summaryrefslogtreecommitdiff
path: root/npc/pre-re/quests/skills/crusader_skills.txt
blob: 5608acc18ad3d6e8a94f716ccbc209a0efe7d55e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
//===== rAthena Script ======================================= 
//= Crusader Skills Quests
//===== By: ================================================== 
//= Lupus, Reddozen
//===== Current Version: ===================================== 
//= 1.4
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Quests for skills: Shrink
//===== Additional Comments: ================================= 
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================

geffen,110,117,3	script	Ford#11	752,{
	if (BaseJob == Job_Crusader) {
		if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) {
			mes "[Ford]";
			mes "Hey, it's been a while~";
			mes "And you even managed to";
			mes "become a Paladin. You must";
			mes "have forgotten how to perform";
			mes "the Shrink skill, so I'll teach";
			mes "it to you real quick... There!";
			set CRUS_SK,10;
			skill "CR_SHRINK",1,0;
			close;
		}

		else if (CRUS_SK == 0) {
			mes "[Ford]";
			mes "Damn! Why is it";
			mes "taking so long?";
			mes "Ah, finally, you've";
			mes "arrived! Quick, show me";
			mes "the ^FF0000report^000000 you've brought!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Excuse me...?";
			mes "Oh, you must have";
			mes "mistaken me for someone";
			mes "else. I really don't know";
			mes "what you're talking about.";
			next;
			mes "[Ford]";
			mes "What?! You're not one";
			mes "of the guards stationed";
			mes "at South Geffen? Oh, this";
			mes "is horrible. I apologize,";
			mes "I just assumed since you";
			if (Upper == 1)
				mes "were dressed like a Paladin...";
			else
				mes "were dressed like a Crusader...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I'm sorry...";
			mes "What's happening?";
			mes "Is something the matter?";
			mes "I'm an adventurer that";
			mes "goes by the name, "+ strcharinfo(0) +".";
			next;
			mes "[Ford]";
			mes "Well, I'm Leslie Ford,";
			mes "commander of the Prontera";
			mes "Crusader Guardians. We're";
			mes "charged with the duty of";
			mes "protecting adventurers and";
			mes "citizens from evil monsters.";
			next;
			mes "[Ford]";
			mes "There's been a recent surge";
			mes "in unprovoked violence from";
			mes "Goblins and they're making";
			mes "quite a bit of trouble for us.";
			mes "Our patrols are supposed to";
			mes "report on their activity to me.";
			next;
			mes "[Ford]";
			mes "However, today's report";
			mes "hasn't arrived yet, so I'm";
			mes "starting to fear that something";
			mes "has happened to the patrol.";
			mes "Unfortunately, my duties don't";
			mes "allow me to leave my post.";
			next;
			mes "[Ford]";
			mes "I'm getting desperate,";
			mes "and I don't have any choice";
			mes "but to ask for outside help.";
			mes "Since you're a fellow Crusader,";
			mes "I want to ask you if you would";
			mes "please lend me your aid.";
			next;
			switch(select("Sure.:I'm sorry, but I'm busy...")) {
			case 1:
				mes "[Ford]";
				mes "Great, thank you so much!";
				mes "Now, please go and seek";
				mes "out ^0000FFSloutii^000000 who should be";
				mes "stationed south of Geffen,";
				mes "and deliver his report to me.";
				mes "Your help is a great relief...";
				set CRUS_SK,1;
				close;
			case 2:
				mes "[Ford]";
				mes "Hm. I understand.";
				mes "I do not know what";
				mes "obligations that you";
				mes "have right now, but if";
				mes "your current task isn't";
				mes "urgent, please reconsider...";
				close;
			}
			close;
		}
		else if (CRUS_SK == 1) {
			mes "[Ford]";
			mes "Please search for";
			mes "^0000FFSloutii^000000 in the area south";
			mes "of Geffen, and he should";
			mes "give you his report on";
			mes "his patrol of the Goblins";
			mes "for you to deliver to me.";
			close;
		}
		else if (CRUS_SK == 2) {
