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|
//===== eAthena Script =======================================
//= Official Gonryun Power Arena
//===== By: ==================================================
//= KarLaeda (Aegis script cnversion)
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= Athena SVN 9000+
//===== Additional Comments: =================================
//=
//============================================================
gonryun.gat,180,118,4 script Iron man#gnp 85,{
if (countitem(1201) > 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
mes "- after you loose some weight. -";
close;
}
if (BaseJob == Job_Novice) {
mes "[Songmoodoo]";
mes "Children are not allowed in here.";
close;
}
if (in_battle == 3) set in_battle,1;
if (in_battle < 1) {
mes "[Songmoodoo]";
mes "Hey hey~ This is not something";
mes "You can see everyday.";
mes "Oh~ you look strong!";
mes "Wanna try?";
next;
switch(select("Why not?:?????:No thanks.")){
case 1:
mes "[Songmoodoo]";
mes "Haha~ I knew you would try.";
mes "If you could lift this up,";
mes "I'll tell you something interesting.";
mes "Ready?";
next;
mes "^0000FFSongmoodoo pointed to a rock";
mes "and asked you to lift.";
if (BaseJob < Job_Knight) {
if (checkweight(7049,690)) {
mes "^0000FFYou lifted the Stone lightly.^000000";
set in_battle,1;
getitem 7049,690; // Stone
next;
emotion e_no1;
mes "[Songmoodoo]";
mes "Wow~ Excellent~";
mes "I'll take you to someplace nice";
mes "next time I see you.";
mes "See ya~";
} else {
mes "Looks too heavy for you.^000000";
next;
mes "[Songmoodoo]";
mes "You are yet lack of training.";
mes "Come after more practice.";
}
} else if (BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Merchant || BaseJob == Job_Monk) {
if (checkweight(7049,1100)) {
mes "^0000FFYou lifted the Stone lightly.^000000";
set in_battle,1;
getitem 7049,1100; // Stone
next;
emotion e_no1;
mes "[Songmoodoo]";
mes "Wow~ Excellent~";
mes "I'll take you to someplace nice";
mes "next time I see you.";
mes "See ya~";
} else {
mes "Seemed too heavy to lift.^000000";
next;
mes "[Songmoodoo]";
mes "You are yet lack of training.";
mes "come after more practice.";
}
} else {
if (checkweight(7049,730)) {
mes "^0000FFYou lifted the Stone lightly.^000000";
set in_battle,1;
getitem 7049,730; // Stone
next;
emotion e_no1;
mes "[Songmoodoo]";
mes "Wow~ Excellent~";
mes "I'll take you to someplace nice";
mes "next time I see you.";
mes "See ya~";
} else {
mes "Seemed too heavy to lift.^000000";
next;
mes "[Songmoodoo]";
mes "You are yet lack of training.";
mes "come after more practice.";
}
}
break;
case 2:
mes "[Songmoodoo]";
mes "That's not a big deal.";
mes "If you believe you're strong,";
mes "This might be a good chance to experience";
mes "something new. Wanna try??";
break;
case 3:
mes "[Songmoodoo]";
mes "I guess not..";
mes "....";
emotion e_pif;
break;
}
} else if (in_battle == 1) {
mes "[Songmoodoo]";
mes "Good to see you again!";
mes "Wanna go??";
next;
if (select("Sure:Maybe next time") == 1) {
mes "[Songmoodoo]";
mes "Good! Haha.";
mes "I like your confidence.";
mes "Good luck on you~";
close2;
warp "gon_test.gat",53,6;
end;
} else {
mes "[Songmoodoo]";
mes "well..";
mes "alright.";
mes "I'll see you next time then.";
}
} else {
mes "[Songmoodoo]";
mes "You ran away from there?";
mes "Guess you're not strong enough?";
mes "I'll give you another chance.";
mes "See you again.";
emotion e_pif;
set in_battle,1;
}
close;
}
gon_test.gat,50,14,4 script Administrator#gnp 780,{
mes "[Administrator]";
if (BaseJob == Job_Novice) {
mes "Children are not allowed in here.";
close;
}
if ($@in_battle) {
mes "Sorry, a field of fight";
mes "is occupied right now.";
mes "Try again later.";
close;
}
mes "Are you ready?";
mes "";
mes "Remember, you have to pay";
mes "500z to fight.";
next;
if (select("Yes, let me fight!:One moment, please.") == 2) {
mes "[Administrator]";
mes "Ok, see you later.";
close;
}
if (Zeny < 500) {
mes "[Administrator]";
mes "I'm sorry but you don't have enough zeny.";
close;
}
set Zeny,Zeny - 500;
set in_battle,1;
warp "gon_test.gat",42,86;
set $@in_battle,1;
setnpctimer 0,"Summoner#gnp";
startnpctimer "Summoner#gnp";
end;
}
gon_test.gat,42,89,4 script Summoner#gnp 774,{
mes "[SongYeunWoo]";
if (in_battle == 3) {
mes "Please come back after registration.";
close;
} else if (in_battle == 2) {
mes "You had a single match already.";
mes "You can have a match once at a time.";
mes "Please re-enter if you want a match";
mes "with other monsters.";
close;
}
mes "Welcome.";
mes "Which monster would you recall?";
next;
set @gnpGroup,select("Group 1:Group 2:Group 3:Group 4:Group 5:Group 6:Group 7:Group 8:Group 9:Group 10:Group 11");
set @gnpGroupMob$,.gnpMobsName$[(@gnpGroup-1)*6];
for (set @i,1; @i < 6; set @i, @i+1) {
set @gnpGroupMob$, @gnpGroupMob$ + ":" + .gnpMobsName$[(@gnpGroup-1)*6 + @i];
}
set @gnpMob,select(@gnpGroupMob$);
mes "[SongYeunWoo]";
mes "Let the fight begin!";
close2;
set in_battle,2;
if (getnpctimer(0) < 180000) monster "gon_test.gat",56,86,.gnpMobsName$[(@gnpGroup-1)*6 + @gnpMob - 1],.gnpMobsId[(@gnpGroup-1)*6 + @gnpMob - 1],1,"Summoner#gnp::OnGnpMobDead";
// do init timer on mob select ?
