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|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) Euphy
//= Copyright (C) ultramage
//= Copyright (C) Samuray22
//= Copyright (C) L0ne_W0lf
//= Copyright (C) Reddozen
//= Copyright (C) Lupus
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Cooking Quest
//================= Description ===========================================
//= Official Cooking Quest (10.3)
//================= Current Version =======================================
//= 1.8a
//=========================================================================
prt_castle,43,30,3 script Charles Orleans#cook 4_M_OILMAN,{
if (MaxWeight - Weight < 2000) {
mes "[Charles Orleans]";
mes "Just one second.";
mes "You're carrying too";
mes "many items with you";
mes "right now, so you better";
mes "place some of your things";
mes "into Kafra Storage, yes?";
close2;
//EnableItemMove;
end;
}
if (BaseJob == Job_Novice) {
if (Sex == SEX_MALE) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "Excuse me, monsieur?";
mes "Yes, you. If you're not";
mes "here as hired help for the";
mes "kitchen, then I'd like to";
mes "ask you to leave now.";
next;
emotion e_an;
mes "[Charles Orleans]";
mes "Please don't be";
mes "offended, but I can't";
mes "concentrate on my ";
mes "cooking when Novices";
mes "like yourself are running";
mes "around here like children.";
close;
}
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Mademoiselle, what";
mes "are you doing in this";
mes "area of the castle?";
mes "Oh, you must be lost~";
next;
cutin "orleans_2",0;
mes "[Charles Orleans]";
mes "Please, use the stairs";
mes "to the right to exit into the";
mes "main structure. My dear,";
mes "be careful and watch your";
mes "step when you climb up";
mes "the stairs for me, alright?";
callsub L_End;
}
else if (getequipid(1) != 5026) {
if (Sex == SEX_MALE) {
cutin "orleans_5",0;
emotion e_an;
mes "[Charles Orleans]";
mes "Monsieur, why you look";
mes "at me so? Is it the Morroc";
mes "silk shirt I am wearing, my";
mes "hair styled by Madam Veronica,";
mes "or my brand name muffler";
mes "refined by Monsieur Antonio?";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Perhaps you are in awe";
mes "of the latest, fashionable";
mes "spectacles that was designed";
mes "by the artists from the Rekenber Corporation? Please, do tell~";
next;
cutin "orleans_2",0;
mes "[Charles Orleans]";
mes "Wait, wait just a";
mes "moment. Do you know";
mes "anything about the latest";
mes "trends? You don't seem";
mes "to be very fashionable...";
next;
cutin "orleans_5",0;
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Ugh, if I can avoid it,";
mes "I usually prefer not to";
mes "associate with ruffians.";
mes "But I do find that you";
mes "adventurers do have";
mes "your strong points...";
callsub L_End;
}
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Oh! Pardon the squalor";
mes "of my humble kitchen,";
mes "Mademoiselle. But even";
mes "the splendor of the Prontera";
mes "Castle pales to the radiance";
mes "of your captivating beauty.";
next;
cutin "orleans_2",0;
mes "[Charles Orleans]";
mes "Tell me, who is the";
mes "lovely child holding";
mes "the cat right next to you?";
mes "I know it is rude to ask,";
mes "but I am emboldened by";
mes "my, shall we say, curiosity.";
next;
switch(select("......?", "She is my sister", "Actually, I don't know her.")) {
case 1:
cutin "nyuang_3",2;
emotion e_ho,0,"Child with Cat#cook";
mes "[The kid with a cat]";
mes "Nyahahaha,";
mes "Nyahahaha~";
mes "Meow~ Meow~";
next;
cutin "orleans_2",0;
emotion e_heh;
mes "[Charles Orleans]";
mes "What a lovely child.";
mes "Be quiet like a good girl.";
next;
break;
case 2:
cutin "nyuang_1",2;
emotion e_what,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "...Nya?";
mes "...Meow?";
next;
cutin "orleans_2",0;
emotion e_lv2;
mes "[Charles Orleans]";
mes "She is lovely and";
mes "quite although she";
mes "doesn't look like you.";
mes "Even her cat looks adorable.";
break;
case 3:
cutin "nyuang_2",2;
emotion e_pif,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyahahaha,";
mes "Nyahahaha~";
mes "Meow, meow~";
next;
cutin "orleans_4",0;
cutin "orleans_3",0;
emotion e_swt2;
mes "[Charles Orleans]";
mes "Ah, again, let me";
mes "apologize. I had believed";
mes "that this child was fortunate";
mes "enough to be a companion";
mes "of the mademoiselle.";
break;
}
next;
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Allow me to introduce";
mes "myself to you, amour.";
mes "I am your ever faithful";
mes "servant whose heart is";
mes "enraptured by your gaze.";
mes "My name is Charles Orleans.";
next;
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Yet there is one thing that";
mes "anguishes me. Ever since his";
mes "highness, King Tristram III,";
mes "has vanished, I have found no";
mes "one worthy of tasting my wares.";
mes "My life now lacks meaning...";
next;
mes "[Charles Orleans]";
mes "Alas, recently I have been";
mes "reduced to teaching mere";
mes "apprentices, tyros in the";
mes "culinary arts, my skills.";
mes "It is frustrating--many of";
mes "them do not have any talent!";
next;
cutin "orleans_3",0;
mes "[Charles Orleans]";
mes "Ah, forgive me, dear";
mes "Mademoiselle. I hope you";
mes "understand the difficulty";
mes "I am forced to suffer. When";
mes "next we meet, I would very much like to give you a sweet dessert.";
next;
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Yes, women with your";
mes "beauty definitely deserve";
mes "the luscious flavors of the";
mes "treats that only I can offer.";
mes "Until that day comes, I shall";
mes "reluctantly bid you adieu.";
callsub L_End;
}
else if (cooking_q == 0) {
cutin "orleans_5",0;
emotion e_dots;
mes "[Charles Orleans]";
mes "Oh, have you come here";
mes "to learn cooking? ^333333*Sigh*^000000";
mes "I don't feel like teaching";
mes "anything today--in fact,";
mes "I think teaching is a waste";
mes "of my time! ^333333*Sigh*^000000 However...";
next;
switch(select("Um, are you talking to me?", "Wait, don't you remember me?", "Sir Orleans?")) {
case 1:
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Who else would";
mes "I be talking to?";
mes "To Madeleine over";
mes "there? Or that child";
mes "holding that mangy";
mes "cat? Sacrebleu!";
next;
cutin "nyuang_4",2;
mes "[Child with Cat]";
mes "Grrrrrrr!";
mes "Rrrroreow!";
next;
cutin "orleans_4",0;
cutin "orleans_3",0;
emotion e_omg;
mes "[Charles Orleans]";
mes "Goodness, you scared me!";
mes "What an ill natured kid!";
mes "Who brought this kid in?";
break;
case 2:
mes "[Charles Orleans]";
mes "I can't remember every";
mes "tyro who's begged me for";
mes "instruction in the culinary";
mes "arts. I could swear you've";
mes "come here months ago, it's";
mes "just--what was your name...?";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Bah! No matter.";
mes "I suppose that's";
mes "of no importance";
mes "at the moment.";
break;
case 3:
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "E-excuse me? I may be";
mes "your instructor, but you";
mes "can call me by my first name.";
mes "I know that I can be strict,";
mes "but please: in the end, we are colleagues, even if I am superior.";
next;
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Fine, fine...";
mes "If you insist on your";
mes "modicum of expressed";
mes "respect, then you may";
mes "call me ''Sir Charles.''";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Ah... That does have";
mes "a rather fine ring to it.";
mes "I actually earned that title";
mes "from the king himself, even";
mes "if I'm a knight only in title and manner, rather than strength.";
break;
}