			mes "[Ford]";
			mes "Wait, you've met with";
			mes "Sloutii, but haven't";
			mes "received his report?";
			mes "Please go back to him";
			mes "and bring it to me, it's";
			mes "imperative that I read it!";
			close;
		}
		else if (CRUS_SK == 3) {
			mes "[Ford]";
			mes "Ah, you've returned!";
			mes "So how is Sloutii?";
			mes "Is everything all right?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Here, I've brought";
			mes "this report as soon as";
			mes "I could! You better read";
			mes "it, quick! Things seemed";
			mes "pretty bad when I left...";
			next;
			mes "[Ford]";
			mes "Goodness, there's blood all";
			mes "over the paper! Let's see...";
			mes "Oh no. This is an emergency";
			mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for";
			mes "backup immediately!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait, we need to do";
			mes "something about Sloutii.";
			mes "He was wounded by the";
			mes "Goblins, and I think he's";
			mes "in serious trouble.";
			next;
			mes "[Ford]";
			mes "The Goblins...?";
			mes "Oh no, you'll need the";
			mes "special antidote that you";
			mes "can get from Father Arthur";
			mes "to treat the poison in the";
			mes "knives these Goblins use.";
			next;
			mes "[Ford]";
			mes "While I request for backup,";
			mes "please go to ^0000FFProntera Church^000000";
			mes "and ask Father ^0000FFArthur^000000 for his";
			mes "antidote for Goblin Poison.";
			mes "If you don't hurry, it might";
			mes "be too late for Sloutii--!";
			set CRUS_SK,4;
			close;
		}
		else if (CRUS_SK == 4) {
			mes "[Ford]";
			mes "Please hurry and obtain";
			mes "the antidote for Goblin's";
			mes "poison from ^0000FFFather Arthur^000000";
			mes "in ^0000FFProntera Church^000000. Sloutii's";
			mes "life depends on you now.";
			close;
		}
		else if (CRUS_SK == 5) {
			mes "[Ford]";
			mes "You've already met";
			mes "Father Arthur? Good,";
			mes "now please hurry and";
			mes "get the antidote from him.";
			mes "Without it, Sloutii will slowly";
			mes "and excruciatingly perish!";
			close;
		}
		else if (CRUS_SK == 6) {
			mes "[Ford]";
			mes "You've already met";
			mes "Father Arthur? Good,";
			mes "now please hurry and";
			mes "get the antidote from him.";
			mes "Without it, Sloutii will slowly";
			mes "and excruciatingly perish!";
			close;
		}
		else if (CRUS_SK == 7) {
			mes "[Ford]";
			mes "Great, you've received";
			mes "the antidote from Father";
			mes "Arthur! Now, make haste";
			mes "and administer it to Sloutii";
			mes "stationed south of Geffen.";
			mes "Hurry, every second counts!";
			close;
		}
		else if (CRUS_SK == 8) {
			mes "[Ford]";
			mes "I hear that you were";
			mes "able to save Sloutii.";
			mes "For that, I am eternally";
			mes "grateful. We could use more";
			mes "people like you to serve in the";
			mes "Prontera Crusader Guardians...";
			next;
			mes "[Ford]";
			mes "I know that you adventurers";
			mes "prefer not to commit to these";
			mes "kinds of organizations, but";
			mes "your help will always be";
			mes "welcome here. I hope to";
			mes "see you again someday.";
			next;
			mes "[Ford]";
			mes "Thanks once again,";
			mes "and I hope to that you";
			mes "travel in safety. For now,";
			mes "this is farewell, "+ strcharinfo(0) +".";
			close;
			}
		else if (CRUS_SK == 10) {
			mes "[Ford]";
			mes "Hey, it's been a while~";
			mes "You should come by more";
			mes "often, and if you're really";
			mes "interested, you can enlist in";
			mes "my troops. We can really use";
			mes "somebody with your expertise.";
			close;
			}
		else {
			mes "[Ford]";
			mes "Great, you've received";
			mes "the antidote from Father";
			mes "Arthur! Now, make haste";
			mes "and administer it to Sloutii";
			mes "stationed south of Geffen.";
			mes "Hurry, every second counts!";
			close;
			}
	}
	else {
		mes "[Ford]";
		mes "Ah, greetings.";
