summaryrefslogtreecommitdiff
path: root/npc/pre-re/jobs/2-2/alchemist.txt
blob: fd0f077f51ae906351b14ada31d713d95faca981 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
//===== rAthena Script ======================================= 
//= Alchemist Job Quest
//===== By: ==================================================
//= nestor_zulueta (Fusion), converted by Darkchild
//===== Current Version: ===================================== 
//= 3.0
//===== Compatible With: ===================================== 
//= rAthena SVN
//===== Description: ========================================= 
//= [Aegis Conversion]
//= Job quest for Alchemist classes
//===== Additional Comments: ================================= 
//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//=	No longer uses function "F_BlockHigh"
//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
//= 2.7 Added missing checkweights. [L0ne_W0lf]
//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
//= 2.9 Added Quest Log commands. [Kisuka]
//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
//============================================================ 

alde_alche,27,185,5	script	Alchemist Guildsman#am	744,{
	mes "[Parmy Gianino]";
	if (Upper == 1) {
		mes "Welcome to the";
		mes "Alchemist Unio--";
		mes "I-Impossible! How c-can";
		mes "something like this happen?";
		next;
		mes "[Parmy Gianino]";
		mes "Wait, wait...";
		mes "I'm sorry. I was confused,";
		mes "that's all. You look just like";
		mes "someone I used to know. ";
		mes "Still, I get this weird";
		mes "feeling about you...";
		close;
	}
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Welcome, " + strcharinfo(0) + ".";
			mes "The Alchemist Union";
			mes "is busy today, like always.";
			next;
			mes "[Parmy Gianino]";
			mes "Everyone is busy with their";
			mes "own research, but recently, some headway has been made in the field of biotechnology.";
			next;
			mes "[Parmy Gianino]";
			mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
			close;
		}
		else if (BaseClass == Job_Novice) {
			mes "Welcome to the";
			mes "Alchemist Union.";
			mes "We are recruiting";
			mes "talented people";
			mes "with novel ideas.";
			next;
			mes "[Parmy Gianino]";
			mes "If you're interested in working with chemistry, visit us later when you become more knowledgable.";
			next;
			mes "[Parmy Gianino]";
			mes "Just one thing:";
			mes "You've got to have";
			mes "knowledge of items";
			mes "as a Merchant first.";
			close;
		}
		mes "Welcome to the";
		mes "Alchemist Union.";
		mes "We are recruiting";
		mes "talented people";
		mes "with novel ideas.";
		next;
		mes "[Parmy Gianino]";
		mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~";
		close;
	}
	if (ALCH_Q == 0) {
		mes "Welcome to the";
		mes "Alchemist Union.";
		mes "How may I help you?";
		next;
		switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
		case 1:
			mes "[Parmy Gianino]";
			mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
			next;
			mes "[Parmy Gianino]";
			mes "Most people think our final goal";
			mes "is to create gold, but that's not the entire truth. We also want to create things like medicines";
			mes "and new materials.";
			next;
			mes "[Parmy Gianino]";
			mes "A few of us research the";
			mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway.";
			next;
			mes "[Parmy Gianino]";
			mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them.";
			next;
			mes "[Parmy Gianino]";
			mes "Whether or not you try to become";
			mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce.";
			close;
		case 2:
			mes "[Parmy Gianino]";
			mes "Is that so?";
			mes "Nice to meet you.";
			mes "My name is Parmy Gianino";
			mes "of the Alchemist Union.";
			next;
			mes "[Parmy Gianino]";
			mes "If you join our Union and";
			mes "complete the training, you";
			mes "will be officially recognized";
			mes "as an Alchemist and be able";
			mes "to contribute to our research.";
			next;
			mes "[Parmy Gianino]";
			mes "But we don't accept everyone.";
			mes "You must have a lot of tenacity";
			mes "and sincere devotion in exploring";
			mes "the various fields of science.";
			next;
			mes "[Parmy Gianino]";
			mes "There are a couple";
			mes "of requirements to join";
			mes "the Alchemist Union, but";
			mes "we'll discuss that";
			mes "after you apply.";
			next;
			mes "[Parmy Gianino]";
			mes "Well then, would";
			mes "you like to apply";
			mes "for registration?";
			next;
			if (select("I would like to apply.:I'll do it later.") == 1) {
				if (JobLevel < 40) {
					mes "[Parmy Gianino]";
					mes "Hmmm...";
					mes "Just a moment.";
					mes "I'm sorry to say that";
					mes "you're not experienced";
					mes "enough as a Merchant to";
					mes "join us right now.";
					next;
					mes "[Parmy Gianino]";
					mes "You must be at least";
					mes "^551A8BJob Level 40^000000 to become";
					mes "an Alchemist. Come back";
					mes "later when you meet the";
					mes "Job Level requirement, okay?";
					close;
				}
				mes "[Parmy Gianino]";
				mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training.";
				next;
				mes "[Parmy Gianino]";
				mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,";
				mes "we will accept that as a substitute for the item requirement.";
				next;
				mes "[Parmy Gianino]";
				mes "Now...";
				mes "Please sign";
				mes "the application.";
				next;
				select(strcharinfo(0));
				mes "[Parmy Gianino]";
				mes "Good, good. Now, if you have";
				mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
				next;
				if (Zeny < 50000) {
					mes "[Parmy Gianino]";
					mes "Uh oh. You don't";
					mes "seem to have enough Zeny.";
					mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
					close;
				}
				set zeny,zeny-50000;
				mes "[Parmy Gianino]";
				mes "Let's see.";
				mes "" + strcharinfo(0);
				mes "needs to bring...";
				switch(rand(1,3)) {
				case 1:
					set ALCH_Q,1;
					setquest 2028;
					mes "^551A8B7 Berserk Potions^000000.";
					break;
				case 2:
					set ALCH_Q,2;
					setquest 2029;
					mes "^551A8B100 Mini Furnaces^000000.";
					break;
				case 3:
					set ALCH_Q,3;
					setquest 2030;
					mes "^551A8B7,500 Fire Arrows^000000.";
