summaryrefslogtreecommitdiff
path: root/npc/pre-re/other/comodo_gambling.txt
blob: 2d18e01d39af210bf4b407bbeac45b00b83ab53d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
//===== rAthena Script =======================================
//= Comodo Gambling
//===== By: ==================================================
//= Reddozen, Cypress, Zefris
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= Any rAthena SVN
//===== Description: =========================================
//= Comodo Gambling: Win random Items with 3 Carat Diamonds.
//===== Additional Comments: =================================
//= 0.1- so far just a basic setup, and working on the function
//= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
//= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
//=      for information. Thanks to Zefris for doing it for me.
//= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
//= 0.5- Moved item check to the proper place [Lupus]
//= 1.0- Synced the script with aegis and reformatted it for readability [ultramage]
//=      Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1]
//=      Added comments to items so people know what the NPC is about
//=      Added missing emotions and cutins
//= 1.1- Updated prizes according to 11.1 NPC [Paradox924X]
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.3 Added missing item. [Kisuka]
//= 1.4 Updated Script to match AEGIS file. [Masao]
//============================================================ 

comodo,219,158,6	script	Kachua	91,{

	cutin "katsua01.bmp",2;

	mes "[Kachua]";
	mes "Diamonds...!";
	mes "I simply can't get my mind off";
	mes "them! Ever since that man";
	mes "showed me that diamond,";
	mes "it's been all I think about!";
	next;

	if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
		mes "[Kachua]";
		mes "Yes, I know...";
		mes "Even among everything";
		mes "in my collections, nothing";
		mes "compares to diamonds...";
		close2;
		cutin "katsua01.bmp",255;
		end;
	}
	
	if (countitem(732) == 0) {
		cutin "katsua01.bmp",255;
		cutin "katsua03.bmp",2;
		mes "[Kachua]";
		mes "*piff*";
		mes "You don't have any diamonds!";
		mes "Don't even try to fool me!";
		close2;
		cutin "katsua03.bmp",255;
		end;
	}
	
	mes "[Kachua]";
	mes "Are you sure you don't mind";
	mes "giving this to me? Thank you";
	mes "so much! I don't have much in";
	mes "the way of money, but i can give";
	mes "you something from one of my";
	mes "collections~";
	next;
	
	if (Weight >= MaxWeight/2) {
		cutin "katsua01.bmp",255;
		cutin "katsua03.bmp",2;
		mes "[Kachua]";
		mes "Errr...";
		mes "You brought too many things.";
		mes "You can't receive this item now.";
		mes "You better reorganize your inventory and try again.";
		close2;
		cutin "katsua03.bmp",255;
		end;
	}
	
	if (countitem(732) == 0) { // anti-hack
		logmes "Hack: Tried to bypass item check.";
		cutin "katsua01.bmp",255;
		close;
	}
	delitem 732,1;
	
	mes "[Kachua]";
	mes "So what would";
	mes "you like to have?";
	next;
	
	switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
	
	case 1: // Weapons
			set .@gamble1,rand(1,1000);
			if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
				set .@gamble2,rand(1,85);
				if      (.@gamble2 ==  1) set .@item,1128; // Haedonggum[2]
				else if (.@gamble2 ==  2) set .@item,1120; // Tsurugi[2]
				else if (.@gamble2 ==  3) set .@item,1127; // Saber[3]
				else if (.@gamble2 ==  4) set .@item,1158; // Two-Handed Sword[2]
				else if (.@gamble2 ==  5) set .@item,1155; // Bastard Sword[3]
				else if (.@gamble2 ==  6) set .@item,1220; // Gladius[3]
				else if (.@gamble2 ==  7) set .@item,1222; // Damascus[1]
				else if (.@gamble2 ==  8) set .@item,1253; // Katar[2]
				else if (.@gamble2 ==  9) set .@item,1529; // Iron Driver
				else if (.@gamble2 == 10) set .@item,1251; // Jur[3]
				else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2]
				else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze
				else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking
				else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle
				else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind
				else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul
				else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2]
				else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2]
				else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3]
				else if (.@gamble2 == 20) set .@item,1702; // Bow[4]
				else if (.@gamble2 == 21) set .@item,1520; // Chain[3]
				else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1]
				else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand
				else if (.@gamble2 == 24) set .@item,1602; // Rod[4]
				else if (.@gamble2 == 25) set .@item,1461; // Trident[3]
				else if (.@gamble2 == 26) set .@item,1402; // Javelin[4]
				else if (.@gamble2 == 27) set .@item,1961; // Whip[2]
				else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1]
				else if (.@gamble2 == 29) set .@item,1552; // Tablet[1]
				else if (.@gamble2 == 30) set .@item,1551; // Bible[2]
				else if (.@gamble2 == 31) set .@item,1553; // Book of Billows
				else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth
				else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun
				else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind
				else if (.@gamble2 == 35) set .@item,1951; // Rope[4]
				else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2]
				else if (.@gamble2 == 37) set .@item,1953; // Whip[3]
				else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3]
				else if (.@gamble2 == 39) set .@item,1810; // Claw[2]
				else if (.@gamble2 == 40) set .@item,1910; // Harp[2]
				else if (.@gamble2 == 41) set .@item,1906; // Lute[3]
				else if (.@gamble2 == 42) set .@item,1902; // Violin[4]
				else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3]
				else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2]
				else if (.@gamble2 == 45) set .@item,1908; // Guitar[1]
				else if (.@gamble2 == 46) set .@item,1808; // Fist[1]
				else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4]
				else if (.@gamble2 == 48) set .@item,1812; // Finger[2]
				else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3]
				else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3]
				else if (.@gamble2 == 51) set .@item,1550; // Book[3]
				else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2]
				else if (.@gamble2 == 53) set .@item,1147; // Town Sword
				else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4]
				else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail
				else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2]
				else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2]
				else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip
				else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip
				else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip
				else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope
				else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar
				else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar
				else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar
				else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar
				else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2]
				else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk
				else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2]
				else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1]
				else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1]
				else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire
			}
			else if ((.@gamble1 >   0) && (.@gamble1 <  201)) set .@item,1201; // Knife[3]
			else if ((.@gamble1 > 200) && (.@gamble1 <  301)) set .@item,1101; // Sword[3]
			else if ((.@gamble1 > 300) && (.@gamble1 <  401)) set .@item,1601; // Rod[3]
			else if ((.@gamble1 > 400) && (.@gamble1 <  501)) set .@item,1116; // Katana[3]
			else if ((.@gamble1 > 500) && (.@gamble1 <  601)) set .@item,1250; // Jur[2]
			else if ((.@gamble1 > 600) && (.@gamble1 <  701)) set .@item,1301; // Axe[3]
			else if ((.@gamble1 > 700) && (.@gamble1 <  801)) set .@item,1701; // Bow[3]
			else if ((.@gamble1 > 800) && (.@gamble1 <  851)) set .@item,1504; // Mace[3]
			else if ((.@gamble1 > 850) && (.@gamble1 <  901)) set .@item,1604; // Wand[2]
			else if ((.@gamble1 > 900) && (.@gamble1 <  911)) set .@item,1108; // Blade[4]
			else if ((.@gamble1 > 910) && (.@gamble1 <  921)) set .@item,1163; // Claymore
			else if ((.@gamble1 > 930) && (.@gamble1 <  961)) set .@item,1522; // Stunner
			else if ((.@gamble1 > 960) && (.@gamble1 <  971)) set .@item,1608; // Staff[3]
			else if ((.@gamble1 > 970) && (.@gamble1 <  981)) set .@item,1408; // Pike[4]
			else if ((.@gamble1 > 980) && (.@gamble1 <  991)) set .@item,1452; // Guisarme[3]
			else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4]
	break;

	case 2: // Armors
			set .@gamble1,rand(1,500);
			if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
				set .@gamble2,rand(1,30);
				if      ((.@gamble2 >  0) && (.@gamble2 <  3)) set .@item,2315; // Chain Mail[1]
				else if ((.@gamble2 >  2) && (.@gamble2 <  5)) set .@item,2336; // Thief Clothes[1]
				else if ((.@gamble2 >  4) && (.@gamble2 <  7)) set .@item,2318; // Lord's Clothes[1]
				else if ((.@gamble2 >  6) && (.@gamble2 <  9)) set .@item,2326; // Saint's Robe[1]
				else if ((.@gamble2 >  8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe
				else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1]
				else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1]
				else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1]
				else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1]
				else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1]
				else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1]
				else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano
				else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean
				else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor
				else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor
			}
			else if ((.@gamble1 >   0) && (.@gamble1 <  51)) set .@item,2301; // Cotton Shirt
			else if ((.@gamble1 >  50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1]
			else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket
			else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1]
			else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit
			else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt
			else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle
			else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat
			else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1]
			else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1]
			else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1]
			else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1]
			else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1]
			else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit
			else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor
			else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe
			else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate
			else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights
			else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail
			else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes
			else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1]
			else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1]
			else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1]
			else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor
			else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie
			else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail
			else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe
			else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare
	break;