		mes "I'm sorry that I cannot";
		mes "assist you, adventurer,";
		mes "but I have something";
		mes "rather urgent to take care";
		mes "of. Now if you'll excuse me...";
		close;
	}
}

gef_fild13,297,242,3	script	Soldier#277	751,{
	if (BaseJob == Job_Crusader) {
		if (Upper == 1 && getskilllv("CR_SHRINK")) {
			if (CRUS_SK == 8) {
				mes "[Sloutii]";
				mes "Hey pal, it's been";
				mes "a while. I still need";
				mes "to recuperate from my";
				mes "wounds, so if you want";
				mes "to learn Shrink, speak";
				mes "to Sir Ford, alright?";
				close;
			}
			else if (CRUS_SK == 10) {
				mes "[Sloutii]";
				mes "So how's that Shrink";
				mes "skill working out for you?";
				mes "Hopefully, it's saved your";
				mes "life as many times as it's";
				mes "saved mine. Anyway, I'll";
				mes "see you around, "+ strcharinfo(0) +"~";
				close;
			}
		}
		if (CRUS_SK == 1) {
			mes "[Soldier]";
			mes "Arrrrrghhh!";
			mes "M-my legs!";
			mes "What the hell";
			mes "have they done";
			mes "to my legs?!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wh-what happened?";
			mes "Were you attacked?";
			next;
			mes "[Soldier]";
			mes "Y-yeah, I was on my way";
			mes "to report to Sir Ford on my";
			mes "regular patrol when I was";
			mes "attacked by these Goblins!";
			mes "I've got to warn my superiors!";
			mes "They're going to raid Geffen!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "I actually spoke to";
			mes "Sir Ford! You must be";
			mes "Sloutii, right? He sent me";
			mes "to see what happened to you!";
			next;
			mes "[Sloutii]";
			mes "Great, p-perfect timing!";
			mes "Listen, you've got to send";
			mes "him this report. I-it contains";
			mes "details of my patrol and an";
			mes "urgent request for backup.";
			mes "U-ugh! We don't have time!";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Wait...!";
			mes "But what about";
			mes "you? You're hurt...";
			next;
			mes "[Sloutii]";
			mes "I'll be damned if help";
			mes "is delayed on my account!";
			mes "Just hurry and get that";
			mes "report to Sir Ford! Now go!";
			mes "Now, if I can just get that";
			mes "report out of my-- OW! N-no...";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "^333333(He's writhing in pain";
			mes "so much that he can't even";
			mes "give me his report. I better";
			mes "bring him a Red Potion to";
			mes "alleviate his suffering...)^000000";
			set CRUS_SK,2;
			close;
		}
		else if (CRUS_SK == 2) {
			if (countitem(501) > 0) {
				mes "["+ strcharinfo(0) +"]";
				mes "Here, please take";
				mes "this Red Potion.";
				mes "It just might help...";
				next;
				mes "[Sloutii]";
				mes "Oh, thank goodness!";
				mes "Arrrgh! Just pour it";
				mes "into the wound! I-it...";
				mes "It burns so much! Those";
				mes "Goblins must've cut me with";
				mes "something coated in poison!";
				next;
				mes "[Sloutii]";
				mes "Ah... Ahh...";
				mes "The bleeding hasn't";
				mes "stopped, but at least";
				mes "it's better. Here, take";
				mes "this report now and get it";
				mes "to Sir Ford. Hurry and go!";
				next;
				mes "^3355FFYou received Sloutii's";
				mes "patrol report. Some of the";
				mes "pages are smudged with";
				mes "the blood from his wound.^000000";
				delitem 501,1; //Red_Potion
				set CRUS_SK,3;
				close;
			}
			else {
				mes "[Sloutii]";
				mes "Hurry and t-take this";
				mes "report! L-let me just";
				mes "hand it to you and th--";
				mes "Arrrrgh! I-I can't move!";
				mes "It... It just hurts so much!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "^333333(I better bring him";
				mes "a Red Potion, otherwise";
				mes "I have no hope of getting";
				mes "that report without hurting him!) ^FFFFFF ^000000";
				close;
			}
		}
		else if (CRUS_SK == 3) {
			mes "[Sloutii]";
			mes "We're running out";
			mes "of time! Hurry and get";
			mes "my report to Sir Ford as";
			mes "soon as you possibly can!";