				}
				next;
				mes "[Parmy Gianino]";
				mes "Once you've gathered";
				mes "those items, come back";
				mes "to me and your training";
				mes "as an Alchemist will begin.";
				mes "See you soon~";
				close;
			}
			mes "[Parmy Gianino]";
			mes "Talented Merchants";
			mes "are always welcome here.";
			mes "Please come back soon.";
			close;
		case 3:
			mes "[Parmy Gianino]";
			mes "Umm...";
			mes "Please let me know";
			mes "if you need anything.";
			close;
		}
	}
	else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
		if (countitem(1006) > 0 && countitem(1005) > 0) {
			mes "Well now~!";
			mes "You've brought an";
			mes "Old Magic Book and";
			mes "a Hammer of Blacksmith.";
			mes "We'll put these items";
			mes "to good use.";
			next;
			delitem 1006,1; //Old_Magic_Book
			delitem 1005,1; //Hammer_Of_Blacksmith
			mes "[Parmy Gianino]";
			mes "Okay, now you need to learn";
			mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
			set ALCH_Q,4;
			if(checkquest(2028) != -1) {
				changequest 2028,2031;
			}
			else if(checkquest(2029) != -1) {
				changequest 2029,2031;
			}
			else {
				changequest 2030,2031;
			}
			next;
			mes "[Parmy Gianino]";
			mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
			next;
			mes "[Parmy Gianino]";
			mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
			close;
		}
		switch(ALCH_Q) {
		case 1: setarray .@items[0],657,7; break;
		case 2: setarray .@items[0],612,100; break;
		case 3: setarray .@items[0],1752,7500; break;
		}
		if (countitem(.@items[0]) >= .@items[1]) {
			mes "Seems like";
			mes "you're all ready.";
			mes "The Union will put";
			mes "these items to good use.";
			next;
			delitem .@items[0],.@items[1];
			mes "[Parmy Gianino]";
			mes "Okay, now you need to learn";
			mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
			set ALCH_Q,4;
			if(checkquest(2028) != -1) {
				changequest 2028,2031;
			}
			else if(checkquest(2029) != -1) {
				changequest 2029,2031;
			}
			else {
				changequest 2030,2031;
			}
			next;
			mes "[Parmy Gianino]";
			mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
			next;
			mes "[Parmy Gianino]";
			mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
			close;
		}
		mes "Aren't you ready?";
		mes "Like I said before,";
		mes "you must bring";
		mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
		next;
		mes "[Parmy Gianino]";
		mes "Come back when you";
		mes "have prepared the";
		mes "required items.";
		close;
	}
	else if (ALCH_Q == 4) {
		mes "Go and talk to";
		mes "Mr. Raspuchin.";
		mes "He's involved in the";
		mes "Alchemist selection process, whatever that might mean.";
		next;
		mes "[Parmy Gianino]";
		mes "Hopefully, it";
		mes "won't be too much of";
		mes "a problem. I guess he'll just interview you, and ask you";
		mes "some simple questions.";
		close;
	}
	else {
		mes "Ah, I'm sorry, but";
		mes "I'm busy right now~";
		next;
		mes "[Parmy Gianino]";
		mes "Why don't you ask";
		mes "someone else if you're";
		mes "not sure who to visit";
		mes "next? Good luck~";
		close;
	}
}

alde_alche,175,107,3	script	Fastidious Alchemist#am	749,{
	mes "[Raspuchin Gregory]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "Eh? What do you want?!";
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!";
			next;
			mes "[Raspuchin Gregory]";
			mes "You're not, are you?";
			mes "Well, as a colleague,";
			mes "let me just warn you";
			mes "that such tricks aren't";
			mes "tolerated here in the";
			mes "Alchemist Union!";
			close;
		}
		else if (BaseClass == Job_Novice) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "How cute, you've come";
			mes "all this way just to play...";
			next;
			mes "[Raspuchin Gregory]";
			mes "I'll let you";
			mes "go this time...";
			mes "But next time, don't";
			mes "expect to leave so easily...";
			close;
		}
		else {
			mes "What is it?!";
			mes "You're curious as";
			mes "to what I'm doing?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Heehee";
			mes "keheheh~!";
			mes "Why, I'm busy";
			mes "researching,";
			mes "of course!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Once this";
			mes "potion is complete...";
			mes "You can use it to take";
			mes "over an entire nation!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Hee hee hee!";
			mes "Something this";
			mes "dangerous has to";
			mes "be kept a secret!";
			mes "Understand?";
			close;
		}
	}
	if (ALCH_Q == 0) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?";
		next;
		mes "[Raspuchin Gregory]";
		mes "Heheheh~!";
		mes "Go vend somwhere else!";
		mes "And leave me to my";
		mes "dark enterprise!";
		close;
	}
	else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
		mes "Heeheehee";
		mes "keheheh~!";
		mes "What do you";
		mes "want, kid?";
		next;
		mes "[Raspuchin Gregory]";
		mes "What...?";
		mes "Learn Alchemy?!";
		mes "Don't even speak";
		mes "such nonsense!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
		close;
	}
	else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
		if (ALCH_Q == 4) {
			mes "Heeheehee";
			mes "keheheh~!";
			mes "What do you";
			mes "want, kid?";
			next;
			mes "[Raspuchin Gregory]";
			mes "What...?";
			mes "Join the Union!?";
			mes "I don't like it...";
			mes "I just don't...!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Nowadays, anyone thinks they can";
			mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
			next;
			mes "[Raspuchin Gregory]";
			mes "Heeheehee";
			mes "keheheh~!";
			mes "I plan on weeding out all the dumb and incompetent, and chase them";
			mes "all away! We don't need morons!";
			next;
			if (JobLevel == 50) {
				mes "[Raspuchin Gregory]";
				mes "Wait...";
				mes "Maybe I've";
				mes "misjudged you.";
				if (sex == 1) {
					mes "You might be a pretty boy,";
					mes "but I can tell you're smart";
					mes "from your eyes.";
				}
				else {
					mes "Huh. You're a cutie alright,";
					mes "but I can tell you've got brains.";
				}
				next;
				mes "[Raspuchin Gregory]";
				mes "You're not just some stupid kid.";
				mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
				next;
				mes "[Raspuchin Gregory]";
				mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