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Well then, let's get started";
mes "today with making a simple";
mes "dish. Okay, ^FF0000I don't teach recipes";
mes "more than once^000000, ^FF0000so make sure";
mes "that you write this down^000000. Now";
mes "then, what shall we cook?";
next;
cutin "orleans_6",0;
.@cook_m1 = rand(1,6);
if (.@cook_m1 == 1) {
cooking_q = 1;
mes "[Charles Orleans]";
mes "Ahhh, how about";
mes "'Fried Grasshopper Legs?'";
mes "To the uninitiated, it may";
mes "seem to be a disgusting dish,";
mes "but trust me, its exquisite taste is pure pleasure for your palate.";
next;
mes "[Charles Orleans]";
mes "Now, please bring";
mes "^4D4DFF5 Grasshopper Legs^000000,";
mes "^4D4DFF1 Cooking Oil^000000, and";
mes "^4D4DFF1 Old Frying Pan^000000.";
mes "Then, we can begin.";
callsub L_End;
}
else if (.@cook_m1 == 2) {
cooking_q = 2;
mes "[Charles Orleans]";
mes "Ah, I've got it!";
mes "Let's make ''Grape Juice";
mes "Herbal Tea.'' The weather";
mes "is perfect right now for";
mes "a cool, refreshing drink.";
next;
mes "[Charles Orleans]";
mes "Please bring";
mes "^4D4DFF3 Grapes^000000, and";
mes "^4D4DFF2 Red Potions^000000";
mes "so that we can";
mes "begin the lesson~";
callsub L_End;
}
else if (.@cook_m1 == 3) {
cooking_q = 3;
mes "[Charles Orleans]";
mes "I've got it~";
mes "We can make";
mes "''Honey Grape Juice.''";
mes "Please bring me the";
mes "following ingredients so";
mes "that we can begin the lesson.";
next;
mes "[Charles Orleans]";
mes "^4D4DFF1 Honey^000000,";
mes "^4D4DFF2 Grapes^000000, and";
mes "^4D4DFF1 Red Potion^000000.";
callsub L_End;
}
else if (.@cook_m1 == 4) {
cooking_q = 4;
mes "[Charles Orleans]";
mes "Mmm, why don't we";
mes "make ''Frog Egg and";
mes "Squid Ink Soup?'' Those";
mes "bereft of gourmet taste may";
mes "think it's disgusting, but it's";
mes "actually quite scrumptious.";
next;
mes "[Charles Orleans]";
mes "Well then,";
mes "please bring me";
mes "^4D4DFF1 Bag of Grain^000000,";
mes "^4D4DFF10 Spawns^000000, and";
mes "^4D4DFF1 Squid Ink^000000.";
callsub L_End;
}
else if (.@cook_m1 == 5) {
cooking_q = 5;
mes "[Charles Orleans]";
mes "Ah, I know what";
mes "would be perfect right";
mes "now. ''Steamed Crab";
mes "Nippers.'' Now, please";
mes "bring these ingredients";
mes "so we can make this soup.";
next;
mes "[Charles Orleans]";
mes "We'll need";
mes "^4D4DFF10 Green Herbs^000000,";
mes "^4D4DFF10 Nippers^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
callsub L_End;
}
cooking_q = 6;
mes "[Charles Orleans]";
mes "Ooh, you know what";
mes "would be scrumptious?";
mes "''Fried Monkey Tails.'' Yes,";
mes "that sounds perfect! Please";
mes "bring these ingredients so";
mes "that I can teach you this dish.";
next;
mes "[Charles Orleans]";
mes "We'll need";
mes "^4D4DFF1 Frying Pan^000000,";
mes "^4D4DFF5 Yoyo Tails^000000, and";
mes "^4D4DFF1 Cooking Oil^000000.";
callsub L_End;
}
else if (cooking_q == 1) {
if (countitem(Grasshoppers_Leg) > 4 && countitem(Old_Frying_Pan) > 0 && countitem(Cooking_Oil) > 0) {
cutin "orleans_4",0;
emotion e_an;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
mes "forget: your ingredients must";
mes "always be as fresh as possible.";
mes "If not, your cuisine will be much poorer in quality. Now, let me";
mes "explain how to make this dish.";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Scrub the Grasshopper Legs";
mes "as cleanly as you can before";
mes "placing them in the Frying Pan.";
mes "Afterwards, pour half a bottle of Cooking Oil and fry the legs at";
mes "high heat for about 20 minutes.";
next;
mes "[Charles Orleans]";
mes "Now, follow the instructions";
mes "that I've just given you to the";
mes "letter! Hmmm... Good, good.";
mes "That's not bad at all. Alright,";
mes "you're almost there...";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "There, you're done!";
mes "The presentation can use";
mes "a little work, but at least you";
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
delitem Grasshoppers_Leg,5;
delitem Old_Frying_Pan,1;
delitem Cooking_Oil,1;
cooking_q = 7;
getitem Str_Dish01,1;
callsub L_End;
}
cutin "orleans_6",0;
.@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "Hurry and bring me";
mes "the ingredients to make";
mes "Fried Grasshopper Legs!";
mes "If a restaurant patron had";
mes "ordered this, then you'd";
mes "already be making him wait!";
callsub L_End;
}
mes "[Charles Orleans]";
mes "Just go and ambush those";
mes "happy-go-lucky grasshoppers";
mes "just playing in the fields. Hurry and smash them, then rip their";
mes "legs off--but be humane about it! ";
callsub L_End;
}
else if (cooking_q == 2) {
if (countitem(Grape) > 2 && countitem(Red_Potion) > 1) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
mes "forget: your ingredients must";
mes "always be as fresh as possible.";
mes "If not, your cuisine will be much poorer in quality. Now, let me";
mes "explain how to make this dish.";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "You extract the juice";
mes "from the Grapes like this--";
mes "we can't use pre-made Grape";
mes "Juice for the sake of freshness. Then, you need to boil the Red";
mes "Potions in a bain-marie...";
next;
mes "[Charles Orleans]";
mes "When the Red Potions";
mes "reach the right consistency,";
mes "gently stir in the juice that you just squeezed from the Grapes.";
mes "Now, I want you to try it. Hmm... That's not bad... Good, good...";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "There, you're done!";
mes "The presentation can use";
mes "a little work, but at least you";
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
delitem Grape,3;
delitem Red_Potion,2;
cooking_q = 7;
getitem Int_Dish01,1;
callsub L_End;
}
cutin "orleans_6",0;
.@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "What are you doing?";
mes "Hurry and bring me the";
mes "ingredients for Grape Juice";
mes "Herbal Tea! At a real restaurant, you'd never be able to take your";
mes "time like this! Quickly, now!";
callsub L_End;
}
mes "[Charles Orleans]";
mes "Having trouble finding";
mes "Grapes? Just pop open";
mes "those cute little Poporings...";
mes "Of course, you should try to";
mes "be humane when you hunt them...";
callsub L_End;
}
else if (cooking_q == 3) {
if (countitem(Honey) > 0 && countitem(Grape) > 1 && countitem(Red_Potion) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
mes "forget: your ingredients must";
mes "always be as fresh as possible.";
mes "If not, your cuisine will be much poorer in quality. Now, let me";
mes "explain how to make this dish.";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "First, skin the Grapes";
mes "and extract the seeds. Then,";
mes "blend the Grapes with the";
mes "Honey. Take this blended";
mes "mixture and carefully stir";
mes "it into the Red Potion...";
next;
mes "[Charles Orleans]";
mes "When the pulp is fully";
mes "mixed into the Red Potion,";
mes "you'll be finished. Now, go";
mes "and try making it yourself.";
mes "Right, that's good. Yes...";
mes "Wait, wait! Okay, there you go~";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "There, you're done!";
mes "The presentation can use";
mes "a little work, but at least you";
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
delitem Honey,1;
delitem Grape,2;
delitem Red_Potion,1;
cooking_q = 7;
getitem Dex_Dish01,1;
callsub L_End;
}
cutin "orleans_6",0;
.@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "What's taking you so";
mes "long? You should have";
mes "brought me the ingredients";
mes "to make Honey Grape Juice";
mes "a while ago. Hurry it up!";
callsub L_End;
}
mes "[Charles Orleans]";
mes "You're having trouble";
mes "finding some Honey for the";