			close;
		}
		else if (CRUS_SK == 4) {
			mes "[Sloutii]";
			mes "Eeearrrgh--!";
			mes "My l-legs! Everything";
			mes "is starting to h-hurt!";
			next;
			mes "^3355FFSloutii fell unconscious,";
			mes "and it seems that the wounds";
			mes "in his legs are causing him";
			mes "much more suffering.^000000";
			close;
		}
		else if (CRUS_SK == 5) {
			mes "[Sloutii]";
			if (upper == 1) {
				mes "Eeearrrgh--!";
				mes "My l-legs! Everything";
				mes "is starting to h-hurt!";
				next;
				mes "^3355FFSloutii fell unconscious,";
				mes "and it seems that the wounds";
				mes "in his legs are causing him";
				mes "much more suffering.^000000";
			}
			else {
				mes "........";
				mes ".........";
				next;
				mes "^3355FFSloutii is still";
				mes "unconscious. He'll";
				mes "die if his injuries aren't";
				mes "treated immediately.";
				mes "You'll have to help him";
				mes "as quickly as you can.^000000";
			}
			close;
		}
		else if (CRUS_SK == 6) {
			mes "[Sloutii]";
			mes "........";
			mes ".........";
			next;
			mes "^3355FFSloutii is still";
			mes "unconscious. He'll";
			mes "die if his injuries aren't";
			mes "treated immediately.";
			mes "You'll have to help him";
			mes "as quickly as you can.^000000";
			close;
		}
		else if (CRUS_SK == 7) {
			set .@rand,rand(1,5);
			if (.@rand == 1 || .@rand == 5) {
				mes "^3355FFYou carefully pour the";
				mes "Goblin poison antidote";
				mes "into Sloutii's mouth.";
				mes "His throat struggles to";
				mes "swallow the antidote, but";
				mes "he manages to ingest it.^000000";
				next;
				mes "^3355FFMiraculously, the wounds";
				mes "inflicted by the Goblins";
				mes "begin to rapidly heal.^000000";
				next;
				mes "[Sloutii]";
				mes "Oh, wh-what happened?";
				mes "Am... Am I really still alive?";
				mes "Hey, it's you! You must've";
				mes "saved my life! I thought";
				mes "I was going to die for sure!";
				next;
				mes "["+ strcharinfo(0) +"]";
				mes "Well, it's a good thing";
				mes "I came in time. Sir Ford";
				mes "had me visit Father Arthur to";
				mes "make an antidote to save you.";
				mes "Ah, and I already delivered";
				mes "your report to Sir Ford.";
				next;
				mes "[Sloutii]";
				mes "Great! Now, let me repay you";
				mes "by teaching you a special skill";
				mes "developed by the Prontera Crusader Guardians. Using this skill helped";
				mes "me survive the attack by those";
				mes "Goblins. You ready to learn?";
				next;
				mes "[Sloutii]";
				mes "This skill is called";
				mes "''^0000FFShrink^000000,'' and it will";
				mes "knock enemies backwards";
				mes "when you successfully";
				mes "guard their attacks.";
				next;
				mes "[Sloutii]";
				mes "Now listen closely...";
				mes "To execute it, you've got";
				mes "to be able to concentrate";
				mes "and repel enemies using";
				mes "the right stance and mindset...";
				next;
				mes "[Sloutii]";
				mes "Great! You learned the";
				mes "skill! Now, I hope you use";
				mes "this ability to combat evil";
				mes "and protect the weak. Ah, and";
				mes "if I learn any new skills, I'll be sure to teach you right away.";
				set CRUS_SK,8;
				skill "CR_SHRINK",1,0;
				close;
			}
			mes "^3355FFYou carefully pour the";
			mes "Goblin poison antidote";
			mes "into Sloutii's mouth.";
			mes "His throat struggles to";
			mes "swallow the antidote, but";
			mes "he manages to ingest it.^000000";
			next;
			mes "^3355FFUnfortunately, nothing";
			mes "happened. The antidote";
			mes "proabably lost its effect";
			mes "while you were traveling";
			mes "from Father Arthur to Sloutii.";
			mes "You've got to return to Father";
			mes "Arthur and make another one.^000000";
			set CRUS_SK,9;
			close;
		}
		else if (CRUS_SK == 8 || CRUS_SK == 10) {
			mes "[Sloutii]";
			mes "Hey, it's you~";
			mes "So how have you been?";
			mes "If you ever get some free";
			mes "time, come by and maybe";