	case 3:  // Garments
			set .@gamble1,rand(1,500);
			if ((.@gamble1 > 200) && (.@gamble1 < 204)) {
				set .@gamble2,rand(1,16);
				if      ((.@gamble2 >  0) && (.@gamble2 <  3)) set .@item,2506; // Manteau[1]
				else if ((.@gamble2 >  2) && (.@gamble2 <  5)) set .@item,2504; // Muffler[1]
				else if ((.@gamble2 >  4) && (.@gamble2 <  8)) set .@item,2508; // Ragamuffin Manteau
				else if ((.@gamble2 >  7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape
				else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1]
				else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1]
				else if (.@gamble2 == 13) set .@item,2523; // Undershirt[1]
				else if (.@gamble2 == 14) set .@item,2530; // Rider Insigna[1]
				else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau
				else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1]
			}
			else if ((.@gamble1 >   0) && (.@gamble1 < 101)) set .@item,2503; // Muffler
			else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau
			else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood
			else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1]
	break;

	case 4: // Headgears
			set .@gamble1,rand(1,1000);
			if ((.@gamble1 > 299) && (.@gamble1 < 304)) {
				set .@gamble2,rand(1,93);
				if      ((.@gamble2 >  0) && (.@gamble2 <  3)) set .@item,2251; // Monk Hat
				else if ((.@gamble2 >  2) && (.@gamble2 <  5)) set .@item,2285; // Apple of Archer
				else if ((.@gamble2 >  4) && (.@gamble2 <  7)) set .@item,2255; // Evil Wing
				else if ((.@gamble2 >  6) && (.@gamble2 <  9)) set .@item,5045; // Magician Hat
				else if ((.@gamble2 >  8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1]
				else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1]
				else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1]
				else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil
				else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear
				else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap
				else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana
				else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat
				else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon
				else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band
				else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace
				else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1]
				else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent
				else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent
				else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester
				else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1]
				else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm
				else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat
				else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat
				else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon
				else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap
				else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial
				else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat
				else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet
				else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller
				else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love
				else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet
				else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1]
				else if (.@gamble2 == 65) set .@item,2258; // Spiky Band
				else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana
				else if (.@gamble2 == 67) set .@item,5019; // Corsair
				else if (.@gamble2 == 68) set .@item,2254; // Angel Wing
				else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet
				else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn
				else if (.@gamble2 == 71) set .@item,2235; // Crown
				else if (.@gamble2 == 72) set .@item,2234; // Tiara
				else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat
				else if (.@gamble2 == 74) set .@item,5093; // Coif[1]
				else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn
				else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown
				else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband
				else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1]
				else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap
				else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat
				else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1]
				else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1]
			}
			else if ((.@gamble1 >   0) && (.@gamble1 <  101)) set .@item,2226; // Cap
			else if ((.@gamble1 > 100) && (.@gamble1 <  201)) set .@item,2211; // Bandana
			else if ((.@gamble1 > 200) && (.@gamble1 <  300)) set .@item,2209; // Ribbon[1]
			else if ((.@gamble1 > 303) && (.@gamble1 <  401)) set .@item,2220; // Hat
			else if ((.@gamble1 > 400) && (.@gamble1 <  501)) set .@item,2232; // Circlet
			else if ((.@gamble1 > 500) && (.@gamble1 <  601)) set .@item,2216; // Biretta
			else if ((.@gamble1 > 600) && (.@gamble1 <  701)) set .@item,2230; // Gemmed Sallet
			else if ((.@gamble1 > 700) && (.@gamble1 <  801)) set .@item,2224; // Goggles
			else if ((.@gamble1 > 800) && (.@gamble1 <  901)) set .@item,2222; // Turban
			else if ((.@gamble1 > 900) && (.@gamble1 <  906)) set .@item,2228; // Helm
			else if ((.@gamble1 > 905) && (.@gamble1 <  911)) set .@item,2252; // Wizard Hat
			else if ((.@gamble1 > 910) && (.@gamble1 <  916)) set .@item,2227; // Cap[1]
			else if ((.@gamble1 > 915) && (.@gamble1 <  921)) set .@item,2221; // Hat[1]
			else if ((.@gamble1 > 920) && (.@gamble1 <  926)) set .@item,2299; // Orc Helm
			else if ((.@gamble1 > 925) && (.@gamble1 <  931)) set .@item,2236; // Santa Hat
			else if ((.@gamble1 > 930) && (.@gamble1 <  936)) set .@item,2275; // Red Bandana
			else if ((.@gamble1 > 935) && (.@gamble1 <  941)) set .@item,5015; // Egg Shell
			else if ((.@gamble1 > 940) && (.@gamble1 <  946)) set .@item,2215; // Flower Band
			else if ((.@gamble1 > 945) && (.@gamble1 <  951)) set .@item,5092; // Coif
			else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap
	break;
	case 5: // Footgear
			set .@gamble1,rand(1,500);
			if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
				set .@gamble2,rand(1,10);
				if      ((.@gamble2 > 0) && (.@gamble2 <  3)) set .@item,2406; // Boots[1]
				else if ((.@gamble2 > 2) && (.@gamble2 <  5)) set .@item,2412; // Greaves[1]
				else if ((.@gamble2 > 4) && (.@gamble2 <  8)) set .@item,2404; // Shoes[1]
				else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps
			}
			else if ((.@gamble1 >   0) && (.@gamble1 < 201)) set .@item,2401; // Sandals
			else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles
			else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves
			else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes
			else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots
			else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels
			else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1]
	break;