mes "Honey Grape Juice, aren't you?";
mes "Just go and hunt some bears,";
mes "they're always carrying some";
mes "of that Honey around.";
callsub L_End;
}
else if (cooking_q == 4) {
if (countitem(Grain) > 0 && countitem(Spawn) > 9 && countitem(Chinese_Ink) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
mes "forget: your ingredients must";
mes "always be as fresh as possible.";
mes "If not, your cuisine will be much poorer in quality. Now, let me";
mes "explain how to make this dish.";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Mill the grain until";
mes "it's a fine flour, then";
mes "boil the Squid Ink at";
mes "medium heat. Once it";
mes "bubbles, pour in the flour.";
next;
mes "[Charles Orleans]";
mes "Keep stirring, slowly";
mes "adding the Spawns. When";
mes "it all boils again, reduce the";
mes "heat and simmer for about 10";
mes "minutes. Okay, now you try it.";
mes "That's good, good... Alright~";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "There, you're done!";
mes "The presentation can use";
mes "a little work, but at least you";
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
delitem Grain,1;
delitem Spawn,10;
delitem Chinese_Ink,1; //Chinese_ink
cooking_q = 7;
getitem Agi_Dish01,1;
callsub L_End;
}
cutin "orleans_6",0;
.@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "What are you doing?";
mes "You're supposed to be";
mes "preparing ingredients";
mes "for Frog Egg and Squid";
mes "Ink Soup right now!";
callsub L_End;
}
mes "[Charles Orleans]";
mes "You have to be careful";
mes "when you're handling Frog";
mes "Eggs. If you feed them raw to";
mes "somebody, well, their flavor is";
mes "decidely less than magnifique.";
callsub L_End;
}
else if (cooking_q == 5) {
if (countitem(Nipper) > 9 && countitem(Green_Herb) > 9 && countitem(Yellow_Potion) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
mes "forget: your ingredients must";
mes "always be as fresh as possible.";
mes "If not, your cuisine will be much poorer in quality. Now, let me";
mes "explain how to make this dish.";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Boil the Nippers in Yellow";
mes "Potion on low heat for about";
mes "30 minutes. Then, bring it down";
mes "to a simmer and carefully stir";
mes "in the Green Herbs one by one.";
next;
mes "[Charles Orleans]";
mes "This is an easy recipe, but";
mes "I still want you to demonstrate";
mes "for me. Okay, let's see now...";
mes "You're doing fine. Now, wait...";
mes "Good, good, okay, it's ready";
mes "for the Green Herbs now...";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "There, you're done!";
mes "The presentation can use";
mes "a little work, but at least you";
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
delitem Nipper,10;
delitem Green_Herb,10;
delitem Yellow_Potion,1;
cooking_q = 7;
getitem Vit_Dish01,1;
callsub L_End;
}
cutin "orleans_6",0;
.@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "Shouldn't you be";
mes "preparing all of the";
mes "ingredients for Steamed";
mes "Crab Nippers? You need";
mes "to work quickly for those";
mes "hungry restaurant patrons!";
callsub L_End;
}
mes "[Charles Orleans]";
mes "It shouldn't be too hard";
mes "to gather Nippers. Just";
mes "find some Vadons and crush";
mes "them, making sure to rip off";
mes "their Nippers. That sounds strange, I know, but just do it.";
callsub L_End;
}
else if (cooking_q == 6) {
if (countitem(Yoyo_Tail) > 4 && countitem(Old_Frying_Pan) > 0 && countitem(Cooking_Oil) > 0) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Finally, you're here! Never";
mes "forget: your ingredients must";
mes "always be as fresh as possible.";
mes "If not, your cuisine will be much poorer in quality. Now, let me";
mes "explain how to make this dish.";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Pluck the hair from the";
mes "tails and rinse them well";
mes "under cold water. Pour half";
mes "a bottle of Cooking Oil unto";
mes "a preheated pan, and then";
mes "quickly fry the tails.";
next;
mes "[Charles Orleans]";
mes "The trick is to fry the";
mes "tails quickly without burning";
mes "them, so you'll probably want";
mes "to cook using medium-high heat.";
mes "Show me what you've learned now... Alright, that's not bad... Hmmm...";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "There, you're done!";
mes "The presentation can use";
mes "a little work, but at least you";
mes "know this recipe now. That's";
mes "all for today, so please go";
mes "and practice on your own now.";
delitem Yoyo_Tail,5;
delitem Old_Frying_Pan,1;
delitem Cooking_Oil,1;
cooking_q = 7;
getitem Luk_Dish01,1;
callsub L_End;
}
cutin "orleans_6",0;
.@talk_j = rand(1,2);
if (.@talk_j == 1) {
mes "[Charles Orleans]";
mes "You better go prepare";
mes "those ingredients for Fried";
mes "Monkey Tails are quickly as";
mes "you can. In a real restaurant,";
mes "you'd never able to take your";
mes "time like this. Toute allure!";
callsub L_End;
}
mes "[Charles Orleans]";
mes "You need more tails?";
mes "Just sneak up on some";
mes "Yoyos, swiftly kill them,";
mes "and then slice off their tails.";
mes "You're a beginner, but I won't";
mes "allow you to be inhumane!";
callsub L_End;
}
else if (cooking_q == 7) {
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Oh... I'm so exhausted!";
mes "I have too much wisdom and";
mes "skills to pass on! Teaching is";
mes "not an endeavor I enjoy, but";
mes "I do realize it is necessary";
mes "for my cuisine to survive me...";
next;
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Peser le bien et le mal...";
mes "Even though it pains me,";
mes "I suppose I have to continue";
mes "teaching until one of you can";
mes "become a worthy successor.";
mes "It will take some time...";
callsub L_End;
}
else if (cooking_q == 8) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "Strange, strange...";
mes "What is that kid and";
mes "that cat doing here?";
mes "The kitchen is no place";
mes "for them--at the very least,";
mes "not for pets, you know.";
next;
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Pardon moi, child,";
mes "but would you remove";
mes "yourself and your cat";
mes "from the premises? This";
mes "is a kitchen, and everything";
mes "here needs to be clean!";
next;
cutin "nyuang_1",2;
mes "[Child with Cat]";
mes "...Nyaaa?";
mes "...Meow?";
next;
switch(select("What's your name, kid?", "Do you want to eat something?", "Here, kitty~", "Get out!")) {
case 1:
emotion e_ok,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyaaa~";
mes "nyaaa~";
mes "(Purrrrrr)";
next;
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes ".....Who told you";
mes "to ask her name?";
mes "You don't even understand what she is saying.";
callsub L_End;
case 2:
cutin "nyuang_2",2;
emotion e_pif,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyaaaa~";
mes "(Purrrrrr~)";
next;
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "That was a good idea...";
mes "Offering them food to get";
mes "them to leave. Mon dieu, if";
mes "the child won't talk to us...";
mes "Still, we need to get those";
mes "two out of the kitchen.";
callsub L_End;
case 3:
cutin "nyuang_3",2;
emotion e_heh,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyahahaha~";
mes "Nyhhahaha~";
mes "(Meow, meow~)";
next;
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "...Are you playing with that kid...?";
mes "...Then I don't need you to be here.";
callsub L_End;
case 4:
emotion e_dots,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "...";
mes "(Meow?)";
next;
cutin "nyuang_4",2;
emotion e_an,0,"Child with Cat#cook";
specialeffect(EF_HIT2, AREA, playerattached());
percentheal -10,0;
mes "[Child with Cat]";
mes "Grrrrrrr!";