			mes "we can practice our swordplay.";
			close;
		}
		else if (CRUS_SK == 9) {
			mes "^3355FFThe antidote you";
			mes "previously administered";
			mes "had no effect. You've got";
			mes "to try again by returning to";
			mes "Father Arthur and making";
			mes "a new antidote for Sloutii.^000000";
			close;
		}
		else {
			mes "[Sloutii]";
			mes "Please be careful around";
			mes "this area. Goblins are known";
			mes "to attack any humans that";
			mes "they encounter. And lately,";
			mes "they've been getting even more violent, so stay on the lookout.";
			close;
		}
	}
	else {
		mes "[Sloutii]";
		mes "Please be careful around";
		mes "this area. Goblins are known";
		mes "to attack any humans that";
		mes "they encounter. And lately,";
		mes "they've been getting even more violent, so stay on the lookout.";
		close;
	}
}

prt_church,87,127,3	script	Pastor#1011	755,{
	if (BaseJob == Job_Crusader) {
		if (Upper == 1 && getskilllv("CR_SHRINK")) {
			if (CRUS_SK == 8) {
				mes "[Father Arthur]";
				mes "Oh, a Paladin now,";
				mes "are you? Ah, I'm quite";
				mes "proud of you. After all, I've";
				mes "known you back when you";
				mes "were a brave Crusader.";
				next;
				mes "[Father Arthur]";
				mes "I hope that you continue to";
				mes "use your power to combat";
				mes "the forces of evil and to";
				mes "protect the weak. May your";
				mes "heart guide your actions.";
				close;
			}
			else if (CRUS_SK == 10) {
				mes "[Father Arthur]";
				mes "Ah, have you been well?";
				mes "It is good to see you under";
				mes "more pleasant circumstances.";
				mes "Nonetheless, if you think that";
				mes "I can be of service to you, then please let me know right away.";
				close;
			}
		}
		if (CRUS_SK == 4) {
			mes "[Father Arthur]";
			mes "Greetings.";
			mes "How may I be of";
			mes "service to you today?";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Someone was wounded";
			mes "by Goblins, and I was told";
			mes "by Sir Ford that you're the";
			mes "only one who can make the";
			mes "Goblin Poison Antidote.";
			next;
			mes "[Father Arthur]";
			mes "Saints preserve us,";
			mes "the Goblins are indeed";
			mes "cruel and merciless!";
			mes "Unfortunately, I'm fresh";
			mes "out of Goblin Poison Antidote";
			mes "and must make it from scratch.";
			next;
			mes "["+ strcharinfo(0) +"]";
			mes "Tell me what you";
			mes "need to make it, and";
			mes "I'll bring you all of the";
			mes "materials right away!";
			next;
			mes "[Father Arthur]";
			mes "Ah, yes. Bring me";
			mes "^0000FF20 Sticky Mucus^000000,";
			mes "^0000FF3 Empty Bottles^000000,";
			mes "^0000FF5 Jellopies^000000...";
			next;
			mes "[Father Arthur]";
			mes "...^0000FF1 Coal^000000,";
			mes "^0000FF1 Grape^000000,";
			mes "^0000FF3 Cyfar^000000 and";
			mes "^0000FF1 Unripe Apple^000000.";
			mes "Now hurry, he won't";
			mes "last long if he's poisoned!";
			set CRUS_SK,5;
			close;
		}
		else if (CRUS_SK == 5) {
			if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) {
				mes "[Father Arthur]";
				mes "Ah, you've returned.";
				mes "Now let me check to";
				mes "see if you've brought";
				mes "everything needed to";
				mes "create the antidote.";
				next;
				mes "[Father Arthur]";
				mes "Good, good. It looks";
				mes "like everything is ready.";
				mes "Now, before I begin, I should";
				mes "tell you that the antidote has";
				mes "a time limit of effectiveness.";
				next;
				mes "[Father Arthur]";
				mes "However, there's no way";
				mes "to accurately predict when";
				mes "the antidote will become";
				mes "ineffective until you try it.";
				mes "Therefore, you may have to";
				mes "return to me for a new batch.";
				next;
				mes "[Father Arthur]";
				mes "These materials should";
				mes "be enough for multiple";
				mes "dosages, so you won't have";
				mes "to worry about collecting";
				mes "materials again. Now, give";
