1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
//===== eAthena Script =======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Bacillus)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
ein_fild01,43,249,0 script Local Villager#hunt 898,{
if (checkquest(60125) != -1) {
if (checkquest(60125,HUNTING) != 2 ) {
mes "[Local Villager]";
mes "Have you finished hunting the 50 Demon Pungus?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Local Villager]";
mes "Remember, I need help hunting Demon Pungus so go and hunt 50 of them.";
close;
case 3:
mes "[Local Villager]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60125;
close;
case 2:
mes "[Local Villager]";
mes "Please kill 50 Demon Pungus.";
close;
}
}
}
else {
mes "[Local Villager]";
mes "Amazing, you did that with speed.";
getexp 250266,144452;
erasequest 60125;
close;
}
}
if (checkquest(60126) != -1) {
if (checkquest(60126,HUNTING) != 2 ) {
mes "[Local Villager]";
mes "Have you finished hunting the 50 Demon Pungus?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Local Villager]";
mes "Remember, I need help hunting Demon Pungus so go and hunt 100 of them.";
close;
case 3:
mes "[Local Villager]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60126;
close;
case 2:
mes "[Local Villager]";
mes "Please kill 100 Demon Pungus.";
close;
}
}
}
else {
mes "[Local Villager]";
mes "Amazing, you did that with speed.";
getexp 250266,144452;
getexp 250266,144452;
erasequest 60126;
close;
}
}
if (checkquest(60127) != -1) {
if (checkquest(60127,HUNTING) != 2 ) {
mes "[Local Villager]";
mes "Have you finished hunting the 150 Demon Pungus?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Local Villager]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Local Villager]";
mes "Remember, I need help hunting Demon Pungus so go and hunt 150 of them.";
close;
case 3:
mes "[Local Villager]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Local Villager]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60127;
close;
case 2:
mes "[Local Villager]";
mes "Please kill 150 Demon Pungus.";
close;
}
}
}
else {
mes "[Local Villager]";
mes "Amazing, you did that with speed.";
getexp 250266,144452;
getexp 250266,144452;
getexp 250266,144452;
erasequest 60127;
close;
}
}
//for minimum level
if (BaseLevel > 59) {
//for maximum level
if (BaseLevel < 75) {
mes "[Local Villager]";
mes "Hey, you there. Yeah you!";
mes "Do you think you can help me with something?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Local Villager]";
mes "I am trying to make my way through but I can't seem to get past these Demon Pungus.";
next;
switch(select("Gather Items:Hunt Demon Pungus:Cancel")) {
case 1:
// Item turn in
mes "[Local Villager]";
mes "Can you help by collecting ^FF0000Bacillus^000000?";
mes "I will reward you for helping clear this out for me.";
next;
switch(select("I have Bacillus:What did you need?")) {
case 1:
/*
if (checkweight(504,10) == 0) {
mes "[Local Villager]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(7119) > 49) {
mes "[Local Villager]";
mes "I had my doubts, but you have proven me wrong.";
delitem 7119,50; //Spawns
getexp 250266,144452;
//getitem 504,10; //White_Potion
close;
}
else {
mes "[Local Villager]";
mes "It doesn't look like you have enough.";
next;
mes "[Local Villager]";
mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
close;
}
case 2:
mes "[Local Villager]";
mes "I need to see that you have gathered ^FF000050 Bacillus^000000, and then I can reward you.";
close;
}
case 2:
// Kill Count Quest
mes "[Local Villager]";
mes "Ah, ok I think you can help me out by hunting some Demon Pungus.";
mes "How many would you like to hunt?";
next;
switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) {
case 1:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60125;
close;
case 2:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60126;
close;
case 3:
mes "[Local Villager]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60127;
close;
}
case 3:
mes "[Local Villager]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Local Villager]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Local Villager]";
mes "Um, um. I don't think..";
next;
mes "[Local Villager]";
mes "Yeah, sorry I can't talk right now.";
close;
}
}
else {
mes "[Local Villager]";
mes "Its amazing, truly it is.";
mes "I just wish I could get through this all.";
close;
}
}
|