	case 6: // Shields
			set .@gamble1,rand(1,500);
			if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
				set .@gamble2,rand(1,10);
				if      ((.@gamble2 > 0) && (.@gamble2 <  3)) set .@item,2104; // Buckler[1]
				else if ((.@gamble2 > 2) && (.@gamble2 <  5)) set .@item,2106; // Shield[1]
				else if ((.@gamble2 > 4) && (.@gamble2 <  7)) set .@item,2102; // Guard[1]
				else if ((.@gamble2 > 6) && (.@gamble2 <  9)) set .@item,2111; // Sacred Mission
				else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book
			}
			else if ((.@gamble1 >   0) && (.@gamble1 < 201)) set .@item,2101; // Guard
			else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler
			else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield
			else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield
			else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1]
	break;
	default: // Cancel button / hack
			cutin "katsua01.bmp",255;
			close;
	break;
	}
	
	getitem .@item,1;

	cutin "katsua01.bmp",255;
	cutin "katsua02.bmp",2;
	mes "[Kachua]";
	mes "Ah~ that Diamond is so beautiful.";
	mes "I wish I could repay you better.";
	close2;
	cutin "katsua02.bmp",255;
	end;
}

comodo,204,148,7	script	Devellin	90,{

	mes "[Devellin]";
	mes "It seems some traveller showed";
	mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them.";
	next;
	mes "[Devellin]";
	mes "She's been getting pretty obsessive about it, which scares me. It seems she's more than willing to sacrifice anything she owns for a diamond.";
	next;
	mes "[Devellin]";
	mes "She's the type of person who'll do anything to get what she wants. I'm worried that she might give away something far more valuable than a diamond in exchange...";
	close;
}

