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que_ng.gat,182,85,2 script Garrison 109,{
if (garrisonq == 1) {
mes "[Garrison]";
mes "Hey, you've comeback, let's see if you brought your items:";
if (Zeny < 30000) {
mes "You're going to need at least 30,000z. Get some please";
close;
} else if (countitem(999) < 50) {
mes "You need "+(50 - countitem(999))+" steels. Get more please";
close;
} else if (countitem(985) < 3) {
mes "You need "+(3 - countitem(985))+" eluniums. Get more please";
close;
} else if (countitem(1003) < 50) {
mes "You need "+(50 - countitem(1003))+" coals. Get more please";
close;
} else if (countitem(7317) < 20) {
mes "You need "+(20 - countitem(7317))+" Rusty screws. Get more please";
close;
} else
mes "Awesome! You've got them all!";
next;
mes "[Garrison]";
mes "Here's your ^800000Garrison^000000!";
delitem 999,50;
delitem 985,3;
delitem 1003,50;
delitem 7317,20;
set Zeny,Zeny-30000;
getitem 13104,1;
set garrisonq,0;
next;
mes "[Garrison]";
mes "Enjoy it and use it wise~~";
close;
}
mes "[Garrison]";
mes "Hiya there!~~ Have you ever heard about ''The Garrison''?";
switch(select("The handgun?:Err, besides you, no")) {
case 1:
next;
mes "[Garrison]";
mes "YES YES! That one!. The garrison is a nice overall handgun which combines gunpowder's power and accuracy.";
next;
mes "[Garrison]";
mes "However, it's not publicly made nowadays, but I do know how to make one. It will cost you a few things though... Interested?";
switch(select("Yes I am:Nah, guns are not my type")) {
case 1:
next;
mes "[Garrison]";
mes "Ok, here's what you need:";
mes "^80808050 Steels^000000";
mes "^4747473 Eluniums^000000";
mes "50 Coals";
mes "^80000020 Rusted Screws^000000";
mes "^FFAA0030,000 Zeny^000000";
next;
mes "[Garrison]";
mes "Still interested?";
if (select("Yes I am:No thanks...") == 1) {
next;
mes "[Garrison]";
mes "Good stuff. Come back with the items then";
set garrisonq,1;
close;
}
case 2:
next;
mes "[Garrison]";
mes "Come back anytime then!";
close;
}
case 2:
next;
mes "[Garrison]";
mes "Bad thing then...";
close;
}
}
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