
					close;
				}
				set .@slv_chk1,checkquest(10102);
				if (.@slv_chk1 == -1) {
					setquest 10102;
					set slv_quest,1;
					mes "-Good. Now to find Meidi-";
					mes "-at Morroc's western gate-";
					close;
				}
				else {
					mes "-You are already on-";
					mes "-another mission or have-";
					mes "-recently completed one-";
					mes "-so you can't take on-";
					mes "-anymore right now.-";
					close;
				}
				break;
			case 2:
				mes "-I don't want to do-";
				mes "-this right now-";
				close;
			}
			break;
		case 2:
			mes "-Glast Heim district-";
			mes "-I am Ancellia. -";
			mes "-I need help to hunt-";
			mes "-monsters in Glastheim-";
			mes "-please help me-";
			next;
			switch(select("Take a mission.:Ignore the mission.")) {
			case 1:
				if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
					mes "-You are already doing-";
					mes "-another mission.-";
					mes "-It's really confusing to do-";
					mes "-many missions at once.-";
					mes "-Finish those first.-";
					close;
				}
				set .@slv_chk1,checkquest(10103);
				if (.@slv_chk1 == -1) {
					setquest 10103;
					set slv_quest,2;
					mes "-I better find Ancellia-";
					close;
				}
				else {
					mes "-You are already on-";
					mes "-another mission or have-";
					mes "-recently completed one-";
					mes "-so you can't take on-";
					mes "-anymore right now.-";
					close;
				}
				break;
			case 2:
				mes "-I don't want to do-";
				mes "-this right now-";
				close;
			}
			break;
		case 3:
			mes "-Juno district-";
			mes "-I want to go to Juno,-";
			mes "-but monsters on the way-";
			mes "-are too strong for me.-";
			mes "-Visit me in Aldebaran-";
			mes "-My name is Jeanbai-";
			next;
			switch(select("Take a mission.:Ignore the mission.")) {
			case 1:
				if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) {
					mes "-You are already doing-";
					mes "-another mission.-";
					mes "-It's really confusing to do-";
					mes "-many missions at once.-";
					mes "-Finish those first.-";
					close;
				}
				set .@slv_chk1,checkquest(10104);
				if (.@slv_chk1 == -1) {
					setquest 10104;
					set slv_quest,3;
					mes "I better find Jeanbai-";
					mes "-in Al De Baran.-";
					close;
				}
				else {
					mes "-You are already on-";
					mes "-another mission or have-";
					mes "-recently completed one-";
					mes "-so you can't take on-";
					mes "-anymore right now.-";
					close;
				}
				break;
			case 2:
				mes "-I don't want to do-";
				mes "-this right now-";
				close;
			}
			break;
		case 4:
			mes "-Clock Tower district-";
			mes "-Watch is the best thing!-";
			mes "-I'm asking to hunt some-";
			mes "-monsters in clock tower.-";
			mes "-Lizingshetter-";
			next;
			switch(select("Take a mission.:Ignore the mission.")) {
			case 1:
				if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) {
					mes "-You are already doing-";
					mes "-another mission.-";
					mes "-It's really confusing to do-";
					mes "-many missions at once.-";
					mes "-Finish those first.-";
					close;
				}
				set .@slv_chk1,checkquest(10105);
				if (.@slv_chk1 == -1) {
					setquest 10105;
					set slv_quest,4;
					mes "-Time to find Lizingshetter-";
					mes "-in front of Clock Tower-";
					close;
				}
				else {
					mes "-You are already on-";
					mes "-another mission or have-";
					mes "-recently completed one-";
					mes "-so you can't take on-";
					mes "-anymore right now.-";
					close;
				}
				break;
			case 2:
				mes "-I don't want to do-";
				mes "-this right now-";
				close;
			}
			break;
		case 5:
