1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
|
//===== rAthena Script =======================================
//= Merchant Job Quest
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 2.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Job quest for Merchant classes
//===== Additional Comments: =================================
//= Fully working
//= v1.1 Added instant job change for High Novice [Lupus]
//= v1.3 Added Baby Class support [Lupus]
//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
//= 1.5 Changed Prontera->Izlude teleport price to 600 [Lupus]
//= 1.5.1 Removed Duplicates [Silent]
//= 1.5.2 Now saves/restores all quest skills [Lupus]
//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
//= 1.7 Updated to use Free Ticket for Kafra [Lupus]
//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= No longer uses function "F_ToHigh"
//= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf]
//= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf]
//= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf]
//= 2.0 Should "fix" the problem with the Biliban Kafra. [L0ne_W0lf]
//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
//= 2.2 Added Quest Log commands. [L0ne_W0lf]
//= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka]
//============================================================
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) {
mes "[Chief Mahnsoo]";
mes "Long time no see!";
mes "Hey, you didn't quit";
mes "your business, did you?";
mes "What happened?";
next;
mes "[Chief Mahnsoo]";
mes "Whoa...";
mes "You've actually been to Valhalla?! Wow, you've come a long way...";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Chief Mahnsoo]";
mes "Hmmm...";
mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
next;
mes "[Chief Mahnsoo]";
mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?";
close;
}
mes "[Chief Mahnsoo]";
mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!";
next;
skill 143,0,0;
jobchange Job_Merchant_High;
skill 153,1,0;
skill 154,1,0;
skill 155,1,0;
mes "[Chief Mahnsoo]";
mes "Ah~ How nostalgic. Just like old times! Alright, do your best!";
close;
}
else {
mes "[Chief Mahnsoo]";
mes "^333333*Sigh*^000000";
mes "I'm so bored...";
mes "When will I hear from my lovely Blossom?";
close;
}
}
if (BaseJob == Job_Merchant) {
mes "[Chief Mahnsoo]";
mes "Hello there!";
mes "How do you like";
mes "being a Merchant?";
next;
mes "[Chief Mahnsoo]";
mes "Having a way with";
mes "money certainly";
mes "has its perks,";
mes "does it not?";
close;
}
else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
mes "[Chief Mahnsoo]";
mes "We Merchants hate people who are two faced. It's bad for business.";
next;
mes "[Chief Mahnsoo]";
mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst.";
next;
mes "[Chief Mahnsoo]";
mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do.";
close;
}
else if (job_merchant_q == 9) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
mes ""+ strcharinfo(0) +".";
set job_merchant_q,0;
set job_merchant_q2,0;
set quest_alb_01,0;
mes "Unfortunately, you failed to earn your Merchant License this time.";
next;
mes "[Chief Mahnsoo]";
mes "I'll erase your records, so come back anytime when you want to reapply.";
close;
}
else if (job_merchant_q == 8 || job_merchant_q == 7) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
mes ""+ strcharinfo(0) +".";
mes "I'm pleased to tell you";
mes "that I have good news!";
next;
mes "[Chief Mahnsoo]";
mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant.";
if (job_merchant_q == 7) {
next;
mes "[Chief Mahnsoo]";
mes "The only thing to take care of is your Membership Fee.";
mes "Are you ready?";
next;
switch(select("Pay the rest of the 500 Zeny:Quit")) {
case 1:
mes "[Chief Mahnsoo]";
if (Zeny < 500) {
mes "Hmmm...";
mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now.";
next;
mes "[Chief Mahnsoo]";
mes "Please return when you have earned the 500 zeny that you need to become a Merchant.";
close;
}
set zeny,zeny-500;
mes "Ah yes...!";
mes "Now your";
mes "membership";
mes "is paid in full.";
break;
case 2:
mes "[Chief Mahnsoo]";
mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come";