				next;
				mes "[Raspuchin Gregory]";
				mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
				next;
				mes "[Raspuchin Gregory]";
				mes "Now go to Darwin!";
				mes "He'll teach you how to do the experiments. Just tell him that";
				mes "I sent you.";
				set ALCH_Q,6;
				close;
			}
			else {
				mes "[Raspuchin Gregory]";
				mes "Surprised, are you?";
				mes "Keheheh~ If you thought";
				mes "becoming an Alchemist was";
				mes "just a matter of changing";
				mes "your clothes, then you're";
				mes "sadly mistaken.";
				next;
				mes "[Raspuchin Gregory]";
				mes "Now, try solving";
				mes "all these problems.";
				mes "Let's see how smart";
				mes "really are.";
			}
		}
		else if (ALCH_Q == 5) {
			mes "What...?!";
			mes "You want to take";
			mes "the test again?!";
			mes "I thought I told";
			mes "you to leave!";
			next;
			mes "[Raspuchin Gregory]";
			mes "I don't like it...";
			mes "I don't like this!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Fine...";
			mes "I'll try to overlook your pitiful performance last time and give";
			mes "you another chance. Don't screw";
			mes "up again, got it?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Now then,";
			mes "give me all the";
			mes "^551A8Bright^000000 answers";
			mes "this time.";
		}
		next;
		switch(rand(1,3)) {
		case 1:
			mes "[Raspuchin Gregory]";
			mes "12 + 23 + 34 + 45 = ?";
			next;
			input .@input;
			if (.@input != 114) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 36 - 227 - 348 = ?";
			next;
			input .@input;
			if (.@input != 389) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "14 * 17 * 3 = ?";
			next;
			input .@input;
			if (.@input != 714) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "9765 / 3 / 5 / 7 = ?";
			next;
			input .@input;
			if (.@input != 93) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(47 * 28) - (1376 / 4) = ?";
			next;
			input .@input;
			if (.@input != 972) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "How much do";
			mes "12 Red Potions,";
			mes "1 Butterfly Wing";
			mes "and 5 Fly Wings cost";
			mes "after a 24 % discount?";
			next;
			input .@input;
			if (.@input != 909) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "3 Scimiters, 2 Helms";
			mes "and 1 Long Coat?";
			next;
			input .@input;
			if (.@input != 450) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Biretta, Mantle,";
			mes "Opera Mask, Ribbon,";
			mes "Muffler, Boots, and";
			mes "Ear Muffs?";
			next;
			input .@input;
			if (.@input != 20) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "If you buy 5 Helms";
			mes "with a 24 % discount";
			mes "and sell it at 20";
			mes "how much profit";
			mes "do you earn?";
			next;
			input .@input;
			if (.@input != 8800) set .@w_point,.@w_point+1;
			break;
		case 2:
			mes "[Raspuchin Gregory]";
			mes "13 + 25 + 37 + 48 = ?";
			next;
			input .@input;
			if (.@input != 123) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 58 - 214 - 416 = ?";
			next;
			input .@input;
			if (.@input != 312) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "12 * 24 * 3 = ?";
			next;
			input .@input;
			if (.@input != 864) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "10530 / 3 / 5 / 2 = ?";
			next;
			input .@input;
			if (.@input != 351) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(35 * 19) - (1792 / 7) = ?";
			next;
			input .@input;
			if (.@input != 409) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2368 / 8) + (24 * 17) = ?";
			next;
			input .@input;
			if (.@input != 704) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total price of";
			mes "15 Green Potions,";
			mes "6 Magnifiers and";
			mes "4 Traps after";
			mes "a 24 % discount?";
			next;
			input .@input;
			if (.@input != 934) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "3 Ring Pommel Sabers,";
			mes "4 Caps, and 2 Boots?";
			next;
			input .@input;
			if (.@input != 550) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Buckler, Long Coat,";
			mes "Gas Mask, Big Ribbon,";
			mes "Cute Ribbon, Sakkat,";
			mes "and Glasses?";
			next;
			input .@input;
			if (.@input != 16) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "How much profit do you";
			mes "make if you buy Tights";
			mes "at a 24 % discount and";
			mes "sell it at 20 % of";
			mes "the normal price?";
			next;
			input .@input;
			if (.@input != 8520) set .@w_point,.@w_point+1;
			break;
		case 3:
			mes "[Raspuchin Gregory]";
			mes "12 + 23 + 34 + 45 = ?";
			next;
			input .@input;
			if (.@input != 114) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "1000 - 58 - 214 - 416 = ?";
			next;
			input .@input;
			if (.@input != 312) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "14 * 17 * 3 = ?";
			next;
			input .@input;
			if (.@input != 714) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "10530 / 3 / 5 / 2 = ?";
			next;
			input .@input;
			if (.@input != 351) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(47 * 28) - (1376 / 4) = ?";
			next;
			input .@input;
			if (.@input != 972) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "(2646 / 7) + (13 * 28) = ?";
			next;
			input .@input;
			if (.@input != 742) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total cost of";
			mes "6 Red Potions,";
			mes "7 Green Potions,";
			mes "and 8 Fly Wings";
			mes "after a 24 % discount?";
			next;
			input .@input;
			if (.@input != 798) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total weight of";
			mes "2 Ring Pommel Sabers,";
			mes "3 Caps, and 3 boots?";
			next;
			input .@input;
			if (.@input != 480) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "What is the";
			mes "total defense of";
			mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
			next;
			input .@input;
			if (.@input != 12) set .@w_point,.@w_point+1;
			mes "[Raspuchin Gregory]";
			mes "If you buy 4 Padded Armors";
			mes "at a 24% discount and sell";
			mes "them at 20% of the original";
			mes "price, how much profit would";
			mes "you make from this sale?";
			next;
			input .@input;
			if (.@input != 7680) set w_point,w_point+1;
		}
		if (.@w_point == 0) {
			mes "[Raspuchin Gregory]";
			mes "Ooh...";
			mes "Excellent! Great!";