comodo,210,154,2	script	Suspicious Guy#cmd	118,{

	if (BaseClass == Job_Thief){
		mes "[Cain]";
		mes "Heeeey...";
		mes "It seems we share the same line of work, you and me. Heh heh, lemme give you a hot tip.";
		next;
		mes "[Cain]";
		mes "I've been charging other people for this information, but since, shall we say, we work in the same professional field, I don't have the heart to take your zeny.";
		next;
		mes "[Cain]";
		mes "You see that lady over there?";
		mes "She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables.";
		next;
		mes "[Cain]";
		mes "I'm talkin' rare items.";
		mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!";
		next;
		mes "[Cain]";
		mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?";
		next;
		switch(select("No, thanks.:Sweet, I'm in!")){
		case 1:
			mes "[Cain]";
			mes "Wha...?";
			mes "C'mon! I thought pilfering was something you do! Aw well, I'm gonna do it, but stay hushed on this, got it?";
			close;
		case 2:
			mes "[Cain]";
			mes "Ha ha ha!";
			mes "...^660000Dork^000000!";
			mes "I'm just jivin'";
			mes "sp fuggedabout it!";
			next;
			mes "[Cain]";
			mes "Ah right. Supposedly, there's a mountain where tons of diamonds are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds.";
			next;
			mes "[Cain]";
			mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~";
			close;
		}
	}
	mes "[Cain]";
	mes "Hey...";
	mes "I got a hot tip for you.";
	mes "It'll just cost you 500 zeny";
	mes "and trust me, it's worth it.";
	mes "So whaddya say...?";
	next;
	switch(select("Alright.:No, thanks.")){
	case 1:
		if (Zeny > 499){
			mes "[Cain]";
			mes "You see that lady over there? She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables.";
			next;
			mes "[Cain]";
			mes "I'm talkin' rare items.";
			mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!";
			next;
			mes "[Cain]";
			mes "There's a chance that rare equipment and weapons might be yours! She'll give anything for a 3 carat diamond. So if you have any of those, you might as well see her.";
			next;
			mes "[Cain]";
			mes "Ah right. Supposedly, there's a mountain where tons of diamonds";
			mes "are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds.";
			next;
			mes "[Cain]";
			mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~";
			set Zeny,Zeny-500;
			close;
		}
		mes "[Cain]";
		mes "What the hell?!";
		mes "Don't you have any money? Didn't I say 500 zeny? Hey man, info like this doesn't come cheap!";
		close;
	case 2:
		mes "[Cain]";
		mes "Hey hey!";
		mes "What are you, a cheapskate? You understand that everything has its price and this information is so worth it. C'mon, you can't pass this up, can you?";
		close;
	}
}

mjolnir_02,85,362,3	script	Blacksmith Miner	726,{

	if(checkweight(1201,1) == 0)
	{
		mes "[Kachua]";
		mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
		close;
	}
	mes "[Dwayne]";
	mes "Wahahahaha~";
	mes "I've dug up a fortune!";
	next;
	mes "[Dwayne]";
	mes "Diamonds! Hundreds and";
	mes "thousands of Diamonds,";
	mes "all of them mine!";
	mes "I'm rich!";
	emotion 18;
	next;
	switch(select("I want to buy some.:Congratulations.")){
	case 1:
		mes "[Dwayne]";
		mes "Ah, you have an";
		mes "eye for valuables!";
		mes "Sure, sure why not!";
		mes "I'll give you a discount, too!";
		mes "55,000 Zeny for a diamond,";
		mes "how does that sound?";
		next;
		mes "[Dwayne]";
		mes "How many";
		mes "diamonds do you need?";
		mes "If you change your mind,";
		mes "please enter '0' to cancel.";
		next;
		input .@amount;
		if (.@amount == 0){
			mes "[Dwayne]";
			mes "Alright, you've";
			mes "canceled the trade.";
			mes "Take care!";
			close;
		}else if (.@amount < 1 || .@amount > 500){
			mes "[Dwayne]";
			mes "The maximum";
			mes "amount is 500.";
			mes "Please enter 500 or less.";
			close;
		}
		set .@cost,.@amount * 55000;
		set .@weight,.@amount * 100;
		if (Zeny < .@cost){
			mes "[Dwayne]";
			mes "Errr...";
			mes "I'm sorry, but you";
			mes "do not have enough money.";
			mes "I'll be losing money if";
			mes "I sell them at that price.";
			close;
		}
		if (Weight < .@weight){
			mes "[Dwayne]";
			mes "Errr...";
			mes "You're carrying too many items.";
			mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?";
			close;
		}
		set Zeny,Zeny - .@cost;
		getitem 732,.@amount;
		mes "[Dwayne]";
		mes "Thank you for";
		mes "buying my diamonds!";
		mes "You're welcome to";
		mes "come back anytime.";
		close;
	case 2:
		mes "[Dwayne]";
		mes "Haha, thank you~";
		mes "If by any chance";
		mes "you need a diamond,";
		mes "please drop by.";
		mes "I'll sell them to";
		mes "you at a cheap price.";
		close;
	}
}