mes "back as soon as you're ready.";
close;
}
}
next;
mes "[Chief Mahnsoo]";
mes "Congratulations!";
callfunc "Job_Change",Job_Merchant;
callfunc "F_ClearJobVar";
if(checkquest(1009) != -1) {
completequest 1009;
}
else if(checkquest(1010) != -1) {
completequest 1010;
}
else if(checkquest(1011) != -1) {
completequest 1011;
}
else {
completequest 1012;
}
mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy.";
next;
if (quest_alb_01 == 1) {
mes "[Chief Mahnsoo]";
mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me.";
mes "I hope you'll help me again next time~";
set zeny,zeny+200;
set quest_alb_01,2;
}
else {
mes "[Chief Mahnsoo]";
mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!";
}
next;
mes "[Chief Mahnsoo]";
mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!";
next;
mes "[Chief Mahnsoo]";
mes "But overall, we'll also be happy just to make loads of money.";
mes "But we all know that~";
close;
}
else if (job_merchant_q <= 6 && job_merchant_q != 0) {
mes "[Chief Mahnsoo]";
if (job_merchant_q2 == 1 || job_merchant_q2 == 2) {
mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera.";
next;
mes "[Chief Mahnsoo]";
mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?";
next;
if (job_merchant_q2 == 1) {
mes "[Chief Mahnsoo]";
mes "Remember, the Serial Number of the package is ^3355FF2485741^000000.";
setquest 1009;
}
else {
mes "[Chief Mahnsoo]";
mes "Remember, the Serial Number of the package is ^3355FF2328137^000000.";
setquest 1009;
}
}
else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) {
mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen.";
next;
if (job_merchant_q2 == 3) {
mes "[Chief Mahnsoo]";
mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000.";
setquest 1010;
}
else {
mes "[Chief Mahnsoo]";
mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000.";
setquest 1010;
}
}
else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) {
mes "First, get the delivery package from the storehouse, and then take it to Morroc.";
next;
mes "[Chief Mahnsoo]";
mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered.";
next;
if (job_merchant_q2 == 5) {
mes "[Chief Mahnsoo]";
mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000.";
setquest 1011;
}
else {
mes "[Chief Mahnsoo]";
mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000.";
setquest 1011;
}
}
else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom.";
next;
if (job_merchant_q2 == 7) {
mes "[Chief Mahnsoo]";
mes "Remember, the package's Serial Number is ^3355FF3318702^000000.";
setquest 1012;
}
else {
mes "[Chief Mahnsoo]";
mes "Remember, the package's Serial Number is ^3355FF3543625^000000.";
setquest 1012;
}
}
if (job_merchant_q2 == 7 || job_merchant_q2 == 8) {
next;
mes "[Chief Mahnsoo]";
mes "Aaaannnnd...";
mes "Don't forget to deliver that message for me~";
}
next;
mes "[Chief Mahnsoo]";
mes "Don't forget your destination and the package's Serial Number.";
mes "You'll need to tell them";
mes "to the storekeeper.";
next;
mes "[Chief Mahnsoo]";
mes "The storehouse is in the room";
mes "to my right. There, you can talk";
mes "to the storekeeper, and he'll";
mes "help you out.";
next;
mes "[Chief Mahnsoo]";
mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper.";
mes "Then, come back";
mes "and see me.";
next;
mes "[Chief Mahnsoo]";
mes "Is that clear?";
mes "Alright, that's";
mes "the spirit.";
mes "Take care!";
close;
}
else if (job_merchant_q == 0) {
mes "[Chief Mahnsoo]";
mes "So, what brings you to";
mes "the Merchant Association?";
mes "Is there anything";
mes "I can help you with?";
next;
switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) {
case 1:
mes "[Chief Mahnsoo]";
mes "Do you want to";
mes "be a Merchant?";
mes "Well...";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Chief Mahnsoo]";
mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills.";
next;
mes "[Chief Mahnsoo]";
mes "We're not just";
mes "simple money makers!";
mes "We pride ourselves on having standards and only accepting qualified applicants!";
close;
}
mes "[Chief Mahnsoo]";
mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee.";
next;
mes "[Chief Mahnsoo]";
mes "Oh...!";
mes "If you don't have all the money,";