			mes "-Island districts-";
			mes "-I need a person who-";
			mes "-who can hunt mosters-";
			mes "-From Funfi in Alberta-";
			next;
			switch(select("Take a mission.:Ignore the mission.")) {
			case 1:
				if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) {
					mes "-You are already doing-";
					mes "-another mission.-";
					mes "-It's really confusing to do-";
					mes "-many missions at once.-";
					mes "-Finish those first.-";
					close;
				}
				set .@slv_chk1,checkquest(10106);
				if (.@slv_chk1 == -1) {
					setquest 10106;
					set slv_quest,5;
					mes "-I better find Funfi-";
					mes "-in Alberta-";
					close;
				}
				else {
					mes "-You are already on-";
					mes "-another mission or have-";
					mes "-recently completed one-";
					mes "-so you can't take on-";
					mes "-anymore right now.-";
					close;
				}
				break;
			case 2:
				mes "-I don't want to do-";
				mes "-this right now-";
				close;
			}
			break;
		}
		close;
	}
	else {
		mes "-This board can only be-";
		mes "-read by those who are-";
		mes "-of the correct level-";
		mes "-there might be another-";
		mes "-board somewhere for-";
		mes "-my level.-";
		close;
	}
}

morocc,35,174,5	script	Meidi#para	729,{
	set .@chk_sping1,checkquest(10107);
	set .@chk_sping2,checkquest(10108);
	set .@chk_sping3,checkquest(10109);
	if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Meidi]";
		mes "You have completed the monster hunting mission.";
		mes "I don't have anymore missions to give you.";
		mes "Thanks, you did a great job!";
		close;
	}
	if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) {
		mes "[Meidi]";
		mes "Wow! How did you come back so fast?";
		mes "What monster did you hunt?";
		next;
		switch(select("Requiem:Marduk:Pasana")) {
		case 1:
			set .@chk_req,checkquest(10107,HUNTING);
			if (.@chk_req == 2) {
				mes "[Meidi]";
				mes "You hunted all 10 Requiem.";
				mes "Thank you very much.";
				next;
				mes "[Meidi]";
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				completequest 10107;
				getexp 48000,0;
				mes "[Meidi]";
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			else {
				mes "[Meidi]";
				mes "Umm? You didn't hunt";
				mes "all 10 Requiem yet...";
				mes "Will you check again?";
				close;
			}
			break;
		case 2:
			set .@chk_mar,checkquest(10108,HUNTING);
			if (.@chk_mar == 2) {
				mes "[Meidi]";
				mes "You hunted all 10 Marduk.";
				mes "Thank you very much.";
				next;
				mes "[Meidi]";
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				completequest 10108;
				getexp 48000,0;
				mes "[Meidi]";
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			else {
				mes "[Meidi]";
				mes "You didn't hunt 10 Marduk yet.";
				mes "You should make sure that you hunt all of them.";
				mes "Will you check again?";
				close;
			}
			break;
		case 3:
			set .@chk_pas,checkquest(10109,HUNTING);
			if (.@chk_pas == 2) {
				mes "[Meidi]";
				mes "Wow, you hunted 10 Pasana.";
				mes "Cool.";
				mes "Thank you very much.";
				next;
				mes "[Meidi]";
				mes "I know it isn't much but here's a small gift.";
				mes "I hope that it helps you at least a little bit.";
				next;
				completequest 10109;
				getexp 48000,0;
				mes "[Meidi]";
				mes "Wooohoo!";
				mes "Good luck.";
				close;
			}
			else {
				mes "[Meidi]";
				mes "You didn't hunt 10 Pasana yet.";
				mes "Will you check it again if you hunted all of them?";
				close;
			}
			break;
		}
		close;
	}
	if (slv_quest == 6) {
		mes "[Meidi]";
		mes "Sphynx dungeon... many adventurers have come back with injuries.";