mes "(RRRrrreow!)";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Oh, look out!";
mes "You should have";
mes "been more careful";
mes "handling that cat...";
callsub L_End;
}
}
else if (cooking_q == 9) {
cutin "orleans_5",0;
emotion e_an;
mes "[Charles Orleans]";
mes "Alright, enough";
mes "is enough. We can't";
mes "continue to cook if we";
mes "have live animals in the";
mes "kitchen. It's a violation";
mes "of our sanitary standards!";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "I'm sorry, mon chere,";
mes "but you have to leave.";
mes "Child, please take your";
mes "cat and head out the door";
mes "before your feline can touch";
mes "or shed on any of the food!";
next;
cutin "nyuang_4",2;
emotion e_an,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Grrrrrrr!";
mes "RRRRreow!";
next;
donpcevent "Wickebine#cook::OnEnable";
emotion e_omg;
emotion e_ho,0,"Child with Cat#cook";
next;
cutin "job_black_hucke01",1;
mes "[Wickebine]";
mes "Oh...!";
mes "Nyuyang, there";
mes "you are! What are";
mes "you doing here in";
mes "Charles's kitchen?";
next;
cutin "orleans_3",0;
mes "[Charles Orleans]";
mes "M-Madam Wickebine...!";
mes "Forgive me, you surprised";
mes "me by appearing from out";
mes "of nowhere. Do you happen";
mes "to know this young child?";
next;
cutin "job_black_hucke02",1;
mes "[Wickebine]";
mes "Oh, Nyuyang here is my";
mes "little sister. It may be hard";
mes "to see the resemblance...";
mes "Anyway, I've been looking";
mes "all over for her. Are you";
mes "bothering Charles, Nyuyang?";
next;
cutin "nyuang_3",2;
emotion e_heh,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyuuuunyuuu~";
mes "nyuuuunyuuu~";
mes "Meooooow~";
next;
cutin "orleans_3",0;
mes "[Charles Orleans]";
mes "...!!!";
next;
cutin "job_black_hucke03",1;
mes "[Wickebine]";
mes "Oh, so you have";
mes "been bothering him!";
mes "You think Charles";
mes "wants you to leave?";
next;
cutin "orleans_3",0;
emotion e_swt2;
mes "[Charles Orleans]";
mes "Hahahahah, what";
mes "are you talking about!";
mes "Nonsense! How can ";
mes "such a cute little belle";
mes "be of any trouble to me?";
next;
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "As a matter of fact,";
mes "I was just about to treat";
mes "this precious petit and";
mes "her little cat to some";
mes "of my delicious cuisine.";
mes "So do not worry, Madam~";
next;
cutin "job_black_hucke01",1;
emotion e_what,0,"Wickebine#cook";
mes "[Wickebine]";
mes "Are you sure, Charles?";
mes "I know how serious you";
mes "are about your cooking,";
mes "and I don't want Nyuyang";
mes "to disturb you in any way...";
next;
cutin "job_black_hucke02",1;
mes "[Wickebine]";
mes "Oh, Charles, you've";
mes "been nothing but kind";
mes "to me. I'm glad that you're";
mes "also taking care of Nyuyang.";
mes "Well then, take care~";
next;
cutin "nyuang_3",2;
emotion e_heh,0,"Child with Cat#cook";
mes "[Child with Cat]";
mes "Nyahahaha~";
mes "Nyahahaha~";
mes "(Meow, meow~)";
next;
cutin "job_black_hucke02",255;
emotion e_ho,0,"Wickebine#cook";
donpcevent "Wickebine#cook::OnDisable";
next;
emotion e_dots;
emotion e_dots,0,"Child with Cat#cook";
mes "[Charles Orleans]";
mes "......";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Ah...";
mes "There goes a true";
mes "lady... Madam Wickebine...";
callsub L_End;
}
else if (cooking_q == 10) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "It's been bothering";
mes "me that his highness";
mes "has been missing for";
mes "a while. Why doesn't";
mes "anybody know where he is?";
next;
cutin "orleans_4",0;
cutin "orleans_3",0;
mes "[Charles Orleans]";
mes "Wise and benevolent";
mes "King Tristram III would";
mes "never abandon his subjects.";
mes "I dearly hope that nothing";
mes "serious has happened to him...";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Can it be possible that";
mes "our beloved king would";
mes "have enemies? He's done";
mes "nothing but good for the";
mes "Rune-Midgarts Kingdom";
mes "and the rest of the world!";
next;
mes "[Charles Orleans]";
mes "I can't imagine a great";
mes "man like him to be in any";
mes "sort of trouble. It makes me";
mes "me laugh whenever anyone";
mes "suggests that he is hiding";
mes "in the Schwaltzvalt Republic...";
next;
emotion e_go;
mes "[Charles Orleans]";
mes "Praise the glories of the";
mes "Rune-Midgarts Kingdom!";
mes "Long live King Tristram III!";
callsub L_End;
}
else if (cooking_q == 11) {
cutin "orleans_5",0;
emotion e_dots;
mes "[Charles Orleans]";
mes "Oh, I'm in great need of";
mes "some rest. Unless you ";
mes "have something incredibly";
mes "important to ask of me,";
mes "please let me take a break~";
next;
switch(select("I want to learn more recipes.", "For whom do you cook?", "I'm sorry to bother you...")) {
case 1:
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "You want to learn more";
mes "recipes? I suppose that";
mes "you should borrow another";
mes "cookbook then. Before that,";
mes "please return the cookbook";
mes "that you were studying, okay?";
next;
mes "[Charles Orleans]";
mes "Now, choose the cookbook";
mes "that you want to borrow by";
mes "entering a level from 1 to 5.";
mes "There are more advanced books,";
mes "but I'm not lending those out.";
mes "Oh, and enter 0 to cancel.";
next;
input .@new_book;
if (.@new_book < 0 || .@new_book > 5) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "Hmm...";
mes "I asked to you to";
mes "enter a level from";
mes "1 to 5. Those are the";
mes "only cookbooks that I will";
mes "lend out to my students.";
callsub L_End;
}
else if (.@new_book == 0) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "So you changed your mind?";
mes "It would be a good idea to";
mes "study the recipes that you";
mes "have right now before trying";
mes "something new, I suppose.";
callsub L_End;
}
mes "[Charles Orleans]";
mes "So you wanted to borrow a";
mes "Level " + .@new_book + " Cookbook, eh?";
mes "Oh, would you please tell";
mes "me the level of the cookbook";
mes "that you are returning to me?";
next;
input .@old_book;
if (.@old_book < 0 || .@old_book > 5) {
mes "[Charles Orleans]";
mes "There must be some";
mes "kind of mistake-- I only";
mes "lend out cookbooks from";
mes "levels 1 to 5. Hmm, well, ask";
mes "me again when you remember";
mes "which cookbook you have, okay?";
callsub L_End;
}
else if (.@old_book == 0) {
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "So you changed your mind?";
mes "It would be a good idea to";
mes "study the recipes that you";
mes "have right now before trying";
mes "something new, I suppose.";
callsub L_End;
}
else if (.@old_book == .@new_book) {
cutin "orleans_4",0;
mes "[Charles Orleans]";
mes "Wait, wait...";
mes "Why do you want to";
mes "borrow a copy of the";
mes "cookbook that you already";
mes "have? I guess you made";
mes "some sort of mistake?";
callsub L_End;
}
else {
if (countitem(7471+.@old_book) < 1) {
mes "[Charles Orleans]";
mes "Wait, wait...";
mes "Why don't you have";
mes "the book that you said";
mes "that you'd return to me?";
mes "Find it first, and then I can";
mes "lend another cookbook to you.";
callsub L_End;
}
cutin "orleans_2",0;
mes "[Charles Orleans]";
switch(.@old_book) {
case 1:
mes "Ah, so you're done";
mes "with the Level 1 Cookbook.";
mes "That's good, that means you're";
mes "ready to graduate from the most";
mes "basic of basics. From now on,";
mes "the recipes will be harder...";
break;
case 2:
mes "Ah, so what did you";
mes "think of the recipes in";
mes "the Level 2 Cookbook?";
mes "Homestyle cooking may be";
mes "simple, but it should never";
mes "be neglected by chefs.";
break;
case 3:
mes "Ah, done with the Level 3";
mes "Cookbook already? The recipes";