mes "I can just take 500 Zeny now.";
mes "You can pay the rest after you";
mes "pass the test and earn your";
mes "Merchant Guild License.";
next;
mes "[Chief Mahnsoo]";
mes "So what do you think?";
mes "Are you ready to join now?";
next;
if (select("Yes, I will.:Ummm, maybe later...") ==1 ) {
mes "[Chief Mahnsoo]";
mes "Let me check if you";
mes "filled out everything";
mes "on your application form...";
next;
mes "[Chief Mahnsoo]";
mes "Hmm... ";
mes "" + strcharinfo(0) + "...";
mes "That's a nice name.";
next;
mes "[Chief Mahnsoo]";
mes "This application will";
mes "only be registered once";
mes "the Membership Fee is paid.";
mes "How do you wish to";
mes "handle the fee?";
next;
switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) {
case 1:
mes "[Chief Mahnsoo]";
if (Zeny >= 1000) {
set job_merchant_q,2;
set zeny,zeny-1000;
mes "Alright~";
mes "That's 1,000 zeny.";
mes "Excellent, excellent.";
}
else {
mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it.";
close;
}
break;
case 2:
mes "[Chief Mahnsoo]";
if (Zeny >= 500) {
set job_merchant_q,1;
set zeny,zeny-500;
mes "Let's see...";
mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning.";
}
else {
mes "Hmm...";
mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need.";
close;
}
break;
case 3:
mes "[Chief Mahnsoo]";
mes "Feel free to return anytime";
mes "when you are ready, alright?";
close;
}
}
else {
mes "[Chief Mahnsoo]";
mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're";
mes "ready, okay?";
close;
}
next;
mes "[Chief Mahnsoo]";
mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing.";
next;
mes "[Chief Mahnsoo]";
mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant.";
mes "I hope you won't turn out to be like them, will you?";
next;
mes "[Chief Mahnsoo]";
mes "Now, let me";
mes "explain what you";
mes "need to do for the";
mes "Merchant License Test.";
next;
mes "[Chief Mahnsoo]";
switch(rand(1,4)) {
case 1:
mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera.";
next;
mes "[Chief Mahnsoo]";
mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get";
mes "all of that?";
callsub S_GiveSerial,2485741,1,2328137,2;
break;
case 2:
mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge.";
callsub S_GiveSerial,2989396,3,2191737,4;
break;
case 3:
mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker.";
next;
mes "[Chief Mahnsoo]";
mes "He's a bit forgetful, so you should probably give the package to one of his students.";
callsub S_GiveSerial,3012685,5,3487372,6;
break;
case 4:
mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island.";
callsub S_GiveSerial,3318702,7,3543625,8;
next;
mes "[Chief Mahnsoo]";
mes "Ummmm...";
mes "And I also have";
mes "a bit of a personal";
mes "request for you.";
next;
mes "[Chief Mahnsoo]";
mes "Would you please give her this message when you deliver the package? Please~";
getitem 1072,1; //Delivery_Message
break;
}
next;
mes "[Chief Mahnsoo]";
mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me.";
next;
mes "[Chief Mahnsoo]";
mes "After the delivery, give the receipt to the storekeeper, and then come back and see me.";
next;
mes "[Chief Mahnsoo]";
mes "Is that clear?";
mes "Alright, that's";
mes "the spirit.";
mes "Take care!";
close;
case 2:
mes "[Chief Mahnsoo]";
mes "Merchant?";
mes "Well, we basically sell goods to make money. That is the way";
mes "of the Merchant.";
next;
mes "[Chief Mahnsoo]";
mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills...";
next;
mes "[Chief Mahnsoo]";
mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~";
next;
mes "[Chief Mahnsoo]";
mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger";
mes "when we're forced to throw away perfectly good zeny.";
next;
mes "[Chief Mahnsoo]";
mes "Throwing away zeny like that";
mes "causes a deadly rage to well up in the heart of any Merchant!";
mes "Just thinking about it";
mes "makes my blood boil!";
next;
mes "[Chief Mahnsoo]";
mes "Anyway, we can use most";
mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those.";
next;
mes "[Chief Mahnsoo]";
mes "Yes...";
mes "We Merchants generally";
mes "have money on our minds...";
close;
case 3:
mes "[Chief Mahnsoo]";