		mes "That place is dangerous.";
		mes "Somebody should go in there and make it safe for everyone.";
		mes "Hopefully, soon!";
		close;
	}
	mes "[Meidi]";
	mes "Sphynx dungeon... many adventurers have come back with injuries.";
	mes "That place is dangerous.";
	mes "Somebody should go in there and make it safe for everyone.";
	mes "Hopefully, soon!";
	next;
	if (slv_quest == 1) {
		mes "[Meidi]";
		mes "Oh! Are you from Eden Group?";
		mes "Are you here for my request?";
		mes "You came right on time.";
		mes "I was worried that no one would answer the request I posted up.";
		next;
		mes "[Meidi]";
		mes "So I need help hunting three";
		mes "monsters in sphynx dungeon.";
		mes "get it? Its too dangerous for me so that's why I posted that request.";
		next;
		mes "[Meidi]";
		mes "Requiem, Marduk, Pasana...";
		mes "I heard they are dangerous monsters.";
		mes "Could you hunt those 10 of each of those monsters?";
		mes "10 each sounds good enough, right?";
		next;
		mes "[Meidi]";
		mes "If you succeed, I can give you a small reward for your help.";
		next;
		switch(select("Accept request:Ignore the request")) {
		case 1:
			mes "[Meidi]";
			mes "Oh. Thank you so much.";
			mes "How I can pay back your effort?";
			mes "Bless you~";
			next;
			completequest 10102;
			setquest 10107;
			setquest 10108;
			setquest 10109;
			set slv_quest,6;
			mes "[Meidi]";
			mes "Requiem, Marduk, Pasana.";
			mes "Don't forget and goodluck.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10102;
			mes "[Meidi]";
			mes "I see. There isn't another way.";
			mes "I will send a message to Eden Group.";
			mes "Don't worry and nevermind.";
			close;
		}
	}
	close;
}

geffen,146,132,3	script	Ancellia#para	906,{
	set .@chk_glh1,checkquest(10110);
	set .@chk_glh2,checkquest(10111);
	set .@chk_glh3,checkquest(10112);
	set .@chk_glh4,checkquest(10113);
	if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Ancellia]";
		mes "Wow. You finished all of";
		mes "my missions. Great!";
		mes "You are a great supporter.";
		mes "I will inform the Eden Group of your help.";
		mes "You can go back, don't worry.";
		close;
	}
	if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) {
		mes "[Ancellia]";
		mes "You seem to have hunted all the monsters.";
		mes "What monsters did you hunt?";
		mes "Can you remember the name?";
		next;
		switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
		case 1:
			set .@chk_dar,checkquest(10110,HUNTING);
			if (.@chk_dar == 2) {
				mes "[Ancellia]";
				mes "Eliminate 10 Dark Frame.";
				mes "That was pretty difficult!";
				mes "Thank you very much.";
				next;
				completequest 10110;
				getexp 48000,0;
				mes "[Ancellia]";
				mes "Perhaps you can eliminate others also.";
				mes "I will wait for you here.";
				close;
			}
			else {
				mes "[Ancellia]";
				mes "Hmm... maybe you were confused.";
				mes "You didn't hunt all 10 Dark Frames.";
				mes "Will you check again?";
				close;
			}
			break;
		case 2:
			set .@chk_eve,checkquest(10111,HUNTING);
			if (.@chk_eve == 2) {
				mes "[Ancellia]";
				mes "Eliminate 10 Evil Druids.";
				mes "That was pretty difficult!";
				mes "Thank you very much.";
				next;
				completequest 10111;
				getexp 48000,0;
				mes "[Ancellia]";
				mes "Perhaps you can eliminate others also.";
				mes "I will wait for you here.";
				close;
			}
			else {
				mes "[Ancellia]";
				mes "Hmm... maybe you were confused.";
				mes "Eliminate 10 Evil Druids.";
				mes "Will you check again?";
				close;
			}
			break;
		case 3:
			set .@chk_wra,checkquest(10112,HUNTING);
			if (.@chk_wra == 2) {