			mes "You got them all correct!?";
			mes "Keheheh, I have no choice but to acknowledge you...";
			next;
		}
		else if (.@w_point == 1) {
			mes "[Raspuchin Gregory]";
			mes "You got one wrong!";
			mes "But I'll let it slide.";
			mes "You pass the interview!";
			next;
		}
		else if (.@w_point == 2 && ALCH_Q == 5) {
			mes "[Raspuchin Gregory]";
			mes "You've got serious";
			mes "weaknesses in math,";
			mes "but I'll let you go this time...";
			next;
		}
		else {
			set ALCH_Q,5;
			mes "[Raspuchin Gregory]";
			mes "Keheheh! Idiot!";
			mes "Just listening to your";
			mes "answers is making me feel";
			mes "stupider! You might as well";
			mes "have got them all wrong!";
			next;
			mes "[Raspuchin Gregory]";
			mes "How can a person that";
			mes "can't even answer all of";
			mes "these simple questions think";
			mes "of becoming an Alchemist?!";
			next;
			mes "[Raspuchin Gregory]";
			mes "Hm...?";
			mes "Did you get";
			mes "any right?";
			next;
			mes "[Raspuchin Gregory]";
			mes "Fool! Even if you make one little mistake, everything goes wrong";
			mes "in Alchemy! Now get out of here!";
			mes "You make me sick!";
			close;
		}
		mes "[Raspuchin Gregory]";
		mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
		next;
		mes "[Raspuchin Gregory]";
		mes "Now go to Darwin!";
		mes "He'll teach you how to do the experiments. Just tell him that";
		mes "I sent you.";
		set ALCH_Q,6;
		changequest 2031,2032;
		close;
	}
	else if (ALCH_Q == 6) {
		mes "What are you doing?";
		mes "Go and find Darwin now.";
		next;
		mes "[Raspuchin Gregory]";
		mes "Keheheheheheheheh~";
		mes "Don't think this is the end of it!";
		close;
	}
	mes "Keheheheheheheheh~";
	mes "Don't think this is the end of it!";
	close;
}

alde_alche,13,15,7	script	Studying Man#am	750,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	mes "[Darwin]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Ah...";
			mes "You...";
			mes "You've become";
			mes "an Alchemist.";
			next;
			mes "[Darwin]";
			mes "Remember...";
			mes "In your quest";
			mes "to make your";
			mes "dreams come true,";
			mes "do not lose what";
			mes "you cherish.";
			next;
			mes "[Darwin]";
			mes "Ah...";
			mes "Harmona...";
			mes "My love...";
			close;
		}
		else {
			mes "When you have";
			mes "your dreams, you";
			mes "have everything.";
			mes "Without them, you have";
			mes "nothing more to lose.";
			next;
			mes "[Darwin]";
			mes "These cursed eyes...";
			mes "They've lost sight of";
			mes "my dreams a long time ago.";
			mes "Ha ha ha ha...";
			next;
			mes "[Darwin]";
			mes "Does paradise";
			mes "really exist...?";
			mes "Not without my love...";
			mes "Not without Harmona...";
			close;
		}
	}
	if (ALCH_Q == 6) {
		mes "...";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		mes "Who is it...?";
		next;
		monster "alde_alche",13,15,"Wolf",1013,1;
		killmonsterall "alde_alche";
		mes "[Darwin]";
		mes "A wolf?";
		mes "Or a human?";
		mes "You must be seeking";
		mes "something, are you not?";
		next;
		mes "[Darwin]";
		mes "After all...";
		mes "Everyone has desires";
		mes "to fulfill. Be be careful.";
		mes "Do not be like the wild";
		mes "wolf drawn to the flowers.";
		next;
		mes "[Darwin]";
		mes "In your efforts to gain something else, you may end up sacrificing something precious to you.";
		next;
		mes "[Darwin]";
		mes "Cultivating joy and happiness";
		mes "is much like cultivating flowers.";
		mes "If something is missing, the";
		mes "flower will wilt away...";
		next;
		mes "[Darwin]";
		mes "What brings you";
		mes "to this kind of place?";
		next;
		switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
		case 1:
			mes "[Darwin]";
			mes "You wish to";
			mes "learn Alchemy?";
			mes "Everything I know,";
			mes "I've learned for the";
			mes "sake of making my";
			mes "dream come true...";
			next;
			mes "[Darwin]";
			mes "I'll teach";
			mes "you the basics...";
			mes "But everything you";
			mes "learn afterwards must";
			mes "be directed through";
			mes "your own motivations.";
			next;
			mes "[Darwin]";
			mes "I will teach you";
			mes "how to make simple";
			mes "medicine. So please";
			mes "bring the following";
			mes "materials right away.";
			next;
			mes "[Darwin]";
			mes "^551A8B3 Medicine Bowls^000000,";
			mes "^551A8B3 Empty Bottles^000000,";
			mes "^551A8B1 Red Herb^000000,";
			mes "^551A8B1 Yellow Herb^000000 and";
			mes "^551A8B1 White Herb^000000.";
			set ALCH_Q,7;
			changequest 2032,2033;
			next;
			mes "[Darwin]";
			mes "Once you have";
			mes "prepared everything,";
			mes "return to me.";
			close;
		case 2:
			mes "[Darwin]";
			mes "Flowers...?";
			mes "In the darkest";
			mes "recesses of my mind,";
			mes "there is a blossum";
			mes "that I faintly remember...";
			next;
			mes "[Darwin]";
			mes "For the one that";
			mes "I love, I put all";
			mes "of my efforts into";
			mes "researching that one thing.";
			next;
			mes "[Darwin]";
			mes "I won't tell you the details,";
			mes "but I was basically researching";
			mes "the relationship between";
			mes "wolves and flowers.";
			next;
			mes "[Darwin]";
			mes "But yes...";
			mes "It was a flower.";
			mes "With its shine, it was said";
			mes "to let you see paradise.";
			mes "The ^551A8BIllusion Flower^000000...";
			next;
			mes "[Darwin]";
			mes "I even made";
			mes "a Homunculus,";
			mes "but no one believed that I could create new life from a flower...";
			next;
			mes "[Darwin]";
			mes "Then...";
			mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me.";
			next;
			mes "[Darwin]";
			mes "Ahh...";
			mes "Harmona...";
			mes "Where have you gone?";
			mes "I hope you're in a field";
			mes "of beautiful flowers...";
			close;
		case 3:
			mes "[Darwin]";
			mes "Consider what";
			mes "is most precious";
			mes "to you. It cannot";
			mes "be protected if you";
			mes "do not recognize it.";
			close;
		}
	}
	else if (ALCH_Q == 7) {
		mes "...";
		mes "......";
		next;
		mes "[Darwin]";
		mes "...";
		mes "......";
		mes "Who is it...?";
		next;
		mes "[Darwin]";
		mes "Ah...";
		mes "You are the one who";
		mes "wishes to learn Alchemy.";
		mes "Have you prepared everything?";
		next;
		if (countitem(710) > 0) {