mes "There are three conditions that must be fulfilled before you can become a Merchant.";
next;
mes "[Chief Mahnsoo]";
mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills.";
next;
mes "[Chief Mahnsoo]";
mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease.";
next;
mes "[Chief Mahnsoo]";
mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location.";
close;
case 4:
close;
}
}
S_GiveSerial:
next;
mes "[Chief Mahnsoo]";
mes "Remember...";
if (rand(1)) {
mes "The package's";
mes "Serial Number is";
mes "^3355FF"+getarg(0)+"^000000.";
set job_merchant_q2,getarg(1);
}
else {
mes "The package's";
mes "Serial Number is";
mes "^3355FF"+getarg(2)+"^000000.";
set job_merchant_q2,getarg(3);
}
return;
}
alberta_in,28,29,2 script Merchant Guildsman#mer 83,{
if (BaseJob == Job_Merchant) {
mes "[Union Staff Kay]";
mes "Heya pal.";
mes "How ya doin'?";
close;
}
else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) {
mes "[Union Staff Kay]";
mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere.";
close;
}
else if (job_merchant_q == 9) {
mes "[Union Staff Kay]";
mes "Hey you. Yeah, you.";
mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk.";
close;
}
else if (job_merchant_q == 8 || job_merchant_q == 7) {
mes "[Union Staff Kay]";
mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?";
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5) {
mes " [Union Staff Kay] ";
mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was...";
next;
mes "[Union Staff Kay]";
if (job_merchant_q2 == 1 || job_merchant_q2 == 2)
mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?";
else if (job_merchant_q2 == 3 || job_merchant_q2 == 4)
mes "Geffen Magic Academy. Okay, receipt?";
else if (job_merchant_q2 == 5 || job_merchant_q2 == 6)
mes "The dyemaker in Morroc. Not bad. Receipt?";
else if (job_merchant_q2 == 7 || job_merchant_q2 == 8)
mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?";
if (job_merchant_q2 == 1 && countitem(1073) != 0)
delitem 1073,1; //Merchant_Voucher_1
else if (job_merchant_q2 == 2 && countitem(1074) != 0)
delitem 1074,1; //Merchant_Voucher_2
else if (job_merchant_q2 == 3 && countitem(1075) != 0)
delitem 1075,1; //Merchant_Voucher_3
else if (job_merchant_q2 == 4 && countitem(1076) != 0)
delitem 1076,1; //Merchant_Voucher_4
else if (job_merchant_q2 == 5 && countitem(1077) != 0)
delitem 1077,1; //Merchant_Voucher_5
else if (job_merchant_q2 == 6 && countitem(1078) != 0)
delitem 1078,1; //Merchant_Voucher_6
else if (job_merchant_q2 == 7 && countitem(1079) != 0)
delitem 1079,1; //Merchant_Voucher_7
else if (job_merchant_q2 == 8 && countitem(1080) != 0)
delitem 1080,1; //Merchant_Voucher_8
else {
next;
set job_merchant_q,9;
mes " [Union Staff Kay] ";
mes "Wait a sec.";
mes "Where's the receipt?";
mes "What happened?";
next;
mes " [Union Staff Kay] ";
mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!";
close;
}
next;
mes " [Union Staff Kay] ";
mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?";
close2;
if (job_merchant_q == 6)
set job_merchant_q,8;
else if (job_merchant_q == 5)
set job_merchant_q,7;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) {
mes " [Union Staff Kay] ";
mes "Huh?";
mes "You're back?";
mes "So how did";
mes "the delivery go?";
next;
if (select("*Sob* I lost the package.:Fine.") == 1) {
set job_merchant_q,9;
mes "[Union Staff Kay]";
mes "Are you kidding me? You'll fail the test if you lose the package!";
next;
mes "[Union Staff Kay]";
mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!";
close;
}
mes "[Union Staff Kay]";
mes "Huh...";
mes "Okay...";
close;
}
else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) {
mes "[Union Staff Kay]";
mes "Hey, what are you still doing here? Shouldn't you be on your way already?";
next;
if (select("I need a new package.:Oh, yeah. You're right!") == 1) {
if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) {
mes "[Union Staff Kay]";
mes "Wha--?";
mes "So where did";
mes "the package go?";
mes "Where is it?!";
next;
if (select("*Sob* I lost it!:I have it right here.") == 1) {
set job_merchant_q,9;
mes "[Union Staff Kay]";
mes "You...";
mes "Lost it?!";
mes "You failed the test!";
next;
mes "[Union Staff Kay]";
mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?";
