1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2012-2015 Hercules Dev Team
//= Copyright (C) L0ne_W0lf
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= iRO Repeatable EXP Quests.
//================= Description ===========================================
//= Repeatable EXP Quest (Sharp Leaves)
//================= Current Version =======================================
//= 1.0
//=========================================================================
um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{
if (questprogress(60131)) {
if (questprogress(60131,HUNTING) != 2) {
mes "[Lilla]";
mes "Have you finished hunting the 50 Dryads?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 50 yet...";
close;
case 2:
mes "[Lilla]";
mes "Remember, I need help hunting Dryads so go and hunt 50 of them.";
close;
case 3:
mes "[Lilla]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60131;
close;
case 2:
mes "[Lilla]";
mes "Please kill 50 Dryads.";
close;
}
}
}
else {
mes "[Lilla]";
mes "Amazing, you did that with speed.";
getexp 262485,141835;
erasequest 60131;
close;
}
}
if (questprogress(60132)) {
if (questprogress(60132,HUNTING) != 2) {
mes "[Lilla]";
mes "Have you finished hunting the 50 Dryads?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 100 yet...";
close;
case 2:
mes "[Lilla]";
mes "Remember, I need help hunting Dryads so go and hunt 100 of them.";
close;
case 3:
mes "[Lilla]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60132;
close;
case 2:
mes "[Lilla]";
mes "Please kill 100 Dryads.";
close;
}
}
}
else {
mes "[Lilla]";
mes "Amazing, you did that with speed.";
getexp 262485,141835;
getexp 262485,141835;
erasequest 60132;
close;
}
}
if (questprogress(60133)) {
if (questprogress(60133,HUNTING) != 2) {
mes "[Lilla]";
mes "Have you finished hunting the 150 Dryads?";
next;
switch(select("Yes:No:I want to quit")) {
case 1:
mes "[Lilla]";
mes "Hmm, I don't think you've hunted 150 yet...";
close;
case 2:
mes "[Lilla]";
mes "Remember, I need help hunting Dryads so go and hunt 150 of them.";
close;
case 3:
mes "[Lilla]";
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
switch(select("Yes:No")) {
case 1:
mes "[Lilla]";
mes "Ok then, well come back here if you change your mind.";
erasequest 60133;
close;
case 2:
mes "[Lilla]";
mes "Please kill 150 Dryads.";
close;
}
}
}
else {
mes "[Lilla]";
mes "Amazing, you did that with speed.";
getexp 262485,141835;
getexp 262485,141835;
getexp 262485,141835;
erasequest 60133;
close;
}
}
//for minimum level
if (BaseLevel > 59) {
//for maximum level
if (BaseLevel < 86) {
mes "[Lilla]";
mes "Why hello!";
mes "You look like someone who is willing to help a lil thing like myself out.";
next;
switch(select("Sure:No")) {
case 1:
mes "[Lilla]";
mes "Really?!";
mes "That's great!";
next;
switch(select("Gather Items:Hunt Dryads:Cancel")) {
case 1:
// Item turn in
mes "[Lilla]";
mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party.";
mes "Do you have any?";
next;
switch(select("I have some Sharp Leafs:What did you need?")) {
case 1:
/*
if (checkweight(504,10) == 0) {
mes "[Lilla]";
mes "Hey, it looks like that the weight on";
mes "your back will crush you. Come back";
mes "after you have lost some weight.";
close;
}
*/
if (countitem(7100) > 49) {
mes "[Lilla]";
mes "Hey, your a sweet little thing.";
mes "Thanks so much for helping me!";
next;
mes "[Lilla]";
mes "Oh, I almost forgot. I have something for you ^_^";
mes "Thank you so much again for your help.";
delitem 7100,50; //Sharp_Leaf
getexp 262485,141835;
//getitem 504,10; //White_Potion
close;
}
else {
mes "[Lilla]";
mes "Why, I may look cute and silly but please don't play games with me.";
close;
}
case 2:
mes "[Lilla]";
mes "I need ^00CE0050 Sharp Leafs^000000.";
close;
}
case 2:
// Kill Count Quest
mes "[Lilla]";
mes "Ah, ok I think you can help me out by hunting some Dryads.";
mes "How many would you like to hunt?";
next;
switch(select("50 Dryads:100 Dryads:150 Dryads")) {
case 1:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60131;
close;
case 2:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60132;
close;
case 3:
mes "[Lilla]";
mes "Come back when you've finished your task and I will give you a small reward.";
setquest 60133;
close;
}
case 3:
mes "[Lilla]";
mes "If you change your mind, please come back.";
close;
}
case 2:
mes "[Lilla]";
mes "If you change your mind, please come back.";
close;
}
}
else {
mes "[Lilla]";
mes "Sorry but you are a little too old and scary to talk to!";
close;
}
}
else {
mes "[Lilla]";
mes "You are way too tiny to be helping me.";
mes "Thank you for your offer though.";
close;
}
}
|