mes "in there are really good when you're cooking romantic dinners.";
mes "They'll come in handy someday,";
mes "if you know what I mean.";
break;
case 4:
mes "So you've finished the";
mes "Level 4 Cookbook. That's";
mes "no small feat! You've got to";
mes "use very strange ingredients";
mes "to create delicious cuisine!";
break;
case 5:
mes "You're done with the";
mes "Level 5 Cookbook? Good";
mes "work: most beginners don't";
mes "even get this far. I suppose";
mes "you'll want to review some";
mes "of the easier recipes now~";
break;
}
next;
}
cutin "orleans_1",0;
mes "[Charles Orleans]";
mes "Now, before I let you";
mes "borrow one of my beloved";
mes "cookbooks, I have a small";
mes "condition that you must fulfill. ";
next;
if (.@new_book == 1) {
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "When I was a young child,";
mes "my family was destitute to";
mes "the point where we live off";
mes "leftover vegetables. Even";
mes "Monster's Feed was a prime";
mes "delicacy back in those days.";
next;
mes "[Charles Orleans]";
mes "Back then, my father would";
mes "always serve us Pumpkin.";
mes "I grew sick of it as a boy, but";
mes "now it brings back memories";
mes "of those days of innocence.";
next;
mes "[Charles Orleans]";
mes "Why don't we do this?";
mes "If you bring me 10 Pumpkins,";
mes "I will let you borrow one of";
mes "my Level 1 Cookbooks.";
if (countitem(Pumpkin) > 9) {
next;
if (select("Give 10 Pumpkins and Current Cookbook", "Cancel") == 1) {
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Perfect, you've brought";
mes "me 10 Pumpkins! I can't";
mes "want to taste these flavors";
mes "that I used to experience";
mes "everyday in my childhood.";
next;
}
else {
mes "[Charles Orleans]";
mes "Oh, how I miss the";
mes "taste of Pumpkins!";
mes "Ahhh, how nostalgic~";
callsub L_End;
}
}
else callsub L_End;
}
else if (.@new_book== 2) {
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Today, I have a craving";
mes "for a cup of tea. Of course,";
mes "you cannot enjoy tea without";
mes "crackers or cookies. Please";
mes "bring me 5 Well-Baked Cookies";
mes "to borrow my Level 2 Cookbook.";
if (countitem(Well_Baked_Cookie) > 4) {
next;
if (select("Give Cookies and Current Cookbook", "Cancel") == 1) {
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Oh, you brought these";
mes "cookies much quicker";
mes "than I had expected!";
mes "Great, now I can put";
mes "the tea on, relax, then";
mes "enjoy a delicious snack~";
next;
}
else {
mes "[Charles Orleans]";
mes "Ohh...";
mes "I must have some tea";
mes "soon... But the experience";
mes "isn't complete without any";
mes "Well-Baked Cookies to munch~";
callsub L_End;
}
}
else callsub L_End;
}
else if (.@new_book== 3) {
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "You know that specialty";
mes "dish from Amatsu? I've";
mes "been craving that lately.";
mes "Please bring me 5 Sushi,";
mes "and I'll let you borrow a";
mes "Level 3 Cookbook, okay?";
if (countitem(Shusi) > 4) {
next;
if (select("Give Sushi and Current Cookbook", "Cancel")) {
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Ooh, these look so fresh!";
mes "And the presentation is also";
mes "wonderful! These must have";
mes "been prepared by a skilled chef! ";
next;
}
else {
mes "[Charles Orleans]";
mes "Ahhh, Sushi...";
mes "It's one of the few";
mes "things I don't know";
mes "how to make extremely";
mes "well. Can you believe that?";
callsub L_End;
}
}
else callsub L_End;
}
else if (.@new_book== 4) {
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Oh, I'm in the mood for";
mes "some cuisine from Kunlun.";
mes "Would you bring me some of";
mes "that delicious Bao? 5 would";
mes "be perfect. Then, I'll let you";
mes "borrow my Level 4 Cookbook.";
if (countitem(Bun) > 4) {
next;
if (select("Give Bao and Current Cookbook", "Cancel") == 1) {
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Great, you actually";
mes "brought them! These";
mes "Bao look especially";
mes "scrumptious! I can't";
mes "wait to have a taste!";
next;
}
else {
mes "[Charles Orleans]";
mes "Oh...";
mes "It's been so long";
mes "since I've had a taste";
mes "of that delicious Bao.";
mes "I'd cook it myself, but";
mes "I don't know the secret!";
callsub L_End;
}
}
else callsub L_End;
}
else if (.@new_book== 5) {
cutin "orleans_7",0;
mes "[Charles Orleans]";
mes "Lately, my pantry has been";
mes "in some dire need of Shoots.";
mes "They're a tasty ingredient with";
mes "unignorable health value. Bring";
mes "me 10 of those, and you can";
mes "borrow a Level 5 Cookbook.";
if (countitem(Shoot) > 9) {
next;
if (select("Give Shoots and Current Cookbook", "Quit") == 1) {
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Goodness, these are";
mes "some high quality Shoots!";
mes "These look so good, I'm";
mes "sure that you you can";
mes "even eat them raw!";
next;
}
else {
mes "[Charles Orleans]";
mes "I'm going to need to";
mes "cook with those Shoots";
mes "soon, so I'd appreciate it";
mes "if you'd do this little favor~";
callsub L_End;
}
}
else callsub L_End;
}
if (.@old_book == 1) delitem Cookbook01,1;
else if (.@old_book == 2) delitem Cookbook02,1;
else if (.@old_book == 3) delitem Cookbook03,1;
else if (.@old_book == 4) delitem Cookbook04,1;
else if (.@old_book == 5) delitem Cookbook05,1;
if (.@new_book == 1) {
delitem Pumpkin,10;
getitem Cookbook01,1;
}
else if (.@new_book== 2) {
delitem Well_Baked_Cookie,5;
getitem Cookbook02,1;
}
else if (.@new_book== 3) {
delitem Shusi,5;
getitem Cookbook03,1;
}
else if (.@new_book== 4) {
delitem Bun,5;
getitem Cookbook04,1; //Cookbook05
}
else if (.@new_book== 5) {
delitem Shoot,10;
getitem Cookbook05,1;
}
mes "[Charles Orleans]";
mes "Well, as promised,";
mes "here's the cookbook";
mes "that you asked for. Take";
mes "good care of it--don't sell";
mes "it or lose it or anything like";
mes "that. Good luck cooking now~";
callsub L_End;
case 2:
cutin "orleans_3",0;
mes "[Charles Orleans]";
mes "What do you mean,";
mes "''Who do I cook for?''";
mes "That's a strange question";
mes "with a simple answer. I'm";
mes "an artiste that must bring";
mes "more of my art into the world.";
next;
cutin "orleans_3",0;
mes "[Charles Orleans]";
mes "Wait, wait...";
mes "Have you been speaking";
mes "to Madeleine Chu? She";
mes "didn't say anything out";
mes "of the ordinary did she?";
mes "Because if she did, ignore her!";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "No. There is";
mes "no special reason";
mes "why my spirit to create";
mes "culinary masterpieces has";
mes "been reinvigorated lately...";
callsub L_End;
case 3:
cutin "orleans_5",0;
mes "[Charles Orleans]";
mes "Please, do not worry";
mes "yourself about it. Just";
mes "let me rest for now~";
callsub L_End;
}
}
else {
mes "[Charles Orleans]";
mes "Mon dieu!";
mes "An error has";
mes "occurred!";
callsub L_End;
}
L_End:
close2;
cutin "",255;
end;
}
prt_castle,45,35,5 script Madeleine Chu#cook 4_COOK,{
if (MaxWeight - Weight < 2000) {
mes "[Madeleine Chu]";
mes "I'm sorry, but right now";
mes "you're carrying too many";
mes "items. You should put your";
mes "extra things in Kafra Storage,";
mes "and then talk to me again, okay? ";
close2;
//EnableItemMove
end;
}
if (cooking_q == 0) {
mes "[Madeleine Chu]";
mes "Oh, hello~";
mes "I'm Madeleine Chu,";
mes "chef apprentice to";
mes "Sir Charles. May I help";
mes "you with anything today?";
next;
switch(select("What do you do as a chef?", "Which foods can you make?", "I want to learn cooking too!")) {
case 1:
mes "[Madeleine Chu]";
mes "What do I do as a chef?";
mes "Well, I'm just an apprentice now, so I'm still learning how to cook.";
mes "But someday, I want to become";