close;
}
mes "[Union Staff Kay]";
mes "Huh.";
mes "I thought";
mes "you lost it.";
mes "You don't";
mes "need a new one.";
close;
}
mes "[Union Staff Kay]";
mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record...";
if (countitem(1081) != 0)
delitem 1081,1; //Merchant_Box_1
else if (countitem(1082) != 0)
delitem 1082,1; //Merchant_Box_2
else if (countitem(1091) != 0)
delitem 1091,1; //Merchant_Box_Etc
if (job_merchant_q == 4)
set job_merchant_q,2;
else if (job_merchant_q == 3)
set job_merchant_q,1;
next;
mes "[Union Staff Kay]";
mes "I need some time to get everything in order, so come back later.";
close;
}
mes "[Union Staff Kay]";
mes "What a bummer...";
close;
}
else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) {
set where_village,0;
mes "[Union Staff Kay]";
mes "Hey there.";
mes "what brings";
mes "you here?";
next;
switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) {
case 1:
mes "[Union Staff Kay]";
mes "I see.";
mes "Alright.";
mes "So what's";
mes "your name?";
mes "" + strcharinfo(0) + "...?";
next;
if (job_merchant_q == 0) {
mes "[Union Staff Kay]";
mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?";
next;
mes "[Union Staff Kay]";
mes "You gotta apply first by talking to Chief Mahnsoo in the center";
mes "of this building, okay?";
close;
}
mes "[Union Staff Kay]";
mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery.";
next;
switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) {
case 1: set .@where_village,1; break;
case 2: set .@where_village,2; break;
case 3: set .@where_village,3; break;
case 4: set .@where_village,4; break;
}
mes "[Union Staff Kay]";
mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?";
next;
while(1) {
while(1) {
input .@input;
if (.@input == 0) {
mes "[Union Staff Kay]";
mes "Are you sure that you wanna cancel?";
if (select("Yes.:Let me try again.") == 1) {
mes "Alright, we'll cancel for now.";
close;
}
next;
}
else if (.@input < 1000000 || .@input > 5000000) {
mes "[Union Staff Kay]";
mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?";
next;
}
else
break;
}
mes "[Union Staff Kay]";
if (.@where_village == 1)
mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?";
else if (.@where_village == 2)
mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?";
else if (.@where_village == 3)
mes "Destination is Morocc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?";
else
mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?";
next;
if (select("Positive.:Whoops! Wrong number!") == 1) {
break;
}
}
if (.@where_village == 1) {
if (job_merchant_q2 == 1 && .@input == 2485741)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 2 && .@input == 2328137)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
else if (.@where_village == 2) {
if (job_merchant_q2 == 3 && .@input == 2989396)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 4 && .@input == 2191737)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
else if (.@where_village == 3) {
if (job_merchant_q2 == 5 && .@input == 3012685)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 6 && .@input == 3487372)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
else {
if (job_merchant_q2 == 7 && .@input == 3318702)
getitem 1081,1; //Merchant_Box_1
else if (job_merchant_q2 == 8 && .@input == 3543625)
getitem 1082,1; //Merchant_Box_2
else
getitem 1091,1; //Merchant_Box_Etc
}
if (job_merchant_q == 2)
set job_merchant_q,4;
else if (job_merchant_q == 1)
set job_merchant_q,3;
mes "[Union Staff Kay]";
mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?";
next;
mes "[Union Staff Kay]";
mes "Well then, I wish you luck. Remember, you gotta bring me";
mes "a receipt once you finish the delivery, okay?";
close;
case 2:
mes "[Union Staff Kay]";
mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget...";
close;
case 3:
mes "[Union Staff Kay]";
mes "Nothing, eh?";
mes "I guess you enjoy";
mes "bothering people for";
mes "no reason then, yeah?";
close;
}
}
}
morocc_in,140,102,4 script Student#mer 86,{
if ((job_merchant_q == 4) || (job_merchant_q == 3)) {
mes "[Dyer's Student]";
mes "You're from";
mes "the Merchant Guild?";
mes "Yes! You've come to";
mes "the right place.";
next;