// setnpctimer 0;
end;
OnInit:
initnpctimer;
stopnpctimer;
setarray .gnpMobsName$[0],"Leather ribbon","Sitotoxism","Certificate of blood donation","Tarantulla","DangRangKwon","Molar of Desert";
setarray .gnpMobsId[0],1419,1428,1434,1430,1457,1432;
setarray .gnpMobsName$[6],"Hog Skeleton","Cannibal Bear","Miner","Fighting Dog","Mermaid Princess","Only Son";
setarray .gnpMobsId[6],1462,1442,1469,1460,1425,1472;
setarray .gnpMobsName$[12],"SamYeupchoom","Hunting Dog","Nutcracker","Sea Horse","JAKK","Corpse";
setarray .gnpMobsId[12],1454,1455,1443,1426,1436,1423;
setarray .gnpMobsName$[18],"Marduk","Onion Stem","Worm","Autodoll","Girl with Matches","Red Evil";
setarray .gnpMobsId[18],1458,1440,1429,1459,1444,1422;
setarray .gnpMobsName$[24],"Naga","Mold","Tracing Missiles","Aryong","Abiryong","Bacterium";
setarray .gnpMobsId[24],1421,1481,1424,1465,1466,1433;
setarray .gnpMobsName$[30],"Winning System","Fat Archer","Little black goat","Perverted","Treasure Box","Greenhorn";
setarray .gnpMobsId[30],1427,1473,1431,1446,1474,1471;
setarray .gnpMobsName$[36],"Hurricane","External Hog","Landlord of Maze","Knight of grudge","Archer of grudge","Papillon";
setarray .gnpMobsId[36],1450,1439,1461,1467,1453,1479;
setarray .gnpMobsName$[42],"Lip","Wendigo","E Card","Tentacle Monster","Muscular Alarm","Devil Cross";
setarray .gnpMobsId[42],1451,1475,1437,1441,1476,1435;
setarray .gnpMobsName$[48],"Maggot","Large Frame","Season of reading","Shining Fingers","Handbag","Major knight of grudge";
setarray .gnpMobsId[48],1477,1448,1478,1489,1488,1438;
setarray .gnpMobsName$[54],"Queen","Man of Fire","Sword of Executor","Mutant Dragon","Mixed Soup","Great Sword";
setarray .gnpMobsId[54],1482,1464,1487,1449,1456,1486;
setarray .gnpMobsName$[60],"Monster Bird","Torturer","Warrior","Vice-Torturer","Huge Sword";
setarray .gnpMobsId[60],1447,1483,1490,1484,1485;
end;
OnTimer120000:
areaannounce "gon_test.gat",41,81,74,92,"1 min. left",0;
end;
OnTimer180000:
killmonster "gon_test.gat","Summoner#gnp::OnGnpMobDead";
end;
OnTimer182000:
areaannounce "gon_test.gat",41,81,74,92,"Time Over.",0;
end;
OnGnpMobDead:
setnpctimer 0;
set in_battle,1;
areaannounce "gon_test.gat",41,81,74,92,"Thank you. Please, come again.",0;
sleep 4000;
OnTimer184000:
stopnpctimer;
areawarp "gon_test.gat",41,81,74,92,"gon_test.gat",44,4;
set $@in_battle,0;
end;
}
gon_test.gat,46,14,3 script Guide of field of fight#gnp 770,{
mes "[SongHeeYeon]";
mes ".....";
mes "Hi, there~";
mes "This is a field of fight.";
mes "Got any questions?";
next;
switch(select("A field of fight?:You got a minute lady?:Get in.:Out.:Nope.")){
case 1:
mes "[SongHeeYeon]";
mes "Just like the name of this place,";
mes "it is a field for matches.";
mes "We have various monsters";
mes "in different levels.";
next;
mes "[SongHeeYeon]";
mes "1st Class Boss Monsters are in middle of preparation yet.";
mes "We charge you a small fee to enter here.";
break;
case 2:
mes "[SongHeeYeon]";
mes "eh.... excuse me?";
mes "ah..I'm afraid I have to work right now...";
mes "I am sorry..";
break;
case 3:
mes "[SongHeeYeon]";
mes "Yes, Thank you.";
mes "Have a good time.";
close2;
set in_battle,3;
warp "gon_test.gat",25,98;
end;
case 4:
mes "[SongHeeYeon]";
mes "Thank you.";
mes "Please come again.";
close2;
warp "gonryun.gat",177,112;
end;
case 5:
mes "[SongHeeYeon]";
mes "........";
mes "Good bye..";
break;
}
close;
}
gon_test,70,103,3 script ChowAnAn#gnp 773,{
mes "[ChowAnAn]";
mes "Want to go back?";
next;
if (select("Yes.:No.") == 1) {
mes "[ChowAnAn]";
mes "Thank you.";
mes "Please come again.";
close2;
set in_battle,1;
warp "gon_test.gat",44,4;
end;
}
mes "[ChowAnAn]";
mes "Thank you.";
close;
}
|