			mes "[Darwin]";
			mes "Wait.";
			mes "That Illusion Flower.";
			mes "How did you get that?";
			next;
			mes "[Darwin]";
			mes "Where did you find it?!";
			mes "The flower that slowly";
			mes "blooms under the";
			mes "moonlight?";
			mes "It's beautiful...!";
			next;
			mes "[Darwin]";
			mes "Th-That flower...";
			mes "Please let me see it.";
			mes "The Illusion Flower!";
			mes "Uwaaaaaaah!!";
			next;
			mes "[Darwin]";
			mes "Would you be so kind";
			mes "as to let me have this flower?";
			mes "I'm sure that this is the Moonlight Flower that I've been seeking!";
			next;
			if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) {
				mes "[Darwin]";
				mes "I understand.";
				mes "You can't give";
				mes "such a precious";
				mes "flower to just anyone.";
				mes "Well... It's okay.";
				next;
				mes "[Darwin]";
				mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment.";
				next;
				mes "[Darwin]";
				mes "Please leave that flower";
				mes "somewhere else. It brings";
				mes "back too many memories...";
				close;
			}
			mes "[Darwin]";
			mes "Are you";
			mes "serious?!";
			mes "Thank you!";
			mes "Such a precious flower.";
			mes "Ah, Harmona, my love...";
			next;
			mes "[Darwin]";
			mes "Yes...";
			mes "I shall repay you for this.";
			mes "I shall plant all of my knowledge of Alchemy directly into your mind...";
			next;
			mes "[Darwin]";
			mes "Open your eyes wide,";
			mes "and look into my eyes!!";
			mes "Don't stop until the end!!";
			next;
			mes "Lorem ipsum dolor sit amet,";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			mes "posuere cubilia Curae; Morbi";
			next;
			mes "Lorem ipsum dolor sit amet,";
			mes "consectetuer adipiscing elit.";
			mes "Aenean fermentum ullamcorper.";
			mes "Vestibulum ante ipsum primis in";
			mes "faucibus orci luctus et ultrices";
			mes "posuere cubilia Curae; Morbi";
			mes "massa, fermentum vitae...";
			next;
			delitem 710,1; //Illusion_Flower
			mes "[Darwin]";
			mes "^666666*Gasp...*^000000";
			mes "You are now";
			mes "an Alchemist!!";
			mes "Go to the Union";
			mes "and cast away the last";
			mes "vestiges of Merchant life!!";
			set ALCH_Q,40;
			close;
		}
		else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
			mes "[Darwin]";
			mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
			next;
			mes "[Darwin]";
			mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them.";
			next;
			mes "[Darwin]";
			mes "Pour small amounts";
			mes "of clean water and stir";
			mes "the mixture until it thickens.";
			mes "Afterwards, add some more Herbs.";
			next;
			mes "[Darwin]";
			mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle.";
			delitem 7134,3; //Medicine_Bowl
			delitem 713,3; //Empty_Bottle
			delitem 507,1; //Red_Herb
			delitem 508,1; //Yellow_Herb
			delitem 509,1; //White_Herb
			next;
			mes "[Darwin]";
			mes "There you go,";
			mes "it's complete.";
			mes "Now, make some medicine";
			mes "using the simple procedure";
			mes "I just explained to you.";
			set w_point,0;
			next;
			switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
			case 1:
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "What...?";
				next;
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "No!";
				next;
				break;
			}
			switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
			case 1:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "...Eh!?";
				mes "That's not";
				mes "medicine!";
				next;
				break;
			case 2:
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "A Harp?";
				mes "And how would";
				mes "you do that?";
				next;
				break;
			}
			switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
			case 1:
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Wh-What are";
				mes "you doing!?";
				next;
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Agh...!";
				mes "What do you";
				mes "think you're";
				mes "doing?!";
				next;
				break;
			}
			switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
			case 1:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Huh?";
				mes "What are you doing?";
				next;
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "W-wait...";
				mes "Are you";
				mes "taking a break?";
				next;
				break;
			case 3:
				break;
			}
			switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
			case 1:
				break;
			case 2:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Eat the Herbs?";
				mes "I think you need";
				mes "to focus on the";
				mes "task at hand...";
				next;
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Singing and";
				mes "dancing? Alchemists";
				mes "don't do that, have";
				mes "you gone crazy?";
				next;
				break;
			}
			switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
			case 1:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "We're Alchemists,";
				mes "not restaurant chefs.";
				next;
				break;
			case 2:
				break;
			case 3:
				set .@w_point,.@w_point+1;
				mes "[Darwin]";
				mes "Huh...";
				mes "Pretty sloppy...";
				next;
				break;
			}
			if (.@w_point > 0) {
				mes "[Darwin]";
				mes "...";
				mes "......";
				next;
				mes "[Darwin]";
				mes "You messed up the mixture";
				mes "since you didn't follow the procedure! Get some more ingredients so you can try it";
				mes "again until you get it right.";
				close;
			}
			getitem 501,1; //Red_Potion
			getitem 503,1; //Yellow_Potion
			getitem 504,1; //White_Potion
			mes "[Darwin]";
			mes "Good job.";
			mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
			set ALCH_Q,8;
			changequest 2033,2035;
			next;
			mes "[Darwin]";
			mes "Now, go into the next room";
			mes "and speak to Van Helmont to";
			mes "continue your training.";
			next;
			mes "[Darwin]";
			mes "Never forget...";
			mes "You must always protect";
			mes "what is most precious to you.";
			close;
		}
		else {
			mes "[Darwin]";
			mes "Have you forgotten";
			mes "what you need to bring?";
			mes "Let me remind you once";
			mes "again. You must come";
			mes "back with...";
			next;
			mes "[Darwin]";
			mes "^551A8B3 Medicine Bowls^000000,";
			mes "^551A8B3 Empty Bottle^000000,";
			mes "^551A8B1 Red Herb^000000,";
			mes "^551A8B1 Yellow Herb^000000 and";