mes "[Dyer's Student]";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "Okay~";
mes "Please set the";
mes "package down";
mes "over there.";
}
else {
mes "But...";
mes "Where's the";
mes "package I ordered?";
mes "That's strange...";
close;
}
next;
mes "[Dyer's Student]";
mes "Let me check the Serial Number of the package so I can give you the receipt, okay?";
next;
mes "[Dyer's Student]";
if (job_merchant_q2 == 5 && countitem(1081) != 0) {
mes "3012685...";
mes "That's right.";
mes "Here's your";
mes "receipt.";
delitem 1081,1; //Merchant_Box_1
getitem 1077,1; //Merchant_Voucher_5
}
else if (job_merchant_q2 == 6 && countitem(1082) != 0) {
mes "3487372...";
mes "That's right.";
mes "Here's your";
mes "receipt.";
delitem 1082,1; //Merchant_Box_2
getitem 1078,1; //Merchant_Voucher_6
}
else {
mes "Excuse me, but...";
if (job_merchant_q2 == 5)
mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?";
else if (job_merchant_q2 == 6)
mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?";
else
mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two...";
close;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
next;
mes "[Dyer's Student]";
mes "Thanks a lot!";
mes "See you again";
mes "sometime!";
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) {
mes "[Dyer's Student]";
mes "Oh...";
mes "You're gonna";
mes "go back? Okay";
mes "then, take care!";
close;
}
else {
mes "[Dyer's Student]";
mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent.";
next;
mes "[Dyer's Student]";
mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!";
next;
mes "[Dyer's Student]";
mes "Of course, I'm still learning the basics right now, but someday...";
close;
}
}
geffen_in,155,122,4 script Guild Staff#mer 47,{
if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Guild Staff]";
mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!";
next;
mes "[Guild Staff]";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "You must be very tired";
mes "from having to travel";
mes "in this kind";
mes "of weather...";
}
else {
mes "Wait...";
mes "Where's the";
mes "package?";
close;
}
next;
mes "[Guild Staff]";
mes "Alright, let me";
mes "check the Serial Number...";
if (job_merchant_q2 == 3 && countitem(1081) != 0) {
mes "2989396. Yes, this is what we ordered. Here is your receipt.";
delitem 1081,1; //Merchant_Box_1
getitem 1075,1; //Merchant_Voucher_3
}
else if (job_merchant_q2 == 4 && countitem(1082) != 0) {
mes "2191737. Yes, this is what we ordered. Here is your receipt.";
delitem 1082,1; //Merchant_Box_2
getitem 1076,1; //Merchant_Voucher_4
}
else {
mes "Uh oh, this is the wrong number. This isn't what we ordered...";
next;
mes "[Guild Staff]";
if (job_merchant_q2 == 3) {
mes "The Serial Number";
mes "should be 2989396.";
}
else if (job_merchant_q2 == 4) {
mes "The Serial Number";
mes "should be 2191737.";
}
else {
mes "The Serial Number";
mes "should be 2989396";
mes "or 2191737, one of";
mes "those two.";
}
mes "Look here!";
mes "Don't you see";
mes "something";
mes "is wrong?";
close;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
next;
mes "[Guild Staff]";
mes "Heh heh~";
mes "Thank you!";
mes "Bye bye!";
close;
}
else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) {
mes "[Guild Staff]";
mes "Hello,";
mes "Merchant Guildsman~";
mes "I give you my thanks.";
close;
}
else {
mes "[Guild Staff]";
mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late...";
close;
}
}
prontera,248,42,0 script Kafra Employee#mer 116,{
cutin "kafra_02",2;
if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) {
mes "[Kafra Employee]";
mes "Oh! Thank you for";
mes "traveling such a long";
mes "way to come over here~";
close2;
cutin "",255;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Kafra Employee]";
mes "A delivery from";
mes "the Merchant Guild?";
mes "Oh, yes, please set";
mes "it down right over there...";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "You must be really tired";
mes "after carrying it for so long!";
}
else {
mes "W-wait. Didn't you bring it?";
mes "Where's the package?";
close2;
cutin "",255;
end;
}
next;
mes "[Kafra Employee]";
mes "Now, let me check";
mes "the serial number...";