				mes "me a moment to distill this...";
				delitem 938,20; //Sticky_Mucus
				delitem 619,1; //Unripe_Apple
				delitem 909,5; //Jellopy
				delitem 514,1; //Grape
				delitem 1003,1; //Coal
				delitem 7053,3; //Cyfar
				delitem 713,3; //Empty_Bottle
				set CRUS_SK,6;
				close;
			}
			else {
				mes "[Father Arthur]";
				mes "I'm sorry, but these";
				mes "aren't enough materials";
				mes "in order for me to distill the";
				mes "antidote. Hmm, what were";
				mes "the required materials again?";
				next;
				mes "[Father Arthur]";
				mes "Ah, yes. Bring me";
				mes "^0000FF20 Sticky Mucus^000000,";
				mes "^0000FF3 Empty Bottles^000000,";
				mes "^0000FF5 Jellopies^000000...";
				next;
				mes "[Father Arthur]";
				mes "...^0000FF1 Coal^000000,";
				mes "^0000FF1 Grape^000000,";
				mes "^0000FF3 Cyfar^000000 and";
				mes "^0000FF1 Unripe Apple^000000.";
				mes "Now hurry, he won't";
				mes "last long if he's poisoned!";
				close;
			}
		}
		else if (CRUS_SK == 6) {
			mes "[Father Arthur]";
			mes "Your timing must be";
			mes "divinely inspired: I've";
			mes "just completed the Goblin";
			mes "Poison Antidote. Now please";
			mes "listen very carefully to me...";
			next;
			mes "[Father Arthur]";
			mes "I can't guarantee if this";
			mes "antidote will work. If it";
			mes "loses its effectiveness before";
			mes "you arrive, you'll have to come";
			mes "back and get a fresh new dose.";
			next;
			mes "[Father Arthur]";
			mes "You've got to hurry over";
			mes "to the wounded as quickly";
			mes "as possible. Now, as soon as";
			mes "I hand this to you, you've got";
			mes "to run there as fast as you";
			mes "can: a man's life is at stake!";
			next;
			mes "[Father Arthur]";
			mes "Here, take the";
			mes "antidote. Now go!";
			mes "Godspeed, adventurer!";
			set CRUS_SK,7;
			close;
		}
		else if (CRUS_SK == 7) {
			mes "[Father Arthur]";
			mes "You haven't left yet?!";
			mes "Hurry over to the wounded";
			mes "and administer the antidote!";
			mes "You'll have to come back for";
			mes "a fresh batch of antidote if";
			mes "you arrive there too late!";
			close;
		}
		else if (CRUS_SK == 8) {
			mes "[Father Arthur]";
			mes "Ah, so the antidote";
			mes "worked and that man is";
			mes "expected to fully recover?";
			mes "Good, good. It does my heart";
			mes "good to hear he's much better.";
			close;
		}
		else if (CRUS_SK == 9) {
			mes "[Father Arthur]";
			mes "The antidote failed?!";
			mes "We have no choice, but";
			mes "to try it again. Here, let";
			mes "me quickly distill a new";
			mes "dosage for you. Wait, wait...";
			mes "Ah! There! I've finished it!";
			next;
			mes "[Father Arthur]";
			mes "Now take this fresh";
			mes "antidote and run as";
			mes "fast as you can to";
			mes "the wounded! Go!";
			set CRUS_SK,7;
			close;
		}
		else if (CRUS_SK == 10) {
			mes "[Father Arthur]";
			mes "Ah, have you been well?";
			mes "It is good to see you under";
			mes "more pleasant circumstances.";
			mes "Nonetheless, if you think that";
			mes "I can be of service to you, then please let me know right away.";
			close;
		}
		else {
			mes "[Father Arthur]";
			mes "Ah, hello there~";
			mes "Welcome to Prontera";
			mes "Church. Please relax here,";
			mes "enjoy the silence, and invite";
			mes "spiritual calm into your heart.";
			close;
		}
	}
	else {
		mes "[Father Arthur]";
		mes "Ah, hello there~";
		mes "Welcome to Prontera";
		mes "Church. Please relax here,";
		mes "enjoy the silence, and invite";
		mes "spiritual calm into your heart.";
		close;
	}
}

//============================================================ 
// Old changelog
//============================================================ 
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
//= quests. [Reddozen] 
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
//============================================================