			mes "^551A8B1 White Herb^000000.";
			next;
			mes "[Darwin]";
			mes "Come back";
			mes "when you are";
			mes "ready...";
			close;
		}
	}
	else if (ALCH_Q == 8) {
		mes "I said to go";
		mes "to Van Helmont.";
		mes "I'd like to teach you";
		mes "more, but I can't.";
		next;
		mes "[Darwin]";
		mes "Aah...";
		mes "Harmona, my love.";
		mes "I can't even see the flower anymore. My soul quietly";
		mes "withers as well..";
		close;
	}
	else if (ALCH_Q == 40) {
		mes "I have already given you all of my knowledge and have nothing more";
		mes "to teach you.";
		next;
		mes "[Darwin]";
		mes "Go to the second floor and talk to speak to our Union Leader. Once";
		mes "you do that, your life as an Alchemist will begin.";
		close;
	}
	else {
		mes "When you have";
		mes "your dreams, you";
		mes "have everything.";
		mes "Without them, you have";
		mes "nothing more to lose.";
		next;
		mes "[Darwin]";
		mes "These cursed eyes...";
		mes "They've lost sight of";
		mes "my dreams a long time ago.";
		mes "Ha ha ha ha...";
		next;
		mes "[Darwin]";
		mes "Does paradise";
		mes "really exist...?";
		mes "Not without my love...";
		mes "Not without Harmona...";
		close;
	}
}

alde_alche,79,19,5	script	Experiment Expert#am	748,{
	mes "[Van Helmont]";
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "What do you want?";
			mes "I'm busy!! Don't";
			mes "bother me and get";
			mes "on your way.";
			next;
			mes "[Van Helmont]";
			mes "Now, come on...";
			mes "You'll never get";
			mes "any research completed if you just slack off. Go out and learn all that you can.";
			next;
			mes "[Van Helmont]";
			mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
			close;
		}
		else {
			mes "Just a little...";
			mes "A little bit more...";
			mes "Nooo! Just a little";
			mes "bit more and it";
			mes "would've been done!";
			next;
			mes "[Van Helmont]";
			mes "Why...?!";
			mes "Why, another failure?!";
			mes "My calculations were";
			mes "all correct! W-Wait...!";
			next;
			mes "[Van Helmont]";
			mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
			close;
		}
	}
	if (ALCH_Q == 8) {
		mes "Arrrrgh...!";
		mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
		next;
		mes "[Van Helmont]";
		mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such";
		mes "a dumb mistake?! When did these";
		mes "get switched?!";
		next;
		mes "[Van Helmont]";
		mes "Okay, okay...";
		mes "I just need to fix this part.";
		mes "No need to start over. I just";
		mes "need to fix it... But wait. Wait...";
		next;
		mes "[Van Helmont]";
		mes ".................";
		next;
		mes "[Van Helmont]";
		mes "Um...";
		mes "Who are you?";
		next;
		if (select("I want to become an Alchemist.:.......") == 2) {
			mes "[Van Helmont]";
			mes "Hmm...?";
			mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
			next;
			mes "[Van Helmont]";
			mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
			close;
		}
		mes "[Van Helmont]";
		mes "You...?";
		mes "An Alchemist?";
		mes "What a funny Merchant.";
		next;
		mes "[Van Helmont]";
		mes "Well, that's nice, but I have very urgent experiments that require";
		mes "my attention, so don't get";
		mes "in the way.";
		next;
		if (select("Teach me something.:...") == 1) {
			mes "[Van Helmont]";
			mes "Argh...!";
			mes "Didn't I just tell you not to bother me? What's so hard to understand about that?";
			next;
			mes "[Van Helmont]";
			mes "Fine, fine. I'll give you an assignment. Learn something";
			mes "new and come back. Let's see.";
			mes "What would be good...";
			next;
			mes "[Van Helmont]";
			mes "Okay, I got it.";
			mes "Go learn how to make";
			mes "a Counteragent and Mixture";
			mes "from Molgenstein.";
			next;
			mes "[Van Helmont]";
			mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?";
			next;
			mes "[Van Helmont]";
			set ALCH_Q,9;
			changequest 2035,2036;
			mes "Well then, see you later.";
			mes "You'd better get going as";
			mes "soon as you can.";
			close;
		}
		mes "[Van Helmont]";
		mes "...";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		next;
		mes "[Van Helmont]";
		mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux...";
		next;
		mes "[Van Helmont]";
		mes "But what am I going to do";
		mes "about all of this spontaneous";
		mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point.";
		next;
		mes "[Van Helmont]";
		mes "Damn!";
		mes "What am";
		mes "I going to do?!";
		close;
	}
	else if (ALCH_Q == 9) {
		mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
		next;
		mes "[Van Helmont]";
		mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute...";
		next;
		mes "[Van Helmont]";
		mes "...";
		next;
		mes "[Van Helmont]";
		mes "...";
		mes "......";
		mes "Who are you?";
		next;
		if (select("I want to become an Alchemist?:.......") == 2) {
			mes "[Van Helmont]";
			mes "Hmm...?";
			mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done.";
			next;
			mes "[Van Helmont]";
			mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents.";
			close;
		}
		mes "[Van Helmont]";
		mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know.";
		next;
		mes "[Van Helmont]";
		mes "Let me ask you";
		mes "some questions to";
		mes "check what you've";
		mes "learned.";
		next;
		if(MISC_QUEST & 4) {
			mes "[Van Helmont]";
			mes "Which item is not";
			mes "necessary to make";
			mes "a Counteragent?";
			next;
			if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
			mes "[Van Helmont]";
			mes "What item is not";
			mes "necessary to make";
			mes "a Mixture?";
			next;
			if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
			if (.@w_point > 0) {
				mes "[Van Helmont]";
				mes "Weren't you listening to Molgenstein at all? Maybe you";
				mes "have to watch him make it again.";
				next;
				mes "[Van Helmont]";
				mes "If you can't tell the exact items that you need in an experiment,";
				mes "you might end up hurting yourself!";
				close;
			}
			mes "[Van Helmont]";
			mes "Good, you've learned well.";
			mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments.";
			next;
			mes "[Van Helmont]";
			mes "Go out and find the room next";
			mes "to this one and talk to Nicholas. He'll continue your training.";