				mes "[Ancellia]";
				mes "Eliminate 10 Wraith.";
				mes "That was pretty difficult!";
				mes "Thank you very much.";
				next;
				completequest 10112;
				getexp 48000,0;
				mes "[Ancellia]";
				mes "Perhaps you can eliminate others also.";
				mes "I will wait for you here.";
				close;
			}
			else {
				mes "[Ancellia]";
				mes "Hmm... maybe you were confused.";
				mes "Eliminate 10 Wraith";
				mes "Will you check again?";
				close;
			}
			break;
		case 4:
			set .@chk_red,checkquest(10113,HUNTING);
			if (.@chk_red == 2) {
				mes "[Ancellia]";
				mes "Eliminate 10 Raydric Archers.";
				mes "That was pretty difficult!";
				mes "Thank you very much.";
				next;
				completequest 10113;
				getexp 48000,0;
				mes "[Ancellia]";
				mes "Perhaps you can eliminate others also.";
				mes "I will wait for you here.";
				close;
			}
			else {
				mes "[Ancellia]";
				mes "Hmm... maybe you were confused.";
				mes "Eliminate 10 Raydric Archers.";
				mes "Will you check again?";
				close;
			}
			break;
		}
	}
	if (slv_quest == 6) {
		// Custom/Copy/Paste
		mes "[Ancellia]";
		mes "Go to Glast Heim and kill";
		mes "Dark Frames, Evil Druids,";
		mes "Wraith, Raydric Archers.";
		mes "10 of each should do just fine.";
		close;
	}
	mes "[Ancellia]";
	mes "Glast Heim is far away.";
	mes "And I hear that the castle was cursed by the ancient king of Prontera.";
	mes "There is a similar story.";
	next;
	mes "[Ancellia]";
	mes "One day they came out of the castle and attacked a village it was terrible.";
	mes "That's why I can't stop worrying.";
	next;
	if (slv_quest == 2) {
		mes "[Ancellia]";
		mes "Oh, you got my request";
		mes "from the Eden Group. Great~!";
		mes "Thank you very much.";
		next;
		mes "[Ancellia]";
		mes "I already explained.";
		mes "So I expect you understand.";
		mes "I will hurry to finish.";
		mes "Dark Frame, Evil Druid,";
		mes "Wraith, Raydric Archer.";
		next;
		mes "[Ancellia]";
		mes "You should hunt them all.";
		mes "These are dangerous monsters so please take care of yourself.";
		next;
		switch(select("Accept request:Ignore the request")) {
		case 1:
			mes "[Ancellia]";
			mes "Thanks a lot.";
			mes "Be careful when you hunt these monsters. Goodluck.";
			next;
			completequest 10103;
			setquest 10110;
			setquest 10111;
			setquest 10112;
			setquest 10113;
			set slv_quest,6;
			mes "[Ancellia]";
			mes "Remember, Dark Frames,";
			mes "Evil Druids, Wraiths,";
			mes "and Raydric Archers.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10103;
			mes "[Ancellia]";
			mes "Was the mission too hard?";
			mes "I guess I'll just have to wait for someone else from the Eden Group to help me.";
			close;
		}
	}
	close;
}

aldebaran,144,230,3	script	Jeanbai#para	900,{
	set .@chk_yun1,checkquest(10114);
	set .@chk_yun2,checkquest(10115);
	set .@chk_yun3,checkquest(10116);
	set .@chk_yun4,checkquest(10117);
	if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Jeanbai]";
		mes "You've eliminated all of the monsters.";
		mes "I will inform the Eden Group.";
		mes "Thank you.";
		close;
	}
	if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) {
		mes "[Jeanbai]";
		mes "Huh? So... fast...";
		mes "You amaze me!";
		mes "So what monsters did you hunt?";
		next;
		switch(select("Grand Peco:Sleeper:Goat:Harpy")) {
		case 1:
			set .@chk_gra,checkquest(10114,HUNTING);
			if (.@chk_gra == 2) {
				mes "[Jeanbai]";
				mes "20 Grand Pecos. Perfect!";
				mes "Thanks a lot.";
				next;
				completequest 10114;
				getexp 48000,0;
				mes "[Jeanbai]";
				mes "Please hunt the others as soon as possible.";