if (job_merchant_q2 == 1 && countitem(1081) != 0) {
mes "2485741. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
next;
delitem 1081,1; //Merchant_Box_1
getitem 1073,1; //Merchant_Voucher_1
}
else if (job_merchant_q2 == 2 && countitem(1082) != 0) {
mes "2328137. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
next;
delitem 1082,1; //Merchant_Box_2
getitem 1074,1; //Merchant_Voucher_2
}
else {
mes "Mmmm? Hold on. This is";
mes "the wrong package. What we";
if (job_merchant_q2 == 1)
mes "ordered had the serial number 2485741. I'm sure it's not this.";
else if (job_merchant_q2 == 2)
mes "ordered had the serial number 2328137. I'm sure it's not this.";
else
mes "ordered had the serial number 2328137 or 2328137.";
next;
mes "[Kafra Employee]";
mes "I'm afraid there";
mes "must be some kind";
mes "of mistake. Perhaps";
mes "you should go back to";
mes "the Merchant Guild to";
mes "clear up this situation?";
close2;
cutin "",255;
end;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
mes "[Kafra Employee]";
mes "Thanks again";
mes "for going through";
mes "all of that trouble~";
close2;
cutin "",255;
end;
}
else {
mes "[Kafra Employee]";
mes "Welcome to the";
mes "Kafra Corportation,";
mes "where the service is";
mes "always on your side~";
next;
mes "[Kafra Employee]";
mes "As you can see, the";
mes "Swordman Assocation";
mes "has moved to Izlude, a";
mes "satellite city of Prontera.";
mes "Currently, we offer a Teleport";
mes "Service to Izlude for 600 zeny.";
next;
if (select("Use:Cancel") == 1) {
if (Zeny < 600) {
mes "[Kafra Employee]";
mes "I'm sorry, but you";
mes "don't have enough zeny";
mes "for this Teleport Service.";
close2;
cutin "",255;
end;
}
set zeny,zeny-600;
set RESRVPTS, RESRVPTS + 37;
cutin "",255;
warp "izlude",94,103;
end;
}
close2;
cutin "",255;
end;
}
}
//izlu2dun,106,58,4 script Kafra Employee#mer 116,{
function script F_MercKafra {
if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) {
mes "[Kafra Employee]";
mes "Oh hello~";
mes "Um, is there";
mes "some special reason";
mes "as to why you're here?";
close2;
cutin "",255;
end;
}
else if (job_merchant_q == 4 || job_merchant_q == 3) {
mes "[Kafra Employee]";
mes "A delivery from";
mes "the Merchant Guild?";
mes "Oh, yes, please set";
mes "it down right over there...";
if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
mes "You must be really tired";
mes "after carrying it for so long!";
}
else {
mes "W-wait. Didn't you bring it?";
mes "Where's the package?";
close2;
cutin "",255;
end;
}
next;
mes "[Kafra Employee]";
mes "Now, let me check";
mes "the serial number...";
if (job_merchant_q2 == 7 && countitem(1081) != 0) {
mes "3318702. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
delitem 1081,1; //Merchant_Box_1
getitem 1079,1; //Merchant_Voucher_7
}
else if (job_merchant_q2 == 8 && countitem(1082) != 0) {
mes "3543625. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
delitem 1082,1; //Merchant_Box_2
getitem 1080,1; //Merchant_Voucher_8
}
else {
mes "Mmmm? Hold on. This is";
mes "the wrong package. What we";
if (job_merchant_q2 == 7)
mes "ordered had the serial number 3318702. I'm sure it's not this.";
else if (job_merchant_q2 == 8)
mes "ordered had the serial number 3543625. I'm sure it's not this.";
else
mes "ordered had the serial number 3318702 or 3543625.";
close2;
cutin "",255;
end;
}
if (job_merchant_q == 4)
set job_merchant_q,6;
else if (job_merchant_q == 3)
set job_merchant_q,5;
next;
if (countitem(1072) != 0 && quest_alb_01 == 0) {
select("This is from Chief Mahnsoo of the Merchant Guild...");
delitem 1072,1; //Delivery_Message
set quest_alb_01,1;
mes "[Kafra Employee]";
mes "Oh~! A letter from";
mes "Mahnsoo! Thank you";
mes "so much, I've been dying";
mes "to hear from him. How is";
mes "he doing, is he alright?";
mes "I can't wait to read it...";
next;
mes "[Kafra Employee]";
mes "Oh, thank you for";
mes "going through all the";
mes "trouble of delivering all";
mes "of this. This isn't anything";
mes "special, but please take it.";
mes "Well, see you again~";
getitem 513,3; //Banana
}
else {
mes "[Kafra Employee]";
mes "Thanks again";
mes "for going through";
mes "all of that trouble~";
}
close2;
cutin "",255;
end;
}
return;
}
|