			next;
			set ALCH_Q,20;
			changequest 2036,2037;
			mes "[Van Helmont]";
			mes "What are you";
			mes "still doing here?";
			mes "Go! We both have";
			mes "more important";
			mes "things to do!";
			close;
		}
		else {
			mes "[Van Helmont]";
			mes "What item do";
			mes "you need to make";
			mes "a Counteragent?";
			next;
			select("Feather:Sticky Mucus:Animal Gore");
			mes "[Van Helmont]";
			mes "What item do";
			mes "you need to make";
			mes "a Mixture?";
			next;
			select("Monster Feed:Ancient Lips:Rotten Bandage");
			mes "[Van Helmont]";
			mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
			next;
			mes "[Van Helmont]";
			mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!";
			close;
		}
	}
	else if (ALCH_Q == 20) {
		mes "What...?";
		mes "I thought I told you to";
		mes "talk to Nicholas next door?";
		next;
		mes "[Van Helmont]";
		mes "I need to continue my research,";
		mes "and you need to finish becoming an Alchemist. Come on, get moving!";
		close;
	}
	else {
		mes "Just a little...";
		mes "A little bit more...";
		mes "Nooo! Just a little";
		mes "bit more and it";
		mes "would've been done!";
		next;
		mes "[Van Helmont]";
		mes "Why...?!";
		mes "Why, another failure?!";
		mes "My calculations were";
		mes "all correct! Wait...";
		next;
		mes "[Van Helmont]";
		mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
		close;
	}
}

alde_alche,101,184,4	script	Master Alchemist#am	122,{
	cutin "job_alche_vincent",2;
	mes "[Vincent Carsciallo]";
	if (Upper == 1) {
		mes "You have transcended...";
		mes "Excellent, excellent.";
		next;
		mes "[Vincent Carsciallo]";
		mes "You don't belong here.";
		mes "Go and explore the wide world, my friend.";
		close2;
		cutin "",255;
		end;
	}
	if (BaseJob != Job_Merchant) {
		if (BaseJob == Job_Alchemist) {
			mes "Welcome!";
			mes "So how is your";
			mes "research coming along?";
			next;
			mes "[Vincent Carsciallo]";
			mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries.";
			next;
			mes "[Vincent Carsciallo]";
			mes "If you discover something new,";
			mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
		}
		else if (BaseClass == Job_Novice) {
			mes "Hm...";
			mes "A Novice?";
			mes "You shouldn't be";
			mes "playing in a place";
			mes "like this.";
			next;
			mes "[Vincent Carsciallo]";
			mes "There are a lot of volatile chemicals and dangerous";
			mes "materials in this building. It'd be a lot better if you just played outside.";
		}
		else {
			mes "Hmm...?";
			mes "What's an adventurer";
			mes "doing here in the";
			mes "Alchemist Union?";
			next;
			mes "[Vincent Carsciallo]";
			mes "I'm afraid there's";
			mes "not much we can offer";
			mes "you here if you're not";
			mes "a member of our Union.";
		}
		close2;
		cutin "",255;
		end;
	}
	if (ALCH_Q == 0) {
		mes "Hmm...?";
		mes "A Merchant?";
		mes "Are you interested";
		mes "in learning Alchemy?";
		next;
		mes "[Vincent Carsciallo]";
		mes "This is the Alchemist Union.";
		mes "We research and experiment with many different substances in order to create new materials without using magic.";
		next;
		mes "[Vincent Carsciallo]";
		mes "Someday, we hope to unlock";
		mes "the secret of life, as well as the other mysteries of science.";
		next;
		mes "[Vincent Carsciallo]";
		mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?";
		close2;
		cutin "",255;
		end;
	}
	else if (ALCH_Q == 40) {
		if (JobLevel < 40) {
			set ALCH_Q,0;
			mes "Hmm...you don't seem to be qualified yet.";
			mes "Remember, you must reach at least job level 40 to become an Alchemist.";
			close2;
			cutin "",255;
			end;
		}
		if (SkillPoint) {
			mes "Ah, you're almost";
			mes "ready to become an";
			mes "Alchemist, but you must";
			mes "first allocate your unused";
			mes "Skill Points.";
			next;
			mes "[Vincent Carsciallo]";
			mes "Talk to me again";
			mes "once you have spent";
			mes "all of your extra";
			mes "Skill Points.";
			close2;
			cutin "",255;
			end;
		}
		if(checkquest(2039) != -1) {
			changequest 2039,2040;
		}
		mes "Ah, well done.";
		mes "I can see that you";
		mes "have learned all of";
		mes "the basics of Alchemy.";
		next;
		set ALCH_Q,0;
		completequest 2040;
		set .@jlevel,JobLevel;
		callfunc "Job_Change",Job_Alchemist;
		callfunc "F_ClearJobVar";
		mes "[Vincent Carsciallo]";
		mes "Henceforth, you are";
		mes "now a member of our";
		mes "illustrious Union.";
		mes "I hope you learn a lot...";
		next;

		if (.@jlevel == 50) {
			getitem 7133,1; //Slim_Potion_Create_Book
			mes "[Vincent Carsciallo]";
			mes "Let me give you";
			mes "something special.";
			mes "You can use this to";
			mes "begin your life";
			mes "of research.";
		}
		else {
			switch(rand(1,6)) {
			case 1:
				getitem 7127,1; //Alcol_Create_Book
				break;
			case 2:
				getitem 7128,1; //FireBottle_Create_Book
				break;
			case 3:
				getitem 7129,1; //Acid_Create_Book
				break;
			case 4:
				getitem 7130,1; //Plant_Create_Book
				break;
			case 5:
				getitem 7131,1; //Mine_Create_Book
				break;
			case 6:
				getitem 7144,1; //Normal_Potion_Book
			}
			mes "[Vincent Carsciallo]";
			mes "And...";
			mes "Here's a little";
			mes "something to help";
			mes "you begin your";
			mes "research.";
		}
		next;
		mes "[Vincent Carsciallo]";
		mes "I'll see";
		mes "you later then...";
		mes "Remember to carry";
		mes "yourself with pride";
		mes "as an Alchemist!";
		close2;
		cutin "",255;
		end;
	}
	else {
		mes "Ah...";
		mes "I believe you've";
		mes "already registered";
		mes "for training to become";
		mes "an Alchemist.";
		next;
		mes "[Vincent Carsciallo]";
		mes "Please listen to the";
		mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
		close2;
		cutin "",255;
		end;
	}
}

alde_alche,145,19,1	script	Chief Researcher#am	57,{
	if (checkweight(1201,1) == 0) {
		mes "- Wait a minute! -";
		mes "- Currently you are carrying -";
		mes "- too many items with you. -";
		mes "- Please come back again -";
		mes "- after you store some items into kafra storage. -";
		close;
	}
	if (ALCH_Q > 19 && ALCH_Q < 22) {
		if (ALCH_Q == 20) {
			mes "[Nicholas Flamel]";
			mes "Ooh...";
			mes "You're the upstart";
			mes "Merchant that wants";
			mes "to become an Alchemist?";
			next;