mes "a great chef and have everybody";
mes "recognize my culinary talents~";
next;
mes "[Madeleine Chu]";
mes "There's a lot of grueling";
mes "work that goes into cooking,";
mes "as well as a lot of finesse.";
mes "I have to control fire better";
mes "tham a firefighter and craft";
mes "my dishes like an artist.";
next;
mes "[Madeleine Chu]";
mes "Well, I'm exaggerating";
mes "a little bit, but cooking";
mes "at a certain level is much";
mes "more difficult than it appears.";
close;
case 2:
mes "[Madeleine Chu]";
mes "Well, I only know the basic";
mes "recipes for now. Sir Charles";
mes "says that even the best chef";
mes "knows how to bring out the";
mes "flavors of even common foods.";
next;
mes "[Madeleine Chu]";
mes "He says that I need to develop";
mes "my culinary skills until I can";
mes "learn more advanced recipes.";
mes "Someday, I'll advance and then";
mes "I'll know enough to create my";
mes "own unique, delicious dishes!";
next;
mes "[Madeleine Chu]";
mes "Sir Charles may be harsh to";
mes "his students, but his skills";
mes "are unequaled. I tried one of";
mes "his desserts once, and it was";
mes "the most heavenly experience.";
mes "I swear I saw winged hearts~!";
next;
mes "[Madeleine Chu]";
mes "Sadly, I'm a still long way";
mes "from learning how to make ";
mes "his specialty, Handmade";
mes "Chocolates. Before that, I need";
mes "to master these strange recipes";
mes "that he keeps teaching me...";
close;
case 3:
mes "[Madeleine Chu]";
mes "If you want to learn cooking,";
mes "why don't you ask Sir Charles?";
mes "He's fairly harsh to his students, but he does it out of tough love.";
mes "He demands nothing less than";
mes "absolute perfection, you know.";
next;
mes "[Madeleine Chu]";
mes "If you manage to get";
mes "Sir Charles to teach you";
mes "a recipe, you should practice";
mes "it over and over again to hone";
mes "your skills. Then, you'll find";
mes "yourself improving at cooking.";
next;
mes "[Madeleine Chu]";
mes "Now, Sir Charles will only";
mes "teach students that are truly";
mes "committed to cooking. You";
mes "might want to show your";
mes "dedication with the proper";
mes "attire... like a Chef Hat.";
next;
mes "[Madeleine Chu]";
mes "But yes, Sir Charles";
mes "has very little patience for";
mes "beginners, meaning that";
mes "you'll have to be patient";
mes "with his teaching methods...";
close;
}
}
else if (cooking_q > 0 && cooking_q < 7) {
mes "[Madeleine Chu]";
mes "Hello, is there any";
mes "way I can help you today?";
mes "Oh, if you're studying cooking";
mes "under Sir Charles, I can remind";
mes "you of the ingredients you need";
mes "if you've forgotten them~";
next;
switch(select("Fried Grasshopper Legs", "Grape Juice Herbal Tea", "Honey Grape Juice", "Frog Egg and Squid Ink Soup", "Steamed Crab Nippers", "Fried Monkey Tails")) {
case 1:
mes "[Madeleine Chu]";
mes "Oh! You'll need";
mes "^4D4DFF5 Grasshopper Legs^000000,";
mes "^4D4DFF1 Cooking Oil^000000, and";
mes "^4D4DFF1 Old Frying Pan^000000 to make";
mes "fried Grasshopper Legs.";
break;
case 2:
mes "[Madeleine Chu]";
mes "Oh! You'll need";
mes "^4D4DFF3 Grapes^000000, and";
mes "^4D4DFF2 Red Potions^000000 for";
mes "Grape Juice Herbal Tea.";
break;
case 3:
mes "[Madeleine Chu]";
mes "Oh! You'll need";
mes "^4D4DFF1 Honey^000000,";
mes "^4D4DFF2 Grapes^000000, and";
mes "^4D4DFF1 Red Potion^000000.";
break;
case 4:
mes "[Madeleine Chu]";
mes "Oh! You'll need";
mes "^4D4DFF1 Bag of Grain^000000,";
mes "^4D4DFF10 Spawns^000000, and";
mes "^4D4DFF1 Squid Ink^000000 for Frog";
mes "Egg and Squid Ink soup.";
break;
case 5:
mes "[Madeleine Chu]";
mes "Oh! You'll need";
mes "^4D4DFF10 Green Herbs^000000,";
mes "^4D4DFF10 Nippers^000000, and";
mes "^4D4DFF1 Yellow Potion^000000 for";
mes "Steamed Crab Nippers.";
break;
case 6:
mes "[Madeleine Chu]";
mes "Oh! You'll need";
mes "^4D4DFF1 Frying Pan^000000,";
mes "^4D4DFF5 Yoyo Tails^000000, and";
mes "^4D4DFF1 Cooking Oil^000000 for";
mes "Fried Monkey Tails.";
break;
}
next;
mes "[Madeleine Chu]";
mes "I know that Sir Charles";
mes "is stubborn and won't tell";
mes "you the ingredients again";
mes "if you forget. Anyway, I hope";
mes "you collect them and complete";
mes "the recipe as soon as you can~";
close;
}
else if (cooking_q == 7) {
mes "[Madeleine Chu]";
mes "Sir Charles taught you";
mes "a recipe? That's great!";
mes "I hope you remember that the";
mes "quality of your dishes mostly";
mes "relies on your skills, so always remember to keep practicing.";
next;
mes "[Madeleine Chu]";
mes "Ah, you know what might";
mes "help you improve your";
mes "culinary skills? Why don't";
mes "you borrow this cookbook";
mes "and try some of its recipes?";
next;
mes "[Madeleine Chu]";
mes "Before you cook, make sure";
mes "that you have enough of the";
mes "ingredients. Oh, and keep the";
mes "cookbook nearby while you are";
mes "cooking. You'll probably need";
mes "to refer to it pretty often...";
next;
mes "[Madeleine Chu]";
mes "You might fail to make";
mes "edible food during your";
mes "first attempts, but you'll";
mes "improve as you practice. ";
mes "Please take this cookbook";
mes "with the basic Level 1 recipes.";
cooking_q = 8;
getitem Cookbook01,1;
next;
mes "[Madeleine Chu]";
mes "Once you learn all the recipes,";
mes "feel free to come back to me for more, okay? Also, you'll need";
mes "these cooking kits to practice.";
mes "You can have these for free, and you can buy more from me later~";
getitem Outdoor_Cooking_Kits,10;
close;
}
else if (cooking_q == 8) {
mes "[Madeleine Chu]";
mes "So how has your cooking";
mes "been coming along? You'll";
mes "need to practice to develop";
mes "your culinary skills. Now,";
mes "can I help you with anything?";
next;
switch(select("I need some Cooking Kits.", "Will you try the food I cooked?", "How does the food I cooked look?")) {
case 1:
mes "[Madeleine Chu]";
mes "Sure, which kind";
mes "of Cooking Kits";
mes "did you need?";
next;
switch(select("Outdoor Cooking Kit - 500z", "Home Cooking Kit - 1,000z", "Quit")) {
case 1:
callsub S_SellSets,12125;
close;
case 2:
mes "[Madeleine Chu]";
mes "Oh, I'm sorry, but you";
mes "don't have enough skills";
mes "to use a Home Cooking Kit.";
mes "Please practice some more";
mes "with the Outdoor Cooking";
mes "Kits first, alright?";
close;
case 3:
mes "[Madeleine Chu]";
mes "Please come back and";
mes "let me know if you need";
mes "to purchase any Cooking";
mes "Kits, alright? See you later~";
close;
}
case 2:
if (countitem(Str_Dish01) > 0 && countitem(Int_Dish01) > 0 && countitem(Dex_Dish01) > 0 && countitem(Agi_Dish01) > 0 && countitem(Vit_Dish01) > 0 && countitem(Luk_Dish01) > 0) {
mes "[Madeleine Chu]";
mes "Oh, you've made a sample";
mes "of every recipe detailed in";
mes "that basic cookbook, did you?";
mes "That must have been very good training for your culinary skills.";
next;
mes "[Madeleine Chu]";
mes "I'd love to taste your";
mes "food and give my opinion,";
mes "but do you mind if I ask";
mes "you a favor first? I have";
mes "a friend in Payon who used";
mes "to study cooking in Prontera.";
next;
mes "[Madeleine Chu]";
mes "However, he became frustrated";
mes "with the culinary classes and";
mes "moved back to Prontera. Would";
mes "you mind asking him to taste";
mes "them? Here, I'll wrap your";
mes "food in this handy cloth...";
next;
delitem Str_Dish01,1;
delitem Int_Dish01,1;
delitem Dex_Dish01,1;
delitem Agi_Dish01,1;
delitem Vit_Dish01,1;
delitem Luk_Dish01,1;
cooking_q = 9;
getitem Food_Package,1;
mes "[Madeleine Chu]";
mes "There you go, it's ready";
mes "to be delivered. Now, make";
mes "sure not to open this before";
mes "giving it to my old friend,";
mes "Chulsoo. You can find him";
mes "somewhere around Payon...";
