1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
//===== Hercules Script ======================================
//= iRO Repeatable EXP Quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Description: =========================================
//= [Official Conversion]
//= Added Monster Killing quests.
//= Repeatable EXP Quest (Stone Hearts)
//===== Additional Comments: =================================
//= 1.0 First version.
//============================================================
moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{
if (questprogress(60140)) {
if (questprogress(60140,HUNTING) != 2) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 50 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60140;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 50 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
erasequest 60140;
close;
}
}
if (questprogress(60141)) {
if (questprogress(60141,HUNTING) != 2) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 50 Golems?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 100 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60141;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 100 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
getexp 14000,9000;
erasequest 60141;
close;
}
}
if (questprogress(60142)) {
if (questprogress(60142,HUNTING) != 2) {
mes "[Private Jeremy]";
mes "Have you finished hunting the 150 Golems?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Private Jeremy]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Private Jeremy]";
mes "Remember, I need help hunting Golems so go and hunt 150 of them.";
close;
case 3:
mes "[Private Jeremy]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Private Jeremy]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60142;
close;
case 2:
mes "[Private Jeremy]";
mes "Please kill 150 Golems.";
close;
}
}
}
else {
mes "[Private Jeremy]";
mes "Amazing, you did that with speed.";
getexp 14000,9000;
getexp 14000,9000;
getexp 14000,9000;
erasequest 60142;
close;
}
}
//for minimum level
if (BaseLevel > 24) {
//for maximum level
if (BaseLevel < 61) {
mes "[Private Jeremy]";
mes "Greetings citizen!";
mes "Say, how would you like to help me?";
next;
switch(select("Sure:No")) {
case 1:
mes "[Private Jeremy]";
mes "Thanks! I really appreciate it.";
next;
switch(select("Gather Items:Hunt Golems:Cancel")) {
case 1:
// Item turn in
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen.";
next;
switch(select("I have Stone Hearts:What did you need?")) {
case 1:
if (countitem(953) > 24) {
mes "[Private Jeremy]";
mes "The Morroc Guard thanks you, citizen.";
delitem 953,25; //Stone_Heart
getexp 14000,9000;
close;
}
else {
mes "[Private Jeremy]";
mes "It doesn't look like you have enough.";
next;
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
close;
}
case 2:
mes "[Private Jeremy]";
mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen.";
close;
}
case 2:
// Kill Count Quest
mes "[Private Jeremy]";
mes "Ah, ok I think you can help me out by hunting some Golems.";
mes "How many would you like to hunt?";
next;
switch(select("50 Golems:100 Golems:150 Golems")) {
case 1:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60140;
close;
case 2:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60141;
close;
case 3:
mes "[Private Jeremy]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60142;
close;
}
case 3:
mes "[Private Jeremy]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Private Jeremy]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Private Jeremy]";
mes "Greetings citizen!";
next;
mes "[Private Jeremy]";
mes "Please do not interrupt my mission for the Morroc Guard.";
close;
}
}
else {
mes "[Private Jeremy]";
mes "It is dangerous here citizen.";
close;
}
}
|