			mes "[Nicholas Flamel]";
			mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus.";
			next;
			mes "[Nicholas Flamel]";
			mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough.";
			next;
			mes "[Nicholas Flamel]";
			mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that.";
			next;
		}
		mes "[Nicholas Flamel]";
		mes "Find the words scrambled";
		mes "in the group of letters I give you. They can be made by using some";
		mes "or all of the letters.";
		next;
		mes "[Nicholas Flamel]";
		mes "You pass if you";
		mes "choose the word";
		mes "that is ^551A8BIN^000000 the puzzle.";
		next;
		switch(rand(1,3)) {
		case 1:
			mes "t m y a n y e o b n e g p r i";
			next;
			if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
			mes "o n c u t a p j l e r s v m u";
			next;
			if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
			mes "t v a r m e g p h e u b o y l";
			next;
			if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
			mes "q z a h n a i n b r d p t n c";
			next;
			if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
			break;
		case 2:
			mes "m p d i c f a r o g n k w a s";
			next;
			if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
			mes "g b n o p r e f a r e t a s k";
			next;
			if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
			mes "u g n i s j e k c e o g n d p";
			next;
			if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
			mes "r o e h n r o m c a i n p t t";
			next;
			if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
			break;
		case 3:
			mes "s m i e x b w u n e t a g l r";
			next;
			if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
			mes "n i e g b o p d s o a u w r v";
			next;
			if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
			mes "l r m g r e x t a v i n e d e";
			next;
			if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
			mes "r o e h n r o m c a i n p t t";
			next;
			if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
			break;
		}
		mes "[Nicholas Flamel]";
		mes "Ah, you finished.";
		mes "Now, let's see...";
		if (.@alch_t > 30) {
			set ALCH_Q,22;
			mes "Excellent job!";
			next;
			mes "[Nicholas Flamel]";
			mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information.";
			next;
			mes "[Nicholas Flamel]";
			mes "Come back in a little bit while";
			mes "I prepare the next assignment";
			mes "for your training.";
			next;
			mes "[Nicholas Flamel]";
			mes "Oh, and before you talk to";
			mes "me again, make sure you have";
			mes "^551A8Bplenty of room in your inventory^000000.";
			close;
		}
		else {
			set ALCH_Q,21;
			mes "^666666*Gasp!*^000000 H-horrible!";
			next;
			mes "[Nicholas Flamel]";
			mes "Judging from these results, you obviously have a problem with concentrating.";
			next;
			mes "[Nicholas Flamel]";
			mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
			next;
			mes "[Nicholas Flamel]";
			mes "Why don't you relax";
			mes "and rest a bit before";
			mes "you take the test again?";
			close;

		}
	}
	else if (ALCH_Q == 22) {
		set .@now_weight,MaxWeight-Weight;
		if (.@now_weight < 1370) {
			mes "[Nicholas Flamel]";
			mes "Whoa...";
			mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
			close;
		}
		mes "[Nicholas Flamel]";
		mes "Alright...";
		mes "For your next";
		mes "assignment, you'll";
		mes "need to travel to ^551A8BJuno^000000.";
		next;
		mes "[Nicholas Flamel]";
		mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages";
		mes "in Juno. You'll learn something by assisting them with their project.";
		next;
		mes "[Nicholas Flamel]";
		mes "Come back here to me after you";
		mes "help them out. They'll need all of these items to continue their experiments.";
		next;
		set ALCH_Q,23;
		changequest 2037,2038;
		mes "[Nicholas Flamel]";
		mes "1 Mixture,";
		mes "5 Burnt Tree,";
		mes "5 Fine Sand,";
		mes "3 Rough Oridecon";
		mes "and 3 Rough Elunium.";
		getitem 974,1; //Mixture
		getitem 7068,5; //Burn_Tree
		getitem 7043,5; //Fine_Sand
		getitem 756,3; //Oridecon_Stone
		getitem 757,3; //Elunium_Stone
		next;
		mes "[Nicholas Flamel]";
		mes "Alright.";
		mes "Have a safe trip";
		mes "and come back in";
		mes "one piece.";
		close;
	}
	else if (ALCH_Q == 23) {
		mes "[Nicholas Flamel]";
		mes "Didn't I say to";
		mes "go to Juno and help";
		mes "Bain and Bajin with";
		mes "their Alchemy research?";
		close;
	}
	else if (ALCH_Q == 24) {
		set ALCH_Q,40;
		changequest 2038,2039;
		mes "[Nicholas Flamel]";
		mes "Ah, you're back!";
		mes "I just got a message from Bain";
		mes "and Bajin. They let me know that they were very happy with your assistance.";
		next;
		mes "[Nicholas Flamel]";
		mes "If you were good enough";
		mes "to help out those brothers,";
		mes "you definitely qualify to be";
		mes "an Alchemist.";
		next;
		mes "[Nicholas Flamel]";
		mes "Good work!";
		mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
		close;
	}
	else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
		mes "[Nicholas Flamel]";
		mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
		close;
	}
	else {
		mes "[Nicholas Flamel]";
		mes "Lorem ipsum dolor sit amet,";
		mes "consectetuer adipiscing elit.";
		mes "Vivamus sem. Sed metus";
		mes "lacus, viverra id, rutrum eget,";
		mes "rhoncus sit amet, lectus.";
		next;
		mes "[Nicholas Flamel]";
		mes "Suspendisse sit amet urna in";
		mes "nisl fringilla faucibus. Nulla scelerisque eros...";
		mes "^666666*Mumble Mumble*^000000";
		close;
	}
}

//============================================================ 
// Old changelog
//============================================================ 
//= v1.0 Working.
//= npc/quests/counteragent_mixture.txt Also Needed
//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
//= v1.1 Fixed some minor bugs.  Optimized some lines. Re-organized the script a bit. 
//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
//= 1.2 fixed a few typos (have to hunt more) [Lupus]
//= 1.3 Added Baby Class Support [Lupus]
//= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
//= 2.0 Changed numbers to constants. [Vicious]
//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
//= 2.4 Added alternative prizes according to JobLevel [Lupus]
//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]