				mes "I believe in you!";
				close;
			}
			else {
				mes "[Jeanbai]";
				mes "What? Maybe you were confused.";
				mes "20 Grand pecos. You should hunt them all but you didn't finish all of them.";
				mes "Think again carefully.";
				close;
			}
			break;
		case 2:
			set .@chk_sle,checkquest(10115,HUNTING);
			if (.@chk_sle == 2) {
				mes "[Jeanbai]";
				mes "20 Sleepers!";
				mes "Thanks a lot.";
				next;
				completequest 10115;
				getexp 48000,0;
				mes "[Jeanbai]";
				mes "Please hunt the others too.";
				mes "I believe in you!";
				close;
			}
			else {
				mes "[Jeanbai]";
				mes "What? Maybe you were confused.";
				mes "Hunt 20 Sleepers.";
				mes "Maybe you need to count again.";
				close;
			}
			break;
		case 3:
			set .@chk_goa,checkquest(10116,HUNTING);
			if (.@chk_goa == 2) {
				mes "[Jeanbai]";
				mes "20 Goats. Perfect!";
				mes "I checked the amount and it was exact.";
				mes "Thanks a lot.";
				next;
				completequest 10116;
				getexp 48000,0;
				mes "[Jeanbai]";
				mes "Please hunt the others as soon as possible.";
				mes "I believe in you!";
				close;
			}
			else {
				mes "[Jeanbai]";
				mes "What? Maybe you were confused.";
				mes "20 Goats hunt them all.";
				mes "Think again carefully.";
				close;
			}
			break;
		case 4:
			set .@chk_har,checkquest(10117,HUNTING);
			if (.@chk_har == 2) {
				mes "[Jeanbai]";
				mes "20 Harpies. Perfect!!";
				mes "Thanks a lot.";
				next;
				completequest 10117;
				getexp 48000,0;
				mes "[Jeanbai]";
				mes "Please hunt the others as soon as possible.";
				mes "I believe in you!";
				close;
			}
			else {
				mes "[Jeanbai]";
				mes "What? Maybe you were confused.";
				mes "20 Harpy. Hunt them all.";
				mes "Think again carefully.";
				close;
			}
			break;
		}
	}
	if (slv_quest == 6) {
		// Custom/Copy/Paste
		mes "[Jeanbai]";
		mes "Grand Peco, Sleeper, Goat,";
		mes "and Harpy. Hunt 20 of each.";
		mes "After you've hunted them all, come back to me.";
		mes "I hope finish as soon as you can.";
		close;
	}
	mes "[Jeanbai]";
	mes "I am traveler Jeanbai.";
	mes "As I said I'm a traveler not a adventurer so, I am poor at fighting.";
	mes "That's why I can't travel all over the world.";
	next;
	mes "[Jeanbai]";
	mes "Monsters are increasing in number so people like me have a hard time traveling.";
	mes "I wish I could travel without having to worry.";
	next;
	if (slv_quest == 3) {
		mes "[Jeanbai]";
		mes "Oh, did you get my mission from the Eden Group?";
		mes "Great~! We don't have enough time.";
		mes "Let me explain.";
		next;
		mes "[Jeanbai]";
		mes "The monsters in Juno,";
		mes "Grand Peco, Sleeper, Goat,";
		mes "and Harpy. Hunt 20 of each.";
		mes "I've been hesitating to visit Juno because of all of the monsters there.";
		next;
		mes "[Jeanbai]";
		mes "Can you take this mission?";
		mes "I expect you are the proper person to take this up.";
		mes "So what do you say?";
		next;
		switch(select("Accept request:Ignore the request")) {
		case 1:
			mes "[Jeanbai]";
			mes "Great!";
			mes "You won't regert it.";
			next;
			completequest 10104;
			setquest 10114;
			setquest 10115;
			setquest 10116;
			setquest 10117;
			set slv_quest,6;
			mes "[Jeanbai]";
			mes "After you've hunted them all, come back to me.";
			mes "I hope finish as soon as you can.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10104;
			mes "[Jeanbai]";
			mes "Too bad. I'm disappointed.";
			mes "I should inform the Eden Group again.";
			mes "I see nevermind.";
			close;
		}
	}
	close;
}

aldebaran,105,116,3	script	Lizingshetter#para	869,{
