1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
|
//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Chrysalis)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
if (questprogress(60110)) {
if (questprogress(60110,HUNTING) != 2) {
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 50 of those Pupa from the field.";
close;
case 3:
mes "[Halgus]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60110;
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 50 of those Pupa from the field.";
close;
}
}
}
else {
mes "[Halgus]";
mes "Oh thank you so much.";
mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
getexp 385,30;
erasequest 60110;
close;
}
}
if (questprogress(60111)) {
if (questprogress(60111,HUNTING) != 2) {
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 100 of those Pupa from the field.";
close;
case 3:
mes "[Halgus]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60111;
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 100 of those Pupa from the field.";
close;
}
}
}
else {
mes "[Halgus]";
mes "Oh thank you so much.";
mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
getexp 385,30;
getexp 385,30;
erasequest 60111;
close;
}
}
if (questprogress(60112)) {
if (questprogress(60112,HUNTING) != 2) {
mes "[Halgus]";
mes "Have you gotten rid of the Pupa?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Halgus]";
mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 150 of those Pupa from the field.";
close;
case 3:
mes "[Halgus]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Halgus]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60112;
close;
case 2:
mes "[Halgus]";
mes "Remember, get rid of 150 of those Pupa from the field.";
close;
}
}
}
else {
mes "[Halgus]";
mes "Oh thank you so much.";
mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
getexp 385,30;
getexp 385,30;
getexp 385,30;
erasequest 60112;
close;
}
}
//for minimum level
if (BaseLevel > 1) {
//for maximum level
if (BaseLevel < 21) {
mes "[Halgus]";
mes "New here are you?";
mes "Well look, I like helping new faces around here.";
mes "And lets be honest, you are not the prettiest looking face I've seen.";
next;
mes "[Halgus]";
mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
mes "Do you mind helping me get rid of some Pupa to clear out this field?";
next;
switch(select("Sure, I don't mind:No")) {
case 1:
mes "[Halgus]";
mes "Really? What would you like to do to help?";
next;
switch(select("Gather Items:Get rid of Pupa:Cancel")) {
case 1:
// Item turn in
mes "[Halgus]";
mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
next;
switch(select("I have Chrysalis:What did you need?")) {
case 1:
if (countitem(915) > 24) {
mes "[Halgus]";
mes "Amazing you found so many that fast.";
mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom.";
delitem 915,25; //Chrysalis
getexp 385,30;
close;
}
else {
mes "[Halgus]";
mes "I need ^00CE0025 Chrysalis^000000 and no less please.";
close;
}
case 2:
mes "[Halgus]";
mes "I need ^00CE0025 Chrysalis^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Halgus]";
mes "Thank you so much!";
mes "How many would you like to get rid of?";
next;
switch(select("50 Pupa:100 Pupa:150 Pupa")) {
case 1:
mes "[Halgus]";
mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
setquest 60110;
close;
case 2:
mes "[Halgus]";
mes "If you can get rid of 100 of those Pupa from the field I will be grateful.";
setquest 60111;
close;
case 3:
mes "[Halgus]";
mes "If you can get rid of 150 of those Pupa from the field I will be grateful.";
setquest 60112;
close;
}
case 3:
mes "[Halgus]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Halgus]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Halgus]";
mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you.";
close;
}
}
else {
mes "[Halgus]";
mes "Please return to me when you are a little stronger.";
close;
}
}
|