next;
mes "[Madeleine Chu]";
mes "You should be able to";
mes "find Chulsoo around the";
mes "water mill or the pub in";
mes "Payon. Oh, and don't";
mes "forget to tell him that";
mes "I sent you, okay? Thanks~";
close;
}
mes "[Madeleine Chu]";
mes "Hmm... I think it'd";
mes "be better if you tried";
mes "to make every recipe in";
mes "that basic cookbook I gave";
mes "you first. That way, I can more";
mes "accurately judge your skills.";
next;
mes "[Madeleine Chu]";
mes "It's not bad to focus";
mes "on just one recipe, but";
mes "as a beginner, you need";
mes "to cover all of the basics.";
mes "Please read the cookbook that I gave you very carefully, okay?";
close;
case 3:
if (countitem(Str_Dish01) > 0 || countitem(Int_Dish01) > 0 || countitem(Dex_Dish01) > 0 || countitem(Agi_Dish01) > 0 || countitem(Vit_Dish01) > 0 || countitem(Luk_Dish01) > 0) {
mes "[Madeleine Chu]";
mes "Oh, I see that you've";
mes "tried some recipes in that";
mes "basic cookbook that I gave";
mes "you. Everything you made looks";
mes "delicious. All that's left now";
mes "is for someone to taste it...";
close;
}
mes "[Madeleine Chu]";
mes "Well... I don't know...";
mes "I think you really should try";
mes "to make every recipe listed";
mes "in that basic cookbook that";
mes "I gave to you first. Then, you";
mes "can present your dishes~";
close;
}
}
else if (cooking_q == 9) {
if (countitem(Food_Package) > 0) {
mes "[Madeleine Chu]";
mes "Please find my friend";
mes "Chulsoo in Payon and";
mes "give him the Bundle of";
mes "Food so that he can taste";
mes "the dishes you've made.";
close;
}
else {
mes "[Madeleine Chu]";
mes "Ah, hello~ oh, will you give me a second?";
mes "Right now, I am frying something so, I need to focus on this work for a while.";
mes "Hahahaha.";
next;
mes "[Madeleine Chu]";
mes "Oh, so have you met";
mes "my friend Chulsoo?";
mes "You brought him the";
mes "Bundle of Food, right?";
mes "I'd be disappointed if";
mes "you lost it or sold it...";
next;
if (select("I did!", "I lost the Bundle of Food!") == 1) {
mes "[Madeleine Chu]";
mes "Hahaha, I suppose you";
mes "did. But even if you didn't";
mes "yet, make sure that you do";
mes "it soon, alright? See you~";
close;
}
if (countitem(Cookbook01) > 0) {
mes "[Madeleine Chu]";
mes "You lost it? Oh, that's";
mes "not good. How can you ";
mes "disrespect the culinary";
mes "arts in that way? I'm so";
mes "very ashamed of you...";
next;
delitem Cookbook01,1;
cooking_q = 0;
mes "[Madeleine Chu]";
mes "First of all, I'd like";
mes "you to return my cookbook.";
mes "I want you to reflect on what";
mes "you've done, and then learn";
mes "cooking skills from Sir Charles, starting from the very beginning.";
close;
}
mes "[Madeleine Chu]";
mes "Oh, you must be joking~";
mes "I'm sure you must have";
mes "hidden it somewhere.";
mes "Anyway, please deliver that";
mes "Bundle of Food to Chulsoo.";
close;
}
}
else if (cooking_q == 10) {
mes "[Madeleine Chu]";
mes "I just received a";
mes "message from Chulsoo";
mes "thanking me for having";
mes "you send him that food.";
mes "I'm guessing that he";
mes "really liked it a lot.";
next;
mes "[Madeleine Chu]";
mes "I think you're ready to use";
mes "higher grade cooking tools now.";
mes "But never forget that your own";
mes "skills are the most important";
mes "factor in quality cuisine.";
next;
cooking_q = 11;
getitem Indoor_Cooking_Kits,10;
mes "[Madeleine Chu]";
mes "Please try these Indoor";
mes "Cooking Kits to help you";
mes "create more delicate dishes.";
mes "When you run out, feel free to";
mes "purchase more from me, okay?";
next;
mes "[Madeleine Chu]";
mes "Also, if you want to";
mes "learn some new recipes,";
mes "why don't you talk to Sir";
mes "Charles again? Okay then,";
mes "good luck, and I'll see you later~ ";
close;
}
else if (cooking_q == 11) {
mes "[Madeleine Chu]";
mes "How are you? I hope";
mes "that you've been honing";
mes "your cooking skills since";
mes "the last time we've met.";
mes "Now, can I help you with";
mes "anything in particular?";
next;
switch(select("I need some Cooking Kits.", "How is Sir Charles?", "Um, who's that kid?")) {
case 1:
mes "[Madeleine Chu]";
mes "Sure, which kind";
mes "of Cooking Kits";
mes "did you need?";
next;
switch(select("Outdoor Cooking Kit - 500z", "Home Cooking Kit - 1,000z", "Show me a different kit.", "Quit")) {
case 1:
callsub S_SellSets,12125;
close;
case 2:
callsub S_SellSets,12126;
close;
case 3:
mes "[Madeleine Chu]";
mes "Well, I only have two";
mes "types of cooking kits,";
mes "although there is a superior";
mes "Professional Cooking Kit that";
mes "real experts, like Sir Charles,";
mes "use. Amazing, isn't it?";
next;
mes "[Madeleine Chu]";
mes "You're still a beginner, so";
mes "my kits will serve you well. ";
mes "You know, there's a rumor about a cooking kit that can perfectly";
mes "make any recipe, so long as all of the ingredients are provided.";
next;
mes "[Madeleine Chu]";
mes "Of course, it's only";
mes "a rumor, probably just";
mes "the result of someone's";
mes "weird imagination. I still";
mes "believe skill is the most";
mes "important ingredient~";
close;
case 4:
mes "[Madeleine Chu]";
mes "Please come back and";
mes "let me know if you need";
mes "to purchase any Cooking";
mes "Kits, alright? See you later~";
close;
}
case 2:
mes "[Madeleine Chu]";
mes "Hm? Sir Charles is";
mes "fine, but lately he's been";
mes "getting a little upset at";
mes "even small things. Still,";
mes "I guess it's understandable.";
next;
.@talk_j = rand(1,3);
if (.@talk_j == 1) {
mes "[Madeleine Chu]";
mes "You know, when I first";
mes "met him, I assumed he was";
mes "only good at cooking sweets";
mes "like chocolates and caramels.";
mes "However, he is highly skilled";
mes "at cooking almost everything!";
next;
mes "[Madeleine Chu]";
mes "I suppose he's been focusing";
mes "on foods other than desserts";
mes "ever since our king disappeared. I wonder if King Tristram III's";
mes "disappearance is related to Sir";
mes "Charles's change in mood?";
close;
}
else if (.@talk_j == 2) {
mes "[Madeleine Chu]";
mes "I mean, Sir Charles seems";
mes "to be the type that has trouble";
mes "opening up to other people.";
mes "That may explain why he's much";
mes "nicer to women than to men.";
mes "Doesn't that make sense?";
close;
}
mes "[Madeleine Chu]";
mes "Maybe it's because he's";
mes "been experimenting with";
mes "a new recipe lately. I think he";
mes "mentioned something about";
mes "wanting to treat some woman";
mes "to the finest food ever made.";
next;
mes "[Madeleine Chu]";
mes "I've never seen Sir Charles";
mes "so excited before. That woman";
mes "must be very lucky: she has the";
mes "chance to eat his cooking every";
mes "day if she wanted! I'm almost";
mes "jealous of her, you know that?";
close;
case 3:
mes "[Madeleine Chu]";
mes "Oh, you mean the";
mes "child with the cat?";
mes "I'm not sure, but I think";
mes "I overheard that she might";
mes "be the younger sister of";
mes "Madam Wickebine.";
next;
mes "[Madeleine Chu]";
mes "I wonder why Sir Charles";
mes "gives Madam Wickebine such";
mes "special treatment. Whenever";
mes "I ask him about it, he gets so";
mes "upset and doesn't say anything!";
next;
cutin "orleans_6",0;
mes "[Charles Orleans]";
mes "Mince alors!";
mes "I just felt a chill down my";
mes "spine... Could someone";
mes "be talking about me?";
close2;
cutin "",255;
end;
}
}
mes "[Madeleine Chu]";
mes "Error occurred.";
close;
S_SellSets:
.@item_cost = getiteminfo(getarg(0), ITEMINFO_BUYPRICE);
.@item_weight = getiteminfo(getarg(0), ITEMINFO_WEIGHT);
mes "[Madeleine Chu]";
mes "How many " + (getarg(0)==12125 ? "Outdoor":"Indoor");
mes "Cooking Kits would";
mes "you like to buy? If you";