	set .@chk_clo1,checkquest(10118);
	set .@chk_clo2,checkquest(10119);
	set .@chk_clo3,checkquest(10120);
	if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Lizingshetter]";
		mes "You did all of missions.";
		mes "Amazing~!";
		mes "I will inform the Eden Group.";
		mes "Thanks again!";
		close;
	}
	if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) {
		mes "[Lizingshetter]";
		mes "Wow. Are you done?";
		mes "So fast~?! Unbelievable~";
		mes "You were the right person for this mission.";
		mes "Which monster did you hunt?";
		next;
		switch(select("Clock:Punk:Rideword")) {
		case 1:
			set .@chk_clk,checkquest(10118,HUNTING);
			if (.@chk_clk == 2) {
				mes "[Lizingshetter]";
				mes "Good! You hunted 15 Clocks.";
				mes "Exactly! Ah, now";
				mes "I can clearly hear the clock sound...";
				mes "tic toc tic toc.";
				next;
				completequest 10118;
				getexp 48000,0;
				mes "[Lizingshetter]";
				mes "Thanks a lot!";
				mes "I hope you can hunt others as well.";
				mes "Go as soon as you can!";
				close;
			}
			else {
				mes "[Lizingshetter]";
				mes "Uh? Something is weird.";
				mes "15 Clocks, right?";
				mes "You better recount how many you've hunted.";
				close;
			}
			break;
		case 2:
			set .@chk_pun,checkquest(10119,HUNTING);
			if (.@chk_pun == 2) {
				mes "[Lizingshetter]";
				mes "Good! You hunted 15 Punks.";
				mes "Exactly! Ah, now";
				mes "I can clearly hear the clock sound...";
				mes "tic toc tic toc.";
				next;
				completequest 10119;
				getexp 48000,0;
				mes "[Lizingshetter]";
				mes "Thanks a lot!";
				mes "I hope you can hunt others as well.";
				close;
			}
			else {
				mes "[Lizingshetter]";
				mes "Uh? Something is weird.";
				mes "15 Punks, right?";
				mes "You better recount how many you've hunted.";
				close;
			}
			break;
		case 3:
			set .@chk_rid,checkquest(10120,HUNTING);
			if (.@chk_rid == 2) {
				mes "[Lizingshetter]";
				mes "Good! You hunted 15 Ridewords.";
				mes "Exactly! Ah, now";
				mes "I can clearly hear the clock sound...";
				mes "tic!! toc!! tic!! toc!!...";
				next;
				completequest 10120;
				getexp 48000,0;
				mes "[Lizingshetter]";
				mes "Thanks a lot!";
				mes "I hope you can hunt others as well.";
				close;
			}
			else {
				mes "[Lizingshetter]";
				mes "Uh? Something is weird.";
				mes "16 Ridewords, right?";
				mes "You better recount how many you've hunted.";
				close;
			}
			break;
		}
	}
	if (slv_quest == 6) {
		// Custom/Copy/Paste
		mes "[Lizingshetter]";
		mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
		mes "Please hurry.";
		close;
	}
	mes "[Lizingshetter]";
	mes "I like clocks so much.";
	mes "They move with regular rhythm";
	mes "making tic toc sounds.";
	mes "Ahah!! Hail to the clocks!";
	next;
	mes "[Lizingshetter]";
	mes "That's why I like clock tower so much.";
	mes "It's really a great sound.";
	mes "I like it so much!";
	next;
	if (slv_quest == 4) {
		mes "[Lizingshetter]";
		mes "Uh? Have you come to help me solve my trouble.";
		mes "You already know i like clocks right?";
		mes "That's why I need you to help me hunt these monsters.";
		next;
		mes "[Lizingshetter]";
		mes "There are too many monsters in clock tower.";
		mes "Their presence is breaking the clock tower.";
		next;
		mes "[Lizingshetter]";
		mes "Anyway. Can you help me?";
		mes "before it breaks,";
		mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword.";
		next;
		switch(select("Accept request:Ignore the request")) {
		case 1:
			completequest 10105;
			setquest 10118;
			setquest 10119;
			setquest 10120;
			set slv_quest,6;
			mes "[Lizingshetter]";
			mes "Ok! I expect you will do the right thing.";
			mes "Clock, Punk, and Rideword hunt 15 of each.";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10105;
			mes "[Lizingshetter]";
			mes "You can't understand my heart.";
			mes "I will find another brave adventurer.";
			mes "I will inform the Eden Group.";
			close;
		}
	}
	close;
}


alberta,215,111,5	script	Funfi#para	828,{
	set .@chk_roc1,checkquest(10121);
	set .@chk_roc2,checkquest(10122);
	set .@chk_roc3,checkquest(10123);
	if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) {
		set slv_quest,0;
		mes "[Funfi]";
		mes "Um! Thank you so much for your effort!";
		mes "I will tell the Eden Group about you that was really great, don't worry!";
		mes "Hahahaha...";
		close;
	}
	if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) {
		mes "[Funfi]";
		mes "Unbeilivable~! So fast~!";
		mes "Which monster did you hunt?";
		next;
		switch(select("Uzhas:Miyabi Doll:Mi Gao")) {
		case 1:
			set .@chk_uzh,checkquest(10121,HUNTING);
			if (.@chk_uzh == 2) {
				mes "[Funfi]";
				mes "Ok! 15 Uzhas!";
				mes "Completed! Perfect!";
				next;
				completequest 10121;
				getexp 48000,0;
				mes "[Funfi]";
				mes "Please hunt the others as well.";
				mes "I trust you!";
				close;
			}
			else {
				mes "[Funfi]";
				mes "Oh~ No no~!!";
				mes "Be careful and hunt 15 Uzhas!";
				close;
			}
			break;
		case 2:
			set .@chk_miy,checkquest(10122,HUNTING);
			if (.@chk_miy == 2) {
				mes "[Funfi]";
				mes "Ok! 15 Miyabi Dolls!";
				mes "Perfect!";
				next;
				completequest 10122;
				getexp 48000,0;
				mes "[Funfi]";
				mes "Please hunt the others as well.";
				mes "I trust you!";
				close;
			}
			else {
				mes "[Funfi]";
				mes "Oh~ No no~!!";
				mes "Listen carefully! 15 Miyabi Dolls.";
				close;
			}
			break;
		case 3:
			set .@chk_sik,checkquest(10123,HUNTING);
			if (.@chk_sik == 2) {
				mes "[Funfi]";
				mes "Ok! 15 Mi Gaos!";
				mes "Perfect!";
				next;
				completequest 10123;
				getexp 48000,0;
				mes "[Funfi]";
				mes "Please hunt the others as well.";
				mes "I trust you!";
				close;
			}
			else {
				mes "[Funfi]";
				mes "Oh~ No no~!!";
				mes "Listen carefully! 15 Mi Gaos!";
				close;
			}
			break;
		}
	}
	if (slv_quest == 6) {
		// Custom/Copy/Paste
		mes "[Funfi]";
		mes "Moscovia's witch, Uzhas,";
		mes "Amatsu's Miyabi Dolls,";
		mes "Louyang's Mi Gaos.";
		mes "These three monsters,";
		mes "please kill 15 of each.";
		close;
	}
	mes "[Funfi]";
	mes "I am a man who wants to experience adventure. But for some reason I can't...";
	next;
	mes "[Funfi]";
	mes "There are lots of funny things in the world... Wooo!";
	next;
	if (slv_quest == 5) {
		mes "[Funfi]";
		mes "Anyway are you from the Eden Group?";
		mes "You are right? Cool! I've been waiting for you~!";
		next;
		mes "[Funfi]";
		mes "No questions! Just do it now!";
		mes "Uzhas in Moscovia,";
		mes "Miyabi Doll in Amatsu,";
		mes "Mi Gaos in louyang!";
		mes "Hunt 15 each those monsters!";
		next;
		mes "[Funfi]";
		mes "Please~!! haha.";
		mes "Hurry up!";
		next;
		switch(select("Accept request:Ignore the request")) {
		case 1:
			completequest 10106;
			setquest 10121;
			setquest 10122;
			setquest 10123;
			set slv_quest,6;
			getitem 7167,10; //Mystery_Iron_Bit
			mes "[Funfi]";
			mes "Ok! Good! Hurry up.";
			mes "Go as soon as you can!";
			close;
		case 2:
			set slv_quest,0;
			erasequest 10106;
			mes "[Funfi]";
			mes "What? Don't you want to work?! Gosh!";
			mes "I will tell everything to the Eden Group!";
			close;
		}
	}
	close;
}