mes "want to cancel, please";
mes "enter the number 0.";
next;
while(1) {
input .@sell;
if (.@sell == 0) {
mes "[Madeleine Chu]";
mes "You've changed your";
mes "mind? Well, if you need";
mes "to buy "+getitemname(getarg(0));
mes "Kits later, just come back";
mes "to me at anytime, alright?";
close;
}
else if (.@sell > 100) {
mes "[Madeleine Chu]";
mes "Oh, I'm sorry, but";
mes "I don't sell more than";
mes "100 "+getitemname(getarg(0));
mes "at a time, just to be safe.";
next;
}
else break;
}
.@total_cost = .@sell * .@item_cost;
.@total_weight = .@sell * .@item_weight;
if (Zeny < .@total_cost) {
mes "[Madeleine Chu]";
mes "Oh, I'm sorry, but you";
mes "can't afford this many";
mes getitemname(getarg(0));
mes "Please check your zeny";
mes "before purchasing my kits~";
close;
}
if (!checkweight(getarg(0),.@sell)) {
mes "[Madeleine Chu]";
mes "I'm sorry, but you don't";
mes "have enough room in your";
mes "Inventory for this many";
mes getitemname(getarg(0))+"...";
close;
}
Zeny -= .@total_cost;
getitem getarg(0),.@sell;
mes "[Madeleine Chu]";
mes "Here you are~";
mes "Best of luck with";
mes "your culinary training!";
return;
}
prt_castle,45,28,3 script Child with Cat#cook 4_F_YUNYANG,{
.@nyu = rand(1,2);
if (.@nyu == 1) {
cutin "nyuang_1",2;
emotion e_what;
mes "[Child with Cat]";
mes "...Nya?";
mes "(...Meow?)";
close2;
cutin "nyuang_1",255;
end;
}
cutin "nyuang_3",2;
emotion e_ho;
mes "[Child with Cat]";
mes "Nyahahahaha,";
mes "nyahahahaha~";
mes "(Meow~, meow~)";
close2;
cutin "nyuang_1",255;
end;
}
prt_castle,44,30,5 script Wickebine#cook 4_F_JOB_ASSASSIN,{
disablenpc "Wickebine#cook";
end;
OnInit:
disablenpc "Wickebine#cook";
end;
OnEnable:
enablenpc "Wickebine#cook";
end;
OnDisable:
disablenpc "Wickebine#cook";
end;
}
payon,209,127,3 script Servant 4_M_ORIENT01,{
if (!checkweight(Rice_Cake,1)) {
mes "[Chulsoo]";
mes "Hold on, you're carrying";
mes "too many items with you.";
mes "Why don't you put some of";
mes "your stuff in Kafra Storage";
mes "before coming back to me?";
close2;
//EnableItemMove;
end;
}
if (cooking_q == 10) {
mes "[Chulsoo]";
mes "When you get the chance,";
mes "please give Madeline my";
mes "thanks. I'll visit Prontera";
mes "soon to see her, as well as";
mes "make amends with Sir Charles.";
close;
}
else if (cooking_q == 9) {
mes "[Chulsoo]";
mes "How would you like";
mes "to buy a Rice Cake?";
mes "It's only 200 zeny, but";
mes "it's oh-so-delicious~";
next;
switch(select("Sure, I'll buy one!", "No, thanks.", "Actually, Madeleine sent me...")) {
case 1:
if (Zeny < 200) {
mes "[Chulsoo]";
mes "Oh, I'm sorry, but";
mes "you don't have enough";
mes "money to buy a Rice Cake...";
mes "Still, it should be easy to";
mes "raise 200 zeny, right?";
close;
}
Zeny -= 200;
getitem Rice_Cake,1;
mes "[Chulsoo]";
mes "Thank you very";
mes "much! I hope you";
mes "enjoy your Rice Cake~";
close;
case 2:
mes "[Chulsoo]";
mes "Are you sure about";
mes "that? You won't get";
mes "the chance to have a";
mes "Rice Cake this delicious";
mes "anywhere else. Oh well,";
mes "that means more for me~";
close;
case 3:
if (countitem(Food_Package) > 0) {
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, Madeleine";
mes "sent me here to find";
mes "you. She said that you'd";
mes "be willing to taste test";
mes "the food in this bundle...";
next;
mes "[Chulsoo]";
mes "Madeleine? You mean";
mes "Madeleine Chu? Oh, I haven't";
mes "heard from her in such a long";
mes "time! Great, let me see the";
mes "bundle that she sent me. Ah, everything here looks appetizing!";
next;
mes "[Chulsoo]";
mes "Oh, wait. She even";
mes "included a message";
mes "inside this bundle.";
mes "Let's see, here...";
next;
mes "^333333Dear Chulsoo,";
mes " It's been a long time.";
mes "I know you left Prontera on";
mes "bad terms with Sir Charles,";
mes "but please understand that";
mes "he was only trying his best to";
mes "help improve your cooking.^000000";
next;
mes "^333333 Sir Charles always wished";
mes "that you'd expand your repetoire, and that you'd make these kinds";
mes "of foods someday. The person";
mes "that delivered this food also";
mes "cooked it. Please try it...^000000";
next;
mes "^333333 Hopefully, you'll be";
mes "able to understand Sir ";
mes "Charles a little better ";
mes "after tasting this food.";
mes " ";
mes " Your friend, Madeleine^000000";
next;
mes "[Chulsoo]";
mes "Now I get it...";
mes "These are the recipes";
mes "that Sir Charles tried";
mes "to teach me. But I refused";
mes "to learn them because I had";
mes "thought they were too gross...";
next;
mes "[Chulsoo]";
mes "......";
mes ".........";
mes "It's so delicious... Are";
mes "you sure you're just a";
mes "beginner? No... This must";
mes "be what I've been missing...";
next;
mes "[Chulsoo]";
mes "It's what my master";
mes "always tried to teach me,";
mes "but I was too impatient to";
mes "properly learn it. The greatest";
mes "ingredient of them all... ^D02090heart^000000. After all this time, I understand.";
next;
mes "[Chulsoo]";
mes "Thank you for bringing";
mes "this food to me. I will enjoy";
mes "it thoroughly, and reflect upon";
mes "what my old teacher was trying";
mes "to tell me. In return, please have one of my humble Rice Cakes.";
next;
delitem Food_Package,1;
cooking_q = 10;
getitem Rice_Cake,1;
mes "[Chulsoo]";
mes "I better visit Prontera";
mes "again soon. It's been a long";
mes "time since I've seen Madeleine.";
mes "More importantly, I think that";
mes "I should apologize to Sir Charles. ";
close;
}
mes "["+strcharinfo(PC_NAME)+"]";
mes "Actually, Madeleine";
mes "sent me here to find";
mes "you. She said that you'd";
mes "be willing to taste test";
mes "the food in this bundle...";
next;
mes "["+strcharinfo(PC_NAME)+"]";
mes "Wait, wait...";
mes "I don't have it!";
mes "Where did I put";
mes "that Bundle of Food?";
close;
}
}
else if (cooking_q == 8) {
mes "[Chulsoo]";
mes "Lately, it seems that";
mes "no one wants to buy my";
mes "Rice Cakes. It's been like";
mes "that ever since I left Prontera... ";
next;
mes "[Chulsoo]";
mes "You see, I used to study";
mes "in that city as one of Sir";
mes "Charles's apprentices. It";
mes "was only a few months, but";
mes "I was very excited to get the";
mes "chance to learn under him.";
next;
mes "[Chulsoo]";
mes "At least, I was excited";
mes "at first. Sir Charles really";
mes "frustrated me: he would";
mes "only teach me to make these";
mes "really gross sounding recipes! Like Grasshopper Legs and-- ugh!";
next;
mes "[Chulsoo]";
mes "He kept insisting that";
mes "I was forgetting the most";
mes "important ingredient, and that";
mes "it was possible to make things";
mes "like Fried Monkey Tails delicious. But I can't believe that nonsense!";
next;
mes "[Chulsoo]";
mes "In the end, I ran away.";
mes "For some reason, I feel";
mes "a little ashamed and regret";
mes "what I did. Still, I don't see";
mes "what Sir Charles meant...";
close;
}
else {
mes "[Chulsoo]";
mes "How would you like";
mes "to buy a Rice Cake?";
mes "It's only 200 zeny, but";
mes "it's oh-so-delicious~";
next;
if (select("Sure, I'll buy one!", "No, thanks.") == 1) {
if (Zeny < 200) {
mes "[Chulsoo]";
mes "Oh, I'm sorry, but";
mes "you don't have enough";
mes "money to buy a Rice Cake...";
mes "Still, it should be easy to";
mes "raise 200 zeny, right?";
close;
}
Zeny -= 200;
getitem Rice_Cake,1;
mes "[Chulsoo]";
mes "Thank you very";
mes "much! I hope you";
mes "enjoy your Rice Cake~";
close;
}
mes "[Chulsoo]";
mes "Are you sure about";
mes "that? You won't get";
mes "the chance to have a";
mes "Rice Cake this delicious";
mes "anywhere else. Oh well,";
mes "that means more for me~";
close;
}
}
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